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TheInsidiousOne

Playgreat

Mar 15th, 2020
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  1. Playgreat Princess
  2. Level 6 DARK Cyberse/Effect
  3. 2000/2000
  4. You can Tribute 1 Cyberse Xyz Monster; Special Summon both this card and 1 "Playgreat" monster from your hand, and if you do, the Levels of both this card and the Summoned monster becomes equal to the Rank of the Tributed monster, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Playgreat Princess" once per turn.
  5.  
  6. Playgreat Knight
  7. Level 4 DARK Cyberse/Effect
  8. 1400/1000
  9. You can reveal 1 other "Playgreat" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Playgreat Knight" once per turn. A Cyberse Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  10. ● If it is Xyz Summoned: You can add 1 "Playgreat" Spell/Trap from your Deck to your hand.
  11.  
  12. Playgreat Wizard
  13. Level 4 DARK Cyberse/Effect
  14. 1000/1400
  15. If this card is used for the Xyz Summon of a "Playgreat" Xyz Monster, you can treat it as 2 monsters. A Cyberse Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  16. ● If it is Xyz Summoned: You can target 1 "Playgreat" monster in your GY, except "Playgreat Wizard"; attach it to this card as material.
  17.  
  18. Playgreat Leo
  19. Level 4 DARK Cyberse/Effect
  20. 1800/0
  21. When your opponent activates a card or effect that targets 1 "Playgreat" monster you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. You can only use this effect of "Playgreat Leo" once per turn.
  22.  
  23. Playgreat Raptor
  24. Level 3 DARK Cyberse/Effect
  25. 1200/0
  26. If this card is used for the Xyz Summon of a "Playgreat" Xyz Monster, you can treat it as a Level 4 monster. A Cyberse Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  27. ● Once per turn: You can inflict 300 damage to your opponent for each material attached to this card.
  28.  
  29. Playgreat Cerberus
  30. Level 3 DARK Cyberse/Effect
  31. 1000/0
  32. If this card is used for the Xyz Summon of a "Playgreat" Xyz Monster, you can treat it as a Level 4 monster. A Cyberse Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  33. ● Once per turn: You can target Spells/Traps your opponent controls, up to the number of materials attached to this card; destroy them.
  34.  
  35. Playgreat Breaker
  36. Level 4 DARK Cyberse/Effect
  37. 1900/1000
  38. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Playgreat" monster from your Deck, except "Playgreat Breaker".
  39.  
  40. Playgreat Gardna
  41. Level 4 DARK Cyberse/Effect
  42. 0/2000
  43. When an attack is declared involving your "Playgreat" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster.
  44.  
  45. Playgreat Imperator
  46. Level 4 DARK Cyberse/Effect
  47. 1300/1000
  48. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is Special Summoned: You can Special Summon 1 "Playgreat" monster from your Deck in Defense Position, except "Playgreat Imperator". You cannot Special Summon monsters the turn you activate this effect, except "Playgreat" monsters. You can only use each effect of "Playgreat Imperator" once per turn.
  49.  
  50. Playgreat Thrasher
  51. Level 4 DARK Cyberse/Effect
  52. 2000/0
  53. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack the turn it was Special Summoned.
  54.  
  55. Playgreat Magnum
  56. Level 4 DARK Cyberse/Effect
  57. 1000/1000
  58. You can Tribute this card; Special Summon 1 "Playgreat" monster from your hand or Deck, except "Playgreat Magnum". During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls. You can only use each effect of "Playgreat Magnum" once per turn.
  59.  
  60. Playgreat Avenger
  61. Level 4 DARK Cyberse/Effect
  62. 1600/2100
  63. Cannot be Normal Summoned, unless you control a "Playgreat" monster (but can be Normal Set). Your opponent cannot target "Playgreat" monsters you control for attacks, except this one.
  64.  
  65. Playgreat Pegasus
  66. Level 8 DARK Cyberse/Effect
  67. 2000/2000
  68. If this card was Special Summoned by the effect of "Playgreat Pegasus", it becomes Level 4, also its original ATK/DEF become halved. You can only use each of the following effects of "Playgreat Pegasus" once per turn.
  69. ● If you Xyz Summon a Cyberse monster while this card is in your hand: You can Special Summon this card.
  70. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Playgreat Pegasus" from your Deck.
  71.  
  72. Playgreat Carbuncle
  73. Level 2 DARK Cyberse/Effect
  74. 100/100
  75. During damage calculation, if your "Playgreat" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also you take no battle damage from that battle.
  76.  
  77. Playgreat Lancer
  78. Level 4 DARK Cyberse/Effect
  79. 1500/900
  80. If this card is used for the Xyz Summon of a "Playgreat" Xyz Monster, you can treat it as 2 monsters. When this card is Normal Summoned: You can Special Summon 1 "Playgreat Lancer" from your hand or Deck in Defense Position.
  81.  
  82. Playgreat Dragon
  83. Rank 4 DARK Cyberse/Xyz/Effect
  84. 2500/2000
  85. 3 Level 4 Cyberse monsters
  86. Once per turn, during your Main Phase 1: You can detach 1 to 3 materials from this card, then activate the appropriate effect;
  87. ● 1: Inflict 1250 damage to your opponent. This card cannot attack the turn this effect is activated.
  88. ● 2: This card gains 1250 ATK/DEF until the end of this turn.
  89. ● 3: This card can attack directly this turn.
  90. You can only use this effect of "Playgreat Dragon" once per turn.
  91.  
  92. Neo Playgreat Dragon
  93. Rank 5 DARK Cyberse/Xyz/Effect
  94. 3000/2500
  95. 4 Level 5 DARK Cyberse monsters
  96. After damage calculation, if this card destroys a monster by battle: You can have this card make a second attack in a row. If this card has "Playgreat Dragon" as material, it gains this effect.
  97. ● Once per turn: You can detach 2 materials from this card; inflict 2500 damage to your opponent. This card cannot attack the turn this effect is activated.
  98.  
  99. Playgreat Sword Dragon
  100. Rank 4 DARK Cyberse/Xyz/Effect
  101. 2500/2000
  102. 2 Level 4 Cyberse monsters
  103. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, Special Summon 1 "Playgreat Dragon" from your Extra Deck using this card as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use each effect of "Playgreat Sword Dragon" once per turn.
  104.  
  105. Playgreat Shield Dragon
  106. Rank 4 DARK Cyberse/Xyz/Effect
  107. 2500/2000
  108. 2 Level 4 Cyberse monsters
  109. When this card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon that monster to your field in Defense Position. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, Special Summon 1 "Playgreat Dragon" from your Extra Deck using this card as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use each effect of "Playgreat Shield Dragon" once per turn.
  110.  
  111. Playgreat Chimera
  112. Rank 5 DARK Cyberse/Xyz/Effect
  113. 2800/2400
  114. 3 Level 5 Cyberse monsters
  115. Cannot be destroyed by battle. If this card has a "Playgreat" Xyz Monster as material, it gains this effect.
  116. ● When this card destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to that monster's original ATK.
  117.  
  118. Playgreat Hydra
  119. Rank 5 DARK Cyberse/Xyz/Effect
  120. 2700/2400
  121. 3 Level 5 Cyberse monsters
  122. Cannot be destroyed by your opponent's card effect. If this card has a "Playgreat" Xyz Monster as material, it gains this effect.
  123. ● Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it.
  124.  
  125. Playgreat Velgre
  126. Rank 4 DARK Cyberse/Effect
  127. 1800/2100
  128. 2 Level 4 DARK monsters
  129. You can detach 1 material from this card; add 1 DARK Cyberse monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can only use this effect of "Playgreat Velgre" once per turn. After you Xyz Summon this card, you can Normal Summon 1 "Playgreat" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  130.  
  131. Playgreat Cervus
  132. Rank 4 DARK Cyberse/Xyz/Effect
  133. 2100/1800
  134. 2 Level 4 Cyberse monsters
  135. You can detach 2 materials from this card, then target 1 face-up Spell/Trap your opponent controls; attach it to this card as material. You can only use this effect of "Playgreat Cervus" once per turn.
  136.  
  137. Playgreat Wyvern
  138. Link-2 DARK Cyberse/Link/Effect
  139. 1400/T B
  140. 2 Cyberse Effect Monsters
  141. If this card is Link Summoned: You can return all "Playgreat" monsters that were used for its Link Summon to your hand. You can target 1 "Playgreat" Xyz Monster you control this card points to; attach this card to that target as material. You can only use each effect of "Playgreat Wyvern" once per turn.
  142.  
  143. Playgreat Crusader
  144. Link-2 DARK Cyberse/Link/Effect
  145. 1700/L R
  146. 2 Cyberse monsters
  147. If this card is Link Summoned: You can target 1 "Playgreat" Xyz Monster in your GY; Special Summon that target, then attach this card to that target as material. You can banish this card from your GY; add 1 "Rank-Up-Magic Playgreat" Spell from your Deck or GY to your hand. You can only use each effect of "Playgreat Crusader" once per turn.
  148.  
  149. Playgreat Power
  150. Normal Spell
  151. Special Summon 1 "Playgreat" monster from your hand, then add 1 "Playgreat" Spell/Trap from your Deck to your hand, except "Playgreat Power", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters. You can only activate 1 "Playgreat Power" per turn.
  152.  
  153. Playgreat Jack-In
  154. Continuous Spell
  155. You can only control 1 "Playgreat Jack-In". Once per turn: You can Special Summon 1 "Playgreat" monster from your hand.
  156.  
  157. Playgreat World
  158. Field Spell
  159. When this card is activated: You can add 1 "Playgreat" monster from your Deck to your hand. You can target 1 "Playgreat" Xyz Monster you control; Special Summon from your Deck, 1 "Playgreat" monster with the same name as 1 of that target's materials. You can only use each effect of "Playgreat World" once per turn.
  160.  
  161. Playgreat Repairs
  162. Quick-Play Spell
  163. Target 1 "Playgreat" monster in your GY; Special Summon it, and if that monster is an Xyz Monster, attach this card to that monster as material. You can only activate 1 "Playgreat Repairs" per turn.
  164.  
  165. Playgreat Charity
  166. Normal Spell
  167. Detach 2 materials from "Playgreat" Xyz Monsters you control; draw 2 cards. You can only activate 1 "Playgreat Charity" per turn.
  168.  
  169. Playgreat Storm
  170. Normal Spell
  171. Detach 1 material from a face-up "Playgreat Dragon" you control, then target 1 Spell/Trap on the field; send it to the GY.
  172.  
  173. Playgreat Controller
  174. Continuous Spell
  175. The first time each Cyberse Xyz Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can target 3 Cyberse monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Playgreat Controller" once per turn.
  176.  
  177. Playgreat Security
  178. Normal Spell
  179. Detach 1 material from a face-up "Playgreat Dragon" you control, then target 1 face-up card your opponent controls; negate its effect(s).
  180.  
  181. Rank-Up-Magic Playgreat Upgrade
  182. Normal Spell
  183. Target 1 "Playgreat" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Playgreat" Xyz Monster that is 1 Rank higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.)
  184.  
  185. Rank-Up-Magic Playgreat Launch
  186. Quick-Play Spell
  187. During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 "Playgreat" Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  188.  
  189. Rank-Up-Magic Playgreat Connection
  190. Quick-Play Spell
  191. If a Cyberse Xyz Monster you control is targeted for an attack: Target that monster; negate the attack, and if you do, Special Summon from your Extra Deck in Attack Position, 1 Cyberse Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  192.  
  193. Xyz Gameplay
  194. Normal Spell
  195. Detach 1 material from a Cyberse Xyz Monster you control; add 1 "Rank-Up-Magic Playgreat" Spell from your Deck or GY to your hand. You can only activate 1 "Xyz Gameplay" per turn.
  196.  
  197. Playgreat Blast
  198. Normal Trap
  199. Target 1 Cyberse Xyz Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. Once per turn, if this card is equipped to a monster: You can inflict damage to your opponent equal to that monster's Rank x 200.
  200.  
  201. Playgreat Reboot
  202. Normal Trap
  203. Attach as many cards as possible from your hand to a Cyberse Xyz Monster you control, then draw the same number of cards you attached +1. You can only activate 1 "Playgreat Reboot" per turn.
  204.  
  205. Playgreat Copy
  206. Normal Trap
  207. When your opponent Normal or Special Summons a monster that has a Level: Target that face-up monster and 1 Cyberse Xyz Monster you control; Special Summon 1 "Playgreat Token", with the same original Type, Attribute, Level, ATK, and DEF as the first target, and if you do, attach it to the second target as material.
  208.  
  209. Playgreat Streaming
  210. Normal Trap
  211. Target 1 "Playgreat" monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
  212.  
  213. Playgreat Advanced Technology
  214. Normal Trap
  215. When a "Playgreat" monster you control is targeted for an attack by an opponent's monster: That monster you control cannot be destroyed by that battle, also destroy the opponent's attacking monster.
  216.  
  217. Playgreat Network
  218. Normal Trap
  219. Target 1 Cyberse Xyz Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. Once per turn, if this card is equipped to a monster: You can detach any number of materials from the equipped monster, then target that many cards your opponent controls; return them to the hand.
  220.  
  221. Playgreat Shot
  222. Normal Trap
  223. Target 1 Xyz Monster you control and 1 "Playgreat" card in your GY; attach that "Playgreat" card to that Xyz Monster as material.
  224.  
  225. Overlay Online
  226. Continuous Trap
  227. Xyz Monsters you control that were Special Summoned by the effect of a "Rank-Up-Magic" Spell cannot be destroyed by your opponent's card effects. If a Cyberse Xyz Monster is Xyz Summoned to your field while this card is in your GY: You can Set it to your field, but banish it when it leaves the field. You can only use this effect of "Overlay Online" once per turn.
  228.  
  229. Ratios:
  230. 3x Pegasus
  231. 2x every other Main Decker Playgreat
  232. 1-2x Balancer Lord
  233. 1-2x Lady Debug
  234.  
  235. Extra Deck (optionally):
  236. Decode Talker
  237. Utopia, Utopia Double and Utopia the Lightning
  238.  
  239. Spells:
  240. 2-3x Cynet Mining
  241. 1-2x Allure of Darkness
  242. 1x Double of Nothing!
  243.  
  244. Traps:
  245. Xyz Reborn
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