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Telefon v0.1x by Stevanovic

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Oct 5th, 2021
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  1. #if defined Credits
  2. ================================================================================
  3. ------------------------- TELEFON V0.1x by Stevanovic --------------------------
  4.  
  5.   SSSSSSS TTTTTTT EEEEEEE VV   VV  AAAAA  NNN  NN OOOOOOO VV   VV III CCCCCCC
  6.   SSSSSSS TTTTTTT EEEEEEE VV   VV AAAAAAA NNNN NN OO   OO VV   VV III CC   CC
  7.   SS        TTT   EE      VV   VV AA   AA NNNN NN OO   OO VV   VV III CC
  8.   SSSSSSS   TTT   EEEEEEE VV   VV AAAAAAA NNNN NN OO   OO VV   VV III CC
  9.   SSSSSSS   TTT   EEEEEEE VV   VV AAAAAAA NN NNNN OO   OO VV   VV III CC
  10.        SS   TTT   EE       VV VV  AA   AA NN  NNN OO   OO  VV VV  III CC
  11.   SSSSSSS   TTT   EEEEEEE  VV VV  AA   AA NN   NN OOOOOOO  VV VV  III CC   CC
  12.   SSSSSSS   TTT   EEEEEEE   VVV   AA   AA NN   NN OOOOOOO   VVV   III CCCCCCC
  13.  
  14. ====                       by: Stevanovic   v0.0.1x                         ====
  15.     ========================================================================
  16. #endif
  17.  
  18. #include < a_samp >
  19. #include < foreach >
  20. //******************************************************************************
  21. #define BOJA_BELA           "{FFFFFF}"
  22. #define BOJA_CRVENA         "{F81414}"
  23. //******************************************************************************
  24. #define     SCM     SendClientMessage
  25. //******************************************************************************
  26. new PlayerText:TelefonTD[MAX_PLAYERS][35];
  27. //******************************************************************************
  28.  
  29. PrikaziTelefonTD(playerid, bool:created)
  30. {
  31.     if(created == true)
  32.     {
  33.     TelefonTD[playerid][0] = CreatePlayerTextDraw(playerid, 419.143463, 202.833358, "LD_SPAC:white");
  34.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][0], 113.000000, 203.000000);
  35.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][0], 1);
  36.     PlayerTextDrawColor(playerid, TelefonTD[playerid][0], 255);
  37.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][0], 0);
  38.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][0], 255);
  39.     PlayerTextDrawFont(playerid, TelefonTD[playerid][0], 4);
  40.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][0], 0);
  41.  
  42.     TelefonTD[playerid][1] = CreatePlayerTextDraw(playerid, 418.674957, 188.250045, "ld_pool:ball");
  43.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][1], 15.000000, 34.000000);
  44.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][1], 1);
  45.     PlayerTextDrawColor(playerid, TelefonTD[playerid][1], 255);
  46.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][1], 0);
  47.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][1], 255);
  48.     PlayerTextDrawFont(playerid, TelefonTD[playerid][1], 4);
  49.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][1], 0);
  50.  
  51.     TelefonTD[playerid][2] = CreatePlayerTextDraw(playerid, 517.064453, 188.250061, "ld_pool:ball");
  52.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][2], 15.000000, 34.000000);
  53.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][2], 1);
  54.     PlayerTextDrawColor(playerid, TelefonTD[playerid][2], 255);
  55.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][2], 0);
  56.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][2], 255);
  57.     PlayerTextDrawFont(playerid, TelefonTD[playerid][2], 4);
  58.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][2], 0);
  59.  
  60.     TelefonTD[playerid][3] = CreatePlayerTextDraw(playerid, 418.674743, 387.166748, "ld_pool:ball");
  61.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][3], 15.000000, 34.000000);
  62.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][3], 1);
  63.     PlayerTextDrawColor(playerid, TelefonTD[playerid][3], 255);
  64.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][3], 0);
  65.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][3], 255);
  66.     PlayerTextDrawFont(playerid, TelefonTD[playerid][3], 4);
  67.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][3], 0);
  68.  
  69.     TelefonTD[playerid][4] = CreatePlayerTextDraw(playerid, 517.064514, 387.166717, "ld_pool:ball");
  70.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][4], 15.000000, 34.000000);
  71.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][4], 1);
  72.     PlayerTextDrawColor(playerid, TelefonTD[playerid][4], 255);
  73.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][4], 0);
  74.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][4], 255);
  75.     PlayerTextDrawFont(playerid, TelefonTD[playerid][4], 4);
  76.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][4], 0);
  77.  
  78.     TelefonTD[playerid][5] = CreatePlayerTextDraw(playerid, 426.171081, 188.249984, "LD_SPAC:white");
  79.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][5], 98.000000, 232.000000);
  80.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][5], 1);
  81.     PlayerTextDrawColor(playerid, TelefonTD[playerid][5], 255);
  82.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][5], 0);
  83.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][5], 255);
  84.     PlayerTextDrawFont(playerid, TelefonTD[playerid][5], 4);
  85.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][5], 0);
  86.  
  87.     TelefonTD[playerid][6] = CreatePlayerTextDraw(playerid, 421.017547, 206.333343, "LD_SPAC:white");
  88.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][6], 109.000000, 197.000000);
  89.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][6], 1);
  90.     PlayerTextDrawColor(playerid, TelefonTD[playerid][6], 4259839);
  91.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][6], 0);
  92.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][6], 255);
  93.     PlayerTextDrawFont(playerid, TelefonTD[playerid][6], 4);
  94.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][6], 0);
  95.  
  96.     TelefonTD[playerid][7] = CreatePlayerTextDraw(playerid, 421.017791, 206.333358, "LD_SPAC:white");
  97.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][7], 109.000000, 6.000000);
  98.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][7], 1);
  99.     PlayerTextDrawColor(playerid, TelefonTD[playerid][7], 370546431);
  100.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][7], 0);
  101.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][7], 255);
  102.     PlayerTextDrawFont(playerid, TelefonTD[playerid][7], 4);
  103.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][7], 0);
  104.  
  105.     TelefonTD[playerid][8] = CreatePlayerTextDraw(playerid, 420.080474, 387.750030, "LD_SPAC:white");
  106.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][8], 112.000000, 17.000000);
  107.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][8], 1);
  108.     PlayerTextDrawColor(playerid, TelefonTD[playerid][8], 146);
  109.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][8], 0);
  110.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][8], 255);
  111.     PlayerTextDrawFont(playerid, TelefonTD[playerid][8], 4);
  112.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][8], 0);
  113.  
  114.     TelefonTD[playerid][9] = CreatePlayerTextDraw(playerid, 420.080474, 387.750030, "LD_SPAC:white");
  115.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][9], 110.000000, 1.000000);
  116.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][9], 1);
  117.     PlayerTextDrawColor(playerid, TelefonTD[playerid][9], 146);
  118.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][9], 0);
  119.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][9], 255);
  120.     PlayerTextDrawFont(playerid, TelefonTD[playerid][9], 4);
  121.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][9], 0);
  122.  
  123.     TelefonTD[playerid][10] = CreatePlayerTextDraw(playerid, 425.234069, 376.666717, "ld_pool:ball");
  124.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][10], 21.000000, 24.000000);
  125.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][10], 1);
  126.     PlayerTextDrawColor(playerid, TelefonTD[playerid][10], -1061109505);
  127.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][10], 0);
  128.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][10], 255);
  129.     PlayerTextDrawFont(playerid, TelefonTD[playerid][10], 4);
  130.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][10], 0);
  131.  
  132.     TelefonTD[playerid][11] = CreatePlayerTextDraw(playerid, 504.882751, 376.666656, "ld_pool:ball");
  133.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][11], 21.000000, 24.000000);
  134.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][11], 1);
  135.     PlayerTextDrawColor(playerid, TelefonTD[playerid][11], 5242879);
  136.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][11], 0);
  137.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][11], 255);
  138.     PlayerTextDrawFont(playerid, TelefonTD[playerid][11], 4);
  139.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][11], 0);
  140.  
  141.     TelefonTD[playerid][12] = CreatePlayerTextDraw(playerid, 477.708465, 376.666656, "ld_pool:ball");
  142.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][12], 21.000000, 24.000000);
  143.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][12], 1);
  144.     PlayerTextDrawColor(playerid, TelefonTD[playerid][12], 8404991);
  145.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][12], 0);
  146.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][12], 255);
  147.     PlayerTextDrawFont(playerid, TelefonTD[playerid][12], 4);
  148.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][12], 0);
  149.  
  150.     TelefonTD[playerid][13] = CreatePlayerTextDraw(playerid, 451.939575, 376.666717, "ld_pool:ball");
  151.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][13], 21.000000, 24.000000);
  152.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][13], 1);
  153.     PlayerTextDrawColor(playerid, TelefonTD[playerid][13], -5963521);
  154.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][13], 0);
  155.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][13], 255);
  156.     PlayerTextDrawFont(playerid, TelefonTD[playerid][13], 4);
  157.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][13], 0);
  158.  
  159.     TelefonTD[playerid][14] = CreatePlayerTextDraw(playerid, 455.688293, 380.749938, "ld_chat:goodcha");
  160.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][14], 14.000000, 16.000000);
  161.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][14], 1);
  162.     PlayerTextDrawColor(playerid, TelefonTD[playerid][14], 255);
  163.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][14], 0);
  164.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][14], 255);
  165.     PlayerTextDrawFont(playerid, TelefonTD[playerid][14], 4);
  166.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][14], 0);
  167.  
  168.     TelefonTD[playerid][15] = CreatePlayerTextDraw(playerid, 458.667816, 379.000030, "...");
  169.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][15], 0.236017, 1.442499);
  170.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][15], 1);
  171.     PlayerTextDrawColor(playerid, TelefonTD[playerid][15], -5963521);
  172.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][15], 0);
  173.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][15], 255);
  174.     PlayerTextDrawFont(playerid, TelefonTD[playerid][15], 1);
  175.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][15], 1);
  176.  
  177.     TelefonTD[playerid][16] = CreatePlayerTextDraw(playerid, 482.093750, 376.666687, "(");
  178.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][16], 0.677365, 2.002498);
  179.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][16], 1);
  180.     PlayerTextDrawColor(playerid, TelefonTD[playerid][16], 255);
  181.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][16], 0);
  182.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][16], 255);
  183.     PlayerTextDrawFont(playerid, TelefonTD[playerid][16], 1);
  184.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][16], 1);
  185.  
  186.     TelefonTD[playerid][17] = CreatePlayerTextDraw(playerid, 484.436431, 376.666687, ".");
  187.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][17], 0.868052, 2.498331);
  188.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][17], 44.000000, 0.000000);
  189.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][17], 1);
  190.     PlayerTextDrawColor(playerid, TelefonTD[playerid][17], 255);
  191.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][17], 0);
  192.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][17], 255);
  193.     PlayerTextDrawFont(playerid, TelefonTD[playerid][17], 1);
  194.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][17], 1);
  195.  
  196.     TelefonTD[playerid][18] = CreatePlayerTextDraw(playerid, 484.436431, 376.666687, ".");
  197.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][18], 0.868052, 2.498331);
  198.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][18], 44.000000, 0.000000);
  199.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][18], 1);
  200.     PlayerTextDrawColor(playerid, TelefonTD[playerid][18], 255);
  201.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][18], 0);
  202.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][18], 255);
  203.     PlayerTextDrawFont(playerid, TelefonTD[playerid][18], 1);
  204.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][18], 1);
  205.  
  206.     TelefonTD[playerid][19] = CreatePlayerTextDraw(playerid, 484.436431, 365.583343, ".");
  207.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][19], 0.868052, 2.498331);
  208.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][19], 44.000000, 0.000000);
  209.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][19], 1);
  210.     PlayerTextDrawColor(playerid, TelefonTD[playerid][19], 255);
  211.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][19], 0);
  212.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][19], 255);
  213.     PlayerTextDrawFont(playerid, TelefonTD[playerid][19], 1);
  214.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][19], 1);
  215.  
  216.     TelefonTD[playerid][20] = CreatePlayerTextDraw(playerid, 484.436431, 365.583343, ".");
  217.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][20], 0.868052, 2.498331);
  218.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][20], 44.000000, 0.000000);
  219.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][20], 1);
  220.     PlayerTextDrawColor(playerid, TelefonTD[playerid][20], 255);
  221.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][20], 0);
  222.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][20], 255);
  223.     PlayerTextDrawFont(playerid, TelefonTD[playerid][20], 1);
  224.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][20], 1);
  225.  
  226.     TelefonTD[playerid][21] = CreatePlayerTextDraw(playerid, 482.093750, 376.666687, "(");
  227.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][21], 0.677365, 2.002498);
  228.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][21], 1);
  229.     PlayerTextDrawColor(playerid, TelefonTD[playerid][21], 255);
  230.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][21], 0);
  231.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][21], 255);
  232.     PlayerTextDrawFont(playerid, TelefonTD[playerid][21], 1);
  233.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][21], 1);
  234.  
  235.     TelefonTD[playerid][22] = CreatePlayerTextDraw(playerid, 510.673583, 375.499969, "f");
  236.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][22], 0.607086, 3.087500);
  237.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][22], 1);
  238.     PlayerTextDrawColor(playerid, TelefonTD[playerid][22], -1);
  239.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][22], 0);
  240.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][22], 255);
  241.     PlayerTextDrawFont(playerid, TelefonTD[playerid][22], 1);
  242.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][22], 1);
  243.  
  244.     TelefonTD[playerid][23] = CreatePlayerTextDraw(playerid, 428.982666, 385.416656, "ld_pool:ball");
  245.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][23], 14.000000, 12.000000);
  246.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][23], 1);
  247.     PlayerTextDrawColor(playerid, TelefonTD[playerid][23], 255);
  248.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][23], 0);
  249.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][23], 255);
  250.     PlayerTextDrawFont(playerid, TelefonTD[playerid][23], 4);
  251.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][23], 0);
  252.  
  253.     TelefonTD[playerid][24] = CreatePlayerTextDraw(playerid, 432.730957, 379.583312, "ld_pool:ball");
  254.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][24], 6.000000, 7.000000);
  255.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][24], 1);
  256.     PlayerTextDrawColor(playerid, TelefonTD[playerid][24], 255);
  257.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][24], 0);
  258.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][24], 255);
  259.     PlayerTextDrawFont(playerid, TelefonTD[playerid][24], 4);
  260.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][24], 0);
  261.  
  262.     TelefonTD[playerid][25] = CreatePlayerTextDraw(playerid, 424.765594, 218.583343, "LD_SPAC:white");
  263.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][25], 101.000000, 38.000000);
  264.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][25], 1);
  265.     PlayerTextDrawColor(playerid, TelefonTD[playerid][25], 48);
  266.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][25], 0);
  267.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][25], 255);
  268.     PlayerTextDrawFont(playerid, TelefonTD[playerid][25], 4);
  269.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][25], 0);
  270.  
  271.     TelefonTD[playerid][26] = CreatePlayerTextDraw(playerid, 424.765563, 254.166641, "LD_SPAC:white");
  272.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][26], 101.000000, 3.000000);
  273.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][26], 1);
  274.     PlayerTextDrawColor(playerid, TelefonTD[playerid][26], 48);
  275.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][26], 0);
  276.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][26], 255);
  277.     PlayerTextDrawFont(playerid, TelefonTD[playerid][26], 4);
  278.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][26], 0);
  279.  
  280.     TelefonTD[playerid][27] = CreatePlayerTextDraw(playerid, 453.514099, 226.749969, "VREME");
  281.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][27], 0.207437, 0.806666);
  282.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][27], 1);
  283.     PlayerTextDrawColor(playerid, TelefonTD[playerid][27], -1);
  284.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][27], 0);
  285.     PlayerTextDrawSetOutline(playerid, TelefonTD[playerid][27], 1);
  286.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][27], 255);
  287.     PlayerTextDrawFont(playerid, TelefonTD[playerid][27], 1);
  288.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][27], 1);
  289.  
  290.     TelefonTD[playerid][28] = CreatePlayerTextDraw(playerid, 453.982696, 232.583297, "VEOMA_SUNCANO");
  291.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][28], 0.207437, 0.806666);
  292.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][28], 1);
  293.     PlayerTextDrawColor(playerid, TelefonTD[playerid][28], -1);
  294.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][28], 0);
  295.     PlayerTextDrawSetOutline(playerid, TelefonTD[playerid][28], 1);
  296.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][28], 255);
  297.     PlayerTextDrawFont(playerid, TelefonTD[playerid][28], 1);
  298.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][28], 1);
  299.  
  300.     TelefonTD[playerid][29] = CreatePlayerTextDraw(playerid, 432.430541, 222.666656, "23");
  301.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][29], 0.444333, 2.084167);
  302.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][29], -87.000000, 0.000000);
  303.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][29], 1);
  304.     PlayerTextDrawColor(playerid, TelefonTD[playerid][29], -1);
  305.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][29], 0);
  306.     PlayerTextDrawSetOutline(playerid, TelefonTD[playerid][29], 1);
  307.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][29], 255);
  308.     PlayerTextDrawFont(playerid, TelefonTD[playerid][29], 1);
  309.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][29], 1);
  310.  
  311.     TelefonTD[playerid][30] = CreatePlayerTextDraw(playerid, 487.247680, 247.750030, "LOS_SANTOS");
  312.     PlayerTextDrawLetterSize(playerid, TelefonTD[playerid][30], 0.144948, 0.934999);
  313.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][30], -87.000000, 0.000000);
  314.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][30], 1);
  315.     PlayerTextDrawColor(playerid, TelefonTD[playerid][30], 255);
  316.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][30], 0);
  317.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][30], 255);
  318.     PlayerTextDrawFont(playerid, TelefonTD[playerid][30], 2);
  319.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][30], 1);
  320.  
  321.     TelefonTD[playerid][31] = CreatePlayerTextDraw(playerid, 425.233795, 376.666778, "ld_pool:ball");
  322.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][31], 21.000000, 25.000000);
  323.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][31], 1);
  324.     PlayerTextDrawColor(playerid, TelefonTD[playerid][31], 1);
  325.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][31], 0);
  326.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][31], 255);
  327.     PlayerTextDrawFont(playerid, TelefonTD[playerid][31], 4);
  328.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][31], 0);
  329.     PlayerTextDrawSetSelectable(playerid, TelefonTD[playerid][31], true);
  330.  
  331.     TelefonTD[playerid][32] = CreatePlayerTextDraw(playerid, 451.939483, 376.083404, "ld_pool:ball");
  332.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][32], 21.000000, 25.000000);
  333.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][32], 1);
  334.     PlayerTextDrawColor(playerid, TelefonTD[playerid][32], 1);
  335.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][32], 0);
  336.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][32], 255);
  337.     PlayerTextDrawFont(playerid, TelefonTD[playerid][32], 4);
  338.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][32], 0);
  339.     PlayerTextDrawSetSelectable(playerid, TelefonTD[playerid][32], true);
  340.  
  341.     TelefonTD[playerid][33] = CreatePlayerTextDraw(playerid, 477.239746, 376.083404, "ld_pool:ball");
  342.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][33], 21.000000, 25.000000);
  343.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][33], 1);
  344.     PlayerTextDrawColor(playerid, TelefonTD[playerid][33], 1);
  345.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][33], 0);
  346.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][33], 255);
  347.     PlayerTextDrawFont(playerid, TelefonTD[playerid][33], 4);
  348.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][33], 0);
  349.     PlayerTextDrawSetSelectable(playerid, TelefonTD[playerid][33], true);
  350.  
  351.     TelefonTD[playerid][34] = CreatePlayerTextDraw(playerid, 504.413940, 376.083374, "ld_pool:ball");
  352.     PlayerTextDrawTextSize(playerid, TelefonTD[playerid][34], 21.000000, 25.000000);
  353.     PlayerTextDrawAlignment(playerid, TelefonTD[playerid][34], 1);
  354.     PlayerTextDrawColor(playerid, TelefonTD[playerid][34], 1);
  355.     PlayerTextDrawSetShadow(playerid, TelefonTD[playerid][34], 0);
  356.     PlayerTextDrawBackgroundColor(playerid, TelefonTD[playerid][34], 255);
  357.     PlayerTextDrawFont(playerid, TelefonTD[playerid][34], 4);
  358.     PlayerTextDrawSetProportional(playerid, TelefonTD[playerid][34], 0);
  359.     PlayerTextDrawSetSelectable(playerid, TelefonTD[playerid][34], true);
  360.     for(new p = 0; p < 34; p++)
  361.         {
  362.             foreach(new i: Player)
  363.             {
  364.                 if(IsPlayerConnected(i))
  365.                 {
  366.                     PlayerTextDrawShow(i, TelefonTD[i][p]);
  367.                     SelectTextDraw(playerid, 0xFFFFFF);
  368.                 }
  369.             }
  370.         }
  371.     }
  372.     if(created == false)
  373.     {
  374.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][0]);
  375.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][1]);
  376.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][2]);
  377.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][3]);
  378.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][4]);
  379.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][5]);
  380.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][6]);
  381.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][7]);
  382.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][8]);
  383.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][9]);
  384.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][10]);
  385.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][11]);
  386.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][12]);
  387.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][13]);
  388.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][14]);
  389.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][15]);
  390.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][16]);
  391.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][17]);
  392.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][18]);
  393.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][19]);
  394.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][20]);
  395.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][21]);
  396.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][22]);
  397.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][23]);
  398.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][24]);
  399.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][25]);
  400.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][26]);
  401.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][27]);
  402.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][28]);
  403.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][29]);
  404.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][30]);
  405.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][31]);
  406.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][32]);
  407.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][33]);
  408.         PlayerTextDrawDestroy(playerid, TelefonTD[playerid][34]);
  409.     }
  410.     return 1;
  411. }
  412. //******************************************************************************
  413. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  414. {
  415.     if( newkeys == KEY_YES)//Na tipku 'Y' da se prikazuje TextDraw
  416.     {
  417.         PrikaziTelefonTD(playerid, true);//Kad je True prikazuje
  418.         return 1;
  419.     }
  420.     if( newkeys == KEY_NO)//Na tipku 'N' da se remove TextDraw
  421.     {
  422.         PrikaziTelefonTD(playerid, false);//Kad je False remove
  423.         CancelSelectTextDraw(playerid);
  424.         return 1;
  425.     }
  426.     return 1;
  427. }
  428. //******************************************************************************
  429. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  430. {
  431.     if(playertextid == TelefonTD[playerid][31]){
  432.     SCM(playerid, -1, ""BOJA_BELA" Imenik nije jos realizovan. "BOJA_CRVENA"Uskoro ce biti!");
  433.     CancelSelectTextDraw( playerid ); }
  434.    
  435.     else if(playertextid == TelefonTD[playerid][32]){
  436.     SCM(playerid, -1, ""BOJA_BELA" SMS nije jos realizovan. "BOJA_CRVENA"Uskoro ce biti!");
  437.     CancelSelectTextDraw( playerid ); }
  438.  
  439.     else if(playertextid == TelefonTD[playerid][33]){
  440.     SCM(playerid, -1, ""BOJA_BELA" Call nije jos realizovan. "BOJA_CRVENA"Uskoro ce biti!");
  441.     CancelSelectTextDraw( playerid ); }
  442.  
  443.     else if(playertextid == TelefonTD[playerid][34]){
  444.     SCM(playerid, -1, ""BOJA_BELA" Facebook nije jos realizovan. "BOJA_CRVENA"Uskoro ce biti!");
  445.     CancelSelectTextDraw( playerid ); }
  446.     return 1;
  447. }
  448. //******************************************************************************
  449. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  450. {
  451.     return 1;
  452. }
  453.  
  454.  
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