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  1. Log file open, 02/28/19 16:21:32
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: WaT
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.184190
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin DataValidation
  34. LogPluginManager: Mounting plugin FacialAnimation
  35. LogPluginManager: Mounting plugin GameplayTagsEditor
  36. LogPluginManager: Mounting plugin MacGraphicsSwitching
  37. LogPluginManager: Mounting plugin MeshEditor
  38. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  39. LogPluginManager: Mounting plugin PluginBrowser
  40. LogPluginManager: Mounting plugin SpeedTreeImporter
  41. LogPluginManager: Mounting plugin DatasmithContent
  42. LogPluginManager: Mounting plugin VariantManagerContent
  43. LogPluginManager: Mounting plugin AlembicImporter
  44. LogPluginManager: Mounting plugin AppleImageUtils
  45. LogPluginManager: Mounting plugin AppleVision
  46. LogPluginManager: Mounting plugin BackChannel
  47. LogPluginManager: Mounting plugin CharacterAI
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin ProxyLODPlugin
  51. LogPluginManager: Mounting plugin MagicLeap
  52. LogPluginManager: Mounting plugin MagicLeapMedia
  53. LogPluginManager: Mounting plugin AndroidMedia
  54. LogPluginManager: Mounting plugin AvfMedia
  55. LogPluginManager: Mounting plugin ImgMedia
  56. LogPluginManager: Mounting plugin LinearTimecode
  57. LogPluginManager: Mounting plugin MediaCompositing
  58. LogPluginManager: Mounting plugin MediaPlayerEditor
  59. LogPluginManager: Mounting plugin WebMMedia
  60. LogPluginManager: Mounting plugin WmfMedia
  61. LogPluginManager: Mounting plugin TcpMessaging
  62. LogPluginManager: Mounting plugin UdpMessaging
  63. LogPluginManager: Mounting plugin ActorSequence
  64. LogPluginManager: Mounting plugin LevelSequenceEditor
  65. LogPluginManager: Mounting plugin MatineeToLevelSequence
  66. LogPluginManager: Mounting plugin NetcodeUnitTest
  67. LogPluginManager: Mounting plugin NUTUnrealEngine4
  68. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  69. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  70. LogPluginManager: Mounting plugin OnlineSubsystem
  71. LogPluginManager: Mounting plugin OnlineSubsystemNull
  72. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  73. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  74. LogPluginManager: Mounting plugin LauncherChunkInstaller
  75. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  76. LogPluginManager: Mounting plugin AndroidMoviePlayer
  77. LogPluginManager: Mounting plugin AndroidPermission
  78. LogPluginManager: Mounting plugin ApexDestruction
  79. LogPluginManager: Mounting plugin AppleMoviePlayer
  80. LogPluginManager: Mounting plugin ArchVisCharacter
  81. LogPluginManager: Mounting plugin AudioCapture
  82. LogPluginManager: Mounting plugin CableComponent
  83. LogPluginManager: Mounting plugin CustomMeshComponent
  84. LogPluginManager: Mounting plugin EditableMesh
  85. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  86. LogPluginManager: Mounting plugin Firebase
  87. LogPluginManager: Mounting plugin GoogleCloudMessaging
  88. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  89. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  90. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  91. LogPluginManager: Mounting plugin MobilePatchingUtils
  92. LogPluginManager: Mounting plugin OculusVR
  93. LogPluginManager: Mounting plugin PhysXVehicles
  94. LogPluginManager: Mounting plugin ProceduralMeshComponent
  95. LogPluginManager: Mounting plugin RuntimePhysXCooking
  96. LogPluginManager: Mounting plugin SteamVR
  97. LogPluginManager: Mounting plugin WebMMoviePlayer
  98. LogPluginManager: Mounting plugin WindowsMoviePlayer
  99. LogStreaming: Display: Took 0.114s to configure plugins.
  100. LogInit: Using libcurl 7.55.1-DEV
  101. LogInit: - built for x86_64-pc-win32
  102. LogInit: - supports SSL with OpenSSL/1.0.2h
  103. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  104. LogInit: - other features:
  105. LogInit: CURL_VERSION_SSL
  106. LogInit: CURL_VERSION_LIBZ
  107. LogInit: CURL_VERSION_IPV6
  108. LogInit: CURL_VERSION_ASYNCHDNS
  109. LogInit: CURL_VERSION_LARGEFILE
  110. LogInit: CURL_VERSION_IDN
  111. LogInit: CurlRequestOptions (configurable via config and command line):
  112. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  113. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  114. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  115. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  116. LogInit: - LocalHostAddr = Default
  117. LogInit: - BufferSize = 65536
  118. LogOnline: Display: STEAM: Loading Steam SDK 1.39
  119. LogOnline: Warning: STEAM: Steam API disabled!
  120. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  121. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  122. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  123. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  124. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  125. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  126. LogInit: Net CL: 4541578
  127. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 970
  128. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  129. LogInit: Compiled with Visual C++: 19.13.26129.00
  130. LogInit: Build Configuration: Development
  131. LogInit: Branch Name: ++UE4+Release-4.21
  132. LogInit: Command Line: -EpicPortal -epicusername=MarksUK -epicuserid=2393442435864ac881897535c187e2d5 -epiclocale=en-GB
  133. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  134. LogInit: Installed Engine Build: 1
  135. LogDevObjectVersion: Number of dev versions registered: 22
  136. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  137. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  138. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  139. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  140. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  141. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  142. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  143. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  144. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  145. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  146. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  147. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  148. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  149. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  150. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  151. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  152. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  153. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  154. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  155. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  156. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  157. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  158. LogStreaming: Display: Took 0.000s to delete old logs.
  159. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  160. LogInit: Object subsystem initialized
  161. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  162. LogConfig: Setting CVar [[r.setres:1280x720]]
  163. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  164. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  165. [2019.02.28-16.21.32:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  166. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  167. [2019.02.28-16.21.32:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  168. [2019.02.28-16.21.32:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  169. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  170. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  171. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  172. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  173. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  174. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  175. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  176. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  177. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  178. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  179. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  180. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  181. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  182. [2019.02.28-16.21.32:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  183. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  184. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  185. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  186. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  187. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  188. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  189. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  190. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  191. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  192. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  193. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  194. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  195. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  196. [2019.02.28-16.21.32:576][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  197. [2019.02.28-16.21.32:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  198. [2019.02.28-16.21.32:576][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  199. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  200. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  201. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  202. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  203. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  204. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  205. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  206. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  207. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  208. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  209. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  210. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  211. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  212. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  213. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  214. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  215. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  216. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  217. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  218. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  219. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  220. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  221. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  222. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  223. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  224. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  225. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  226. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  227. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  228. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  229. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  230. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  231. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  232. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  233. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  234. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  235. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  236. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  237. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  238. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  239. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  240. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  241. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  242. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  243. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  244. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  245. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  246. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  247. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  248. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  249. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  250. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  251. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  252. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  253. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  254. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  255. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  256. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  257. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  258. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  259. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  260. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  261. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  262. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  263. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  264. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  265. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  266. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  267. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  268. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  269. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  270. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  271. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  272. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  273. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  274. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  275. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  276. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  277. [2019.02.28-16.21.32:581][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  278. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  279. [2019.02.28-16.21.32:581][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  280. [2019.02.28-16.21.32:581][ 0]LogInit: Selected Device Profile: [Windows]
  281. [2019.02.28-16.21.32:581][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  282. [2019.02.28-16.21.32:643][ 0]LogHAL: Display: Platform has ~ 16 GB [17034444800 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  283. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  284. [2019.02.28-16.21.32:643][ 0]LogInit: Going up to parent DeviceProfile []
  285. [2019.02.28-16.21.32:643][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  286. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  287. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.8]]
  288. [2019.02.28-16.21.32:643][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  289. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  290. [2019.02.28-16.21.32:643][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  291. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  292. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  293. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
  294. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  295. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  296. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  297. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  298. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  299. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  300. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  301. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  302. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  303. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  304. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  305. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  306. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  307. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  308. [2019.02.28-16.21.32:643][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  309. [2019.02.28-16.21.32:644][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  310. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  311. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  312. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  313. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  314. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  315. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  316. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  317. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  318. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  319. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  320. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  321. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  322. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  323. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  324. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  325. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  326. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  327. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  328. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  329. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  330. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  331. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  332. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  333. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  334. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  335. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  336. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  337. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  338. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  339. [2019.02.28-16.21.32:644][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  340. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  341. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  342. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  343. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  344. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  345. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  346. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  347. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  348. [2019.02.28-16.21.32:644][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  349. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  350. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  351. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  352. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  353. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  354. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  355. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  356. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  357. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  358. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  359. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  360. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  361. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  362. [2019.02.28-16.21.32:644][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  363. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0]]
  364. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[grass.DensityScale:0]]
  365. [2019.02.28-16.21.32:644][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  366. [2019.02.28-16.21.32:644][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  367. [2019.02.28-16.21.32:644][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  368. [2019.02.28-16.21.32:644][ 0]LogInit: Computer: DESKTOP-SCSMEKA
  369. [2019.02.28-16.21.32:644][ 0]LogInit: User: JoeNew
  370. [2019.02.28-16.21.32:644][ 0]LogInit: CPU Page size=4096, Cores=4
  371. [2019.02.28-16.21.32:645][ 0]LogInit: High frequency timer resolution =3.417967 MHz
  372. [2019.02.28-16.21.32:645][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  373. [2019.02.28-16.21.32:645][ 0]LogMemory: Platform Memory Stats for Windows
  374. [2019.02.28-16.21.32:645][ 0]LogMemory: Process Physical Memory: 103.26 MB used, 103.26 MB peak
  375. [2019.02.28-16.21.32:645][ 0]LogMemory: Process Virtual Memory: 84.75 MB used, 84.75 MB peak
  376. [2019.02.28-16.21.32:645][ 0]LogMemory: Physical Memory: 7807.80 MB used, 8437.51 MB free, 16245.31 MB total
  377. [2019.02.28-16.21.32:645][ 0]LogMemory: Virtual Memory: 538.72 MB used, 134217192.00 MB free, 134217728.00 MB total
  378. [2019.02.28-16.21.32:660][ 0]LogInit: Using OS detected language (en-GB).
  379. [2019.02.28-16.21.32:660][ 0]LogInit: Using OS detected locale (en-GB).
  380. [2019.02.28-16.21.32:660][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  381. [2019.02.28-16.21.33:089][ 0]LogStreaming: Display: Took 0.429s to InitEngineTextLocalization.
  382. [2019.02.28-16.21.33:089][ 0]LogInit: Setting process to per monitor DPI aware
  383. [2019.02.28-16.21.33:118][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  384. [2019.02.28-16.21.33:118][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  385. [2019.02.28-16.21.33:277][ 0]LogHMD: Failed to initialize OpenVR with code 110
  386. [2019.02.28-16.21.33:277][ 0]LogD3D11RHI: D3D11 adapters:
  387. [2019.02.28-16.21.33:322][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  388. [2019.02.28-16.21.33:322][ 0]LogD3D11RHI: 4043/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  389. [2019.02.28-16.21.33:328][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  390. [2019.02.28-16.21.33:328][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  391. [2019.02.28-16.21.33:330][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  392. [2019.02.28-16.21.33:330][ 0]LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  393. [2019.02.28-16.21.33:330][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  394. [2019.02.28-16.21.33:335][ 0]LogD3D11RHI: Creating new Direct3DDevice
  395. [2019.02.28-16.21.33:335][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  396. [2019.02.28-16.21.33:335][ 0]LogWindows: EnumDisplayDevices:
  397. [2019.02.28-16.21.33:335][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  398. [2019.02.28-16.21.33:335][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
  399. [2019.02.28-16.21.33:335][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  400. [2019.02.28-16.21.33:335][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  401. [2019.02.28-16.21.33:336][ 0]LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  402. [2019.02.28-16.21.33:336][ 0]LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  403. [2019.02.28-16.21.33:336][ 0]LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  404. [2019.02.28-16.21.33:336][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  405. [2019.02.28-16.21.33:336][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  406. [2019.02.28-16.21.33:336][ 0]LogD3D11RHI: Driver Version: 398.36 (internal:24.21.13.9836, unified:398.36)
  407. [2019.02.28-16.21.33:336][ 0]LogD3D11RHI: Driver Date: 6-24-2018
  408. [2019.02.28-16.21.33:336][ 0]LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
  409. [2019.02.28-16.21.33:369][ 0]LogD3D11RHI: Async texture creation enabled
  410. [2019.02.28-16.21.33:391][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  411. [2019.02.28-16.21.33:633][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  412. [2019.02.28-16.21.33:646][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  413. [2019.02.28-16.21.33:659][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  414. [2019.02.28-16.21.33:672][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  415. [2019.02.28-16.21.33:685][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  416. [2019.02.28-16.21.33:699][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  417. [2019.02.28-16.21.33:712][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  418. [2019.02.28-16.21.33:725][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  419. [2019.02.28-16.21.33:731][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  420. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  427. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  428. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  429. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  430. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  431. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  432. [2019.02.28-16.21.33:802][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  433. [2019.02.28-16.21.33:803][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  434. [2019.02.28-16.21.33:803][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  435. [2019.02.28-16.21.33:803][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  436. [2019.02.28-16.21.33:803][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  437. [2019.02.28-16.21.33:803][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  438. [2019.02.28-16.21.33:803][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  439. [2019.02.28-16.21.33:864][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  440. [2019.02.28-16.21.33:864][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  441. [2019.02.28-16.21.33:890][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  442. [2019.02.28-16.21.33:890][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  443. [2019.02.28-16.21.33:903][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  444. [2019.02.28-16.21.33:916][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  445. [2019.02.28-16.21.33:930][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  446. [2019.02.28-16.21.33:946][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  447. [2019.02.28-16.21.33:995][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  448. [2019.02.28-16.21.33:995][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  449. [2019.02.28-16.21.33:995][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  450. [2019.02.28-16.21.34:044][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (../../../../../../Users/JoeNew/Documents/WaTMk6/Intermediate/Shaders/WorkingDirectory/7336/).
  451. [2019.02.28-16.21.34:044][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JoeNew/AppData/Local/Temp/UnrealShaderWorkingDir/03279E9F41B681A3683B56816AD6B843/'.
  452. [2019.02.28-16.21.34:046][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  453. [2019.02.28-16.21.34:046][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  454. [2019.02.28-16.21.34:046][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  455. [2019.02.28-16.21.34:578][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  456. [2019.02.28-16.21.34:662][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 129MB C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  457. [2019.02.28-16.21.34:662][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  458. [2019.02.28-16.21.34:663][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/JoeNew/Documents/WaTMk6/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  459. [2019.02.28-16.21.34:663][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  460. [2019.02.28-16.21.34:663][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/JoeNew/Documents/WaTMk6/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  461. [2019.02.28-16.21.34:663][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  462. [2019.02.28-16.21.34:675][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  463. [2019.02.28-16.21.34:675][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  464. [2019.02.28-16.21.34:675][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  465. [2019.02.28-16.21.34:688][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/JoeNew/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  466. [2019.02.28-16.21.34:688][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  467. [2019.02.28-16.21.34:688][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  468. [2019.02.28-16.21.34:710][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  469. [2019.02.28-16.21.34:711][ 0]LogSlate: Using FreeType 2.6.0
  470. [2019.02.28-16.21.34:712][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  471. [2019.02.28-16.21.34:797][ 0]LogAssetRegistry: FAssetRegistry took 0.0342 seconds to start up
  472. [2019.02.28-16.21.34:995][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
  473. [2019.02.28-16.21.35:100][ 0]LogInit: Selected Device Profile: [Windows]
  474. [2019.02.28-16.21.35:246][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  475. [2019.02.28-16.21.35:250][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  476. [2019.02.28-16.21.35:250][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  477. [2019.02.28-16.21.35:250][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  478. [2019.02.28-16.21.35:250][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  479. [2019.02.28-16.21.35:261][ 0]LogNetVersion: WaT 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1373191827)
  480. [2019.02.28-16.21.35:403][ 0]LogNavigation: Error: [/Script/Engine.NavigationSystem] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.NavigationSystemV1]
  481. [2019.02.28-16.21.35:953][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.219699 seconds
  482. [2019.02.28-16.21.35:960][ 0]LogUObjectArray: 39790 objects as part of root set at end of initial load.
  483. [2019.02.28-16.21.35:960][ 0]LogUObjectAllocator: 6926648 out of 0 bytes used by permanent object pool.
  484. [2019.02.28-16.21.35:960][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  485. [2019.02.28-16.21.36:755][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  486. [2019.02.28-16.21.36:767][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  487. [2019.02.28-16.21.40:183][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/Chat/ChatWindow_BP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  488. [2019.02.28-16.21.40:209][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/Chat/ChatInput_BP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  489. [2019.02.28-16.21.40:234][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/Chat/ChatLine_BP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  490. [2019.02.28-16.21.44:922][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Melee/Musket/Temp/Player_Musket_Melee_Down_Movement_Blendspace.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  491. [2019.02.28-16.21.45:055][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Melee/Musket/Temp/Player_Musket_Melee_Up_Movement_Blendspace.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  492. [2019.02.28-16.21.49:086][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/dontuse/pants_folded_socks_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  493. [2019.02.28-16.21.55:316][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Sitting_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  494. [2019.02.28-16.21.55:336][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Other/Sitting/AimOffsets/Player_Sitting_Chair_AimOffset.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  495. [2019.02.28-16.21.55:841][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Aim_Idle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  496. [2019.02.28-16.21.56:009][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Ranged_Idle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  497. [2019.02.28-16.21.57:670][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Ranged_Aim_BS.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  498. [2019.02.28-16.21.57:826][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  499. [2019.02.28-16.21.57:832][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  500. [2019.02.28-16.21.57:854][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  501. [2019.02.28-16.21.57:873][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Forwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  502. [2019.02.28-16.21.57:880][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  503. [2019.02.28-16.21.57:886][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  504. [2019.02.28-16.21.57:893][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  505. [2019.02.28-16.21.57:907][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  506. [2019.02.28-16.21.57:920][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Ranged_Walk_BS.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  507. [2019.02.28-16.21.57:928][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  508. [2019.02.28-16.21.57:948][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  509. [2019.02.28-16.21.57:954][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  510. [2019.02.28-16.21.57:967][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  511. [2019.02.28-16.21.57:987][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  512. [2019.02.28-16.21.58:002][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  513. [2019.02.28-16.21.58:008][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  514. [2019.02.28-16.21.58:219][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Unarmed_Run_BS.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  515. [2019.02.28-16.21.58:254][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  516. [2019.02.28-16.21.58:271][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  517. [2019.02.28-16.21.58:280][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  518. [2019.02.28-16.21.58:418][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Forwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  519. [2019.02.28-16.21.58:622][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  520. [2019.02.28-16.21.58:655][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  521. [2019.02.28-16.21.58:679][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  522. [2019.02.28-16.21.58:703][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  523. [2019.02.28-16.21.58:767][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  524. [2019.02.28-16.21.58:793][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  525. [2019.02.28-16.21.58:800][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  526. [2019.02.28-16.21.58:819][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Forwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  527. [2019.02.28-16.21.58:844][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  528. [2019.02.28-16.21.58:871][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  529. [2019.02.28-16.21.59:153][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  530. [2019.02.28-16.21.59:172][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  531. [2019.02.28-16.21.59:618][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Sounds/Placeholder_Sword_Clang_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  532. [2019.02.28-16.21.59:868][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Sounds/Player_MeleeShout_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  533. [2019.02.28-16.22.00:254][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Movement/Musket/Player_Musket_Crouch_Idle_Random1_Montage.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  534. [2019.02.28-16.22.00:285][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Movement/Musket/Player_Musket_Crouch_Idle_Random2_Montage.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  535. [2019.02.28-16.22.01:698][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Sounds/Pain_RichTest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  536. [2019.02.28-16.22.01:983][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/OldAssets/Uniforms/SceneObjects/Gutting_animal_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  537. [2019.02.28-16.22.05:256][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Sounds/Melee/Bayonet_Chambered_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  538. [2019.02.28-16.22.06:808][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  539. [2019.02.28-16.22.06:808][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  540. [2019.02.28-16.22.06:809][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  541. [2019.02.28-16.22.06:809][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  542. [2019.02.28-16.22.06:865][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] [0036.08] Compile of WaT_Player_Combat_AnimBP successful, but with 4 Warning(s) [in 1,309 ms] (/Game/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Combat_AnimBP.WaT_Player_Combat_AnimBP)
  543. [2019.02.28-16.22.09:613][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Meshes/British_Highlander_ranker_chest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  544. [2019.02.28-16.22.09:820][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/Clothing/Highlander_Feathers_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  545. [2019.02.28-16.22.09:835][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/Clothing/Highlander_Feathers_1_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  546. [2019.02.28-16.22.10:838][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_BaseColour.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  547. [2019.02.28-16.22.10:881][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  548. [2019.02.28-16.22.12:170][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Meshes/British_Highlander_Officer_Chest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  549. [2019.02.28-16.22.16:150][ 0]LogMaterial: Display: Missing cached shader map for material Officer_boots_mat, compiling.
  550. [2019.02.28-16.22.16:210][ 0]LogShaderCompilers: Display: Shaders left to compile 60
  551. [2019.02.28-16.22.16:210][ 0]LogShaderCompilers: Display: Shaders left to compile 50
  552. [2019.02.28-16.22.16:210][ 0]LogShaderCompilers: Display: Shaders left to compile 40
  553. [2019.02.28-16.22.16:210][ 0]LogMaterial: Display: Missing cached shader map for material 23rd_Ranker_mat, compiling.
  554. [2019.02.28-16.22.16:354][ 0]LogMaterial: Display: Missing cached shader map for material 71st_ranker_mat, compiling.
  555. [2019.02.28-16.22.16:453][ 0]LogMaterial: Display: Missing cached shader map for material 5th_ranker_mat, compiling.
  556. [2019.02.28-16.22.17:125][ 0]LogMaterial: Display: Missing cached shader map for material Pistol_Material, compiling.
  557. [2019.02.28-16.22.17:295][ 0]LogMaterial: Display: Missing cached shader map for material Paper_Cartridge_Mat, compiling.
  558. [2019.02.28-16.22.17:807][ 0]LogMaterial: Display: Missing cached shader map for material Face_mat-1, compiling.
  559. [2019.02.28-16.22.17:839][ 0]LogMaterial: Display: Missing cached shader map for material SceneObjects1, compiling.
  560. [2019.02.28-16.22.17:939][ 0]LogMaterial: Display: Missing cached shader map for material 33rd_ranker_Mat, compiling.
  561. [2019.02.28-16.22.17:995][ 0]LogMaterial: Display: Missing cached shader map for material smoke, compiling.
  562. [2019.02.28-16.22.18:111][ 0]LogMaterial: Display: Missing cached shader map for material Splinter_Material, compiling.
  563. [2019.02.28-16.22.18:136][ 0]LogMaterial: Display: Missing cached shader map for material Hunting_Knife_Mat, compiling.
  564. [2019.02.28-16.22.18:149][ 0]LogMaterial: Display: Missing cached shader map for material Hair_brown_mat, compiling.
  565. [2019.02.28-16.22.18:199][ 0]LogMaterial: Display: Missing cached shader map for material WashGuard_off_Mat, compiling.
  566. [2019.02.28-16.22.18:244][ 0]LogMaterial: Display: Missing cached shader map for material Wash_guards, compiling.
  567. [2019.02.28-16.22.18:276][ 0]LogMaterial: Display: Missing cached shader map for material BrownBess_mat, compiling.
  568. [2019.02.28-16.22.18:315][ 0]LogMaterial: Display: Missing cached shader map for material Pants_tan_Mat, compiling.
  569. [2019.02.28-16.22.18:355][ 0]LogMaterial: Display: Missing cached shader map for material 3rdNJ_off_mat, compiling.
  570. [2019.02.28-16.22.18:392][ 0]LogMaterial: Display: Missing cached shader map for material 5thPA_off_Mat, compiling.
  571. [2019.02.28-16.22.18:438][ 0]LogMaterial: Display: Missing cached shader map for material 22nd_Ranker_mat, compiling.
  572. [2019.02.28-16.22.18:475][ 0]LogMaterial: Display: Missing cached shader map for material 5th_officer_mat, compiling.
  573. [2019.02.28-16.22.18:536][ 0]LogMaterial: Display: Missing cached shader map for material middleage_cauasian_male, compiling.
  574. [2019.02.28-16.22.18:566][ 0]LogMaterial: Display: Missing cached shader map for material 10th_ranker_var_1, compiling.
  575. [2019.02.28-16.22.18:617][ 0]LogMaterial: Display: Missing cached shader map for material OfficerSwordFancy_Material, compiling.
  576. [2019.02.28-16.22.18:650][ 0]LogMaterial: Display: Missing cached shader map for material 5thPA_Ranker_mat, compiling.
  577. [2019.02.28-16.22.18:684][ 0]LogMaterial: Display: Missing cached shader map for material Hair_ginger_mat, compiling.
  578. [2019.02.28-16.22.18:727][ 0]LogMaterial: Display: Missing cached shader map for material Hair_black_mat, compiling.
  579. [2019.02.28-16.22.18:788][ 0]LogMaterial: Display: Missing cached shader map for material flash, compiling.
  580. [2019.02.28-16.22.18:808][ 0]LogMaterial: Display: Missing cached shader map for material KingsNY_Ranker_mat, compiling.
  581. [2019.02.28-16.22.18:892][ 0]LogMaterial: Display: Missing cached shader map for material KingsNY_Ranker2_mat, compiling.
  582. [2019.02.28-16.22.18:921][ 0]LogMaterial: Display: Missing cached shader map for material Dont_use_this, compiling.
  583. [2019.02.28-16.22.18:972][ 0]LogMaterial: Display: Missing cached shader map for material Hair_white_mat, compiling.
  584. [2019.02.28-16.22.19:005][ 0]LogMaterial: Display: Missing cached shader map for material 33rd_off_Mat, compiling.
  585. [2019.02.28-16.22.19:050][ 0]LogMaterial: Display: Missing cached shader map for material 10thMas_ranker_mat, compiling.
  586. [2019.02.28-16.22.19:082][ 0]LogMaterial: Display: Missing cached shader map for material 42nd_ranker, compiling.
  587. [2019.02.28-16.22.19:201][ 0]LogMaterial: Display: Missing cached shader map for material 3rdNJ_Ranker_mat, compiling.
  588. [2019.02.28-16.22.19:230][ 0]LogMaterial: Display: Missing cached shader map for material 2ndV_ranker_mat, compiling.
  589. [2019.02.28-16.22.19:261][ 0]LogMaterial: Display: Missing cached shader map for material American_hats, compiling.
  590. [2019.02.28-16.22.19:289][ 0]LogMaterial: Display: Missing cached shader map for material 2ndNH_off_Mat, compiling.
  591. [2019.02.28-16.22.19:333][ 0]LogMaterial: Display: Missing cached shader map for material 2ndNH_Ranker_mat, compiling.
  592. [2019.02.28-16.22.19:363][ 0]LogMaterial: Display: Missing cached shader map for material KingNY_off_Mat, compiling.
  593. [2019.02.28-16.22.19:410][ 0]LogMaterial: Display: Missing cached shader map for material 42nd_officer_mat, compiling.
  594. [2019.02.28-16.22.19:440][ 0]LogMaterial: Display: Missing cached shader map for material BasketHiltedSword_texture, compiling.
  595. [2019.02.28-16.22.19:440][ 0]LogMaterial: Warning: C:\Users\JoeNew\Documents\WaTMk6\Content\WaT\Assets\Weapons\Meshes\BaskedHiltedSword\BasketHiltedSword_texture.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  596. [2019.02.28-16.22.19:440][ 0]LogMaterial: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/WaT/Assets/Weapons/Meshes/BaskedHiltedSword/BasketHiltedSword_OcclusionRoughnessMetallic.BasketHiltedSword_OcclusionRoughnessMetallic
  597. [2019.02.28-16.22.19:457][ 0]LogMaterial: Display: Missing cached shader map for material ButlersRangers_mat, compiling.
  598. [2019.02.28-16.22.19:488][ 0]LogMaterial: Display: Missing cached shader map for material American_hats_3, compiling.
  599. [2019.02.28-16.22.19:540][ 0]LogMaterial: Display: Missing cached shader map for material 23rd_off_Mat, compiling.
  600. [2019.02.28-16.22.19:586][ 0]LogMaterial: Display: Missing cached shader map for material 10th_officer_mat, compiling.
  601. [2019.02.28-16.22.20:423][ 0]LogShaderCompilers: Display: Shaders left to compile 3455
  602. [2019.02.28-16.22.21:124][ 0]LogShaderCompilers: Display: Shaders left to compile 3445
  603. [2019.02.28-16.22.21:124][ 0]SourceControl: Source control is disabled
  604. [2019.02.28-16.22.21:124][ 0]SourceControl: Source control is disabled
  605. [2019.02.28-16.22.21:126][ 0]SourceControl: Source control is disabled
  606. [2019.02.28-16.22.21:127][ 0]SourceControl: Source control is disabled
  607. [2019.02.28-16.22.21:354][ 0]LogShaderCompilers: Display: Shaders left to compile 3435
  608. [2019.02.28-16.22.21:354][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  609. [2019.02.28-16.22.21:402][ 0]LogOcInput: OculusInput pre-init called
  610. [2019.02.28-16.22.21:564][ 0]LogEngine: Initializing Engine...
  611. [2019.02.28-16.22.21:564][ 0]LogHMD: Failed to initialize OpenVR with code 110
  612. [2019.02.28-16.22.21:566][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  613. [2019.02.28-16.22.21:566][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  614. [2019.02.28-16.22.21:566][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  615. [2019.02.28-16.22.21:566][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  616. [2019.02.28-16.22.22:817][ 0]LogInit: Initializing FReadOnlyCVARCache
  617. [2019.02.28-16.22.22:864][ 0]LogAIModule: Creating AISystem for world Untitled
  618. [2019.02.28-16.22.22:897][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  619. [2019.02.28-16.22.22:914][ 0]LogInit: FAudioDevice initialized.
  620. [2019.02.28-16.22.22:914][ 0]LogNetVersion: Set ProjectVersion to 0.0.1.1. Version Checksum will be recalculated on next use.
  621. [2019.02.28-16.22.23:166][ 0]LogDerivedDataCache: Saved boot cache 0.25s 129MB C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  622. [2019.02.28-16.22.23:172][ 0]LogInit: Texture streaming: Enabled
  623. [2019.02.28-16.22.23:193][ 0]LogEngineSessionManager: EngineSessionManager initialized
  624. [2019.02.28-16.22.23:206][ 0]LogInit: Transaction tracking system initialized
  625. [2019.02.28-16.22.23:235][ 0]BlueprintLog: New page: Editor Load
  626. [2019.02.28-16.22.23:331][ 0]LocalizationService: Localization service is disabled
  627. [2019.02.28-16.22.23:950][ 0]LogShaderCompilers: Display: Shaders left to compile 3425
  628. [2019.02.28-16.22.23:950][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  629. [2019.02.28-16.22.23:951][ 0]LogCook: Display: Mobile HDR setting 1
  630. [2019.02.28-16.22.23:951][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  631. [2019.02.28-16.22.23:951][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  632. [2019.02.28-16.22.23:951][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  633. [2019.02.28-16.22.23:951][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  634. [2019.02.28-16.22.23:951][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  635. [2019.02.28-16.22.24:001][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Content/' took 0.09s
  636. [2019.02.28-16.22.24:099][ 0]SourceControl: Source control is disabled
  637. [2019.02.28-16.22.24:099][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  638. [2019.02.28-16.22.24:144][ 0]LightingResults: New page: Lighting Build
  639. [2019.02.28-16.22.24:147][ 0]MapCheck: New page: Map Check
  640. [2019.02.28-16.22.24:147][ 0]LightingResults: New page: Lighting Build
  641. [2019.02.28-16.22.24:478][ 0]LogShaderCompilers: Display: Shaders left to compile 3415
  642. [2019.02.28-16.22.26:704][ 0]LogShaderCompilers: Display: Shaders left to compile 3405
  643. [2019.02.28-16.22.26:704][ 0]LogShaderCompilers: Display: Shaders left to compile 3395
  644. [2019.02.28-16.22.27:801][ 0]LogShaderCompilers: Display: Shaders left to compile 3385
  645. [2019.02.28-16.22.27:947][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Blueprints/Cannon/blue_cannon_Carriage_026.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  646. [2019.02.28-16.22.28:250][ 0]LogShaderCompilers: Display: Shaders left to compile 3375
  647. [2019.02.28-16.22.28:250][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Blueprints/Cannon/Mesh_009.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  648. [2019.02.28-16.22.28:334][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Blueprints/PhysicalMaterials/PhysMaterial_Stone.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  649. [2019.02.28-16.22.28:867][ 0]LogShaderCompilers: Display: Shaders left to compile 3365
  650. [2019.02.28-16.22.31:197][ 0]LogShaderCompilers: Display: Shaders left to compile 3355
  651. [2019.02.28-16.22.31:197][ 0]LogShaderCompilers: Display: Shaders left to compile 3345
  652. [2019.02.28-16.22.32:261][ 0]LogShaderCompilers: Display: Shaders left to compile 3335
  653. [2019.02.28-16.22.32:261][ 0]LogShaderCompilers: Display: Shaders left to compile 3325
  654. [2019.02.28-16.22.32:849][ 0]LogShaderCompilers: Display: Shaders left to compile 3315
  655. [2019.02.28-16.22.32:849][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  656. [2019.02.28-16.22.32:849][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Blueprints/DeskTest.uasset.
  657. [2019.02.28-16.22.32:849][ 0]LoadErrors: Error: /Game/WaT/RichTest/Blueprints/DeskTest : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  658. [2019.02.28-16.22.32:849][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  659. [2019.02.28-16.22.32:849][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Blueprints/DeskTest.uasset.
  660. [2019.02.28-16.22.32:850][ 0]LoadErrors: Error: /Game/WaT/RichTest/Blueprints/DeskTest : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  661. [2019.02.28-16.22.33:267][ 0]LogShaderCompilers: Display: Shaders left to compile 3305
  662. [2019.02.28-16.22.33:267][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  663. [2019.02.28-16.22.33:268][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap.
  664. [2019.02.28-16.22.33:268][ 0]LoadErrors: Error: /Game/Maps/New_Alpha_Map : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  665. [2019.02.28-16.22.33:268][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  666. [2019.02.28-16.22.33:268][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap.
  667. [2019.02.28-16.22.33:268][ 0]LoadErrors: Error: /Game/Maps/New_Alpha_Map : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  668. [2019.02.28-16.22.33:270][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  669. [2019.02.28-16.22.33:270][ 0]LoadErrors: Failed to load /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown.Mat_Horse_Hair_DarkBrown Referenced by Ink Pot_GEN_VARIABLE
  670. [2019.02.28-16.22.33:270][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap.
  671. [2019.02.28-16.22.33:270][ 0]LoadErrors: Failed to load /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown.Mat_Horse_Hair_DarkBrown Referenced by Ink Pot_GEN_VARIABLE
  672. [2019.02.28-16.22.33:270][ 0]LoadErrors: Error: /Game/Maps/New_Alpha_Map : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  673. [2019.02.28-16.22.35:419][ 0]LogShaderCompilers: Display: Shaders left to compile 3295
  674. [2019.02.28-16.22.35:419][ 0]LogShaderCompilers: Display: Shaders left to compile 3285
  675. [2019.02.28-16.22.36:446][ 0]LogShaderCompilers: Display: Shaders left to compile 3275
  676. [2019.02.28-16.22.38:556][ 0]LogShaderCompilers: Display: Shaders left to compile 3265
  677. [2019.02.28-16.22.39:620][ 0]LogShaderCompilers: Display: Shaders left to compile 3255
  678. [2019.02.28-16.22.39:620][ 0]LogShaderCompilers: Display: Shaders left to compile 3245
  679. [2019.02.28-16.22.40:684][ 0]LogShaderCompilers: Display: Shaders left to compile 3235
  680. [2019.02.28-16.22.41:762][ 0]LogShaderCompilers: Display: Shaders left to compile 3225
  681. [2019.02.28-16.22.43:954][ 0]LogShaderCompilers: Display: Shaders left to compile 3215
  682. [2019.02.28-16.22.43:954][ 0]LogShaderCompilers: Display: Shaders left to compile 3205
  683. [2019.02.28-16.22.43:954][ 0]LogShaderCompilers: Display: Shaders left to compile 3195
  684. [2019.02.28-16.22.46:052][ 0]LogShaderCompilers: Display: Shaders left to compile 3185
  685. [2019.02.28-16.22.46:052][ 0]LogShaderCompilers: Display: Shaders left to compile 3175
  686. [2019.02.28-16.22.47:134][ 0]LogShaderCompilers: Display: Shaders left to compile 3165
  687. [2019.02.28-16.22.47:134][ 0]LogShaderCompilers: Display: Shaders left to compile 3155
  688. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3145
  689. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3135
  690. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3125
  691. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3115
  692. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3105
  693. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3095
  694. [2019.02.28-16.22.54:049][ 0]LogShaderCompilers: Display: Shaders left to compile 3085
  695. [2019.02.28-16.22.55:087][ 0]LogMaterial: Display: Missing cached shader map for material Fluffy_tool, compiling.
  696. [2019.02.28-16.22.55:317][ 0]LogMaterial: Display: Missing cached shader map for material M_Beans, compiling.
  697. [2019.02.28-16.22.55:528][ 0]LogMaterial: Display: Missing cached shader map for material M_forest_grass_M, compiling.
  698. [2019.02.28-16.22.56:120][ 0]LogShaderCompilers: Display: Shaders left to compile 3175
  699. [2019.02.28-16.22.56:121][ 0]LogShaderCompilers: Display: Shaders left to compile 3165
  700. [2019.02.28-16.22.56:406][ 0]LogMaterial: Display: Missing cached shader map for material M_SunFunc, compiling.
  701. [2019.02.28-16.22.56:897][ 0]LogMaterial: Display: Missing cached shader map for material CannonMaterial, compiling.
  702. [2019.02.28-16.22.56:912][ 0]LogMaterial: Display: Missing cached shader map for material Cannon_ball, compiling.
  703. [2019.02.28-16.22.57:003][ 0]LogShaderCompilers: Display: Shaders left to compile 3315
  704. [2019.02.28-16.22.57:003][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial2, compiling.
  705. [2019.02.28-16.22.57:018][ 0]LogMaterial: Display: Missing cached shader map for material Quill_Material, compiling.
  706. [2019.02.28-16.22.57:082][ 0]LogMaterial: Display: Missing cached shader map for material Cabin_mat, compiling.
  707. [2019.02.28-16.22.57:104][ 0]LogMaterial: Display: Missing cached shader map for material M_papaver_MAT, compiling.
  708. [2019.02.28-16.22.57:381][ 0]LogMaterial: Display: Missing cached shader map for material House_brick_mat, compiling.
  709. [2019.02.28-16.22.57:633][ 0]LogMaterial: Display: Missing cached shader map for material wheel, compiling.
  710. [2019.02.28-16.22.57:753][ 0]LogMaterial: Display: Missing cached shader map for material M_Rabbit, compiling.
  711. [2019.02.28-16.22.57:849][ 0]LogMaterial: Display: Missing cached shader map for material M_ground_vegetations, compiling.
  712. [2019.02.28-16.22.58:073][ 0]LogMaterial: Display: Missing cached shader map for material Log_block_mat, compiling.
  713. [2019.02.28-16.22.58:094][ 0]LogMaterial: Display: Missing cached shader map for material Log_block_ends_mat, compiling.
  714. [2019.02.28-16.22.58:628][ 0]LogShaderCompilers: Display: Shaders left to compile 3811
  715. [2019.02.28-16.22.58:628][ 0]LogMaterial: Display: Missing cached shader map for material Sack_mat, compiling.
  716. [2019.02.28-16.22.58:644][ 0]LogMaterial: Display: Missing cached shader map for material M_forest_rock_b, compiling.
  717. [2019.02.28-16.22.58:761][ 0]LogMaterial: Display: Missing cached shader map for material RED_Windows, compiling.
  718. [2019.02.28-16.22.58:880][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  719. [2019.02.28-16.22.58:954][ 0]LogMaterial: Display: Missing cached shader map for material Sapper_spikes_mat, compiling.
  720. [2019.02.28-16.22.59:082][ 0]LogMaterial: Display: Missing cached shader map for material M_HingeOnPost, compiling.
  721. [2019.02.28-16.22.59:503][ 0]LogShaderCompilers: Display: Shaders left to compile 4083
  722. [2019.02.28-16.22.59:503][ 0]LogMaterial: Display: Missing cached shader map for material M_SticksMaster, compiling.
  723. [2019.02.28-16.22.59:622][ 0]LogShaderCompilers: Display: Shaders left to compile 4073
  724. [2019.02.28-16.23.00:109][ 0]LogMaterial: Display: Missing cached shader map for material Tall_grass_mat, compiling.
  725. [2019.02.28-16.23.00:313][ 0]LogMaterial: Display: Missing cached shader map for material M_Smoke, compiling.
  726. [2019.02.28-16.23.00:453][ 0]LogMaterial: Display: Missing cached shader map for material M_Dandelion, compiling.
  727. [2019.02.28-16.23.00:478][ 0]LogMaterial: Display: Missing cached shader map for material WaT_Water_master, compiling.
  728. [2019.02.28-16.23.00:545][ 0]LogMaterial: Display: Missing cached shader map for material billboard_mat, compiling.
  729. [2019.02.28-16.23.00:651][ 0]LogMaterial: Display: Missing cached shader map for material M_RabbitFur, compiling.
  730. [2019.02.28-16.23.00:712][ 0]LogMaterial: Display: Missing cached shader map for material Green_windows, compiling.
  731. [2019.02.28-16.23.00:728][ 0]LogMaterial: Display: Missing cached shader map for material Yellow_windows, compiling.
  732. [2019.02.28-16.23.00:743][ 0]LogMaterial: Display: Missing cached shader map for material Generic_metal, compiling.
  733. [2019.02.28-16.23.00:861][ 0]LogMaterial: Display: Missing cached shader map for material House_blocks_mat, compiling.
  734. [2019.02.28-16.23.00:887][ 0]LogMaterial: Display: Missing cached shader map for material House_stone_mat, compiling.
  735. [2019.02.28-16.23.00:902][ 0]LogMaterial: Display: Missing cached shader map for material Pub_name_mat, compiling.
  736. [2019.02.28-16.23.01:024][ 0]LogMaterial: Display: Missing cached shader map for material Fx_Smoke_fire, compiling.
  737. [2019.02.28-16.23.01:074][ 0]LogMaterial: Display: Missing cached shader map for material FX_efeects, compiling.
  738. [2019.02.28-16.23.01:425][ 0]LogMaterial: Display: Missing cached shader map for material Trench_mat, compiling.
  739. [2019.02.28-16.23.01:869][ 0]LogShaderCompilers: Display: Shaders left to compile 5065
  740. [2019.02.28-16.23.01:869][ 0]LogMaterial: Display: Missing cached shader map for material M_Cave_LeafPiles, compiling.
  741. [2019.02.28-16.23.01:957][ 0]LogMaterial: Display: Missing cached shader map for material M_BrokenFence, compiling.
  742. [2019.02.28-16.23.01:976][ 0]LogMaterial: Display: Missing cached shader map for material Hay_mat, compiling.
  743. [2019.02.28-16.23.01:997][ 0]LogMaterial: Display: Missing cached shader map for material Hedge_blue_flowers, compiling.
  744. [2019.02.28-16.23.02:026][ 0]LogMaterial: Display: Missing cached shader map for material Fence1, compiling.
  745. [2019.02.28-16.23.02:147][ 0]LogMaterial: Display: Missing cached shader map for material M_CowTroughDirty, compiling.
  746. [2019.02.28-16.23.02:248][ 0]LogMaterial: Display: Missing cached shader map for material Bridge_mat, compiling.
  747. [2019.02.28-16.23.02:368][ 0]LogShaderCompilers: Display: Shaders left to compile 5332
  748. [2019.02.28-16.23.02:368][ 0]LogMaterial: Display: Missing cached shader map for material Skinning_rack, compiling.
  749. [2019.02.28-16.23.02:389][ 0]LogMaterial: Display: Missing cached shader map for material log_chopped_tree_mat, compiling.
  750. [2019.02.28-16.23.02:405][ 0]LogMaterial: Display: Missing cached shader map for material Hedge_purple_flowers, compiling.
  751. [2019.02.28-16.23.02:456][ 0]LogMaterial: Display: Missing cached shader map for material M_pine_branches, compiling.
  752. [2019.02.28-16.23.02:511][ 0]LogMaterial: Display: Missing cached shader map for material M_pine_billboards, compiling.
  753. [2019.02.28-16.23.02:829][ 0]LogMaterial: Display: Missing cached shader map for material M_forest_mossy_rock_a, compiling.
  754. [2019.02.28-16.23.03:175][ 0]LogShaderCompilers: Display: Shaders left to compile 5798
  755. [2019.02.28-16.23.03:479][ 0]LogMaterial: Display: Missing cached shader map for material M_Waterfall_Foam, compiling.
  756. [2019.02.28-16.23.03:594][ 0]LogMaterial: Display: Missing cached shader map for material M_HingeOnGate, compiling.
  757. [2019.02.28-16.23.03:615][ 0]LogMaterial: Display: Missing cached shader map for material M_Gate, compiling.
  758. [2019.02.28-16.23.03:742][ 0]LogMaterial: Display: Missing cached shader map for material M_HayStack, compiling.
  759. [2019.02.28-16.23.03:866][ 0]LogMaterial: Display: Missing cached shader map for material Hedge_no_flowers, compiling.
  760. [2019.02.28-16.23.04:003][ 0]LogMaterial: Display: Missing cached shader map for material M_grass_color_summer, compiling.
  761. [2019.02.28-16.23.04:058][ 0]LogMaterial: Display: Missing cached shader map for material M_grass_color_summer, compiling.
  762. [2019.02.28-16.23.04:447][ 0]LogShaderCompilers: Display: Shaders left to compile 6200
  763. [2019.02.28-16.23.04:447][ 0]LogMaterial: Display: Missing cached shader map for material Bed_mat, compiling.
  764. [2019.02.28-16.23.04:462][ 0]LogMaterial: Display: Missing cached shader map for material Scene_background_spring_use, compiling.
  765. [2019.02.28-16.23.04:482][ 0]LogMaterial: Display: Missing cached shader map for material Cabin_window_mat, compiling.
  766. [2019.02.28-16.23.04:557][ 0]LogMaterial: Display: Missing cached shader map for material M_forest_flower_b_M, compiling.
  767. [2019.02.28-16.23.04:739][ 0]LogMaterial: Display: Missing cached shader map for material Field_ridges, compiling.
  768. [2019.02.28-16.23.04:915][ 0]LogMaterial: Display: Missing cached shader map for material Table_mat, compiling.
  769. [2019.02.28-16.23.04:981][ 0]LogMaterial: Display: Missing cached shader map for material Cart_mat, compiling.
  770. [2019.02.28-16.23.05:122][ 0]LogMaterial: Display: Missing cached shader map for material M_Tree, compiling.
  771. [2019.02.28-16.23.05:174][ 0]LogMaterial: Display: Missing cached shader map for material M_Tree, compiling.
  772. [2019.02.28-16.23.05:231][ 0]LogMaterial: Display: Missing cached shader map for material M_pine_bark, compiling.
  773. [2019.02.28-16.23.05:281][ 0]LogMaterial: Display: Missing cached shader map for material Barn_house_1_mat, compiling.
  774. [2019.02.28-16.23.05:297][ 0]LogMaterial: Display: Missing cached shader map for material Axe_chopped_tree_mat, compiling.
  775. [2019.02.28-16.23.05:407][ 0]LogMaterial: Display: Missing cached shader map for material Sandbags_mat, compiling.
  776. [2019.02.28-16.23.05:721][ 0]LogShaderCompilers: Display: Shaders left to compile 6919
  777. [2019.02.28-16.23.05:721][ 0]LogMaterial: Display: Missing cached shader map for material Stone_wall_mat, compiling.
  778. [2019.02.28-16.23.05:721][ 0]LogMaterial: Warning: C:\Users\JoeNew\Documents\WaTMk6\Content\Marks_corner\Materials\Stone_wall_mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  779. [2019.02.28-16.23.05:722][ 0]LogMaterial: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Marks_corner/Textures/Wall_Specular.Wall_Specular
  780. [2019.02.28-16.23.05:988][ 0]LogShaderCompilers: Display: Shaders left to compile 6909
  781. [2019.02.28-16.23.05:988][ 0]LogMaterial: Display: Missing cached shader map for material Twisty_cannon_tool, compiling.
  782. [2019.02.28-16.23.06:107][ 0]LogMaterial: Display: Missing cached shader map for material Windmill_mat, compiling.
  783. [2019.02.28-16.23.06:795][ 0]LogMaterial: Display: Missing cached shader map for material Book_open_mat, compiling.
  784. [2019.02.28-16.23.07:468][ 0]LogMaterial: Display: Missing cached shader map for material Tree_stump, compiling.
  785. [2019.02.28-16.23.07:839][ 0]LogShaderCompilers: Display: Shaders left to compile 7094
  786. [2019.02.28-16.23.08:401][ 0]LogMaterial: Display: Missing cached shader map for material LeavesFall1, compiling.
  787. [2019.02.28-16.23.08:946][ 0]LogShaderCompilers: Display: Shaders left to compile 7209
  788. [2019.02.28-16.23.08:946][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  789. [2019.02.28-16.23.09:026][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  790. [2019.02.28-16.23.09:106][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  791. [2019.02.28-16.23.09:188][ 0]LogShaderCompilers: Display: Shaders left to compile 7431
  792. [2019.02.28-16.23.09:188][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  793. [2019.02.28-16.23.09:282][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  794. [2019.02.28-16.23.09:388][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  795. [2019.02.28-16.23.09:506][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  796. [2019.02.28-16.23.09:586][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  797. [2019.02.28-16.23.09:688][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  798. [2019.02.28-16.23.09:782][ 0]LogMaterial: Display: Missing cached shader map for material M_SkyDome, compiling.
  799. [2019.02.28-16.23.09:908][ 0]LogMaterial: Display: Missing cached shader map for material Generic_Wood, compiling.
  800. [2019.02.28-16.23.10:009][ 0]LogAIModule: Creating AISystem for world New_Alpha_Map
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  804. [2019.02.28-16.23.12:802][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  805. [2019.02.28-16.23.13:354][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  806. [2019.02.28-16.23.13:355][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.168ms to complete.
  807. [2019.02.28-16.23.13:355][ 0]LogFileHelpers: Loading map 'New_Alpha_Map' took 49.256
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  809. [2019.02.28-16.23.13:610][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  810. [2019.02.28-16.23.13:616][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  811. [2019.02.28-16.23.13:623][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  812. [2019.02.28-16.23.13:630][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  813. [2019.02.28-16.23.13:640][ 0]LogCollectionManager: Loaded 0 collections in 0.001989 seconds
  814. [2019.02.28-16.23.13:676][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Saved/Collections/' took 0.01s
  815. [2019.02.28-16.23.13:676][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Content/Developers/JoeNew/Collections/' took 0.00s
  816. [2019.02.28-16.23.13:676][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Content/Collections/' took 0.00s
  817. [2019.02.28-16.23.13:676][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  818. [2019.02.28-16.23.13:685][ 0]LogContentBrowser: Native class hierarchy populated in 0.0093 seconds. Added 2764 classes and 651 folders.
  819. [2019.02.28-16.23.13:692][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  820. [2019.02.28-16.23.13:760][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  846. [2019.02.28-16.23.14:934][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  847. [2019.02.28-16.23.14:940][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  848. [2019.02.28-16.23.15:183][ 0]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  849. [2019.02.28-16.23.15:184][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  850. [2019.02.28-16.23.15:221][ 0]LogSlate: Took 0.010260 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  851. [2019.02.28-16.23.15:514][ 0]LogRenderer: Reallocating scene render targets to support 1200x532 Format 9 NumSamples 1 (Frame:1).
  852. [2019.02.28-16.23.52:469][ 0]LogShaderCompilers: Display: Shaders left to compile 8235
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  890. [2019.02.28-16.23.52:486][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  891. [2019.02.28-16.23.52:486][ 0]LogLoad: (Engine Initialization) Total time: 141.70 seconds
  892. [2019.02.28-16.23.52:486][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  893. [2019.02.28-16.23.52:496][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  894. [2019.02.28-16.23.52:638][ 0]LogContentStreaming: Texture pool size now 800 MB
  895. [2019.02.28-16.23.52:649][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
  896. [2019.02.28-16.23.52:734][ 0]LogSlate: Took 0.069031 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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  899. [2019.02.28-16.23.54:526][ 2]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
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  904. [2019.02.28-16.23.58:163][ 2]LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/JoeNew/Documents/WaTMk6/Content/' took 5.66s
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  908. [2019.02.28-16.24.02:421][ 14]LogAssetRegistry: Asset discovery search completed in 147.6471 seconds
  909. [2019.02.28-16.24.02:435][ 14]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  910. [2019.02.28-16.24.02:435][ 14]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000076 seconds (updated 0 objects)
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  959. [2019.02.28-16.24.57:228][229]LogShaderCompilers: Display: Shaders left to compile 7285
  960. [2019.02.28-16.24.58:202][256]LogShaderCompilers: Display: Shaders left to compile 7275
  961. [2019.02.28-16.24.59:297][284]LogShaderCompilers: Display: Shaders left to compile 7265
  962. [2019.02.28-16.25.00:633][320]LogShaderCompilers: Display: Shaders left to compile 7255
  963. [2019.02.28-16.25.01:758][347]LogShaderCompilers: Display: Shaders left to compile 7245
  964. [2019.02.28-16.25.02:486][367]LogShaderCompilers: Display: Shaders left to compile 7235
  965. [2019.02.28-16.25.04:652][419]LogShaderCompilers: Display: Shaders left to compile 7225
  966. [2019.02.28-16.25.04:851][425]LogShaderCompilers: Display: Shaders left to compile 7215
  967. [2019.02.28-16.25.06:407][458]LogShaderCompilers: Display: Shaders left to compile 7205
  968. [2019.02.28-16.25.07:386][485]LogShaderCompilers: Display: Shaders left to compile 7195
  969. [2019.02.28-16.25.08:672][520]LogShaderCompilers: Display: Shaders left to compile 7185
  970. [2019.02.28-16.25.08:934][527]LogShaderCompilers: Display: Shaders left to compile 7175
  971. [2019.02.28-16.25.11:713][590]LogShaderCompilers: Display: Shaders left to compile 7165
  972. [2019.02.28-16.25.11:934][594]LogShaderCompilers: Display: Shaders left to compile 7155
  973. [2019.02.28-16.25.13:354][630]LogShaderCompilers: Display: Shaders left to compile 7145
  974. [2019.02.28-16.25.14:771][662]LogShaderCompilers: Display: Shaders left to compile 7135
  975. [2019.02.28-16.25.15:707][682]LogShaderCompilers: Display: Shaders left to compile 7125
  976. [2019.02.28-16.25.15:986][688]LogShaderCompilers: Display: Shaders left to compile 7115
  977. [2019.02.28-16.25.18:884][766]LogShaderCompilers: Display: Shaders left to compile 7105
  978. [2019.02.28-16.25.18:938][768]LogShaderCompilers: Display: Shaders left to compile 7095
  979. [2019.02.28-16.25.20:341][805]LogShaderCompilers: Display: Shaders left to compile 7085
  980. [2019.02.28-16.25.21:807][838]LogShaderCompilers: Display: Shaders left to compile 7075
  981. [2019.02.28-16.25.22:941][864]LogShaderCompilers: Display: Shaders left to compile 7065
  982. [2019.02.28-16.25.22:991][865]LogShaderCompilers: Display: Shaders left to compile 7055
  983. [2019.02.28-16.25.25:992][939]LogShaderCompilers: Display: Shaders left to compile 7045
  984. [2019.02.28-16.25.26:338][946]LogShaderCompilers: Display: Shaders left to compile 7035
  985. [2019.02.28-16.25.27:415][971]LogShaderCompilers: Display: Shaders left to compile 7025
  986. [2019.02.28-16.25.29:108][ 13]LogShaderCompilers: Display: Shaders left to compile 7015
  987. [2019.02.28-16.25.29:925][ 30]LogShaderCompilers: Display: Shaders left to compile 7005
  988. [2019.02.28-16.25.30:287][ 40]LogShaderCompilers: Display: Shaders left to compile 6995
  989. [2019.02.28-16.25.33:304][112]LogShaderCompilers: Display: Shaders left to compile 6985
  990. [2019.02.28-16.25.34:888][226]LogShaderCompilers: Display: Shaders left to compile 6975
  991. [2019.02.28-16.25.35:601][230]LogShaderCompilers: Display: Shaders left to compile 6965
  992. [2019.02.28-16.25.36:770][230]LogShaderCompilers: Display: Shaders left to compile 6955
  993. [2019.02.28-16.25.37:609][230]LogShaderCompilers: Display: Shaders left to compile 6945
  994. [2019.02.28-16.25.38:170][230]LogShaderCompilers: Display: Shaders left to compile 6935
  995. [2019.02.28-16.25.40:041][230]LogShaderCompilers: Display: Shaders left to compile 6925
  996. [2019.02.28-16.25.40:184][230]LogShaderCompilers: Display: Shaders left to compile 6915
  997. [2019.02.28-16.25.41:781][230]LogShaderCompilers: Display: Shaders left to compile 6905
  998. [2019.02.28-16.25.42:648][230]LogShaderCompilers: Display: Shaders left to compile 6895
  999. [2019.02.28-16.25.43:557][230]LogShaderCompilers: Display: Shaders left to compile 6885
  1000. [2019.02.28-16.25.44:647][230]LogShaderCompilers: Display: Shaders left to compile 6875
  1001. [2019.02.28-16.25.46:886][349]LogShaderCompilers: Display: Shaders left to compile 6865
  1002. [2019.02.28-16.25.47:680][365]LogShaderCompilers: Display: Shaders left to compile 6855
  1003. [2019.02.28-16.25.49:707][406]LogShaderCompilers: Display: Shaders left to compile 6845
  1004. [2019.02.28-16.25.51:057][437]LogShaderCompilers: Display: Shaders left to compile 6835
  1005. [2019.02.28-16.25.51:807][453]LogShaderCompilers: Display: Shaders left to compile 6825
  1006. [2019.02.28-16.25.53:984][505]LogShaderCompilers: Display: Shaders left to compile 6815
  1007. [2019.02.28-16.25.54:573][519]LogShaderCompilers: Display: Shaders left to compile 6805
  1008. [2019.02.28-16.25.56:034][552]LogShaderCompilers: Display: Shaders left to compile 6795
  1009. [2019.02.28-16.25.56:751][564]LogShaderCompilers: Display: Shaders left to compile 6785
  1010. [2019.02.28-16.25.57:958][596]LogShaderCompilers: Display: Shaders left to compile 6775
  1011. [2019.02.28-16.25.59:622][627]LogShaderCompilers: Display: Shaders left to compile 6765
  1012. [2019.02.28-16.26.00:632][653]LogShaderCompilers: Display: Shaders left to compile 6755
  1013. [2019.02.28-16.26.01:404][672]LogShaderCompilers: Display: Shaders left to compile 6745
  1014. [2019.02.28-16.26.03:574][735]LogShaderCompilers: Display: Shaders left to compile 6735
  1015. [2019.02.28-16.26.03:874][742]LogShaderCompilers: Display: Shaders left to compile 6725
  1016. [2019.02.28-16.26.04:809][762]LogShaderCompilers: Display: Shaders left to compile 6715
  1017. [2019.02.28-16.26.07:208][812]LogShaderCompilers: Display: Shaders left to compile 6705
  1018. [2019.02.28-16.26.07:657][825]LogShaderCompilers: Display: Shaders left to compile 6695
  1019. [2019.02.28-16.26.08:273][839]LogShaderCompilers: Display: Shaders left to compile 6685
  1020. [2019.02.28-16.26.10:476][895]LogShaderCompilers: Display: Shaders left to compile 6675
  1021. [2019.02.28-16.26.11:308][915]LogShaderCompilers: Display: Shaders left to compile 6665
  1022. [2019.02.28-16.26.13:774][ 12]LogShaderCompilers: Display: Shaders left to compile 6655
  1023. [2019.02.28-16.26.14:025][ 18]LogShaderCompilers: Display: Shaders left to compile 6645
  1024. [2019.02.28-16.26.15:046][ 44]LogShaderCompilers: Display: Shaders left to compile 6635
  1025. [2019.02.28-16.26.17:247][ 96]LogShaderCompilers: Display: Shaders left to compile 6625
  1026. [2019.02.28-16.26.17:812][107]LogShaderCompilers: Display: Shaders left to compile 6615
  1027. [2019.02.28-16.26.18:074][114]LogShaderCompilers: Display: Shaders left to compile 6605
  1028. [2019.02.28-16.26.19:452][149]LogShaderCompilers: Display: Shaders left to compile 6595
  1029. [2019.02.28-16.26.20:282][168]LogShaderCompilers: Display: Shaders left to compile 6585
  1030. [2019.02.28-16.26.21:515][194]LogShaderCompilers: Display: Shaders left to compile 6575
  1031. [2019.02.28-16.26.22:808][225]LogShaderCompilers: Display: Shaders left to compile 6565
  1032. [2019.02.28-16.26.23:665][246]LogShaderCompilers: Display: Shaders left to compile 6555
  1033. [2019.02.28-16.26.24:401][265]LogShaderCompilers: Display: Shaders left to compile 6545
  1034. [2019.02.28-16.26.26:270][313]LogShaderCompilers: Display: Shaders left to compile 6535
  1035. [2019.02.28-16.26.26:750][325]LogShaderCompilers: Display: Shaders left to compile 6525
  1036. [2019.02.28-16.26.28:023][354]LogShaderCompilers: Display: Shaders left to compile 6515
  1037. [2019.02.28-16.26.28:750][372]LogShaderCompilers: Display: Shaders left to compile 6505
  1038. [2019.02.28-16.26.30:301][411]LogShaderCompilers: Display: Shaders left to compile 6495
  1039. [2019.02.28-16.26.31:880][442]LogShaderCompilers: Display: Shaders left to compile 6485
  1040. [2019.02.28-16.26.32:943][467]LogShaderCompilers: Display: Shaders left to compile 6475
  1041. [2019.02.28-16.26.35:312][521]LogShaderCompilers: Display: Shaders left to compile 6465
  1042. [2019.02.28-16.26.35:354][523]LogShaderCompilers: Display: Shaders left to compile 6455
  1043. [2019.02.28-16.26.37:890][564]LogShaderCompilers: Display: Shaders left to compile 6445
  1044. [2019.02.28-16.26.38:912][592]LogShaderCompilers: Display: Shaders left to compile 6435
  1045. [2019.02.28-16.26.39:930][615]LogShaderCompilers: Display: Shaders left to compile 6425
  1046. [2019.02.28-16.26.40:033][617]LogShaderCompilers: Display: Shaders left to compile 6415
  1047. [2019.02.28-16.26.41:378][654]LogShaderCompilers: Display: Shaders left to compile 6405
  1048. [2019.02.28-16.26.42:084][672]LogShaderCompilers: Display: Shaders left to compile 6395
  1049. [2019.02.28-16.26.44:128][719]LogShaderCompilers: Display: Shaders left to compile 6385
  1050. [2019.02.28-16.26.44:331][723]LogShaderCompilers: Display: Shaders left to compile 6375
  1051. [2019.02.28-16.26.45:101][743]LogShaderCompilers: Display: Shaders left to compile 6365
  1052. [2019.02.28-16.26.47:217][804]LogShaderCompilers: Display: Shaders left to compile 6355
  1053. [2019.02.28-16.26.49:251][845]LogShaderCompilers: Display: Shaders left to compile 6345
  1054. [2019.02.28-16.26.49:670][854]LogShaderCompilers: Display: Shaders left to compile 6335
  1055. [2019.02.28-16.26.52:005][903]LogShaderCompilers: Display: Shaders left to compile 6325
  1056. [2019.02.28-16.26.53:682][944]LogShaderCompilers: Display: Shaders left to compile 6315
  1057. [2019.02.28-16.26.55:450][984]LogShaderCompilers: Display: Shaders left to compile 6305
  1058. [2019.02.28-16.26.55:890][994]LogShaderCompilers: Display: Shaders left to compile 6295
  1059. [2019.02.28-16.26.55:890][994]LogShaderCompilers: Display: Shaders left to compile 6285
  1060. [2019.02.28-16.26.58:407][ 55]LogShaderCompilers: Display: Shaders left to compile 6275
  1061. [2019.02.28-16.26.59:351][ 81]LogShaderCompilers: Display: Shaders left to compile 6265
  1062. [2019.02.28-16.27.00:742][110]LogShaderCompilers: Display: Shaders left to compile 6255
  1063. [2019.02.28-16.27.00:833][114]LogShaderCompilers: Display: Shaders left to compile 6245
  1064. [2019.02.28-16.27.02:370][151]LogShaderCompilers: Display: Shaders left to compile 6235
  1065. [2019.02.28-16.27.04:063][187]LogShaderCompilers: Display: Shaders left to compile 6225
  1066. [2019.02.28-16.27.05:314][217]LogShaderCompilers: Display: Shaders left to compile 6215
  1067. [2019.02.28-16.27.05:798][230]LogShaderCompilers: Display: Shaders left to compile 6205
  1068. [2019.02.28-16.27.07:822][272]LogShaderCompilers: Display: Shaders left to compile 6195
  1069. [2019.02.28-16.27.09:181][303]LogShaderCompilers: Display: Shaders left to compile 6185
  1070. [2019.02.28-16.27.09:532][310]LogShaderCompilers: Display: Shaders left to compile 6175
  1071. [2019.02.28-16.27.13:600][367]LogShaderCompilers: Display: Shaders left to compile 6165
  1072. [2019.02.28-16.27.14:086][371]LogShaderCompilers: Display: Shaders left to compile 6155
  1073. [2019.02.28-16.27.15:301][386]LogShaderCompilers: Display: Shaders left to compile 6145
  1074. [2019.02.28-16.27.19:115][452]LogShaderCompilers: Display: Shaders left to compile 6135
  1075. [2019.02.28-16.27.19:326][457]LogShaderCompilers: Display: Shaders left to compile 6125
  1076. [2019.02.28-16.27.19:842][468]LogShaderCompilers: Display: Shaders left to compile 6115
  1077. [2019.02.28-16.27.22:226][522]LogShaderCompilers: Display: Shaders left to compile 6105
  1078. [2019.02.28-16.27.22:538][530]LogShaderCompilers: Display: Shaders left to compile 6095
  1079. [2019.02.28-16.27.23:559][557]LogShaderCompilers: Display: Shaders left to compile 6085
  1080. [2019.02.28-16.27.24:597][581]LogShaderCompilers: Display: Shaders left to compile 6075
  1081. [2019.02.28-16.27.25:823][611]LogShaderCompilers: Display: Shaders left to compile 6065
  1082. [2019.02.28-16.27.26:820][635]LogShaderCompilers: Display: Shaders left to compile 6055
  1083. [2019.02.28-16.27.27:388][648]LogShaderCompilers: Display: Shaders left to compile 6045
  1084. [2019.02.28-16.27.28:266][670]LogShaderCompilers: Display: Shaders left to compile 6035
  1085. [2019.02.28-16.27.29:183][693]LogShaderCompilers: Display: Shaders left to compile 6025
  1086. [2019.02.28-16.27.31:387][735]LogShaderCompilers: Display: Shaders left to compile 6015
  1087. [2019.02.28-16.27.31:741][741]LogShaderCompilers: Display: Shaders left to compile 6005
  1088. [2019.02.28-16.27.31:971][747]LogShaderCompilers: Display: Shaders left to compile 5995
  1089. [2019.02.28-16.27.34:291][805]LogShaderCompilers: Display: Shaders left to compile 5985
  1090. [2019.02.28-16.27.35:123][828]LogShaderCompilers: Display: Shaders left to compile 5975
  1091. [2019.02.28-16.27.36:457][854]LogShaderCompilers: Display: Shaders left to compile 5965
  1092. [2019.02.28-16.27.36:768][859]LogShaderCompilers: Display: Shaders left to compile 5955
  1093. [2019.02.28-16.27.38:002][886]LogShaderCompilers: Display: Shaders left to compile 5945
  1094. [2019.02.28-16.27.39:855][934]LogShaderCompilers: Display: Shaders left to compile 5935
  1095. [2019.02.28-16.27.41:139][964]LogShaderCompilers: Display: Shaders left to compile 5925
  1096. [2019.02.28-16.27.41:491][970]LogShaderCompilers: Display: Shaders left to compile 5915
  1097. [2019.02.28-16.27.43:475][ 20]LogShaderCompilers: Display: Shaders left to compile 5905
  1098. [2019.02.28-16.27.44:760][ 55]LogShaderCompilers: Display: Shaders left to compile 5895
  1099. [2019.02.28-16.27.45:209][ 68]LogShaderCompilers: Display: Shaders left to compile 5885
  1100. [2019.02.28-16.27.47:552][125]LogShaderCompilers: Display: Shaders left to compile 5875
  1101. [2019.02.28-16.27.47:625][127]LogShaderCompilers: Display: Shaders left to compile 5865
  1102. [2019.02.28-16.27.47:781][131]LogShaderCompilers: Display: Shaders left to compile 5855
  1103. [2019.02.28-16.27.50:041][191]LogShaderCompilers: Display: Shaders left to compile 5845
  1104. [2019.02.28-16.27.50:891][211]LogShaderCompilers: Display: Shaders left to compile 5835
  1105. [2019.02.28-16.27.51:805][236]LogShaderCompilers: Display: Shaders left to compile 5825
  1106. [2019.02.28-16.27.52:457][254]LogShaderCompilers: Display: Shaders left to compile 5815
  1107. [2019.02.28-16.27.53:456][276]LogShaderCompilers: Display: Shaders left to compile 5805
  1108. [2019.02.28-16.27.55:170][314]LogShaderCompilers: Display: Shaders left to compile 5795
  1109. [2019.02.28-16.27.55:760][332]LogShaderCompilers: Display: Shaders left to compile 5785
  1110. [2019.02.28-16.27.56:653][353]LogShaderCompilers: Display: Shaders left to compile 5775
  1111. [2019.02.28-16.27.57:618][376]LogShaderCompilers: Display: Shaders left to compile 5765
  1112. [2019.02.28-16.27.59:137][418]LogShaderCompilers: Display: Shaders left to compile 5755
  1113. [2019.02.28-16.28.00:115][444]LogShaderCompilers: Display: Shaders left to compile 5745
  1114. [2019.02.28-16.28.00:972][460]LogShaderCompilers: Display: Shaders left to compile 5735
  1115. [2019.02.28-16.28.03:288][520]LogShaderCompilers: Display: Shaders left to compile 5725
  1116. [2019.02.28-16.28.03:691][530]LogShaderCompilers: Display: Shaders left to compile 5715
  1117. [2019.02.28-16.28.05:069][570]LogShaderCompilers: Display: Shaders left to compile 5705
  1118. [2019.02.28-16.28.06:224][595]LogShaderCompilers: Display: Shaders left to compile 5695
  1119. [2019.02.28-16.28.07:524][626]LogShaderCompilers: Display: Shaders left to compile 5685
  1120. [2019.02.28-16.28.07:807][631]LogShaderCompilers: Display: Shaders left to compile 5675
  1121. [2019.02.28-16.28.10:471][695]LogShaderCompilers: Display: Shaders left to compile 5665
  1122. [2019.02.28-16.28.10:600][698]LogShaderCompilers: Display: Shaders left to compile 5655
  1123. [2019.02.28-16.28.12:056][735]LogShaderCompilers: Display: Shaders left to compile 5645
  1124. [2019.02.28-16.28.13:488][773]LogShaderCompilers: Display: Shaders left to compile 5635
  1125. [2019.02.28-16.28.14:115][791]LogShaderCompilers: Display: Shaders left to compile 5625
  1126. [2019.02.28-16.28.14:619][801]LogShaderCompilers: Display: Shaders left to compile 5615
  1127. [2019.02.28-16.28.15:893][836]LogShaderCompilers: Display: Shaders left to compile 5605
  1128. [2019.02.28-16.28.16:319][844]LogShaderCompilers: Display: Shaders left to compile 5595
  1129. [2019.02.28-16.28.18:479][895]LogShaderCompilers: Display: Shaders left to compile 5585
  1130. [2019.02.28-16.28.18:751][902]LogShaderCompilers: Display: Shaders left to compile 5575
  1131. [2019.02.28-16.28.18:991][907]LogShaderCompilers: Display: Shaders left to compile 5565
  1132. [2019.02.28-16.28.20:833][947]LogShaderCompilers: Display: Shaders left to compile 5555
  1133. [2019.02.28-16.28.21:940][971]LogShaderCompilers: Display: Shaders left to compile 5545
  1134. [2019.02.28-16.28.22:919][999]LogShaderCompilers: Display: Shaders left to compile 5535
  1135. [2019.02.28-16.28.23:332][ 9]LogShaderCompilers: Display: Shaders left to compile 5525
  1136. [2019.02.28-16.28.24:691][ 46]LogShaderCompilers: Display: Shaders left to compile 5515
  1137. [2019.02.28-16.28.26:551][ 95]LogShaderCompilers: Display: Shaders left to compile 5505
  1138. [2019.02.28-16.28.26:924][104]LogShaderCompilers: Display: Shaders left to compile 5495
  1139. [2019.02.28-16.28.27:641][122]LogShaderCompilers: Display: Shaders left to compile 5485
  1140. [2019.02.28-16.28.29:018][154]LogShaderCompilers: Display: Shaders left to compile 5475
  1141. [2019.02.28-16.28.30:359][188]LogShaderCompilers: Display: Shaders left to compile 5465
  1142. [2019.02.28-16.28.31:290][214]LogShaderCompilers: Display: Shaders left to compile 5455
  1143. [2019.02.28-16.28.31:760][226]LogShaderCompilers: Display: Shaders left to compile 5445
  1144. [2019.02.28-16.28.32:951][253]LogShaderCompilers: Display: Shaders left to compile 5435
  1145. [2019.02.28-16.28.33:791][276]LogShaderCompilers: Display: Shaders left to compile 5425
  1146. [2019.02.28-16.28.35:839][324]LogShaderCompilers: Display: Shaders left to compile 5415
  1147. [2019.02.28-16.28.35:971][328]LogShaderCompilers: Display: Shaders left to compile 5405
  1148. [2019.02.28-16.28.36:072][330]LogShaderCompilers: Display: Shaders left to compile 5395
  1149. [2019.02.28-16.28.38:604][391]LogShaderCompilers: Display: Shaders left to compile 5385
  1150. [2019.02.28-16.28.39:125][403]LogShaderCompilers: Display: Shaders left to compile 5375
  1151. [2019.02.28-16.28.40:321][432]LogShaderCompilers: Display: Shaders left to compile 5365
  1152. [2019.02.28-16.28.40:787][444]LogShaderCompilers: Display: Shaders left to compile 5355
  1153. [2019.02.28-16.28.41:786][469]LogShaderCompilers: Display: Shaders left to compile 5345
  1154. [2019.02.28-16.28.43:959][526]LogShaderCompilers: Display: Shaders left to compile 5335
  1155. [2019.02.28-16.28.44:479][540]LogShaderCompilers: Display: Shaders left to compile 5325
  1156. [2019.02.28-16.28.45:035][552]LogShaderCompilers: Display: Shaders left to compile 5315
  1157. [2019.02.28-16.28.47:753][627]LogShaderCompilers: Display: Shaders left to compile 5305
  1158. [2019.02.28-16.28.48:258][640]LogShaderCompilers: Display: Shaders left to compile 5295
  1159. [2019.02.28-16.28.49:176][663]LogShaderCompilers: Display: Shaders left to compile 5285
  1160. [2019.02.28-16.28.50:737][701]LogShaderCompilers: Display: Shaders left to compile 5275
  1161. [2019.02.28-16.28.51:918][729]LogShaderCompilers: Display: Shaders left to compile 5265
  1162. [2019.02.28-16.28.52:405][745]LogShaderCompilers: Display: Shaders left to compile 5255
  1163. [2019.02.28-16.28.54:352][784]LogShaderCompilers: Display: Shaders left to compile 5245
  1164. [2019.02.28-16.28.55:656][816]LogShaderCompilers: Display: Shaders left to compile 5235
  1165. [2019.02.28-16.28.56:117][827]LogShaderCompilers: Display: Shaders left to compile 5225
  1166. [2019.02.28-16.28.59:055][897]LogShaderCompilers: Display: Shaders left to compile 5215
  1167. [2019.02.28-16.29.00:010][922]LogShaderCompilers: Display: Shaders left to compile 5205
  1168. [2019.02.28-16.29.00:433][930]LogShaderCompilers: Display: Shaders left to compile 5195
  1169. [2019.02.28-16.29.04:740][ 33]LogShaderCompilers: Display: Shaders left to compile 5185
  1170. [2019.02.28-16.29.05:725][ 58]LogShaderCompilers: Display: Shaders left to compile 5175
  1171. [2019.02.28-16.29.05:960][ 63]LogShaderCompilers: Display: Shaders left to compile 5165
  1172. [2019.02.28-16.29.10:507][170]LogShaderCompilers: Display: Shaders left to compile 5155
  1173. [2019.02.28-16.29.10:539][171]LogShaderCompilers: Display: Shaders left to compile 5145
  1174. [2019.02.28-16.29.10:623][174]LogShaderCompilers: Display: Shaders left to compile 5135
  1175. [2019.02.28-16.29.13:344][245]LogShaderCompilers: Display: Shaders left to compile 5125
  1176. [2019.02.28-16.29.15:976][307]LogShaderCompilers: Display: Shaders left to compile 5115
  1177. [2019.02.28-16.29.16:908][327]LogShaderCompilers: Display: Shaders left to compile 5105
  1178. [2019.02.28-16.29.18:093][362]LogShaderCompilers: Display: Shaders left to compile 5095
  1179. [2019.02.28-16.29.18:140][364]LogShaderCompilers: Display: Shaders left to compile 5085
  1180. [2019.02.28-16.29.20:177][365]LogShaderCompilers: Display: Shaders left to compile 5075
  1181. [2019.02.28-16.29.20:177][365]LogShaderCompilers: Display: Shaders left to compile 5065
  1182. [2019.02.28-16.29.20:751][377]LogShaderCompilers: Display: Shaders left to compile 5055
  1183. [2019.02.28-16.29.22:887][432]LogShaderCompilers: Display: Shaders left to compile 5045
  1184. [2019.02.28-16.29.23:570][449]LogShaderCompilers: Display: Shaders left to compile 5035
  1185. [2019.02.28-16.29.24:382][470]LogShaderCompilers: Display: Shaders left to compile 5025
  1186. [2019.02.28-16.29.26:485][514]LogShaderCompilers: Display: Shaders left to compile 5015
  1187. [2019.02.28-16.29.28:838][566]LogShaderCompilers: Display: Shaders left to compile 5005
  1188. [2019.02.28-16.29.29:039][570]LogShaderCompilers: Display: Shaders left to compile 4995
  1189. [2019.02.28-16.29.29:232][575]LogShaderCompilers: Display: Shaders left to compile 4985
  1190. [2019.02.28-16.29.32:033][641]LogShaderCompilers: Display: Shaders left to compile 4975
  1191. [2019.02.28-16.29.33:101][670]LogShaderCompilers: Display: Shaders left to compile 4965
  1192. [2019.02.28-16.29.33:207][672]LogShaderCompilers: Display: Shaders left to compile 4955
  1193. [2019.02.28-16.29.35:606][736]LogShaderCompilers: Display: Shaders left to compile 4945
  1194. [2019.02.28-16.29.36:021][746]LogShaderCompilers: Display: Shaders left to compile 4935
  1195. [2019.02.28-16.29.37:292][776]LogShaderCompilers: Display: Shaders left to compile 4925
  1196. [2019.02.28-16.29.40:989][868]LogShaderCompilers: Display: Shaders left to compile 4915
  1197. [2019.02.28-16.29.41:197][884]LogShaderCompilers: Display: Shaders left to compile 4905
  1198. [2019.02.28-16.29.41:653][925]LogSlate: FSceneViewport::OnFocusLost() reason 0
  1199. [2019.02.28-16.29.41:717][932]LogTemp: Repeating last play command: Selected Viewport
  1200. [2019.02.28-16.29.41:762][932]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  1201. [2019.02.28-16.29.41:771][932]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1202. [2019.02.28-16.29.41:830][932]PIE: New page: PIE session: New_Alpha_Map (28 Feb 2019 16:29:41)
  1203. [2019.02.28-16.29.41:831][932]LogOnline: Warning: STEAM: Steam API disabled!
  1204. [2019.02.28-16.29.41:831][932]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  1205. [2019.02.28-16.29.41:865][932]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/MasterGameInstanceDefaults.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  1206. [2019.02.28-16.29.42:802][932]LogShaderCompilers: Display: Shaders left to compile 4895
  1207. [2019.02.28-16.29.42:802][932]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/CreditsMenu/Credits.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  1208. [2019.02.28-16.29.43:995][932]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/PlayerMenu/PlayerMenu.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  1209. [2019.02.28-16.29.46:545][932]LogShaderCompilers: Display: Shaders left to compile 4885
  1210. [2019.02.28-16.29.46:545][932]LogShaderCompilers: Display: Shaders left to compile 4875
  1211. [2019.02.28-16.29.46:545][932]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_New_Alpha_Map
  1212. [2019.02.28-16.29.46:747][932]LogPlayLevel: PIE: StaticDuplicateObject took: (0.202251s)
  1213. [2019.02.28-16.29.46:748][932]LogAIModule: Creating AISystem for world New_Alpha_Map
  1214. [2019.02.28-16.29.46:748][932]LogPlayLevel: PIE: World Init took: (0.000882s)
  1215. [2019.02.28-16.29.46:749][932]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/New_Alpha_Map.New_Alpha_Map to /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map (0.203700s)
  1216. [2019.02.28-16.29.48:037][932]LogShaderCompilers: Display: Shaders left to compile 4865
  1217. [2019.02.28-16.29.48:037][932]LogGeneral: Warning: Subsystem found: NULL
  1218. [2019.02.28-16.29.48:038][932]LogStreaming: Warning: Failed to read file '../../../../../../Users/JoeNew/Documents/WaTMk6/Saved/SaveGames/PersistentUserData.sav' error.
  1219. [2019.02.28-16.29.48:080][932]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  1220. [2019.02.28-16.29.48:093][932]LogInit: FAudioDevice initialized.
  1221. [2019.02.28-16.29.48:180][932]LogLoad: Game class is 'GM_TeamDeathmatch'
  1222. [2019.02.28-16.29.48:319][932]LogWorld: Bringing World /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map up for play (max tick rate 0) at 2019.02.28-16.29.48
  1223. [2019.02.28-16.29.48:498][932]LogWorld: Bringing up level for play took: 0.195415
  1224. [2019.02.28-16.29.48:698][932]LogVoiceEncode: Display: EncoderVersion: libopus 1.1-beta
  1225. [2019.02.28-16.29.48:698][932]LogVoiceEngine: Error: OSS: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
  1226. [2019.02.28-16.29.48:698][932]LogOnlineVoice: OSS: StopLocalVoiceProcessing(0) returned 0xFFFFFFFF
  1227. [2019.02.28-16.29.48:698][932]LogOnlineVoice: OSS: Stopping networked voice for user: 0
  1228. [2019.02.28-16.29.48:701][932]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 20 classes and 0 folders.
  1229. [2019.02.28-16.29.48:721][932]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  1230. [2019.02.28-16.29.48:721][932]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  1231. [2019.02.28-16.29.48:723][932]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
  1232. [2019.02.28-16.29.48:795][932]LogOutputDevice: Warning:
  1233.  
  1234. Script Stack (1 frames):
  1235. MasterPlayerController.SetupChat
  1236.  
  1237. [2019.02.28-16.29.48:796][932]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  1238. [2019.02.28-16.29.48:796][932]LogTemp: Warning: Team Deathmatch has started!
  1239. [2019.02.28-16.29.48:814][932]Cmd: t.MaxFPS 120
  1240. [2019.02.28-16.29.48:935][932]t.MaxFPS = "120"
  1241. [2019.02.28-16.29.48:936][932]Cmd: r.TemporalAACurrentFrameWeight 0.2
  1242. [2019.02.28-16.29.48:936][932]r.TemporalAACurrentFrameWeight = "0.2"
  1243. [2019.02.28-16.29.48:936][932]Cmd: r.TemporalAASamples 4
  1244. [2019.02.28-16.29.48:936][932]r.TemporalAASamples = "4"
  1245. [2019.02.28-16.29.48:936][932]Cmd: r.Tonemapper.Sharpen 0.8
  1246. [2019.02.28-16.29.48:937][932]r.Tonemapper.Sharpen = "0.8"
  1247. [2019.02.28-16.29.48:937][932]LogGameState: Match State Changed from WaitingToStart to InProgress
  1248. [2019.02.28-16.29.48:937][932]PIE: Play in editor start time for /Game/Maps/UEDPIE_0_New_Alpha_Map 6.794
  1249. [2019.02.28-16.29.48:937][932]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  1250. [2019.02.28-16.29.51:025][934]LogShaderCompilers: Display: Shaders left to compile 4855
  1251. [2019.02.28-16.29.51:717][935]LogShaderCompilers: Display: Shaders left to compile 4845
  1252. [2019.02.28-16.29.51:825][937]LogShaderCompilers: Display: Shaders left to compile 4835
  1253. [2019.02.28-16.29.56:205][963]LogShaderCompilers: Display: Shaders left to compile 4825
  1254. [2019.02.28-16.29.56:205][963]LogShaderCompilers: Display: Shaders left to compile 4815
  1255. [2019.02.28-16.29.56:205][963]LogShaderCompilers: Display: Shaders left to compile 4805
  1256. [2019.02.28-16.29.56:834][974]LogThreadingWindows: Error: Runnable thread PoolThread 0 crashed.
  1257. [2019.02.28-16.29.56:834][974]LogWindows: Error: === Critical error: ===
  1258. [2019.02.28-16.29.56:835][974]LogWindows: Error:
  1259. [2019.02.28-16.29.56:835][974]LogWindows: Error: Assertion failed: IsInGameThread() || HasAnyFlags(RF_ClassDefaultObject|RF_ArchetypeObject) || IsPostLoadThreadSafe() || IsA(UClass::StaticClass()) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 1001]
  1260. [2019.02.28-16.29.56:835][974]LogWindows: Error:
  1261. [2019.02.28-16.29.56:835][974]LogWindows: Error:
  1262. [2019.02.28-16.29.56:835][974]LogWindows: Error:
  1263. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffe237050d8 KERNELBASE.dll!UnknownFunction []
  1264. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde5b4cd1a UE4Editor-Core.dll!UnknownFunction []
  1265. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde592a967 UE4Editor-Core.dll!UnknownFunction []
  1266. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde5860df7 UE4Editor-Core.dll!UnknownFunction []
  1267. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde656cfec UE4Editor-CoreUObject.dll!UnknownFunction []
  1268. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde667b906 UE4Editor-CoreUObject.dll!UnknownFunction []
  1269. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdcee9a5a0 UE4Editor-UMG.dll!UnknownFunction []
  1270. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdceec899c UE4Editor-UMG.dll!UnknownFunction []
  1271. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdceec71b1 UE4Editor-UMG.dll!UnknownFunction []
  1272. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e3cfe3 UE4Editor-WaT.dll!UChatWindow::Initialize() [c:\users\joenew\documents\watmk6\source\wat\ui\chat\chatwindow.cpp:81]
  1273. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdcee94c29 UE4Editor-UMG.dll!UnknownFunction []
  1274. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdcee96169 UE4Editor-UMG.dll!UnknownFunction []
  1275. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8def771 UE4Editor-WaT.dll!CreateWidget<UUserWidget,AMasterPlayerController>() [c:\program files\epic games\ue_4.21\engine\source\runtime\umg\public\blueprint\userwidget.h:1279]
  1276. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e6707d UE4Editor-WaT.dll!AMasterPlayerController::SetupChat_Implementation() [c:\users\joenew\documents\watmk6\source\wat\player\masterplayercontroller.cpp:376]
  1277. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde63d4b14 UE4Editor-CoreUObject.dll!UnknownFunction []
  1278. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde66673c6 UE4Editor-CoreUObject.dll!UnknownFunction []
  1279. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde1603923 UE4Editor-Engine.dll!UnknownFunction []
  1280. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e51136 UE4Editor-WaT.dll!AMasterGameMode::OnPlayerDataRetreived() [c:\users\joenew\documents\watmk6\source\wat\online\mastergamemode.cpp:209]
  1281. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e25baf UE4Editor-WaT.dll!TBaseUObjectMethodDelegateInstance<0,AMasterGameMode,TTypeWrapper<void> __cdecl(FPlayerData,APlayerController * __ptr64)>::Execute() [c:\program files\epic games\ue_4.21\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:617]
  1282. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e266de UE4Editor-WaT.dll!TBaseUObjectMethodDelegateInstance<0,AMasterGameMode,void __cdecl(FPlayerData,APlayerController * __ptr64)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.21\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:677]
  1283. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e262d5 UE4Editor-WaT.dll!TBaseDelegate<void,FPlayerData,APlayerController * __ptr64>::ExecuteIfBound() [c:\program files\epic games\ue_4.21\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:648]
  1284. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e247db UE4Editor-WaT.dll!FGetPlayerDataFromServer::DoWork() [c:\users\joenew\documents\watmk6\source\wat\watutils\asynctaskhandler.cpp:15]
  1285. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffdb8e24528 UE4Editor-WaT.dll!FAutoDeleteAsyncTask<FGetPlayerDataFromServer>::DoWork() [c:\program files\epic games\ue_4.21\engine\source\runtime\core\public\async\asyncwork.h:95]
  1286. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde57ae3a5 UE4Editor-Core.dll!UnknownFunction []
  1287. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde5b4c500 UE4Editor-Core.dll!UnknownFunction []
  1288. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffde5b3cac1 UE4Editor-Core.dll!UnknownFunction []
  1289. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffe23eb1fe4 KERNEL32.DLL!UnknownFunction []
  1290. [2019.02.28-16.29.56:835][974]LogWindows: Error: [Callstack] 0x00007ffe2696cb31 ntdll.dll!UnknownFunction []
  1291. [2019.02.28-16.29.56:835][974]LogWindows: Error:
  1292. [2019.02.28-16.29.56:835][974]LogWindows: Error: Crash in runnable thread PoolThread 0
  1293. [2019.02.28-16.29.56:885][975]LogExit: Executing StaticShutdownAfterError
  1294. [2019.02.28-16.29.56:885][975]LogWindows: FPlatformMisc::RequestExit(1)
  1295. [2019.02.28-16.29.56:898][975]Log file closed, 02/28/19 16:29:56
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