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Healbot 5 Man

Mirandinn Mar 21st, 2019 (edited) 60 Never
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  1. Group
  2. Author~v!Monti of Terenas
  3. EmergIncMonitor~v!1
  4. ExtraIncGroup~t!{"true","true","true","true","true","true","true","true"}
  5. Chat~t!{RESONLY="true",NOTIFY=1,CHAN="",MSG="Casting #s on #n"}
  6. Sort~t!{SUBIV="true",SUBPF="true",RAIDORDER=3,SUBORDER=5,SUBIP="true",SUBIMT="false",SUBIG="true",SUBIT="true"}
  7. General~t!{HIDEBOSSF="false",HIDEPARTYF="false",HIDEPTF="false",FLUIDFREQ=3,HIDERAIDF="false",LOWMANA=3,FLUIDBARS="true",LOWMANACOMBAT="true"}
  8. Healing~t!{TINCSELF="false",GROUPPETS="true",ALERTIC=1,FONLYFRIEND="false",TONLYFRIEND="false",TINCGROUP="true",ALERTOC=1,TALWAYSSHOW="false",SELFPET=0,TINCRAID="true",TINCPET="false",FALWAYSSHOW="false"}
  9. Highlight~t!{CBAR="true",TBARCOMBAT="false",CB=0.7,TB=0.7,TBAR="false",TR=0.8,CBARCOMBAT="false",CR=1,CG=1,TG=0.8}
  10. Aggro~t!{ALERT=3,ALERTIND=2,R=1,SHOWBARSPCT="false",SHOWTEXT="false",G=0,TEXTFORMAT=3,SHOW="true",SHOWTEXTPCT="true",MINA=0.2,MAXA=1,SHOWIND="true",B=0,SHOWBARS="true",FREQ=0.03}
  11. Protection~t!{COMBAT="false",GENERALMACRO="false",COMBATPARTY="true",CRASH="true",COMBATRAID="true"}
  12. BarsHide~t!{INCGROUP="false",INCMYTARGETS="false",STATE="false",INCFOCUS="false",INCTANK="false"}
  13. Enemy~t!{INCARENA="true",INCTANKS="true",INCMYTAR="false",INCARENAPETS="false",NUMBOSS=2,EXISTSHOWPTAR="false",INCSELF="false",EXISTSHOWBOSS="true",HIDE="true",EXISTSHOWARENA="true"}
  14. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  15. FrameAlias~d!2~3~4~5~
  16. FrameAlias~f~6!{SIZE=12,NAME="Vehicle",R=1,ALIAS="Vehicle",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  17. FrameAlias~f~7!{SIZE=12,NAME="Pets",R=1,ALIAS="Pets",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  18. FrameAlias~f~8!{SIZE=12,NAME="Targets",R=1,ALIAS="Targets",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  19. FrameAlias~f~9!{SIZE=12,NAME="Focus",R=1,ALIAS="Focus",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  20. FrameAlias~f~10!{SIZE=12,NAME="Enemy",R=1,ALIAS="Enemy",G=1,SHOW="false",OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  21. Frame~f~1!{BACKR=0.1,AUTOCLOSE="false",LOCKED="true",SCALE=1,BORDERA=0.5,BORDERG=0.1,TIPLOC=5,BORDERB=0.1,BACKA=0.2,OPENSOUND="false",BACKG=0.1,BACKB=0.5,BORDERR=0.1}
  22. Frame~f~2!{BACKR=0.1,AUTOCLOSE="false",LOCKED="false",SCALE=1,BORDERA=0.5,BORDERG=0.1,TIPLOC=5,BORDERB=0.1,BACKA=0.2,OPENSOUND="false",BACKG=0.1,BACKB=0.5,BORDERR=0.1}
  23. Frame~d!3~4~5~6~7~8~9~10~
  24. HealGroups~f~1!{FRAME=1,STATE="false",NAME="Self"}
  25. HealGroups~f~2!{FRAME=1,STATE="true",NAME="Main tanks"}
  26. HealGroups~f~3!{FRAME=1,STATE="false",NAME="Healers"}
  27. HealGroups~f~4!{FRAME=1,STATE="true",NAME="Group"}
  28. HealGroups~f~5!{FRAME=1,STATE="false",NAME="Raid"}
  29. HealGroups~f~6!{FRAME=1,STATE="false",NAME="My Targets"}
  30. HealGroups~f~7!{FRAME=6,STATE="false",NAME="Vehicle"}
  31. HealGroups~f~8!{FRAME=7,STATE="false",NAME="Pets"}
  32. HealGroups~f~9!{FRAME=8,STATE="false",NAME="Targets"}
  33. HealGroups~f~10!{FRAME=9,STATE="false",NAME="Focus"}
  34. HealGroups~f~11!{FRAME=10,STATE="false",NAME="Enemy"}
  35. Anchors~f~1!{Y=48.99,GROW=2,BARS=1,FRAME=1,X=24.47}
  36. Anchors~f~2!{Y=51,GROW=2,BARS=1,FRAME=1,X=51}
  37. Anchors~f~3!{Y=52,GROW=2,BARS=1,FRAME=1,X=52}
  38. Anchors~f~4!{Y=53,GROW=2,BARS=1,FRAME=1,X=53}
  39. Anchors~f~5!{Y=54,GROW=2,BARS=1,FRAME=1,X=54}
  40. Anchors~f~6!{Y=55,GROW=2,BARS=1,FRAME=1,X=55}
  41. Anchors~f~7!{Y=56,GROW=2,BARS=1,FRAME=1,X=56}
  42. Anchors~f~8!{Y=57,GROW=2,BARS=1,FRAME=1,X=57}
  43. Anchors~f~9!{Y=58,GROW=2,BARS=1,FRAME=1,X=58}
  44. Anchors~f~10!{Y=59,GROW=2,BARS=1,FRAME=1,X=59}
  45. HeadBar~f~1!{SHOW="false",TEXTURE="Diagonal",R=0.1,B=0.1,HEIGHT=0.8,A=0.25,G=0.1,WIDTH=0.9}
  46. HeadBar~d!2~3~4~5~6~7~8~9~10~
  47. HeadText~f~1!{A=0.7,R=1,B=0.1,FONT="Friz Quadrata TT",HEIGHT=10,G=1,OUTLINE=1}
  48. HeadText~d!2~3~4~5~6~7~8~9~10~
  49. HealBar~f~1!{POWERSIZE=3,HEIGHT=45,GRPCOLS="true",CMARGIN=4,TEXTURE="Smooth",POWERCNT="true",AGGROSIZE=2,WIDTH=180,OFIX=1,RMARGIN=0,NUMCOLS=4}
  50. HealBar~d!2~3~4~5~6~7~8~9~10~
  51. BarCol~f~1!{BACK=3,BA=0.95,BB=0,DISA=0.1,BR=0,HB=1,BOUT=0,HG=1,HA=1,HR=1,ORA=0.37,BG=0,HLTH=2}
  52. BarCol~f~2!{BACK=1,BA=0.1,BB=1,DISA=0.05,BR=1,HB=1,BOUT=2,HG=1,HA=0.98,HR=1,ORA=0.35,BG=1,HLTH=1}
  53. BarCol~d!3~4~5~6~7~8~9~10~
  54. BarIACol~f~1!{AC=3,AB=1,AA=0.78,AR=1,AG=1,IC=1,IB=0.4,IA=0,IR=0.4,IG=1}
  55. BarIACol~f~2!{AC=3,AB=1,AA=0.7,AR=1,AG=1,IC=4,IB=0.4,IA=0.75,IR=0.4,IG=1}
  56. BarIACol~d!3~4~5~6~7~8~9~10~
  57. BarText~f~1!{HLTHONBAR="true",TAGOOR="[ OOR ] ",MAXCHARS=0,CLASSONBAR="true",INCHEALS=2,FONT="Friz Quadrata TT",NUMFORMAT2=1,NUMFORMAT1=11,NAMEONBAR="true",HEIGHT=14,SHOWROLE="true",TAGRIP="[ RIP ] ",DOUBLE="true",TAGDC="[ DC ] ",CLASSCOL="false",CLASSTYPE=1,HLTHTYPE=3,ALIGN=1,TAGR="[ R ] ",OUTLINE=1}
  58. BarText~f~2!{HLTHONBAR="true",TAGOOR="[ OOR ] ",MAXCHARS=0,CLASSONBAR="false",INCHEALS=2,FONT="Friz Quadrata TT",NUMFORMAT2=1,NUMFORMAT1=11,NAMEONBAR="true",HEIGHT=10,SHOWROLE="true",TAGRIP="[ RIP ] ",DOUBLE="true",TAGDC="[ DC ] ",CLASSCOL="true",CLASSTYPE=1,HLTHTYPE=1,ALIGN=2,TAGR="[ R ] ",OUTLINE=1}
  59. BarText~d!3~4~5~6~7~8~9~10~
  60. BarTextCol~f~1!{DG=0.5,CG=1,EG=1,DB=0.5,EB=1,EA=1,DA=0.8,DR=0.5,ER=0.937,CR=1,CB=1,CA=1}
  61. BarTextCol~f~2!{DG=0.5,CG=1,EG=1,DB=0.5,EB=0,EA=1,DA=0.8,DR=0.5,ER=1,CR=1,CB=1,CA=1}
  62. BarTextCol~d!3~4~5~6~7~8~9~10~
  63. Icons~f~1!{SHOWBUFF="true",SHOWDEBUFF="true",I15EN="true",MAXDICONS=3,DOUBLE="true",SHOWDIRMOUSE="false",FADE="true",ONBAR=1,SHOWRC="true",SCALE=0.9,SHOWDIR="false",POSITION=2,MAXBICONS=8}
  64. Icons~f~2!{SHOWBUFF="true",SHOWDEBUFF="true",I15EN="true",MAXDICONS=3,DOUBLE="false",SHOWDIRMOUSE="false",FADE="true",ONBAR=1,SHOWRC="true",SCALE=0.65,SHOWDIR="true",POSITION=2,MAXBICONS=8}
  65. Icons~d!3~4~5~6~7~8~9~10~
  66. RaidIcon~f~1!{SQUARE="true",CIRCLE="true",DIAMOND="true",SHOW="true",MOON="true",TRIANGLE="true",STAR="true",CROSS="true",SKULL="true"}
  67. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  68. IconText~f~1!{SDUR="true",SCNT="true",DURTHRH=9,SCALE=0.75,SSCNT="false",SSDUR="true",DURWARN=3}
  69. IconText~d!2~3~4~5~6~7~8~9~10~
  70. Complete!
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