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DirectorGunner

My SC 2.6.3 User.cfg file for SLI mode best visuals

Nov 23rd, 2017
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  1. ;-- Enable console
  2. Con_Restricted = 0
  3. ;r_displayinfo = 3
  4.  
  5. ;-- Display
  6. r_Fullscreen = 0
  7. r_Fullscreenwindow = 1
  8. r_FullscreenPreemption = 1
  9. r_Width = 3840
  10. r_CustomResWidth = 7680
  11. r_Height = 2160
  12. r_CustomResHeight = 4320
  13. r_VSync = 1
  14. sys_MaxFPS = 60
  15. cl_fov = 60
  16.  
  17. ;-- punch it to Ultra and no 5 is X360
  18. sys_spec = 4
  19. sys_spec_Full = 4
  20. sys_spec_GameEffects = 4
  21. sys_spec_ObjectDetail = 4
  22. sys_spec_Particles = 4
  23. sys_spec_Physics = 4
  24. sys_spec_PostProcessing = 4
  25. sys_spec_Shading = 4
  26. sys_spec_Shadows = 4
  27. sys_spec_Sound = 4
  28. sys_spec_Texture = 4
  29. sys_spec_TextureResolution = 4
  30. sys_spec_VolumetricEffects = 4
  31. sys_spec_Water = 4
  32. sys_spec_Light = 4
  33.  
  34. i_Mouse_Accel = 0.0
  35. ;i_mouse_accel_max = ?
  36. ;i_mouse_buffered = ?
  37. ;i_mouse_inertia = ?
  38. i_Mouse_Smooth = 0.0
  39. net_log=2
  40. Verbosity=2
  41. hud_bobHud = 0
  42.  
  43. ;-- Graphics settings
  44. r_AntialiasingMode = 11
  45. r_AntialiasingTAAFalloffHiFreq = 6
  46. r_AntialiasingTAAFalloffLowFreq = 2
  47. r_AntialiasingTAAMode = 4
  48. r_AntialiasingTAASharpening = 1
  49. r_Beams = 1
  50. r_BeamsDistFactor = 0.01
  51. r_BeamsMaxSlices = 200
  52. r_BeamsSoftClip = 0
  53. r_ChromaticAberration = 0
  54. r_CloudsUpdateAlways - 1
  55. r_ColorBits = 32
  56. r_ColorGrading = 1
  57. r_ColorGradingFilters = 1
  58. r_ColorGradingLevels = 1
  59. r_Contrast = 0.5
  60. r_Coronas = 1
  61. r_DepthBits = 32
  62. r_DepthOfField = 3
  63. r_DepthOfFieldBokeh = 1
  64. r_DepthOfFieldBokehQuality = 1
  65. r_DetailDistance = 20
  66. r_DetailTextures = 1
  67. ;r_DisplayInfo = 2
  68. ;r_dofMinZ = 0.4
  69. ;r_dofMinZScale = 1.0
  70. ;r_DrawNearFarPlane = 40
  71. ;r_DrawNearFoV = 60
  72. r_DrawNearShadows = 1
  73. ;r_DrawNearZRange = 0.1
  74. r_FlareHqShafts = 1
  75. r_Flares = 1
  76. r_FlaresChromaShift = 6
  77. r_FlaresIrisShaftMaxPolyNum = 200
  78. r_FlaresTessellationRatio = 1
  79. r_FogShadows = 1
  80. r_FogShadowsWater = 1
  81. r_Gamma = 1.25
  82. r_Glow = 1
  83. r_GlowAnamorphicFlares = 1
  84. r_HDRBloomRatio = 0.15
  85. r_HDRBrightLevel = 1.25
  86. r_HDRBrightOffset = 8.0
  87. r_HDRBrightThreshold = 8.0
  88. ;r_HDREyeAdaptationBase = ?
  89. r_HDREyeAdaptationCache = 0
  90. r_HDREyeAdaptationFactor = 0.9
  91. r_HDREyeAdaptationSceneKeyMode = 1
  92. ;r_HDRGrainAmount = ?
  93. r_HDRRangeAdapt = 1
  94. ;r_HDRRangeAdaptationSpeed = ?
  95. r_HDRRangeAdaptLBufferMax = 0.25
  96. r_HDRRangeAdaptLBufferMaxRange = 2.0
  97. r_HDRRangeAdaptMax = 1.0
  98. r_HDRRangeAdaptMaxRange = 4.0
  99. r_HDRRendering = 1
  100. r_HDRTexFormat = 1
  101. r_HDRVignetting = 1
  102. r_LightPropagationVolumes = 1
  103. r_MotionBlur = 0
  104. r_MotionBlurMaxViewDist = 16
  105. r_MotionBlurQuality = 2
  106. r_MotionBlurShutterSpeed = 13
  107. r_MotionBlurThreshold = 0.0001
  108. r_MSAA = 1
  109. r_MSAA_quality = 8 ;highly GPU specific
  110. r_MSAA_samples = 8 ;highly GPU specific
  111. ;r_MSAA_threshold_depth = ?
  112. ;r_MSAA_threshold_normal = ?
  113. r_MultiGPU = 1
  114. r_MultiThreaded = 1
  115. r_NoDrawNear = 0
  116. r_NoDrawShaders = 0
  117. ;r_overrideDXGIAdapter = -1
  118. ;r_overrideDXGIFullScreenOutput = 0
  119. ;r_overrideDXGIOutput = 0
  120. r_overrideRefreshRate = 60
  121. r_overrideScanlineOrder = 1
  122. ;r_OverscanBorders = 0
  123. ;r_OverscanBorderScaleX = ?
  124. ;r_OverscanBorderScaleY = ?
  125. ;r_ParticlesAmountGI = ?
  126. ;r_ParticlesRefraction = 1
  127. ;r_ParticlesSoftIsec = 1
  128. ;r_ParticlesTessellation = 1
  129. ;r_ParticlesTessellationTriSize = ?
  130. r_PostProcessEffects = 1
  131. r_PostProcessFilters = 1
  132. r_PostProcessGameFx = 1
  133. r_PostProcessHUD3D = 1
  134. r_PostProcessHUD3DCache = 1
  135. ;r_PostProcessHUD3DGlowAmount = 1.0
  136. ;r_PostProcessHUD3DShadowAmount = 1.7
  137. ;r_PostProcessHUD3DStencilClear = 1
  138. r_PostProcessParamsBlending = 1
  139. r_PostprocessParamsBlendingTimeScale = 2.0
  140. ;r_Rain = 2
  141. r_Reflections = 1
  142. r_ReflectionsQuality = 3
  143. ;r_Refraction = 1
  144. ;r_RefractionPartialResolves = 2
  145. ;r_RenderTargetPoolSize = ?
  146. ;r_ShadowBlur = 3
  147. ;r_ShadowBluriness = 16
  148. ;r_ShadowGen = 1
  149. ;r_ShadowGenGS = 1
  150. ;r_ShadowGenMode = 1
  151. ;r_ShadowPoolMaxFrames = ?
  152. ;r_ShadowsAdaptionMin = 1.0
  153. ;r_ShadowsAdaptionRangeClamp = 0.01
  154. ;r_ShadowsAdaptionSize = 10
  155. ;r_ShadowsBias = 16
  156. ;r_ShadowsMaskResolution = 0
  157. ;r_ShadowsNearestMapResolution = 4096
  158. r_Sharpening = 1
  159. ;r_SilhouettePOM = 1
  160. ;r_SilhouettePOMNumber = 512
  161. ;r_Snow = 2
  162. ;r_SnowDisplacement = 1
  163. r_ssao = 2
  164. ;r_SSAOAmount = ?
  165. r_SSAOBrighteningMargin = 1.1
  166. ;r_SSAOContrast = ?
  167. r_SSAOQuality = 3
  168. r_ssdo = 1
  169. ;r_ssdoAmountDirect = ?
  170. ;r_ssdoAmountReflection = ?
  171. r_SSReflections = 1
  172. ;r_StencilBits = 8
  173. r_sunshafts = 1
  174. r_Supersampling = 8
  175. r_SupersamplingFilter = 3
  176. r_TerrainAO = 1
  177. r_TessellationTriangleSize = 10
  178. ;r_TexMaxAnisotropy = 8
  179. ;r_TexMinAnisotropy = 8
  180. r_TextureLodDistanceRatio = 0
  181. ;r_TexturesStreaming = 2
  182. ;r_transient_pool_size = ?
  183. r_UseAlphaBlend = 1
  184. ;r_UseDisplacementFactor = 0.4
  185. r_UsePom = 1
  186. r_UseSoftParticles = 1
  187. r_VSync = 1
  188. r_WaterCaustics = 1
  189. r_WaterGodRays = 1
  190. r_WaterReflections = 1
  191. r_WaterReflectionsMGPU = 1
  192. r_WaterReflectionsQuality = 3
  193. r_WaterTessellationHW = 1
  194. r_WaterVolumeCaustics = 1
  195. e_Clouds = 1
  196. e_Decals = 1
  197. e_DecalsAllowGameDecals = 1
  198. e_DeformableObjects = 1
  199. e_DynamicLights = 1
  200. e_DynamicLightsMaxEntityLights = 999
  201. e_Entities = 1
  202. e_Fog = 1
  203. e_FogVolumes = 1
  204. e_GI = 1
  205. e_GIAmount = 25
  206. e_GICache = 2
  207. e_GIGlossyReflections = 1
  208. e_GIMaxDistance = 20
  209. e_GsmCache = 0
  210. e_GsmCastFromTerrain = 1
  211. ;e_GsmLodsNum = ?
  212. ;e_GsmRange = ?
  213. e_LightVolumes = 1
  214. ;e_LodMax = ?
  215. ;e_LodMin = ?
  216. ;e_LodRatio = ?
  217. ;e_Lods = ?
  218. ;e_MaxViewDistSpecLerp = ?
  219. ;e_MergedMeshesViewDistRatio = ?
  220. e_OcclusionVolumes = 1
  221. e_OnDemandPhysics = 3
  222. e_Particles = 1
  223. ;e_ParticlesForceSoftParticles = 2
  224. e_ParticlesGI = 1
  225. e_ParticlesLights = 1
  226. e_ParticlesMotionBlur = 0
  227. e_ParticlesObjectCollisions = 2
  228. ;e_ParticlesQuality = ?
  229. e_ParticlesShadows = 1
  230. ;e_ParticlesSoftIntersect = 1
  231. e_ParticlesThread = 1
  232. e_PhysFoliage = 2
  233. e_Shadows = 1
  234. ;e_ShadowsCastViewDistRatio = ?
  235. e_ShadowsClouds = 1
  236. ;e_ShadowsMasksLimit = 0
  237. ;e_ShadowsMaxTexRes = 512
  238. e_ShadowsOnWater = 1
  239. ;e_ShadowsPoolSize = 512
  240. ;e_ShadowsReScale = ?
  241. ;e_ShadowsSlopeBias = ?
  242. ;e_ShadowsTesselateCascades = ?
  243. e_SkyBox = 1
  244. e_SkyQuality = 1
  245. e_Sun = 1
  246. e_Terrain = 1
  247. e_TerrainAo = 1
  248. e_TerrainDeformations = 1
  249. ;e_TerrainOcclusionCullingMaxDist = ?
  250. e_Tessellation = 1
  251. e_Vegetation = 1
  252. ;e_ViewDistRatio = ?
  253. e_WaterOcean = 1
  254. e_WaterVolumes = 1
  255. e_WaterWaves = 1
  256.  
  257. es_DebrisLifetimeScale = 1
  258.  
  259. g_immersive = 1
  260. g_radialBlur = 0
  261.  
  262. ;i_auto_turret_target = 1
  263. i_flashlight_has_fog_volume = 1
  264. i_flashlight_has_shadows = 1
  265. i_grenade_showTrajectory = 1
  266. i_highlight_dropped_weapons = 2
  267. i_particleeffects = 1
  268.  
  269. ;q_Quality = 3
  270. ;q_Renderer = 3
  271. ;q_ShaderFX = 3
  272. ;q_ShaderGeneral = 3
  273. ;q_ShaderGlass = 3
  274. ;q_ShaderHDR = 3
  275. ;q_ShaderIce = 3
  276. ;q_ShaderMetal = 3
  277. ;q_ShaderPostProcess = 3
  278. ;q_ShaderShadow = 3
  279. ;q_ShaderSky = 3
  280. ;q_ShaderTerrain = 3
  281. ;q_ShaderVegetation = 3
  282. ;q_ShaderWater = 3
  283.  
  284. ;v_lights = 2
  285. v_vehicle_quality = 4
  286.  
  287. ;-- these could be fun
  288. ;r_ShowLines = 1
  289. ;r_ShowNormals = 1
  290. ;r_Unlit = 1
  291. ;r_wireframe = 1
  292. ;manually enter in game e_CameraFreeze = 1
  293. ;e_sketch_mode = 1
  294. ;es_helpers = 1
  295. ;es_HitCharacters = 1
  296. ;es_HitDeadBodies = 1
  297. ;g_allowExplosives = 1
  298. ;g_allowSpectators = 1
  299. ;g_deathCam = 1
  300. ;g_detachCamera = 1
  301. ;g_DisableCollisionDamage = 1
  302. ;g_godMode = 1
  303. ;g_hideArms = 1
  304. ;g_infiniteAmmo = 1
  305. ;g_joint_breaking = 1
  306. ;g_spectatorOnly = 1
  307. ;g_useNetSyncToSpeedUpRMIs = ?
  308. ;e_ScreenShot 2
  309. e_ScreenShotFileFormat TGA
  310. e_ScreenShotWidth = 7680
  311. e_ScreenShotHeight = 4320
  312. e_ScreenShotQuality = 0
  313. e_ScreenShotMapCamHeight = 1
  314. e_ScreenShotMapCenterX = 0
  315. e_ScreenShotMapCenterY = 0
  316. e_ScreenShotMapOrientation = 0
  317. e_ScreenShotMapSizeX = 7680
  318. e_ScreenShotMapSizeY = 4320
  319. e_ScreenShotMinSlices = 0
  320. capture_file_format = tga
  321. ;capture_file_name = ?
  322. ;capture_folder = ?
  323. ;capture_frame_once
  324. capture_image_scale = 1
  325. ;gl_Map = ?
  326. ;net_debugInfo
  327. ;net_graph = 3
  328. ;p_fly_mode = 1
  329. ;sv_restart = 1
  330. ;v_profile_graph
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