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- flamePos: 20, -5, 0;
- ejectPos: 0, 0, 0;
- rhPos: -8.999995, 0.72, -2;
- rhRot: 0, 0, 0;
- lhPos: 6.499999, 7.119998, 3.420001;
- lhRot: 0, 0, 0;
- textureWidth = 128;
- textureHeight = 128;
- headModel0 = new BeardieModelRenderer(this, 17, 33);
- headModel0.addShape(-4F,-8F,-4F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 8, 2, 8);
- headModel0.setRotationPoint(0F, 0F, 0F);
- headModel0.setRotation(0F, 0F, 0F);
- headModel1 = new BeardieModelRenderer(this, 57, 33);
- headModel1.addShape(-4F,-9F,-4F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {-2F, 0.5F, -2F}, {2F, 0.5F, -2F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {-2F, 0.5F, 2F}, {2F, 0.5F, 2F}}, 8, 1, 8);
- headModel1.setRotationPoint(0F, 0F, 0F);
- headModel1.setRotation(0F, 0F, 0F);
- headModel2 = new BeardieModelRenderer(this, 97, 33);
- headModel2.addShape(-4F,-6F,-3F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}}, 8, 4, 7);
- headModel2.setRotationPoint(0F, 0F, 0F);
- headModel2.setRotation(0F, 0F, 0F);
- headModel3 = new BeardieModelRenderer(this, 1, 49);
- headModel3.addShape(-4F,-2F,-3F, new float[][]{{0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}}, 8, 2, 7);
- headModel3.setRotationPoint(0F, 0F, 0F);
- headModel3.setRotation(0F, 0F, 0F);
- headModel4 = new BeardieModelRenderer(this, 17, 17);
- headModel4.addShape(-4F,-6F,-4F, new float[][]{{0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 8, 1, 1);
- headModel4.setRotationPoint(0F, 0F, 0F);
- headModel4.setRotation(0F, 0F, 0F);
- headModel5 = new BeardieModelRenderer(this, 81, 9);
- headModel5.addShape(-3F,-3F,-4F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0.2F, 0F}, {0F, 0F, 0F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0.2F, -0.2F}, {0F, 0F, -0.2F}}, 3, 1, 1);
- headModel5.setRotationPoint(0F, 0F, 0F);
- headModel5.setRotation(0F, 0F, 0F);
- headModel6 = new BeardieModelRenderer(this, 25, 49);
- headModel6.addShape(-4F,-2F,-4F, new float[][]{{0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 8, 2, 1);
- headModel6.setRotationPoint(0F, 0F, 0F);
- headModel6.setRotation(0F, 0F, 0F);
- headModel7 = new BeardieModelRenderer(this, 1, 1);
- headModel7.addShape(-4F,-5F,-4F, new float[][]{{0F, 0F, 0F}, {-0.2F, 0F, 0F}, {0F, 0F, 0F}, {-0.2F, 0F, 0F}, {0F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 1, 3, 1);
- headModel7.setRotationPoint(0F, 0F, 0F);
- headModel7.setRotation(0F, 0F, 0F);
- headModel8 = new BeardieModelRenderer(this, 121, 9);
- headModel8.addShape(3F,-5F,-4F, new float[][]{{0.2F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {0F, 0F, -0.2F}}, 1, 3, 1);
- headModel8.setRotationPoint(0F, 0F, 0F);
- headModel8.setRotation(0F, 0F, 0F);
- headModel9 = new BeardieModelRenderer(this, 41, 73);
- headModel9.addShape(0F,-3F,-4F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0.2F, 0F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0.2F, -0.2F}}, 3, 1, 1);
- headModel9.setRotationPoint(0F, 0F, 0F);
- headModel9.setRotation(0F, 0F, 0F);
- headModel10 = new BeardieModelRenderer(this, 57, 73);
- headModel10.addShape(0F,-5F,-4F, new float[][]{{0F, 0F, 0F}, {0F, -0.3F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, -0.2F}, {0F, -0.3F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}}, 3, 1, 1);
- headModel10.setRotationPoint(0F, 0F, 0F);
- headModel10.setRotation(0F, 0F, 0F);
- headModel11 = new BeardieModelRenderer(this, 73, 73);
- headModel11.addShape(-3F,-5F,-4F, new float[][]{{0F, -0.3F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, -0.3F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}}, 3, 1, 1);
- headModel11.setRotationPoint(0F, 0F, 0F);
- headModel11.setRotation(0F, 0F, 0F);
- bodyModel0 = new BeardieModelRenderer(this, 89, 17);
- bodyModel0.addShape(-4F,1.9F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, -0.5F, 0.1F}, {-0.1F, -0.5F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, -0.5F, -0.1F}, {-0.1F, -0.5F, -0.1F}}, 8, 10, 4);
- bodyModel0.setRotationPoint(0F, 0F, 0F);
- bodyModel0.setRotation(0F, 0F, 0F);
- bodyModel1 = new BeardieModelRenderer(this, 65, 25);
- bodyModel1.addShape(-4F,-0.1F,-2F, new float[][]{{0F, -0.5F, 0.1F}, {-0.1F, -0.5F, 0.1F}, {0F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0F, -0.5F, -0.1F}, {-0.1F, -0.5F, -0.1F}, {-1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 2, 4);
- bodyModel1.setRotationPoint(0F, 0F, 0F);
- bodyModel1.setRotation(0F, 0F, 0F);
- bodyModel2 = new BeardieModelRenderer(this, 1, 33);
- bodyModel2.addShape(0F,-0.1F,-2F, new float[][]{{0.1F, -0.5F, 0.1F}, {0F, -0.5F, 0.1F}, {0.1F, 0F, 0.1F}, {0F, 0F, 0.1F}, {0.1F, -0.5F, -0.1F}, {0F, -0.5F, -0.1F}, {0.1F, 0F, -0.1F}, {1F, 0F, -0.1F}}, 4, 2, 4);
- bodyModel2.setRotationPoint(0F, 0F, 0F);
- bodyModel2.setRotation(0F, 0F, 0F);
- bodyModel3 = new BeardieModelRenderer(this, 41, 49);
- bodyModel3.addShape(-4F,2.1F,-2F, new float[][]{{0.3F, 0.3F, 0.5F}, {-0.3F, 0.3F, 0.5F}, {0F, -0.3F, 0.5F}, {0F, -0.3F, 0.5F}, {0.3F, 0.3F, -0.5F}, {-0.3F, 0.3F, -0.5F}, {0F, -0.3F, -0.5F}, {0F, -0.3F, -0.5F}}, 8, 8, 4);
- bodyModel3.setRotationPoint(0F, 0F, 0F);
- bodyModel3.setRotation(0F, 0F, 0F);
- bodyModel4 = new BeardieModelRenderer(this, 1, 41);
- bodyModel4.addShape(-4F,-0.2F,-2F, new float[][]{{0F, 0F, 0.5F}, {0F, 0F, 0.5F}, {0F, 0F, 0.2F}, {-0.5F, 0F, 0.2F}, {0F, 0F, -0.5F}, {0F, 0F, -0.5F}, {-1F, 0F, -0.2F}, {-0.5F, 0F, -0.2F}}, 4, 2, 4);
- bodyModel4.setRotationPoint(0F, 0F, 0F);
- bodyModel4.setRotation(0F, 0F, 0F);
- bodyModel5 = new BeardieModelRenderer(this, 73, 49);
- bodyModel5.addShape(0F,-0.2F,-2F, new float[][]{{0F, 0F, 0.5F}, {0F, 0F, 0.5F}, {0.5F, 0F, 0.2F}, {0F, 0F, 0.2F}, {0F, 0F, -0.5F}, {0F, 0F, -0.5F}, {0.5F, 0F, -0.2F}, {1F, 0F, -0.2F}}, 4, 2, 4);
- bodyModel5.setRotationPoint(0F, 0F, 0F);
- bodyModel5.setRotation(0F, 0F, 0F);
- bodyModel6 = new BeardieModelRenderer(this, 97, 49);
- bodyModel6.addShape(-3F,1.8F,1.4F, new float[][]{{0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 6, 4, 2);
- bodyModel6.setRotationPoint(0F, 0F, 0F);
- bodyModel6.setRotation(0F, 0F, 0F);
- bodyModel7 = new BeardieModelRenderer(this, 73, 57);
- bodyModel7.addShape(-3F,1.8F,1.5F, new float[][]{{-0.2F, 0F, -0.8F}, {0.2F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 6, 1, 2);
- bodyModel7.setRotationPoint(0F, 0F, 0F);
- bodyModel7.setRotation(0F, 0F, 0F);
- bodyModel8 = new BeardieModelRenderer(this, 97, 57);
- bodyModel8.addShape(-3F,5.8F,1.4F, new float[][]{{-0.25F, -0.7F, -0.8F}, {0.25F, -0.7F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {-0.25F, -0.7F, 0F}, {0.25F, -0.7F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 6, 1, 2);
- bodyModel8.setRotationPoint(0F, 0F, 0F);
- bodyModel8.setRotation(0F, 0F, 0F);
- bodyModel9 = new BeardieModelRenderer(this, 1, 65);
- bodyModel9.addShape(-4F,10.7F,-2.5F, new float[][]{{0.15F, 0.1F, -0.3F}, {-0.15F, 0.1F, -0.3F}, {0.15F, -0.1F, -0.3F}, {-0.15F, -0.1F, -0.3F}, {0.15F, 0.1F, 0.3F}, {-0.15F, 0.1F, 0.3F}, {0.15F, -0.1F, 0.3F}, {-0.15F, -0.1F, 0.3F}}, 8, 1, 5);
- bodyModel9.setRotationPoint(0F, 0F, 0F);
- bodyModel9.setRotation(0F, 0F, 0F);
- bodyModel10 = new BeardieModelRenderer(this, 113, 17);
- bodyModel10.addShape(-1F,10.7F,-2.3F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}}, 2, 1, 1);
- bodyModel10.setRotationPoint(0F, 0F, 0F);
- bodyModel10.setRotation(0F, 0F, 0F);
- bodyModel11 = new BeardieModelRenderer(this, 49, 33);
- bodyModel11.addShape(-1.8F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
- bodyModel11.setRotationPoint(0F, 0F, 0F);
- bodyModel11.setRotation(0F, 0F, 0F);
- bodyModel12 = new BeardieModelRenderer(this, 33, 65);
- bodyModel12.addShape(-0.15F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
- bodyModel12.setRotationPoint(0F, 0F, 0F);
- bodyModel12.setRotation(0F, 0F, 0F);
- bodyModel13 = new BeardieModelRenderer(this, 49, 65);
- bodyModel13.addShape(1.5F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
- bodyModel13.setRotationPoint(0F, 0F, 0F);
- bodyModel13.setRotation(0F, 0F, 0F);
- bodyModel14 = new BeardieModelRenderer(this, 121, 17);
- bodyModel14.addShape(-1.8F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
- bodyModel14.setRotationPoint(0F, 0F, 0F);
- bodyModel14.setRotation(0F, 0F, 0F);
- bodyModel15 = new BeardieModelRenderer(this, 121, 25);
- bodyModel15.addShape(1.5F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
- bodyModel15.setRotationPoint(0F, 0F, 0F);
- bodyModel15.setRotation(0F, 0F, 0F);
- bodyModel16 = new BeardieModelRenderer(this, 89, 33);
- bodyModel16.addShape(-0.15F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
- bodyModel16.setRotationPoint(0F, 0F, 0F);
- bodyModel16.setRotation(0F, 0F, 0F);
- bodyModel17 = new BeardieModelRenderer(this, 17, 33);
- bodyModel17.addShape(-3F,-0.2F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, -0.15F, 0.35F}, {0F, -0.15F, 0.35F}}, 1, 2, 1);
- bodyModel17.setRotationPoint(0F, 0F, 0F);
- bodyModel17.setRotation(0F, 0F, 0F);
- bodyModel18 = new BeardieModelRenderer(this, 97, 33);
- bodyModel18.addShape(-3F,1.8F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}}, 1, 4, 1);
- bodyModel18.setRotationPoint(0F, 0F, 0F);
- bodyModel18.setRotation(0F, 0F, 0F);
- bodyModel19 = new BeardieModelRenderer(this, 121, 33);
- bodyModel19.addShape(2F,1.8F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}}, 1, 4, 1);
- bodyModel19.setRotationPoint(0F, 0F, 0F);
- bodyModel19.setRotation(0F, 0F, 0F);
- bodyModel20 = new BeardieModelRenderer(this, 1, 49);
- bodyModel20.addShape(2F,-0.2F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, -0.15F, 0.35F}, {0F, -0.15F, 0.35F}}, 1, 2, 1);
- bodyModel20.setRotationPoint(0F, 0F, 0F);
- bodyModel20.setRotation(0F, 0F, 0F);
- bodyModel21 = new BeardieModelRenderer(this, 65, 65);
- bodyModel21.addShape(-4F,5F,-2.7F, new float[][]{{0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0.4F, 0F}, {-0.2F, 0.4F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0.4F, 0F}, {-0.2F, 0.4F, 0F}}, 8, 5, 1);
- bodyModel21.setRotationPoint(0F, 0F, 0F);
- bodyModel21.setRotation(0F, 0F, 0F);
- bodyModel22 = new BeardieModelRenderer(this, 121, 49);
- bodyModel22.addShape(-3.5F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
- bodyModel22.setRotationPoint(0F, 0F, 0F);
- bodyModel22.setRotation(0F, 0F, 0F);
- bodyModel23 = new BeardieModelRenderer(this, 89, 65);
- bodyModel23.addShape(-3.5F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
- bodyModel23.setRotationPoint(0F, 0F, 0F);
- bodyModel23.setRotation(0F, 0F, 0F);
- bodyModel24 = new BeardieModelRenderer(this, 17, 9);
- bodyModel24.addShape(-3F,-0.35F,-1.95F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 1, 1, 4);
- bodyModel24.setRotationPoint(0F, 0F, 0F);
- bodyModel24.setRotation(0F, 0F, 0F);
- bodyModel25 = new BeardieModelRenderer(this, 89, 9);
- bodyModel25.addShape(2F,-0.35F,-1.95F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 1, 1, 4);
- bodyModel25.setRotationPoint(0F, 0F, 0F);
- bodyModel25.setRotation(0F, 0F, 0F);
- bodyModel26 = new BeardieModelRenderer(this, 105, 65);
- bodyModel26.addShape(-2F,1.65F,1.9F, new float[][]{{0.2F, -1F, -0.3F}, {6.2F, 0F, -0.3F}, {-5F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, -1F, 0F}, {6.2F, 0F, 0F}, {-5F, 0F, 0F}, {0F, 0F, 0F}}, 6, 7, 1);
- bodyModel26.setRotationPoint(0F, 0F, 0F);
- bodyModel26.setRotation(0F, 0F, 0F);
- bodyModel27 = new BeardieModelRenderer(this, 89, 49);
- bodyModel27.addShape(-3F,-0.35F,1.9F, new float[][]{{0F, 0F, 0F}, {1F, 0F, 0F}, {-1F, 0F, -0.5F}, {0F, 0F, -0.5F}, {0F, 0F, 0F}, {1F, 0F, 0F}, {-1F, 0F, 0.15F}, {0F, 0F, 0.15F}}, 2, 2, 1);
- bodyModel27.setRotationPoint(0F, 0F, 0F);
- bodyModel27.setRotation(0F, 0F, 0F);
- bodyModel28 = new BeardieModelRenderer(this, 33, 57);
- bodyModel28.addShape(1F,-0.35F,1.8F, new float[][]{{-1F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, -0.5F}, {1F, 0F, -0.5F}, {-1F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0.25F}, {1F, 0F, 0.25F}}, 2, 2, 1);
- bodyModel28.setRotationPoint(0F, 0F, 0F);
- bodyModel28.setRotation(0F, 0F, 0F);
- bodyModel29 = new BeardieModelRenderer(this, 1, 73);
- bodyModel29.addShape(-4F,1.65F,1.8F, new float[][]{{-6.2F, 0F, -0.2F}, {-0.2F, -1F, -0.2F}, {0F, 0F, 0F}, {5F, 0F, 0F}, {-6.2F, 0F, 0F}, {-0.2F, -1F, 0F}, {0F, 0F, 0F}, {5F, 0F, 0F}}, 6, 7, 1);
- bodyModel29.setRotationPoint(0F, 0F, 0F);
- bodyModel29.setRotation(0F, 0F, 0F);
- bodyModel30 = new BeardieModelRenderer(this, 17, 73);
- bodyModel30.addShape(-4F,8.7F,-2.5F, new float[][]{{0.3F, 0.1F, 0.1F}, {-0.3F, 0.1F, 0.1F}, {0.3F, -0.1F, 0.1F}, {-0.3F, -0.1F, 0.1F}, {0.3F, 0.1F, -0.1F}, {-0.3F, 0.1F, -0.1F}, {0.3F, -0.1F, -0.1F}, {-0.3F, -0.1F, -0.1F}}, 8, 1, 5);
- bodyModel30.setRotationPoint(0F, 0F, 0F);
- bodyModel30.setRotation(0F, 0F, 0F);
- bodyModel31 = new BeardieModelRenderer(this, 121, 57);
- bodyModel31.addShape(2F,2F,-3.2F, new float[][]{{0.25F, -0.5F, 0.2F}, {-0.25F, -0.5F, 0.2F}, {0.25F, 0F, 0.2F}, {-0.25F, 0F, 0.2F}, {0.25F, -0.5F, -0.2F}, {-0.25F, -0.5F, -0.2F}, {0.25F, 0F, -0.2F}, {-0.25F, 0F, -0.2F}}, 1, 3, 1);
- bodyModel31.setRotationPoint(0F, 0F, 0F);
- bodyModel31.setRotation(0F, 0F, 0F);
- bodyModel32 = new BeardieModelRenderer(this, 1, 65);
- bodyModel32.addShape(2F,1.9F,-3.2F, new float[][]{{0.3F, 0F, 0.3F}, {-0.3F, 0F, 0.3F}, {0.3F, 0F, 0.3F}, {-0.3F, 0F, 0.3F}, {0.3F, 0F, -0.3F}, {-0.3F, 0F, -0.3F}, {0.3F, 0F, -0.3F}, {-0.3F, 0F, -0.3F}}, 1, 1, 1);
- bodyModel32.setRotationPoint(0F, 0F, 0F);
- bodyModel32.setRotation(0F, 0F, 0F);
- bodyModel33 = new BeardieModelRenderer(this, 25, 65);
- bodyModel33.addShape(2F,2.9F,-3.2F, new float[][]{{0F, -0.5F, 0.3F}, {0F, -0.5F, 0.3F}, {0.3F, 0F, 0.3F}, {-0.3F, 0F, 0.3F}, {0F, -0.5F, -0.3F}, {0F, -0.5F, -0.3F}, {0.3F, 0F, -0.3F}, {-0.3F, 0F, -0.3F}}, 1, 1, 1);
- bodyModel33.setRotationPoint(0F, 0F, 0F);
- bodyModel33.setRotation(0F, 0F, 0F);
- leftArmModel0 = new BeardieModelRenderer(this, 73, 1);
- leftArmModel0.addShape(-1F,4.5F,-2F, new float[][]{{0.15F, -0.5F, 0.15F}, {-0.15F, -0.5F, 0.15F}, {0.15F, 0F, 0.15F}, {-0.15F, 0F, 0.15F}, {0.15F, -0.5F, -0.15F}, {-0.15F, -0.5F, -0.15F}, {0.15F, 0F, -0.15F}, {-0.15F, 0F, -0.15F}}, 4, 2, 4);
- leftArmModel0.setRotationPoint(0F, 0F, 0F);
- leftArmModel0.setRotation(0F, 0F, 0F);
- leftArmModel1 = new BeardieModelRenderer(this, 1, 17);
- leftArmModel1.addShape(-1F,-2.1F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 7, 4);
- leftArmModel1.setRotationPoint(0F, 0F, 0F);
- leftArmModel1.setRotation(0F, 0F, 0F);
- rightArmModel0 = new BeardieModelRenderer(this, 49, 1);
- rightArmModel0.addShape(-3F,4.5F,-2F, new float[][]{{0.15F, -0.5F, 0.15F}, {-0.15F, -0.5F, 0.15F}, {0.15F, 0F, 0.15F}, {-0.15F, 0F, 0.15F}, {0.15F, -0.5F, -0.15F}, {-0.15F, -0.5F, -0.15F}, {0.15F, 0F, -0.15F}, {-0.15F, 0F, -0.15F}}, 4, 2, 4);
- rightArmModel0.setRotationPoint(0F, 0F, 0F);
- rightArmModel0.setRotation(0F, 0F, 0F);
- rightArmModel1 = new BeardieModelRenderer(this, 97, 1);
- rightArmModel1.addShape(-3F,-2.1F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 7, 4);
- rightArmModel1.setRotationPoint(0F, 0F, 0F);
- rightArmModel1.setRotation(0F, 0F, 0F);
- leftBootModel0 = new BeardieModelRenderer(this, 1, 1);
- leftBootModel0.addShape(-2F,1.1F,-2.3F, new float[][]{{0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}}, 4, 5, 5);
- leftBootModel0.setRotationPoint(0F, 6F, 0F);
- leftBootModel0.setRotation(0F, 0F, 0F);
- leftLegModel1 = new BeardieModelRenderer(this, 65, 9);
- leftLegModel1.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 6, 4);
- leftLegModel1.setRotationPoint(0F, 0F, 0F);
- leftLegModel1.setRotation(0F, 0F, 0F);
- leftLegModel2 = new BeardieModelRenderer(this, 89, 1);
- leftLegModel2.addShape(-1.5F,4.5F,-2.3F, new float[][]{{-0.5F, -0.5F, 0.1F}, {0.5F, -0.5F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, -0.5F, -0.1F}, {0.5F, -0.5F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 1, 1);
- leftLegModel2.setRotationPoint(0F, 0F, 0F);
- leftLegModel2.setRotation(0F, 0F, 0F);
- leftLegModel3 = new BeardieModelRenderer(this, 113, 1);
- leftLegModel3.addShape(-1.5F,2.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 2, 1);
- leftLegModel3.setRotationPoint(0F, 0F, 0F);
- leftLegModel3.setRotation(0F, 0F, 0F);
- leftLegModel4 = new BeardieModelRenderer(this, 57, 9);
- leftLegModel4.addShape(-1.5F,1.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, 0.5F, 0.1F}, {0.5F, 0.5F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {-0.5F, 0.5F, -0.1F}, {0.5F, 0.5F, -0.1F}}, 3, 1, 1);
- leftLegModel4.setRotationPoint(0F, 0F, 0F);
- leftLegModel4.setRotation(0F, 0F, 0F);
- leftLegModel5 = new BeardieModelRenderer(this, 41, 25);
- leftLegModel5.addShape(-2F,3F,-2F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 4, 1, 4);
- leftLegModel5.setRotationPoint(0F, 0F, 0F);
- leftLegModel5.setRotation(0F, 0F, 0F);
- leftLegModel6 = new BeardieModelRenderer(this, 65, 9);
- leftLegModel6.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 4, 4);
- leftLegModel6.setRotationPoint(0F, 6F, 0F);
- leftLegModel6.setRotation(0F, 0F, 0F);
- rightBootModel0 = new BeardieModelRenderer(this, 25, 1);
- rightBootModel0.addShape(-2F,1.1F,-2.3F, new float[][]{{0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}}, 4, 5, 5);
- rightBootModel0.setRotationPoint(0F, 6F, 0F);
- rightBootModel0.setRotation(0F, 0F, 0F);
- rightLegModel1 = new BeardieModelRenderer(this, 41, 9);
- rightLegModel1.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 6, 4);
- rightLegModel1.setRotationPoint(0F, 0F, 0F);
- rightLegModel1.setRotation(0F, 0F, 0F);
- rightLegModel2 = new BeardieModelRenderer(this, 17, 1);
- rightLegModel2.addShape(-1.5F,2.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 2, 1);
- rightLegModel2.setRotationPoint(0F, 0F, 0F);
- rightLegModel2.setRotation(0F, 0F, 0F);
- rightLegModel3 = new BeardieModelRenderer(this, 41, 1);
- rightLegModel3.addShape(-1.5F,1.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, 0.5F, 0.1F}, {0.5F, 0.5F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {-0.5F, 0.5F, -0.1F}, {0.5F, 0.5F, -0.1F}}, 3, 1, 1);
- rightLegModel3.setRotationPoint(0F, 0F, 0F);
- rightLegModel3.setRotation(0F, 0F, 0F);
- rightLegModel4 = new BeardieModelRenderer(this, 65, 1);
- rightLegModel4.addShape(-1.5F,4.5F,-2.3F, new float[][]{{-0.5F, -0.5F, 0.1F}, {0.5F, -0.5F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, -0.5F, -0.1F}, {0.5F, -0.5F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 1, 1);
- rightLegModel4.setRotationPoint(0F, 0F, 0F);
- rightLegModel4.setRotation(0F, 0F, 0F);
- rightLegModel5 = new BeardieModelRenderer(this, 17, 25);
- rightLegModel5.addShape(-2F,3F,-2F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 4, 1, 4);
- rightLegModel5.setRotationPoint(0F, 0F, 0F);
- rightLegModel5.setRotation(0F, 0F, 0F);
- rightLegModel6 = new BeardieModelRenderer(this, 41, 9);
- rightLegModel6.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 4, 4);
- rightLegModel6.setRotationPoint(0F, 6F, 0F);
- rightLegModel6.setRotation(0F, 0F, 0F);
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