Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="HaloReach" engineType="Megalo">
- <Base>
- <Header type="GameVariant" activity="3" mode="Matchmaking" engine="Megalo">
- <Unknown unk04="21289" id0="2A6969A94B01E4AB" id1="1F109535C083F42D" id2="4EECC769CEBBCF55" unk30="1" />
- <Creator timeStamp="4E713F8B" xuid="901D41D7E6005" onlineId="True" name="davidav" />
- <Modifier timeStamp="4E713F8B" xuid="901D41D7E6005" onlineId="True" name="davidav" />
- <Title>Zero Bloom Slayer DMRs Original</Title>
- <EngineIconIndex>1</EngineIconIndex>
- </Header>
- <Misc flags="TeamsEnabled, ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3">
- <Round timeLimit="12" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="0" />
- </Misc>
- <Respawning>
- <Times />
- </Respawning>
- <Social teamChanging="1" flags="FriendlyFireEnabled, BetrayalBootingEnabled, Unknown2" />
- <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <BaseTraits>
- <Weapons>
- <InitLoadout primaryWeapon="0" secondaryWeapon="5" grenadeCount="4" equipment="0" />
- </Weapons>
- </BaseTraits>
- <Powerups>
- <Red duration="6">
- <Damage>
- <Modifiers DamageResistance="12" ShieldMultiplier="4" ShieldStunDuration_="10" />
- </Damage>
- </Red>
- <Blue duration="30">
- <Appearance camo="5" />
- </Blue>
- <Yellow duration="10">
- <Movement>
- <Modifiers Speed="8" />
- </Movement>
- </Yellow>
- </Powerups>
- </MapOverrides>
- <Teams model="Spartan">
- <Team designator="0" flags="Enabled" />
- <Team designator="1" flags="Enabled" />
- <Team designator="2" flags="Enabled" />
- <Team designator="3" flags="Enabled" />
- <Team designator="4" flags="Enabled" />
- <Team designator="5" flags="Enabled" />
- <Team designator="6" flags="Enabled" />
- <Team designator="7" flags="Enabled" />
- </Teams>
- <LoadoutPalettes flags="MapLoadoutsEnabled, Unknown1">
- <Palette0 used="True">
- <entry flags="Enabled" nameIndex="74" armorAbility="0" />
- <entry flags="Enabled" nameIndex="76" armorAbility="2" />
- <entry flags="Enabled" nameIndex="80" armorAbility="1" />
- <entry flags="Enabled" nameIndex="77" armorAbility="4" />
- <entry flags="Enabled" nameIndex="78" armorAbility="7" />
- </Palette0>
- <Palette1 used="True">
- <entry flags="Enabled" nameIndex="74" armorAbility="0" />
- <entry flags="Enabled" nameIndex="76" armorAbility="2" />
- <entry flags="Enabled" nameIndex="80" armorAbility="1" />
- <entry flags="Enabled" nameIndex="77" armorAbility="4" />
- <entry flags="Enabled" nameIndex="78" armorAbility="7" />
- </Palette1>
- <Palette2 used="False" />
- <Palette3 used="False" />
- <Palette4 used="False" />
- <Palette5 used="False" />
- </LoadoutPalettes>
- </Base>
- <Megalo encoding="6B" version="2F21" engineIcon="1" engineCategory="1" scoreToWinRound="50" unkF7A6="False" unkF7A7="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="String0">
- <English>RATING</English>
- <Japanese>レーティング</Japanese>
- <German>BEWERTUNG</German>
- <French>CLASSEMENT</French>
- <Spanish>CLASIFICACIÓN</Spanish>
- <Mexican>CLASIFICACIÓN</Mexican>
- <Italian>VALUTAZIONE</Italian>
- <Korean>등급</Korean>
- <ChineseTrad>評比</ChineseTrad>
- <Portuguese>AVALIAÇÃO</Portuguese>
- </String>
- <String name="BaseName">
- <English>Slayer</English>
- <Japanese>Slayer</Japanese>
- <German>Showdown</German>
- <French>Assassin</French>
- <Spanish>Asesino</Spanish>
- <Mexican>Asesino</Mexican>
- <Italian>Massacro</Italian>
- <Korean>Slayer</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <Portuguese>Assassino</Portuguese>
- </String>
- <String name="slayer">
- <String>slayer</String>
- </String>
- <String name="bro_spawn_loc">
- <String>bro_spawn_loc</String>
- </String>
- <String name="team_only">
- <String>team_only</String>
- </String>
- <String name="ffa_only">
- <String>ffa_only</String>
- </String>
- <String name="String6">
- <English>Hidden Gametype</English>
- <Japanese>非表示のゲームタイプ</Japanese>
- <German>Versteckter Spieltyp</German>
- <French>Type de partie caché</French>
- <Spanish>Tipo de juego oculto</Spanish>
- <Mexican>Tipo de juego oculto</Mexican>
- <Italian>Tipo di partita nascosto</Italian>
- <Korean>숨겨진 게임 종류</Korean>
- <ChineseTrad>隱藏的遊戲類型</ChineseTrad>
- <Portuguese>Tipo de jogo escondido</Portuguese>
- </String>
- <String name="String7">
- <String>
- </String>
- </String>
- <String name="String8">
- <English>slayer</English>
- <Japanese>slayer</Japanese>
- <German>Showdown</German>
- <French>assassin</French>
- <Spanish>asesino</Spanish>
- <Mexican>asesino</Mexican>
- <Italian>massacro</Italian>
- <Korean>slayer</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <Portuguese>assassino</Portuguese>
- </String>
- <String name="String9">
- <English>classic slayer</English>
- <Japanese>classic slayer</Japanese>
- <German>Klassischer Showdown</German>
- <French>assassin classique</French>
- <Spanish>asesino clásico</Spanish>
- <Mexican>asesino clásico</Mexican>
- <Italian>massacro classico</Italian>
- <Korean>classic slayer</Korean>
- <ChineseTrad>經典殺戮之王</ChineseTrad>
- <Portuguese>assassino clássico</Portuguese>
- </String>
- <String name="String10">
- <English>slayer pro</English>
- <Japanese>slayer pro</Japanese>
- <German>Showdown - Pro</German>
- <French>assassin pro</French>
- <Spanish>asesino pro</Spanish>
- <Mexican>asesino pro</Mexican>
- <Italian>massacro pro</Italian>
- <Korean>slayer pro</Korean>
- <ChineseTrad>超級殺戮之王</ChineseTrad>
- <Portuguese>assassino pro</Portuguese>
- </String>
- <String name="String11">
- <English>covy slayer</English>
- <Japanese>covy slayer</Japanese>
- <German>Allianz-Showdown</German>
- <French>assassin covenant</French>
- <Spanish>asesino covenant</Spanish>
- <Mexican>asesino covenant</Mexican>
- <Italian>massacro Covenant</Italian>
- <Korean>covy slayer</Korean>
- <ChineseTrad>星盟殺戮之王</ChineseTrad>
- <Portuguese>assassino Covenant</Portuguese>
- </String>
- <String name="String12">
- <English>swat</English>
- <Japanese>swat</Japanese>
- <German>SWAT</German>
- <French>swat</French>
- <Spanish>swat</Spanish>
- <Mexican>swat</Mexican>
- <Italian>swat</Italian>
- <Korean>swat</Korean>
- <ChineseTrad>特警</ChineseTrad>
- <Portuguese>swat</Portuguese>
- </String>
- <String name="String13">
- <English>Bro Slayer</English>
- <Japanese>Bro Slayer</Japanese>
- <German>Bro-Showdown</German>
- <French>Pote Assassin</French>
- <Spanish>Colega Asesino</Spanish>
- <Mexican>Colega Asesino</Mexican>
- <Italian>Massacro fraterno</Italian>
- <Korean>Bro Slayer</Korean>
- <ChineseTrad>兄弟殺戮之王</ChineseTrad>
- <Portuguese>Assassino parceiro</Portuguese>
- </String>
- <String name="String14">
- <English>Kill Points</English>
- <Japanese>キル ポイント</Japanese>
- <German>Volltreffer-Punkte</German>
- <French>Points de frag</French>
- <Spanish>Puntos por abatido</Spanish>
- <Mexican>Puntos por abatido</Mexican>
- <Italian>Punti uccisione</Italian>
- <Korean>사살</Korean>
- <ChineseTrad>殺敵分數</ChineseTrad>
- <Portuguese>Pontos por abate</Portuguese>
- </String>
- <String name="String15">
- <English>Points for killing an enemy.</English>
- <Japanese>敵を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das ausschalten eines Gegners.</German>
- <French>Points pour tuer un ennemi.</French>
- <Spanish>Puntos por matar a un enemigo.</Spanish>
- <Mexican>Puntos por matar a un enemigo.</Mexican>
- <Italian>Punti per l'uccisione di un nemico.</Italian>
- <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar o inimigo.</Portuguese>
- </String>
- <String name="String16">
- <English>-5 points</English>
- <Japanese>-5 ポイント</Japanese>
- <German>-5 Punkte</German>
- <French>-5 points</French>
- <Spanish>-5 puntos</Spanish>
- <Mexican>-5 puntos</Mexican>
- <Italian>-5 punti</Italian>
- <Korean>-5점</Korean>
- <ChineseTrad>-5 分</ChineseTrad>
- <Portuguese>-5 pontos</Portuguese>
- </String>
- <String name="String17">
- <English>-2 points</English>
- <Japanese>-2 ポイント</Japanese>
- <German>-2 Punkte</German>
- <French>-2 points</French>
- <Spanish>-2 puntos</Spanish>
- <Mexican>-2 puntos</Mexican>
- <Italian>-2 punti</Italian>
- <Korean>-2점</Korean>
- <ChineseTrad>-2 分</ChineseTrad>
- <Portuguese>-2 pontos</Portuguese>
- </String>
- <String name="String18">
- <English>-1 point</English>
- <Japanese>-1 ポイント</Japanese>
- <German>-1 Punkt</German>
- <French>-1 point</French>
- <Spanish>-1 punto</Spanish>
- <Mexican>-1 punto</Mexican>
- <Italian>-1 punto</Italian>
- <Korean>-1점</Korean>
- <ChineseTrad>-1 分</ChineseTrad>
- <Portuguese>-1 ponto</Portuguese>
- </String>
- <String name="String19">
- <English>no points</English>
- <Japanese>0 ポイント</Japanese>
- <German>keine Punkte</German>
- <French>aucun point</French>
- <Spanish>ningún punto</Spanish>
- <Mexican>ningún punto</Mexican>
- <Italian>nessun punto</Italian>
- <Korean>0점</Korean>
- <ChineseTrad>無分數</ChineseTrad>
- <Portuguese>nenhum ponto</Portuguese>
- </String>
- <String name="String20">
- <English>1 point</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkt</German>
- <French>1 point</French>
- <Spanish>1 punto</Spanish>
- <Mexican>1 punto</Mexican>
- <Italian>1 punto</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <Portuguese>1 ponto</Portuguese>
- </String>
- <String name="String21">
- <English>2 points</English>
- <Japanese>2 ポイント</Japanese>
- <German>2 Punkte</German>
- <French>2 points</French>
- <Spanish>2 puntos</Spanish>
- <Mexican>2 puntos</Mexican>
- <Italian>2 punti</Italian>
- <Korean>2점</Korean>
- <ChineseTrad>2 分</ChineseTrad>
- <Portuguese>2 pontos</Portuguese>
- </String>
- <String name="String22">
- <English>5 points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <Portuguese>5 pontos</Portuguese>
- </String>
- <String name="String23">
- <English>10 points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <Portuguese>10 pontos</Portuguese>
- </String>
- <String name="String24">
- <English>Death Points</English>
- <Japanese>デス ポイント</Japanese>
- <German>Tod-Punkte</German>
- <French>Points de décès</French>
- <Spanish>Puntos por muerte</Spanish>
- <Mexican>Puntos por muerte</Mexican>
- <Italian>Punti morte</Italian>
- <Korean>사망</Korean>
- <ChineseTrad>死亡分數</ChineseTrad>
- <Portuguese>Pontos por morte</Portuguese>
- </String>
- <String name="String25">
- <English>Points for dying.</English>
- <Japanese>敵に倒されると獲得できるポイント</Japanese>
- <German>Punkte fürs Sterben.</German>
- <French>Points pour mourir.</French>
- <Spanish>Puntos por morir.</Spanish>
- <Mexican>Puntos por morir.</Mexican>
- <Italian>Punti per la morte.</Italian>
- <Korean>사망 시 획득하는 점수입니다.</Korean>
- <ChineseTrad>死亡所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por morrer.</Portuguese>
- </String>
- <String name="String26">
- <English>Suicide Points</English>
- <Japanese>自爆ポイント</Japanese>
- <German>Selbstmord-Punkte</German>
- <French>Points de suicide</French>
- <Spanish>Puntos por suicidio</Spanish>
- <Mexican>Puntos por suicidio</Mexican>
- <Italian>Punti suicidio</Italian>
- <Korean>자살</Korean>
- <ChineseTrad>自殺分數</ChineseTrad>
- <Portuguese>Pontos por suicídio</Portuguese>
- </String>
- <String name="String27">
- <English>Points for killing yourself.</English>
- <Japanese>自爆すると獲得できるポイント</Japanese>
- <German>Punkte für einen Selbstmord.</German>
- <French>Points pour suicide.</French>
- <Spanish>Puntos por suicidarse.</Spanish>
- <Mexican>Puntos por suicidarse.</Mexican>
- <Italian>Punti per aver commesso suicidio.</Italian>
- <Korean>자살 시 획득하는 점수입니다.</Korean>
- <ChineseTrad>自殺所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por suicidar-se.</Portuguese>
- </String>
- <String name="String28">
- <English>Betrayal Points</English>
- <Japanese>裏切りポイント</Japanese>
- <German>Verrat-Punkte</German>
- <French>Points de trahison</French>
- <Spanish>Puntos por traición</Spanish>
- <Mexican>Puntos por traición</Mexican>
- <Italian>Punti tradimento</Italian>
- <Korean>배신</Korean>
- <ChineseTrad>背叛分數</ChineseTrad>
- <Portuguese>Pontos por traição</Portuguese>
- </String>
- <String name="String29">
- <English>Points for killing an ally.</English>
- <Japanese>味方を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Verbündeten.</German>
- <French>Points pour tuer un allié.</French>
- <Spanish>Puntos por matar a un aliado.</Spanish>
- <Mexican>Puntos por matar a un aliado.</Mexican>
- <Italian>Punti per l'uccisione di un alleato.</Italian>
- <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar um aliado.</Portuguese>
- </String>
- <String name="String30">
- <English>Leader Kill Bonus</English>
- <Japanese>リーダー キル ボーナス</Japanese>
- <German>Anführer-Volltreffer-Bonus</German>
- <French>Bonus d'élimination du leader</French>
- <Spanish>Extra por abatir jefe</Spanish>
- <Mexican>Extra por abatir jefe</Mexican>
- <Italian>Punti uccisione leader</Italian>
- <Korean>선두 사살</Korean>
- <ChineseTrad>擊殺領先者獎勵</ChineseTrad>
- <Portuguese>Bônus por morte de líder</Portuguese>
- </String>
- <String name="String31">
- <English>Points for killing the player in the lead.</English>
- <Japanese>リーダーを倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten des führenden Spielers.</German>
- <French>Points pour tuer le joueur en tête.</French>
- <Spanish>Puntos por matar al jugador que va ganando.</Spanish>
- <Mexican>Puntos por matar al jugador que va ganando.</Mexican>
- <Italian>Punti per l'uccisione del giocatore al comando.</Italian>
- <Korean>선두 플레이어를 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>殺死領先者所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar o jogador na liderança.</Portuguese>
- </String>
- <String name="String32">
- <English>Headshot Bonus</English>
- <Japanese>ヘッドショット ボーナス</Japanese>
- <German>Kopfschuss-Bonus</German>
- <French>Bonus tir à la tête</French>
- <Spanish>Extra por tiro a la cabeza</Spanish>
- <Mexican>Extra por tiro a la cabeza</Mexican>
- <Italian>Bonus colpo alla testa</Italian>
- <Korean>헤드샷</Korean>
- <ChineseTrad>爆頭獎勵</ChineseTrad>
- <Portuguese>Bônus por tiro na cabeça</Portuguese>
- </String>
- <String name="String33">
- <English>Points for killing an enemy with a headshot.</English>
- <Japanese>敵をヘッドショットで倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners durch einen Kopfschuss.</German>
- <French>Points pour tuer un ennemi d'un tir à la tête.</French>
- <Spanish>Puntos por matar a un enemigo de un tiro a la cabeza.</Spanish>
- <Mexican>Puntos por matar a un enemigo de un tiro a la cabeza.</Mexican>
- <Italian>Punti per l'uccisione di un avversario con un colpo alla testa.</Italian>
- <Korean>적을 헤드샷으로 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>以爆頭方式殺死敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar um inimigo com um tiro na cabeça.</Portuguese>
- </String>
- <String name="String34">
- <English>Pummel Bonus</English>
- <Japanese>パンチ ボーナス</Japanese>
- <German>Fertiggemacht-Bonus</German>
- <French>Bonus baston</French>
- <Spanish>Extra por vapulear</Spanish>
- <Mexican>Extra por vapulear</Mexican>
- <Italian>Bonus scazzottata</Italian>
- <Korean>근접 공격</Korean>
- <ChineseTrad>襲擊獎勵</ChineseTrad>
- <Portuguese>Bônus por espancamento</Portuguese>
- </String>
- <String name="String35">
- <English>Points for killing an enemy with a melee attack.</English>
- <Japanese>敵を近接攻撃で倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners durch einen Nahkampfangriff.</German>
- <French>Points pour tuer un ennemi en combat rapproché.</French>
- <Spanish>Puntos por matar a un enemigo con un ataque cuerpo a cuerpo.</Spanish>
- <Mexican>Puntos por matar a un enemigo con un ataque cuerpo a cuerpo.</Mexican>
- <Italian>Punti per l'uccisione di un avversario con un attacco ravvicinato.</Italian>
- <Korean>적을 근접 공격으로 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>以近戰攻擊殺死敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar um inimigo com um ataque corpo-a-corpo.</Portuguese>
- </String>
- <String name="String36">
- <English>Assassination Bonus</English>
- <Japanese>アサシネーション ボーナス</Japanese>
- <German>Mordanschlag-Bonus</German>
- <French>Bonus assassinat</French>
- <Spanish>Extra por asesinato</Spanish>
- <Mexican>Extra por asesinato</Mexican>
- <Italian>Bonus assassinio</Italian>
- <Korean>암살</Korean>
- <ChineseTrad>刺殺獎勵</ChineseTrad>
- <Portuguese>Bônus por assassinato</Portuguese>
- </String>
- <String name="String37">
- <English>Points for killing an enemy with a special assassination.</English>
- <Japanese>敵を暗殺で倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners durch einen speziellen Mordanschlag.</German>
- <French>Points pour tuer un ennemi avec un assassinat spécial.</French>
- <Spanish>Puntos por matar a un enemigo con un asesinato especial.</Spanish>
- <Mexican>Puntos por matar a un enemigo con un asesinato especial.</Mexican>
- <Italian>Punti per l'uccisione di un avversario con un assassinio speciale.</Italian>
- <Korean>적을 특수 암살로 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>以暗殺方式刺殺敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar um inimigo com um assassinato especial.</Portuguese>
- </String>
- <String name="String38">
- <English>Splatter Bonus</English>
- <Japanese>スプラッター ボーナス</Japanese>
- <German>Karambolage-Bonus</German>
- <French>Bonus écrasement</French>
- <Spanish>Extra por despachurramiento</Spanish>
- <Mexican>Extra por despachurramiento</Mexican>
- <Italian>Bonus splatter</Italian>
- <Korean>깔아 죽임</Korean>
- <ChineseTrad>輾斃獎勵</ChineseTrad>
- <Portuguese>Bônus por atropelamento</Portuguese>
- </String>
- <String name="String39">
- <English>Points for killing an enemy with a moving object.</English>
- <Japanese>敵を乗り物で倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners durch ein sich bewegendes Objekt.</German>
- <French>Points pour tuer un ennemi avec un objet mobile.</French>
- <Spanish>Puntos por matar a un enemigo con un objeto en movimiento.</Spanish>
- <Mexican>Puntos por matar a un enemigo con un objeto en movimiento.</Mexican>
- <Italian>Punti per l'uccisione di un avversario con un oggetto in movimento.</Italian>
- <Korean>적을 움직이는 물체로 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>以移動物件殺死敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar um inimigo com um objeto móvel.</Portuguese>
- </String>
- <String name="String40">
- <English>Sticky Bonus</English>
- <Japanese>スティッキー ボーナス</Japanese>
- <German>Anhäng-Bonus</German>
- <French>Bonus adhésif</French>
- <Spanish>Extra por granada</Spanish>
- <Mexican>Extra por granada</Mexican>
- <Italian>Bonus parziale</Italian>
- <Korean>수류탄 부착</Korean>
- <ChineseTrad>投擲獎勵</ChineseTrad>
- <Portuguese>Bônus por granada espetada</Portuguese>
- </String>
- <String name="String41">
- <English>Points for sticking an enemy with a plasma grenade.</English>
- <Japanese>敵をプラズマグレネードで倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners durch Anheften einer Plasmagranate.</German>
- <French>Points pour tuer un ennemi avec une grenade à plasma.</French>
- <Spanish>Puntos por pegarle una granada de plasma a un enemigo.</Spanish>
- <Mexican>Puntos por pegarle una granada de plasma a un enemigo.</Mexican>
- <Italian>Punti per aver appiccicato una granata al plasma su un avversario.</Italian>
- <Korean>적에게 플라즈마 수류탄을 붙일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>以電漿手榴彈黏住敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por espetar um inimigo com uma granada de plasma.</Portuguese>
- </String>
- <String name="String42">
- <English>Spree Bonus</English>
- <Japanese>スプリー ボーナス</Japanese>
- <German>Serien-Bonus</German>
- <French>Bonus tuerie</French>
- <Spanish>Extra por matanza</Spanish>
- <Mexican>Extra por matanza</Mexican>
- <Italian>Bonus serie</Italian>
- <Korean>연속 사살</Korean>
- <ChineseTrad>饗宴獎勵</ChineseTrad>
- <Portuguese>Bônus por matança</Portuguese>
- </String>
- <String name="String43">
- <English>Points for killing an enemy while on a spree.</English>
- <Japanese>敵をスプリーで倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners während eines Massakers.</German>
- <French>Points pour tuer un ennemi pendant un saccage.</French>
- <Spanish>Puntos por matar a un enemigo en una matanza.</Spanish>
- <Mexican>Puntos por matar a un enemigo en una matanza.</Mexican>
- <Italian>Punti per aver ucciso un avversario mentre era in corso una serie.</Italian>
- <Korean>적을 연속 사살할 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>在饗宴中殺死敵人所獲得的分數。</ChineseTrad>
- <Portuguese>Pontos por matar um inimigo enquanto efetua uma matança.</Portuguese>
- </String>
- <String name="String44">
- <English>Super Shields</English>
- <Japanese>スーパー シールド</Japanese>
- <German>Super-Schilde</German>
- <French>Super boucliers</French>
- <Spanish>Superescudos</Spanish>
- <Mexican>Superescudos</Mexican>
- <Italian>Super scudi</Italian>
- <Korean>슈퍼 방어막</Korean>
- <ChineseTrad>超級護盾</ChineseTrad>
- <Portuguese>Super Escudo</Portuguese>
- </String>
- <String name="String45">
- <English>Players with overshields will have flaming feet</English>
- <Japanese>オーバーシールド状態のプレイヤーの足元が炎に包まれる</Japanese>
- <German>Spieler mit Super-Schilden haben flammende Füße</German>
- <French>Les joueurs munis d'armures auront les pieds enflammés.</French>
- <Spanish>Los jugadores con sobrescudos tendrán pies llameantes.</Spanish>
- <Mexican>Los jugadores con sobrescudos tendrán pies llameantes.</Mexican>
- <Italian>I giocatori con sovrascudi avranno i piedi fiammeggianti</Italian>
- <Korean>오버실드를 가진 플레이어들이 불타는 발을 갖게 됩니다.</Korean>
- <ChineseTrad>有超能護盾的玩家,會擁有冒出火焰的雙腳</ChineseTrad>
- <Portuguese>Jogadores com escudo em excesso vão ter pés ardentes</Portuguese>
- </String>
- <String name="String46">
- <English>Disabled</English>
- <Japanese>オフ</Japanese>
- <German>Deaktiviert</German>
- <French>Désactivé</French>
- <Spanish>Desactivado</Spanish>
- <Mexican>Desactivado</Mexican>
- <Italian>No</Italian>
- <Korean>설정 해제됨</Korean>
- <ChineseTrad>停用</ChineseTrad>
- <Portuguese>Desabilitado</Portuguese>
- </String>
- <String name="String47">
- <English>Enabled</English>
- <Japanese>オン</Japanese>
- <German>Aktiviert</German>
- <French>Activé</French>
- <Spanish>Activado</Spanish>
- <Mexican>Activado</Mexican>
- <Italian>Sì</Italian>
- <Korean>설정됨</Korean>
- <ChineseTrad>啟用</ChineseTrad>
- <Portuguese>Habilitado</Portuguese>
- </String>
- <String name="String48">
- <English>Leader Traits</English>
- <Japanese>リーダー オプション</Japanese>
- <German>Anführer-Eigenschaften</German>
- <French>Caractéristiques du leader</French>
- <Spanish>Rasgos de jefe</Spanish>
- <Mexican>Rasgos de jefe</Mexican>
- <Italian>Elementi leader</Italian>
- <Korean>선두 특성</Korean>
- <ChineseTrad>領先者能力</ChineseTrad>
- <Portuguese>Traços do líder</Portuguese>
- </String>
- <String name="String49">
- <English>Traits applied to players in the lead.</English>
- <Japanese>リーダーになると適用されるオプション</Japanese>
- <German>Auf in Führung liegende Spieler angewendete Eigenschaften.</German>
- <French>Caractéristiques appliquées aux joueurs en tête.</French>
- <Spanish>Rasgos aplicados a los jugadores líderes.</Spanish>
- <Mexican>Rasgos aplicados a los jugadores líderes.</Mexican>
- <Italian>Elementi applicati ai giocatori al comando.</Italian>
- <Korean>선두에게 적용되는 특성입니다.</Korean>
- <ChineseTrad>領先玩家所具有的能力。</ChineseTrad>
- <Portuguese>Traços aplicados a jogadores na liderança.</Portuguese>
- </String>
- <String name="String50">
- <English>Kill players on the enemy team.
- %n points to win.</English>
- <Japanese>敵チームのプレイヤーを倒せ
- %n ポイントで勝利</Japanese>
- <German>Schalten Sie Spieler des gegnerischen Teams aus.
- %n Punkte zum Sieg.</German>
- <French>Tuez des joueurs de l'équipe ennemie.
- %n points pour gagner.</French>
- <Spanish>Mata a los jugadores del equipo enemigo.
- %n puntos para ganar.</Spanish>
- <Mexican>Mata a los jugadores del equipo enemigo.
- %n puntos para ganar.</Mexican>
- <Italian>Uccidi giocatori della squadra avversaria.
- %n punti per vincere.</Italian>
- <Korean>적 팀의 플레이어를 죽이십시오.
- %n점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>殺死敵方玩家。
- %n 分獲勝。</ChineseTrad>
- <Portuguese>Mate jogadores da equipe inimiga.
- %n pontos para ganhar.</Portuguese>
- </String>
- <String name="String51">
- <English>Score points by killing other players.
- %n points to win.</English>
- <Japanese>敵プレイヤーを倒すとポイントを獲得
- %n ポイントで勝利</Japanese>
- <German>Erhalten Sie Punkte für das Ausschalten
- anderer Spieler. %n Punkte
- zum Sieg.</German>
- <French>Marquez des points en tuant
- d'autres joueurs.%n points pour gagner.</French>
- <Spanish>Mata a otros jugadores para conseguir puntos.
- %n puntos para ganar.</Spanish>
- <Mexican>Mata a otros jugadores para conseguir puntos.
- %n puntos para ganar.</Mexican>
- <Italian>Ottieni punti uccidendo gli altri giocatori.
- %n punti per vincere.</Italian>
- <Korean>다른 플레이어를 죽여 득점하십시오.
- %n점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>殺死其他玩家以獲得分數。
- %n 分獲勝。</ChineseTrad>
- <Portuguese>Marque pontos matando outros jogadores.
- %n pontos para ganhar.</Portuguese>
- </String>
- <String name="String52">
- <English>Kill players on the enemy team.</English>
- <Japanese>敵チームのプレイヤーを倒せ</Japanese>
- <German>schalten Sie Spieler des gegnerischen Teams aus.</German>
- <French>Tuez des joueurs de l'équipe ennemie.</French>
- <Spanish>Mata a los jugadores del equipo enemigo.</Spanish>
- <Mexican>Mata a los jugadores del equipo enemigo.</Mexican>
- <Italian>Uccidi i giocatori della squadra avversaria.</Italian>
- <Korean>적 팀의 플레이어를 죽이십시오.</Korean>
- <ChineseTrad>殺死敵隊的玩家。</ChineseTrad>
- <Portuguese>Mate jogadores da equipe inimiga.</Portuguese>
- </String>
- <String name="String53">
- <English>Score points by killing other players.</English>
- <Japanese>敵プレイヤーを倒すとポイントを獲得</Japanese>
- <German>Erhalten Sie Punkte für das Ausschalten anderer Spieler.</German>
- <French>Marquez des points en tuant d'autres joueurs.</French>
- <Spanish>Mata a otros jugadores para conseguir puntos.</Spanish>
- <Mexican>Mata a otros jugadores para conseguir puntos.</Mexican>
- <Italian>Ottieni punti uccidendo gli altri giocatori.</Italian>
- <Korean>다른 플레이어를 죽여 득점하십시오.</Korean>
- <ChineseTrad>殺死其他玩家以得分。</ChineseTrad>
- <Portuguese>Marque pontos matando outros jogadores.</Portuguese>
- </String>
- </StringTable>
- <NameString>
- <String>
- <English>Slayer DMRs</English>
- <Japanese>Slayer DMRs</Japanese>
- <German>Showdown-DMRs</German>
- <French>DMR assassins</French>
- <Spanish>Asesino DMR</Spanish>
- <Mexican>Asesino DMR</Mexican>
- <Italian>DMR Massacro</Italian>
- <Korean>Slayer DMRs</Korean>
- <ChineseTrad>殺戮之王神射手步槍</ChineseTrad>
- <Portuguese>DMRs Assassino</Portuguese>
- </String>
- </NameString>
- <DescString>
- <String>
- <English>DMR starts with default loadouts. 50 points to win.</English>
- <Japanese>DMR とデフォルトのロードアウト。50 ポイントで勝利</Japanese>
- <German>Start mit DMR und Standardausrüstung. 50 Punkte zum Sieg.</German>
- <French>Le DMR commence avec les paquetages par défaut. 50 points pour l'emporter.</French>
- <Spanish>Los DMR empiezan con el equipamiento predeterminado. 50 puntos para ganar.</Spanish>
- <Mexican>Los DMR empiezan con el equipamiento predeterminado. 50 puntos para ganar.</Mexican>
- <Italian>Il DMR parte con una dotazione limitata. 50 punti per vincere.</Italian>
- <Korean>기본 장비에 DMR이 주어집니다. 50점을 획득하면 승리합니다.</Korean>
- <ChineseTrad>遊戲開始時神射手步槍有基本武裝,取得 50 分獲勝。</ChineseTrad>
- <Portuguese>DMR inicia com um padrão de equipamentos. 50 pontos para vencer.</Portuguese>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <English>Slayer</English>
- <Japanese>Slayer</Japanese>
- <German>Showdown</German>
- <French>Assassin</French>
- <Spanish>Asesino</Spanish>
- <Mexican>Asesino</Mexican>
- <Italian>Massacro</Italian>
- <Korean>Slayer</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <Portuguese>Assassino</Portuguese>
- </String>
- </CategoryString>
- <PlayerTraits>
- <entry nameIndex="String48" descIndex="String49" name="Leader Traits" />
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="String6" descIndex="String7" name="Hidden Gametype" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String8" descIndex="String7" value="0" />
- <entry nameIndex="String9" descIndex="String7" value="1" />
- <entry nameIndex="String10" descIndex="String7" value="2" />
- <entry nameIndex="String11" descIndex="String7" value="3" />
- <entry nameIndex="String12" descIndex="String7" value="7" />
- <entry nameIndex="String13" descIndex="String7" value="8" />
- </Values>
- </entry>
- <entry nameIndex="String14" descIndex="String15" name="Kill Points" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String24" descIndex="String25" name="Death Points" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String26" descIndex="String27" name="Suicide Points" valueIndex="2">
- <Values defaultIndex="2">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String28" descIndex="String29" name="Betrayal Points" valueIndex="2">
- <Values defaultIndex="2">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String30" descIndex="String31" name="Leader Kill Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String32" descIndex="String33" name="Headshot Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String34" descIndex="String35" name="Pummel Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String36" descIndex="String37" name="Assassination Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String38" descIndex="String39" name="Splatter Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String40" descIndex="String41" name="Sticky Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String42" descIndex="String43" name="Spree Bonus" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String16" descIndex="String7" value="-5" />
- <entry nameIndex="String17" descIndex="String7" value="-2" />
- <entry nameIndex="String18" descIndex="String7" value="-1" />
- <entry nameIndex="String19" descIndex="String7" value="0" />
- <entry nameIndex="String20" descIndex="String7" value="1" />
- <entry nameIndex="String21" descIndex="String7" value="2" />
- <entry nameIndex="String22" descIndex="String7" value="5" />
- <entry nameIndex="String23" descIndex="String7" value="10" />
- </Values>
- </entry>
- <entry nameIndex="String44" descIndex="String45" name="Super Shields" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String46" descIndex="String7" value="0" />
- <entry nameIndex="String47" descIndex="String7" value="1" />
- </Values>
- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.5</Param>
- <Param>1</Param>
- <Param>0.5</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>1</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <UserOptions>
- <Hidden>
- <Option>Hidden Gametype</Option>
- </Hidden>
- </UserOptions>
- <TU1 unkF7A8="1F" unkF7AC="0" unkF7B0="0.0984251946" unkF7B4="0.5" unkF7B8="0.03543307" unkF7BC="0.06692913" unkF7C0="1.003937" unkF7C4="1.003937" />
- </Megalo>
- <MegaloScript version="0" dbVersion="0">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <IDs NextCondID="68" NextActionID="120" NextValueID="442" NextTrigID="49" />
- <ObjectTypeReferences>
- <Ref>jet_pack_equipment</Ref>
- <Ref>armor_lock_equipment</Ref>
- <Ref>health_station</Ref>
- <Ref>invisible_cube_of_derek</Ref>
- </ObjectTypeReferences>
- <Statistics>
- <Stat nameIndex="String0" format="Numeric" sortOrder="1" grouping="0" name="RATING" />
- </Statistics>
- <ObjectFilters>
- <Filter labelIndex="slayer" name="slayer" />
- <Filter name="ObjectFilter_health_station" params="ObjectType">
- <ObjectType>health_station</ObjectType>
- </Filter>
- <Filter labelIndex="bro_spawn_loc" name="bro_spawn_loc" />
- <Filter name="ObjectFilter_invisible_cube_of_derek" params="ObjectType">
- <ObjectType>invisible_cube_of_derek</ObjectType>
- </Filter>
- <Filter labelIndex="team_only" name="team_only" />
- <Filter labelIndex="ffa_only" name="ffa_only" />
- <Filter name="ObjectFilter_jet_pack_equipment" params="ObjectType">
- <ObjectType>jet_pack_equipment</ObjectType>
- </Filter>
- <Filter name="ObjectFilter_armor_lock_equipment" params="ObjectType">
- <ObjectType>armor_lock_equipment</ObjectType>
- </Filter>
- </ObjectFilters>
- <GlobalVariables>
- <Numeric>
- <Var name="GlobalNumeric0" varRefType="Int16">0</Var>
- <Var name="GlobalNumeric1" varRefType="Int16">0</Var>
- <Var name="GlobalNumeric2" varRefType="Int16">0</Var>
- <Var name="GlobalNumeric3" varRefType="Int16">0</Var>
- </Numeric>
- <Players>
- <Var name="GlobalPlayer0" />
- <Var name="GlobalPlayer1" />
- </Players>
- <Objects>
- <Var name="GlobalObject0" />
- </Objects>
- </GlobalVariables>
- <PlayerVariables>
- <Numeric>
- <Var name="PlayerNumeric0" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="PlayerTimer0" varRefType="Int16">5</Var>
- <Var name="PlayerTimer1" varRefType="Int16">0</Var>
- </Timers>
- <Objects>
- <Var networkState="LowPriority" name="PlayerObject0" />
- </Objects>
- </PlayerVariables>
- <ObjectVariables>
- <Timers>
- <Var name="ObjectTimer0" varRefType="Int16">1</Var>
- </Timers>
- </ObjectVariables>
- <Values />
- <Triggers>
- <Trigger name="Trigger0">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger0_Subroutine1" objectFilter="ffa_only">
- <Elements>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger2">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger2_Subroutine3" objectFilter="team_only">
- <Elements>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Initialization" name="InitializationTrigger">
- <Elements />
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger5">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger5_Subroutine6">
- <Elements>
- <E type="Condition" name="PlayerIsElite" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">2</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger5_Subroutine7">
- <Elements>
- <E type="Condition" name="PlayerIsElite" unionGroupID="-2" invert="True">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger8">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger8_Subroutine9">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String50" tokenCount="1">
- <Token0 type="Numeric" varRefType="ScoreToWin" />
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger8_Subroutine10">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String51" tokenCount="1">
- <Token0 type="Numeric" varRefType="ScoreToWin" />
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger8_Subroutine11">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String52" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger8_Subroutine12">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String53" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger13">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">8</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TeamSetFireteamSpawning">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger14" objectFilter="bro_spawn_loc">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">8</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetActive">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="ObjectSetInteractionFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="EntityFilter" filterType="None" />
- </E>
- <E type="Action" name="PlayerSpawnLocationSetFireteamFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Int8">-1</Param>
- </E>
- <E type="Action" name="PlayerSpawnLocationSetFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="EntityFilter" filterType="AllyTeams" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger14_Subroutine15">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Team" varRefType="Object.OwnerTeam" dataType="Iterator.Object" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerSetRespawnObject">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger16">
- <Elements>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger16_Subroutine17">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">swat_game_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger16_Subroutine18">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2" invert="True">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_start_slayer</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger19">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">RATING</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerRating" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger19_Subroutine20">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TeamGetIndex">
- <Param type="TeamReference" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger19_Subroutine21">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="GetPlayerPlace">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2" invert="True">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger22">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Hidden Gametype</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger22_Subroutine23" objectFilter="ObjectFilter_health_station">
- <Elements>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger24">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine25">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Guardians, Suicide, Kill, Betrayal, Quit</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine26">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageType">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="DistanceBetweenObjects">
- <Param type="ObjectReference" varRefType="Player.ObjectVar" dataType="Iterator.Player">PlayerObject0</Param>
- <Param type="ObjectReference" varRefType="Player.ObjectVar" dataType="GlobalPlayer0">PlayerObject0</Param>
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">400</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">dlc_achieve_5</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageModifier">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- </E>
- <E type="Action" name="PlayerGetConsecutiveKillsCount">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine27">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Modulus</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Spree Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine28">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Leader Kill Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine29">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Pummel Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine30">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Assassination Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine31">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Splatter Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine32">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Sticky Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger24_Subroutine33">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Headshot Bonus</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger34">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Guardians, Suicide, Kill, Betrayal, Quit</Param>
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2" invert="True">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2" invert="True">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Betrayal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Points</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger35">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Betrayal</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger36">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger37">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Leader Traits</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger38">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Super Shields</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectGetShields">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">100</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="RandomNumeric">
- <Param type="CustomReference" varRefType="Int16">10</Param>
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">LessThanEqual</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">invisible_cube_of_derek</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="UInt24">0</Param>
- <Param type="NameIndex">NONE</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger39" objectFilter="ObjectFilter_invisible_cube_of_derek">
- <Elements>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="Iterator.Object">ObjectTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Object.TimerVar" dataType="Iterator.Object">ObjectTimer0</Param>
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger40">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageModifier">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetArmorAbility">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- </E>
- <E type="Condition" name="ObjectMatchesFilter" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="ObjectFilterIndex">ObjectFilter_jet_pack_equipment</Param>
- </E>
- <E type="Condition" name="EquipmentIsInUse" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- </E>
- <E type="Action" name="SubmitIncidentWithValue">
- <Param type="IncidentId">dlc_achieve_2</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="CustomReference" varRefType="Int16">65</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger41">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageModifier">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="KillerTypeFlags">Suicide</Param>
- </E>
- <E type="Action" name="SubmitIncidentWithValue">
- <Param type="IncidentId">dlc_achieve_2</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Int16">68</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger42">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Guardians, Suicide, Kill, Betrayal, Quit</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageModifier">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger42_Subroutine43">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger42_Subroutine44">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncidentWithValue">
- <Param type="IncidentId">dlc_achieve_2</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="CustomReference" varRefType="Int16">62</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger45">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageModifier">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger45_Subroutine46">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncidentWithValue">
- <Param type="IncidentId">dlc_achieve_2</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="CustomReference" varRefType="Int16">66</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger47">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetArmorAbility">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- </E>
- <E type="Condition" name="ObjectMatchesFilter" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- <Param type="ObjectFilterIndex">ObjectFilter_armor_lock_equipment</Param>
- </E>
- <E type="Condition" name="EquipmentIsInUse" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="GlobalObject0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="UInt5">5</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger48">
- <Elements>
- <E type="Condition" name="CheckPlayerKillerType" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="KillerTypeFlags">Kill</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2" invert="True">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetDeathDamageModifier">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetKiller">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="SubmitIncidentWithValue">
- <Param type="IncidentId">dlc_achieve_2</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="CustomReference" varRefType="Int16">60</Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <Initialization>InitializationTrigger</Initialization>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
Advertisement
Add Comment
Please, Sign In to add comment