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- Proelium Tactics (Anthony)Today at 3:04 PM
- just something short like that with how you want to design the map. then i'll review them and once confirmed you make it
- [3:04 PM]
- don't know what what is?
- [3:05 PM]
- crater map has a specific example
- [3:05 PM]
- is it not clear enough?
- blofeldToday at 3:05 PM
- how would i know what the thought process behind the maps are when i'm not the one making the requests
- Proelium Tactics (Anthony)Today at 3:05 PM
- i'm asking you to design them
- [3:05 PM]
- i'm asking you to make up the thought process
- blofeldToday at 3:05 PM
- but i don't have any idea of what they would be
- [3:05 PM]
- like
- [3:06 PM]
- all of the maps i've done for you thus far have been using what you've given me to make something
- Proelium Tactics (Anthony)Today at 3:06 PM
- yep. now i'm asking you to design them from scratch
- [3:06 PM]
- with your own idea to them
- blofeldToday at 3:06 PM
- if i was designing them from scratch, i wouldn't need you to make a document with the next bunch of requests
- [3:07 PM]
- i do not understand
- Proelium Tactics (Anthony)Today at 3:07 PM
- i'm saying they're in a document so i can approve them before you build the map
- [3:07 PM]
- does the crater example not make sense?
- blofeldToday at 3:07 PM
- no because you're the one who made up the design for it
- [3:07 PM]
- i didn't do that
- Proelium Tactics (Anthony)Today at 3:07 PM
- yes, now i'm asking you to make up the design for the other maps
- blofeldToday at 3:08 PM
- if i was making the designs, i wouldn't need any sort of reference material in the first place
- [3:08 PM]
- am i missing something
- Proelium Tactics (Anthony)Today at 3:08 PM
- ok great. then do that but just write it out please so i can approve it
- blofeldToday at 3:08 PM
- what
- Proelium Tactics (Anthony)Today at 3:08 PM
- there's 8 needed
- [3:08 PM]
- i wrote one of them such as the crater map
- blofeldToday at 3:08 PM
- just make 8 random maps???
- [3:08 PM]
- i don't understand what you saying now
- [3:08 PM]
- please start over
- Proelium Tactics (Anthony)Today at 3:08 PM
- ok no problem
- [3:10 PM]
- write out 7 descriptions for maps (there's 2 for each biome and i already did crater) and explain what the design of them is. then i will read and approve them before you build the map.
- [3:10 PM]
- is that more clear?
- blofeldToday at 3:11 PM
- uh
- [3:11 PM]
- so if i were to write out a description for the runes map
- [3:12 PM]
- i would say
- ruins, 20x20, some sort of walled off area surrounded by the desert
- ?(edited)
- Proelium Tactics (Anthony)Today at 3:12 PM
- ok, let me delete the reference pictures to give you a blank slate. would that be better for you? do you feel like the reference pictures are restricting you to design something?
- blofeldToday at 3:13 PM
- no
- [3:13 PM]
- because then i have no reference
- Proelium Tactics (Anthony)Today at 3:13 PM
- ok. yes you would write something out like that
- blofeldToday at 3:13 PM
- that doesn't make sense(edited)
- Proelium Tactics (Anthony)Today at 3:13 PM
- but i think it should be a bit more thought about
- [3:13 PM]
- like the crater
- [3:13 PM]
- Crater 20x20- some kind of map where there’s a central point and then it fans outward. It’s a quick paced map so the battle should be over relatively quickly due to units being placed closely together. High intensity map since you are surrounded as well.
- blofeldToday at 3:13 PM
- you are requesting me to make something
- [3:13 PM]
- so you need to actually
- make a request with some sort of reference
- [3:13 PM]
- otherwise i have literally no idea what i'm doing
- Proelium Tactics (Anthony)Today at 3:14 PM
- ok so you do not want to make something from scratch?
- blofeldToday at 3:14 PM
- and we get situations like the boat shore, or the village with the docks, or the first version of the market
- Proelium Tactics (Anthony)Today at 3:14 PM
- ok so you are worried that you will not do it right or time will be wasted
- blofeldToday at 3:14 PM
- everything i'm making is from scratch
- [3:14 PM]
- yes i'm going to be sitting around wondering what kind of vision you had in the first place
- [3:15 PM]
- which is why you don't do requests like that, it doesn't make sense to(edited)
- Proelium Tactics (Anthony)Today at 3:15 PM
- that's why we're doing it in a tiered process now. starting with a description
- [3:15 PM]
- so we can iterate it
- [3:15 PM]
- before you make the map
- blofeldToday at 3:15 PM
- i don't think you understand what i'm saying
- [3:15 PM]
- if i don't have any sort of reference point, i don't know what i'm doing
- [3:15 PM]
- therefor i can't then make up something for you
- [3:15 PM]
- because i myself do not know what i'm doing
- [3:16 PM]
- i can't say this is the vision for a map i haven't made yet
- [3:16 PM]
- because i don't know what it is
- [3:16 PM]
- i can make a map and then say what the idea behind it was
- [3:16 PM]
- but not the other way around
- [3:17 PM]
- so you would need to give me references (like you have in the past)
- [3:17 PM]
- or, like with the other three maps i didn't understand, you would need trial and error
- Proelium Tactics (Anthony)Today at 3:17 PM
- trial and error is fine
- [3:17 PM]
- it's 3 sentences long
- [3:17 PM]
- it's ok if it's not right
- [3:17 PM]
- maybe it's a bit overwhelming right now. let's try just 1 idea and see how it goes. if it's not working we will do something else
- [3:17 PM]
- is that fair?
- blofeldToday at 3:18 PM
- trial and error meaning i make the map and you say it's not right
- [3:18 PM]
- and i go at it again(edited)
- Proelium Tactics (Anthony)Today at 3:18 PM
- no, the description of what idea you want the map to be focused on. or are you saying it really is impossible to do it that way and you have to make a map first before you can say what the idea is
- blofeldToday at 3:18 PM
- i'm saying exactly that
- [3:18 PM]
- either i have to make it
- [3:18 PM]
- or you need to tell me what you're looking for
- [3:19 PM]
- and i would prefer the latter
- [3:19 PM]
- so i don't end up wasting your time
- Proelium Tactics (Anthony)Today at 3:21 PM
- please don't think of it like that. it's part of the iteration process and i'm paying for it, mistakes are ok it doesn't have to be perfect right off the bat. it is also how you grow and learn. i believe in your skills to be able to come up with an idea on paper, and because you are a designer, you will have better ideas than me. for example, we found out the linear path idea was a bad idea.
- so can we just try 1 or you absolutely do not want to attempt it
- blofeldToday at 3:21 PM
- for example, we found out the linear path idea was a bad idea.
- yeah because you told me what you wanted
- [3:21 PM]
- and i then gave suggestions based on what you wanted while trying to preserve the idea
- [3:22 PM]
- we've in theory already done this three times
- Proelium Tactics (Anthony)Today at 3:22 PM
- yeah that was great but i don't have time to sit here and figure out the idea of each one. i have other tasks i have to do
- blofeldToday at 3:22 PM
- then i can just not do a map until you have something for me?(edited)
- Proelium Tactics (Anthony)Today at 3:23 PM
- it would be a lot better for me if you can just do it this way so it takes stuff off of my plate
- [3:23 PM]
- that's why i hire people to begin with, to hopefully and ideally take stuff off my plate. i understand that it would be best if we could do it that way, where i do the intiial one
- [3:23 PM]
- then we go back and forth
- [3:23 PM]
- but this will really help me
- blofeldToday at 3:23 PM
- i am taking it off your plate
- [3:24 PM]
- half of the time the references you give me are loose at best, and that's fine because i can work with it
- [3:24 PM]
- if you give me absolutely nothing how am i supposed to work with that
- [3:24 PM]
- for example, the battlefield map? i had no idea what i was doing
- [3:24 PM]
- that's why it took me longer than usual to think of something to do with it
- Proelium Tactics (Anthony)Today at 3:24 PM
- that's fine, it came out great
- blofeldToday at 3:24 PM
- because the idea of a battlefield is extremely broad
- [3:25 PM]
- the same goes for the market, the village, the beach
- Proelium Tactics (Anthony)Today at 3:25 PM
- i think we're both overthinking this. can you just try 1 please and we see how it goes
- [3:25 PM]
- if it's a terrible process we won't do it
- blofeldToday at 3:25 PM
- i've already done it is what i've been telling you
- Proelium Tactics (Anthony)Today at 3:25 PM
- that's fine, but we haven't tried it yet
- [3:26 PM]
- ok
- blofeldToday at 3:26 PM
- i just told you of 3 instances
- Proelium Tactics (Anthony)Today at 3:26 PM
- the msg sent at the same time
- blofeldToday at 3:26 PM
- which is why i don't know why you'd want me to do this again knowing the result will be weird
- Proelium Tactics (Anthony)Today at 3:26 PM
- i told you, it doesn't matter if it's weird or if it's wrong
- [3:26 PM]
- it's a starting point
- [3:26 PM]
- an iterative process
- [3:27 PM]
- that saves me time. i want it done this way. unless it's impossible you need to do it. i am also willing to not do it this way, if after we try 1 it's too much of a bad process for you
- [3:27 PM]
- does that sound fair, ok?
- blofeldToday at 3:28 PM
- trial and error it will be then
- NEW
- Proelium Tactics (Anthony)Today at 3:28 PM
- great, thank you. let me know when you do 1 and i'll check it out
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