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- # OPTION
- IN_GAME_SHOP_ENABLE = 1
- CONSOLE_ENABLE = 1
- PVPMODE_ENABLE = 1
- PVPMODE_TEST_ENABLE = 0
- PVPMODE_ACCELKEY_ENABLE = 1
- PVPMODE_ACCELKEY_DELAY = 0.5
- PVPMODE_PROTECTED_LEVEL = 30
- STATUS_UP = 0
- DELETE_ITEM = 0
- CALCULATOR_ATH2=[]
- CREDITS=0
- CALCULATOR_SHOW=0
- FAST_PAGE = 1
- FAST_EQUIP = 0
- FOG_LEVEL0 = 32767.0
- FOG_LEVEL1 = 32767.0
- FOG_LEVEL2 = 32767.0
- FOG_LEVEL = FOG_LEVEL0
- FOG_LEVEL_LIST=[FOG_LEVEL0, FOG_LEVEL1, FOG_LEVEL2]
- CAMERA_MAX_DISTANCE_SHORT = 2500.0
- CAMERA_MAX_DISTANCE_LONG = 3500.0
- CAMERA_MAX_DISTANCE_LIST=[CAMERA_MAX_DISTANCE_SHORT, CAMERA_MAX_DISTANCE_LONG]
- CAMERA_MAX_DISTANCE = CAMERA_MAX_DISTANCE_SHORT
- CHRNAME_COLOR_INDEX = 0
- NIGHT = 0
- ENVIRONMENT_NIGHT="d:/ymir work/environment/nightsky.msenv"
- # CONSTANT
- HIGH_PRICE = 500000
- MIDDLE_PRICE = 50000
- ERROR_METIN_STONE = 28960
- SUB2_LOADING_ENABLE = 1
- EXPANDED_COMBO_ENABLE = 1
- CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
- USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
- ADD_DEF_BONUS_ENABLE = 1
- LOGIN_COUNT_LIMIT_ENABLE = 0
- INELTP_QUESTINDEX = 0
- GRADPN_QUESTINDEX = 0
- KILLGUI_QUESTINDEX = 0
- USE_SKILL_EFFECT_UPGRADE_ENABLE = 1
- VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = 1
- GUILD_MONEY_PER_GSP = 100
- GUILD_WAR_TYPE_SELECT_ENABLE = 1
- TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 0
- HAIR_COLOR_ENABLE = 1
- ARMOR_SPECULAR_ENABLE = 1
- WEAPON_SPECULAR_ENABLE = 1
- SEQUENCE_PACKET_ENABLE = 1
- KEEP_ACCOUNT_CONNETION_ENABLE = 1
- MINIMAP_POSITIONINFO_ENABLE = 1
- CONVERT_EMPIRE_LANGUAGE_ENABLE = 0
- USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
- ADD_DEF_BONUS_ENABLE = 0
- LOGIN_COUNT_LIMIT_ENABLE = 0
- PVPMODE_PROTECTED_LEVEL = 15
- ACCE_WINDOW = 0
- TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 10
- isItemDropQuestionDialog = 0
- def GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
- global isItemDropQuestionDialog
- return isItemDropQuestionDialog
- def SET_ITEM_DROP_QUESTION_DIALOG_STATUS(flag):
- global isItemDropQuestionDialog
- isItemDropQuestionDialog = flag
- import app
- import net
- ########################
- def SET_DEFAULT_FOG_LEVEL():
- global FOG_LEVEL
- app.SetMinFog(FOG_LEVEL)
- def SET_FOG_LEVEL_INDEX(index):
- global FOG_LEVEL
- global FOG_LEVEL_LIST
- try:
- FOG_LEVEL=FOG_LEVEL_LIST[index]
- except IndexError:
- FOG_LEVEL=FOG_LEVEL_LIST[0]
- app.SetMinFog(FOG_LEVEL)
- def GET_FOG_LEVEL_INDEX():
- global FOG_LEVEL
- global FOG_LEVEL_LIST
- return FOG_LEVEL_LIST.index(FOG_LEVEL)
- ########################
- def SET_DEFAULT_CAMERA_MAX_DISTANCE():
- global CAMERA_MAX_DISTANCE
- app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)
- def SET_CAMERA_MAX_DISTANCE_INDEX(index):
- global CAMERA_MAX_DISTANCE
- global CAMERA_MAX_DISTANCE_LIST
- try:
- CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[index]
- except:
- CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[0]
- app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)
- def GET_CAMERA_MAX_DISTANCE_INDEX():
- global CAMERA_MAX_DISTANCE
- global CAMERA_MAX_DISTANCE_LIST
- return CAMERA_MAX_DISTANCE_LIST.index(CAMERA_MAX_DISTANCE)
- ########################
- import chrmgr
- import player
- import app
- def SET_DEFAULT_CHRNAME_COLOR():
- global CHRNAME_COLOR_INDEX
- chrmgr.SetEmpireNameMode(CHRNAME_COLOR_INDEX)
- def SET_CHRNAME_COLOR_INDEX(index):
- global CHRNAME_COLOR_INDEX
- CHRNAME_COLOR_INDEX=index
- chrmgr.SetEmpireNameMode(index)
- def GET_CHRNAME_COLOR_INDEX():
- global CHRNAME_COLOR_INDEX
- return CHRNAME_COLOR_INDEX
- def SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(index):
- global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
- VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = index
- def GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
- global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
- return VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
- def SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE():
- global CONVERT_EMPIRE_LANGUAGE_ENABLE
- net.SetEmpireLanguageMode(CONVERT_EMPIRE_LANGUAGE_ENABLE)
- def SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS():
- global USE_ITEM_WEAPON_TABLE_ATTACK_BONUS
- player.SetWeaponAttackBonusFlag(USE_ITEM_WEAPON_TABLE_ATTACK_BONUS)
- def SET_DEFAULT_USE_SKILL_EFFECT_ENABLE():
- global USE_SKILL_EFFECT_UPGRADE_ENABLE
- app.SetSkillEffectUpgradeEnable(USE_SKILL_EFFECT_UPGRADE_ENABLE)
- def SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE():
- global TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE
- app.SetTwoHandedWeaponAttSpeedDecreaseValue(TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE)
- ########################
- import item
- ACCESSORY_MATERIAL_LIST = [50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638]
- #ACCESSORY_MATERIAL_LIST = [50623, 50623, 50624, 50624, 50625, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633,
- # 50623, 50623, 50624, 50624, ]
- JewelAccessoryInfos = [
- # jewel wrist neck ear
- [ 50634, 14420, 16220, 17220 ],
- [ 50635, 14500, 16500, 17500 ],
- [ 50636, 14520, 16520, 17520 ],
- [ 50637, 14540, 16540, 17540 ],
- [ 50638, 14560, 16560, 17560 ],
- ]
- def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType):
- ret = vnum
- item_base = (vnum / 10) * 10
- for info in JewelAccessoryInfos:
- if item.ARMOR_WRIST == subType:
- if info[1] == item_base:
- return info[0]
- elif item.ARMOR_NECK == subType:
- if info[2] == item_base:
- return info[0]
- elif item.ARMOR_EAR == subType:
- if info[3] == item_base:
- return info[0]
- if vnum >= 16210 and vnum <= 16219:
- return 50625
- if item.ARMOR_WRIST == subType:
- WRIST_ITEM_VNUM_BASE = 14000
- ret -= WRIST_ITEM_VNUM_BASE
- elif item.ARMOR_NECK == subType:
- NECK_ITEM_VNUM_BASE = 16000
- ret -= NECK_ITEM_VNUM_BASE
- elif item.ARMOR_EAR == subType:
- EAR_ITEM_VNUM_BASE = 17000
- ret -= EAR_ITEM_VNUM_BASE
- type = ret/20
- if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
- type = (ret-170) / 20
- if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
- return 0
- return ACCESSORY_MATERIAL_LIST[type]
- ##################################################################
- ## 새로 추가된 '벨트' 아이템 타입과, 벨트의 소켓에 꽂을 아이템 관련..
- ## 벨트의 소켓시스템은 악세서리와 동일하기 때문에, 위 악세서리 관련 하드코딩처럼 이런식으로 할 수밖에 없다..
- def GET_BELT_MATERIAL_VNUM(vnum, subType = 0):
- # 현재는 모든 벨트에는 하나의 아이템(#18900)만 삽입 가능
- return 18900
- ##################################################################
- ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730)
- # 해당 vnum이 자동물약인가?
- def IS_AUTO_POTION(itemVnum):
- return IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
- if app.ENABLE_DEWS_PLUS:
- def IS_DEW(itemVnum):
- if itemVnum >= 50821 and itemVnum <= 50826:
- return 1
- return 0
- # 해당 vnum이 HP 자동물약인가?
- def IS_AUTO_POTION_HP(itemVnum):
- if 72723 <= itemVnum and 72726 >= itemVnum:
- return 1
- elif itemVnum >= 76021 and itemVnum <= 76022: ## 새로 들어간 선물용 화룡의 축복
- return 1
- elif itemVnum == 79012:
- return 1
- return 0
- # 해당 vnum이 SP 자동물약인가?
- def IS_AUTO_POTION_SP(itemVnum):
- if 72727 <= itemVnum and 72730 >= itemVnum:
- return 1
- elif itemVnum >= 76004 and itemVnum <= 76005: ## 새로 들어간 선물용 수룡의 축복
- return 1
- elif itemVnum == 79013:
- return 1
- return 0
- def IS_ACCE_ITEM(itemVnum, abs):
- if itemVnum >= 85001 and itemVnum <= 85003:
- return TRUE
- elif itemVnum >= 85005 and itemVnum <= 85007:
- return TRUE
- if abs == 1 and itemVnum == 85004 or abs == 1 and itemVnum == 85008:
- return TRUE
- return FALSE
- def IS_ACCE_ITEM_DETACH(itemVnum):
- if itemVnum >= 85009 and itemVnum <= 85009:
- return TRUE
- return FALSE
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