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- import java.awt.BorderLayout;
- import java.awt.Color;
- import java.awt.FlowLayout;
- import java.awt.Font;
- import java.awt.Graphics;
- import java.awt.Graphics2D;
- import java.awt.Point;
- import java.awt.Polygon;
- import java.awt.RenderingHints;
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- import java.awt.event.MouseEvent;
- import java.awt.event.MouseListener;
- import java.io.File;
- import java.io.FileInputStream;
- import java.io.FileOutputStream;
- import java.text.NumberFormat;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.LinkedList;
- import java.util.List;
- import java.util.Map;
- import java.util.Properties;
- import javax.swing.BorderFactory;
- import javax.swing.BoxLayout;
- import javax.swing.JButton;
- import javax.swing.JCheckBox;
- import javax.swing.JComboBox;
- import javax.swing.JFrame;
- import javax.swing.JLabel;
- import javax.swing.JOptionPane;
- import javax.swing.JPanel;
- import javax.swing.JTextField;
- import org.rsbot.event.listeners.PaintListener;
- import org.rsbot.script.Script;
- import org.rsbot.script.ScriptManifest;
- import org.rsbot.script.methods.Game;
- import org.rsbot.script.methods.Skills;
- import org.rsbot.script.util.Filter;
- import org.rsbot.script.wrappers.RSCharacter;
- import org.rsbot.script.wrappers.RSComponent;
- import org.rsbot.script.wrappers.RSGroundItem;
- import org.rsbot.script.wrappers.RSInterface;
- import org.rsbot.script.wrappers.RSItem;
- import org.rsbot.script.wrappers.RSModel;
- import org.rsbot.script.wrappers.RSNPC;
- import org.rsbot.script.wrappers.RSPlayer;
- import org.rsbot.script.wrappers.RSTile;
- import org.rsbot.util.GlobalConfiguration;
- /**
- * Change log:
- * v1.02: Includes click here to continue hotfix.
- * v1.01: Prioritize looting over combat. Safespotting + looting is now possible. Implemented new LoopAction structure internally.
- * v1.00: Milestone release.
- * Added:
- * -Safespot ability
- * -Central clicking
- * -Clicking continue
- * -Antiban - performs camera + mouse at same time! (sometimes)
- * -Declared stable
- * v0.96: Hopefully finally fixed food
- * v0.95: Small error, caused null pointer
- * v0.94: Fixed eating.
- * v0.93: Hide paint by clicking it.
- * v0.92: Loot support, mainly. Many small changes.
- * v0.91: Oops, forgot to add mouse speed settings!
- * v0.9: Initial release
- */
- @ScriptManifest(name = "proFighter", authors = "promean", keywords = {"profighter", "profighter"}, version = 1.02)
- public class profighter extends Script implements PaintListener, MouseListener {
- private final static ScriptManifest mani = profighter.class.getAnnotation(ScriptManifest.class);
- private final Util u = new Util();
- private RSTile startTile;
- private long nextAntiban = 0;
- private int badFoodCount = 0;
- private int startTime = 0;
- private int mouseSpeedMin = 4, mouseSpeedMax = 7;
- private boolean startScript, showPaint;
- private boolean onlyInRadius = false;
- private boolean utilizeMultiwayCombat = false;
- private boolean useSafespot = false;
- private boolean useCentralClicking = true;
- private boolean prioritizeLoot = false;
- private List<LoopAction> loopActions = new LinkedList<LoopAction>();
- public boolean onStart() {
- if (!game.isLoggedIn()) {
- log("Start logged in.");
- return false;
- }
- showPaint = true;
- startScript = false;
- FighterGUI gui = new FighterGUI();
- while (!startScript) {
- if (!gui.isVisible())
- return false;
- sleep(100);
- }
- startTile = getMyPlayer().getLocation();
- u.sw.poll();
- startTime = (int) System.currentTimeMillis();
- LoopAction[] actions;
- if(prioritizeLoot)
- actions = new LoopAction[] { new LootLoop(), (useSafespot ? new SafespotLoop() : null), new InCombatLoop(), new AttackLoop() };
- else
- actions = new LoopAction[] { (useSafespot ? new SafespotLoop() : null), new InCombatLoop(), new LootLoop(), new AttackLoop() };
- for(LoopAction a : actions)
- loopActions.add(a);
- return true;
- }
- @Override
- public int loop() {
- if (random(0, 3) == 0 || mouse.getSpeed() < mouseSpeedMin || mouse.getSpeed() > mouseSpeedMax) {
- mouse.setSpeed(random(mouseSpeedMin, mouseSpeedMax));
- }
- if (camera.getPitch() < 90) {
- camera.setPitch(true);
- return random(50, 100);
- }
- if (!walking.isRunEnabled() && walking.getEnergy() > random(60, 90)) {
- walking.setRun(true);
- return random(1200, 1600);
- }
- if(canContinue()) {
- clickContinue();
- return random(1200, 1600);
- }
- if (game.getCurrentTab() != Game.TAB_INVENTORY) {
- game.openTab(Game.TAB_INVENTORY);
- return random(700, 1500);
- }
- if (u.eat.needEat()) {
- if (u.eat.haveFood()) {
- badFoodCount = 0;
- u.eat.eatFood();
- } else if (u.eat.haveB2pTab() && u.eat.haveBones()) {
- u.eat.breakB2pTab();
- return random(2600, 3000);
- } else {
- badFoodCount++;
- if (badFoodCount > 5) {
- log("out of food,logging out! Stopping.");
- stopScript();
- }
- }
- return random(1200, 1600);
- }
- for(LoopAction a : loopActions)
- if(a != null && a.activate())
- return a.loop();
- return random(50, 200);
- }
- private interface LoopAction {
- public int loop();
- public boolean activate();
- }
- private class InCombatLoop implements LoopAction {
- public int loop() {
- antiban();
- return random(50, 200);
- }
- public boolean activate() {
- return u.npcs.isInCombat();
- }
- }
- private class AttackLoop implements LoopAction {
- public int loop() {
- RSNPC inter = u.npcs.getInteracting();
- RSNPC n = inter != null ? inter : u.npcs.getNPC();
- if (n != null) {
- int result = u.npcs.clickNPC(n, "Attack " + n.getName());
- if (result == 0) {
- if(!useSafespot) {
- waitWhileMoving();
- } else {
- waitForAnim();
- }
- return random(300, 500);
- } else if (result == 1) {
- waitWhileMoving();
- return random(0, 200);
- }
- } else {
- if (calc.distanceTo(startTile) > 5) {
- walking.walkTileMM(walking.getClosestTileOnMap(startTile));
- waitWhileMoving();
- } else {
- antiban();
- }
- }
- return random(50, 200);
- }
- public boolean activate() {
- return !u.npcs.isInCombat();
- }
- }
- private class SafespotLoop implements LoopAction {
- public int loop() {
- if (!calc.tileOnScreen(startTile)) {
- walking.walkTileMM(startTile);
- } else {
- tiles.doAction(startTile, "Walk");
- }
- waitWhileMoving();
- return random(200, 500);
- }
- public boolean activate() {
- return useSafespot && calc.distanceTo(startTile) > 0;
- }
- }
- private class LootLoop implements LoopAction {
- private RSGroundItem loot = null;
- @Override
- public int loop() {
- int origCount = inventory.getCount(true);
- String name = loot.getItem().getName();
- int count = loot.getItem().getStackSize();
- int result = u.loot.takeItem(loot);
- if (result == 0) {
- waitWhileMoving();
- if (waitForInvChange(origCount)) {
- u.loot.addItem(name, count);
- }
- } else if (result == 1) {
- waitWhileMoving();
- }
- return random(50, 200);
- }
- public boolean activate() {
- return (loot = u.loot.getLoot()) != null;
- }
- }
- /**
- * Waits until we are no longer moving.
- */
- private void waitWhileMoving() {
- long start = System.currentTimeMillis();
- while (System.currentTimeMillis() - start < 1500 && !getMyPlayer().isMoving()) {
- sleep(random(50, 200));
- }
- while (getMyPlayer().isMoving()) {
- sleep(random(20, 50));
- }
- }
- /**
- * True if click continue interface is valid.
- * @return True if you can click continue.
- */
- private boolean canContinue() {
- return getContinueInterface() != null;
- }
- /**
- * True if we successfully clicked continue.
- * @return True if we clicked continue.
- */
- private boolean clickContinue() {
- RSComponent c = getContinueInterface();
- if(c != null)
- return c.doClick();
- return false;
- }
- /**
- * Gets the "Click here to continue" button on any interface.
- * @return The "Click here to continue" button.
- */
- private RSComponent getContinueInterface() {
- for(RSInterface iface : interfaces.getAll()) {
- //skip chat
- if(iface.getIndex() == 137)
- continue;
- for(RSComponent c : iface.getComponents()) {
- if(c != null && c.isValid() && c.containsText("Click here to continue")
- && c.getAbsoluteX() > 100 && c.getAbsoluteY() > 300)
- return c;
- }
- }
- return null;
- }
- /**
- * Waits until the inventory count changes
- */
- private boolean waitForInvChange(int origCount) {
- long start = System.currentTimeMillis();
- while (inventory.getCount(true) == origCount && System.currentTimeMillis() - start < 2000) {
- sleep(random(20, 70));
- }
- return inventory.getCount(true) != origCount;
- }
- /**
- * Used in safe spotting. Waits for an animation.
- */
- private void waitForAnim() {
- long timer = System.currentTimeMillis();
- while(System.currentTimeMillis() - timer < 2500 && getMyPlayer().getAnimation() == -1
- && (System.currentTimeMillis() - timer < 1000 || getMyPlayer().getInteracting() != null))
- sleep(random(50, 100));
- }
- /**
- * Performs a random action, always.
- * Actions: move mouse, move mouse off screen, move camera.
- */
- private void antiban() {
- if (System.currentTimeMillis() > nextAntiban) {
- nextAntiban = System.currentTimeMillis() + random(2000, 30000);
- } else {
- return;
- }
- Thread mouseThread = new Thread() {
- public void run() {
- switch(random(0, 5)) {
- case 0:
- mouse.moveOffScreen();
- break;
- case 1:
- mouse.move(random(0, game.getWidth()), random(0, game.getHeight()));
- break;
- case 2:
- mouse.move(random(0, game.getWidth()), random(0, game.getHeight()));
- break;
- }
- }
- };
- Thread keyThread = new Thread() {
- public void run() {
- switch(random(0, 4)) {
- case 0:
- camera.setAngle(camera.getAngle() + random(-100, 100));
- break;
- case 1:
- camera.setAngle(camera.getAngle() + random(-100, 100));
- break;
- case 2:
- camera.setAngle(camera.getAngle() + random(-100, 100));
- break;
- }
- }
- };
- if(random(0, 2) == 0) {
- keyThread.start();
- sleep(random(0, 600));
- mouseThread.start();
- } else {
- mouseThread.start();
- sleep(random(0, 600));
- keyThread.start();
- }
- while(keyThread.isAlive() || mouseThread.isAlive())
- sleep(random(30, 100));
- }
- @Override
- public void onRepaint(Graphics g) {
- if (showPaint) {
- final NumberFormat nf = NumberFormat.getIntegerInstance();
- ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- //Variables
- RSComponent inter = interfaces.get(137).getComponent(0);
- int x = inter.getLocation().x;
- int y = inter.getLocation().y;
- //Counters
- int runTime = (int) System.currentTimeMillis() - startTime;
- //Background
- g.setColor(new Color(198, 226, 255));
- g.fillRect(x, y, inter.getWidth() + 5, inter.getHeight() + 5);
- //Simple things
- g.setColor(Color.BLACK);
- g.setFont(new Font("Arial", Font.PLAIN, 18));
- g.drawString("TFighter by !@!@! (v" + mani.version() + ")", x + 10, y += g.getFontMetrics().getMaxAscent() + 10);
- g.setFont(new Font("Arial", Font.PLAIN, 12));
- g.drawString("Run time: " + millisToTime(runTime), x + 20, y += g.getFontMetrics().getMaxAscent() + 5);
- //Exp gains
- g.setFont(new Font("Arial", Font.BOLD, 12));
- g.drawString("Experience gained:", x + 20, y += g.getFontMetrics().getMaxAscent() + 15);
- g.setFont(new Font("Arial", Font.PLAIN, 11));
- for (Map.Entry<String, Integer> entry : u.sw.getExpGainedMap().entrySet()) {
- double expPerSec = entry.getValue() / (double) (runTime / 1000);
- int expPerHour = (int) Math.round(expPerSec * 3600);
- g.drawString(entry.getKey() + ": " + nf.format(entry.getValue()) +
- " (p/hr: " + nf.format(expPerHour) + ")", x + 25, y += g.getFontMetrics().getMaxAscent());
- }
- //Loot
- y = inter.getLocation().y;
- g.setFont(new Font("Arial", Font.BOLD, 12));
- g.drawString("Loot taken:", x + 280, y += g.getFontMetrics().getMaxAscent() + 15);
- g.setFont(new Font("Arial", Font.PLAIN, 11));
- Map<String, Integer> loot = u.loot.getLootTaken();
- for (Map.Entry<String, Integer> entry : loot.entrySet()) {
- g.drawString(entry.getKey() + " x" + entry.getValue(), x + 285, y += g.getFontMetrics().getMaxAscent());
- }
- }
- drawMouse(g);
- }
- private void drawMouse(Graphics g) {
- int x = mouse.getLocation().x, y = mouse.getLocation().y;
- g.setColor(System.currentTimeMillis() - mouse.getPressTime() < 300 ? Color.CYAN : Color.RED);
- g.fillOval(x - 6, y - 6, 12, 12);
- g.setColor(Color.ORANGE);
- g.fillOval(x - 3, y - 3, 6, 6);
- g.drawLine(x - 10, y - 10, x + 10, y + 10);
- g.drawLine(x - 10, y + 10, x + 10, y - 10);
- }
- /**
- * Formats the given value into a clock format
- * that follows the form of 00:00:00
- *
- * @param millis The total millis to be evaluated
- * @return A String representation of millis, formatted as a clock
- */
- private String millisToTime(int millis) {
- int hours = millis / (60 * 1000 * 60);
- int minutes = (millis - (hours * 60 * 1000 * 60)) / (60 * 1000);
- int seconds = (millis - (hours * 60 * 1000 * 60) - (minutes * 60 * 1000)) / 1000;
- return (hours >= 10 ? hours + ":" : "0" + hours + ":")
- + (minutes >= 10 ? minutes + ":" : "0" + minutes + ":")
- + (seconds >= 10 ? seconds : "0" + seconds);
- }
- private class Util {
- private final NPCs npcs = new NPCs();
- private final Eating eat = new Eating();
- private final Loot loot = new Loot();
- private final SkillWatcher sw = new SkillWatcher();
- }
- private class NPCs {
- private int[] npcIDs = new int[0];
- private String[] npcNames = new String[0];
- private int maxRadius = 10;
- /**
- * Checks if we are in combat.
- *
- * @return True if we are in combat.
- */
- private boolean isInCombat() {
- return getMyPlayer().getInteracting() instanceof RSNPC;
- }
- /**
- * Clicks an NPC based on its model.
- *
- * @param npc The NPC to click.
- * @param action The action to perform.
- * @return 0 if the NPC was clicked, 1 if we walked to it, or -1 if nothing happened.
- */
- private int clickNPC(RSNPC npc, String action) {
- for (int i = 0; i < 10; i++) {
- if (isPartiallyOnScreen(npc.getModel())) {
- Point p = useCentralClicking ? getCentralPoint(npc.getModel()) : getPointOnScreen(npc.getModel(), false);
- if (p == null || !calc.pointOnScreen(p)) {
- continue;
- }
- mouse.move(p, useCentralClicking ? 3 : 0, useCentralClicking ? 3 : 0);
- String[] items = menu.getItems();
- if (items.length > 0 && items[0].contains(action)) {
- mouse.click(true);
- return 0;
- } else if (menu.contains(action)) {
- mouse.click(false);
- sleep(random(100, 200));
- for (int x = 0; x < 4; x++) {
- if (!menu.contains(action)) {
- break;
- }
- if (menu.doAction(action)) {
- return 0;
- }
- }
- }
- } else {
- if(!useSafespot) {
- walking.walkTileMM(closerTile(npc.getLocation(), 1), 2, 2);
- return 1;
- } else {
- int angle = camera.getCharacterAngle(npc);
- if (calc.distanceTo(npc) < 10 && Math.abs(angle - camera.getAngle()) > 20) {
- camera.setAngle(angle + random(-20, 20));
- }
- }
- }
- }
- return -1;
- }
- /**
- * Checks if a model is partially on screen.
- *
- * @param m The RSModel to check.
- * @return True if any point on the model is on screen.
- */
- private boolean isPartiallyOnScreen(RSModel m) {
- return getPointOnScreen(m, true) != null;
- }
- /**
- * Gets a point on a model that is on screen.
- *
- * @param m The RSModel to test.
- * @param first If true, it will return the first point that it finds on screen.
- * @return A random point on screen of an object.
- */
- private Point getPointOnScreen(RSModel m, boolean first) {
- if (m == null)
- return null;
- ArrayList<Point> list = new ArrayList<Point>();
- try {
- Polygon[] tris = m.getTriangles();
- for (int i = 0; i < tris.length; i++) {
- Polygon p = tris[i];
- for (int j = 0; j < p.xpoints.length; j++) {
- Point pt = new Point(p.xpoints[j], p.ypoints[j]);
- if (calc.pointOnScreen(pt)) {
- if (first)
- return pt;
- list.add(pt);
- }
- }
- }
- } catch (Exception e) {
- }
- return list.size() > 0 ? list.get(random(0, list.size())) : null;
- }
- /**
- * Generates a rough central point. Performs the calculation
- * by first generating a rough point, and then finding the point
- * closest to the rough point that is actually on the RSModel.
- *
- * @param m The RSModel to test.
- * @return The rough central point.
- */
- private Point getCentralPoint(RSModel m) {
- if(m == null)
- return null;
- try {
- /* Add X and Y of all points, to get a rough central point */
- int x = 0, y = 0, total = 0;
- for(Polygon poly : m.getTriangles()) {
- for(int i = 0; i < poly.npoints; i++) {
- x += poly.xpoints[i];
- y += poly.ypoints[i];
- total++;
- }
- }
- Point central = new Point(x / total, y / total);
- /* Find a real point on the NPC that is closest to the central point */
- Point curCentral = null;
- double dist = 20000;
- for(Polygon poly : m.getTriangles()) {
- for(int i = 0; i < poly.npoints; i++) {
- Point p = new Point(poly.xpoints[i], poly.ypoints[i]);
- if(!calc.pointOnScreen(p))
- continue;
- double dist2 = distanceBetween(central, p);
- if(curCentral == null || dist2 < dist) {
- curCentral = p;
- dist = dist2;
- }
- }
- }
- return curCentral;
- } catch (Exception e) {}
- return null;
- }
- /**
- * Calculates the distance between two points.
- *
- * @param p1 The first point.
- * @param p2 The second point.
- * @return The distance between the two points, using the distance formula.
- */
- private double distanceBetween(Point p1, Point p2) {
- return Math.sqrt(((p1.x - p2.x) * (p1.x - p2.x)) + ((p1.y - p2.y) * (p1.y - p2.y)));
- }
- /**
- * Gets a closer tile to us within dist.
- *
- * @param t The tile to start with.
- * @param dist The max dist.
- * @return A closer tile.
- */
- private RSTile closerTile(RSTile t, int dist) {
- RSTile loc = getMyPlayer().getLocation();
- int newX = t.getX(), newY = t.getY();
- for (int i = 1; i < dist; i++) {
- newX = t.getX() != loc.getX() ? (t.getX() < loc.getX() ? newX-- : newX++) : newX;
- newY = t.getY() != loc.getY() ? (t.getY() < loc.getY() ? newY-- : newY++) : newY;
- }
- return new RSTile(newX, newY);
- }
- /**
- * Returns the nearest NPC.
- *
- * @return The nearest NPC that matches the filter.
- */
- private RSNPC getNPC() {
- RSNPC onScreen = npcs.getNearest(npcOnScreenFilter);
- if(onScreen != null)
- return onScreen;
- return npcs.getNearest(npcFilter);
- }
- /**
- * Returns the interacting NPC that matches our description, if any.
- *
- * @return The closest interacting NPC that matches the filter.
- */
- private RSNPC getInteracting() {
- RSNPC npc = null;
- int dist = 20;
- for (RSNPC n : npcs.getAll()) {
- if (!isOurNPC(n))
- continue;
- RSCharacter inter = n.getInteracting();
- if (inter != null && inter instanceof RSPlayer && inter.equals(getMyPlayer()) && calc.distanceTo(n) < dist) {
- dist = calc.distanceTo(n);
- npc = n;
- }
- }
- return npc;
- }
- private boolean isOurNPC(RSNPC t) {
- int id = t.getID();
- String name = t.getName();
- boolean good = false;
- for (int i : npcIDs) {
- if (id == i)
- good = true;
- }
- for (String s : npcNames) {
- if (name.toLowerCase().contains(s.toLowerCase()))
- good = true;
- }
- return good;
- }
- /**
- * The filter we use!
- */
- private final Filter<RSNPC> npcFilter = new Filter<RSNPC>() {
- public boolean accept(RSNPC t) {
- return (isOurNPC(t) && t.isValid() && (!onlyInRadius || calc.distanceBetween(t.getLocation(), startTile) < maxRadius)
- && (utilizeMultiwayCombat || !t.isInCombat() && t.getInteracting() == null) && t.getHPPercent() != 0);
- }
- };
- /**
- * Will only return an on screen NPC. Based on npcFilter.
- */
- private final Filter<RSNPC> npcOnScreenFilter = new Filter<RSNPC>() {
- public boolean accept(RSNPC n) {
- return npcFilter.accept(n) && getPointOnScreen(n.getModel(), true) != null;
- }
- };
- }
- private class Eating {
- private final int[] B2P_TAB_ID = new int[]{8015};
- private final int[] BONES_ID = new int[]{526, 532, 530, 528, 3183, 2859};
- private int toEatAtPercent = getRandomEatPercent();
- /**
- * Returns a random integer of when to eat.
- * @return A random integer of the percent to eat at.
- */
- private int getRandomEatPercent() {
- return random(45, 60);
- }
- /**
- * Checks if we have at least one B2P tab.
- *
- * @return True if we have a tab.
- */
- private boolean haveB2pTab() {
- return inventory.getCount(B2P_TAB_ID) > 0;
- }
- /**
- * Breaks a B2P tab.
- */
- private void breakB2pTab() {
- RSItem i = inventory.getItem(B2P_TAB_ID);
- if (i != null)
- i.doClick(true);
- }
- /**
- * Checks if the inventory contains bones, for B2P.
- *
- * @return True if we have bones.
- */
- private boolean haveBones() {
- return inventory.getCount(BONES_ID) > 0;
- }
- /**
- * Checks if we have food.
- *
- * @return True if we have food.
- */
- private boolean haveFood() {
- return getFood() != null;
- }
- /**
- * Finds food based on inventory actions.
- *
- * @return The RSItem of food, or null if none was found.
- */
- private RSItem getFood() {
- for (RSItem i : inventory.getItems()) {
- if (i == null || i.getID() == -1)
- continue;
- if (i.getComponent().getActions() == null || i.getComponent().getActions()[0] == null)
- continue;
- if (i.getComponent().getActions()[0].contains("Eat"))
- return i;
- }
- return null;
- }
- /**
- * Attempts to eat food.
- *
- * @return True if we ate.
- */
- private boolean eatFood() {
- RSItem i = getFood();
- for (int j = 0; j < 3; j++) {
- if (i == null)
- break;
- if (i.doAction("Eat")) {
- return true;
- }
- }
- return false;
- }
- /**
- * Checks whether you need to eat or not.
- *
- * @return True if we need to eat.
- */
- private boolean needEat() {
- if(getHPPercent() <= toEatAtPercent) {
- toEatAtPercent = getRandomEatPercent();
- return true;
- }
- return false;
- }
- /**
- * Returns an integer representing the current health percentage.
- * @return The current health percentage.
- */
- public int getHPPercent() {
- try {
- return ((int) ((Integer.parseInt(interfaces.get(748).getComponent(8).getText().trim()) / (double)(skills.getRealLevel(Skills.CONSTITUTION) * 10)) * 100));
- } catch (Exception e) {
- return 100;
- }
- }
- }
- private class Loot {
- private int[] lootIDs = new int[0];
- private String[] lootNames = new String[0];
- private Map<String, Integer> lootTaken = new HashMap<String, Integer>();
- /**
- * Gets the nearest loot, based on the filter
- *
- * @return The nearest item to loot, or null if none.
- */
- private RSGroundItem getLoot() {
- return groundItems.getNearest(lootFilter);
- }
- /**
- * Attempts to take an item.
- *
- * @param item The item to take.
- * @return -1 if error, 0 if taken, 1 if walked
- */
- private int takeItem(RSGroundItem item) {
- if (item == null)
- return -1;
- String action = "Take " + item.getItem().getName();
- if (item.isOnScreen()) {
- for (int i = 0; i < 5; i++) {
- if (menu.isOpen())
- mouse.moveRandomly(300, 500);
- Point p = calc.tileToScreen(item.getLocation(), random(0.48, 0.52), random(0.48, 0.52), 0);
- if (!calc.pointOnScreen(p))
- continue;
- mouse.move(p, 3, 3);
- if (menu.contains(action)) {
- if (menu.getItems()[0].contains(action)) {
- mouse.click(true);
- return 0;
- } else {
- mouse.click(false);
- sleep(random(100, 200));
- if (menu.doAction(action))
- return 0;
- }
- }
- }
- } else {
- walking.walkTileMM(walking.getClosestTileOnMap(item.getLocation()));
- return 1;
- }
- return -1;
- }
- private void addItem(String name, int count) {
- if (lootTaken.get(name) != null) {
- int newCount = count + lootTaken.get(name);
- lootTaken.remove(name);
- lootTaken.put(name, newCount);
- } else {
- lootTaken.put(name, count);
- }
- }
- private Map<String, Integer> getLootTaken() {
- HashMap<String, Integer> m = new HashMap<String, Integer>();
- m.putAll(lootTaken);
- return m;
- }
- private final Filter<RSGroundItem> lootFilter = new Filter<RSGroundItem>() {
- public boolean accept(RSGroundItem t) {
- //Skip if we can't hold it
- RSItem i;
- if (inventory.isFull() && ((i = inventory.getItem(t.getItem().getID())) == null || i.getStackSize() <= 1)) {
- return false;
- }
- //Skip if its out of radius or far away
- if (onlyInRadius && calc.distanceBetween(t.getLocation(), startTile) > u.npcs.maxRadius
- || calc.distanceTo(t.getLocation()) > 25) {
- return false;
- }
- //Check ID/name
- boolean good = false;
- int id = t.getItem().getID();
- for (int iD : lootIDs) {
- if (iD == id)
- good = true;
- }
- String name = t.getItem().getName();
- for (String s : lootNames) {
- if (name != null && name.toLowerCase().contains(s.toLowerCase()))
- good = true;
- }
- return good;
- }
- };
- }
- private class SkillWatcher {
- private Map<Integer, Integer> startExpMap = new HashMap<Integer, Integer>();
- private final int[] SKILLS_TO_WATCH = new int[]{Skills.SLAYER, Skills.CONSTITUTION, Skills.ATTACK, Skills.STRENGTH, Skills.DEFENSE, Skills.RANGE, Skills.MAGIC};
- /**
- * Basically sets start exp for all skills we are watching.
- */
- private void poll() {
- for (int skill : SKILLS_TO_WATCH) {
- if (startExpMap.containsKey(skill))
- startExpMap.remove(skill);
- startExpMap.put(skill, skills.getCurrentExp(skill));
- }
- }
- /**
- * Returns the amount of exp gained in the specified skill.
- *
- * @param skill The skill see Skills.*
- * @return
- */
- private int getExpGainedIn(int skill) {
- if (startExpMap.get(skill) == null)
- return -1;
- return skills.getCurrentExp(skill) - startExpMap.get(skill);
- }
- /**
- * Returns a map of skill names and exp gained.
- *
- * @return A map of exp gains and skill names.
- */
- private Map<String, Integer> getExpGainedMap() {
- Map<String, Integer> map = new HashMap<String, Integer>();
- for (int i : SKILLS_TO_WATCH) {
- int gained = getExpGainedIn(i);
- if (gained != 0)
- map.put(Skills.SKILL_NAMES[i], gained);
- }
- return map;
- }
- }
- @SuppressWarnings("serial")
- private class FighterGUI extends JFrame {
- private final File file = new File(GlobalConfiguration.Paths.getSettingsDirectory() + System.getProperty("file.separator") + "TFighterProps.txt");
- private JCheckBox useMulti, useRadius, useSafe, useCentral, prioritizeLoot;
- private JTextField npcBox, lootBox, mouseSpeedBox;
- private FighterGUI() {
- init();
- pack();
- setVisible(true);
- }
- private void init() {
- Properties props = loadProperties();
- JPanel north = new JPanel(new FlowLayout());
- north.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
- {
- JLabel title = new JLabel("TFighter by !@!@!");
- title.setFont(new Font("Arial", Font.PLAIN, 28));
- north.add(title);
- }
- add(north, BorderLayout.NORTH);
- JPanel center = new JPanel();
- center.setLayout(new BoxLayout(center, BoxLayout.PAGE_AXIS));
- center.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
- {
- mouseSpeedBox = new JTextField("4,7");
- useMulti = new JCheckBox("Utilize multiway combat");
- useRadius = new JCheckBox("Only attack within a radius");
- useSafe = new JCheckBox("Use safespot?");
- useCentral = new JCheckBox("Use central point on NPC? (instead of random)");
- npcBox = new JTextField("2,5,1,Chicke");
- lootBox = new JTextField("arrow,feather");
- prioritizeLoot = new JCheckBox("Prioritize loot over combat?");
- mouseSpeedBo*****tAlignmentX(JTextField.CENTER_ALIGNMENT);
- useMulti.setAlignmentX(JCheckBox.CENTER_ALIGNMENT);
- useRadius.setAlignmentX(JCheckBox.CENTER_ALIGNMENT);
- npcBo*****tAlignmentX(JTextField.CENTER_ALIGNMENT);
- lootBo*****tAlignmentX(JTextField.CENTER_ALIGNMENT);
- useSafe.setAlignmentX(JCheckBox.CENTER_ALIGNMENT);
- useCentral.setAlignmentX(JCheckBox.CENTER_ALIGNMENT);
- if (props.getProperty("mouseSpeed") != null) {
- mouseSpeedBo*****tText(props.getProperty("mouseSpeed"));
- }
- if (props.getProperty("useMulti") != null) {
- if (props.getProperty("useMulti").equals("true"))
- useMulti.setSelected(true);
- }
- if (props.getProperty("useRadius") != null) {
- if (props.getProperty("useRadius").equals("true"))
- useRadius.setSelected(true);
- }
- if (props.getProperty("npcBox") != null) {
- npcBo*****tText(props.getProperty("npcBox"));
- }
- if (props.getProperty("lootBox") != null) {
- lootBo*****tText(props.getProperty("lootBox"));
- }
- if(props.getProperty("useSafe") != null) {
- if(props.getProperty("useSafe").equals("true"))
- useSafe.setSelected(true);
- }
- if(props.getProperty("useCentral") != null) {
- if(props.getProperty("useCentral").equals("true"))
- useCentral.setSelected(true);
- }
- if(props.getProperty("prioritizeLoot") != null) {
- if(props.get("prioritizeLoot").equals("true"))
- prioritizeLoot.setSelected(true);
- }
- JLabel lbl1 = new JLabel("Enter your desired mouse speed (max,min)");
- lbl1.setAlignmentX(JLabel.CENTER_ALIGNMENT);
- center.add(lbl1);
- center.add(mouseSpeedBox);
- center.add(useMulti);
- center.add(useRadius);
- center.add(useSafe);
- center.add(useCentral);
- center.add(new JLabel(" "));
- JLabel lbl2 = new JLabel("Enter the IDs and/or names of the NPCs to fight.");
- lbl2.setAlignmentX(JLabel.CENTER_ALIGNMENT);
- center.add(lbl2);
- JLabel lbl3 = new JLabel("You can mix and match these, all in the same box!");
- lbl3.setAlignmentX(JLabel.CENTER_ALIGNMENT);
- center.add(lbl3);
- center.add(npcBox);
- JLabel lbl4 = new JLabel("Enter the IDs and/or names of items to loot.");
- lbl4.setAlignmentX(JLabel.CENTER_ALIGNMENT);
- center.add(lbl4);
- center.add(lootBox);
- center.add(prioritizeLoot);
- prioritizeLoot.setAlignmentX(JComboBox.CENTER_ALIGNMENT);
- JLabel lbl5 = new JLabel("If selected, you will loot while in combat.");
- lbl5.setAlignmentX(JLabel.CENTER_ALIGNMENT);
- center.add(lbl5);
- }
- add(center, BorderLayout.CENTER);
- JPanel south = new JPanel(new FlowLayout());
- south.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
- {
- JButton start = new JButton("Start script!");
- start.setAlignmentX(JButton.CENTER_ALIGNMENT);
- start.addActionListener(onStart);
- south.add(start);
- }
- add(south, BorderLayout.SOUTH);
- setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
- setTitle("TFighter GUI");
- }
- private Properties loadProperties() {
- try {
- if (!file.exists())
- file.createNewFile();
- Properties p = new Properties();
- p.load(new FileInputStream(file));
- return p;
- } catch (Exception e) {
- e.printStackTrace();
- }
- return null;
- }
- private void saveProperties() {
- Properties p = new Properties();
- p.put("mouseSpeed", mouseSpeedBox.getText());
- p.put("useMulti", Boolean.toString(useMulti.isSelected()));
- p.put("useRadius", Boolean.toString(useRadius.isSelected()));
- p.put("useSafe", Boolean.toString(useSafe.isSelected()));
- p.put("useCentral", Boolean.toString(useCentral.isSelected()));
- p.put("npcBox", npcBox.getText());
- p.put("lootBox", lootBox.getText());
- p.put("prioritizeLoot", Boolean.toString(prioritizeLoot.isSelected()));
- try {
- p.store(new FileOutputStream(file), "");
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
- private ActionListener onStart = new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- saveProperties();
- startScript = true;
- mouseSpeedMin = Integer.parseInt(mouseSpeedBox.getText().split(",")[0]);
- mouseSpeedMax = Integer.parseInt(mouseSpeedBox.getText().split(",")[0]);
- utilizeMultiwayCombat = useMulti.isSelected();
- onlyInRadius = useRadius.isSelected();
- useSafespot = useSafe.isSelected();
- useCentralClicking = useCentral.isSelected();
- TFighter.this.prioritizeLoot = prioritizeLoot.isSelected();
- if (onlyInRadius) {
- u.npcs.maxRadius = Integer.parseInt(JOptionPane.showInputDialog("Enter the max radius. Example: 10"));
- }
- String[] ids = npcBox.getText().split(",");
- ArrayList<Integer> idList = new ArrayList<Integer>();
- ArrayList<String> nameList = new ArrayList<String>();
- for (int i = 0; i < ids.length; i++) {
- if (ids[i] != null && !ids[i].equals("")) {
- try {
- int id = Integer.parseInt(ids[i]);
- idList.add(id);
- } catch (Exception e1) {
- nameList.add(ids[i]);
- }
- }
- }
- u.npcs.npcIDs = idList.size() > 0 ? toIntArray(idList.toArray(new Integer[0])) : new int[0];
- u.npcs.npcNames = nameList.size() > 0 ? nameList.toArray(new String[0]) : new String[0];
- ids = lootBox.getText().split(",");
- idList = new ArrayList<Integer>();
- nameList = new ArrayList<String>();
- for (int i = 0; i < ids.length; i++) {
- if (ids[i] != null && !ids[i].equals("")) {
- try {
- int id = Integer.parseInt(ids[i]);
- idList.add(id);
- } catch (Exception e1) {
- nameList.add(ids[i]);
- }
- }
- }
- u.loot.lootIDs = idList.size() > 0 ? toIntArray(idList.toArray(new Integer[0])) : new int[0];
- u.loot.lootNames = nameList.size() > 0 ? nameList.toArray(new String[0]) : new String[0];
- dispose();
- }
- };
- private int[] toIntArray(Integer[] ints) {
- int[] done = new int[ints.length];
- for (int i = 0; i < done.length; i++) {
- done[i] = ints[i].intValue();
- }
- return done;
- }
- }
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