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Aug 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  89. wait(1 / 60)
  90. Effects = { }
  91. local Player = owner
  92. local Character = Player.Character
  93. local Humanoid = Character.Humanoid
  94. Humanoid.WalkSpeed = 20
  95.  
  96. local LeftArm = Character["Left Arm"]
  97. local RightArm = Character["Right Arm"]
  98. local LeftLeg = Character["Left Leg"]
  99. local RightLeg = Character["Right Leg"]
  100. local Head = Character.Head
  101. local Torso = Character.Torso
  102. local Camera = game.Workspace.CurrentCamera
  103. local RootPart = Character.HumanoidRootPart
  104. local RootJoint = RootPart.RootJoint
  105. local attack = false
  106. local Anim = 'Idle'
  107. local attacktype = 1
  108. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  109. local velocity = RootPart.Velocity.y
  110. local sine = 0
  111. local change = 1
  112. local Create = LoadLibrary("RbxUtility").Create
  113. local TimeStop = false
  114.  
  115. local m = Create("Model"){
  116. Parent = Character,
  117. Name = "WeaponModel",
  118. }
  119.  
  120. Humanoid.Animator.Parent = nil
  121. Character.Animate.Parent = nil
  122.  
  123. local newMotor = function(part0, part1, c0, c1)
  124. local w = Create('Motor'){
  125. Parent = part0,
  126. Part0 = part0,
  127. Part1 = part1,
  128. C0 = c0,
  129. C1 = c1,
  130. }
  131. return w
  132. end
  133.  
  134. function clerp(a, b, t)
  135. return a:lerp(b, t)
  136. end
  137.  
  138. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  139. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  140.  
  141. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  142. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  143. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  144. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  145. RootJoint.C1 = CFrame.new(0, 0, 0)
  146. RootJoint.C0 = CFrame.new(0, 0, 0)
  147. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  148. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  149.  
  150. local rarmc1 = RW.C1
  151. local larmc1 = LW.C1
  152. local rlegc1 = RH.C1
  153. local llegc1 = LH.C1
  154.  
  155. local resetc1 = false
  156.  
  157. function PlayAnimationFromTable(table, speed, bool)
  158. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  159. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  160. RW.C0 = clerp(RW.C0, table[3], speed)
  161. LW.C0 = clerp(LW.C0, table[4], speed)
  162. RH.C0 = clerp(RH.C0, table[5], speed)
  163. LH.C0 = clerp(LH.C0, table[6], speed)
  164. if bool == true then
  165. if resetc1 == false then
  166. resetc1 = true
  167. RootJoint.C1 = RootJoint.C1
  168. Torso.Neck.C1 = Torso.Neck.C1
  169. RW.C1 = rarmc1
  170. LW.C1 = larmc1
  171. RH.C1 = rlegc1
  172. LH.C1 = llegc1
  173. end
  174. end
  175. end
  176.  
  177. ArtificialHB = Create("BindableEvent", script){
  178. Parent = script,
  179. Name = "Heartbeat",
  180. }
  181.  
  182. script:WaitForChild("Heartbeat")
  183.  
  184. frame = 1 / 35
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.Heartbeat:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. function swait(num)
  212. if num == 0 or num == nil then
  213. ArtificialHB.Event:wait()
  214. else
  215. for i = 0, num do
  216. ArtificialHB.Event:wait()
  217. end
  218. end
  219. end
  220.  
  221. function RemoveOutlines(part)
  222. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  223. end
  224.  
  225. CFuncs = {
  226. Part = {
  227. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  228. local Part = Create("Part"){
  229. Parent = Parent,
  230. Reflectance = Reflectance,
  231. Transparency = Transparency,
  232. CanCollide = false,
  233. Locked = true,
  234. BrickColor = BrickColor.new(tostring(BColor)),
  235. Name = Name,
  236. Size = Size,
  237. Material = Material,
  238. }
  239. RemoveOutlines(Part)
  240. return Part
  241. end;
  242. };
  243.  
  244. Mesh = {
  245. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  246. local Msh = Create(Mesh){
  247. Parent = Part,
  248. Offset = OffSet,
  249. Scale = Scale,
  250. }
  251. if Mesh == "SpecialMesh" then
  252. Msh.MeshType = MeshType
  253. Msh.MeshId = MeshId
  254. end
  255. return Msh
  256. end;
  257. };
  258.  
  259. Weld = {
  260. Create = function(Parent, Part0, Part1, C0, C1)
  261. local Weld = Create("Weld"){
  262. Parent = Parent,
  263. Part0 = Part0,
  264. Part1 = Part1,
  265. C0 = C0,
  266. C1 = C1,
  267. }
  268. return Weld
  269. end;
  270. };
  271.  
  272. Sound = {
  273. Create = function(id, par, vol, pit)
  274. local Sound = Create("Sound"){
  275. Volume = vol,
  276. Pitch = pit or 1,
  277. SoundId = "rbxassetid://" .. id,
  278. Parent = par or workspace,
  279. }
  280. Sound:play()
  281. return Sound
  282. end;
  283. };
  284.  
  285. Decal = {
  286. Create = function(Color, Texture, Transparency, Name, Parent)
  287. local Decal = Create("Decal"){
  288. Color3 = Color,
  289. Texture = "rbxassetid://" .. Texture,
  290. Transparency = Transparency,
  291. Name = Name,
  292. Parent = Parent,
  293. }
  294. return Decal
  295. end;
  296. };
  297.  
  298. BillboardGui = {
  299. Create = function(Parent, Image, Position, Size)
  300. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  301. BillPar.CFrame = CFrame.new(Position)
  302. local Bill = Create("BillboardGui"){
  303. Parent = BillPar,
  304. Adornee = BillPar,
  305. Size = UDim2.new(1, 0, 1, 0),
  306. SizeOffset = Vector2.new(Size, Size),
  307. }
  308. local d = Create("ImageLabel", Bill){
  309. Parent = Bill,
  310. BackgroundTransparency = 1,
  311. Size = UDim2.new(1, 0, 1, 0),
  312. Image = "rbxassetid://" .. Image,
  313. }
  314. return BillPar
  315. end
  316. };
  317.  
  318. ParticleEmitter = {
  319. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  320. local Particle = Create("ParticleEmitter"){
  321. Parent = Parent,
  322. Color = ColorSequence.new(Color1, Color2),
  323. LightEmission = LightEmission,
  324. Size = Size,
  325. Texture = Texture,
  326. Transparency = Transparency,
  327. ZOffset = ZOffset,
  328. Acceleration = Accel,
  329. Drag = Drag,
  330. LockedToPart = LockedToPart,
  331. VelocityInheritance = VelocityInheritance,
  332. EmissionDirection = EmissionDirection,
  333. Enabled = Enabled,
  334. Lifetime = LifeTime,
  335. Rate = Rate,
  336. Rotation = Rotation,
  337. RotSpeed = RotSpeed,
  338. Speed = Speed,
  339. VelocitySpread = VelocitySpread,
  340. }
  341. return Particle
  342. end;
  343. };
  344.  
  345. CreateTemplate = {
  346.  
  347. };
  348. }
  349.  
  350. function rayCast(Position, Direction, Range, Ignore)
  351. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  352. end
  353.  
  354. function FindNearestTorso(Position, Distance, SinglePlayer)
  355. if SinglePlayer then
  356. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  357. end
  358. local List = {}
  359. for i, v in pairs(workspace:GetChildren()) do
  360. if v:IsA("Model") then
  361. if v:findFirstChild("Torso") then
  362. if v ~= Character then
  363. if (v.Torso.Position - Position).magnitude <= Distance then
  364. table.insert(List, v)
  365. end
  366. end
  367. end
  368. end
  369. end
  370. return List
  371. end
  372.  
  373. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  374. if hit.Parent == nil then
  375. return
  376. end
  377. local h = hit.Parent:FindFirstChild("Humanoid")
  378. for _, v in pairs(hit.Parent:children()) do
  379. if v:IsA("Humanoid") then
  380. h = v
  381. end
  382. end
  383. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  384. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  385. if hit.Parent.DebounceHit.Value == true then
  386. return
  387. end
  388. end
  389. local c = Create("ObjectValue"){
  390. Name = "creator",
  391. Value = owner,
  392. Parent = h,
  393. }
  394. game:GetService("Debris"):AddItem(c, .5)
  395. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  396. local Damage = math.random(minim, maxim)
  397. local blocked = false
  398. local block = hit.Parent:findFirstChild("Block")
  399. if block ~= nil then
  400. if block.className == "IntValue" then
  401. if block.Value > 0 then
  402. blocked = true
  403. block.Value = block.Value - 1
  404. print(block.Value)
  405. end
  406. end
  407. end
  408. if TimeStop == false then
  409. h.Health = h.Health - Damage
  410. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Crimson").Color)
  411. elseif TimeStop == true then
  412. repeat wait() until TimeStop == false
  413. h.Health = h.Health - (Damage / 2)
  414. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Crimson").Color)
  415. end
  416. if Type == "Knockdown" then
  417. local hum = hit.Parent.Humanoid
  418. hum.PlatformStand = true
  419. coroutine.resume(coroutine.create(function(HHumanoid)
  420. swait(1)
  421. HHumanoid.PlatformStand = false
  422. end), hum)
  423. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  424. local bodvol = Create("BodyVelocity"){
  425. velocity = angle * knockback,
  426. P = 5000,
  427. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  428. Parent = hit,
  429. }
  430. local rl = Create("BodyAngularVelocity"){
  431. P = 3000,
  432. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  433. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  434. Parent = hit,
  435. }
  436. game:GetService("Debris"):AddItem(bodvol, .5)
  437. game:GetService("Debris"):AddItem(rl, .5)
  438. elseif Type == "Normal" then
  439. local vp = Create("BodyVelocity"){
  440. P = 500,
  441. maxForce = Vector3.new(math.huge, 0, math.huge),
  442. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  443. }
  444. if knockback > 0 then
  445. vp.Parent = hit.Parent.Torso
  446. end
  447. game:GetService("Debris"):AddItem(vp, .5)
  448. elseif Type == "Up" then
  449. local bodyVelocity = Create("BodyVelocity"){
  450. velocity = Vector3.new(0, 20, 0),
  451. P = 5000,
  452. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  453. Parent = hit,
  454. }
  455. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  456. elseif Type == "DarkUp" then
  457. coroutine.resume(coroutine.create(function()
  458. for i = 0, 1, 0.1 do
  459. swait()
  460. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  461. end
  462. end))
  463. local bodyVelocity = Create("BodyVelocity"){
  464. velocity = Vector3.new(0, 20, 0),
  465. P = 5000,
  466. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  467. Parent = hit,
  468. }
  469. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  470. elseif Type == "Snare" then
  471. local bp = Create("BodyPosition"){
  472. P = 2000,
  473. D = 100,
  474. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  475. position = hit.Parent.Torso.Position,
  476. Parent = hit.Parent.Torso,
  477. }
  478. game:GetService("Debris"):AddItem(bp, 1)
  479. elseif Type == "Freeze" then
  480. local BodPos = Create("BodyPosition"){
  481. P = 50000,
  482. D = 1000,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso,
  486. }
  487. local BodGy = Create("BodyGyro") {
  488. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  489. P = 20e+003,
  490. Parent = hit.Parent.Torso,
  491. cframe = hit.Parent.Torso.CFrame,
  492. }
  493. hit.Parent.Torso.Anchored = true
  494. coroutine.resume(coroutine.create(function(Part)
  495. swait(1.5)
  496. Part.Anchored = false
  497. end), hit.Parent.Torso)
  498. game:GetService("Debris"):AddItem(BodPos, 3)
  499. game:GetService("Debris"):AddItem(BodGy, 3)
  500. end
  501. local debounce = Create("BoolValue"){
  502. Name = "DebounceHit",
  503. Parent = hit.Parent,
  504. Value = true,
  505. }
  506. game:GetService("Debris"):AddItem(debounce, Delay)
  507. c = Create("ObjectValue"){
  508. Name = "creator",
  509. Value = Player,
  510. Parent = h,
  511. }
  512. game:GetService("Debris"):AddItem(c, .5)
  513. end
  514. end
  515.  
  516. function ShowDamage(Pos, Text, Time, Color)
  517. local Rate = (1 / 30)
  518. local Pos = (Pos or Vector3.new(0, 0, 0))
  519. local Text = (Text or "")
  520. local Time = (Time or 2)
  521. local Color = (Color or Color3.new(1, 0, 1))
  522. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  523. EffectPart.Anchored = true
  524. local BillboardGui = Create("BillboardGui"){
  525. Size = UDim2.new(3, 0, 3, 0),
  526. Adornee = EffectPart,
  527. Parent = EffectPart,
  528. }
  529. local TextLabel = Create("TextLabel"){
  530. BackgroundTransparency = 1,
  531. Size = UDim2.new(1, 0, 1, 0),
  532. Text = Text,
  533. Font = "SciFi",
  534. TextColor3 = Color,
  535. TextScaled = true,
  536. Parent = BillboardGui,
  537. }
  538. game.Debris:AddItem(EffectPart, (Time))
  539. EffectPart.Parent = game:GetService("Workspace")
  540. delay(0, function()
  541. local Frames = (Time / Rate)
  542. for Frame = 1, Frames do
  543. wait(Rate)
  544. local Percent = (Frame / Frames)
  545. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  546. TextLabel.TextTransparency = Percent
  547. end
  548. if EffectPart and EffectPart.Parent then
  549. EffectPart:Destroy()
  550. end
  551. end)
  552. end
  553.  
  554. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  555. for _, c in pairs(workspace:children()) do
  556. local hum = c:findFirstChild("Humanoid")
  557. if hum ~= nil then
  558. local head = c:findFirstChild("Torso")
  559. if head ~= nil then
  560. local targ = head.Position - Part.Position
  561. local mag = targ.magnitude
  562. if mag <= Magnitude and c.Name ~= Player.Name then
  563. for i = 1, 10 do
  564. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  565. end
  566. CFuncs.Sound.Create("324867021", head, 1, 1)
  567. Effects.Sphere.Create(BrickColor.new("Crimson"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  568. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  569. end
  570. end
  571. end
  572. end
  573. end
  574.  
  575. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  576. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  577. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  578. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  579. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  580. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  581. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  582. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  583. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  584. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  585. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  586. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  587. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  588. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  589. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  590. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  591. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  592. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  593. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  594. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  595. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  596. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  597. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  598. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  599. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  600. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  601. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  602. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  603. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  604. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  605. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  606. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  607. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  608. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  609. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  610. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  611. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  612. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  613. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  614. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  615. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  616. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  617. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  619. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  620. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  621. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  622. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  623. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  624. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  625. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  626. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  627. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  628. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  629. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  630. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  631. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  632. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  633. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  634. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  635. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  636. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  637. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  638. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  639. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  640. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  641. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  642. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  643. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  644. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  645. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  646. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  647. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  648. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  649. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  650. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  651. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  652. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  653. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  654. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  655. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  656. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  657. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  658. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  659. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  660. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  661. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  662. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  663. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  664. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  665. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  666. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  667. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  668. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  669. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  670. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  671. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  672. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  673. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  674. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  675. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  676. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  677. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  678. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  679. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  680. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  681. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  682. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  683. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  684. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  685. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  686. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  687. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  688. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  689. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  690. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  691. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  692. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  693. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  694. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  695. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  696. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  697. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  698. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  699. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  700. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  701. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  702. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  703. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  704. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  705. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  706. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  707. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  708. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  709. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  710. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  711. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  712. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  713. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  714. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  715. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  716. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  717. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  718. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  719. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  720. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  721. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  722. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  723. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  724. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  725. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  726. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  727. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  728. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  729. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  730. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  731. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  732. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  733. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  734. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  735. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  736. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  737. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  738. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  739. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  740. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  741. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  742. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  743. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  744. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  745. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  746. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  747. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  748. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  749. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  750. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  751. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  752. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  753. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  754. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  755. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  756. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  757. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  758. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  759. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  760. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  761. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  762. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  763. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  764. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  765. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  766. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  767. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  768. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  769. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  770. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  771. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  772. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  773. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  774. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  775. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  776. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  777. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  778. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  779. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  780. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  781. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  782. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  783. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  784. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  785. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  786. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  787. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  788. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  789. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  790. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  791. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  792. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  793. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  794. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  795. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  796. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  797. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  798. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  799. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  800. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Maroon", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  801. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  802. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  803. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  804. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  805. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  806. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  807. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  808. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  809. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  810. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  811. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  812. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  813. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  814. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  815. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  816. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  817. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  818. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  819. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  820. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  821. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  822. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  823. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  824. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  825. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  826. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  827. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  828. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  829. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  830. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  831. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  832. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  833. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  834. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  835. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  836. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  837. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  838. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  839. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  840. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  841. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  842. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  843. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  844. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  845. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  846. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  847. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  848. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  849. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  850. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  851. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  852. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  853. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  854. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  855. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  856. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  857. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  858. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  859. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  860. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  861. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  862. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  863. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  864. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  865. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  866. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  867. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  868. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  869. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  870. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  871. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  872. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  873. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  874. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  875. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  876. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  877. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  878. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  879. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  880. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  881. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  882. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  883. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  884. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  885. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  886. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  887. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  888. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  889. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  890. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  891. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  892. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  893. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  894. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  895. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  896. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  897. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  898. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  899. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  900. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  901. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  902. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  903. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  904. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  905. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  906. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  907. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  908. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  909. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  910. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  911. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  912. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  913. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  914. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  915. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  916. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  917. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  918. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  919. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  920. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  921. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  922. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  923. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  924. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  925. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  926. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  927. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  928. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  929. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  930. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  931. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  932. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  933. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  934. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  935. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  936. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  937. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  938. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  939. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Crimson", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  940. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  941. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  942. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  943. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  944. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  945. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  946. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  947. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  948. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  949. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  950. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  951. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  952. sref.Anchored = true
  953.  
  954. EffectModel = Create("Model"){
  955. Parent = Character,
  956. Name = "Effects",
  957. }
  958.  
  959. Effects = {
  960. Block = {
  961. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. if Type == 1 or Type == nil then
  968. table.insert(Effects, {
  969. prt,
  970. "Block1",
  971. delay,
  972. x3,
  973. y3,
  974. z3,
  975. msh
  976. })
  977. elseif Type == 2 then
  978. table.insert(Effects, {
  979. prt,
  980. "Block2",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end
  988. end;
  989. };
  990.  
  991. Cylinder = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 2)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end;
  1008. };
  1009.  
  1010. Head = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1012. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe
  1015. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. table.insert(Effects, {
  1018. prt,
  1019. "Cylinder",
  1020. delay,
  1021. x3,
  1022. y3,
  1023. z3,
  1024. msh
  1025. })
  1026. end;
  1027. };
  1028.  
  1029. Sphere = {
  1030. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1031. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1032. prt.Anchored = true
  1033. prt.CFrame = cframe
  1034. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1035. game:GetService("Debris"):AddItem(prt, 10)
  1036. table.insert(Effects, {
  1037. prt,
  1038. "Cylinder",
  1039. delay,
  1040. x3,
  1041. y3,
  1042. z3,
  1043. msh
  1044. })
  1045. end;
  1046. };
  1047.  
  1048. Elect = {
  1049. Create = function(cff, x, y, z)
  1050. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Bright red"), "Part", Vector3.new(1, 1, 1))
  1051. prt.Anchored = true
  1052. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1053. prt.CFrame = CFrame.new(prt.Position)
  1054. game:GetService("Debris"):AddItem(prt, 2)
  1055. local xval = math.random() / 2
  1056. local yval = math.random() / 2
  1057. local zval = math.random() / 2
  1058. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1059. table.insert(Effects, {
  1060. prt,
  1061. "Elec",
  1062. 0.1,
  1063. x,
  1064. y,
  1065. z,
  1066. xval,
  1067. yval,
  1068. zval
  1069. })
  1070. end;
  1071.  
  1072. };
  1073.  
  1074. Ring = {
  1075. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1076. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1077. prt.Anchored = true
  1078. prt.CFrame = cframe
  1079. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1080. game:GetService("Debris"):AddItem(prt, 10)
  1081. table.insert(Effects, {
  1082. prt,
  1083. "Cylinder",
  1084. delay,
  1085. x3,
  1086. y3,
  1087. z3,
  1088. msh
  1089. })
  1090. end;
  1091. };
  1092.  
  1093.  
  1094. Wave = {
  1095. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1096. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1097. prt.Anchored = true
  1098. prt.CFrame = cframe
  1099. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1100. game:GetService("Debris"):AddItem(prt, 10)
  1101. table.insert(Effects, {
  1102. prt,
  1103. "Cylinder",
  1104. delay,
  1105. x3,
  1106. y3,
  1107. z3,
  1108. msh
  1109. })
  1110. end;
  1111. };
  1112.  
  1113. Break = {
  1114. Create = function(brickcolor, cframe, x1, y1, z1)
  1115. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1116. prt.Anchored = true
  1117. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1118. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1119. local num = math.random(10, 50) / 1000
  1120. game:GetService("Debris"):AddItem(prt, 10)
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Shatter",
  1124. num,
  1125. prt.CFrame,
  1126. math.random() - math.random(),
  1127. 0,
  1128. math.random(50, 100) / 100
  1129. })
  1130. end;
  1131. };
  1132.  
  1133. Fire = {
  1134. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1135. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1136. prt.Anchored = true
  1137. prt.CFrame = cframe
  1138. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1139. game:GetService("Debris"):AddItem(prt, 10)
  1140. table.insert(Effects, {
  1141. prt,
  1142. "Fire",
  1143. delay,
  1144. 1,
  1145. 1,
  1146. 1,
  1147. msh
  1148. })
  1149. end;
  1150. };
  1151.  
  1152. FireWave = {
  1153. Create = function(brickcolor, cframe, x1, y1, z1)
  1154. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1155. prt.Anchored = true
  1156. prt.CFrame = cframe
  1157. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1158. local d = Create("Decal"){
  1159. Parent = prt,
  1160. Texture = "rbxassetid://26356434",
  1161. Face = "Top",
  1162. }
  1163. local d = Create("Decal"){
  1164. Parent = prt,
  1165. Texture = "rbxassetid://26356434",
  1166. Face = "Bottom",
  1167. }
  1168. game:GetService("Debris"):AddItem(prt, 10)
  1169. table.insert(Effects, {
  1170. prt,
  1171. "FireWave",
  1172. 1,
  1173. 30,
  1174. math.random(400, 600) / 100,
  1175. msh
  1176. })
  1177. end;
  1178. };
  1179.  
  1180. Lightning = {
  1181. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1182. local magz = (p0 - p1).magnitude
  1183. local curpos = p0
  1184. local trz = {
  1185. -ofs,
  1186. ofs
  1187. }
  1188. for i = 1, tym do
  1189. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1190. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1191. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1192. li.Material = "Neon"
  1193. if tym == i then
  1194. local magz2 = (curpos - p1).magnitude
  1195. li.Size = Vector3.new(th, th, magz2)
  1196. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1197. table.insert(Effects, {
  1198. li,
  1199. "Disappear",
  1200. last
  1201. })
  1202. else
  1203. do
  1204. do
  1205. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1206. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1207. game.Debris:AddItem(li, 10)
  1208. table.insert(Effects, {
  1209. li,
  1210. "Disappear",
  1211. last
  1212. })
  1213. end
  1214. end
  1215. end
  1216. end
  1217. end
  1218. };
  1219.  
  1220. EffectTemplate = {
  1221.  
  1222. };
  1223. }
  1224.  
  1225. local DORARA = false
  1226.  
  1227. function ORA()
  1228. attack = true
  1229. for i = 0, 1, 0.2 do
  1230. swait()
  1231. PlayAnimationFromTable({
  1232. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. }, .3, false)
  1239. end
  1240. local DORA = CFuncs.Sound.Create("418125669", Torso, 1, 1)
  1241. Instance.new("DistortionSoundEffect", DORA).Level = .95
  1242. DORA.Looped = true
  1243. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1244. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1245. while DORARA == true do
  1246. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1247. for i = 0, 1, 0.7 do
  1248. swait()
  1249. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1250. Effects.Sphere.Create(BrickColor.new("Bright red"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1251. PlayAnimationFromTable({
  1252. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. }, .9, false)
  1259. end
  1260. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1261. Effects.Sphere.Create(BrickColor.new("Bright red"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1262. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1263. for i = 0, 1, 0.7 do
  1264. swait()
  1265. Effects.Sphere.Create(BrickColor.new("Bright red"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1266. PlayAnimationFromTable({
  1267. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. }, .9, false)
  1274. end
  1275. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1276. Effects.Sphere.Create(BrickColor.new("Bright red"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1277. end
  1278. Con1:disconnect()
  1279. Con2:disconnect()
  1280. DORA:Stop()
  1281. attack = false
  1282. end
  1283.  
  1284. local stoppedParts = {}
  1285.  
  1286.  
  1287. function getAllParts()
  1288. local rtn = {}
  1289.  
  1290. local function recurse(object)
  1291. for q,e in next, object:children() do
  1292. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  1293. table.insert(rtn, e)
  1294. end
  1295. recurse(e)
  1296. end
  1297. end
  1298.  
  1299. recurse(workspace)
  1300. return rtn
  1301. end
  1302.  
  1303. function stopParts(distance)
  1304. stoppedParts = {}
  1305. for nada, part in next, getAllParts() do
  1306. local dist = (Torso.Position-part.Position).magnitude
  1307. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1308. table.insert(stoppedParts, part)
  1309. if part.Name ~= "Torso" and part.Anchored ~= true then
  1310. part.Anchored = true
  1311. end
  1312. end
  1313. end
  1314. end
  1315.  
  1316.  
  1317. function freeParts()
  1318. for q,e in next, stoppedParts do
  1319. stoppedParts[q] = nil
  1320. e.Anchored = false
  1321. end
  1322. end
  1323.  
  1324. local effect = Instance.new('ColorCorrectionEffect')
  1325. function TheWorld(Mode)
  1326. if Mode == "Time Start" then
  1327. Effects.Sphere.Create(BrickColor.new("Bright red"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1328. for i = 1,50 do
  1329. if effect.Saturation <= 0 then
  1330. effect.Saturation = effect.Saturation + i/50
  1331. end
  1332. swait(1/30)
  1333. end
  1334. freeParts()
  1335. effect.Saturation = 0
  1336. effect.Contrast = 0
  1337. effect.Parent = nil
  1338. workspace.Gravity = 196.2
  1339. end
  1340. if Mode == "Quick Stop" then
  1341. CFuncs.Sound.Create("469817479", workspace, 1, 1)
  1342. swait(60)
  1343. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1344. effect.Parent = game.Lighting
  1345. for i = 1,50 do
  1346. effect.Saturation = -(i/10)
  1347. swait()
  1348. end
  1349. stopParts(5555)
  1350. end
  1351. end
  1352.  
  1353. Mouse.Button1Down:connect(function()
  1354. if attack == false and DORARA == false then
  1355. DORARA = true
  1356. ORA()
  1357. end
  1358. end)
  1359.  
  1360. Mouse.Button1Up:connect(function()
  1361. if attack == true and DORARA == true then
  1362. DORARA = false
  1363. end
  1364. end)
  1365.  
  1366. Mouse.KeyDown:connect(function(k)
  1367. k = k:lower()
  1368. if attack == false and k == 'g' and TimeStop == false then
  1369. TimeStop = true
  1370. TheWorld("Quick Stop")
  1371. elseif attack == false and k == 'g' and TimeStop == true then
  1372. TimeStop = false
  1373. TheWorld("Time Start")
  1374. end
  1375. end)
  1376.  
  1377. while true do
  1378. swait()
  1379. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1380. for i, v in pairs(Character:GetChildren()) do
  1381. if v:IsA("Part") then
  1382. v.Material = "SmoothPlastic"
  1383. elseif v:IsA("Accessory") then
  1384. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1385. end
  1386. end
  1387. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1388. velocity = RootPart.Velocity.y
  1389. sine = sine + change
  1390. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1391. if RootPart.Velocity.y > 1 and hit == nil then
  1392. Anim = "Jump"
  1393. if attack == false then
  1394. PlayAnimationFromTable({
  1395. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. }, .3, false)
  1402. end
  1403. elseif RootPart.Velocity.y < -1 and hit == nil then
  1404. Anim = "Fall"
  1405. if attack == false then
  1406. PlayAnimationFromTable({
  1407. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. }, .3, false)
  1414. end
  1415. elseif Torsovelocity < 1 and hit ~= nil then
  1416. Anim = "Idle"
  1417. if attack == false then
  1418. change = 1
  1419. PlayAnimationFromTable({
  1420. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. }, .3, false)
  1427. end
  1428. elseif Torsovelocity > 2 and hit ~= nil then
  1429. Anim = "Walk"
  1430. if attack == false then
  1431. change = 2
  1432. PlayAnimationFromTable({
  1433. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1434. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1435. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1438. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1439. }, .3, false)
  1440. end
  1441. end
  1442. if 0 < #Effects then
  1443. for e = 1, #Effects do
  1444. if Effects[e] ~= nil then
  1445. local Thing = Effects[e]
  1446. if Thing ~= nil then
  1447. local Part = Thing[1]
  1448. local Mode = Thing[2]
  1449. local Delay = Thing[3]
  1450. local IncX = Thing[4]
  1451. local IncY = Thing[5]
  1452. local IncZ = Thing[6]
  1453. if Thing[2] == "Shoot" then
  1454. local Look = Thing[1]
  1455. local move = 5
  1456. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1457. if Thing[10] ~= nil then
  1458. da = pos
  1459. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1460. cfa = CFrame.new(Thing[4], pos)
  1461. tehCF = cfa:lerp(cf2, 0.2)
  1462. Thing[1] = tehCF.lookVector
  1463. end
  1464. local mag = (Thing[4] - pos).magnitude
  1465. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1466. Effects.Sphere.Create(BrickColor.new("Bright red"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1467. Thing[4] = Thing[4] + Look * move
  1468. Thing[3] = Thing[3] - 1
  1469. if 2 < Thing[5] then
  1470. Thing[5] = Thing[5] - 0.3
  1471. Thing[6] = Thing[6] - 0.3
  1472. end
  1473. if hit ~= nil then
  1474. Thing[3] = 0
  1475. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1476. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1477. ref.Anchored = true
  1478. ref.CFrame = CFrame.new(pos)
  1479. Effects.Block.Create(BrickColor.new("Bright red"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1480. Effects.Sphere.Create(BrickColor.new("Bright red"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1481. game:GetService("Debris"):AddItem(ref, 1)
  1482. end
  1483. if Thing[3] <= 0 then
  1484. table.remove(Effects, e)
  1485. end
  1486. end
  1487. do
  1488. do
  1489. if Thing[2] == "FireWave" then
  1490. if Thing[3] <= Thing[4] then
  1491. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1492. Thing[3] = Thing[3] + 1
  1493. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1494. else
  1495. Part.Parent = nil
  1496. table.remove(Effects, e)
  1497. end
  1498. end
  1499. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1500. if Thing[1].Transparency <= 1 then
  1501. if Thing[2] == "Block1" then
  1502. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1503. Mesh = Thing[7]
  1504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1506. else
  1507. if Thing[2] == "Block2" then
  1508. Thing[1].CFrame = Thing[1].CFrame
  1509. Mesh = Thing[7]
  1510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1512. else
  1513. if Thing[2] == "Fire" then
  1514. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1515. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1517. else
  1518. if Thing[2] == "Cylinder" then
  1519. Mesh = Thing[7]
  1520. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1522. else
  1523. if Thing[2] == "Blood" then
  1524. Mesh = Thing[7]
  1525. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1528. else
  1529. if Thing[2] == "Elec" then
  1530. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1532. else
  1533. if Thing[2] == "Disappear" then
  1534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end
  1540. end
  1541. end
  1542. else
  1543. Part.Parent = nil
  1544. table.remove(Effects, e)
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
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