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Jan 21st, 2018
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  1. class Category_679 {
  2. class ItemWatch {
  3. type = "trade_weapons";
  4. buy[] = {2000,"worth"};
  5. sell[] = {1000,"worth"};
  6. };
  7. class ItemCompass {
  8. type = "trade_weapons";
  9. buy[] = {6000,"worth"};
  10. sell[] = {3000,"worth"};
  11. };
  12. class ItemMap {
  13. type = "trade_weapons";
  14. buy[] = {6000,"worth"};
  15. sell[] = {3000,"worth"};
  16. };
  17. class ItemGPS {
  18. type = "trade_weapons";
  19. buy[] = {30000,"worth"};
  20. sell[] = {1000,"worth"};
  21. };
  22. class Binocular {
  23. type = "trade_weapons";
  24. buy[] = {20000,"worth"};
  25. sell[] = {10000,"worth"};
  26. };
  27. class Binocular_Vector {
  28. type = "trade_weapons";
  29. buy[] = {60000,"worth"};
  30. sell[] = {1000,"worth"};
  31. };
  32. class NVGoggles {
  33. type = "trade_weapons";
  34. buy[] = {60000,"worth"};
  35. sell[] = {1000,"worth"};
  36. };
  37. class NVGoggles_DZE {
  38. type = "trade_weapons";
  39. buy[] = {80000,"worth"};
  40. sell[] = {2000,"worth"};
  41. };
  42. class APSI {
  43. type = "trade_weapons";
  44. buy[] = {60000,"worth"};
  45. sell[] = {1000,"worth"};
  46. };
  47. class ItemFlashlight {
  48. type = "trade_weapons";
  49. buy[] = {2000,"worth"};
  50. sell[] = {1000,"worth"};
  51. };
  52. class ItemFlashlightRed {
  53. type = "trade_weapons";
  54. buy[] = {1000,"worth"};
  55. sell[] = {500,"worth"};
  56. };
  57. class ItemMatchbox {
  58. type = "trade_weapons";
  59. buy[] = {2000,"worth"};
  60. sell[] = {1000,"worth"};
  61. };
  62. class ItemEtool {
  63. type = "trade_weapons";
  64. buy[] = {9000,"worth"};
  65. sell[] = {6000,"worth"};
  66. };
  67. class ItemHatchet {
  68. type = "trade_weapons";
  69. buy[] = {2000,"worth"};
  70. sell[] = {1000,"worth"};
  71. };
  72. class ItemKnife {
  73. type = "trade_weapons";
  74. buy[] = {2000,"worth"};
  75. sell[] = {1000,"worth"};
  76. };
  77. class ItemToolbox {
  78. type = "trade_weapons";
  79. buy[] = {2000,"worth"};
  80. sell[] = {1000,"worth"};
  81. };
  82. class ItemCrowbar {
  83. type = "trade_weapons";
  84. buy[] = {2000,"worth"};
  85. sell[] = {1000,"worth"};
  86. };
  87. class ItemMachete {
  88. type = "trade_weapons";
  89. buy[] = {200,"worth"};
  90. sell[] = {100,"worth"};
  91. };
  92. class ItemFishingPole {
  93. type = "trade_weapons";
  94. buy[] = {2000,"worth"};
  95. sell[] = {1000,"worth"};
  96. };
  97. class ItemPickaxe {
  98. type = "trade_weapons";
  99. buy[] = {2000,"worth"};
  100. sell[] = {1000,"worth"};
  101. };
  102. class ItemSledge {
  103. type = "trade_weapons";
  104. buy[] = {8000,"worth"};
  105. sell[] = {4000,"worth"};
  106. };
  107. class ItemKeyKit {
  108. type = "trade_weapons";
  109. buy[] = {20000,"worth"};
  110. sell[] = {10000,"worth"};
  111. };
  112. class ChainSaw {
  113. type = "trade_weapons";
  114. buy[] = {40000,"worth"};
  115. sell[] = {10000,"worth"};
  116. };
  117. class ChainSawB {
  118. type = "trade_weapons";
  119. buy[] = {40000,"worth"};
  120. sell[] = {10000,"worth"};
  121. };
  122. class ChainSawG {
  123. type = "trade_weapons";
  124. buy[] = {40000,"worth"};
  125. sell[] = {10000,"worth"};
  126. };
  127. class ChainSawP {
  128. type = "trade_weapons";
  129. buy[] = {40000,"worth"};
  130. sell[] = {10000,"worth"};
  131. };
  132. class ChainSawR {
  133. type = "trade_weapons";
  134. buy[] = {40000,"worth"};
  135. sell[] = {10000,"worth"};
  136. };
  137. };
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