Basykung7845

ShotGun Slayer

May 12th, 2019
155
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Basykung7845")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0.2)
  85.  
  86. Player = owner
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Torso)
  106. sick.SoundId = "rbxassetid://1755770760"
  107. sick.Looped = true
  108. sick.Pitch = 1
  109. sick.Volume = 2
  110. sick:Play()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  130. local NEWMESH = IT(MESH)
  131. if MESH == "SpecialMesh" then
  132. NEWMESH.MeshType = MESHTYPE
  133. if MESHID ~= "nil" and MESHID ~= "" then
  134. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  135. end
  136. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  137. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  138. end
  139. end
  140. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  141. NEWMESH.Scale = SCALE
  142. NEWMESH.Parent = PARENT
  143. return NEWMESH
  144. end
  145.  
  146. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  147. local NEWPART = IT("Part")
  148. NEWPART.formFactor = FORMFACTOR
  149. NEWPART.Reflectance = REFLECTANCE
  150. NEWPART.Transparency = TRANSPARENCY
  151. NEWPART.CanCollide = false
  152. NEWPART.Locked = true
  153. NEWPART.Anchored = true
  154. if ANCHOR == false then
  155. NEWPART.Anchored = false
  156. end
  157. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  158. NEWPART.Name = NAME
  159. NEWPART.Size = SIZE
  160. NEWPART.Position = Torso.Position
  161. NEWPART.Material = MATERIAL
  162. NEWPART:BreakJoints()
  163. NEWPART.Parent = PARENT
  164. return NEWPART
  165. end
  166.  
  167. --//=================================\\
  168. --|| CUSTOMIZATION
  169. --\\=================================//
  170.  
  171. Player_Size = 1 --Size of the player.
  172. Animation_Speed = 3
  173. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  174.  
  175. local Speed = 16
  176. local Effects2 = {}
  177.  
  178. --//=================================\\
  179. --|| END OF CUSTOMIZATION
  180. --\\=================================//
  181.  
  182. local function weldBetween(a, b)
  183. local weldd = Instance.new("ManualWeld")
  184. weldd.Part0 = a
  185. weldd.Part1 = b
  186. weldd.C0 = CFrame.new()
  187. weldd.C1 = b.CFrame:inverse() * a.CFrame
  188. weldd.Parent = a
  189. return weldd
  190. end
  191.  
  192. --//=================================\\
  193. --|| USEFUL VALUES
  194. --\\=================================//
  195.  
  196. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  199. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  200. local CHANGEDEFENSE = 0
  201. local CHANGEDAMAGE = 0
  202. local CHANGEMOVEMENT = 0
  203. local ANIM = "Idle"
  204. local ATTACK = false
  205. local EQUIPPED = false
  206. local HOLD = false
  207. local COMBO = 1
  208. local Rooted = false
  209. local Horn1 = IT("Folder", Character)
  210. Horn1.Name = "Horn1"
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local MODE = "Cop"
  216. local WALK = 0
  217. local VALUE1 = false
  218. local VALUE2 = false
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local Effects = IT("Folder", Character)
  226. Effects.Name = "Effects"
  227. local Weapon = IT("Model")
  228. Weapon.Name = "Adds"
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238.  
  239. local SKILLTEXTCOLOR = C3(0,0,0)
  240.  
  241. local naeeym2 = Instance.new("BillboardGui",Character)
  242. naeeym2.AlwaysOnTop = true
  243. naeeym2.Size = UDim2.new(5,35,2,35)
  244. naeeym2.StudsOffset = Vector3.new(0,2,0)
  245. naeeym2.Adornee = Character.Head
  246. naeeym2.Name = "Name"
  247. naeeym2.PlayerToHideFrom = Player
  248. local tecks2 = Instance.new("TextLabel",naeeym2)
  249. tecks2.BackgroundTransparency = 1
  250. tecks2.TextScaled = true
  251. tecks2.BorderSizePixel = 0
  252. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  253. tecks2.Font = "Antique"
  254. tecks2.TextSize = 30
  255. tecks2.TextStrokeTransparency = 0
  256. tecks2.TextColor3 = Color3.new(0,0,0)
  257. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  258. tecks2.Size = UDim2.new(1,0,0.5,0)
  259. tecks2.Parent = naeeym2
  260.  
  261. --//=================================\\
  262. --\\=================================//
  263.  
  264.  
  265. --//=================================\\
  266. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  267. --\\=================================//
  268.  
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "ArtificialHB"
  271.  
  272. script:WaitForChild("ArtificialHB")
  273.  
  274. frame = Frame_Speed
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278. lastframe = tick()
  279. script.ArtificialHB:Fire()
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. script.ArtificialHB:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. script.ArtificialHB:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300.  
  301. --//=================================\\
  302. --\\=================================//
  303.  
  304.  
  305.  
  306.  
  307.  
  308. --//=================================\\
  309. --|| SOME FUNCTIONS
  310. --\\=================================//
  311.  
  312. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  313. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  314. end
  315.  
  316. function PositiveAngle(NUMBER)
  317. if NUMBER >= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322.  
  323. function NegativeAngle(NUMBER)
  324. if NUMBER <= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function Swait(NUMBER)
  331. if NUMBER == 0 or NUMBER == nil then
  332. ArtificialHB.Event:wait()
  333. else
  334. for i = 1, NUMBER do
  335. ArtificialHB.Event:wait()
  336. end
  337. end
  338. end
  339.  
  340. function QuaternionFromCFrame(cf)
  341. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  342. local trace = m00 + m11 + m22
  343. if trace > 0 then
  344. local s = math.sqrt(1 + trace)
  345. local recip = 0.5 / s
  346. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  347. else
  348. local i = 0
  349. if m11 > m00 then
  350. i = 1
  351. end
  352. if m22 > (i == 0 and m00 or m11) then
  353. i = 2
  354. end
  355. if i == 0 then
  356. local s = math.sqrt(m00 - m11 - m22 + 1)
  357. local recip = 0.5 / s
  358. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  359. elseif i == 1 then
  360. local s = math.sqrt(m11 - m22 - m00 + 1)
  361. local recip = 0.5 / s
  362. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  363. elseif i == 2 then
  364. local s = math.sqrt(m22 - m00 - m11 + 1)
  365. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  366. end
  367. end
  368. end
  369.  
  370. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  371. local xs, ys, zs = x + x, y + y, z + z
  372. local wx, wy, wz = w * xs, w * ys, w * zs
  373. local xx = x * xs
  374. local xy = x * ys
  375. local xz = x * zs
  376. local yy = y * ys
  377. local yz = y * zs
  378. local zz = z * zs
  379. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  380. end
  381.  
  382. function QuaternionSlerp(a, b, t)
  383. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  384. local startInterp, finishInterp;
  385. if cosTheta >= 0.0001 then
  386. if (1 - cosTheta) > 0.0001 then
  387. local theta = ACOS(cosTheta)
  388. local invSinTheta = 1 / SIN(theta)
  389. startInterp = SIN((1 - t) * theta) * invSinTheta
  390. finishInterp = SIN(t * theta) * invSinTheta
  391. else
  392. startInterp = 1 - t
  393. finishInterp = t
  394. end
  395. else
  396. if (1 + cosTheta) > 0.0001 then
  397. local theta = ACOS(-cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((t - 1) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = t - 1
  403. finishInterp = t
  404. end
  405. end
  406. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  407. end
  408.  
  409. function Clerp(a, b, t)
  410. local qa = {QuaternionFromCFrame(a)}
  411. local qb = {QuaternionFromCFrame(b)}
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417.  
  418. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  419. local frame = IT("Frame")
  420. frame.BackgroundTransparency = TRANSPARENCY
  421. frame.BorderSizePixel = BORDERSIZEPIXEL
  422. frame.Position = POSITION
  423. frame.Size = SIZE
  424. frame.BackgroundColor3 = COLOR
  425. frame.BorderColor3 = BORDERCOLOR
  426. frame.Name = NAME
  427. frame.Parent = PARENT
  428. return frame
  429. end
  430.  
  431. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  432. local label = IT("TextLabel")
  433. label.BackgroundTransparency = 1
  434. label.Size = UD2(1, 0, 1, 0)
  435. label.Position = UD2(0, 0, 0, 0)
  436. label.TextColor3 = TEXTCOLOR
  437. label.TextStrokeTransparency = STROKETRANSPARENCY
  438. label.TextTransparency = TRANSPARENCY
  439. label.FontSize = TEXTFONTSIZE
  440. label.Font = TEXTFONT
  441. label.BorderSizePixel = BORDERSIZEPIXEL
  442. label.TextScaled = false
  443. label.Text = TEXT
  444. label.Name = NAME
  445. label.Parent = PARENT
  446. return label
  447. end
  448.  
  449. function NoOutlines(PART)
  450. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  451. end
  452.  
  453.  
  454. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  455. local NEWWELD = IT(TYPE)
  456. NEWWELD.Part0 = PART0
  457. NEWWELD.Part1 = PART1
  458. NEWWELD.C0 = C0
  459. NEWWELD.C1 = C1
  460. NEWWELD.Parent = PARENT
  461. return NEWWELD
  462. end
  463.  
  464. local S = IT("Sound")
  465.  
  466. function CreateSound(ID, PARENT, VOLUME, PITCH)
  467. local NEWSOUND = nil
  468. coroutine.resume(coroutine.create(function()
  469. NEWSOUND = S:Clone()
  470. NEWSOUND.Parent = PARENT
  471. NEWSOUND.Volume = VOLUME
  472. NEWSOUND.Pitch = PITCH
  473. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  474. Swait()
  475. NEWSOUND:play()
  476. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  477. end))
  478. return NEWSOUND
  479. end
  480.  
  481. function CFrameFromTopBack(at, top, back)
  482. local right = top:Cross(back)
  483. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  484. end
  485.  
  486. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  487. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  488. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  489. wave.CFrame = CFRAME
  490. coroutine.resume(coroutine.create(function(PART)
  491. for i = 1, WAIT do
  492. Swait()
  493. mesh.Scale = mesh.Scale + GROW
  494. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  495. if DOESROT == true then
  496. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  497. end
  498. wave.Transparency = wave.Transparency + (0.5/WAIT)
  499. if wave.Transparency > 0.99 then
  500. wave:remove()
  501. end
  502. end
  503. end))
  504. end
  505.  
  506. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  507. function WACKYEFFECT(Table)
  508. local TYPE = (Table.EffectType or "Sphere")
  509. local SIZE = (Table.Size or VT(1,1,1))
  510. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  511. local TRANSPARENCY = (Table.Transparency or 0)
  512. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  513. local CFRAME = (Table.CFrame or Torso.CFrame)
  514. local MOVEDIRECTION = (Table.MoveToPos or nil)
  515. local ROTATION1 = (Table.RotationX or 0)
  516. local ROTATION2 = (Table.RotationY or 0)
  517. local ROTATION3 = (Table.RotationZ or 0)
  518. local MATERIAL = (Table.Material or "Neon")
  519. local COLOR = (Table.Color or C3(1,1,1))
  520. local TIME = (Table.Time or 45)
  521. local SOUNDID = (Table.SoundID or nil)
  522. local SOUNDPITCH = (Table.SoundPitch or nil)
  523. local SOUNDVOLUME = (Table.SoundVolume or nil)
  524. coroutine.resume(coroutine.create(function()
  525. local PLAYSSOUND = false
  526. local SOUND = nil
  527. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  528. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  529. PLAYSSOUND = true
  530. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  531. end
  532. EFFECT.Color = COLOR
  533. local MSH = nil
  534. if TYPE == "Sphere" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  536. elseif TYPE == "Block" then
  537. MSH = IT("BlockMesh",EFFECT)
  538. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  539. elseif TYPE == "Wave" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  541. elseif TYPE == "Ring" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  543. elseif TYPE == "Slash" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  545. elseif TYPE == "Round Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547. elseif TYPE == "Swirl" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  549. elseif TYPE == "Skull" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  551. elseif TYPE == "Crystal" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  553. end
  554. if MSH ~= nil then
  555. local MOVESPEED = nil
  556. if MOVEDIRECTION ~= nil then
  557. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  558. end
  559. local GROWTH = SIZE - ENDSIZE
  560. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  561. if TYPE == "Block" then
  562. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  563. else
  564. EFFECT.CFrame = CFRAME
  565. end
  566. for LOOP = 1, TIME+1 do
  567. Swait()
  568. MSH.Scale = MSH.Scale - GROWTH/TIME
  569. if TYPE == "Wave" then
  570. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  571. end
  572. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  573. if TYPE == "Block" then
  574. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  575. else
  576. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  577. end
  578. if MOVEDIRECTION ~= nil then
  579. local ORI = EFFECT.Orientation
  580. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  581. EFFECT.Orientation = ORI
  582. end
  583. end
  584. if PLAYSSOUND == false then
  585. EFFECT:remove()
  586. else
  587. SOUND.Stopped:Connect(function()
  588. EFFECT:remove()
  589. end)
  590. end
  591. else
  592. if PLAYSSOUND == false then
  593. EFFECT:remove()
  594. else
  595. repeat Swait() until SOUND.Playing == false
  596. EFFECT:remove()
  597. end
  598. end
  599. end))
  600. end
  601.  
  602. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  603. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  604. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  605. wave.CFrame = CFRAME
  606. coroutine.resume(coroutine.create(function(PART)
  607. for i = 1, WAIT do
  608. Swait()
  609. mesh.Scale = mesh.Scale + GROW
  610. if DOESROT == true then
  611. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  612. end
  613. wave.Transparency = wave.Transparency + (0.5/WAIT)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  622. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  623. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  624. wave.CFrame = CFRAME
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, WAIT do
  627. Swait()
  628. mesh.Scale = mesh.Scale + GROW
  629. wave.Transparency = wave.Transparency + (1/WAIT)
  630. if wave.Transparency > 0.99 then
  631. wave:remove()
  632. end
  633. end
  634. end))
  635. end
  636.  
  637. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  638. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  639. local mesh = nil
  640. if KIND == "Base" then
  641. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  642. elseif KIND == "Thin" then
  643. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  644. elseif KIND == "Round" then
  645. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  646. end
  647. wave.CFrame = CFRAME
  648. coroutine.resume(coroutine.create(function(PART)
  649. for i = 1, WAIT do
  650. Swait()
  651. mesh.Scale = mesh.Scale + GROW/10
  652. wave.Transparency = wave.Transparency + (0.5/WAIT)
  653. if wave.Transparency > 0.99 then
  654. wave:remove()
  655. end
  656. end
  657. end))
  658. end
  659.  
  660. function MakeForm(PART,TYPE)
  661. if TYPE == "Cyl" then
  662. local MSH = IT("CylinderMesh",PART)
  663. elseif TYPE == "Ball" then
  664. local MSH = IT("SpecialMesh",PART)
  665. MSH.MeshType = "Sphere"
  666. elseif TYPE == "Wedge" then
  667. local MSH = IT("SpecialMesh",PART)
  668. MSH.MeshType = "Wedge"
  669. end
  670. end
  671.  
  672. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  673. SIZE = SIZE / 2
  674. local WELD = nil
  675. local KNIFEMODEL = IT("Model",Effects)
  676. KNIFEMODEL.Name = "Knife"
  677. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  678. MakeForm(HandlePart,"Cyl")
  679. if ISGRABBED == true then
  680. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  681. end
  682. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  683. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  684. weldBetween(HandlePart,BladePart)
  685. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  686. MakeForm(Part,"Wedge")
  687. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  688. weldBetween(BladePart,Part)
  689. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  690. MakeForm(Part,"Wedge")
  691. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  692. weldBetween(BladePart,Part)
  693. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  694. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  695. weldBetween(BladePart,Part)
  696. local A = IT("Attachment",BladePart)
  697. A.Position = VT(0,BladePart.Size.Y/2,0)
  698. local B = IT("Attachment",BladePart)
  699. B.Position = VT(0,-BladePart.Size.Y/2,0)
  700. local Trail = IT("Trail",BladePart)
  701. Trail.Attachment0 = A
  702. Trail.Attachment1 = B
  703. Trail.Lifetime = 0.2
  704. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  705. Trail.Transparency = NumberSequence.new(0, 1)
  706. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  707. if c.ClassName == "Part" then
  708. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  709. end
  710. end
  711. if DOESDODAMAGE == true then
  712. local HIT = false
  713. BladePart.CanCollide = true
  714. local TOUCHED = BladePart.Touched:Connect(function(hit)
  715. if HIT == false then
  716. if hit ~= nil then
  717. if hit.Parent ~= nil then
  718. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  719. HIT = true
  720. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  721. wait(0.1)
  722. HIT = false
  723. end
  724. end
  725. end
  726. end
  727. end)
  728. end
  729. return KNIFEMODEL,WELD,BladePart
  730. end
  731.  
  732. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  733. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  734. if HITFLOOR ~= nil then
  735. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  736. if HITFLOOR.Name == "BloodPuddle" then
  737. local DIST = (Position - HITFLOOR.Position).Magnitude
  738. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  739. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  740. end
  741. else
  742. if HITFLOOR.Anchored == true then
  743. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  744. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  745. MakeForm(BLOOD,"Cyl")
  746. coroutine.resume(coroutine.create(function()
  747. Swait(75)
  748. while true do
  749. Swait()
  750. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  751. if BLOOD.Size.Z < 0.051 then
  752. BLOOD:remove()
  753. break
  754. end
  755. end
  756. end))
  757. end
  758. end
  759. end
  760. end
  761. end
  762.  
  763. function MakeForm(PART,TYPE)
  764. if TYPE == "Cyl" then
  765. local MSH = IT("CylinderMesh",PART)
  766. elseif TYPE == "Ball" then
  767. local MSH = IT("SpecialMesh",PART)
  768. MSH.MeshType = "Sphere"
  769. elseif TYPE == "Wedge" then
  770. local MSH = IT("SpecialMesh",PART)
  771. MSH.MeshType = "Wedge"
  772. end
  773. end
  774.  
  775. function SpawnTrail(FROM,TO,BIG)
  776. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  777. MakeForm(TRAIL,"Cyl")
  778. local DIST = (FROM - TO).Magnitude
  779. if BIG == true then
  780. TRAIL.Size = VT(0.5,DIST,0.5)
  781. else
  782. TRAIL.Size = VT(0.25,DIST,0.25)
  783. end
  784. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  785. coroutine.resume(coroutine.create(function()
  786. for i = 1, 5 do
  787. Swait()
  788. TRAIL.Transparency = TRAIL.Transparency + 0.1
  789. end
  790. TRAIL:remove()
  791. end))
  792. end
  793.  
  794. function SpawnTrail2(FROM,TO,BIG)
  795. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  796. MakeForm(TRAIL,"Cyl")
  797. local DIST = (FROM - TO).Magnitude
  798. if BIG == true then
  799. TRAIL.Size = VT(0.8,DIST,0.8)
  800. else
  801. TRAIL.Size = VT(0.27,DIST,0.27)
  802. end
  803. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  804. coroutine.resume(coroutine.create(function()
  805. for i = 1, 5 do
  806. Swait()
  807. TRAIL.Transparency = TRAIL.Transparency + 0.1
  808. end
  809. TRAIL:remove()
  810. end))
  811. end
  812.  
  813. Debris = game:GetService("Debris")
  814.  
  815. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  816. local DIRECTION = CF(StartPos,EndPos).lookVector
  817. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  818. end
  819.  
  820. function turnto(position)
  821. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  822. end
  823.  
  824. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  825. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  826. BLOOD.CFrame = CF(POSITION)
  827. MakeForm(BLOOD,"Ball")
  828. local bv = Instance.new("BodyVelocity",BLOOD)
  829. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  830. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  831. bv.Name = "MOVE"
  832. Debris:AddItem(bv,0.05)
  833. coroutine.resume(coroutine.create(function()
  834. local HASTOUCHEDGROUND = false
  835. local HIT = BLOOD.Touched:Connect(function(hit)
  836. if hit.Anchored == true then
  837. HASTOUCHEDGROUND = true
  838. if DoesTable == true then
  839. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  840. end
  841. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  842. end
  843. end)
  844. for i = 1, 75 do
  845. Swait()
  846. if i > 5 then
  847. BLOOD.CanCollide = true
  848. end
  849. if HASTOUCHEDGROUND == true then
  850. break
  851. end
  852. end
  853. BLOOD:remove()
  854. end))
  855. end
  856.  
  857. function CheckTableForString(Table, String)
  858. for i, v in pairs(Table) do
  859. if string.find(string.lower(String), string.lower(v)) then
  860. return true
  861. end
  862. end
  863. return false
  864. end
  865.  
  866. function CheckIntangible(Hit)
  867. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  868. if Hit and Hit.Parent then
  869. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  870. return true
  871. end
  872. end
  873. return false
  874. end
  875.  
  876. Debris = game:GetService("Debris")
  877.  
  878. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  879. local Direction = CFrame.new(StartPos, Vec).lookVector
  880. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  881. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  882. if RayHit and CheckIntangible(RayHit) then
  883. if DelayIfHit then
  884. wait()
  885. end
  886. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  887. end
  888. return RayHit, RayPos, RayNormal
  889. end
  890.  
  891. function turnto(position)
  892. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  893. end
  894.  
  895. --//=================================\\
  896. --|| WEAPON CREATION
  897. --\\=================================//
  898.  
  899. armor = Instance.new("Part")
  900. armormesh = Instance.new("SpecialMesh")
  901. armor.Anchored = false
  902. armor.CanCollide = false
  903. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  904. armor.BrickColor = BrickColor.new("Black")
  905. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  906. armor.Material = Enum.Material.SmoothPlastic
  907. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  908. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  909. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  910. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  911. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  912. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  913. armor.Parent = Character
  914. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  915. armormesh.MeshId = "rbxassetid://840131767"
  916. armormesh.MeshType = Enum.MeshType.FileMesh
  917. armormesh.Parent = armor
  918. local wlf4 = Instance.new("Weld",armor)
  919. wlf4.Part0 = armor
  920. wlf4.Part1 = Torso
  921. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  922. wlf4.C1 = CFrame.new(0,0,0)
  923.  
  924. for _, c in pairs(Weapon:GetChildren()) do
  925. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  926. LEFTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  927. LEFTCUFF.CFrame = c.CFrame
  928. weldBetween(c,LEFTCUFF)
  929. end
  930. end
  931. for _, c in pairs(Weapon:GetChildren()) do
  932. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  933. RIGHTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  934. RIGHTCUFF.CFrame = c.CFrame
  935. weldBetween(c,RIGHTCUFF)
  936. end
  937. end
  938. if RIGHTCUFF and LEFTCUFF then
  939. local A = IT("Attachment",RIGHTCUFF)
  940. local B = IT("Attachment",LEFTCUFF)
  941. ChainLink = IT("Beam",Weapon)
  942. ChainLink.Texture = "rbxassetid://73042633"
  943. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  944. ChainLink.TextureSpeed = 0
  945. ChainLink.Width0 = 1
  946. ChainLink.Width1 = 1
  947. ChainLink.Segments = 25
  948. ChainLink.TextureLength = 3
  949. ChainLink.Attachment0 = B
  950. ChainLink.Attachment1 = A
  951. ChainLink.FaceCamera = true
  952. ChainLink.Transparency = NumberSequence.new(0)
  953. end
  954.  
  955. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  956. CreateMesh("SpecialMesh", GUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
  957. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
  958.  
  959. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  960. CreateMesh("SpecialMesh", GUN2, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  961. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  962.  
  963. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  964. PRT.Color = C3(0,0,0)
  965. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  966. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  967. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  968. PRT.Color = C3(0,0,0)
  969. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  970. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  971.  
  972. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false)
  973. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-80)), CF(0, 0, 0))
  974. MakeForm(EYE,"Ball")
  975. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false)
  976. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(80)), CF(0, 0, 0))
  977. MakeForm(EYE,"Ball")
  978.  
  979. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false)
  980. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  981. MakeForm(EYE,"Ball")
  982. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false)
  983. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  984. MakeForm(EYE,"Ball")
  985.  
  986. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false)
  987. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  988. MakeForm(EYE,"Ball")
  989. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false)
  990. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  991. MakeForm(EYE,"Ball")
  992.  
  993. local LASTPART = Head
  994. for i = 1, 15 do
  995. local MATH = (1-(i/16))
  996. if LASTPART == Head then
  997. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  998. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  999. LASTPART = Horn
  1000. Horn.Color = C3((i/15),0,0)
  1001. local MSH = IT("BlockMesh",Horn)
  1002. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1003. else
  1004. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1005. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1006. LASTPART = Horn
  1007. Horn.Color = C3((i/15),0,0)
  1008. local MSH = IT("BlockMesh",Horn)
  1009. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1010. end
  1011. end
  1012. local LASTPART = Head
  1013. for i = 1, 15 do
  1014. local MATH = (1-(i/16))
  1015. if LASTPART == Head then
  1016. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1017. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  1018. LASTPART = Horn
  1019. Horn.Color = C3((i/15),0,0)
  1020. local MSH = IT("BlockMesh",Horn)
  1021. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1022. else
  1023. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1024. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1025. LASTPART = Horn
  1026. Horn.Color = C3((i/15),0,0)
  1027. local MSH = IT("BlockMesh",Horn)
  1028. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1029. end
  1030. end
  1031.  
  1032. local LASTPART = Head
  1033. for i = 1, 15 do
  1034. local MATH = (1-(i/16))
  1035. if LASTPART == Head then
  1036. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1037. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  1038. LASTPART = Horn
  1039. Horn.Color = C3((i/15),0,0)
  1040. local MSH = IT("BlockMesh",Horn)
  1041. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1042. else
  1043. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1044. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1045. LASTPART = Horn
  1046. Horn.Color = C3((i/15),0,0)
  1047. local MSH = IT("BlockMesh",Horn)
  1048. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1049. end
  1050. end
  1051.  
  1052. for i = 1, 10 do
  1053. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1054. FACE.Color = C3(0,0,0)
  1055. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1056. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  1057. end
  1058.  
  1059. for _, c in pairs(Weapon:GetChildren()) do
  1060. if c.ClassName == "Part" then
  1061. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1062. end
  1063. end
  1064.  
  1065. Weapon.Parent = Character
  1066.  
  1067. Humanoid.Died:connect(function()
  1068. ATTACK = true
  1069. end)
  1070.  
  1071.  
  1072. --//=================================\\
  1073. --|| DAMAGE FUNCTIONS
  1074. --\\=================================//
  1075.  
  1076. function StatLabel(CFRAME, TEXT, COLOR)
  1077. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1078. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1079. local BODYGYRO = IT("BodyGyro", STATPART)
  1080. game:GetService("Debris"):AddItem(STATPART ,5)
  1081. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1082. BILLBOARDGUI.Adornee = STATPART
  1083. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1084. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1085. BILLBOARDGUI.AlwaysOnTop = false
  1086. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1087. TEXTLABEL.BackgroundTransparency = 1
  1088. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1089. TEXTLABEL.Text = TEXT
  1090. TEXTLABEL.Font = "Fantasy"
  1091. TEXTLABEL.FontSize="Size42"
  1092. TEXTLABEL.TextColor3 = COLOR
  1093. TEXTLABEL.TextStrokeTransparency = 0
  1094. TEXTLABEL.TextScaled = true
  1095. TEXTLABEL.TextWrapped = true
  1096. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1097. for i = 1, 50 do
  1098. Swait()
  1099. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1100. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1101. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1102. end
  1103. THEPART.Parent = nil
  1104. end),STATPART, TEXTLABEL)
  1105. end
  1106.  
  1107. function Switch()
  1108. ATTACK = true
  1109. Rooted = true
  1110. if MODE == "Cop" then
  1111. for i=0, 0.3, 0.1 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. for i=0, 1, 0.1 / Animation_Speed do
  1121. Swait()
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. CreateSound(363808674, Torso, 6, 1, false)
  1130. for i=0, 0.6, 0.1 / Animation_Speed do
  1131. Swait()
  1132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. end
  1139. CreateSound(363808674, Torso, 6, 1, false)
  1140. for i=0, 0.6, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. end
  1149. GUN2WELD.Part0 = LeftArm
  1150. GUN2WELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1151. GUNWELD.Part0 = RightArm
  1152. GUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
  1153. MODE = "Cops"
  1154. elseif MODE == "Cops" then
  1155. CreateSound(147722227, Torso, 4, 1.3, false)
  1156. for i=0, 0.3, 0.1 / Animation_Speed do
  1157. Swait()
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. GUN2WELD.Part0 = Torso
  1166. GUN2WELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1167. GUNWELD.Part0 = Torso
  1168. GUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
  1169. MODE = "Cop"
  1170. end
  1171. ATTACK = false
  1172. Rooted = false
  1173. end
  1174.  
  1175. --//=================================\\
  1176. --|| DAMAGING
  1177. --\\=================================//
  1178.  
  1179. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1180. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1181. defence.Name = ("HitBy"..Player.Name)
  1182. game:GetService("Debris"):AddItem(defence, 0.001)
  1183. if Humanoid.Health ~= 0 then
  1184. local CritChance = MRANDOM(1,100)
  1185. if CritChance < CritRate + 1 then
  1186. Damage = Damage*CritMultiplier
  1187. end
  1188. if Damage > Humanoid.Health then
  1189. Damage = math.ceil(Humanoid.Health)
  1190. if Damage == 0 then
  1191. Damage = 0.1
  1192. end
  1193. end
  1194. Humanoid.Health = Humanoid.Health - Damage
  1195. if Humanoid.Parent:FindFirstChild("Head") then
  1196. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  1197. if CritChance < CritRate + 1 then
  1198. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1199. else
  1200. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  1201. end
  1202. end
  1203. end
  1204. end
  1205.  
  1206. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1207. local dmg = math.random(min,max)
  1208. for i,v in ipairs(workspace:GetChildren()) do
  1209. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1210. local body = v:GetChildren()
  1211. for part = 1, #body do
  1212. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1213. if(body[part].Position - position).Magnitude < radius then
  1214. if v.ClassName == "Model" then
  1215. if v:FindFirstChildOfClass("Humanoid") then
  1216. if CanBeDodgedByJumping == true then
  1217. if body[part].Position.Y < position.Y+5 then
  1218. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1219. end
  1220. else
  1221. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1222. end
  1223. local bv = Instance.new("BodyVelocity")
  1224. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1225. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1226. bv.Parent = body[part]
  1227. Debris:AddItem(bv,0.2)
  1228. end
  1229. end
  1230. end
  1231. end
  1232. end
  1233. end
  1234. if v:FindFirstChild("HitBy"..Player.Name) then
  1235. v:FindFirstChild("HitBy"..Player.Name):remove()
  1236. end
  1237. end
  1238. end
  1239.  
  1240. function killnearest(position,range,maxstrength,direction)
  1241. for i,v in ipairs(workspace:GetChildren()) do
  1242. local body = v:GetChildren()
  1243. for part = 1, #body do
  1244. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1245. if(body[part].Position - position).Magnitude < range then
  1246. if v.ClassName == "Model" then
  1247. --v:BreakJoints()
  1248. end
  1249. local POS = position
  1250. coroutine.resume(coroutine.create(function()
  1251. body[part].Anchored = true
  1252. body[part].Parent = Effects
  1253. body[part].CanCollide = true
  1254. local SIZE = body[part].Size
  1255. body[part].Material = "Neon"
  1256. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1257. for i = 1, 75 do
  1258. Swait()
  1259. body[part].Color = C3(0,0,0)
  1260. body[part].Size = VT(1,1,1)
  1261. end
  1262. coroutine.resume(coroutine.create(function()
  1263. while true do
  1264. Swait()
  1265. body[part].Color = C3(0,0,0)
  1266. body[part].Size = VT(1,1,1)
  1267. end
  1268. end))
  1269. body[part].Anchored = false
  1270. body[part].Velocity = direction.lookVector*maxstrength
  1271. end))
  1272. end
  1273. end
  1274. end
  1275. if v.ClassName == "Part" then
  1276. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1277. local POS = position
  1278. coroutine.resume(coroutine.create(function()
  1279. v.Anchored = true
  1280. v.Parent = Effects
  1281. local SIZE = v.Size
  1282. v.Material = "Neon"
  1283. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1284. for i = 1, 75 do
  1285. Swait()
  1286. v.Color = C3(0,0,0)
  1287. v.Size = VT(1,1,1)
  1288. end
  1289. coroutine.resume(coroutine.create(function()
  1290. while true do
  1291. Swait()
  1292. v.Color = C3(0,0,0)
  1293. v.Size = VT(1,1,1)
  1294. end
  1295. end))
  1296. v.Anchored = false
  1297. v.Velocity = direction.lookVector*maxstrength
  1298. end))
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1305. local CHILDREN = workspace:GetDescendants()
  1306. for index, CHILD in pairs(CHILDREN) do
  1307. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1308. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1309. if HUM then
  1310. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1311. if TORSO then
  1312. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1313. if BRUTAL == true then
  1314. Kill(CHILD)
  1315. else
  1316. CHILD:BreakJoints()
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. end
  1324.  
  1325. function Kill(Char)
  1326. local NewCharacter = IT("Model",Effects)
  1327. NewCharacter.Name = "Ow im ded ;-;"
  1328. for _, c in pairs(Char:GetDescendants()) do
  1329. if c:IsA("BasePart") and c.Transparency == 0 then
  1330. c:BreakJoints()
  1331. c.Material = "Glass"
  1332. c.Color = C3(1,0,0)
  1333. c.CanCollide = true
  1334. c.Transparency = 0.3
  1335. if c:FindFirstChildOfClass("SpecialMesh") then
  1336. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1337. end
  1338. if c.Name == "Head" then
  1339. c:ClearAllChildren()
  1340. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1341. end
  1342. if c.ClassName == "MeshPart" then
  1343. c.TextureID = ""
  1344. end
  1345. if c:FindFirstChildOfClass("BodyPosition") then
  1346. c:FindFirstChildOfClass("BodyPosition"):remove()
  1347. end
  1348. if c:FindFirstChildOfClass("ParticleEmitter") then
  1349. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1350. end
  1351. c.Parent = NewCharacter
  1352. c.Name = "DeadPart"
  1353. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1354. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1355. end
  1356. end
  1357. Char:remove()
  1358. Debris:AddItem(NewCharacter,5)
  1359. end
  1360.  
  1361. --//=================================\\
  1362. --|| ATTACK FUNCTIONS AND STUFF
  1363. --\\=================================//
  1364.  
  1365. function Bullet2()
  1366. ATTACK = true
  1367. Rooted = false
  1368. for i=0, 0.9, 0.07 / Animation_Speed do
  1369. Swait()
  1370. turnto(Mouse.Hit.p)
  1371. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. end
  1378. repeat
  1379. for i=0, 0.1, 0.07 / Animation_Speed do
  1380. Swait()
  1381. turnto(Mouse.Hit.p)
  1382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. end
  1389. local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
  1390. SpawnTrail(GUN.Position,POS)
  1391. if HIT ~= nil then
  1392. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1393. Kill(HIT.Parent)
  1394. end
  1395. end
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = GUN.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1397. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 131073013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1398. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1399. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1400. for i=0, 0.2, 0.07 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1408. end
  1409. local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
  1410. SpawnTrail2(GUN.Position,POS)
  1411. SpawnTrail(GUN2.Position,POS)
  1412. if HIT ~= nil then
  1413. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1414. Kill(HIT.Parent)
  1415. end
  1416. end
  1417. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = GUN2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1418. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1421. until KEYHOLD == false
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425.  
  1426. function Nope()
  1427. ATTACK = true
  1428. Rooted = false
  1429. CreateSound(130932305, Torso, 6, 1, false)
  1430. for i=0, 0.6, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(-55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. end
  1439. for i=0, 0.6, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. ATTACK = false
  1449. Rooted = false
  1450. end
  1451.  
  1452.  
  1453. --//=================================\\
  1454. --|| ASSIGN THINGS TO KEYS
  1455. --\\=================================//
  1456.  
  1457. function MouseDown(Mouse)
  1458. if ATTACK == false then
  1459. end
  1460. end
  1461.  
  1462. function MouseUp(Mouse)
  1463. HOLD = false
  1464. end
  1465.  
  1466. function KeyDown(Key)
  1467. KEYHOLD = true
  1468. if Key == "z" and ATTACK == false then
  1469. if MODE == "Cop" then
  1470. Nope()
  1471. elseif MODE == "Cops" then
  1472. Bullet2()
  1473. end
  1474. end
  1475.  
  1476. if Key == "b" and ATTACK == false then
  1477. end
  1478.  
  1479. if Key == "c" and ATTACK == false then
  1480. end
  1481.  
  1482. if Key == "t" and ATTACK == false then
  1483. end
  1484.  
  1485. if Key == "x" and ATTACK == false then
  1486. Switch()
  1487. end
  1488. end
  1489.  
  1490. function KeyUp(Key)
  1491. KEYHOLD = false
  1492. end
  1493.  
  1494. Mouse.Button1Down:connect(function(NEWKEY)
  1495. MouseDown(NEWKEY)
  1496. end)
  1497. Mouse.Button1Up:connect(function(NEWKEY)
  1498. MouseUp(NEWKEY)
  1499. end)
  1500. Mouse.KeyDown:connect(function(NEWKEY)
  1501. KeyDown(NEWKEY)
  1502. end)
  1503. Mouse.KeyUp:connect(function(NEWKEY)
  1504. KeyUp(NEWKEY)
  1505. end)
  1506.  
  1507. --//=================================\\
  1508. --\\=================================//
  1509.  
  1510.  
  1511. function unanchor()
  1512. if UNANCHOR == true then
  1513. g = Character:GetChildren()
  1514. for i = 1, #g do
  1515. if g[i].ClassName == "Part" then
  1516. g[i].Anchored = false
  1517. end
  1518. end
  1519. end
  1520. end
  1521.  
  1522.  
  1523. --//=================================\\
  1524. --|| WRAP THE WHOLE SCRIPT UP
  1525. --\\=================================//
  1526.  
  1527. Humanoid.Changed:connect(function(Jump)
  1528. if Jump == "Jump" and (Disable_Jump == true) then
  1529. Humanoid.Jump = false
  1530. end
  1531. end)
  1532.  
  1533. while true do
  1534. Swait()
  1535. ANIMATE.Parent = nil
  1536. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1537. IDLEANIMATION:Play()
  1538. SINE = SINE + CHANGE
  1539. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1540. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1541. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1542. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1543. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1544. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1545. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1546. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1547. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1548. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1549. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1550. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1551. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1552. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. end
  1555. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1556. ANIM = "Jump"
  1557. if ATTACK == false then
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1564. end
  1565. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1566. ANIM = "Fall"
  1567. if ATTACK == false then
  1568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1574. end
  1575. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1576. ANIM = "Idle"
  1577. if ATTACK == false then
  1578. if MODE == "Cop" then
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), 0, 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1585. elseif MODE == "Cops" then
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. end
  1593. end
  1594. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1595. ANIM = "Walk"
  1596. WALK = WALK + 1 / Animation_Speed
  1597. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1598. WALK = 0
  1599. if WALKINGANIM == true then
  1600. WALKINGANIM = false
  1601. elseif WALKINGANIM == false then
  1602. WALKINGANIM = true
  1603. end
  1604. end
  1605. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1606. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1607. if ATTACK == false then
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1614. end
  1615. end
  1616. if Character:FindFirstChildOfClass("Accessory") then
  1617. Character:FindFirstChildOfClass("Accessory"):remove()
  1618. elseif Character:FindFirstChildOfClass("Hat") then
  1619. Character:FindFirstChildOfClass("Hat"):remove()
  1620. end
  1621. unanchor()
  1622. Humanoid.MaxHealth = "inf"
  1623. Humanoid.Health = "inf"
  1624. if Rooted == false then
  1625. Disable_Jump = false
  1626. Humanoid.WalkSpeed = Speed
  1627. elseif Rooted == true then
  1628. Disable_Jump = true
  1629. Humanoid.WalkSpeed = 0
  1630. end
  1631. sick.Parent = Torso
  1632. local MATHS = {"0","1"}
  1633. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1634. Humanoid.PlatformStand = false
  1635. end
  1636.  
  1637. --//=================================\\
  1638. --\\=================================//
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644. --//====================================================\\--
  1645. --|| END OF SCRIPT
  1646. --\\====================================================//--
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