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Apr 14th, 2024
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  1. flamePos: 20, -5, 0;
  2. ejectPos: 0, 0, 0;
  3. rhPos: -8.999995, 0.72, -2;
  4. rhRot: 0, 0, 0;
  5. lhPos: 6.499999, 7.119998, 3.420001;
  6. lhRot: 0, 0, 0;
  7. textureWidth = 128;
  8. textureHeight = 128;
  9. headModel0 = new BeardieModelRenderer(this, 17, 33);
  10. headModel0.addShape(-4F,-8F,-4F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 8, 2, 8);
  11. headModel0.setRotationPoint(0F, 0F, 0F);
  12. headModel0.setRotation(0F, 0F, 0F);
  13.  
  14. headModel1 = new BeardieModelRenderer(this, 57, 33);
  15. headModel1.addShape(-4F,-9F,-4F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {-2F, 0.5F, -2F}, {2F, 0.5F, -2F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {-2F, 0.5F, 2F}, {2F, 0.5F, 2F}}, 8, 1, 8);
  16. headModel1.setRotationPoint(0F, 0F, 0F);
  17. headModel1.setRotation(0F, 0F, 0F);
  18.  
  19. headModel2 = new BeardieModelRenderer(this, 97, 33);
  20. headModel2.addShape(-4F,-6F,-3F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}}, 8, 4, 7);
  21. headModel2.setRotationPoint(0F, 0F, 0F);
  22. headModel2.setRotation(0F, 0F, 0F);
  23.  
  24. headModel3 = new BeardieModelRenderer(this, 1, 49);
  25. headModel3.addShape(-4F,-2F,-3F, new float[][]{{0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}}, 8, 2, 7);
  26. headModel3.setRotationPoint(0F, 0F, 0F);
  27. headModel3.setRotation(0F, 0F, 0F);
  28.  
  29. headModel4 = new BeardieModelRenderer(this, 17, 17);
  30. headModel4.addShape(-4F,-6F,-4F, new float[][]{{0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 8, 1, 1);
  31. headModel4.setRotationPoint(0F, 0F, 0F);
  32. headModel4.setRotation(0F, 0F, 0F);
  33.  
  34. headModel5 = new BeardieModelRenderer(this, 81, 9);
  35. headModel5.addShape(-3F,-3F,-4F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0.2F, 0F}, {0F, 0F, 0F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0.2F, -0.2F}, {0F, 0F, -0.2F}}, 3, 1, 1);
  36. headModel5.setRotationPoint(0F, 0F, 0F);
  37. headModel5.setRotation(0F, 0F, 0F);
  38.  
  39. headModel6 = new BeardieModelRenderer(this, 25, 49);
  40. headModel6.addShape(-4F,-2F,-4F, new float[][]{{0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0F, 0.1F, 0F}, {0F, 0.1F, 0F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 8, 2, 1);
  41. headModel6.setRotationPoint(0F, 0F, 0F);
  42. headModel6.setRotation(0F, 0F, 0F);
  43.  
  44. headModel7 = new BeardieModelRenderer(this, 1, 1);
  45. headModel7.addShape(-4F,-5F,-4F, new float[][]{{0F, 0F, 0F}, {-0.2F, 0F, 0F}, {0F, 0F, 0F}, {-0.2F, 0F, 0F}, {0F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 1, 3, 1);
  46. headModel7.setRotationPoint(0F, 0F, 0F);
  47. headModel7.setRotation(0F, 0F, 0F);
  48.  
  49. headModel8 = new BeardieModelRenderer(this, 121, 9);
  50. headModel8.addShape(3F,-5F,-4F, new float[][]{{0.2F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {0F, 0F, -0.2F}}, 1, 3, 1);
  51. headModel8.setRotationPoint(0F, 0F, 0F);
  52. headModel8.setRotation(0F, 0F, 0F);
  53.  
  54. headModel9 = new BeardieModelRenderer(this, 41, 73);
  55. headModel9.addShape(0F,-3F,-4F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0.2F, 0F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0.2F, -0.2F}}, 3, 1, 1);
  56. headModel9.setRotationPoint(0F, 0F, 0F);
  57. headModel9.setRotation(0F, 0F, 0F);
  58.  
  59. headModel10 = new BeardieModelRenderer(this, 57, 73);
  60. headModel10.addShape(0F,-5F,-4F, new float[][]{{0F, 0F, 0F}, {0F, -0.3F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, -0.2F}, {0F, -0.3F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}}, 3, 1, 1);
  61. headModel10.setRotationPoint(0F, 0F, 0F);
  62. headModel10.setRotation(0F, 0F, 0F);
  63.  
  64. headModel11 = new BeardieModelRenderer(this, 73, 73);
  65. headModel11.addShape(-3F,-5F,-4F, new float[][]{{0F, -0.3F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, -0.3F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}, {0F, 0F, -0.2F}}, 3, 1, 1);
  66. headModel11.setRotationPoint(0F, 0F, 0F);
  67. headModel11.setRotation(0F, 0F, 0F);
  68.  
  69. bodyModel0 = new BeardieModelRenderer(this, 89, 17);
  70. bodyModel0.addShape(-4F,1.9F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, -0.5F, 0.1F}, {-0.1F, -0.5F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, -0.5F, -0.1F}, {-0.1F, -0.5F, -0.1F}}, 8, 10, 4);
  71. bodyModel0.setRotationPoint(0F, 0F, 0F);
  72. bodyModel0.setRotation(0F, 0F, 0F);
  73.  
  74. bodyModel1 = new BeardieModelRenderer(this, 65, 25);
  75. bodyModel1.addShape(-4F,-0.1F,-2F, new float[][]{{0F, -0.5F, 0.1F}, {-0.1F, -0.5F, 0.1F}, {0F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0F, -0.5F, -0.1F}, {-0.1F, -0.5F, -0.1F}, {-1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 2, 4);
  76. bodyModel1.setRotationPoint(0F, 0F, 0F);
  77. bodyModel1.setRotation(0F, 0F, 0F);
  78.  
  79. bodyModel2 = new BeardieModelRenderer(this, 1, 33);
  80. bodyModel2.addShape(0F,-0.1F,-2F, new float[][]{{0.1F, -0.5F, 0.1F}, {0F, -0.5F, 0.1F}, {0.1F, 0F, 0.1F}, {0F, 0F, 0.1F}, {0.1F, -0.5F, -0.1F}, {0F, -0.5F, -0.1F}, {0.1F, 0F, -0.1F}, {1F, 0F, -0.1F}}, 4, 2, 4);
  81. bodyModel2.setRotationPoint(0F, 0F, 0F);
  82. bodyModel2.setRotation(0F, 0F, 0F);
  83.  
  84. bodyModel3 = new BeardieModelRenderer(this, 41, 49);
  85. bodyModel3.addShape(-4F,2.1F,-2F, new float[][]{{0.3F, 0.3F, 0.5F}, {-0.3F, 0.3F, 0.5F}, {0F, -0.3F, 0.5F}, {0F, -0.3F, 0.5F}, {0.3F, 0.3F, -0.5F}, {-0.3F, 0.3F, -0.5F}, {0F, -0.3F, -0.5F}, {0F, -0.3F, -0.5F}}, 8, 8, 4);
  86. bodyModel3.setRotationPoint(0F, 0F, 0F);
  87. bodyModel3.setRotation(0F, 0F, 0F);
  88.  
  89. bodyModel4 = new BeardieModelRenderer(this, 1, 41);
  90. bodyModel4.addShape(-4F,-0.2F,-2F, new float[][]{{0F, 0F, 0.5F}, {0F, 0F, 0.5F}, {0F, 0F, 0.2F}, {-0.5F, 0F, 0.2F}, {0F, 0F, -0.5F}, {0F, 0F, -0.5F}, {-1F, 0F, -0.2F}, {-0.5F, 0F, -0.2F}}, 4, 2, 4);
  91. bodyModel4.setRotationPoint(0F, 0F, 0F);
  92. bodyModel4.setRotation(0F, 0F, 0F);
  93.  
  94. bodyModel5 = new BeardieModelRenderer(this, 73, 49);
  95. bodyModel5.addShape(0F,-0.2F,-2F, new float[][]{{0F, 0F, 0.5F}, {0F, 0F, 0.5F}, {0.5F, 0F, 0.2F}, {0F, 0F, 0.2F}, {0F, 0F, -0.5F}, {0F, 0F, -0.5F}, {0.5F, 0F, -0.2F}, {1F, 0F, -0.2F}}, 4, 2, 4);
  96. bodyModel5.setRotationPoint(0F, 0F, 0F);
  97. bodyModel5.setRotation(0F, 0F, 0F);
  98.  
  99. bodyModel6 = new BeardieModelRenderer(this, 97, 49);
  100. bodyModel6.addShape(-3F,1.8F,1.4F, new float[][]{{0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 6, 4, 2);
  101. bodyModel6.setRotationPoint(0F, 0F, 0F);
  102. bodyModel6.setRotation(0F, 0F, 0F);
  103.  
  104. bodyModel7 = new BeardieModelRenderer(this, 73, 57);
  105. bodyModel7.addShape(-3F,1.8F,1.5F, new float[][]{{-0.2F, 0F, -0.8F}, {0.2F, 0F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 6, 1, 2);
  106. bodyModel7.setRotationPoint(0F, 0F, 0F);
  107. bodyModel7.setRotation(0F, 0F, 0F);
  108.  
  109. bodyModel8 = new BeardieModelRenderer(this, 97, 57);
  110. bodyModel8.addShape(-3F,5.8F,1.4F, new float[][]{{-0.25F, -0.7F, -0.8F}, {0.25F, -0.7F, -0.8F}, {0F, 0F, -0.8F}, {0F, 0F, -0.8F}, {-0.25F, -0.7F, 0F}, {0.25F, -0.7F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 6, 1, 2);
  111. bodyModel8.setRotationPoint(0F, 0F, 0F);
  112. bodyModel8.setRotation(0F, 0F, 0F);
  113.  
  114. bodyModel9 = new BeardieModelRenderer(this, 1, 65);
  115. bodyModel9.addShape(-4F,10.7F,-2.5F, new float[][]{{0.15F, 0.1F, -0.3F}, {-0.15F, 0.1F, -0.3F}, {0.15F, -0.1F, -0.3F}, {-0.15F, -0.1F, -0.3F}, {0.15F, 0.1F, 0.3F}, {-0.15F, 0.1F, 0.3F}, {0.15F, -0.1F, 0.3F}, {-0.15F, -0.1F, 0.3F}}, 8, 1, 5);
  116. bodyModel9.setRotationPoint(0F, 0F, 0F);
  117. bodyModel9.setRotation(0F, 0F, 0F);
  118.  
  119. bodyModel10 = new BeardieModelRenderer(this, 113, 17);
  120. bodyModel10.addShape(-1F,10.7F,-2.3F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}}, 2, 1, 1);
  121. bodyModel10.setRotationPoint(0F, 0F, 0F);
  122. bodyModel10.setRotation(0F, 0F, 0F);
  123.  
  124. bodyModel11 = new BeardieModelRenderer(this, 49, 33);
  125. bodyModel11.addShape(-1.8F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
  126. bodyModel11.setRotationPoint(0F, 0F, 0F);
  127. bodyModel11.setRotation(0F, 0F, 0F);
  128.  
  129. bodyModel12 = new BeardieModelRenderer(this, 33, 65);
  130. bodyModel12.addShape(-0.15F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
  131. bodyModel12.setRotationPoint(0F, 0F, 0F);
  132. bodyModel12.setRotation(0F, 0F, 0F);
  133.  
  134. bodyModel13 = new BeardieModelRenderer(this, 49, 65);
  135. bodyModel13.addShape(1.5F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
  136. bodyModel13.setRotationPoint(0F, 0F, 0F);
  137. bodyModel13.setRotation(0F, 0F, 0F);
  138.  
  139. bodyModel14 = new BeardieModelRenderer(this, 121, 17);
  140. bodyModel14.addShape(-1.8F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
  141. bodyModel14.setRotationPoint(0F, 0F, 0F);
  142. bodyModel14.setRotation(0F, 0F, 0F);
  143.  
  144. bodyModel15 = new BeardieModelRenderer(this, 121, 25);
  145. bodyModel15.addShape(1.5F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
  146. bodyModel15.setRotationPoint(0F, 0F, 0F);
  147. bodyModel15.setRotation(0F, 0F, 0F);
  148.  
  149. bodyModel16 = new BeardieModelRenderer(this, 89, 33);
  150. bodyModel16.addShape(-0.15F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
  151. bodyModel16.setRotationPoint(0F, 0F, 0F);
  152. bodyModel16.setRotation(0F, 0F, 0F);
  153.  
  154. bodyModel17 = new BeardieModelRenderer(this, 17, 33);
  155. bodyModel17.addShape(-3F,-0.2F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, -0.15F, 0.35F}, {0F, -0.15F, 0.35F}}, 1, 2, 1);
  156. bodyModel17.setRotationPoint(0F, 0F, 0F);
  157. bodyModel17.setRotation(0F, 0F, 0F);
  158.  
  159. bodyModel18 = new BeardieModelRenderer(this, 97, 33);
  160. bodyModel18.addShape(-3F,1.8F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}}, 1, 4, 1);
  161. bodyModel18.setRotationPoint(0F, 0F, 0F);
  162. bodyModel18.setRotation(0F, 0F, 0F);
  163.  
  164. bodyModel19 = new BeardieModelRenderer(this, 121, 33);
  165. bodyModel19.addShape(2F,1.8F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}}, 1, 4, 1);
  166. bodyModel19.setRotationPoint(0F, 0F, 0F);
  167. bodyModel19.setRotation(0F, 0F, 0F);
  168.  
  169. bodyModel20 = new BeardieModelRenderer(this, 1, 49);
  170. bodyModel20.addShape(2F,-0.2F,-2.7F, new float[][]{{0F, 0F, -0.25F}, {0F, 0F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, -0.15F, -0.25F}, {0F, 0F, 0.05F}, {0F, 0F, 0.05F}, {0F, -0.15F, 0.35F}, {0F, -0.15F, 0.35F}}, 1, 2, 1);
  171. bodyModel20.setRotationPoint(0F, 0F, 0F);
  172. bodyModel20.setRotation(0F, 0F, 0F);
  173.  
  174. bodyModel21 = new BeardieModelRenderer(this, 65, 65);
  175. bodyModel21.addShape(-4F,5F,-2.7F, new float[][]{{0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0.4F, 0F}, {-0.2F, 0.4F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0.4F, 0F}, {-0.2F, 0.4F, 0F}}, 8, 5, 1);
  176. bodyModel21.setRotationPoint(0F, 0F, 0F);
  177. bodyModel21.setRotation(0F, 0F, 0F);
  178.  
  179. bodyModel22 = new BeardieModelRenderer(this, 121, 49);
  180. bodyModel22.addShape(-3.5F,5.5F,-3.6F, new float[][]{{-0.3F, 0.5F, 0.1F}, {0.3F, 0.5F, 0.1F}, {-0.3F, 0F, 0.1F}, {0.3F, 0F, 0.1F}, {-0.3F, 0.5F, -0.1F}, {0.3F, 0.5F, -0.1F}, {-0.3F, 0F, -0.1F}, {0.3F, 0F, -0.1F}}, 2, 3, 1);
  181. bodyModel22.setRotationPoint(0F, 0F, 0F);
  182. bodyModel22.setRotation(0F, 0F, 0F);
  183.  
  184. bodyModel23 = new BeardieModelRenderer(this, 89, 65);
  185. bodyModel23.addShape(-3.5F,4.9F,-3.6F, new float[][]{{-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}, {-0.2F, 0F, 0F}, {0.2F, 0F, 0F}, {-0.2F, 0.7F, 0F}, {0.2F, 0.7F, 0F}}, 2, 5, 2);
  186. bodyModel23.setRotationPoint(0F, 0F, 0F);
  187. bodyModel23.setRotation(0F, 0F, 0F);
  188.  
  189. bodyModel24 = new BeardieModelRenderer(this, 17, 9);
  190. bodyModel24.addShape(-3F,-0.35F,-1.95F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 1, 1, 4);
  191. bodyModel24.setRotationPoint(0F, 0F, 0F);
  192. bodyModel24.setRotation(0F, 0F, 0F);
  193.  
  194. bodyModel25 = new BeardieModelRenderer(this, 89, 9);
  195. bodyModel25.addShape(2F,-0.35F,-1.95F, new float[][]{{0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0F}}, 1, 1, 4);
  196. bodyModel25.setRotationPoint(0F, 0F, 0F);
  197. bodyModel25.setRotation(0F, 0F, 0F);
  198.  
  199. bodyModel26 = new BeardieModelRenderer(this, 105, 65);
  200. bodyModel26.addShape(-2F,1.65F,1.9F, new float[][]{{0.2F, -1F, -0.3F}, {6.2F, 0F, -0.3F}, {-5F, 0F, 0F}, {0F, 0F, 0F}, {0.2F, -1F, 0F}, {6.2F, 0F, 0F}, {-5F, 0F, 0F}, {0F, 0F, 0F}}, 6, 7, 1);
  201. bodyModel26.setRotationPoint(0F, 0F, 0F);
  202. bodyModel26.setRotation(0F, 0F, 0F);
  203.  
  204. bodyModel27 = new BeardieModelRenderer(this, 89, 49);
  205. bodyModel27.addShape(-3F,-0.35F,1.9F, new float[][]{{0F, 0F, 0F}, {1F, 0F, 0F}, {-1F, 0F, -0.5F}, {0F, 0F, -0.5F}, {0F, 0F, 0F}, {1F, 0F, 0F}, {-1F, 0F, 0.15F}, {0F, 0F, 0.15F}}, 2, 2, 1);
  206. bodyModel27.setRotationPoint(0F, 0F, 0F);
  207. bodyModel27.setRotation(0F, 0F, 0F);
  208.  
  209. bodyModel28 = new BeardieModelRenderer(this, 33, 57);
  210. bodyModel28.addShape(1F,-0.35F,1.8F, new float[][]{{-1F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, -0.5F}, {1F, 0F, -0.5F}, {-1F, 0F, 0F}, {0F, 0F, 0F}, {0F, 0F, 0.25F}, {1F, 0F, 0.25F}}, 2, 2, 1);
  211. bodyModel28.setRotationPoint(0F, 0F, 0F);
  212. bodyModel28.setRotation(0F, 0F, 0F);
  213.  
  214. bodyModel29 = new BeardieModelRenderer(this, 1, 73);
  215. bodyModel29.addShape(-4F,1.65F,1.8F, new float[][]{{-6.2F, 0F, -0.2F}, {-0.2F, -1F, -0.2F}, {0F, 0F, 0F}, {5F, 0F, 0F}, {-6.2F, 0F, 0F}, {-0.2F, -1F, 0F}, {0F, 0F, 0F}, {5F, 0F, 0F}}, 6, 7, 1);
  216. bodyModel29.setRotationPoint(0F, 0F, 0F);
  217. bodyModel29.setRotation(0F, 0F, 0F);
  218.  
  219. bodyModel30 = new BeardieModelRenderer(this, 17, 73);
  220. bodyModel30.addShape(-4F,8.7F,-2.5F, new float[][]{{0.3F, 0.1F, 0.1F}, {-0.3F, 0.1F, 0.1F}, {0.3F, -0.1F, 0.1F}, {-0.3F, -0.1F, 0.1F}, {0.3F, 0.1F, -0.1F}, {-0.3F, 0.1F, -0.1F}, {0.3F, -0.1F, -0.1F}, {-0.3F, -0.1F, -0.1F}}, 8, 1, 5);
  221. bodyModel30.setRotationPoint(0F, 0F, 0F);
  222. bodyModel30.setRotation(0F, 0F, 0F);
  223.  
  224. bodyModel31 = new BeardieModelRenderer(this, 121, 57);
  225. bodyModel31.addShape(2F,2F,-3.2F, new float[][]{{0.25F, -0.5F, 0.2F}, {-0.25F, -0.5F, 0.2F}, {0.25F, 0F, 0.2F}, {-0.25F, 0F, 0.2F}, {0.25F, -0.5F, -0.2F}, {-0.25F, -0.5F, -0.2F}, {0.25F, 0F, -0.2F}, {-0.25F, 0F, -0.2F}}, 1, 3, 1);
  226. bodyModel31.setRotationPoint(0F, 0F, 0F);
  227. bodyModel31.setRotation(0F, 0F, 0F);
  228.  
  229. bodyModel32 = new BeardieModelRenderer(this, 1, 65);
  230. bodyModel32.addShape(2F,1.9F,-3.2F, new float[][]{{0.3F, 0F, 0.3F}, {-0.3F, 0F, 0.3F}, {0.3F, 0F, 0.3F}, {-0.3F, 0F, 0.3F}, {0.3F, 0F, -0.3F}, {-0.3F, 0F, -0.3F}, {0.3F, 0F, -0.3F}, {-0.3F, 0F, -0.3F}}, 1, 1, 1);
  231. bodyModel32.setRotationPoint(0F, 0F, 0F);
  232. bodyModel32.setRotation(0F, 0F, 0F);
  233.  
  234. bodyModel33 = new BeardieModelRenderer(this, 25, 65);
  235. bodyModel33.addShape(2F,2.9F,-3.2F, new float[][]{{0F, -0.5F, 0.3F}, {0F, -0.5F, 0.3F}, {0.3F, 0F, 0.3F}, {-0.3F, 0F, 0.3F}, {0F, -0.5F, -0.3F}, {0F, -0.5F, -0.3F}, {0.3F, 0F, -0.3F}, {-0.3F, 0F, -0.3F}}, 1, 1, 1);
  236. bodyModel33.setRotationPoint(0F, 0F, 0F);
  237. bodyModel33.setRotation(0F, 0F, 0F);
  238.  
  239. leftArmModel0 = new BeardieModelRenderer(this, 73, 1);
  240. leftArmModel0.addShape(-1F,4.5F,-2F, new float[][]{{0.15F, -0.5F, 0.15F}, {-0.15F, -0.5F, 0.15F}, {0.15F, 0F, 0.15F}, {-0.15F, 0F, 0.15F}, {0.15F, -0.5F, -0.15F}, {-0.15F, -0.5F, -0.15F}, {0.15F, 0F, -0.15F}, {-0.15F, 0F, -0.15F}}, 4, 2, 4);
  241. leftArmModel0.setRotationPoint(0F, 0F, 0F);
  242. leftArmModel0.setRotation(0F, 0F, 0F);
  243.  
  244. leftArmModel1 = new BeardieModelRenderer(this, 1, 17);
  245. leftArmModel1.addShape(-1F,-2.1F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 7, 4);
  246. leftArmModel1.setRotationPoint(0F, 0F, 0F);
  247. leftArmModel1.setRotation(0F, 0F, 0F);
  248.  
  249. rightArmModel0 = new BeardieModelRenderer(this, 49, 1);
  250. rightArmModel0.addShape(-3F,4.5F,-2F, new float[][]{{0.15F, -0.5F, 0.15F}, {-0.15F, -0.5F, 0.15F}, {0.15F, 0F, 0.15F}, {-0.15F, 0F, 0.15F}, {0.15F, -0.5F, -0.15F}, {-0.15F, -0.5F, -0.15F}, {0.15F, 0F, -0.15F}, {-0.15F, 0F, -0.15F}}, 4, 2, 4);
  251. rightArmModel0.setRotationPoint(0F, 0F, 0F);
  252. rightArmModel0.setRotation(0F, 0F, 0F);
  253.  
  254. rightArmModel1 = new BeardieModelRenderer(this, 97, 1);
  255. rightArmModel1.addShape(-3F,-2.1F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 7, 4);
  256. rightArmModel1.setRotationPoint(0F, 0F, 0F);
  257. rightArmModel1.setRotation(0F, 0F, 0F);
  258.  
  259. leftBootModel0 = new BeardieModelRenderer(this, 1, 1);
  260. leftBootModel0.addShape(-2F,1.1F,-2.3F, new float[][]{{0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}}, 4, 5, 5);
  261. leftBootModel0.setRotationPoint(0F, 6F, 0F);
  262. leftBootModel0.setRotation(0F, 0F, 0F);
  263.  
  264. leftLegModel1 = new BeardieModelRenderer(this, 65, 9);
  265. leftLegModel1.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 6, 4);
  266. leftLegModel1.setRotationPoint(0F, 0F, 0F);
  267. leftLegModel1.setRotation(0F, 0F, 0F);
  268.  
  269. leftLegModel2 = new BeardieModelRenderer(this, 89, 1);
  270. leftLegModel2.addShape(-1.5F,4.5F,-2.3F, new float[][]{{-0.5F, -0.5F, 0.1F}, {0.5F, -0.5F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, -0.5F, -0.1F}, {0.5F, -0.5F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 1, 1);
  271. leftLegModel2.setRotationPoint(0F, 0F, 0F);
  272. leftLegModel2.setRotation(0F, 0F, 0F);
  273.  
  274. leftLegModel3 = new BeardieModelRenderer(this, 113, 1);
  275. leftLegModel3.addShape(-1.5F,2.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 2, 1);
  276. leftLegModel3.setRotationPoint(0F, 0F, 0F);
  277. leftLegModel3.setRotation(0F, 0F, 0F);
  278.  
  279. leftLegModel4 = new BeardieModelRenderer(this, 57, 9);
  280. leftLegModel4.addShape(-1.5F,1.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, 0.5F, 0.1F}, {0.5F, 0.5F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {-0.5F, 0.5F, -0.1F}, {0.5F, 0.5F, -0.1F}}, 3, 1, 1);
  281. leftLegModel4.setRotationPoint(0F, 0F, 0F);
  282. leftLegModel4.setRotation(0F, 0F, 0F);
  283.  
  284. leftLegModel5 = new BeardieModelRenderer(this, 41, 25);
  285. leftLegModel5.addShape(-2F,3F,-2F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 4, 1, 4);
  286. leftLegModel5.setRotationPoint(0F, 0F, 0F);
  287. leftLegModel5.setRotation(0F, 0F, 0F);
  288.  
  289. leftLegModel6 = new BeardieModelRenderer(this, 65, 9);
  290. leftLegModel6.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 4, 4);
  291. leftLegModel6.setRotationPoint(0F, 6F, 0F);
  292. leftLegModel6.setRotation(0F, 0F, 0F);
  293.  
  294. rightBootModel0 = new BeardieModelRenderer(this, 25, 1);
  295. rightBootModel0.addShape(-2F,1.1F,-2.3F, new float[][]{{0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, -0.4F}, {-0.4F, 0F, -0.4F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}, {0.4F, 0F, 0F}, {-0.4F, 0F, 0F}}, 4, 5, 5);
  296. rightBootModel0.setRotationPoint(0F, 6F, 0F);
  297. rightBootModel0.setRotation(0F, 0F, 0F);
  298.  
  299. rightLegModel1 = new BeardieModelRenderer(this, 41, 9);
  300. rightLegModel1.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 6, 4);
  301. rightLegModel1.setRotationPoint(0F, 0F, 0F);
  302. rightLegModel1.setRotation(0F, 0F, 0F);
  303.  
  304. rightLegModel2 = new BeardieModelRenderer(this, 17, 1);
  305. rightLegModel2.addShape(-1.5F,2.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 2, 1);
  306. rightLegModel2.setRotationPoint(0F, 0F, 0F);
  307. rightLegModel2.setRotation(0F, 0F, 0F);
  308.  
  309. rightLegModel3 = new BeardieModelRenderer(this, 41, 1);
  310. rightLegModel3.addShape(-1.5F,1.5F,-2.3F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, 0.5F, 0.1F}, {0.5F, 0.5F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {-0.5F, 0.5F, -0.1F}, {0.5F, 0.5F, -0.1F}}, 3, 1, 1);
  311. rightLegModel3.setRotationPoint(0F, 0F, 0F);
  312. rightLegModel3.setRotation(0F, 0F, 0F);
  313.  
  314. rightLegModel4 = new BeardieModelRenderer(this, 65, 1);
  315. rightLegModel4.addShape(-1.5F,4.5F,-2.3F, new float[][]{{-0.5F, -0.5F, 0.1F}, {0.5F, -0.5F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {-0.5F, -0.5F, -0.1F}, {0.5F, -0.5F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 3, 1, 1);
  316. rightLegModel4.setRotationPoint(0F, 0F, 0F);
  317. rightLegModel4.setRotation(0F, 0F, 0F);
  318.  
  319. rightLegModel5 = new BeardieModelRenderer(this, 17, 25);
  320. rightLegModel5.addShape(-2F,3F,-2F, new float[][]{{0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, 0.2F}, {-0.2F, 0F, 0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}, {0.2F, 0F, -0.2F}, {-0.2F, 0F, -0.2F}}, 4, 1, 4);
  321. rightLegModel5.setRotationPoint(0F, 0F, 0F);
  322. rightLegModel5.setRotation(0F, 0F, 0F);
  323.  
  324. rightLegModel6 = new BeardieModelRenderer(this, 41, 9);
  325. rightLegModel6.addShape(-2F,-0.0999999999999996F,-2F, new float[][]{{0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, 0.1F}, {-0.1F, 0F, 0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}, {0.1F, 0F, -0.1F}, {-0.1F, 0F, -0.1F}}, 4, 4, 4);
  326. rightLegModel6.setRotationPoint(0F, 6F, 0F);
  327. rightLegModel6.setRotation(0F, 0F, 0F);
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