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- Pitch Dark Shadow Ghoul
- Level 4 DARK Zombie
- ATK 1600 DEF 1300
- This card's name is always treated as "Shadow Ghoul". While you control "Labyrinth Wall", this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, you can add one "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or Graveyard to your hand.
- Avatar of Sanga
- Level 4 LIGHT Thunder
- ATK 1300 DEF 1100
- If you control a Level 7 monster, you can Special Summon this card from your hand. You can offer this card as Tribute; Special Summon one "Sanga of the Thunder" from your hand, Deck, or Graveyard. You can only activate each effect of "Avatar of Sanga" once per turn.
- Avatar of Suijin
- Level 4 WATER Aqua
- ATK 1200 DEF 1200
- If you control a Level 7 monster, you can Special Summon this card from your hand. You can offer this card as Tribute; Special Summon one "Suijin" from your hand, Deck, or Graveyard. You can only activate each effect of "Avatar of Suijin" once per turn.
- Avatar of Kazejin
- Level 4 WIND Spellcaster
- ATK 1200 DEF 1100
- If you control a Level 7 monster, you can Special Summon this card from your hand. You can offer this card as Tribute; Special Summon one "Kazejin" from your hand, Deck, or Graveyard. You can only activate each effect of "Avatar of Kazejin" once per turn.
- Avatar of the Guardian
- Level 4 DARK Warrior
- ATK 1800 DEF 1600
- You can reveal one "Sanga of the Thunder", "Kazejin", or "Suijin" in your hand; Special Summon from your hand, Deck, or Graveyard, one of those three monsters with a different name than the one you revealed. You can only activate this effect of "Avatar of the Guardian" once per turn.
- Gate Guardian of Darkness
- Level 12 DARK Warrior Fusion
- ATK 4000 DEF 4000
- "Sanga of the Thunder" + "Kazejin" + "Suijin"
- Can only be Special Summoned from the Extra Deck or Graveyard by offering the above monsters as Tribute. When your opponent activates a card or effect that targets this card, or targets this card with an attack, you can pay 1000 Life Points; Special Summon one of the Fusion Material monsters listed on this card from your Graveyard, and make it the target of that attack or effect. When this card is removed from the Field, Special Summon one "Gate Guardian" from your hand, Deck, or Graveyard, ignoring the Summoning conditions.
- Laybrinth of Darkness
- Field Spell
- When you activate this card, Special Summon one "Laybrinth Wall" from your hand, Deck, or Graveyard. While you control "Labyrinth Wall", "Sanga of the Thunder", "Suijin", and "Kazejin" you control cannot be destroyed by card effects.
- Cycle of the Elements
- Spell
- You can only activate one "Cycle of the Elements" per turn. Select and activate one of the following effects, depending on the Type(s) of monster(s) on your side of the field:
- * Thunder: Add one Level 4 WIND Spellcaster monster from your Deck or Graveyard to your hand.
- * Spellcaster: Add one Level 4 WATER Aqua monster from your Deck or Graveyard to your hand.
- * Aqua: Add one Level 4 LIGHT Thunder monster from your Deck or Graveyard to your hand.
- Wrath of the Elements
- Spell
- You can only activate one "Wrath of the Elements" per turn. Activate the following effects, depending on if you control the appropriate monster(s). If you control all three of these monsters, you can add this card to your hand after the current Chain resolves.
- * "Sanga of the Thunder": Destroy one card on the field.
- * "Suijin": Your opponent shuffles one card in their hand into the Deck.
- * "Kazejin": Return one card on the field to the Deck.
- Union of the Elements
- Quickplay Spell
- Banish "Sanga of the Thunder", "Suijin", and "Kazejin" from your hand, Graveyard, or your side of the field; Special Summon one "Gate Guardian of Darkness" from your Extra Deck or Graveyard, ignoring the Summoning conditions, but its effects are negated this turn.
- Tempest of the Elements
- Trap
- Activate only if you control monsters whose original printed names are "Sanga of the Thunder", "Suijin", and "Kazejin". Shuffle all cards on your opponent's side of the field into the Deck. Your opponent takes no damage until your next End Phase.
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