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llLazy

taini32

Mar 2nd, 2014
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=False
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. UseVsync=False
  29. Fullscreen=False
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. EnableHighPolyChars=False
  35. SkeletalMeshLODBias=-1
  36. ParticleLODBias=10
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=32
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=256
  44. MaxWholeSceneDominantShadowResolution=500
  45. ShadowFadeResolution=0
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.250000
  48. PlayerShadowFadeResolution=16
  49. ResX=2560
  50. ResY=1440
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.250000
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=True
  57. TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=4,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=1
  85. m_TrTextureLODGroup=1
  86. OnlyStreamInTextures=True
  87.  
  88. [TribesGame.TrAudioSettings]
  89. m_nVolumeMaster=100
  90. m_nVolumeEffects=100
  91. m_nVolumeMusic=0
  92. m_nVolumeVoice=100
  93.  
  94. [WinDrv.WindowsClient]
  95. DisplayGamma=2.2
  96.  
  97. [TribesGame.TrGameEngine]
  98. bSmoothFrameRate=True
  99. MaxSmoothedFrameRate=200
  100. AllowScreenDoorFade=False
  101. AllowNvidiaStereo3d=False
  102. bForceStaticTerrain=True
  103.  
  104. [Engine.GameViewportClient]
  105. bUseHardwareCursorWhenWindowed=True
  106.  
  107. [TribesGame.TrDevice]
  108. m_bTinyWeaponsEnabled=True
  109.  
  110. [Engine.Engine]
  111. bForceStaticTerrain=True
  112.  
  113. [Engine.ISVHacks]
  114. bInitializeShadersOnDemand=False
  115. DisableATITextureFilterOptimizationChecks=True
  116. UseMinimalNVIDIADriverShaderOptimization=True
  117. PumpWindowMessagesWhenRenderThreadStalled=True
  118.  
  119. [TextureStreaming]
  120. PoolSize=512
  121. MemoryMargin=20
  122. MemoryLoss=0
  123. HysteresisLimit=20
  124. DropMipLevelsLimit=4
  125. StopIncreasingLimit=12
  126. StopStreamingLimit=8
  127. MinEvictSize=10
  128. MinFudgeFactor=1
  129. FudgeFactorIncreaseRateOfChange=0.5
  130. FudgeFactorDecreaseRateOfChange=-0.4
  131. MinRequestedMipsToConsider=11
  132. MinTimeToGuaranteeMinMipCount=2
  133. MaxTimeToGuaranteeMinMipCount=12
  134. UseTextureFileCache=TRUE
  135. LoadMapTimeLimit=5.0
  136. LightmapStreamingFactor=0.09
  137. ShadowmapStreamingFactor=0.09
  138. MaxLightmapRadius=500.0
  139. AllowStreamingLightmaps=True
  140. TextureFileCacheBulkDataAlignment=1
  141. UsePriorityStreaming=True
  142. bAllowSwitchingStreamingSystem=False
  143. UseDynamicStreaming=True
  144. bEnableAsyncDefrag=False
  145. bEnableAsyncReallocation=False
  146. MaxDefragRelocations=256
  147. MaxDefragDownShift=128
  148.  
  149. [XAudio2.XAudio2Device]
  150. MaxChannels=32
  151. m_bEnableBassBoost=false
  152.  
  153. [TribesGame.TrPlayerController]
  154. DynamicPingThreshold=60.000000
  155. m_bEnableChatFilter=False
  156. m_bShowHUDObjectives=False
  157. m_bShowHUDNotifications=false
  158. m_bShowHUDFriendStateNotifications=True
  159. m_bEnableOverheadDamageIndicators=False
  160. m_bShowHUDObjectives=True
  161. m_bShowHUDReticule=False
  162. m_bShowHUDCredits=false
  163. m_bShowHUDAccolades=false
  164. m_bShowHUDBadges=False
  165. m_bShowHUDScores=True
  166. m_bShowHUDHealthBar=true
  167. m_bShowHUDVisor=False
  168. m_bShowHUDChat=False
  169. m_bShowHUDCombatLog=True
  170. m_bShowHUDKillbox=False
  171. m_bShowHUDDeathcam=False
  172. m_bShowHUDHeroText=False
  173. m_bShowHUDPromptPanel=False
  174. m_bShowHUDRespawnTimer=False
  175. m_bShowHUDSkiBars=True
  176. m_bShowHUDFriendColoring=True
  177. m_bShowHUDCracks=False
  178. m_WhisperFilter=0
  179. AlienFX=false
  180. m_bAnimMenu=false
  181. m_bAllowSimulatedProjectiles=True
  182. EnableAlienFX=false
  183.  
  184. [TribesGame.TrEntryPlayerController]
  185. DynamicPingThreshold=60.000000
  186. m_bEnableChatFilter=False
  187. m_bShowHUDObjectives=true
  188. m_bShowHUDNotifications=false
  189. m_bShowHUDFriendStateNotifications=false
  190.  
  191. [Engine.Player]
  192. ConfiguredInternetSpeed=15000
  193.  
  194. [TribesGame.TrPlayer]
  195. ConfiguredInternetSpeed=15000
  196.  
  197. [TribesGame.Player]
  198. ConfiguredInternetSpeed=15000
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