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- function resetGame()
- local nEnemy
- for nEnemy=#liste_enemy, 1, -1 do
- local enemy = liste_enemy[nEnemy]
- table.remove(liste_enemy, nEnemy)
- enemy.supp = true
- end
- local n
- for n =#liste_shoot, 1 , -1 do
- local tirs = liste_shoot[n]
- table.remove(liste_shoot, n)
- tirs.supp = true
- end
- end
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