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- Mighty Morphin Red
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Character Cards:
- Jason Lee Scott
- Leadership
- Once Per Battle, a Ranger of your choice may reroll any number of dice during an attack.
- Mighty Morphin Red (Dragon Shield)
- Legacy of the Dragon
- During Setup, add the Dragon Shield (Mighty Morphin Red) and Dragon Dagger (Mighty Morphin Red) cards to your starting hand.
- Rocky DeSantos
- Bravery
- When you reveal a card for defense, if that card would be placed on the bottom of your deck, you may add it to your hand instead.
- Zord Cards:
- Tyrannosaurus
- Exhaust this card before a Ranger performs an attack to add 2 dice to that attack.
- Red Ape Ninjazord
- Exhaust this card at the start of any turn in battle. Choose a card name. All cards wth that name have a shield value of 3 shields until the end of this turn.
- Combat Cards:
- Block
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 3.
- Lead The Charge
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- The next time any Ranger performs an attack during this battle, add 1 die to that attack.
- Team Tactics
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. Another Ranger of your choice may immediately play 1 card.
- Dragon Shield
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 1
- Play this card when any Ranger suffers damage to reduce that damage by 3. The next time you perform an attack during this battle, add 1 die to that attack.
- Tyranno Slash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- You may reroll any number of dice during this attack.
- Dragon Dagger
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- Perform this attack twice.
- Power Sword
- Cost: 3
- Type: Attack
- Damage: 5 Dice
- Defense: 3
- Amount: 1
- The next time any Ranger performs an attack during this battle, add 2 dice to that attack.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Mighty Morphin Blue
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Character Cards:
- Billy Cranston
- Strategize
- Once per battle, a Ranger of your choice may draw 1 card and then place 1 card from their hand back on the top of their deck.
- Zord Cards:
- Triceratops
- Exhaust this card to allow any Ranger to choose up to 2 cards from their discard pile and return them to the top of their deck, in any order.
- Blue Wolf Ninjazord
- Exhaust this card when any Ranger suffers damage. Reduce that damage by 2. That Ranger may look at the top card of their deck and may swap it with a card from their hand.
- Combat Cards:
- Counter Jab
- Cost: 0
- Type: Attack
- Damage: 1 Die + 1 Damage
- Defense: 1
- Amount: 2
- Star: If this card is revealed for defense, deal 1 Damage to an enemy of your choice.
- Knowledge Is Power
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Gain 1 Energy. A Ranger of your choice may search their deck for a card and add it to their hand. If they do, they must shuffle their deck.
- Tactical Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you play this card, place it on the top of your deck instead of discarding it.
- Mighty Maces
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 2
- Star: If this card is revealed for defense, gain 1 Energy.
- Power Lance
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- After you play this card, place it on top of your deck instead of discarding it.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Mighty Morphin Pink
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Character Cards:
- Kimberly Ann Hart
- Quick Shot
- At the start of each battle, you may deal 1 Damage to an enemy card of your choice.
- Kat Hillard
- Agile
- When you suffer damage, before revealing a card for defense, you may look at the top 2 cards of your deck and put them back in any order.
- Zord Cards:
- Pterodactyl
- Exhaust this card during a battle to gain 2 Energy.
- Pink Crane Ninjazord
- Exhaust this card at the start of a battle. Deal 1 Damage to an enemy card of your choice. The next time any Ranger performs an attack during this battle, they may ignore the GUARD keyword.
- Combat Cards:
- Acrobatics
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when you reveal a card for defense to add that revealed card to your hand instead of discarding it or placing it on the bottom of your deck.
- Flying Kick
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Gain 1 Energy
- Take Aim
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. You may immediately play another card. If it is an attack, you may reroll any number of dice during that attack.
- Arrow Shot
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- Ignore the GUARD keyword when choosing a target for this attack.
- Power Bow
- Cost: 3
- Type: Attack
- Damage: 6 Dice
- Defense: 3
- Amount: 1
- Ignore the GUARD keyword when choosing a target for this attack.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Mighty Morphin Black
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Character Cards:
- Zack Taylor
- Hip-Hop Kido
- Once per battle, after you defeat an enemy card with an attack, you may deal 1 Damage to another enemy card adjacent to your target.
- Adam Park
- Adaptable
- Once per battle, you may swap a card from your hand with the top card of your discard pile.
- Zord Cards:
- Mastodon
- Exhaust this card to immediately remove 1 foot soldier figure from any location and place it on the experience track.
- Black Frog Ninjazord
- Exhaust this card after any Ranger resolves an attack. That Ranger may immediately perform an additional attack with 2 dice.
- Combat Cards:
- Mammoth Slam
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If there are 4 or more cards in your discard pile, add 1 die to this attack.
- Smooth Moves
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 2 and gain 1 Energy.
- Reckless Blow
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- Before rolling, you may discard the top card of your deck to add 2 dice to this attack.
- Sweeping Strike
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- Deal 1 Damage to an enemy card adjacent to the target.
- Power Axe
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- After rolling, choose 2 dice from this attack and deal that much Damage to each enemy card adjacent to the target.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Mighty Morphin Yellow
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Character Cards:
- Trini Kwan
- Double Strike
- Once per battle, after you play a card, you may immediately play another card with the same name.
- Aisha Campbell
- Momentum
- Once per battle, after you defeat an enemy card with an attack, gain 1 Energy.
- Zord Cards:
- Saber-Toothed Tiger
- Exhaust this card during a battle to allow each participating Ranger to draw up to 2 cards.
- Yellow Bear Ninjazord
- Exhaust this card during any Ranger turn in battle. Any Ranger may choose 2 cards with the same name from their discard pile and add them to their hand.
- Combat Cards:
- Precise Strike
- Cost: 0
- Type: Attack
- Damage: 2 Damage
- Defense: 2
- Amount: 2
- After you play this card, you may spend 1 Energy to shuffle it back into your deck instead of discarding it.
- Tenacity
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Gain 1 Energy. Choose 2 cards from your discard pile and return them to the top of your deck in any order.
- Twin-Fang Teamwork
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card after another Ranger resolves an attack to deal 1 Damage to the target of that attack.
- Sabertooth Strike
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If this attack defeats the target, you may immediately perform a second attack with 2 dice.
- Power Daggers
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, a Ranger of your choice may immediately play 1 card.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Alpha 5
- Season: Mighty Morphin' Power Rangers (S1) - Original
- Character Cards:
- Supportive A.I.
- Recovery Boost
- When any Ranger performs the RECOVER action, they may choose to recover up to 2 fewer Defenses in order to draw an equal number of cards from the Alpha 5 deck. When any Ranger plays an Alpha 5 card, shuffle it back into the Alpha 5 Deck.
- Loyal Robot
- Aye-yi-yi!
- You cannot move from the Command Center. You cannot perform the BATTLE action, but you may play cards in every battle, regardless of location. When you perform the RECOVER action, you may allow another Ranger to recover instead.
- Rules Cards:
- Supportive A.I.
- In this mode, Alpha 5 is an extra member of the team, not controlled by any single player. During setup, place the Alpha 5 character card next to the power board, Supportive A.I. side up. Then shuffle the Alpha 5 deck and place it nearby, face down. During the game, players can interact with the Alpha 5 deck as specified on Alpha 5's character card.
- Loyal Robot
- In this mode, one player controls Alpha 5 instead of controlling a Ranger. During setup, that player puts the Alpha 5 character card in front of them, Loyal Robot side up. Then they shuffle the Alpha 5 deck and draw a starting hand like everyone else. Alpha 5 is treated as a Ranger, for all game effects, Other abilities and restrictions are specified on Alpha 5's character card.
- Combat Cards:
- Emergency Shields!
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 2.
- Energize
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 3 Energy.
- Tactical Support
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- A Ranger of your choice may draw up to 2 cards, the immediately play 1 card.
- Go! Go!
- Cost: 1
- Type: Reaction
- Defense: 2
- Amount: 1
- Play this card before another Ranger performs an attack to add 2 dice to that attack.
- Recovery Protocol
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when another Ranger plays a card to allow that Ranger to return the card to their hand instead of discarding it.
- Teleport
- Cost: 3
- Type: Maneuver
- Defense: 3
- Amount: 1
- Move 1 Ranger from another location to this location.
- -
- Mighty Morphin Green
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Character Cards:
- Tommy Oliver
- Loner
- If you are the only player with a Ranger in your location, you may add 1 die to each of your attacks.
- Tommy Oliver
- Gift of the Dragon
- Once per battle, you may place 1 card from you hand on another Ranger's character card. That Ranger may play that card as if it were in their hand. Place that card on the bottom of your deck after it resolves.
- Zord Cards:
- Dragonzord
- Exhaust this card when any Ranger defeats an enemy card with an attack to deal excess Damage from that attack to another enemy card of your choice.
- Combat Cards:
- Solo Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Before Rolling, you may remove 1 die from this attack. If you do, return this card to your hand instead of discarding it after this attack resolves.
- Dagger Solo
- Cost: 1
- Type: Maneuver
- Defense: 1
- Amount: 2
- For the rest of this battle, the energy cost of all combat cards is reduced by 1.
- Dragon Rush
- Cost: 1
- Type: Attack
- Damage: 1 Die
- Defense: 2
- Amount: 2
- After you resolve this attack, you may perform a second attack with 2 dice.
- Dragon Shield
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 3. The next time you perform an attack during this battle, add 1 die to that attack.
- Dragon Dagger
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- Perform this attack twice. (You may choose a new target for the second attack. Any effect applied to the first attack apply to both attacks.)
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Mighty Morphin White
- Season: Mighty Morphin' Power Rangers (S2) - Dairanger
- Character cards:
- Tommy Oliver
- Guardian Light
- Once per battle, when any Ranger reveals a card for defense, you may add 1 Defense to that card.
- Tommy Oliver
- Rallying Light
- Once per battle, if there is no Energy in the shared pool, you may gain 1 Energy.
- Zord Cards
- White Tigerzord
- Exhaust this card after any Ranger performs a maneuver to allow another Ranger to immediately play 1 card with an energy cost of zero.
- White Ninja Falconzord
- Exhaust this card after any Ranger resolves a card with an energy cost of zero. That Ranger may immediately play that card again. Then they must discard the top card of their deck.
- Combat Cards:
- Flash Kick
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card before the first turn of a battle to roll 2 dice and deal that much Damage to the first enemy card in the combat sequence.
- Flying Tiger
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you resolve this attack, you may spend 1 Energy too allow another Ranger to immediately play 1 card with an energy cost of zero.
- Guardian Armor
- Cost: 0
- Type: Maneuver
- Defense: 3
- Amount: 2
- Gain 2 Energy. Place this card on top of your deck instead of discarding it.
- Feinting Slash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 2
- if you roll any Null results during this attack, return this card to your hand instead of discarding it.
- Saba's Eye Beams
- Cost: 2
- Type: Maneuver
- Defense: 1
- Amount: 1
- Deal 1 Damage to up to 4 enemy cards.
- Saba Slash
- Cost: 3
- Type: Attack
- Damage: 5 Dice
- Defense: 3
- Amount: 1
- You may divide this Damage among any number of targets.
- -
- Ninjor
- Season: Mighty Morphin' Power Rangers (S3) - Kakuranger
- Character Cards:
- Creator of the Power Coins
- The Power of Ninja!
- Once per battle, each Ranger may look at the bottom card of their deck and swap that card with a card from their hand.
- Zord Cards:
- Ninjor Battle Mode
- Exhaust this card to allow up to 3 Rangers to each choose 1 card from their discard pile and place it on the bottom of their deck.
- Combat Cards:
- Encouraging Word
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when another Ranger rolls any Null results during an attack. That Ranger may choose 1 card from their discard pie and place it on the bottom of their deck.
- Flying Kick
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Gain 1 Energy.
- Showboating
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when an enemy card without the PASSIVE keyword resolves. Prevent all effects of that enemy card. Gain 1 Energy. Skip the next Ranger turn in this battle.
- Ninjato Blade
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- After this attack resolves, you may place this card on the bottom of your deck instead of discarding it.
- Unlock Potential
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card after any Ranger exhausts a Zord card to ready that Zord card. You may play this card in any battle regardless of location.
- Nimbus Strike
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- Instead of choosing a target, choose a keyword (such as FAST, GUARD, or PASSIVE). This attack deals its full Damage to up to 3 enemy cards with that keyword.
- -
- Zeo Ranger I Pink
- Season: Zeo - Ohranger
- Character Cards:
- Kat Hillard
- One Step Ahead
- You may look at the top card of your deck at any time. You may play that card as though it were in your hand.
- Zord Cards:
- Zeo Zord I
- Exhaust this card to gain 1 Energy and allow each Ranger to look at the top card of their deck. Each Ranger may either draw that card or return it to the top of their deck
- Combat Cards:
- Dancer's Grace
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. Look at the top 2 cards of your deck and put them back in any order. Then you may immediately play another card.
- Disc Throw
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you play this card, if you played it from the top of your deck, return it to the top of your deck instead of discarding it.
- Tai Chi Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Gain 1 Energy for each Null result you roll during this attack. If you played this card from the top of your deck, add 1 die to this attack.
- Fire Cloud
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 2
- If you played this card from the top of your deck, you may divide this Damage between any 2 adjacent targets and ignore the GUARD keyword when choosing targets for this attack.
- Power Pod Sword
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card when any Ranger performs an attack to add 1 die to that attack. That Ranger may divide that Damage among any number of targets.
- Power Disc
- Cost: 3
- Type: Reaction
- Defense: 3
- Amount: 1
- Play this card when any Ranger suffers damage to reduce that damage by 3 and deal 3 Damage to an enemy card of your choice.
- -
- Zeo Ranger II Yellow
- Season: Zeo - Ohranger
- Character Cards:
- Tanya Sloan
- Critical Strike
- Once during each of your attacks, if you roll any 2 Damage die results, add 1 Damage to that attack.
- Zord Cards:
- Zeo Zord II
- Exhaust this card before any Ranger performs an attack. Add 3 dice to that attack, then after rolling remove 3 dice from that attack.
- Combat Cards:
- Building Momentum
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Gain 1 Damage. Any Ranger may immediately play 1 card with an energy cost of zero. If that card is an attack, add 1 die to that attack, then after rolling remove 1 die from that attack.
- Chain Combo
- Cost: 0
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- After rolling, remove 1 die from this attack.
- Intercepting Strike
- Cost: 1
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger discards a card for defense. Deal an amount of Damage equal to the number of Defense on the discarded card to an enemy card of your choice.
- Power Pod Sword
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card when any Ranger performs an attack to add 1 die to that attack. That Ranger may divide that Damage among any number of targets.
- Rapid Kicks
- Cost: 1
- Type: Attack
- Damage: 4 Dice
- Defense: 2
- Amount: 2
- After rolling, remove 2 dice from this attack.
- Power Double Clubs
- Cost: 3
- Type: Attack
- Damage: 5 Dice
- Defense: 3
- Amount: 1
- After rolling, remove 2 dice from this attack. Then perform a second attack with 2 dice, targeting an enemy card adjacent to the first target.
- -
- Zeo Ranger III Blue
- Season: Zeo - Ohranger
- Character Cards:
- Rocky DeSantos
- Called Shot
- At the start of each battle, you may attach 1 energy token to an enemy card of your choice. When an enemy card is defeated, move all attached energy tokens from that card to the shared pool.
- Zord Cards:
- Zeo Zord III
- Exhaust this card to allow 2 different Rangers to each choose 1 card from their discard pile and place it on top of their deck.
- Combat Cards:
- Let's Party!
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Choose up to 2 enemy cards and attach 1 energy token to each of them. After you play this card, a Ranger of your choice may play 1 card.
- Triple Threat
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Before rolling, attach 1 energy token to the target of this attack.
- Power Pod Sword
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card when any Ranger performs an attack to add 1 die to that attack. That Ranger may divide that Damage among any number of targets.
- Power Spin
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you resolve this attack, deal 1 Damage to each enemy card, other than the target, with at least 1 energy token attached to it.
- Reckless Assault
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- If this attack defeats the target, you may immediately play another card.
- Power Axes
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- Instead of choosing a target, this attack deals its full Damage to each enemy card with at least 1 energy token attached to it.
- -
- Zeo Ranger IV Green
- Season: Zeo - Ohranger
- Character Cards:
- Adam Park
- Vanguard
- Each time an enemy card deals damage to you, gain 1 hit tokeen and place it on this card (max 3). You may spend hit tokens from this card to trigger special abilities on your combat cards.
- Zord Cards:
- Zeo Zord IV
- Exhaust this card to deal Damage to an already resolved enemy card equal to the number of hit tokens on it.
- Combat Cards:
- Avenging Strike
- Cost: 0
- Type: Attack
- Damage: 1 Die
- Defense: 2
- Amount: 2
- You may spend any number of hit tokens to add an equal number of dice to this attack.
- Charging Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- You may either gain 1 hit token or spend any number of hit tokens to gain an equal amount of Energy.
- Cross Chop
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- After you play this card, you may spend 1 hit token to place it on top of your deck instead of discarding it.
- Not Done Yet!
- Cost: 1
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 hit token. You may immediately play 1 card from your discard pile.
- Star: If this card is revealed for defense, you may spend any number of hit tokens to add an equal number of Defense to this card.
- Power Pod Sword
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card when any Ranger performs an attack to add 1 die to that attack. That Ranger may divide that Damage among any number of targets.
- Power Hatchets
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- You may spend any number of hit tokens to reroll an equal number of dice during this attack. After you perform this attack, gain 3 hit tokens.
- -
- Zeo Ranger V Red
- Season: Zeo - Ohranger
- Character Cards:
- Tommy Oliver
- Shining Star
- Once per battle, you may reveal 1 card from you hand and use the Star ability on that card as if it were revealed for defense.
- Zord Cards:
- Zeo Zord V
- Exhaust this card when any Ranger discards a card for defense. Gain 1 Energy. That Ranger may return that card to the top of their deck.
- Red Battlezord
- Exhaust this card during any Ranger turn in battle to perform an attack with 3 dice instead of playing a card.
- Combat Cards:
- Red Riposte
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger reveals a card for defense to add 2 Defense to that card.
- Star: If this card is revealed for defense, another Ranger of your choice may return the top card of their discard pile to the top of their deck.
- Star Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Star: If this card is revealed for defense, gain 1 Energy.
- Flying Power Kick
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- Star: if this card is revealed for defense, the next time any ranger performs an attack during this battle, add 1 die to that attack.
- Lead By Example
- Cost: 1
- Type: Maneuver
- Defense: 1
- Amount: 2
- You may immediately play another card. Then another Ranger of your choice may immediately play 1 card.
- Power Pod Sword
- Cost: 1
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card when any Ranger performs an attack to add 1 die to that attack. That Ranger may divide that Damage among any number of targets.
- Zeo Battle Sword
- Cost: 3
- Type: Attack
- Damage: 5 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, reveal up to 2 cards from your hand and resolve the Star abilities on those cards as if they were revealed for defense.
- -
- Zeo Gold Ranger
- Season: Zeo - Ohranger
- Character Cards:
- Trey of Triforia
- Power of Triforia
- Each time you play a card, in addition to its normal effects, resolve the 王 ability on that card. You may spend 1 Energy to resolve that ability a second time.
- Jason Lee Scott
- Heart of Gold
- Each time you play a card, in addition to its normal effects, you may reveal 1 card from your hand and resolve the 王 ability on the revealed card. If you do, place the revealed card on the bottom of your deck and draw 1 card.
- Zord Cards:
- Pyramidas
- Exhaust this card when any Ranger reveals a card for defense. Add 1 Defense to that card, gain 1 Energy, and deal 1 Damage to an enemy card of your choice.
- Combat Cards:
- Armored Blow
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- 王: A Ranger of your choice may draw 1 card. That Ranger may then choose 1 card from their hand and place it on top of their deck.
- Golden Guard
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 2.
- 王: Move 1 hit token from an enemy card of your choice to another enemy card.
- Inspiring Presence
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- After you play this card, another Ranger of your choice may immediately play 1 card.
- 王: Gain 1 Energy.
- Gold Rush
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 1
- 王: A Ranger of your choice may choose 1 card from their discard pile and shuffle it back into their deck.
- Lightning Rod
- Cost: 1
- Type: Attack
- Damage: 2 Dice + 1 Damage
- Defense: 2
- Amount: 2
- 王: Deal 1 Damage to an enemy card of your choice.
- Golden Power Staff
- Cost: 3
- Type: Attack
- Damage: 6 Dice
- Defense: 3
- Amount: 1
- Resolve the 王 ability on any 1 card in your discard pile.
- -
- Turbo Red
- Season: Turbo - Carranger
- Character Cards:
- Tommy Oliver
- Shift Into Turbo
- Once per battle, when any Ranger plays a card with an energy cost of X, they may resolve it as though they spent +1 Energy.
- Zord Cards:
- Exhaust this card at the start of a battle to allow the Rangers to take the first turn, even if there is an enemy card with the FAST keyword in play. Skip the final Ranger turn in this battle.
- Combat Cards:
- Redline Slash
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If there is no Energy in the shared pool, add 1 die to this attack.
- Slipstream Charge
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when another Ranger gains Energy to gain 1 Energy.
- Turbo Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After rolling, choose 1 die from this attack and gain an amount of Energy equal to the Damage of that die.
- Auto Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may ignore the GUARD keyword when choosing a target for this attack.
- Full Throttle
- Cost: X
- Type: Maneuver
- Defense: 3
- Amount: 2
- A Ranger of your choice may immediately play 1 card. If it is an attack, add a number of dice to that attack equal to the amount of Energy spent to play this card.
- Turbo Lightning Sword
- Cost: X
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, you may perform a second attack with a number of dice equal to the amount of Energy spent to play this card.
- -
- Phantom Ranger
- Season: Turbo - Carranger
- Character Cards:
- Mysterious Hero
- Cloaking Device
- When you perform a MOVE action, you may move your figure to or from this card. During any battle, if your figure is on this card, you may move it to that location to join the battle.
- Zord Cards:
- Artillatron
- Exhaust this card when any Ranger performs an attack. Gain 1 Energy. That Ranger may ignore the GUARD keyword when choosing a target for that attack.
- Combat Cards:
- Invisible Hero
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 2. If your figure is on your character card, you may play this card in any battle, regardless of location.
- Phantom Cloak
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 1
- Gain 1 Energy. Move your figure from its current location to your character card.
- Wraith Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If your figure is on your character card, you may play this card in any battle, regardless of location.
- Phantom Laser
- Cost: 1
- Type: Attack
- Damage: 2 Dice + 1 Damage
- Defense: 3
- Amount: 2
- You may ignore the GUARD keyword when choosing a target for this attack.
- Specter Barrage
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- If the target of this attack has the GUARD keyword, you may deal any amount of Damage from this attack to an enemy card adjacent to the target instead.
- Power Ruby Blast
- Cost: X
- Type: Maneuver
- Defense: 3
- Amount: 1
- Deal 2 Damage each to a number of enemy cards equal to the amount of Energy spent to play this card.
- -
- Red Space Ranger
- Season: In Space - Megaranger
- Character Cards:
- Andros
- Covert Tactics
- Once per battle, any Ranger may ignore the GUARD keyword when choosing a target for an attack.
- Zord Cards:
- Mega V1
- Exhaust this card when any Ranger performs a maneuver or a reaction. Gain 1 Energy. That Ranger may place that card on the bottom of their deck instead of discarding it.
- Combat Cards:
- Mega Drill Breaker
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If this attack does not defeat the target, you may spend 1 Energy to perform a second attack with 2 dice against the same target.
- Pierce Defenses
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- The next time any Ranger performs an attack, thay may ignore the GUARD keyword when chosing a target for that attack.
- Telekinesis
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card att the start of a battle. Any Ranger may take the top card of their discard pile and add it to their hand.
- Let's Rocket!
- Cost: 1
- Type: Maneuver
- Defense: 1
- Amount: 2
- Roll 2 dice and gain an amount of Energy equal to the Damage results. Another Ranger of your choice may immediately play 1 card. Place this card on top of your deck instead of discarding it.
- Spiral Saber
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- You may ignore the GUARD keyword when choosing a target for this attack. Deal 2 Damage, divided as you choose among enemy cards adjacent to the target.
- Astro Blaster
- Cost: X
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card to allow any Ranger to ignore the GUARD keyword when choosing a target for an attack. Add 1 Damage to that attack for each Energy spent to play this card (max 3).
- -
- Black Space Ranger
- Season: In Space - Megaranger
- Character Cards:
- Carlos Vallerte
- Hot Blooded
- Once per attack, if you have 2 or fewer cards in your hand, you may reroll any number of dice during that attack.
- Zord Cards:
- Mega V2
- Exhaust this card at any time. Any Ranger may discard up to 2 cards from their hand, then choose twice that many cards from their discard pile and place them on top of their deck in any order.
- Combat Cards:
- Covering Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Before you perform this attack, any Ranger may choose 1 card from their hand and place it on top of their deck.
- Meteor Smash
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- Before rolling, you may discard 1 card from your hand to either gain 1 Energy or add 1 die to this attack.
- Rising Moon
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Draw 1 card, then choose any number of cards from your hand and place them on top of your deck. Any Ranger may immediately play 1 card.
- Moon Fang Piercer
- Cost: 1
- Type: Attack
- Damage: 5 Dice
- Defense: 1
- Amount: 2
- Before rolling, remove 1 die from this attack for each card remaining in your hand.
- Lunar Lance
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- You may discard 2 cards from your hand instead of paying this card's energy cost.
- Astro Blaster
- Cost: X
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card to allow any Ranger to ignore the GUARD keyword when choosing a target for an attack. Add 1 Damage to that attack for each Energy spent to play this card (max 3).
- -
- Blue Space Ranger
- Season: In Space - Megaranger
- Character Cards:
- T.J. Johnson
- Level Headed
- Once per battle, when any Ranger performs an attack, they may remove up to 2 dice before rolling to add that much Damage to that attack.
- Zord Cards:
- Mega V3
- Exhaust this card when any Ranger performs an attack. After rolling, that Ranger may remove 1 die to add 2 Damage to that attack.
- Combat Cards:
- Buster Rifle
- Cost: 0
- Type: Attack
- Damage: Special
- Defense: 2
- Amount: 2
- Reveal the top card of your deck. This attack deals an amount of Damage equal to the number of Defense on that card.
- Precision Tactics
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- A Ranger of your choice may immediately play 1 card. If that card is an attack, they may remove any number of dice before rolling to add that much Damage to that attack.
- Strategic Defense
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card at the start of a battle. Gain 1 Energy. Each Ranger may look at the top 2 cards of their deck and put them back in any order.
- Cosmic Cleave
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- If this attack defeats the target, you may place this card on top of your deck instead of discarding it.
- Astro Axe
- Cost: 3
- Type: Attack
- Damage: Special
- Defense: 3
- Amount: 1
- Reveal the top card of your deck, and 1 card from your hand. This attack deals an amount of Damage equal to the number of Defense on those cards.
- Astro Blaster
- Cost: X
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card to allow any Ranger to ignore the GUARD keyword when choosing a target for an attack. Add 1 Damage to that attack for each Energy spent to play this card (max 3).
- -
- Yellow Space Ranger
- Season: In Space - Megaranger
- Character Cards:
- Ashley Hammond
- Optimism
- Once per battle, when any Ranger rolls any Null results during an attack, gain 1 Energy.
- Zord Cards:
- Mega V4
- Exhaust this card at any time. Gain 1 Energy. Any Ranger may draw any number of cards.
- Combat Cards:
- Precise Shot
- Cost: 0
- Type: Attack
- Damage: 1 Die + 1 Damage
- Defense: 2
- Amount: 2
- You may ignore the GUARD keyword when choosing a target for this attack.
- Take Aim
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. You may immediately play another card. If that card is an attack, you may reroll any number of dice during that attack.
- Trick Shot
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- If you roll any Null results during this attack, deal 1 Damage to an enemy card that is not adjacent to the target.
- Rapid Fire
- Cost: 1
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger rolls any Null results during an attack. Add 2 dice to that attack.
- Star Slinger
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- After rolling, choose 2 dice from this attack and deal that much Damage each to up to 2 enemy cards that are not adjacent to the target.
- Astro Blaster
- Cost: X
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card to allow any Ranger to ignore the GUARD keyword when choosing a target for an attack. Add 1 Damage to that attack for each Energy spent to play this card (max 3).
- -
- Pink Space Ranger
- Season: In Space - Megaranger
- Character Cards:
- Cassie Chan
- Ready to Rock
- Once per battle, any Ranger may discard the top card of their deck, then choose 1 card from their discard pile and place it on top of their deck.
- Zord Cards:
- Mega V5
- Exhaust this card when any Ranger suffers damage. Reduce that damage by 2. That Ranger may then choose 1 card from their hand and place it on top of their deck.
- Combat Cards:
- Comet Kick
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- Star: When this card is revealed for defense, you may gain 1 Energy or add 1 Defense to this card.
- Orbital Dropkick
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- During the next Ranger turn in this battle, instead of playing a card, you may perform an attack with 3 dice, then deal 1 Damage to each enemy card adjacent to the target.
- Tough Stuff
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger reveals a card for defense. Double the number of Defense on that card.
- Star: When this card is revealed for defense, you may spend 1 Energy to add 2 Defense to this card.
- Sweeping Strike
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After you resolve this attack, deal 1 Damage to an enemy card adjacent to the target.
- Satellite Stunner
- Cost: 2
- Type: Maneuver
- Defense: 3
- Amount: 1
- Choose up to 2 foot soldier cards, 1 monster card, or 1 boss monster card. For each card chosen, add hit tokens until it has a number equal to 1 less than its health value.
- Astro Blaster
- Cost: X
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card to allow any Ranger to ignore the GUARD keyword when choosing a target for an attack. Add 1 Damage to that attack for each Energy spent to play this card (max 3).
- -
- Silver Space Ranger
- Season: In Space - Megaranger
- Character Cards:
- Zhane
- Silver Charm
- Once per battle, when you gain any amount of Energy, increase that amount by 1.
- Zord Cards:
- Mega Winger
- Exhaust this card at the end of a battle. Move any amount of Energy from the shared energy pool to this card (max 4). At the start of a battle, you may move all Energy from this card to the shared energy pool.
- Combat Cards:
- Silver Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If there is at least 3 Energy in the shared energy pool, return this card to your hand instead of discarding it.
- Telekinesis
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card at the start of a battle. Any Rangers may take the top card from their discard pile and add it to their hand.
- Total Confidence
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Another Ranger may immediately play 1 attack card. if that attack defeats the target, gain 2 Energy.
- Argent Charge
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Gain 2 Energy. You may reroll any number of dice during this attack.
- Silverizer Blast
- Cost: X
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card after any Ranger gains Energy. Deal an amount of Damage to an enemy card of your choice equal to the amount of Energy spent to play this card.
- Silverizer Slash
- Cost: X
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 1
- Instead of choosing a target, this attack deal its full Damage to a number of enemy cards equal to the amount of Energy spent to play this card (max 4).
- -
- Magna Defender
- Season: Lost Galaxy - Gingaman
- Character Cards:
- Mike Corbett
- Avenging Knight
- Once per battle, after an enemy card deals damage to you, deal 1 Damage to that enemy card.
- Zord Cards:
- Torozord
- Exhaust this card after any Ranger discards a card for defense. Deal an amount of Damage to an already resolved enemy card equal to the number of Defense on that card.
- Combat Cards:
- Magna Defense
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 2.
- If there is a card named Magna Defense in your discard pile, reduce that damage by 4 instead.
- Noble Blow
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If there is a card named Noble Blow in your discard pile, gain 2 Energy.
- Sacrifice
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Discard the top card of your deck. Up to 2 other Rangers in your location may each choose 1 card from their discard pile and add it to their hand or place it on top of their deck.
- Valiant Charge
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- If there is a card named Valiant Charge in your discard pile, add 2 dice to this attack.
- Magna Blaster
- Cost: 2
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- You may divide the Damage from this card among any number of targets.
- If there is a card named Magna Blade in your discard pile, add 2 dice to this attack.
- Magna Blade
- Cost: 3
- Type: Attack
- Damage: 5 Dice
- Defense: 3
- Amount: 1
- You may ignore the GUARD keyword when choosing a target for this attack.
- If there is a card named Magna Blaster in your discard pile, you may reroll any number of dice during this attack.
- -
- Titanium Ranger
- Season: Lightspeed Rescue - Original
- Character Cards:
- Ryan Mitchell
- Unbreakable
- Once per battle, if your deck is reduced to zero cards, you are not defeated. Instead, recover cards from your discard pile with a total of up to 3 Shields.
- Zord Cards:
- Max Solarzord
- Exhaust this card at the start of any turn in battle. Ignore the effect text of all enemy cards with the PASSIVE keyword until the end of that turn.
- Combat Cards:
- Cursebreaker
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If the target has the PASSIVE keyword, add 2 dice to this attack.
- Sturdy Blow
- Cost: 0
- Type: Attack
- Damage: 1 Dice + 1 Damage
- Defense: 1
- Amount: 2
- When this card is revealed for defense, it gains +1 Shield.
- Shockwave Slam
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- You may discard the top card of your deck to deal 1 Damage to each enemy card adjacent to the target.
- Titanium Power
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any ranger discards a card for defense. Gain an amount of Energy equal to the number of Shields on that card.
- Titanium Axe
- Cost: 3
- Type: Attack
- Damage: Special
- Defense: 3
- Amount: 1
- This attack deals an amount of Damage equal to the number of cards in your discard pile (max 10). You may divide this Damage among any number of targets.
- Titanium Laser
- Cost: 3
- Type: Attack
- Damage: Special
- Defense: 3
- Amount: 1
- This attack deals an amount of Damage equal to the number of cards in your deck (max 10). Ignore the GUARD keyword when choosing a target for this attack.
- -
- Time Force Pink
- Season: Time Force - Timeranger
- Character Cards:
- Jen Scotts
- Contingency
- At the start of each battle, you may choose 2 enemy cards of the same type (Foot Soldier, Monster, Boss) and swap their positions in the combat sequence.
- Zord Cards:
- Time Flyer 5
- Exhaust this card to allow a Ranger of your choice to play a card in a battle taking place in another location, as though they were in that location.
- Combat Cards:
- Overclock
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- Discard another card from your hand, then gain 1 Energy for each Defense on that card.
- Warp Vector
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- Choose 1 card from your discard pile and place it on top of your deck.
- Chrono Saber
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- If this attack defeats the target, gain 2 Energy.
- Covering Fire
- Cost: 1
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when another Ranger plays a maneuver. Roll 2 dice and deal that much Damage to an enemy card of your choice.
- Chrono Blaster
- Cost: 2
- Type: Attack
- Damage: 3 Damage
- Defense: 1
- Amount: 1
- You may divide the Damage from this attack among any number of targets.
- V-5 Blaster
- Cost: 3
- Type: Attack
- Damage: 4
- Defense: 3
- Amount: 1
- Before rolling, add 1 die to this attack for each Energy remaining in the shared pool
- -
- Green Samurai Ranger
- Season: Ninja Storm - Hurricanger
- Character Cards:
- Cameron Watanabe
- Super Samurai Mode
- At the start of each battle, if Samurai Shield is not in your hand, you MUST search your deck and discard pile for that card and swap it with a card from your hand. If you searched your deck, shuffle it.
- Zord Cards:
- Samurai Star Chopper
- Exhaust this card when any Ranger suffers damage. Reduce that damage by 2.
- Exhaust this card when any Ranger performs an attack. That Ranger may reroll any number of dice during that attack.
- Combat Cards:
- Clever Tactics
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. Any Ranger may choose 1 card from their discard pile and add it to their hand. Place this card on top of your deck instead of discarding it.
- Cross Counter
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when an enemy card deals damage to a Ranger. If Samurai Shield is in your hand, reduce that damage by 2. Otherwise, deal 1 Damage to an enemy card of your choice.
- Perfect Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If Samurai Shield is in your hand, place this card on top of your deck instead of discarding it. Otherwise, you may reroll any number of dice during this attack.
- Samurai Shield
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card when any Ranger reveals a card for defense. Add 2 Shield to that card.
- Cyclone Slash
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After you resolve this attack, if Samurai Shield is in your hand, you may discard it to perform a second attack with 3 dice.
- Samurai Saber
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, if Samurai Shield is in your hand, gain 1 Energy. Otherwise, you may perform a second attack with 2 dice.
- -
- Dino Thunder Red
- Season: Dino Thunder - Abaranger
- Character Cards:
- Conner McKnight
- Swift Striker
- If there is an enemy card in play with the FAST keyword, you may take the first turn of the battle. If you do, remove 1 die before rolling from the first attack you perform during this battle.
- Zord Cards:
- Tyrannozord
- Exhaust this card when any Ranger performs an attack. Add 1 die to that attack. That Ranger may reroll any number of dice during that attack.
- Combat Cards:
- Corner Kick
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After rolling, you may choose to deal the full Damage from this attack to an enemy card adjacent to the target instead.
- Extreme Speed
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Any Ranger may immediately play 1 card. If it is the first attack card played during this battle, add 1 die to that attack. Otherwise, place this card on the bottom of your deck and you may draw 1 card.
- Outpace
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when an enemy card resolves. Reduce the damage that card deals by 1. if that card has the FAST keyword, gain 1 Energy.
- Thundermax Saber
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- If any other effects add dice to this attack, add +1 die to this attack. You may divide the Damage from this attack among any number of targets.
- Tyranno Strike
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- You may reroll any number of dice during this attack.
- Tyranno Staff
- Cost: 3
- Type: Attack
- Damage: 4 Dice + 1 Damage
- Defense: 3
- Amount: 1
- You may divide the Damage from this attack among any number of targets that have not yet resolved.
- -
- Dino Thunder Blue
- Season: Dino Thunder - Abaranger
- Character Cards:
- Ethan James
- Clever Solution
- Once per attack, when you roll a Null result, any Ranger may draw 1 card.
- Zord Cards:
- Tricerazord
- Exhaust this card when any Ranger suffers damage. Reduce that damage by 2. That Ranger may choose 1 card from their discard pile and place it on top of their deck.
- Combat Cards:
- Improvise!
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger performs an attack. Reveal the top card of that Ranger's deck. If it is an attack card, add 1 die to that Ranger's attack. Otherwise, gain 1 Energy.
- Low Kick
- Cost: 0
- Type: Attack
- Damage: 4 Dice
- Defense: 2
- Amount: 2
- During this attack, all Two Damage results are treated as Null results.
- Tricera Skin
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage. Reduce that damage by 3.
- Shield Bash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 2
- After you perform this attack, you may discard 1 reaction card from your hand. If you do, return this card to your hand instead of discarding it.
- Thundermax Saber
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- If any other effects add dice to this attack, add +1 die to this attack. You may divide the Damage from this attack among any number of targets.
- Tricera Skin
- Cost: 3
- Type: Reaction
- Defense: 3
- Amount: 1
- Play this card when any Ranger suffers damage. Reduce that damage by 3. The next time any Ranger performs an attack during this battle, add 3 dice to that attack.
- -
- Dino Thunder Yellow
- Season: Dino Thunder - Abaranger
- Character Cards:
- Kira Ford
- Perfect Pitch
- Once per attack, when you roll a Two Damage result, gain 1 Energy.
- Zord Cards:
- Pterazord
- Exhaust this card during any Ranger turn in battle. Gain 1 Energy. Reduce the health value of an enemy card that has not suffered any Damage by 2 until the end of this turn.
- Combat Cards:
- Flying Kick
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Gain 1 Energy.
- Harmonize
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Another Ranger may immediately play 1 card. After that card resolves, choose 1 card from your discard pile with the same shield value as the played card and add it to your hand.
- Rapid Spin
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If you roll any Null results during this attack, you may immediately perform a second attack with a number of dice equal to the Null results.
- Ptera Scream
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger performs an attack. Before that attack resolves, reduce the health value of the target by 2 until the end of this turn.
- Thundermax Saber
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- If any other effects add dice to this attack, add +1 die to this attack. You may divide the Damage from this attack among any number of targets.
- Ptera Grips
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, any Ranger may immediately play 1 card. if it is an attack card, add 1 die to that attack.
- -
- Dino Thunder Black
- Season: Dino Thunder - Abaranger
- Character Cards:
- Tommy Oliver
- Legendary Mentor
- Once per battle, before a Ranger performs an attack, you may add 1 die to that attack.
- Zord Cards:
- Brachiozord
- When you summon this card, and at the start of each Action Phase, take 1 random Zord card from the box and attach it to this card. Exhaust this card to use the ability of an attached Zord card, then discard that card.
- Combat Cards:
- Fire Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- The next time any Ranger performs an attack, that Ranger may reroll any number of dice during that attack.
- Jurassic Counter
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when an enemy card deals damage to any Ranger. Gain 1 Energy and deal 1 Damage to that enemy card.
- Wave Strike
- Cost: 0
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- You must deal the Damage of each die from this attack to a different target.
- Energy Orb
- Cost: 1
- Type: Attack
- Damage: 5 Dice
- Defense: 1
- Amount: 1
- Skip the next Ranger turn in this battle.
- Finishing Blow
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- Add 1 die to this attack for each hit token on the targeted enemy.
- Brachio Staff
- Cost: 3
- Type: Maneuver
- Defense: 3
- Amount: 1
- Choose 2 attack cards in your discard pile with an energy cost of 1 or less and play them both, one at a time, without paying their energy costs.
- -
- Dino Thunder White
- Season: Dino Thunder - Abaranger
- Character Cards:
- Trent Mercer
- Fierce Impact
- Once per battle, after you resolve an attack, if the attack dealt at least 3 Damage, deal 1 Damage to an enemy card adjacent to the target.
- Zord Cards:
- Dragozord
- Exhaust this card when an enemy card is defeated. Deal 2 Damage divided as you choose among enemy cards adjacent to that card.
- Combat Cards:
- Dash & Slash
- Cost: 0
- Type: Attack
- Damage: 1 Damage
- Defense: 3
- Amount: 2
- Before rolling, you may place 1 card from your hand on the bottom of your deck. If you do, add 2 dice to this attack.
- Misdirection
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when an enemy card deals damage. Gain 1 Energy. You may divide that damage among any number of Rangers.
- Arrow Shot
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- Ignore the GUARD keyword when choosing a target for this attack.
- Drago Strike
- Cost: 2
- Type: Attack
- Damage: 4 Dice
- Defense: 1
- Amount: 2
- If this card is revealed for defense, the next time any Ranger performs an attack during this battle, add 1 die to that attack.
- Drago Sword
- Cost: 3
- Type: Maneuver
- Defense: 3
- Amount: 1
- Choose 1 attack card from your discard pile with an energy cost of 2 or less. play that card without paying its energy cost. Add 3 dice to that attack.
- Laser Arrows
- Cost: X
- Type: Attack
- Damage: 1 Dice
- Defense: 1
- Amount: 1
- Add a number of dice to this attack equal to the amount of Energy spent to play this card. If this attack defeats the target, you may divide any excess Damage among enemy cards adjacent to the target.
- -
- S.P.D. Shadow Ranger
- Season: SPD - Dekaranger
- Character Cards:
- Anubis Cruger
- Squad Commander
- Once per battle, during any Ranger turn, you may spend 1 Energy to allow another Ranger to perform an attack with 3 dice instead of playing a card.
- Zord Cards:
- Delta Base
- Exhaust this card when any Ranger performs the RECOVER action. That Ranger may recover +4 Defense.
- Combat Cards:
- Bark Orders
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Another Ranger may immediately play 1 card. After that card resolves, that Ranger may place that card on top of their deck instead of discarding it.
- Discipline
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when any Ranger performs an attack. That Ranger may reroll any number of dice during that attack.
- Judgment
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 1
- Gain 1 Energy. Gain +1 Energy if there is a monster in this location or +2 Energy if there is a boss in this location. Then place this card on top of your deck instead of discarding it.
- Crowd Control
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After this attack resolves, if the target was a foot soldier card, you may perform an additional attack with 2 dice, targeting a different foot soldier card.
- Shadow Slash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- Before rolling, you may remove 1 die from this attack to gain 2 Energy.
- Shadow Saber
- Cost: 3
- Type: Attack
- Damage: Special
- Defense: 3
- Amount: 1
- Roll a number of dice for this attack equal to the health value of the targeted enemy card. Before rolling, remove 1 die from this attack for each hit token on the targeted enemy card.
- -
- Jungle Fury Wolf Ranger
- Season: Jungle Fury - Gekiranger
- Character Cards:
- Robert "RJ" James
- Unorthodox Master
- Once per battle, after any Ranger performs a maneuver or reaction, gain 1 Energy.
- Zord Cards:
- Wolf Animal Spirit
- Exhaust this card after any Ranger performs a maneuver or reaction. Roll 2 dice and deal that much Damage to an enemy card of your choice.
- Combat Cards:
- Go With the Flow
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card after another Ranger performs a reaction. This card gains the effect text of that reaction card.
- Pai Zhua Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- After you resolve this attack, any Ranger may choose a maneuver or reaction from their discard pile and add it to their hand.
- Swoop Technique
- Cost: 0
- Type: Maneuver
- Defense: 3
- Amount: 2
- Reveal the top card of your deck. If it is an attack, you may immediately play it and add 1 die to that attack. Otherwise, perform an attack with 2 dice.
- Wolf Fang Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- If the previous combat card played in this battle was a reaction, gain 1 Energy or add 1 die to this attack.
- Wolf Buster
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 2
- If the previous combat card played in this battle was a maneuver, you may divide the Damage from this attack among any number of targets.
- Spirit of the Wolf
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- If the previous combat card played in this battle was a maneuver or reaction, add 2 Damage to this attack. otherwise, reduce the energy cost of this card by 1.
- -
- Super Samurai Red
- Season: Samurai - Shinkenger
- Character Cards:
- Lauren Shiba
- True Focus
- At the end of each battle, add 1 Energy to your personal storage (if you do not have 1 already).
- Zord Cards:
- Bullzord
- Exhaust this card when any Ranger plays a card to reduce that card's energy cost by 1. if it is an attack, add 1 die to that attack.
- Combat Cards:
- Discipline
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- When any Ranger performs an attack, play this card to allow that Ranger to reroll any number of dice.
- Hold the Line
- Cost: 0
- Type: Maneuver
- Defense: 3
- Amount: 2
- Gain 1 Energy. Each Ranger in this battle may draw 1 card and then place 1 card from their hand back on top of their deck.
- Strafe Burst
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- For each Null rolled during this attack, deal 1 Damage to an enemy card adjacent to your target.
- Burn Out
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- After rolling, you may choose 1 die from this attack and deal its Damage to an enemy card adjacent to the target instead.
- Spin Sword
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 1
- Before rolling, you may spend any amount of Energy to add that many dice to this attack.
- Black Box
- Cost: 2
- Type: Maneuver
- Defense: 3
- Amount: 1
- You may immediately play another card. If it is an attack, double the Damage dealt by that attack.
- -
- Mighty Morphin Purple
- Season: Mighty Morphi' Power Rangers (Comic) - Original
- Character Cards:
- Farkas "Bulk" Bulkmeier
- Big Bully
- Once per battle, you may verbally insult 1 enemy card, then discard 1 card from your hand to deal 1 Damage to that enemy card.
- Zord Cards:
- Baconodon
- Exhaust this card when any Ranger suffers damage to increase that damage by 1, then deal 3 Damage to an enemy card of your choice.
- Combat Cards:
- Big Pig Energy
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. The next time you perform an attack during this battle, add 2 dice to that attack. After you play this card, place it on top of your deck instead of discarding it.
- Fight Dirty
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when another Ranger suffers damage to increase the damage by 1, then roll 2 dice and deal that much Damage to an enemy card of your choice.
- Hip Check
- Cost: 0
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 2
- After you resolve this attack, suffer 1 damage for each Null result rolled.
- Cockroach Combo
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- Another Ranger may discard 1 card from their hand to add 2 dice to this attack. If that card is named Cockroach Combo, add 4 dice instead.
- Fist-Bump Strike
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- Offer a fist bump to another Ranger in your location. If they accept, deal 1 Damage to an enemy card of that Ranger's choice.
- Power Bomb
- Cost: 2
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, flip this card onto the combat sequence from a height of at least 12 inches. When it lands, deal 3 Damage to each enemy card it touches.
- -
- Mighty Morphin Orange
- Season: Mighty Morphi' Power Rangers (Comic) - Original
- Character Cards:
- Eugene "Skull" Skullovitch
- Wingman
- Once per battle, when another Ranger defeats an enemy card, you may offer them a high five. If they accept, that Ranger may choose 1 card from their discard pile and return it to the bottom of their deck.
- Zord Cards:
- Featherdactyl
- Exhaust this card to allow any Ranger to choose any number of cards from their discard pile and return them to the bottom of their deck. That Ranger must then discard an equeal number of cards from the top of their deck.
- Combat Cards:
- Chancey Chop
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Before rolling, choose evens or odds. If the number of Damage results you roll matches your choice, gain 1 Energy and return this card to your hand instead of discarding it.
- Fight or Flight
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when any Ranger suffers damage to flip a coin: If heads, deal 2 Damage to an enemy card of your choice. If tails, reduce the damage by 2.
- Finger Guns
- Cost: 0
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 2
- Point at one or two enemy cards and say "pew pew." This attack deals 2 Damage, divided as you choose between those enemy cards.
- Cockroach Combo
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 1
- Another Ranger may discard 1 card from their hand to add 2 dice to this attack. If that card is named Cockroach Combo, add 4 dice instead.
- High-Five Strike
- Cost: 1
- Type: Attack
- Damage: 1 Die
- Defense: 3
- Amount: 2
- Offer a high five to another Ranger in your location. If they accept, that Ranger may immediately play 1 card, reducing its energy cost by 1.
- Power Nap
- Cost: 2
- Type: Maneuver
- Defense: 3
- Amount: 1
- Roll 5 dice. For each Damage result, any Ranger may choose 1 card from their discard pile and return it to the top of their deck.
- -
- HyperForce Red
- Season: HyperForce - Original
- Character Cards:
- Marvin Shin
- Determination
- Once per battle, you may either discard 1 card to gain 1 Energy or spend 1 Energy to draw 1 card.
- Zord Cards:
- Lion Hyper Zord
- Exhaust this card when any Ranger performs an attack to convert all Null results to Damage results.
- Combat Cards:
- Defensive Stance
- Cost: 0
- Type: Maneuver
- Defense: 3
- Amount: 2
- Gain 1 Energy. Draw 1 card, then place this card on top of your deck instead of discarding it.
- Find Weakness
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. The next time any Ranger performs an attack during this battle, add 2 Damage to that attack.
- Iapetus Blaster
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Before rolling, you may spend 1 Energy to add 1 dice to this attack.
- Double Slash
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you resolve this attack, you may discard 1 card from your hand to perform a second attack with 2 dice, targeting a different enemy card.
- Iapetus Claws
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, you may perform a second attack with 2 dice. Them you may perform a third attack with 1 die.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- HyperForce Blue
- Season: HyperForce - Original
- Character Cards:
- Eddie Banks
- Technician
- Once per battle, a Ranger of your choice may place up to 3 cards from their hand on the bottom of their deck, then draw an equal amount of cards.
- Zord Cards:
- Serpent Hyper Zord
- Exhaust this card during a battle to flip up to 2 foot soldier cards face down, as though defeated. (Do not remove any foot soldier figures from that location.)
- Combat Cards:
- Coiling Viper
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you play this card, place it on top of your deck instead of discarding it.
- Oceanus Blades
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- After you resolve this attack, you and another Ranger of your choice may each draw 1 card.
- Serpent Strike
- Cost: 0
- Type: Maneuver
- Defense: 3
- Amount: 2
- Gain 1 Energy. Attach this card to 1 enemy card. After that enemy card resolves, deal 2 Damage to that enemy card.
- Python Grab
- Cost: 1
- Type: Maneuver
- Defense: 2
- Amount: 2
- Attach this card to 1 enemy card. Reduce all damage dealt by that enemy card by 2. That enemy card loses the GUARD keyword for the rest of this battle.
- Oceanus Trident
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, choose up to 3 cards from Ranger discard piles and shuffle them back into their respective decks.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- HyperForce Pink
- Season: HyperForce - Original
- Character Cards:
- Chloe Ashford
- Impulsive
- You may spend 1 Energy to take the first turn in the battle even if there is an enemy card with the FAST keyword in play.
- Zord Cards:
- Phoenix Hyper Zord
- Exhaust this card to allow a Ranger of your choice to choose a card from their discard pile and return it to their hand.
- Combat Cards:
- Hurricane Kick
- Cost: 0
- Type: Attack
- Damage: 1 Die
- Defense: 1
- Amount: 2
- Deal the Damage from this attack to the target and to another enemy card adjacent to the target.
- Swift Strike
- Cost: 0
- Type: Attack
- Damage: 1 Die + 1 Damage
- Defense: 2
- Amount: 2
- After you resolve this attack, if the target had the FAST keyword, gain 1 Energy.
- Accelerate
- Cost: 1
- Type: Maneuver
- Defense: 2
- Amount: 2
- A Ranger of your choice may immediately play 1 card if it is an attack, add 1 die to that attack.
- Hyperion Bow
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 2
- Ignore the GUARD keyword when choosing a target for this attack.
- Hyperion Scythe
- Cost: 3
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 1
- Double the Damage dealt by this attack.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- HyperForce Black
- Season: HyperForce - Original
- Character Cards:
- Vesper Vasquez
- Cry Havoc
- If there are 3 or more enemy figures in your location, reduce the energy cost of all of your cards by 1.
- Zord Cards:
- Cerberus Hyper Zord
- Exhaust this card to deal 1 Damage each to up to 3 enemy cards.
- Combat Cards:
- Hades Technique
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Gain 1 Energy for each enemy card already defeated in battle.
- Ground and Pound
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- If the target of this attack has already resolved, add 1 die to this attack.
- Cerberus Fang
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- Star: If this card is revealed for defense, add it to your hand instead of discarding it or placing it on the bottom of your deck.
- Coeus Shield
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 2. Then, place this card on top of your deck instead of discarding it.
- Coeus Axe
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, deal 1 Damage to each enemy card that has already resolved.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- HyperForce Yellow
- Season: HyperForce - Original
- Character Cards:
- Jack Thomas
- Steadfast
- Each time you suffer damage, before revealing any cards for defense, you may choose 1 card from your hand and place it on top of your deck.
- Zord Cards:
- Ram Hyper Zord
- Exhaust this card when any Ranger suffers damage to reduce that damage by 3.
- Combat Cards:
- Headbutt
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After you resolve this attack, if the target had the GUARD keyword, return this card to your hand instead of discarding it.
- Protect and Serve
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- When another Ranger would discard a card for defense, play this card to gain 1 Energy and allow that Ranger to place the card on the bottom of their deck instead of discarding it.
- Crius Cannon
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- If this attack defeats the target, deal 1 Damage to an enemy card adjacent to the target.
- Ram Rush
- Cost: 1
- Type: Attack
- Damage: 3
- Defense: 1
- Amount: 2
- Star: If this card is discarded for defense, the next time you perform an attack during this battle, add 1 die to that attack.
- Crius Hammer
- Cost: 3
- Type: Attack
- Damage: 5 Dice
- Defense: 3
- Amount: 1
- The next time any Ranger suffers damage during this battle, reduce that damage by 2.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- HyperForce Green
- Season: HyperForce - Original
- Character Cards:
- Joe Shih
- Enduring Strength
- Once per battle, you may spend 1 Energy to choose 1 card from any Ranger's discard pila and place it on the bottom of their deck.
- Zord Cards:
- Hydra Hyper Zord
- Exhaust this card when any ranger discards a card for defense. Place that card on the bottom of their deck. Deal 1 Damage to an enemy card of your choice.
- Combat Cards:
- Hydra Coil
- Cost: 0
- Type: Attack
- Damage: 2 Damage
- Defense: 2
- Amount: 2
- After you resolve this attack, attach this card to the target. Deal 1 Damage to the attached enemy card after it resolves.
- Hydra Shield
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card after any Ranger performs a maneuver. Gain 1 Energy and place this card on top of your deck instead of discarding it.
- Enduring Strike
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After you resolve this attack, choose 1 card from your discard pile and place it on the bottom of your deck.
- Venom Charge
- Cost: 2
- Type: Maneuver
- Defense: 2
- Amount: 2
- Attach this card to an enemy card. At the end of each enemy turn in battle, deal 1 Damage to that enemy card. Another Ranger may immediately play 1 card.
- Rhea Swords
- Cost: 3
- Type: Attack
- Damage: 1 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, you may perform a second attack with 2 dice. then you may perform a third attack with 3 dice.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Rebel Ranger Slayer
- Character Cards:
- Kimberly Ann Hart
- Finishing Shot
- After the last enemy card in the combat sequence resolves, deal 1 Damage to an enemy card of your choice.
- Zord Cards:
- Gravezord
- Exhaust this card to use the ability of another Zord that has been summoned.
- Combat Cards:
- Ptera Kick
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you resolve this attack, if the target was not defeated, return this card to your hand instead of discarding it.
- Scorned Shot
- Cost: 0
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card after an enemy card resolves to roll 2 dice and deal that much Damage to that enemy card.
- Veteran Instincts
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. You may draw up to 2 cards, then you may immediately play another card.
- Piercing Shot
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- If this attack defeats the target, deal any remaining Damage from this attack to an enemy card adjacent to the target.
- Bow of Darkness
- Cost: 3
- Type: Attack
- Damage: 5 Damage
- Defense: 3
- Amount: 1
- Ignore the GUARD keyword when choosing a target for this attack.
- Blade Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. You may divide this Damage among any number of targets.
- -
- Violet Solar Ranger
- Season: Mighty Morphin' Power Rangers (Comic) - Original
- Character Cards:
- Ellarien
- A Light in the Darkness
- Once per battle, when you add Energy from you personal storage to the shared energy pool, gain 1 Energy.
- Zord Cards:
- Solar Zord
- Exhaust this card when there is no Energy in the shared energy pool. Gain 3 Energy.
- Combat Cards:
- Desperate Measures
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 1
- Amount: 2
- If there is no Energy in the shared energy pool, add 1 Damage to this attack.
- Stronger Together
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when another Ranger uses an ability that is limited to once per battle. That Ranger may use that ability an extra time during this battle.
- Solarix
- Cost: 1
- Type: Maneuver
- Defense: 1
- Amount: 1
- Any Ranger may immediately play 1 card without paying its energy cost.
- Nova Flare
- Cost: 2
- Type: Maneuver
- Defense: 3
- Amount: 2
- Roll 4 dice and deal that much Damage, divided among any number of enemy cards. Remove all Energy from the shared energy pool.
- Void Chakram
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, if there is no Energy in the shared energy pool, gain 3 Energy.
- Solar Strike
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 2
- Amount: 2
- Before you play this card, any Ranger may reveal an attack card with an energy cost of 1 or zero. This card gains the energy cos, attack value, and effect text of that card.
- -
- Omega Red Ranger
- Season: Mighty Morphin' Power Rangers (Comic) - Original
- Character Cards:
- Jason Lee Scott
- Omega Fire Power
- Once per battle, when any Ranger performs an attack, you may remove all Null results from their attack. If you do, the next time any Ranger performs an attack in this battle, add that many dice to that attack.
- Zord Cards:
- Omega Red Zord
- Exhaust this card when any Ranger performs an attack. Any Ranger may exhaust another Zord card to add 3 more dice to that attack.
- Combat Cards:
- Fire Strike
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- The next time any Ranger performs an atatck during this battle, they may reroll any number of dice during that attack.
- Omega Forever
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card at the end of a battle. Roll 2 dice and deal that much Damage to an enemy card of your choice.
- Ready Stance
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 2
- Gain 1 Energy. Deal 1 Damage to an enemy card of your choice. Place this card on top of your deck instead of discarding it.
- Leading Slash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 2
- Amount: 2
- After rolling, you may remove any number of dice from this attack. The next time any Ranger performs an attack during this battle, add an equal number of dice to that attack.
- Take the Initiative
- Cost: 1
- Type: Maneuver (i think this is an error, it acts like a reaction)
- Defense: 2
- Amount: 2
- Play this card at the start of a battle. The Rangers may either ignore the FAST keyword to take the first turn in battle or ignore the GUARD keyword during their first turn in battle.
- Omega Katana
- Cost: 3
- Type: Attack
- Damage: 6 Dice
- Defense: 3
- Amount: 1
- You may reroll any number of dice during this attack.
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- Omega Black Ranger
- Season: Mighty Morphin' Power Rangers (Comic) - Original
- Character Cards:
- Zack Taylor
- Omega Air Power
- Once per battle, at the start of any Ranger turn, you may remove 1 hit token from an enemy card of your choice. If you do, place 1 hit token each on up to 2 other enemy cards.
- Zord Cards:
- Omega Black Zord
- Exhaust this card when an enemy card is defeated. Gain 1 Energy. Any Ranger may exhaust another Zord Card to gain +3 Energy.
- Combat Cards:
- Fakeout Strike
- Cost: 0
- Type: Attack
- Damage: 1 Dice
- Defense: 2
- Amount: 2
- Add 1 die to this attack for each enemy card adjacent to the target that has suffered Damage or has been defeated.
- Omega Forever
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card at the end of a battle. Roll 2 dice and deal that much Damage to an enemy card of your choice.
- Tricky Mix-Up
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card after another Ranger resolves an attack. Gain 1 Energy. You may remove 1 hit token from the target and place 1 hit token each on up to 2 other enemy cards.
- Air Slash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 2
- You may remove up to 2 dice from this attack before rolling. For each die you remove, deal 1 Damage to an enemy card that has not suffered any Damage.
- Can't Touch This
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage to reduce that damage by 1 for each enemy card in this battle that has suffered Damage or been defeated.
- Omega Kamas
- Cost: 3
- Type: Attack
- Damage: 3 Dice
- Defense: 3
- Amount: 1
- Deal 3 Damage, divided among any number of enemy cards adjacent to the target.
- -
- Omega Yellow Ranger
- Season: Mighty Morphin' Power Rangers (Comic) - Original
- Character Cards:
- Trini Kwan
- Omega Earth Power
- Once per battle, when any Ranger plays an attack card, they may discard another card with the same name from their hand. If they do, add 2 dice to that attack.
- Zord Cards:
- Omega Yellow Zord
- Exhaust this card when any Ranger suffers damage. Reduce that damage by 2. Any Ranger may exhaust another Zord card to prevent that damage entirely.
- Combat Cards:
- Find Weakness
- Cost: 0
- Type: Maneuver
- Defense: 1
- Amount: 1
- Gain 1 Energy. The next time any Ranger performs an attack during this battle, add 2 Damage to that attack.
- Omega Forever
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 1
- Play this card at the end of a battle. Roll 2 dice and deal that much Damage to an enemy card of your choice.
- Tenacious Blow
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- While this card is in your discard pile, its shield value is reduced by 1.
- Avalanche Swing
- Cost: 1
- Type: Attack
- Damage: 2 Dice + 1 Damage.
- Defense: 3
- Amount: 2
- If you discard this card from your hand without playing it, you may spend 1 Energy to deal 1 Damage to an enemy card of your choice.
- Earth Smash
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you resolve this attack, you may choose cards with a total of up to 2 Shields from your discard pile and place them on the bottom of your deck, in any order.
- Omega Maul
- Cost: 3
- Type: Attack
- Damage: 4 Dice
- Defense: 3
- Amount: 1
- You may play this card as normal or immediately after another Ranger resolves an attack or maneuver with an energy cost of 1 or zero.
- -
- Beast Morphers Red Ranger
- Season: Beast Morphers - Go-Busters
- Character Cards:
- Devon Daniels
- Quick Wits
- Once per battle, when any Ranger suffers damage, you may draw 1 card. If you do, reduce that damage by the number of Shields on that card.
- Zord Cards:
- Racer Zord
- Exhaust this card at the start of a battle. Roll 2 dice and deal that uch Damage to an enemy card of your choice.
- Combat Cards:
- Accelerate
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Any Ranger may immediately play 1 card. If it is an attack, add 1 die to that attack.
- Flicker Jab
- Cost: 0
- Type: Attack
- Damage: 1 Dice + 1 damage
- Defense: 2
- Amount: 2
- You may remove 1 die from this attack before rolling. If you do, place this card on top of your deck instead of discarding it.
- Lightning Reflexes
- Cost: 0
- Type: Reaction
- Defense: 1
- Amount: 2
- Play this card when any Ranger suffers damage. Before revealing any cards for defense, that Ranger may look at the top card of their deck and may swap it with a card in their hand. Gain 1 Energy.
- Unleash the Beast
- Cost: 1
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 2
- After you resolve this attack, another Ranger may discard 1 card from their hand to perform an attack with 2 dice.
- Cheetah Claws
- Cost: 3
- Type: Attack
- Damage: 6 Dice
- Defense: 3
- Amount: 1
- After you resolve this attack, any Ranger may immediately play 1 card. If they do, skip the next Ranger turn in this battle.
- Beast-X Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. Place this card on the bottom of your deck instead of discarding it.
- -
- Beast Morphers Blue Ranger
- Season: Beast Morphers - Go-Busters
- Character Cards:
- Ravi Shaw
- Grid Battleforce Training
- Once per battle, when any Ranger reveals a card for defense, if that card has a Star ability, that ability resolves twice.
- (BM Blue isnt the only character with star abilities i just havent been marking them. its generally just "when this card is revealed for defense" effect texts)
- Zord Cards:
- Wheeler Zord
- Exhaust this card at any time. Move up to 2 foot soldier figures from any location to an outer location of your choice.
- Combat Cards:
- Battleforce Technique
- Cost: 0
- Type: Maneuver
- Defense: 2
- Amount: 2
- Choose 1 card each from 2 different Ranger discard piles. Place those cards on top of their respective decks.
- Star: When this card is revealed for defense, gain 1 Energy.
- Heavy Throw
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- Ignore the GUARD keyword when choosing a target for this attack.
- Star: When this card is revealed for defense, another Ranger may draw 1 card.
- Gorilla Smash
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 2
- Star: When this card is revealed for defense, deal 1 Damage to an enemy card of your choice.
- Overheat
- Cost: 1
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when you perform an attack. Add 2 dice to that attack. If that attack defeats the target, a Ranger of your choice must suffer 3 damage.
- Beast-X Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. Place this card on the bottom of your deck instead of discarding it.
- Beast-X Cannon
- Cost: X
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 1
- Add a number of dice to this attack equal to the amount of Energy spent to play this card. If this attack defeats the target, deal 1 Damage to each enemy card adjacent to the target.
- -
- Beast Morphers Yellow Ranger
- Season: Beast Morphers - Go-Busters
- Character Cards:
- Zoey Reeves
- Problem Solver
- Once per battle, when any Ranger draws a card after the Preparation Step, gain 1 Energy.
- Zord Cards:
- Chopper Zord
- Exhaust this card to allow any Ranger to shuffle their hand into their deck. That Ranger may then draw up to 5 cards.
- Combat Cards:
- Rabbit Punch
- Cost: 0
- Type: Attack
- Damage: 2 Dice
- Defense: 2
- Amount: 2
- After you resolve this attack, you may draw 1 card. If you do, you may perform a second attack with 1 die.
- Rapid Metabolism
- Cost: 0
- Type: Reaction
- Defense: 2
- Amount: 2
- Play this card when an enemy card drains Energy or deals damage. Prevent up to 3 drain and gain 1 Energy.
- Tornado Takedown
- Cost: 1
- Type: Attack
- Damage: 3 Dice
- Defense: 1
- Amount: 2
- If this attac defeats the target, place this card on top of your deck instead of discarding it. Another Ranger may draw 1 card.
- Backflip
- Cost: X
- Type: Reaction
- Defense: 3
- Amount: 2
- Play this card when any Ranger suffers damage. Reduce that damage by twice the amount of Energy spent to play this card. Then gain 1 Energy.
- Beast-X Blaster
- Cost: X
- Type: Attack
- Damage: Special
- Defense: 1
- Amount: 1
- This attack deals an amount of Damage equal to the amount of Energy spent to play this card. Place this card on the bottom of your deck instead of discarding it.
- Beast-X Spin Saber
- Cost: X
- Type: Attack
- Damage: 2 Dice
- Defense: 3
- Amount: 1
- Add a number of dice to this attack equal to the amount of Energy spent to play this card. If you spent at least 3 Energy, return this card to your hand instead of discarding it.
- -
- Megazord Cards:
- Dino Megazord
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Exhaust this card to place the Megazord token in any location. At the start of each battle in the Megazord's current location, deal 1 Damage to each enemy card.
- Dragonzord Battle Mode
- Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
- Exhaust this card to place the Megazord token in any location. At the start of each battle in the Megazord's location, roll 6 dice and deal that much damage to an enemy card of your choice.
- Ninja Megazord
- Season: Mighty Morphin' Power Rangers (S3) - Kakuranger
- When this card is summoned and at the star of each action phase, add 2 energy tokens to this card (max 2). Once per battle, after any Ranger turn, the Rangers may remove 1 token from this card to immediately take another turn.
- Ninja Megafalconzord
- Season: Mighty Morphin' Power Rangers (S3) - Kakuranger
- Exhaust this card after any Ranger resolves a card. That Ranger may immediately play that card a second time, ignoring its energy cost. If its energy cost is zero, they may immediately play it a third time.
- Zeo Megazord
- Season: Zeo - Ohranger
- Exhaust this card to place the Megazord token in any location. During each battle in the Megazord's location, reduce the energy cost of all cards by 1.
- Mega Voyager
- Season: In Space - Megaranger
- When you summon this card, and at the start of each Action Phase, place 5 energy tokens on this card (max 5). Each time a Ranger suffers damage, you may remove 1 energy token from this card to reduce that damage by 3.
- Lightspeed Solarzord
- Season: Lightspeed Rescue - GogoV
- When any Ranger reveals a card with exactly 1 Shield for defense, that Ranger may either deal 1 Damage to an enemy card of their choice or add +1 Shield to that card.
- Thundersaurus Megazord
- Season: Dino Thunder - Abaranger
- When this card is summoned and at the start of each round, add 4 energy tokens to this card (max 4). Once per Ranger turn in battle, any Ranger may remove 1 energy token from this card to ready an exhausted Zord card.
- Delta Command Megazord
- Season: SPD - Dekaranger
- Exhaust this card to place the Megazord token in any location. When any Ranger moves to that location or performs the RECOVER action in that location, they may power up.
- Chronos HyperForce Megazord
- Season: HyperForce - Original
- At the start of each battle, each participating Ranger may search their deck or discard pile for a card and add it to their hand. If they do, they must shuffle their deck.
- Solar Megazord
- Season: Mighty Morphin' Power Rangers (Comic) - Original
- Exhaust this card during a battle. Gain 7 Energy.
- Beast-X Megazord
- Season: Beast Morphers - Go-Busters
- At the start of each battle, place 3 energy tokens on this card (max 3). Any Ranger may remove 1 energy token from this card to play 1 card from tehir discard pile as though it were from their hand. if they do, reduce its energy cost by 1.
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