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Alteration

Oct 10th, 2016
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  1. Alteration
  2.  
  3. Alteration is a school of magic that offers many different types of utility and support spells. In Skyrim: Online, it is the school of magic that receives the most out of the new spells, as many Shouts get replaced by new alteration spells.
  4. In PvP, the Alteration skill can be equipped for a class, and can be upgraded from novice to master. Novice alteration
  5. grants 10% less magic cost for alteration spells. Apprentice alteration allows a 10% longer spell duration for alteration spells. Adept alteration allows dual wielding of alteration spells, which overcharges the spell and, for the most part, increases its duration. Expert alteration grants a passive 10% magic absorbtion from enemy spells. Master Alteration allows a 20% less magic cost for master alteration spells.
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  7. Dual Casting Bonus: Dual casting with adept alteration will make most alteration spells (besides master spells) that are dual wielded become one spell that costs x2.5 more than normal and will last twice as long. For spells that do not have a lasting effect, the potency is instead doubled. These spells are: Equilibrium, Telekinesis (doubles the launching power), Whirlwind Sprint (increases the length to be akin to the distance of the third word shout), and Disarm (doubles the base chance to work).
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  9. Mage Armor Bonus: In all game modes, armor increasing spells like Oakflesh operate as if the user has the maximum upgraded Mage Armor perk equipped. This means that the base armor rating that these spells provide is tripled when the user is equipped with only mage armor. Mixed mage armor does no apply for the bonus.
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  11. Novice:
  12. >Oakflesh: Adds 50 armor rating. 103 magika
  13. >Equilibrium: No change, but now is listed as a novice spell. 0 magika
  14. >Candlelight: Lights up an area.*Not equipable in PvP. 21 magika
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  16. Apprentice:
  17. >Magelight: Lights up an area where casted. *In PvP: Makes enemies that are hit become reveled on the map bar for the duration. Decreased to 30 seconds. 84 magika
  18. >Stoneflesh: Adds 80 armor rating, 194 magika
  19. >Whirlwind Sprint: Sprint the distance of just the first part of the "Whirlwind Sprint" shout. Self, 122 magika
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  21. Adept:
  22. >Ironflesh: Adds 120 armor rating
  23. >Detect Life: Detects enemy life.
  24. >Telekinesis: Now also affects enemies when targeted, causing them to have a purple hue. When affected, any one projectile launched from the target will be placed safely in front of the user, who can then release it at the same velocity it was initially launched (only one projectile per use). Additionally, releasing the spell can cause a parry when timed right, but only when the user does not have anything being held. If the user is interrupted (like if magika ran out or staggered) when holding a projectile with a set velocity, the projectile will backfire and launch directly into the user. Decreased cost to 150 per second.
  25. >Heal Block: Target cannot regain health under the duration of the spell. lasts 20 seconds, 214 magika
  26. >Tailwind: Increases move speed by 30% for 20 seconds. 266 magika
  27. >Slug: Slows target for 5 seconds. 290 magika
  28. >Bone Break: Projectile that makes the target have 50 less max health, 50% less health regeneration, and 25% less one handed and two handed damage. 204 magika, lasts 30 seconds.
  29. >Warrior's Blessing: Makes the caster have 50 more health, 50% more health regeneration, and 25% more one handed and two handed damage. 294 magika, lasts 30 seconds.
  30. >Marked for Death: Projectile that like the shout, drains the targets health and armor rating per second of the spell. Targets loose 2 health and 20 armor rating per second, lasting 15 seconds. Enemies that are marked for death are vulnerable to friendly fire. 276 magika
  31. >Become Ethereal: Same as the shout, but for 8 seconds. 284 magika
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  33. Expert:
  34. >Detect Dead: Affects all enemy beings: both dead, alive, and in between.
  35. >Ebonyfelsh: Adds 150 armor rating.
  36. >Paralysis: Has a chance to paralysis, increasing as the target's health decreases. Odds to paralyze: 25/(Target'sHP%/100). Doubles odds when hit on a parry. Also decreases odds with magic resistances. Lasts 6 seconds.
  37. >Cyclone Sprint: Sprint the distance equal to the max distance of the "Whirlwind Sprint" shout, and then increases move speed by 30% for 10 seconds after. 300 magic cost
  38. >Disarm: Has a chance to disarm, increasing as the target's health decreases. Odds to disarm: 20/(Target'sHP%/100). Odds increase by x5 when hit on a parry, which normally guarantees the disarm. Also decreases odds with magic resistances. 389 magic cost, expert.
  39. >Elemental Fury: Increases attack speed by 34% for 30 seconds. 374 magic cost
  40. >Thief's Blessing: Makes the caster have 50 more stamina, 50% more stamina regeneration, lockpicking and pickpocketing 50% easier, and bows do 25% more damage. 298 magika, lasts 30 seconds
  41. >Mage's Blessing: Makes the caster have 50 more magika, 50% more magika regeneration, and all spells cost 20% less magika. 389 magika, lasts 30 seconds
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  43. Master:
  44. >Dragonhide: No Change
  45. >Mass Paralysis: Has a chance to paralysis, increasing as their health decreases, and decreasing with the more targets affected. Odds to paralyze: 25/(Target'sHP%/100). Also decreases odds with magic resistances. Decreased cost to 968 magic cost.
  46. >Slow Time: Increases move speed by 50%, adds Elemental Fury, and slows all enemies around caster. The increased move speed and Elemental Fury lasts 120 seconds, while the slow effect lasts 10 seconds.
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