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- int num = 40, circles=80, frames=60;
- float theta;
- void setup() {
- size(540, 540);
- }
- void draw() {
- randomSeed(3453);
- background(0);
- noStroke();
- float angle = 0;
- for (int j=0; j<circles; j++) {
- fill(255, 25);
- float r = random(TWO_PI);
- beginShape(TRIANGLE_STRIP);
- float r2 = random(30, 50);
- for (int i=0; i<num; i++) {
- angle=TWO_PI/num*i+r;
- float offSet=TWO_PI/num*i;
- float d = 120+cos(offSet*3)*r2;
- float x = width/2 +sin(theta+offSet)*10 + sin(angle)*d;
- float y = height/2 + cos(theta+offSet)*10 + cos(angle)*d;
- vertex(x, y);
- ellipse(x, y, 3, 3);
- }
- endShape(CLOSE);
- }
- theta+=TWO_PI/frames;
- //if (frameCount<=frames) saveFrame("imge-###.gif");
- }
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