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- >Jump 64: The Elder Scrolls
- >Seven of Cups (The scattering of energies by strong desires and unrealistic goals.)
- Hey, they're PLENTY realistic.
- >Age: 20
- >Location: Morrowind
- >Identity: Dunmer Mage (-100)
- >Drawbacks: Adoring Fan (+200), Oblivion Crisis (+200)
- ...This is going to be a very, very annoying ten years, isn't it. Hoo boy.
- >Birthsign: The Mage
- I'm sure anyone at all is shocked by me going after more magic perks.
- >Ancestor Guardian (Free Dunmer)
- Little bit harder to hit? Definitely a good thing.
- >Skill Books (1000)
- Considering how many books I'll be reading in the years to come... this will be a useful thing.
- >Alchemist (850, Mage)
- I probably already technically CAN do this, but higher proficiency won't hurt.
- >Conjurer (700, Mage)
- With that whole Oblivion drawback, I suspect this will come in handy.
- >Spellmaker (400, Mage)
- Making new spells? Definitely sign me up.
- >Master Alchemical Apparatus (200)
- If I'm going to get alchemy, I might as well go all the way.
- >Altar of Spellmaking (0, Mage)
- Same with spellmaking.
- >Prophecy: St. Jiub
- And now to drive the snakes from Ireland .. wait, no, the cliffracers from Vvardenfaell. Still..!
- So, popping up at the start of Morrowind. I'm going to stay away from the plot, and let the Nerevarine deal with most of the local silliness - I'm going to make good on my prophecy, then relax and enjoy a vacation in the islands. I hear another island popped up in the chain, one populated by a mix of humans and dragon-men, but I wouldn't know anything about that. Maybe I can teach the adoring fan how to make mixed drinks.
- >You can't.
- I'm going to damn well spend ten years trying! I WILL have my fruity drinks with little umbrellas in them!!
- But that's later. For now... well, I heard them say we've reached Morrowind. I'm sure they'll let us go.
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