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Pilz

TTB Character Person

Aug 22nd, 2015
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  1. Fated Name: Johannes
  2. Current Pursuit: Wastrel
  3. Station: Criminal
  4.  
  5. Tarot: "After what is dead has died you will be the grape that sours the wine but your loss will be what you discard. Love knows not the heart but the bosom and the penny paid is thrice earned."
  6.  
  7. Scrip: 30
  8. EXP: 10/12 (spent/total) and +12(1) steps!
  9. Destiny Steps Fulfilled: [X][X][][][]
  10.  
  11. Aspects:
  12. Physical-
  13. Might: -1
  14. Grace: +2
  15. Speed: +2
  16. Resilience 0
  17.  
  18. Skill | Rank
  19. Pistol | 3 Grace
  20. Appraise | 1 Cunning
  21. Barter | 1 Tenacity
  22. Pugilism | 2 Might
  23. Evade | 2 Speed (Speed not added for 'dodging' attacks! Take highest of speed or evade!)
  24. Scrutiny | 3 Cunning
  25.  
  26. Mental-
  27. Intellect: -1
  28. Charm: 0
  29. Cunning: +3
  30. Tenacity: -1
  31.  
  32. Grown-up Skills | Rank
  33. Bureaucracy | 2 Cunning
  34. Gamble | 3 Cunning (masks)
  35. Bewitch | 1 Charm
  36. Notice | 2 Cunning
  37. Stealth | 1 Cunning
  38. Acrobatics | 1 Grace
  39. Heavy Melee | 1 Might (from pursuit)
  40.  
  41. Derived Aspects-
  42. Defense: 2
  43. Willpower: 3
  44. Wounds: 5/5
  45. Walk: 5
  46. Charge: 6
  47. Height: 2
  48. Init: Speed + Notice = 4
  49.  
  50. New Skills:
  51. Martial arts | 2 | Speed
  52.  
  53. Leadership | 1 Charm
  54. Literacy | 1 Cunning
  55. Wilderness | 1 Cunning
  56.  
  57.  
  58. WEPON:
  59. B&D Pocket | Range 6 | Damage 2/3/3 | Cap 4 | Reload 2 AP | Concealable, Blued |
  60. Loaded 4/4
  61. 40 loose ammo
  62.  
  63. W&S #3 | 12 | 2/3/4 | 6 | 1 AP | Custom Action (+2 range), Custom Grip( + on attack) , Colour Case Hardened (++ to resist corrosion)
  64.  
  65. Knuckleduster | Range 1 | Damage Special | Fist load, Concealable |
  66.  
  67. Attacks-
  68. Name AV Damage Range
  69.  
  70.  
  71. Special Reload Cap. TN
  72.  
  73. Skills-
  74. Name AV Rating Aspect
  75.  
  76.  
  77.  
  78. General Talents-
  79. Combat Reading (Req: Cunning 1 or higher)
  80. -When making Disengaging Strikes, add half Scrutiny as bonus to Acting value
  81. Great Fate
  82. -Draw an additional card at the beginning of each Game Session
  83. -Unequaled Accuracy (Pistols): Don't need to randomize target when firing into melee (with a pistol)
  84. Specialized Skill: Gambling
  85. -free 'mask' on gambling flips
  86.  
  87. Pursuit Steps
  88. Wastrel 10
  89. Venture Talent: Educated: Whenever this character fails an expertise duel, draw a card. During the Epilogue, a character with this talent may advance in any Expertise skill in addition to those advancement options offered by the GM.
  90. -Luck of the Draw: When the fatemaster shuffles the deck, draw 2 cards instead of 1
  91. -Cards up a Sleeve: You may place a card from your hand on the table in front of you. Any player may discard a card from their hand to use that card instead. After being used, the card is discarded.
  92. -All In: If you don't have cards in your hand, you get a free +flip on all contests
  93. -Trump Card: During Dramatic time, you may discard a card from your control hand after you've taken your turn. If you do, you may look at the top 3 cards of the fate deck and replace them in any order. You can't tell others what they are, but you can hint as to whether they are good or bad
  94. -Play for Blood: When suffering from one or more Critical Effects, all of his challenges gain the following trigger: (Crows): gain one extra margin of success
  95. -50/50 Chance: Once per Dramatic Time, search the deck and discard to find both jokers. The GM picks one at random, shuffling it into the deck. The second one is placed on top of the deck.
  96. Pursuit Steps
  97. Gunfighter 1
  98. Venture Talent: When you fail a Ranged Combat duel, draw a card. During he Epilogue, you may advance in any expertise skill in addition to those advancement options offered by the GM.
  99. Quick Draw: The character gains the following trigger on all challenge flips (including initiative flips): (rams): Take a Ready Weapon action immediately after this flip is resolved. In addition, this Character treats (1) Ready Weapon Actions as (0) Ready Weapon Actions
  100.  
  101.  
  102. Talent
  103.  
  104.  
  105. Twist Deck-
  106. Total Card Improvements:
  107. Card List
  108. King: Masks
  109. Queen: Crows
  110. Jack: Rams
  111. 10: Tomes
  112. 9: Masks
  113. 8: Crows
  114. 7: Rams
  115. 6: Tomes
  116. 5: Masks
  117. 4: Crows
  118. 3: Rams
  119. 2: Tomes
  120. Ace: Masks
  121.  
  122.  
  123.  
  124. Destiny:
  125. Southern Destiny:
  126. Eastern Destiny:
  127. Northern Destiny:
  128. Western Destiny:
  129. Station Destiny:
  130.  
  131. Grimoire-
  132. Magia Immuto Mastered Magia & Immuto
  133.  
  134. Equipment-
  135. Expertise Skill Toolkit (Gambling)
  136.  
  137.  
  138.  
  139. Pneumatics & Magical Augments
  140.  
  141. Augment-
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