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- [X2Action_ApplyWeaponDamageToUnit_HITCHANCE]
- HIT_CHANCE ="命中"; ; (Hit)
- CRIT_CHANCE ="暴击"; ; (Crit)
- DODGE_CHANCE ="闪避"; ; (Dodge)
- MISS_CHANCE ="未命中"; ; (Miss)
- SHORT_GUARANTEED_HIT="必中"; ; (G.H. - Guaranteed Hit)
- SHORT_HIT_CHANCE="命"; ; (H - Hit)
- SHORT_MISS_CHANCE="未"; ; (M - Miss)
- SHORT_CRIT_CHANCE="暴"; ; (C - Crit)
- SHORT_DODGE_CHANCE="闪"; ; (D - Dodge)
- GUARANTEED_HIT ="必中"; ; (GUARANTEED HIT)
- GUARANTEED_MISS ="必未命中"; ; (GUARANTEED MISS)
- REPEATER_KILL ="处决者"; ; (Repeater - 指Repeater技能的击杀效果)
- FAILED_TEXT = "失败!" ; (Failed!)
- [WOTC_DisplayHitChance_MCMScreen]
- sSettingsPage_MCMText = "扩展信息"; ; (Extended Information)
- sPageTitle_MCMText = "扩展信息"; ; (Extended Information)
- sGroupGeneralSettings_MCMText = "通用设置"; ; (General Settings)
- sGroupFlyoverSettings_MCMText = "伤害浮动文本设置"; ; (Damages Flyovers Settings)
- sShowHitChance_MCMText = "在浮动文本中显示命中率"; ; (Show Hit Chance in Flyovers)
- sVerboseText_MCMText = "浮动文本使用详细描述"; ; (Verbose Text in Flyovers)
- sDisplayMissChance_MCMText = "显示未命中率而非命中率"; ; (Display Miss Chance instead of Hit Chance)
- sShowTemplarMessages_MCMText = "在圣堂武士特殊招架/偏转/反射信息浮动文本中显示命中率"; ; (Show Hit Chance within special Parry/Deflect/Reflect Templar's Messages Flyovers)
- sShowAimAssist_MCMText = "显示瞄准辅助"; ; (Show Aim Assist)
- ; sFlyoverDuration_MCMText = "浮动文本持续时间"; ; (Flyovers Duration) - 已注释
- sShowGuaranteedHit_MCMText = "显示‘必中’文本"; ; (Show 'Guaranteed Hit' String)
- sGroupShotBar_MCMText = "命中率条设置"; ; (Shotbar Settings)
- sBarHeight_MCMText = "条高度"; ; (Bar Height)
- ;sBarOffsetX_MCMText = "条水平偏移"; ; (Bar Offset X) - 已注释
- ;sBarOffsetY_MCMText = "条垂直偏移"; ; (Bar Offset Y) - 已注释
- sBarAlpha_MCMText = "条透明度"; ; (Bar Alpha)
- ;sBarWidthMult_MCMText = "条宽度倍率"; ; (Bar Width Multiplier) - 已注释
- ;sGeneralOffsetY_MCMText = "整体垂直偏移"; ; (General Offset Y) - 已注释
- ;sDodgeOffsetX_MCMText = "闪避水平偏移"; ; (Dodge Offset X) - 已注释
- ;sCritOFfsetX_MCMText = "暴击水平偏移"; ; (Crit Offset X) - 已注释
- ;sCritOffsetY_MCMText = "暴击垂直偏移"; ; (Crit Offset Y) - 已注释
- sHitHexColor_MCMText = "命中条颜色"; ; (Bar Hit Color)
- sCritHexColor_MCMText = "暴击条颜色"; ; (Bar Crit Color)
- sDodgeHexColor_MCMText = "闪避条颜色"; ; (Bar Dodge Color)
- sMissHexColor_MCMText = "未命中条颜色"; ; (Bar Miss Color)
- sGroupShotHUD_MCMText = "命中率HUD设置"; ; (ShotHUD Settings)
- sGroupBarColors_MCMText = "条颜色设置"; ; (Bar Colors Settings)
- sShowGrazed_MCMText = "在ShotHUD中显示擦伤率"; ; (Show Grazed in ShotHUD)
- sShowCrit_MCMText = "在ShotHUD中显示暴击伤害"; ; (Show Crit in ShotHUD)
- sAimLeftOfCrit_MCMText = "命中率显示在暴击伤害左侧"; ; (Aim Left Of Crit)
- sAssistBesideHit_MCMText = "瞄准辅助显示在命中率旁"; ; (Aim Assist Beside Hit)
- sPreviewMinimum_MCMText = "预览最小伤害"; ; (Preview Minimum Damage)
- sPreviewHacking_MCMText = "预览黑客攻击"; ; (Preview Hacking)
- sWarningMessage_MCMText = "注意:任何偏移量更改都可能导致显示异常!"; ; (Please note any change to Offset might result in bad display!)
- sGrazeCritLayout_MCMText = "擦伤率与暴击伤害显示布局"; ; (Graze Chance and Crit Damage Display Layout)
- sAssistHexColor_MCMText = "瞄准辅助几率颜色"; ; (Aim Assist Chance Color)
- ;DEBUG ; (调试)
- sDodgeOffsetY_MCMText = "闪避垂直偏移"; ; (Dodge Offset Y)
- ;DEBUG ; (调试)
- ; 颜色名称 (保持英文不变,供颜色选择器使用)
- sBlack = "Black"; ; (黑色)
- sWhite = "White"; ; (白色)
- sCyan = "Cyan"; ; (青色)
- sFadedCyan = "Faded Cyan"; ; (淡青色)
- sFadedYellow = "Faded Yellow"; ; (淡黄色)
- sGray = "Gray"; ; (灰色)
- sGreen = "Green"; ; (绿色)
- sRed = "Red"; ; (红色)
- sYellow = "Yellow"; ; (黄色)
- sPerkYellow = "Perk Yellow"; ; (技能黄色)
- sCashGreen = "Resources Green"; ; (资源绿色)
- sPurple = "Purple"; ; (紫色)
- sOrange = "Orange"; ; (橙色)
- sOrangeEngineering = "Orange Engineering"; ; (工程橙)
- sBlueScience = "Blue Science"; ; (科学蓝)
- sObjIconBackground = "Objective Icon Background"; ; (目标图标背景色)
- ; 布局选项
- sLayoutLeft = "擦伤率和暴击伤害显示在左侧"; ; (Graze and Crit D. to the left)
- sLayoutBalanced = "擦伤率和暴击伤害分列两侧"; ; (Graze and Crit D. on each side)
- sLayoutRight = "擦伤率和暴击伤害显示在右侧"; ; (Graze and Crit D. to the right)
- sShowAlwaysShotBreakdownHUD_MCMText = "始终显示命中率详情界面"; ; (Always Show Shot Breakdown)
- sGroupShotWings_MCMText = "命中率侧翼信息设置"; ; (Shot Wings Settings)
- sGroupToolTips_MCMTtext = "工具提示设置"; ; (ToolTips Settings)
- sToolTipAlpha_MCMText = "工具提示背景透明度"; ; (ToolTip Background Transparency)
- sShowEnemyToolTip_MCMText = "显示敌人工具提示"; ; (Show Enemy ToolTip)
- sShowExtraWeaponStats_MCMText = "启用/禁用武器属性显示"; ; (Enable/Disable Weaponstats)
- [WOTC_DisplayHitChance_UITacticalHUD_ShotWings]
- LOWER_DIFFICULTY_MSG = "降低难度加成"; ; (Lower Difficulty Bonus)
- MISS_STREAK_MSG = "连失加成"; ; (Miss Streak Bonus)
- SOLDIER_LOST_BONUS = "战损加成"; ; (Soldier Lost Bonus - 指因士兵阵亡敌人获得的命中加成)
- CRIT_DAMAGE_LABEL = "暴击伤害"; ; (CRITICAL DAMAGE)
- [WOTC_DisplayHitChance_UITacticalHUD_ShotHUD]
- CRIT_DAMAGE_LABEL="暴伤"; ; (C.DMG - Critical Damage - 缩写)
- GRAZE_CHANCE_LABEL="擦伤率"; ; (GRAZED - Graze Chance)
- [UITacticalHUD_EnemyTooltip_HitChance]
- PrimaryBase = "基础伤害"; ; (Damage Base)
- PrimarySpread = "伤害浮动"; ; (Damage Spread)
- PrimaryPlusOne = "伤害+1"; ; (Damage +1)
- EnemyStatsTitle = "敌人属性"; ; (Enemy Stats)
- [UITacticalHUD_SoldierInfoTooltip_HitChance]
- KILLS_LABEL = "击杀数"; ; (Kills)
- ASSIST_LABEL = "助攻数"; ; (Assist)
- FLANKING_CRIT_LABEL = "侧翼暴击率"; ; (Flanking Crit Chance - 指从侧翼攻击时的额外暴击率)
- [StatListLib]
- HackDefenseLabel = "黑客防御"; ; (Hack Defense)
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