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- local mt = getrawmetatable(game);
- local old = mt.__namecall
- local rstorage = game:GetService("ReplicatedStorage");
- local Events = rstorage.Events;
- local FallDamage = Events.FallDamage;
- local HitPart = Events.HitPart;
- local Client = game:GetService("Players").LocalPlayer.PlayerGui.Client;
- local FallDamage = game:GetService("ReplicatedStorage").Events.FallDamage;
- setreadonly(mt, false);
- local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
- mt.__namecall = newcclosure(function(self,...)
- local args = {...}
- local method = args[#args]
- if (self == FallDamage and method:find('FireServer')) then
- return wait(9e9);
- end
- if method == 'FireServer' and args[1] and type(args[1]) == 'table' and args[1][1] == 'kick' then
- return function() end
- end
- if (self == Kick or self == FallDamage) and string.lower(method) == 'fireserver' then
- print(self, ...)
- return wait(9e9);
- end
- return old(self, ...)
- end)
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