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PV config v2.7.5

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  1. # PremiumVanish v2.7.5 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7.  # Should invisible players get night vision? (client-side)
  8.   NightVisionEffect: true
  9.   # Should PV disable damage for invisible players?
  10.   DisableDamage: true
  11.   # Should PV disable hunger for invisible players?
  12.   DisableHunger: true
  13.   # Should PV prevent mobs from targeting invisible players?
  14.   DisableMobTarget: true
  15.   # Should invisible players not be able to stop the placement of blocks at their location?
  16.   # While this stops other players from revealing invisible players by spamming blocks around them
  17.   # it can also be abused since it allows placing blocks at impossible locations
  18.   DisablePreventBlockPlacement: true
  19.   # Should invisible players only be able to send chat messages if the message ends with the following character?
  20.   # You can set this to 'deny' to cancel the message in any case.
  21.   # Please leave this empty if you'd like to disable the feature.
  22.   RequireChatMessageSuffix: "/"
  23.   # Should invisible players open chests and shulker boxes without the animation and sound?
  24.   # This makes them go into spectator mode temporarily. It's better to only give access to this feature
  25.   # to staff members since a server crash can cause players to stay in spectator mode.
  26.   # Permission: pv.silentchest
  27.   OpenChestsSilently: true
  28.   # Should invisible players be able to open a player's inventory by right-clicking the player?
  29.   # Permission: pv.openplayerinv
  30.   OpenPlayerInventoryOnRightClick: true
  31.   # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  32.   # Permission: pv.spectatoreditinv
  33.   AllowSpectatorInventoryEdit: true
  34.   # Should invisible players not be able to trigger pressure plates and tripwire?
  35.   # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  36.   DisablePressurePlates: true
  37.   # Should invisible players not be able to push other players or be able to be pushed?
  38.   # WARNING: Uses the scoreboard and may conflict with other plugins!
  39.   DisablePush: false
  40.   # Should invisible players be hidden in the tablist?
  41.   # IMPORTANT: Not every player hider supports showing invisible players
  42.   # in the tablist, please use the Interception hider to be able to turn this off and to activate the -t flag
  43.   # (see the INVISIBILITY METHOD section below)
  44.   #
  45.   # If this is true, you can still be visible in the tablist using the "/pv -t" command flag (Requires pv.showintab).
  46.   # You can combine it with "-s" (Requires pv.silent) to silently vanish without being hidden in tab.
  47.   HideInTablist: true
  48.   # Should players who vanished with the -t (showInTab) flag be fully hidden again after a rejoin?
  49.   # Command flags are stored locally and only affect the server you vanished on.
  50.   ResetShowInTabOnQuit: true
  51.   # Should invisible players be hidden in the game?
  52.   # IMPORTANT: Not every player hider supports showing invisible players
  53.   # in the game, please use the Interception hider to be able to turn this off
  54.   # (see the INVISIBILITY METHOD section below)
  55.   #
  56.   # Please note that not hiding players in-game but hiding them in tab will lead to them being
  57.   # visible in the tablist for a split second whenever they move into viewing range.
  58.   # This is needed since the skin information of a player is transferred with the tablist packets.
  59.   HideInGame: true
  60.   # If HideInTablist is turned off, should players who can't see you not be able to
  61.   # see you as a spectator in the tablist even if you are in spectator mode?
  62.   HideSpectatorMode: true
  63.   # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  64.   DefaultPickUpItemsOption: false
  65.   # The commands to execute when a player vanishes (online or offline)
  66.   # These commands are ran by console by default, you can use %p% to get the player's name.
  67.   # You can also prefix the command with [P] to make the player run the command
  68.   # instead of the console (player online only)
  69.   # You can remove the # to make it a list if you'd like to enable this
  70.   VanishCommands:
  71. #  - examplecommand
  72. #  - examplecommand2
  73.  
  74.   # The commands to execute when a player reappears (online or offline)
  75.   # These commands are ran by console by default, you can use %p% to get the player's name.
  76.   # You can also prefix the command with [P] to make the player run the command
  77.   # instead of the console (player online only)
  78.   # You can remove the # to make it a list if you'd like to enable this
  79.   ReappearCommands:
  80. #  - examplecommand
  81. #  - examplecommand2
  82.  
  83.   # You can make any command not execute and instead return a custom message if an argument is a vanished
  84.   # player's name. Useful for faking 'Player not found' messages if there are unsupported plugins.
  85.   # You can use <vanished> as a placeholder for any vanished player's name.
  86.   # Any message which STARTS WITH the text you define below (case-insensitive) will
  87.   # be cancelled and will instead send the sender of the command a message you specify.
  88.   # The /plugin:command syntax is covered automatically.
  89.   # This is server-sided, for bungeecord commands go to the Bungee's PV config
  90.   CustomCommandMessages:
  91.     '/examplemsg1 <vanished>': "&cPlayer not found"
  92.   # For how many seconds should players not be able to take environmental damage after they reappear?
  93.   # e.g. fall damage or lava damage; Set to 0 to disable it
  94.   DisableEnvironmentalDamageAfterReappear: 5
  95.   # Should vanished players not be required to sleep for other players to wake up?
  96.   SetSleepingIgnored: true
  97.   # Should vanished players switch between their current gamemode and spectator mode when they
  98.   # press shift twice? Permission: pv.switch
  99.   SwitchGamemode: true
  100.   # Should advancement announcements of vanished players only be shown to players who can see the vanished player?
  101.   HideAdvancements: true
  102.  
  103. ##################################################
  104. ############# Vanish State Features ##############
  105. ##################################################
  106. VanishStateFeatures:
  107.  # Should players with the permission 'pv.joinvanished' join vanished all the time?
  108.   # Might not work if you use GroupManager for permissions
  109.   AutoVanishOnJoin: false
  110.   # Should invisible players reappear automatically when they change their world?
  111.   ReappearOnWorldChange: false
  112.   # Should invisible players reappear automatically when they leave the server?
  113.   ReappearOnQuit: false
  114.   # Should invisible players reappear automatically
  115.   # when they change their world and don't have the permission 'pv.use' anymore?
  116.   CheckPermissionOnWorldChange: false
  117.   # Should invisible players reappear automatically
  118.   # when they leave the server and don't have the permission 'pv.use' anymore?
  119.   CheckPermissionOnQuit: false
  120.   # Should invisible players reappear automatically
  121.   # when they join the server and don't have the permission 'pv.use' anymore?
  122.   # Doesn't work if you use GroupManager for permissions
  123.   CheckPermissionOnLogin: false
  124.  
  125. ##################################################
  126. ############## Indication Features ###############
  127. ##################################################
  128. IndicationFeatures:
  129.   LayeredPermissions:
  130.    # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  131.     EnableSeePermission: true
  132.     # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  133.     # Players can see a vanished player if their see level is higher or equal to the other player's use level
  134.     # Note: You have to rejoin for changes to take effect if you changed those permissions while being online
  135.     LayeredSeeAndUsePermissions: false
  136.     # What should be the highest level for both permissions?
  137.     # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  138.     MaxLevel: 100
  139.     # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  140.     # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  141.     # to see (Only affects online players)?
  142.     HideInvisibleInCommands: false
  143.     # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  144.     # possible layered permissions? Enabling this may or may not improve PV's performance.
  145.     # Warning: Enabling this may break PV depending on your permissions plugin
  146.     AlternatePermissionChecking: false
  147.     # Should you require the permission pv.setlevel.level<LEVEL> to set your level to <LEVEL>?
  148.     # Example: The permissions 'pv.setlevel' and 'pv.setlevel.level3' are required to use '/pv setlevel 3'
  149.     StrictSetLevelPermissionChecking: false
  150.   # Should vanished players show up dark gray in the tablist and should only their head be visible?
  151.   # Only players who are allowed to see the player will see this effect; this helps other staff with
  152.   # differentiating them from players they should talk to
  153.   # If this feature causes conflicts with tablist/nametag plugins, you can try the next setting instead
  154.   MarkVanishedPlayersAsSpectators: true
  155.   # Should vanished players show up as glowing? It's recommended to turn off the TargetGlows option of the
  156.   # scoreboard to avoid conflicts when using this
  157.   MarkVanishedPlayersWithGlow: false
  158. ##################################################
  159. ########### Survival Friendly Features ###########
  160. ##################################################
  161. SurvivalFriendlyFeatures:
  162.   Fly:
  163.    # Should invisible players with the permission pv.fly be able to fly even if they aren't in creative/spectator mode?
  164.     Enable: true
  165.     # Should invisible players WITHOUT the permission 'pv.keepfly' lose the ability to fly on reappear?
  166.     DisableOnReappear: true
  167.  
  168.   GameMode:
  169.    # The gamemode which players will get when they vanish
  170.     # 'Default' applies for every world which isn't mentioned below
  171.     # !! Warning: World names are case-sensitive !!
  172.     # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  173.     # KEEP won't change the gamemode in any way
  174.     ChangeToOnVanish:
  175.       Default: KEEP
  176.       ExampleWorld123: SPECTATOR
  177.     # The gamemode which players will get when they reappear
  178.     # 'Default' applies for every world which isn't mentioned below
  179.     # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  180.     # KEEP won't change the gamemode in any way
  181.     ChangeToOnReappear:
  182.       Default: KEEP
  183.       AnotherExampleWorld2: SURVIVAL
  184.     # Should PV update the gamemode 1 tick after a player joins/changes their world?
  185.     # The new gamemode will depend on the player's new world, as defined above
  186.     # Helpful if you want to force players to be in a gamemode in a specific world
  187.     # or if another plugin interferes with PV.
  188.     ReApplyGameModeChangeOnWorldChange: true
  189.     ReApplyGameModeChangeOnJoin: true
  190.     # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  191.     # Ignores the two settings above.
  192.     AlwaysApplyOnJoinVanished: true
  193.  
  194.   Location:
  195.    # Should vanished players be teleported back to where they vanished when they reappear?
  196.     # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  197.     # Bypass permission: pv.bypassteleportback
  198.     TeleportBackOnReappear: false
  199.  
  200. ##################################################
  201. ################ Message Options #################
  202. ##################################################
  203. MessageOptions:
  204.   MessagesOnVanishReappear:
  205.    # Should PV broadcast any kind of announcement (fake quit or player vanished) when a player vanishes?
  206.     # You can change the messages in the messages.yml file.
  207.     BroadcastMessageOnVanish: true
  208.     # Should PV broadcast any kind of announcement (fake join or player reappeared) when a player reappears?
  209.     # You can change the messages in the messages.yml file.
  210.     BroadcastMessageOnReappear: true
  211.     # Should players with permission to see the player get an announcement instead of a fake join/quit message?
  212.     # The vanishing/reappearing player will always get the fake join/quit message.
  213.     AdminsGetAnnouncementInstead: true
  214.     # Should there only be announcements and no fake join/quit messages?
  215.     # This means players without permission to see the player don't get any message.
  216.     DontSendFakeJoinQuit: false
  217.     # Should there only be fake join/quit messages and no announcements?
  218.     # This means players with permission to see the player don't get any message.
  219.     DontSendAdminAnnouncements: false
  220.  
  221.   MessagesOnJoinQuit:
  222.    # Should PV hide the real join/quit messages of invisible players?
  223.     HideRealJoinQuitMessages: true
  224.     # Should players with permission to see a vanished player get an announcement when they actually join/quit?
  225.     AnnounceRealJoinQuit: true
  226.     # Should PV still hide quit messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  227.     # Overrides 'HideRealJoinQuitMessages'
  228.     ReappearOnQuitHideMessage: true
  229.     # Should PV remind players who join the server vanished of being invisible (in chat)?
  230.     # You can change the message in the messages.yml file.
  231.     RemindVanishedOnJoin: true
  232.  
  233.   # Should invisible players have an action bar which tells them that they're invisible?
  234.   # You can change the action bar in the messages.yml file.
  235.   DisplayActionBar: true
  236.  
  237. ##################################################
  238. ############## Restrictive Options ###############
  239. ##################################################
  240. RestrictiveOptions:
  241.  # Should invisible players not be able to break blocks?
  242.   # Bypass permission: pv.breakblocks
  243.   PreventBlockBreaking: false
  244.   # Should invisible players not be able to place blocks?
  245.   # Bypass permission: pv.placeblocks
  246.   PreventBlockPlacing: false
  247.   # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  248.   # Doesn't prevent opening containers
  249.   # Bypass permission: pv.useblocks
  250.   PreventBlockUse: false
  251.   # Should invisible players not be able to interact with anything
  252.   # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  253.   # This setting overrides the three settings above
  254.   # Bypass permission: pv.interact
  255.   PreventInteract: false
  256.   # Should invisible players not be able to damage players or mobs?
  257.   # Bypass permission: pv.damage
  258.   PreventHittingEntities: false
  259.   # Should invisible players not be able to drop items?
  260.   # Bypass permission: pv.dropitems
  261.   PreventDroppingItems: false
  262.   # Should invisible players not be able to modify their own inventory?
  263.   # Bypass permission: pv.modifyowninv
  264.   PreventModifyingOwnInventory: false
  265.   # Should invisible players not be able to modify containers or other player's inventories?
  266.   # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  267.   # Bypass permission: pv.modifyotherinv
  268.   PreventModifyingOtherInventory: false
  269.   # Should invisible players not be able to tp to other players using the spectator menu?
  270.   # Bypass permission: pv.spectatortp
  271.   PreventSpectatorTeleporting: false
  272.   # Should invisible players in creative mode not be able to cheat items?
  273.   # Bypass permission: pv.creativeitems
  274.   PreventCreativeItemGrab: false
  275.   # Should invisible players not be able to view their coordinates? (client-side)
  276.   # Bypass permission: pv.viewcoords
  277.   HiddenCoordinates: false
  278.  
  279.   Commands:
  280.    # Which commands should vanished players not be able to use?
  281.     # This blocks the 'plugin:command' syntax too but not aliases
  282.     # Bypass permission: pv.bypasscmd
  283.     VanishedCommandBlacklist:
  284.    - examplecommand123test
  285.     - anotherexamplecommand123
  286.     # Should vanished players only be able to use the commands listed above instead?
  287.     UseAsWhitelist: false
  288.  
  289. ##################################################
  290. ############# External Invisibility ##############
  291. ##################################################
  292. ExternalInvisibility:
  293.   ServerList:
  294.    # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  295.     #
  296.     # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  297.     AdjustAmountOfOnlinePlayers: true
  298.     # Should this plugin hide invisible players in the list of logged in players?
  299.     # You can view this list when your mouse hovers over the amount of online players.
  300.     AdjustListOfLoggedInPlayers: true
  301.  
  302. ##################################################
  303. ############### Scoreboard Options ###############
  304. ##################################################
  305. ScoreboardOptions:
  306.  # Disable this if you don't need PremiumVanish's scoreboard features
  307.   # You can also toggle your scoreboard with the '/pv scoreboard' command
  308.   #
  309.   # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  310.   # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  311.   Enable: true
  312.  
  313.   # Should players require the permission pv.scoreboard to view the scoreboard?
  314.   Permission: false
  315.  
  316.   Sidebar:
  317.    # The header/title of the scoreboard, default: '&6>       PremiumVanish       <'
  318.     # The length cannot be longer than 32 characters(including color codes) but can cause flickering
  319.     # if it isn't longer than the lines below it
  320.     ScoreboardHeader: "&6>       PremiumVanish       <"
  321.     # The lines of PremiumVanish's scoreboard
  322.     # Prefix a line with a # if it should only show up if there is a target (the placeholders will
  323.     # also be based on the target)
  324.     # A line can never be longer than 32 characters (watch out for player names, which can be up to 16 chars long)
  325.     # All general placeholders that work in the messages.yml file work here, too.
  326.     # Additionally to the messages.yml placeholders you can use %target% and %locked% (if the target has been fixed).
  327.     Lines:
  328.    - ""
  329.     - "&aTarget: &f%target% %locked%"
  330.     - "#"
  331.     # The color of the ping is based on how good the ping is, use %plain_ping% for no colors; same with tps
  332.     - "#&aPing: &f%ping%"
  333.     - ""
  334.     - "&aTPS: &f%tps%"
  335.     - "#"
  336.     - "#&aHealth: &f%health%/%maxhealth%hp"
  337.     - ""
  338.     - "&aTime: &f%time{hh:mma | yyyy/MM/dd}%"
  339.     - ""
  340.     # The interval between each update of the info on the scoreboard
  341.     # in ticks, decreasing this might decrease performance slightly
  342.     # 20 ticks equals to 1 second, default: 5
  343.     InfoUpdateInterval: 5
  344.   Targeting:
  345.    # Should the scoreboard show information about the closest player automatically?
  346.     # If you're spectating, this option would always show the info of the player you're currently spectating.
  347.     # Exempt permission: pv.exempttarget
  348.     AutoTargetClosestPlayer: true
  349.     # Should you target players when you right-click them?
  350.     # If both this option and 'OpenPlayerInventoryOnRightClick' is enabled then you
  351.     # are still able to lock a player by sneaking and right-clicking the player.
  352.     # (In spectator mode you can press space and shift at the same time for the same effect)
  353.     # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  354.     # you right-click a player until you type '/pv unlock', same for /pv target <player> even if this option
  355.     # is disabled
  356.     TargetOnRightClick: true
  357.     # Should your current target glow (only you see this effect)?
  358.     TargetGlows: true
  359.  
  360. ##################################################
  361. ################## Hook Options ##################
  362. ##################################################
  363. HookOptions:
  364.  # Should PV hide invisible players in /who, /list, /online, /near, etc?
  365.   # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  366.   # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  367.   EnableEssentialsHook: true
  368.   # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  369.   EnableDynmapHook: true
  370.   # Should PV send fake join/leave messages in dynmap's web-chat?
  371.   # You can configure the join/leave messages in the messages.yml file
  372.   DynmapSendJoinLeaveMessages: true
  373.   # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  374.   # It's recommended to keep this turned on to prevent incompatibility.
  375.   EnableLibsDisguisesHook: true
  376.   # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  377.   # It's recommended to keep this turned on to prevent incompatibility.
  378.   EnableDisguiseCraftHook: true
  379.   # Should PV hook into TrailGUI and disable trails while you're vanished?
  380.   EnableTrailGUIHook: true
  381.   # Should PV hook into SuperTrails and disable trails while you're vanished?
  382.   EnableSuperTrailsHook: true
  383.   # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  384.   # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount, bungeeplayercount@<server>,
  385.   #           playercountwithoutshowintab, target, uselevel, seelevel
  386.   # Format: %premiumvanish_<placeholder>%
  387.   #
  388.   # The bungee placeholders require PV to be installed on bungee and set up with a MySQL database on all servers.
  389.   # They neither account for the showintab flag nor for the amount of vanished players that you are allowed to see.
  390.   EnablePlaceholderAPIHook: true
  391.   # Should PV hook into MVdWPlaceholderAPI and add new placeholders to PV + register its own ones for other
  392.   # plugins?
  393.   # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount, bungeeplayercount@<server>,
  394.   #           playercountwithoutshowintab, target, uselevel, seelevel
  395.   # Format: {premiumvanish_<placeholder>}
  396.   #
  397.   # The bungee placeholders require PV to be installed on bungee and set up with a MySQL database on all servers.
  398.   # They neither account for the showintab flag nor for the amount of vanished players that you are allowed to see.
  399.   EnableMVdWPlaceholderAPIHook: true
  400.   # Should PV stop NPCs from greeting or talking about hidden players?
  401.   EnableCitizensHook: true
  402.   # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  403.   EnableCustomParticleEffectsHook: true
  404.   # Should PV use NametagEdit's API to prevent incompatibilities with its prefixes/suffixes?
  405.   EnableNametagEditHook: true
  406.   # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  407.   EnableFeatherBoardHook: true
  408.   # Should PV hook into EnjinMinecraftPlugin to prevent vanished players from showing up on its website?
  409.   EnableEnjinMinecraftPluginHook: true
  410.   # Should PV hook into CMI to prevent vanished players from entering AFK state?
  411.   EnableCMIHook: true
  412.   # Should PV hook into DiscordSRV to broadcast fake join/quit messages on Discord?
  413.   EnableDiscordSRVHook: true
  414.   # Should PV hook into TitleManager to prevent incompatibilities with its scoreboard?
  415.   EnableTitleManagerHook: true
  416. ##################################################
  417. ############## Invisibility Method ###############
  418. ##################################################
  419. InvisibilityMethod:
  420.  # The method of hiding players; Available methods: Prevention, Interception, Hybrid
  421.  
  422.   # 'Prevention': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  423.   # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  424.   # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  425.   # > Recommended if other hiders cause issues; other plugins can break this method though
  426.   # (Accuracy: 95%) (Plugin compatibility: 80%) (Uses game layer invisibility)
  427.  
  428.   # 'Interception': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  429.   # single packet of hidden players.
  430.   # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  431.   # Hard to break, however, other plugins might not provide direct support for this hider
  432.   # It's important to note that Essentials might not recognize vanished players as vanished in its commands with this hider.
  433.   # > Recommended if you want to show invisible players in the tablist
  434.   # (Accuracy: 95%) (Plugin compatibility: 90%) (Uses protocol layer invisibility)
  435.  
  436.   # 'Hybrid: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  437.   # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  438.   # The chance that another plugin breaks this method is extremely small
  439.   # > Default hider; Recommended if you don't want to show invisible players in the tablist
  440.   # (Accuracy: 100%) (Plugin compatibility: 98%) (Uses game and protocol layer invisibility) - DEFAULT
  441.  
  442.   PlayerHider: "Hybrid"
  443.  
  444.   # Note: Even 'Hybrid' can't stop players from figuring out whether invisible players are online if another
  445.   # plugin tells them but players will never be able to see them at all or figure out their location
  446.   # (Essentials is 99% compatible)
  447.  
  448.   Advanced:
  449.  # Advanced section which affects the protocol layer invisibility for the Interception and Hybrid hiders
  450.  
  451.     # Which protocol layer invisibility modules should be disabled?
  452.     # You can disable some modules here if they are causing issues or aren't supported on
  453.     # your server after an update or if you are using the Interception hider and simply don't want players
  454.     # to be invisible in some regards.
  455.     # You are unlikely to note invisibility changes here if you are using the Hybrid hider since it also has
  456.     # game layer invisibility which isn't affected here
  457.     # It's recommended to instead use the HideInTablist/Game options if that's what you want to change
  458.     DisabledInvisibilityModules:
  459.    # Physical appearance in the game
  460. #    - GeneralEntity
  461.     # Sounds in the world
  462. #    - NamedSoundEffect
  463.     # Tablist entry (includes hide spectator mode feature)
  464.     # Please uncomment this if you are using Maximvdw's Tab or AnimatedNames plugin and have issues with nametags
  465. #    - PlayerInfo
  466.     # Info about player prefixes, suffixes, etc (formerly 'StrictInvisibility'); this is
  467.     # disabled by default since it is very likely to cause issues with nametag/prefix plugins
  468.     # Comment this out (enable it) if it doesn't cause issues, since it can prevent vanished player information leaks
  469.     - ScoreboardTeam
  470.     # Tab completion suggestions (formerly 'DisableHandlingOfTabulatorPackets')
  471.     # Enable this module if you don't use bungeecord. It's disabled by default to prevent issues with bungee
  472.     - TabComplete
  473.     # Particles in the world
  474. #    - WorldParticles
  475.  
  476. ##################################################
  477. ############# Compatibility Options ##############
  478. ##################################################
  479. CompatibilityOptions:
  480.  # This section is for advanced users only!
  481.   # The event priority which PremiumVanish should use for the specific event.
  482.   # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  483.   # Higher priorities might override other plugins while lower ones might not
  484.  
  485.   # The priority for removing the join message
  486.   PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  487.   # The priority for removing the quit message
  488.   PlayerQuitEventPriority: HIGH
  489.   # The priority for cancelling chat messages
  490.   AsyncPlayerChatEventPriority: HIGH
  491.   # The priority for cancelling commands
  492.   PlayerCommandPreprocessEventPriority: HIGH
  493.   # A whitelist of command usages where it should be allowed to tab-complete vanished players that you can't see.
  494.   # You can use this for commands that generally tab-complete any player, online or not.
  495.   # This section is for advanced users only and uses regular expressions.
  496.   # For changes to apply you need to change this on all spigot servers and on the bungee if you're using bungee.
  497.   TabCompleteWhitelist:
  498.    - "/(ps|plotsquared|p2|2|plotme|plot|p)\\s(visit|v|tp|teleport|goto|warp).*"
  499.  
  500. ##################################################
  501. ############# Miscellaneous Options ##############
  502. ##################################################
  503. MiscellaneousOptions:
  504.   Bungeecord:
  505.    # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  506.     # Bungeecord is not required for this feature but it's recommended!
  507.     # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  508.     #
  509.     # Important: Please make sure that ip-forwarding is enabled on your Bungee AND your Bukkit servers.
  510.     # It's also important that your database is firewalled so it's not accessible from the internet.
  511.     Enable: false
  512.     # The ip of your database server
  513.     Ip: ""
  514.     # The port of your database, usually 3306; just leave it empty if there is no specific port
  515.     Port: "3306"
  516.     # You can make PremiumVanish ignore the two options above and use a direct URI to connect instead
  517.     # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase>?useSSL=false
  518.     CustomURI: ""
  519.     # The name of your database user
  520.     User: ""
  521.     # The password of your database user
  522.     # WARNING: Please make sure only people who are allowed to know the password can access this file
  523.     Password: ""
  524.     # The name of the database which PremiumVanish should create its tables in
  525.     # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  526.     Database: ""
  527.     # Not recommended; Makes PV use the standard JDBC connector instead of the more powerful multi-pooled HikariCP one
  528.     # You can give this a try if you have strange problems with connecting to your database
  529.     BasicDatabaseConnector: false
  530.  
  531.   AntiSpam:
  532.    # Should PV prevent spamming commands which can cause lag or spam the console?
  533.     # Bypass permission: pv.bypassspam
  534.     # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  535.     AntiSpamCheck: true
  536.     # If so, how many seconds should players have to wait before running such a command again?
  537.     AntiSpamDelay: 1
  538.     # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  539.     AlwaysCoverVanish: false
  540.  
  541.   Command:
  542.    # What should be PremiumVanish's main command?
  543.     Name: "pv"
  544.     # A list of possible aliases
  545.     Aliases:
  546.    - "premiumvanish"
  547.     - "v"
  548.     - "vanish"
  549.     # Should the aliases defined above override same-named commands of other plugins?
  550.     ForceOverrideForAliases: true
  551.  
  552.   UpdateChecker:
  553.    # Should PV check for updates on spigot regularly? There is no automatic update; this just informs you
  554.     Enable: true
  555.     # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  556.     NotifyAdmins: true
  557.  
  558. ##################################################
  559. ################# Do Not Touch ###################
  560. ##################################################
  561. ConfigVersion: 2.7.5
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