Dancer_A

bro WHAT

Jun 5th, 2020 (edited)
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  1. Proelium Tactics (Anthony)Today at 3:04 PM
  2. just something short like that with how you want to design the map. then i'll review them and once confirmed you make it
  3. [3:04 PM]
  4. don't know what what is?
  5. [3:05 PM]
  6. crater map has a specific example
  7. [3:05 PM]
  8. is it not clear enough?
  9.  
  10. blofeldToday at 3:05 PM
  11. how would i know what the thought process behind the maps are when i'm not the one making the requests
  12.  
  13. Proelium Tactics (Anthony)Today at 3:05 PM
  14. i'm asking you to design them
  15. [3:05 PM]
  16. i'm asking you to make up the thought process
  17.  
  18. blofeldToday at 3:05 PM
  19. but i don't have any idea of what they would be
  20. [3:05 PM]
  21. like
  22. [3:06 PM]
  23. all of the maps i've done for you thus far have been using what you've given me to make something
  24.  
  25. Proelium Tactics (Anthony)Today at 3:06 PM
  26. yep. now i'm asking you to design them from scratch
  27. [3:06 PM]
  28. with your own idea to them
  29.  
  30. blofeldToday at 3:06 PM
  31. if i was designing them from scratch, i wouldn't need you to make a document with the next bunch of requests
  32. [3:07 PM]
  33. i do not understand
  34.  
  35. Proelium Tactics (Anthony)Today at 3:07 PM
  36. i'm saying they're in a document so i can approve them before you build the map
  37. [3:07 PM]
  38. does the crater example not make sense?
  39.  
  40. blofeldToday at 3:07 PM
  41. no because you're the one who made up the design for it
  42. [3:07 PM]
  43. i didn't do that
  44.  
  45. Proelium Tactics (Anthony)Today at 3:07 PM
  46. yes, now i'm asking you to make up the design for the other maps
  47.  
  48. blofeldToday at 3:08 PM
  49. if i was making the designs, i wouldn't need any sort of reference material in the first place
  50. [3:08 PM]
  51. am i missing something
  52.  
  53. Proelium Tactics (Anthony)Today at 3:08 PM
  54. ok great. then do that but just write it out please so i can approve it
  55.  
  56. blofeldToday at 3:08 PM
  57. what
  58.  
  59. Proelium Tactics (Anthony)Today at 3:08 PM
  60. there's 8 needed
  61. [3:08 PM]
  62. i wrote one of them such as the crater map
  63.  
  64. blofeldToday at 3:08 PM
  65. just make 8 random maps???
  66. [3:08 PM]
  67. i don't understand what you saying now
  68. [3:08 PM]
  69. please start over
  70.  
  71. Proelium Tactics (Anthony)Today at 3:08 PM
  72. ok no problem
  73. [3:10 PM]
  74. write out 7 descriptions for maps (there's 2 for each biome and i already did crater) and explain what the design of them is. then i will read and approve them before you build the map.
  75. [3:10 PM]
  76. is that more clear?
  77.  
  78. blofeldToday at 3:11 PM
  79. uh
  80. [3:11 PM]
  81. so if i were to write out a description for the runes map
  82. [3:12 PM]
  83. i would say
  84. ruins, 20x20, some sort of walled off area surrounded by the desert
  85. ?(edited)
  86.  
  87. Proelium Tactics (Anthony)Today at 3:12 PM
  88. ok, let me delete the reference pictures to give you a blank slate. would that be better for you? do you feel like the reference pictures are restricting you to design something?
  89.  
  90. blofeldToday at 3:13 PM
  91. no
  92. [3:13 PM]
  93. because then i have no reference
  94.  
  95. Proelium Tactics (Anthony)Today at 3:13 PM
  96. ok. yes you would write something out like that
  97.  
  98. blofeldToday at 3:13 PM
  99. that doesn't make sense(edited)
  100.  
  101. Proelium Tactics (Anthony)Today at 3:13 PM
  102. but i think it should be a bit more thought about
  103. [3:13 PM]
  104. like the crater
  105. [3:13 PM]
  106. Crater 20x20- some kind of map where there’s a central point and then it fans outward. It’s a quick paced map so the battle should be over relatively quickly due to units being placed closely together. High intensity map since you are surrounded as well.
  107.  
  108. blofeldToday at 3:13 PM
  109. you are requesting me to make something
  110. [3:13 PM]
  111. so you need to actually
  112. make a request with some sort of reference
  113. [3:13 PM]
  114. otherwise i have literally no idea what i'm doing
  115.  
  116. Proelium Tactics (Anthony)Today at 3:14 PM
  117. ok so you do not want to make something from scratch?
  118.  
  119. blofeldToday at 3:14 PM
  120. and we get situations like the boat shore, or the village with the docks, or the first version of the market
  121.  
  122. Proelium Tactics (Anthony)Today at 3:14 PM
  123. ok so you are worried that you will not do it right or time will be wasted
  124.  
  125. blofeldToday at 3:14 PM
  126. everything i'm making is from scratch
  127. [3:14 PM]
  128. yes i'm going to be sitting around wondering what kind of vision you had in the first place
  129. [3:15 PM]
  130. which is why you don't do requests like that, it doesn't make sense to(edited)
  131.  
  132. Proelium Tactics (Anthony)Today at 3:15 PM
  133. that's why we're doing it in a tiered process now. starting with a description
  134. [3:15 PM]
  135. so we can iterate it
  136. [3:15 PM]
  137. before you make the map
  138.  
  139. blofeldToday at 3:15 PM
  140. i don't think you understand what i'm saying
  141. [3:15 PM]
  142. if i don't have any sort of reference point, i don't know what i'm doing
  143. [3:15 PM]
  144. therefor i can't then make up something for you
  145. [3:15 PM]
  146. because i myself do not know what i'm doing
  147. [3:16 PM]
  148. i can't say this is the vision for a map i haven't made yet
  149. [3:16 PM]
  150. because i don't know what it is
  151. [3:16 PM]
  152. i can make a map and then say what the idea behind it was
  153. [3:16 PM]
  154. but not the other way around
  155. [3:17 PM]
  156. so you would need to give me references (like you have in the past)
  157. [3:17 PM]
  158. or, like with the other three maps i didn't understand, you would need trial and error
  159.  
  160. Proelium Tactics (Anthony)Today at 3:17 PM
  161. trial and error is fine
  162. [3:17 PM]
  163. it's 3 sentences long
  164. [3:17 PM]
  165. it's ok if it's not right
  166. [3:17 PM]
  167. maybe it's a bit overwhelming right now. let's try just 1 idea and see how it goes. if it's not working we will do something else
  168. [3:17 PM]
  169. is that fair?
  170.  
  171. blofeldToday at 3:18 PM
  172. trial and error meaning i make the map and you say it's not right
  173. [3:18 PM]
  174. and i go at it again(edited)
  175.  
  176. Proelium Tactics (Anthony)Today at 3:18 PM
  177. no, the description of what idea you want the map to be focused on. or are you saying it really is impossible to do it that way and you have to make a map first before you can say what the idea is
  178.  
  179. blofeldToday at 3:18 PM
  180. i'm saying exactly that
  181. [3:18 PM]
  182. either i have to make it
  183. [3:18 PM]
  184. or you need to tell me what you're looking for
  185. [3:19 PM]
  186. and i would prefer the latter
  187. [3:19 PM]
  188. so i don't end up wasting your time
  189.  
  190. Proelium Tactics (Anthony)Today at 3:21 PM
  191. please don't think of it like that. it's part of the iteration process and i'm paying for it, mistakes are ok it doesn't have to be perfect right off the bat. it is also how you grow and learn. i believe in your skills to be able to come up with an idea on paper, and because you are a designer, you will have better ideas than me. for example, we found out the linear path idea was a bad idea.
  192.  
  193. so can we just try 1 or you absolutely do not want to attempt it
  194.  
  195. blofeldToday at 3:21 PM
  196. for example, we found out the linear path idea was a bad idea.
  197. yeah because you told me what you wanted
  198. [3:21 PM]
  199. and i then gave suggestions based on what you wanted while trying to preserve the idea
  200. [3:22 PM]
  201. we've in theory already done this three times
  202.  
  203. Proelium Tactics (Anthony)Today at 3:22 PM
  204. yeah that was great but i don't have time to sit here and figure out the idea of each one. i have other tasks i have to do
  205.  
  206. blofeldToday at 3:22 PM
  207. then i can just not do a map until you have something for me?(edited)
  208.  
  209. Proelium Tactics (Anthony)Today at 3:23 PM
  210. it would be a lot better for me if you can just do it this way so it takes stuff off of my plate
  211. [3:23 PM]
  212. that's why i hire people to begin with, to hopefully and ideally take stuff off my plate. i understand that it would be best if we could do it that way, where i do the intiial one
  213. [3:23 PM]
  214. then we go back and forth
  215. [3:23 PM]
  216. but this will really help me
  217.  
  218. blofeldToday at 3:23 PM
  219. i am taking it off your plate
  220. [3:24 PM]
  221. half of the time the references you give me are loose at best, and that's fine because i can work with it
  222. [3:24 PM]
  223. if you give me absolutely nothing how am i supposed to work with that
  224. [3:24 PM]
  225. for example, the battlefield map? i had no idea what i was doing
  226. [3:24 PM]
  227. that's why it took me longer than usual to think of something to do with it
  228.  
  229. Proelium Tactics (Anthony)Today at 3:24 PM
  230. that's fine, it came out great
  231.  
  232. blofeldToday at 3:24 PM
  233. because the idea of a battlefield is extremely broad
  234. [3:25 PM]
  235. the same goes for the market, the village, the beach
  236.  
  237. Proelium Tactics (Anthony)Today at 3:25 PM
  238. i think we're both overthinking this. can you just try 1 please and we see how it goes
  239. [3:25 PM]
  240. if it's a terrible process we won't do it
  241.  
  242. blofeldToday at 3:25 PM
  243. i've already done it is what i've been telling you
  244.  
  245. Proelium Tactics (Anthony)Today at 3:25 PM
  246. that's fine, but we haven't tried it yet
  247. [3:26 PM]
  248. ok
  249.  
  250. blofeldToday at 3:26 PM
  251. i just told you of 3 instances
  252.  
  253. Proelium Tactics (Anthony)Today at 3:26 PM
  254. the msg sent at the same time
  255.  
  256. blofeldToday at 3:26 PM
  257. which is why i don't know why you'd want me to do this again knowing the result will be weird
  258.  
  259. Proelium Tactics (Anthony)Today at 3:26 PM
  260. i told you, it doesn't matter if it's weird or if it's wrong
  261. [3:26 PM]
  262. it's a starting point
  263. [3:26 PM]
  264. an iterative process
  265. [3:27 PM]
  266. that saves me time. i want it done this way. unless it's impossible you need to do it. i am also willing to not do it this way, if after we try 1 it's too much of a bad process for you
  267. [3:27 PM]
  268. does that sound fair, ok?
  269.  
  270. blofeldToday at 3:28 PM
  271. trial and error it will be then
  272. NEW
  273.  
  274. Proelium Tactics (Anthony)Today at 3:28 PM
  275. great, thank you. let me know when you do 1 and i'll check it out
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