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- UT2004 Build UT2004_Build_[2005-11-23_16.22]
- OS: Windows NT 6.1 (Build: 7601)
- CPU: GenuineIntel PentiumPro-class processor @ 2404 MHz with 4095MB RAM
- Video: ATI Radeon HD 3800 Series (1114)
- General protection fault!
- History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (AnimNotify_Script AnimNotify_Script94) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AnimNotify_Script94 855414) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 855414)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- LoadObject <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- UObject::GetPathName <- UObject::GetPathName <- UObject::execClassContext <- (UTComp_xPawn DM-1on1-Roughinery-FE.UTComp_xPawn @ Function utcompv17a.UTComp_xPawn.Setup : 0171) <- UObject::ProcessEvent <- (UTComp_xPawn DM-1on1-Roughinery-FE.UTComp_xPawn, Function XGame.xPawn.PostNetReceive) <- AActor::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTComp_xPawn) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Roughinery-FE <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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