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  1. Abil/Name/CAbil=Default Ability (CAbil)
  2. Abil/Name/CAbilArmMagazine=Default Ability (CAbilArmMagazine)
  3. Abil/Name/CAbilAttack=Default Ability (CAbilAttack)
  4. Abil/Name/CAbilBattery=Default Ability (CAbilBattery)
  5. Abil/Name/CAbilBehavior=Default Ability (CAbilBehavior)
  6. Abil/Name/CAbilBuild=Default Ability (CAbilBuild)
  7. Abil/Name/CAbilBuildable=Default Ability (CAbilBuildable)
  8. Abil/Name/CAbilEffect=Default Ability (CAbilEffect)
  9. Abil/Name/CAbilEffectInstant=Default Ability (CAbilEffectInstant)
  10. Abil/Name/CAbilEffectTarget=Default Ability (CAbilEffectTarget)
  11. Abil/Name/CAbilHarvest=Default Ability (CAbilHarvest)
  12. Abil/Name/CAbilHeal=Default Ability (CAbilHeal)
  13. Abil/Name/CAbilInventory=Default Ability (CAbilInventory)
  14. Abil/Name/CAbilMerge=Default Ability (CAbilMerge)
  15. Abil/Name/CAbilMergeable=Default Ability (CAbilMergeable)
  16. Abil/Name/CAbilMorph=Default Ability (CAbilMorph)
  17. Abil/Name/CAbilMorphPlacement=Default Ability (CAbilMorphPlacement)
  18. Abil/Name/CAbilMove=Default Ability (CAbilMove)
  19. Abil/Name/CAbilQueue=Default Ability (CAbilQueue)
  20. Abil/Name/CAbilQueueable=Default Ability (CAbilQueueable)
  21. Abil/Name/CAbilRally=Default Ability (CAbilRally)
  22. Abil/Name/CAbilResearch=Default Ability (CAbilResearch)
  23. Abil/Name/CAbilSpecialize=Default Ability (CAbilSpecialize)
  24. Abil/Name/CAbilStop=Default Ability (CAbilStop)
  25. Abil/Name/CAbilTrain=Default Ability (CAbilTrain)
  26. Abil/Name/CAbilTransport=Default Ability (CAbilTransport)
  27. Abil/Name/CAbilWarpTrain=Default Ability (CAbilWarpTrain)
  28. Abil/Name/CAbilWarpable=Default Ability (CAbilWarpable)
  29. Abil/Name/HoldFire=Hold Fire
  30. Abil/Name/Taunt=Taunt
  31. Actor/Name/AoEAttack=AoEAttack
  32. Actor/Name/AoEAttackBase=AoEAttackBase
  33. Actor/Name/AoEAttackDamageSite=AoEAttackDamageSite
  34. Actor/Name/AoEAttackShieldHitter=AoEAttackShieldHitter
  35. Actor/Name/AoESplashShieldHitter=AoESplashShieldHitter
  36. Actor/Name/Axis=Axis
  37. Actor/Name/Beam=Beam
  38. Actor/Name/BeamAnimationStyleContinuous=BeamAnimationStyleContinuous
  39. Actor/Name/BeamAnimationStyleOneShot=BeamAnimationStyleOneShot
  40. Actor/Name/BlipVisual=BlipVisual
  41. Actor/Name/BuffContinuous=BuffContinuous
  42. Actor/Name/BuffOneShot=BuffOneShot
  43. Actor/Name/BurrowedSplat=BurrowedSplat
  44. Actor/Name/BurrowedSplatBase=BurrowedSplatBase
  45. Actor/Name/CActor=CActor
  46. Actor/Name/CActorBase=CActorBase
  47. Actor/Name/CActorBeam=CActorBeam
  48. Actor/Name/CActorBearings=CActorBearings
  49. Actor/Name/CActorDoodad=CActorDoodad
  50. Actor/Name/CActorModel=CActorModel
  51. Actor/Name/CActorPower=CActorPower
  52. Actor/Name/CActorProgress=CActorProgress
  53. Actor/Name/CActorSelection=CActorSelection
  54. Actor/Name/CActorSetQueried=CActorSetQueried
  55. Actor/Name/CActorShadow=CActorShadow
  56. Actor/Name/CActorShieldImpact=CActorShieldImpact
  57. Actor/Name/CActorSite=CActorSite
  58. Actor/Name/CActorSiteHosted=CActorSiteHosted
  59. Actor/Name/CActorSound=CActorSound
  60. Actor/Name/CActorSplat=CActorSplat
  61. Actor/Name/CActorSquib=CActorSquib
  62. Actor/Name/CActorStateMonitor=CActorStateMonitor
  63. Actor/Name/CActorText=CActorText
  64. Actor/Name/CActorTurret=CActorTurret
  65. Actor/Name/CliffLocalSelection=CliffLocalSelection
  66. Actor/Name/CliffPreSelection=CliffPreSelection
  67. Actor/Name/CliffSyncSelection=CliffSyncSelection
  68. Actor/Name/CommandUIHarness=CommandUIHarness
  69. Actor/Name/Confirmation=Confirmation
  70. Actor/Name/ConfirmationLocalAir=ConfirmationLocalAir
  71. Actor/Name/ConfirmationLocalGround=ConfirmationLocalGround
  72. Actor/Name/ConfirmationSyncAir=ConfirmationSyncAir
  73. Actor/Name/ConfirmationSyncGround=ConfirmationSyncGround
  74. Actor/Name/DeadAnimationMacro=DeadAnimationMacro
  75. Actor/Name/DestructibleUnitStandard=DestructibleUnitStandard
  76. Actor/Name/EditorCamera=EditorCamera
  77. Actor/Name/EventSound=EventSound
  78. Actor/Name/EventSpawn=EventSpawn
  79. Actor/Name/EventSplat=EventSplat
  80. Actor/Name/FlashingSelection=FlashingSelection
  81. Actor/Name/FlyerLocalSelection=FlyerLocalSelection
  82. Actor/Name/FlyerPreSelection=FlyerPreSelection
  83. Actor/Name/FlyerShadow=FlyerShadow
  84. Actor/Name/FlyerSyncSelection=FlyerSyncSelection
  85. Actor/Name/GenericAttack=GenericAttack
  86. Actor/Name/GenericAttackBase=GenericAttackBase
  87. Actor/Name/GenericAttackBeam=GenericAttackBeam
  88. Actor/Name/GenericAttackDamageSite=GenericAttackDamageSite
  89. Actor/Name/GenericAttackImpactMonitor=GenericAttackImpactMonitor
  90. Actor/Name/GenericAttackImpactSite=GenericAttackImpactSite
  91. Actor/Name/GenericAttackImpactSiteBase=GenericAttackImpactSiteBase
  92. Actor/Name/GenericAttackImpactSiteFacer=GenericAttackImpactSiteFacer
  93. Actor/Name/GenericAttackImpactSiteHeader=GenericAttackImpactSiteHeader
  94. Actor/Name/GenericAttackImpactSitePoint=GenericAttackImpactSitePoint
  95. Actor/Name/GenericAttackImpactSiteStander=GenericAttackImpactSiteStander
  96. Actor/Name/GenericAttackLaunchFallbackSite=GenericAttackLaunchFallbackSite
  97. Actor/Name/GenericAttackLaunchSite=GenericAttackLaunchSite
  98. Actor/Name/GenericAttackLaunchSiteFacer=GenericAttackLaunchSiteFacer
  99. Actor/Name/GenericAttackMissile=GenericAttackMissile
  100. Actor/Name/GenericAttackModel=GenericAttackModel
  101. Actor/Name/GenericAttackSet=GenericAttackSet
  102. Actor/Name/GenericAttackSound=GenericAttackSound
  103. Actor/Name/GenericPhysicsDriver=GenericPhysicsDriver
  104. Actor/Name/GenericPhysicsHarness=GenericPhysicsHarness
  105. Actor/Name/GenericUnitBase=GenericUnitBase
  106. Actor/Name/GenericUnitBaseMorphTransition=GenericUnitBaseMorphTransition
  107. Actor/Name/GenericUnitMinimal=GenericUnitMinimal
  108. Actor/Name/GenericUnitMorph=GenericUnitMorph
  109. Actor/Name/GenericUnitSelectable=GenericUnitSelectable
  110. Actor/Name/GenericUnitSplat=GenericUnitSplat
  111. Actor/Name/GenericUnitSplatBase=GenericUnitSplatBase
  112. Actor/Name/GenericUnitStandard=GenericUnitStandard
  113. Actor/Name/GlobalLoopMacro=GlobalLoopMacro
  114. Actor/Name/GroundLocalSelection=GroundLocalSelection
  115. Actor/Name/GroundPreSelection=GroundPreSelection
  116. Actor/Name/GroundShadow=GroundShadow
  117. Actor/Name/GroundSyncSelection=GroundSyncSelection
  118. Actor/Name/Indicator=Indicator
  119. Actor/Name/IndicatorBase=IndicatorBase
  120. Actor/Name/IndicatorBlack=IndicatorBlack
  121. Actor/Name/IndicatorBlue=IndicatorBlue
  122. Actor/Name/IndicatorGreen=IndicatorGreen
  123. Actor/Name/IndicatorRed=IndicatorRed
  124. Actor/Name/List=List
  125. Actor/Name/ListTinter=ListTinter
  126. Actor/Name/LocalFlashingSelection=LocalFlashingSelection
  127. Actor/Name/LocalSelection=LocalSelection
  128. Actor/Name/Model=Model
  129. Actor/Name/ModelAddition=ModelAddition
  130. Actor/Name/ModelAdditionStatic=ModelAdditionStatic
  131. Actor/Name/ModelAnimationStyleContinuous=ModelAnimationStyleContinuous
  132. Actor/Name/ModelAnimationStyleOneShot=ModelAnimationStyleOneShot
  133. Actor/Name/ModelAnimationStyleOneShotNoOrphan=ModelAnimationStyleOneShotNoOrphan
  134. Actor/Name/ModelHosted=ModelHosted
  135. Actor/Name/ModelOneShot=ModelOneShot
  136. Actor/Name/ModelPlaceholder=ModelPlaceholder
  137. Actor/Name/ModelPretarget=ModelPretarget
  138. Actor/Name/ModelPretargetAir=ModelPretargetAir
  139. Actor/Name/ModelPretargetGround=ModelPretargetGround
  140. Actor/Name/PlaceholderBase=PlaceholderBase
  141. Actor/Name/PointBlockPathing=PointBlockPathing
  142. Actor/Name/PointBlockPathingEditor=PointBlockPathingEditor
  143. Actor/Name/PointBlockPathingName=PointBlockPathingName
  144. Actor/Name/PointBlockPathingNameSite=PointBlockPathingNameSite
  145. Actor/Name/PointNormal=PointNormal
  146. Actor/Name/PointNormalEditor=PointNormalEditor
  147. Actor/Name/PointNormalName=PointNormalName
  148. Actor/Name/PointNormalNameSite=PointNormalNameSite
  149. Actor/Name/PointSoundEmitter=PointSoundEmitter
  150. Actor/Name/PointSoundEmitterEditor=PointSoundEmitterEditor
  151. Actor/Name/PointSoundEmitterName=PointSoundEmitterName
  152. Actor/Name/PointSoundEmitterNameSite=PointSoundEmitterNameSite
  153. Actor/Name/PointStartLoc=PointStartLoc
  154. Actor/Name/PointStartLocEditor=PointStartLocEditor
  155. Actor/Name/PointStartLocName=PointStartLocName
  156. Actor/Name/PointStartLocNameSite=PointStartLocNameSite
  157. Actor/Name/PointStartLocUnit=PointStartLocUnit
  158. Actor/Name/PointStartLocUnitSite=PointStartLocUnitSite
  159. Actor/Name/PointThreeD=PointThreeD
  160. Actor/Name/PointThreeDEditor=PointThreeDEditor
  161. Actor/Name/PointThreeDName=PointThreeDName
  162. Actor/Name/PointThreeDNameSite=PointThreeDNameSite
  163. Actor/Name/PowerVisual=PowerVisual
  164. Actor/Name/PreSelection=PreSelection
  165. Actor/Name/PreviewerModel=PreviewerModel
  166. Actor/Name/ProgressSound=ProgressSound
  167. Actor/Name/SYSTEM_ActorConfig=SYSTEM_ActorConfig
  168. Actor/Name/Simple=Simple
  169. Actor/Name/SiteCenter=SiteCenter
  170. Actor/Name/SiteCenterFollow=SiteCenterFollow
  171. Actor/Name/SiteCenterStationary=SiteCenterStationary
  172. Actor/Name/SiteChest=SiteChest
  173. Actor/Name/SiteChestFollow=SiteChestFollow
  174. Actor/Name/SiteChestStationary=SiteChestStationary
  175. Actor/Name/SiteDamageRandom=SiteDamageRandom
  176. Actor/Name/SiteDetection=SiteDetection
  177. Actor/Name/SiteEffectSourceStationary=SiteEffectSourceStationary
  178. Actor/Name/SiteEffectTargetStationary=SiteEffectTargetStationary
  179. Actor/Name/SiteEffectTargetStationaryGround=SiteEffectTargetStationaryGround
  180. Actor/Name/SiteHardpoint1Follow=SiteHardpoint1Follow
  181. Actor/Name/SiteHardpoint2Follow=SiteHardpoint2Follow
  182. Actor/Name/SiteHardpoint3Follow=SiteHardpoint3Follow
  183. Actor/Name/SiteHardpointFollow=SiteHardpointFollow
  184. Actor/Name/SiteHead=SiteHead
  185. Actor/Name/SiteHeadFollow=SiteHeadFollow
  186. Actor/Name/SiteHosted=SiteHosted
  187. Actor/Name/SiteHostedUnit=SiteHostedUnit
  188. Actor/Name/SiteOrigin=SiteOrigin
  189. Actor/Name/SiteOriginFollow=SiteOriginFollow
  190. Actor/Name/SiteOriginShadow=SiteOriginShadow
  191. Actor/Name/SiteOriginStationary=SiteOriginStationary
  192. Actor/Name/SiteOverhead=SiteOverhead
  193. Actor/Name/SiteOverheadFollow=SiteOverheadFollow
  194. Actor/Name/SiteOverheadStationary=SiteOverheadStationary
  195. Actor/Name/SiteScopeFollow=SiteScopeFollow
  196. Actor/Name/SiteScopeStationary=SiteScopeStationary
  197. Actor/Name/SiteTarget=SiteTarget
  198. Actor/Name/SiteTargetFollow=SiteTargetFollow
  199. Actor/Name/SiteTargetStationary=SiteTargetStationary
  200. Actor/Name/SiteTargetStationaryGround=SiteTargetStationaryGround
  201. Actor/Name/SiteUNIT=SiteUNIT
  202. Actor/Name/SiteUnitMark=SiteUnitMark
  203. Actor/Name/SiteWeapon=SiteWeapon
  204. Actor/Name/SiteWeapon01=SiteWeapon01
  205. Actor/Name/SiteWeapon01Follow=SiteWeapon01Follow
  206. Actor/Name/SiteWeapon02Follow=SiteWeapon02Follow
  207. Actor/Name/SiteWeaponFollow=SiteWeaponFollow
  208. Actor/Name/SiteWeaponShadow=SiteWeaponShadow
  209. Actor/Name/SiteWeaponStationary=SiteWeaponStationary
  210. Actor/Name/SiteWorld=SiteWorld
  211. Actor/Name/Snapshot=Snapshot
  212. Actor/Name/Sound=Sound
  213. Actor/Name/SoundContinuous=SoundContinuous
  214. Actor/Name/SoundEmitter=SoundEmitter
  215. Actor/Name/SoundHosted=SoundHosted
  216. Actor/Name/SoundOneShot=SoundOneShot
  217. Actor/Name/Splat=Splat
  218. Actor/Name/SplatHosted=SplatHosted
  219. Actor/Name/Squib=Squib
  220. Actor/Name/SquibHosted=SquibHosted
  221. Actor/Name/SyncFlashingSelection=SyncFlashingSelection
  222. Actor/Name/SyncSelection=SyncSelection
  223. Actor/Name/TerrainObjectPreviewModel=TerrainObjectPreviewModel
  224. Actor/Name/TriggerRegion=Trigger Region
  225. Actor/Name/UnitDeathModel=UnitDeathModel
  226. Actor/Name/UnitDeathModelUnscaled=UnitDeathModelUnscaled
  227. Actor/Name/UnitDeathSound=UnitDeathSound
  228. Actor/Name/UnitDeathVoice=UnitDeathVoice
  229. ActorDebug/ActorNot=is not a %s.
  230. ActorDebug/ActorTraceActor=Actor trace [A]: %s.%s
  231. ActorDebug/ActorTraceMsg=Actor trace [M]: %s
  232. ActorDebug/ActorTraceScope=Actor trace [S]: %s
  233. ActorDebug/AnimClearAllButNeedsName=AnimClearAllBut requires an animName.
  234. ActorDebug/AnimSetTimeOutOfBounds=Bad AnimSetTime parameter (cannot be negative): %s
  235. ActorDebug/BaselineNoOutroIntroStacking=Cannot simultaneously have both a Walk Outro and a Stand Intro with prop group [%s]
  236. ActorDebug/BaselineStandTurnMismatch=Do not have a complete set of Stand,Left and Stand,Right anims with prop group [%s]
  237. ActorDebug/BaselineWalkTurnMismatch=Do not have a complete set of Walk,Left and Walk,Right anims with prop group [%s]
  238. ActorDebug/BearingsInfiniteLoop=Bearings update cycle detected. Bailing to prevent infinite loop.
  239. ActorDebug/BoundingSphereSizeZero=Bounding sphere with size 0.
  240. ActorDebug/CActorRefDoesNotExist=CActorRef[%s] does not exist.
  241. ActorDebug/CModelSetNull=Got NULL model when trying to set CModel[%s].
  242. ActorDebug/CannotClearBaseline=Cannot clear baseline.
  243. ActorDebug/CannotCreateActor=Cannot create an actor in scopes other than the requestor's unless the requestor was created by an effect. Requestor: %s
  244. ActorDebug/CannotCreateCBeamAsync=Could not create CBeamAsync[%s].
  245. ActorDebug/CannotCreateFromSystemActor=Cannot create from a system actor reference. Requestor: %s
  246. ActorDebug/CannotFindMatchingTexture=Could not find matching texture for slot %s from slot %s.
  247. ActorDebug/CannotFindNonzeroShieldRadius=Could not find shield radius > 0 on %s with model %s.
  248. ActorDebug/CannotFindShieldImpact=Could not find a CActorShieldImpact actor in containing scope.
  249. ActorDebug/CannotFindSlot=Could not find slot %s.
  250. ActorDebug/CannotFindSlotMapping=No mapping for slot %s.
  251. ActorDebug/CannotFindSourceTexture=Could not find source texture with slot %s.
  252. ActorDebug/CannotFindTexture=Could not find texture with id %s and expression %s.
  253. ActorDebug/CannotHostAgain=Attempting to host off %s which is already hosted off of this.
  254. ActorDebug/CannotHostSelf=Cannot host off oneself. Culprit is %s.
  255. ActorDebug/CannotHostSelfSiteOps=Cannot host off oneself. Culprit is %s in %s.
  256. ActorDebug/CannotInitializeHost=Could not initialize host.
  257. ActorDebug/CannotMonitorStates=Can not monitor more than %s states.
  258. ActorDebug/CannotParseActorMessage=Could not parse actor message [%s].
  259. ActorDebug/CannotReattachBeam=Could not reattach beam during model swap to %s.
  260. ActorDebug/CannotRouteMessage=No creating effect, cannot route internal messages properly.
  261. ActorDebug/CannotSetContinuousPhysics=Trying to set physics to operate continuously on a CModel[%s], which doesn't have any built in.
  262. ActorDebug/CannotSetSiteOps=Cannot set site ops on host %s.
  263. ActorDebug/CannotSpawnActor=SetQueriedSpawn; Cannot spawn actor %s.
  264. ActorDebug/CannotSpawnBeam=Cannot spawn beam in scope %s.
  265. ActorDebug/CannotSpawnFoliageFX=Could not spawn foliage FX. Actor[%s].
  266. ActorDebug/CannotUseSourceNarrowing=Cannot use source narrowing (i.e. Require or Exclude) on a message that sends a message other than 'Create'. %s
  267. ActorDebug/CannotUseSourceNarrowingWithName=Cannot use source narrowing (i.e. Require, Exclude) on a message with a specified source name. %s
  268. ActorDebug/CannotUseSourceNarrowingWithoutUnit=Cannot use source narrowing (i.e. Require, Exclude) on a message sent from anything other than a unit itself. %s
  269. ActorDebug/CannotWithdrawActor=No creating effect, cannot withdraw actor from internal message routing.
  270. ActorDebug/CouldNotFindTexture=Could not find texture file %s in texture entry %s.
  271. ActorDebug/CreateCannotRegisterTerm=Contains Create with terms that cannot be registered: Terms[%s].
  272. ActorDebug/CreatedWithoutUnit=Created in scope without unit; i.e. no host. Killing.
  273. ActorDebug/EffectLinkRedundant=Redundant to specify effect link with this keyword; the destination is the effect tree's scope. Requestor: %s
  274. ActorDebug/ErrorCannotInheritScale=Cannot inherit scale.
  275. ActorDebug/EventWithInvalidMsg=Has event with invalid msg term. %s
  276. ActorDebug/EventWithInvalidSend=Has event with invalid Send field. %s
  277. ActorDebug/EventWithoutTrigger=Has event without a triggering message. %s
  278. ActorDebug/FailedToHandleMessage=Failed to handle ModelSet message with modelLink %s.
  279. ActorDebug/ImpactArrivedBeforeAction=Data configuration error; ActionImpact message arrived before %s commenced.
  280. ActorDebug/InnateTextureClash=Innate texture %s being mapped to slot[%s] already assigned to innate texture %s in model %s. Cannot have two different textures mapped to the same slot simultaneously.
  281. ActorDebug/InvalidEffectParams=CActorAction must be created with valid effect params.
  282. ActorDebug/InvalidPortraitActor=Invalid portrait actor %s.
  283. ActorDebug/InvalidPortraitActorCustomization=PortraitCustomize message has invalid portrait actor %s.
  284. ActorDebug/InvalidPortraitModel=Invalid portrait model %s.
  285. ActorDebug/InvalidPortraitModelCustomization=PortraitCustomize message has invalid portrait model %s.
  286. ActorDebug/InvalidRequest=Has invalid request: Subject[%s].
  287. ActorDebug/InvalidShieldRadius=Got scale with 0 component on unit %s with model %s.
  288. ActorDebug/InvalidSiteOp=Invalid site op %s.
  289. ActorDebug/InvalidSiteOpHost=Host[%s] Invalid site op %s.
  290. ActorDebug/LookAtCannotCreateActor=Unable to create look at actor for source %s
  291. ActorDebug/LookAtCannotFindSource=Unable to find look at actor for source %s
  292. ActorDebug/LookAtInvalidSource=Invalid look at source %s
  293. ActorDebug/LookAtInvalidTarget=Invalid look at target %s
  294. ActorDebug/LookAtUnableToFindTarget=( %s ) Unable to find target
  295. ActorDebug/LookAtUnableToFindTurretGroup=( %s ) Unable to find turret group
  296. ActorDebug/LookAtUnassignedSource=Unassigned look at source.
  297. ActorDebug/LookAtUnassignedTarget=Unassigned look at target.
  298. ActorDebug/MessagePassingStackOverflow=Message handling stack has reached maximum depth. All messages beyond this depth are ignored. Unexpected results may occur.
  299. ActorDebug/MissileDirectCreate=Trying to create a missile directly and not in the context of an attack.
  300. ActorDebug/MissingPhysicsAnimation=Missing physics animation. Model %s Name %s.
  301. ActorDebug/ModelEventSoundIsDeprecated=Sending non-transmission sound events from models is deprecated.
  302. ActorDebug/ModelEventSpawnIsDeprecated=Sending model spawn events is deprecated.
  303. ActorDebug/ModelEventSplatIsDeprecated=Sending model splat events is deprecated.
  304. ActorDebug/ModelInvalidHarness=Had model harness[%s] that was not a CActorModel.
  305. ActorDebug/MoreThanOneUnitActor=More than one CActorUnit persisting in the same unit scope: %s %s
  306. ActorDebug/MoverMoveNoDest=Received MoverMove message without a destination.
  307. ActorDebug/MsgFailed=%s msg failed. Is this actor hosted or attached?
  308. ActorDebug/NeedParameter=Need parameter: Actor, Scope, Global.
  309. ActorDebug/NeedTypeParameter=Has a valid WorldPosition without the WorldPosition type in the BasicType parameter.
  310. ActorDebug/NonexistentMatchSlot=Model %s; Texture match for editor has non-existent slot.
  311. ActorDebug/NonexistentMatchSourceSlot=Model %s; Texture match for editor has non-existent source slot.
  312. ActorDebug/NonexistentSlot=Model %s; Texture expression for editor has non-existent slot.
  313. ActorDebug/NonuserMessage=Attempt to send non-USER message. %s
  314. ActorDebug/OneCActorActionPerEffect=Can only create one CActorAction per effect [%s].
  315. ActorDebug/PortraitCustomizationMissingModel=PortraitCustomize message has no portrait model.
  316. ActorDebug/QuadInvalid=Quad is invalid.
  317. ActorDebug/ReceivedInvalidMessage=received invalid message %s.
  318. ActorDebug/RegionInvalidSize=Region has invalid size.
  319. ActorDebug/RegionNoPoints=Region has no points.
  320. ActorDebug/RequestingUnknownActor=Trying to request an actor with an unknown value. Requestor: %s
  321. ActorDebug/RequestorNeedsEffect=Can only use Request Effect when requestor was created by an effect. Requestor: Requestor: %s
  322. ActorDebug/RequestorNeedsImplicit=Must use Implicit Scope keyword when requestor was not created by an effect. Requestor: %s
  323. ActorDebug/RequestorNeedsSpecificType=Cannot create an actor on a particular effect without a more specific scope type. Requestor: %s
  324. ActorDebug/SoundInvalidHarness=Had sound harness[%s] that was not a CActorSound.
  325. ActorDebug/SpawnFootprintInvalidActor=Model event could not spawn footprint actor %s.
  326. ActorDebug/SpawnFootprintInvalidModel=Model event could not spawn footprint model %s.
  327. ActorDebug/SpawnSoundInvalidActor=Model event could not spawn sound actor %s.
  328. ActorDebug/SpawnSoundInvalidSound=Model event could not spawn sound %s.
  329. ActorDebug/StatusDecrementFail=Trying to decrement Status[%s], which does not exist.
  330. ActorDebug/UnableToCreateModel=Unable to create model: %s
  331. ActorDebug/UsingEffectScopeWithoutEffect=Attempting to use Effect scope keyword from actor without effect scope. Requestor: Requestor: %s
  332. ActorDebug/UsingReservedWord=Using reserved word as catalog entry name. Ignored.
  333. ActorDebug/WaterInvalid=Water is not valid.
  334. Alert/Name/Attack=Attack
  335. Alert/Name/CAlert=CAlert
  336. Alert/Name/Error=Error
  337. Alert/Name/Global=Global
  338. Alert/Name/StartLocation=Start Location
  339. Alert/Name/Transmission=Transmission
  340. Alert/Name/Trigger=Trigger
  341. Alert/Text/StartLocation=Start Location
  342. Behavior/Name/CBehavior=Default Behavior (CBehavior)
  343. Behavior/Name/CBehaviorBuff=Default Behavior (CBehaviorBuff)
  344. Behavior/Name/CBehaviorMissile=Default Behavior (CBehaviorMissile)
  345. Behavior/Name/CBehaviorPowerSource=Default Behavior (CBehaviorPowerSource)
  346. Behavior/Name/CBehaviorPowerUser=Default Behavior (CBehaviorPowerUser)
  347. Behavior/Name/CBehaviorProximityCapture=Default Behavior (CBehaviorProximityCapture)
  348. Behavior/Name/CBehaviorResource=Default Behavior (CBehaviorResource)
  349. Behavior/Name/CBehaviorReveal=Default Behavior (CBehaviorReveal)
  350. Behavior/Name/CBehaviorVeterancy=Default Behavior (CBehaviorVeterancy)
  351. Behavior/Name/CBehaviorWander=Default Behavior (CBehaviorWander)
  352. Behavior/Name/DamageDealtMega=Damage Dealt Mega
  353. Behavior/Name/DamageDealtMinimal=Damage Dealt Minimal
  354. Behavior/Name/DamageDealtNone=Damage Dealt None
  355. Behavior/Name/DamageTakenMega=Damage Taken Mega
  356. Behavior/Name/DamageTakenMinimal=Damage Taken Minimal
  357. Behavior/Name/DamageTakenNone=Damage Taken None
  358. Behavior/Name/Detector=Default Behavior (Detector)
  359. Behavior/Name/Detector10=Detector
  360. Behavior/Name/Detector11=Detector
  361. Behavior/Name/Detector12=Detector
  362. Behavior/Name/PermanentShareVision=Permanent Share Vision
  363. Behavior/Name/PermanentSuppressFoodUsed=Permanent Suppress Supply Used
  364. Behavior/Name/PermanentlyCloaked=Permanently Cloaked
  365. Behavior/Name/PermanentlyInvulnerable=Permanently Invulnerable
  366. Behavior/Name/PermanentlyUncommandable=Permanently Uncommandable
  367. Behavior/Name/Precursor=Precursor
  368. Behavior/Name/Radar=Default Behavior (Radar)
  369. Behavior/Name/Radar25=Radar
  370. Behavior/Name/StandardMissile=Standard Missile
  371. Behavior/Name/tauntb=Taunted
  372. Behavior/Tooltip/Detector10=This unit can detect cloaked or burrowed units within its sight range.
  373. Behavior/Tooltip/Detector11=This unit can detect cloaked or burrowed units within its sight range.
  374. Behavior/Tooltip/Detector12=This unit can detect cloaked or burrowed units within its sight range.
  375. Behavior/Tooltip/PermanentShareVision=This unit is revealed.
  376. Behavior/Tooltip/PermanentSuppressFoodUsed=This unit isn't using any supply.
  377. Behavior/Tooltip/PermanentlyCloaked=This unit is permanently cloaked, and only visible to detector units or effects.
  378. Behavior/Tooltip/PermanentlyInvulnerable=This unit is invulnerable and cannot take damage.
  379. Behavior/Tooltip/PermanentlyUncommandable=This unit can not receive commands.
  380. Button/Hotkey/Taunt=T
  381. Button/Name/Taunt=Taunt
  382. Button/Tooltip/Taunt=Do NOT Taunt Happy Fun Ball!</c>
  383. Camera/Name/Dflt=Default Camera
  384. Camera/Name/Floaty=Floaty Camera
  385. Challenge/Easy=Easy
  386. Challenge/Hard=Advanced
  387. Challenge/Insane=Expert
  388. Challenge/Normal=Normal
  389. Conversation/Name/CConversation=Default Settings
  390. Effect/Name/CEffect=Default Effect (CEffect)
  391. Effect/Name/CEffectApplyBehavior=Default Effect (CEffectApplyBehavior)
  392. Effect/Name/CEffectApplyForce=Default Effect (CEffectApplyForce)
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  633. Param/Value/lib_Ntve_3CF5531D= at (
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  649. Param/Value/lib_Ntve_6E04B343= Hidden
  650. Param/Value/lib_Ntve_6FA768D4=
  651. Param/Value/lib_Ntve_7065D73B=
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  659. Param/Value/lib_Ntve_83A50D3D=<c val="ff0000">Cannot have more than
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  663. Param/Value/lib_Ntve_8B103E8D=
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  666. Param/Value/lib_Ntve_9196C077=</c>
  667. Param/Value/lib_Ntve_92456A2B=
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  687. Param/Value/lib_Ntve_CE090BCC=
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  709. ScoreResult/Name/Resources=Resources
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  712. ScoreResult/Name/Structures=Structures
  713. ScoreResult/Name/Technology=Technology
  714. ScoreResult/Name/Units=Units
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  716. ScoreValue/Name/ArmorTechnologyValue=Point Value of Armor Upgrades Researched
  717. ScoreValue/Name/CombatEfficiency=Combat Efficiency
  718. ScoreValue/Name/EnergyHealedTotal=Total Energy Healed
  719. ScoreValue/Name/EnergySpentTotal=Total Energy Spent
  720. ScoreValue/Name/FoodMade=Supplies Built
  721. ScoreValue/Name/FoodUsed=Supplies Used
  722. ScoreValue/Name/IdleProductionTime=Idle Production Time
  723. ScoreValue/Name/IdleWorkerTime=Idle Worker Time
  724. ScoreValue/Name/LifeDamageDealtTotal=Total Life Damage Dealt
  725. ScoreValue/Name/LifeDamageTakenTotal=Total Life Damage Taken
  726. ScoreValue/Name/LifeHealedTotal=Total Life Healed
  727. ScoreValue/Name/LifeSpentTotal=Total Life Spent
  728. ScoreValue/Name/MineralsCollected=Minerals Gathered
  729. ScoreValue/Name/MineralsCollectionRate=Mineral Collection Rate
  730. ScoreValue/Name/MineralsDonated=Minerals Traded Away
  731. ScoreValue/Name/MineralsFloatAverage=Average Minerals Stockpiled
  732. ScoreValue/Name/MineralsKilledArmy=Mineral Value of Enemies Killed
  733. ScoreValue/Name/MineralsLostArmy=Mineral Value of Units Lost
  734. ScoreValue/Name/MineralsReceived=Minerals Received from Trade
  735. ScoreValue/Name/MineralsSpent=Minerals Spent
  736. ScoreValue/Name/MineralsUsedCurrentArmy=Mineral Value of Units Owned
  737. ScoreValue/Name/MiscTechnologyCount=Technology Researched
  738. ScoreValue/Name/MiscTechnologyValue=Point Value of Technology Researched
  739. ScoreValue/Name/ResourceCollectionRate=Resource Collection Rate
  740. ScoreValue/Name/ResourceFloatAverage=Average Resources Stockpiled
  741. ScoreValue/Name/ResourceKilledArmy=Total Resource Value of Enemies Killed
  742. ScoreValue/Name/ResourceLostArmy=Total Resource Value of Units Lost
  743. ScoreValue/Name/ResourceValueArmy=Total Resource Value of Units Built
  744. ScoreValue/Name/ResourcesDonated=Total Resources Traded Away
  745. ScoreValue/Name/ShieldDamageDealtTotal=Total Shield Damage Dealt
  746. ScoreValue/Name/ShieldDamageTakenTotal=Total Shield Damage Taken
  747. ScoreValue/Name/ShieldsHealedTotal=Total Shields Healed
  748. ScoreValue/Name/ShieldsSpentTotal=Total Shields Spent
  749. ScoreValue/Name/StructuresActiveCount=Structures Owned
  750. ScoreValue/Name/StructuresActiveValue=Point Value of Structures Owned
  751. ScoreValue/Name/StructuresKilledCount=Enemy Structures Razed
  752. ScoreValue/Name/StructuresKilledValue=Point Value of Enemy Structures Razed
  753. ScoreValue/Name/StructuresLostCount=Structures Lost
  754. ScoreValue/Name/StructuresLostValue=Point Value of Structures Lost
  755. ScoreValue/Name/StructuresPeakCount=Peak Structures Owned
  756. ScoreValue/Name/StructuresPeakValue=Point Value of Peak Structures Owned
  757. ScoreValue/Name/StructuresTotalCount=Structures Built
  758. ScoreValue/Name/StructuresTotalValue=Point Value of Structures Built
  759. ScoreValue/Name/TechnologyCompletedValue=Completed
  760. ScoreValue/Name/TechnologyPercent=Percentage of Available Technology Researched
  761. ScoreValue/Name/TotalOverview=Total Overview Score
  762. ScoreValue/Name/TotalResources=Total Resources Score
  763. ScoreValue/Name/TotalStructures=Total Structures Score
  764. ScoreValue/Name/TotalTechnology=Total Technology Score
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  767. ScoreValue/Name/UnitsActiveValue=Point Value of Units Owned
  768. ScoreValue/Name/UnitsKilledCount=Enemy Units Killed
  769. ScoreValue/Name/UnitsKilledValue=Point Value of Units Killed
  770. ScoreValue/Name/UnitsLostCount=Units Lost
  771. ScoreValue/Name/UnitsLostValue=Point Value of Units Lost
  772. ScoreValue/Name/UnitsPeakCount=Peak Units Owned
  773. ScoreValue/Name/UnitsPeakValue=Point Value of Peak Units Owned
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  775. ScoreValue/Name/UnitsTotalValue=Point Value of Units Trained
  776. ScoreValue/Name/VespeneCollected=Vespene Gathered
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  781. ScoreValue/Name/VespeneLostArmy=Vespene Value of Units Lost
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  805. ScoreValue/PublishName/MineralsFloatAverage=Average Unspent Minerals
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  807. ScoreValue/PublishName/MineralsLostArmy=Military Mineral Value Lost
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  816. ScoreValue/PublishName/ResourceLostArmy=Military Resource Value Lost
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  819. ScoreValue/PublishName/ShieldDamageDealtTotal=Total Shield Damage Dealt
  820. ScoreValue/PublishName/ShieldDamageTakenTotal=Total Shield Damage Taken
  821. ScoreValue/PublishName/ShieldsHealedTotal=Total Shields Healed
  822. ScoreValue/PublishName/ShieldsSpentTotal=Total Shields Spent
  823. ScoreValue/PublishName/StructuresActiveCount=Structures Active Count
  824. ScoreValue/PublishName/StructuresActiveValue=Structures Active Value
  825. ScoreValue/PublishName/StructuresKilledCount=Structures Razed Count
  826. ScoreValue/PublishName/StructuresKilledValue=Structures Razed Value
  827. ScoreValue/PublishName/StructuresLostCount=Structures Lost Count
  828. ScoreValue/PublishName/StructuresLostValue=Structures Lost Value
  829. ScoreValue/PublishName/StructuresPeakCount=Structures Peak Count
  830. ScoreValue/PublishName/StructuresPeakValue=Structures Peak Value
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  832. ScoreValue/PublishName/StructuresTotalValue=Structures Produced Value
  833. ScoreValue/PublishName/TechnologyCompletedValue=Completed
  834. ScoreValue/PublishName/TechnologyPercent=Technology Level
  835. ScoreValue/PublishName/TotalOverview=Overview
  836. ScoreValue/PublishName/TotalResources=Resources
  837. ScoreValue/PublishName/TotalStructures=Structures
  838. ScoreValue/PublishName/TotalTechnology=Technology
  839. ScoreValue/PublishName/TotalUnits=Units
  840. ScoreValue/PublishName/UnitsActiveCount=Active Unit Count
  841. ScoreValue/PublishName/UnitsActiveValue=Active Unit Value
  842. ScoreValue/PublishName/UnitsKilledCount=Killed Unit Count
  843. ScoreValue/PublishName/UnitsKilledValue=Killed Unit Value
  844. ScoreValue/PublishName/UnitsLostCount=Lost Unit Count
  845. ScoreValue/PublishName/UnitsLostValue=Lost Unit Value
  846. ScoreValue/PublishName/UnitsPeakCount=Peak Unit Count
  847. ScoreValue/PublishName/UnitsPeakValue=Peak Unit Value
  848. ScoreValue/PublishName/UnitsTotalCount=Produced
  849. ScoreValue/PublishName/UnitsTotalValue=Total Value
  850. ScoreValue/PublishName/VespeneCollected=Vespene Collected
  851. ScoreValue/PublishName/VespeneCollectionRate=Vespene Collection Rate
  852. ScoreValue/PublishName/VespeneDonated=Vespene Traded Out
  853. ScoreValue/PublishName/VespeneFloatAverage=Average Unspent Vespene
  854. ScoreValue/PublishName/VespeneKilledArmy=Military Vespene Value Killed
  855. ScoreValue/PublishName/VespeneLostArmy=Military Vespene Value Lost
  856. ScoreValue/PublishName/VespeneReceived=Vespene Traded In
  857. ScoreValue/PublishName/VespeneSpent=Vespene Spent
  858. ScoreValue/PublishName/VespeneUsedCurrentArmy=Military Vespene Value
  859. ScoreValue/PublishName/WeaponTechnologyCount=Weapon Upgrades Count
  860. ScoreValue/PublishName/WeaponTechnologyValue=Weapon Upgrades Value
  861. ScoreValue/PublishName/WorkersLostCount=Workers Lost
  862. ScoreValue/PublishName/WorkersTotalCount=Workers Created
  863. ScoreValue/Tooltip/CombatEfficiency=Value of units killed minus value of units lost
  864. Sound/Name/Alert=Alert
  865. Sound/Name/Build=Build
  866. Sound/Name/CSound=C Sound
  867. Sound/Name/Combat=Combat
  868. Sound/Name/CutScene=Cut Scene
  869. Sound/Name/Death=Death
  870. Sound/Name/DeathVoice=DeathVoice
  871. Sound/Name/EditorDefaultSound=Editor Default Sound
  872. Sound/Name/Flames=Flames
  873. Sound/Name/Gather=Gather
  874. Sound/Name/Highlight=Highlight
  875. Sound/Name/MUSIC=MUSIC
  876. Sound/Name/Miscellaneous=Miscellaneous
  877. Sound/Name/Movement=Movement
  878. Sound/Name/Pissed=Pissed
  879. Sound/Name/Ready=Ready
  880. Sound/Name/SM=SM
  881. Sound/Name/Spell=Spell
  882. Sound/Name/UI=UI
  883. Sound/Name/Voice=Voice
  884. Sound/Name/WORLD=WORLD
  885. Soundtrack/Name/SetPiece=SetPiece
  886. TradeShow/ThanksForPlayingDialog/Move=Your time has expired. Please exit the game play area so another game session can begin.
  887. TradeShow/ThanksForPlayingDialog/Title=Thanks for playing StarCraft II!
  888. TriggerDebug/ActivityChecked=Checked
  889. TriggerDebug/ActivityEvents=Events
  890. TriggerDebug/ActivityRun=Run
  891. TriggerDebug/ActivityTipChecked=Number of triggers which checked conditions due to events
  892. TriggerDebug/ActivityTipEvents=Total number of events which occurred
  893. TriggerDebug/ActivityTipRun=Number of triggers which executed actions due to events
  894. TriggerDebug/ColEvalCount=Events
  895. TriggerDebug/ColExecCount=Run
  896. TriggerDebug/ColExecTime=Time
  897. TriggerDebug/ColFailCount=Failed Conditions
  898. TriggerDebug/ColThread=Thread
  899. TriggerDebug/ColTrigger=Trigger
  900. TriggerDebug/ColType=Type
  901. TriggerDebug/ColValue=Value
  902. TriggerDebug/ColVariable=Variable
  903. TriggerDebug/ColWaitingFor=Waiting For
  904. TriggerDebug/ErrorAbilCmdExcessTarget=The ability command 'ABILCMD' should not have a target
  905. TriggerDebug/ErrorAbilCmdNeedsTarget=The ability command 'ABILCMD' is missing a target
  906. TriggerDebug/ErrorAbilCmdNotSupported=The ability command 'ABILCMD' is not supported
  907. TriggerDebug/ErrorActorCreateFailed=Could not create actor: Name[ACTOR] Content1[CONTENT1] Content2[CONTENT2]
  908. TriggerDebug/ErrorActorMsgInvalid=Invalid actor msg: Msg[MSG]
  909. TriggerDebug/ErrorCatalogEntryNotFound=Catalog entry 'NAME' was not found
  910. TriggerDebug/ErrorCatalogFieldNotRead=Catalog field 'NAME' could not be read (ERROR)
  911. TriggerDebug/ErrorConstNotConst=Native constant is not 'const': NAME
  912. TriggerDebug/ErrorConstNotFound=Native constant not found: NAME
  913. TriggerDebug/ErrorConstNotInt=Native constant is not an integer: NAME
  914. TriggerDebug/ErrorConstWrongValue=Native constant value mismatch: NAME (internal = VALINT, external = VALEXT)
  915. TriggerDebug/ErrorCreate=Could not create 'OBJ' in 'FUNC'
  916. TriggerDebug/ErrorFormat=Trigger Error in 'FUNCTION': ERROR
  917. TriggerDebug/ErrorGet=Could not get 'OBJ' from parameter in 'FUNC' (value: VALUE)
  918. TriggerDebug/ErrorInvalidBankValue=Could not set value for 'NAME' to 'VALUE'
  919. TriggerDebug/ErrorMissingSound=Unknown sound id requested: 'NAME'
  920. TriggerDebug/ErrorNoFullscreen=Trigger Debugging window cannot be opened in fullscreen mode
  921. TriggerDebug/ErrorParameterOutOfBounds=Parameter out of bounds in 'FUNC' (value: VALUE, min: MIN, max: MAX)
  922. TriggerDebug/ErrorPathNotValid=Path NAME not valid
  923. TriggerDebug/ErrorRegionRandomPointFailed=Random point in region 'NAME' could not be found after ATTEMPTS attempts
  924. TriggerDebug/ErrorScriptLoadFailed=Script load failed: ERROR
  925. TriggerDebug/ErrorTooManySequences=Too many cinematic sequences run (COUNT max)
  926. TriggerDebug/ErrorTooManySounds=Too many sounds created (COUNT max)
  927. TriggerDebug/ErrorTypeMismatchGet=Attempting to get a property of type 'PROPERTYTYPE', which is not the right type.
  928. TriggerDebug/ErrorTypeMismatchSet=Attempting to set a property to type 'PROPERTYTYPE', which is not the right type.
  929. TriggerDebug/ErrorUnitMissingAbilCmd=The unit 'UNIT' does not have ability command 'ABILCMD'
  930. TriggerDebug/ErrorUnitTypeInvalid=Invalid unit type specified: 'TYPE'
  931. TriggerDebug/EventFormat=Event: EVENT triggered FUNCTION
  932. TriggerDebug/EventMapInit=Map Initialization
  933. TriggerDebug/EventPlayerAIWave=Player AI Wave (PLAYER)
  934. TriggerDebug/EventPlayerAllianceChange=Player Alliance (PLAYER, ALLIANCE)
  935. TriggerDebug/EventPlayerChatMessage=Chat Message (PLAYER, TEXT)
  936. TriggerDebug/EventPlayerLeft=Player Left (PLAYER, RESULT)
  937. TriggerDebug/EventPlayerPropChange=Player Property (PLAYER, PROPERTY)
  938. TriggerDebug/EventTimer=Timer (DURATION, Periodic: PERIODIC)
  939. TriggerDebug/EventUnitAbility=Unit Ability (UNIT, ABILITY, STAGE)
  940. TriggerDebug/EventUnitAcquiredTarget=Unit Acquired Target (UNIT, TARGET)
  941. TriggerDebug/EventUnitAttacked=Unit Attacked (UNIT, TARGET)
  942. TriggerDebug/EventUnitAttribute=Unit Attribute Changed (UNIT, PLAYER, BEHAVIOR, POINTS)
  943. TriggerDebug/EventUnitBecomesIdle=Unit Becomes Idle (UNIT, IDLE)
  944. TriggerDebug/EventUnitCargo=Unit Cargo (UNIT, CARGO, STATE)
  945. TriggerDebug/EventUnitClick=Unit Clicked (UNIT, PLAYER)
  946. TriggerDebug/EventUnitDamaged=Unit Damaged/Died (UNIT, AMOUNT)
  947. TriggerDebug/EventUnitHighlight=Unit Highlighted (PLAYER, UNIT, STATE)
  948. TriggerDebug/EventUnitOrdered=Unit Ordered (UNIT, ORDER)
  949. TriggerDebug/EventUnitPowerup=Unit Powerup (UNIT, POWERUP)
  950. TriggerDebug/EventUnitProgress=Unit Progress (UNIT, TYPE, STATE, OBJECT)
  951. TriggerDebug/EventUnitProgressArmMagazine=Arm Magazine
  952. TriggerDebug/EventUnitProgressCancel=Cancel
  953. TriggerDebug/EventUnitProgressComplete=Complete
  954. TriggerDebug/EventUnitProgressConstruct=Construct
  955. TriggerDebug/EventUnitProgressNoObject={none}
  956. TriggerDebug/EventUnitProgressPause=Pause
  957. TriggerDebug/EventUnitProgressResearch=Research
  958. TriggerDebug/EventUnitProgressResume=Resume
  959. TriggerDebug/EventUnitProgressRetrainCargo=Retrain Cargo
  960. TriggerDebug/EventUnitProgressSpecialize=Specialize
  961. TriggerDebug/EventUnitProgressStageUnknown=Unknown Stage
  962. TriggerDebug/EventUnitProgressStart=Start
  963. TriggerDebug/EventUnitProgressTrain=Train
  964. TriggerDebug/EventUnitProgressTypeUnknown=Unknown Type
  965. TriggerDebug/EventUnitPropChange=Unit Property Changed (UNIT, PROPERTY)
  966. TriggerDebug/EventUnitRange=Unit Range (UNIT, FROM, RANGE, STATE)
  967. TriggerDebug/EventUnitRegion=Unit Region (UNIT, REGION, STATE)
  968. TriggerDebug/EventUnitRemoved=Unit Removed (UNIT)
  969. TriggerDebug/EventUnitSelected=Unit Selected (PLAYER, UNIT, STATE)
  970. TriggerDebug/EventUnitStartedAttack=Unit Started Attack (UNIT, TARGET)
  971. TriggerDebug/EventUnitTargetInRange=Unit Target In Range (UNIT)
  972. TriggerDebug/EventUnitVeterancy=Unit Gained Experience (UNIT, PLAYER, BEHAVIOR, XPDELTA, XPTOTAL, LEVEL)
  973. TriggerDebug/EventUnknown=Unknown Event
  974. TriggerDebug/ExecuteFormat=Running FUNCTION (Event: EVENT)
  975. TriggerDebug/MenuOutputClear=Clear
  976. TriggerDebug/MenuOutputCopy=Copy
  977. TriggerDebug/MenuOutputErrors=Show Errors
  978. TriggerDebug/MenuOutputEvents=Show Events
  979. TriggerDebug/MenuOutputEventsLib=Show Events (Libraries)
  980. TriggerDebug/MenuOutputExecute=Show Triggers
  981. TriggerDebug/MenuOutputExecuteLib=Show Triggers (Libraries)
  982. TriggerDebug/MenuOutputExport=Export...
  983. TriggerDebug/MenuOutputSelectAll=Select All
  984. TriggerDebug/MenuOutputTimeStampGame=Show Game Time
  985. TriggerDebug/MenuOutputTimeStampLoop=Show Game Loop
  986. TriggerDebug/MenuOutputTimeStampNone=No Time Stamp
  987. TriggerDebug/MenuOutputTimeStampReal=Show Real Time
  988. TriggerDebug/MenuOutputUser=Show User Output (NAME)
  989. TriggerDebug/MenuOutputWatch=Show Variables
  990. TriggerDebug/MenuScale010=10 seconds
  991. TriggerDebug/MenuScale030=30 seconds
  992. TriggerDebug/MenuScale060=1 minute
  993. TriggerDebug/MenuScale300=5 minutes
  994. TriggerDebug/MenuScaleFit=Fit To Size
  995. TriggerDebug/MenuShowConstants=Show Constants
  996. TriggerDebug/MenuShowExternal=Show External
  997. TriggerDebug/MenuShowTriggers=Show Triggers
  998. TriggerDebug/MenuViewSelection=View Selection
  999. TriggerDebug/PlayerPropCredits=Credits
  1000. TriggerDebug/PlayerPropGas=Gas
  1001. TriggerDebug/PlayerPropHandicap=Handicap
  1002. TriggerDebug/PlayerPropMinerals=Minerals
  1003. TriggerDebug/PlayerPropSuppliesLimit=Supplies Limit
  1004. TriggerDebug/PlayerPropSuppliesMade=Supplies Made
  1005. TriggerDebug/PlayerPropSuppliesUsed=Supplies Used
  1006. TriggerDebug/RegionCircle=c: (X, Y), r: RADIUS
  1007. TriggerDebug/RegionComplex=Complex (X, Y)
  1008. TriggerDebug/RegionRect=min: (MINX, MINY), max: (MAXX, MAXY)
  1009. TriggerDebug/TabActivity=Activity
  1010. TriggerDebug/TabQueue=Queue
  1011. TriggerDebug/TabThreads=Threads
  1012. TriggerDebug/TabTriggers=Triggers
  1013. TriggerDebug/TabVariables=Variables
  1014. TriggerDebug/Title=Trigger Debugging
  1015. TriggerDebug/UnitFilterNone=None
  1016. TriggerDebug/UnitGroupMultiple=COUNT units
  1017. TriggerDebug/UnitPropAcceleration=Acceleration
  1018. TriggerDebug/UnitPropEnergy=Energy
  1019. TriggerDebug/UnitPropEnergyMax=Energy Max
  1020. TriggerDebug/UnitPropEnergyPercent=Energy %
  1021. TriggerDebug/UnitPropEnergyRegen=Energy Regen
  1022. TriggerDebug/UnitPropHeight=Height
  1023. TriggerDebug/UnitPropKills=Kills
  1024. TriggerDebug/UnitPropLife=Life
  1025. TriggerDebug/UnitPropLifeMax=Life Max
  1026. TriggerDebug/UnitPropLifePercent=Life %
  1027. TriggerDebug/UnitPropLifeRegen=Life Regen
  1028. TriggerDebug/UnitPropMovementSpeed=Speed
  1029. TriggerDebug/UnitPropRadius=Radius
  1030. TriggerDebug/UnitPropResources=Resources
  1031. TriggerDebug/UnitPropScrap=Scrap
  1032. TriggerDebug/UnitPropScrapMax=Scrap Max
  1033. TriggerDebug/UnitPropShields=Shields
  1034. TriggerDebug/UnitPropShieldsMax=Shields Max
  1035. TriggerDebug/UnitPropShieldsPercent=Shields %
  1036. TriggerDebug/UnitPropShieldsRegen=Shields Regen
  1037. TriggerDebug/UnitPropSuppliesMade=Supplies Made
  1038. TriggerDebug/UnitPropSuppliesUsed=Supplies Used
  1039. TriggerDebug/UnitPropTurnRate=Turn Rate
  1040. TriggerDebug/UnitPropVitality=Vitality
  1041. TriggerDebug/UnitPropVitalityMax=Vitality Max
  1042. TriggerDebug/UnitPropVitalityPercent=Vitality %
  1043. TriggerDebug/UnknownMemory=Invalid Memory!
  1044. TriggerDebug/UnknownProperty=Unknown Property
  1045. TriggerDebug/UnknownRegion=Unknown Region
  1046. TriggerDebug/UnknownSound=Unknown Sound
  1047. TriggerDebug/UnknownThread=Unknown Thread
  1048. TriggerDebug/UnknownTrigger=Unknown Trigger
  1049. TriggerDebug/UnknownType=Unknown Type
  1050. TriggerDebug/UnknownUnit=Unknown Unit
  1051. TriggerDebug/VariableAbilCmd=ABIL (INDEX)
  1052. TriggerDebug/VariableCameraInfo=targ:(X, Y), dist:DIST, aoa:AOA, rot:ROT
  1053. TriggerDebug/VariableChar='VALUE'
  1054. TriggerDebug/VariableColor=a:ALPHA, r:RED, g:GREEN, b:BLUE
  1055. TriggerDebug/VariableEmpty=(empty)
  1056. TriggerDebug/VariableFalse=false
  1057. TriggerDebug/VariableNull=null
  1058. TriggerDebug/VariableOrder=ABIL (INDEX)
  1059. TriggerDebug/VariablePoint=(X, Y)
  1060. TriggerDebug/VariableRevealer=Player: PLAYER, Region[ REGION ]
  1061. TriggerDebug/VariableTimer=ELAPSED / DURATION
  1062. TriggerDebug/VariableTimerPeriodic= (+)
  1063. TriggerDebug/VariableTrue=true
  1064. TriggerDebug/VariableUnit=NAME (Player PLAYER)
  1065. TriggerDebug/VariableUnitFilter=req: REQUIRED, excl: EXCLUDED
  1066. TriggerDebug/WaitCinematic=Cinematic (ID)
  1067. TriggerDebug/WaitConversation=Conversation (ID)
  1068. TriggerDebug/WaitNetworkQuery=Network (Player: PLAYERS)
  1069. TriggerDebug/WaitPortrait=Portrait (ID)
  1070. TriggerDebug/WaitQueue=Queue (Position: POS)
  1071. TriggerDebug/WaitSound=Sound: SOUND
  1072. TriggerDebug/WaitTime=TIME
  1073. TriggerDebug/WaitTimeAI=TIME (AI)
  1074. TriggerDebug/WaitTimeGame=TIME (Game)
  1075. TriggerDebug/WaitTimeReal=TIME (Real)
  1076. TriggerDebug/WaitTransmission=Transmission (ID)
  1077. TriggerDebug/WaitTrigger=Trigger Execution (TRIGGER, Done: DONE)
  1078. TriggerDebug/WaitUnitIdle=Unit Idle: UNIT (Idle: IDLE)
  1079. TriggerDebug/WaitUnitIdleGroup=Unit Group Idle (Count: COUNT/TOTAL, Idle: IDLE)
  1080. UI/1024x768=1024x768 (4:3)
  1081. UI/1280x1024=1280x1024 (5:4)
  1082. UI/1280x720=1280x720 (16:9)
  1083. UI/1280x960=1280x960 (4:3)
  1084. UI/1600x1200=1600x1200 (4:3)
  1085. UI/1600x900=1600x900 (16:9)
  1086. UI/2D=2D
  1087. UI/3D=3D
  1088. UI/480x360=480x360 (4:3)
  1089. UI/640x360=640x360 (16:9)
  1090. UI/640x480=640x480 (4:3)
  1091. UI/640x512=640x512 (5:4)
  1092. UI/800x600=800x600 (4:3)
  1093. UI/960x540=960x540 (16:9)
  1094. UI/960x768=960x768 (5:4)
  1095. UI/Accept=Accept
  1096. UI/Accept_Control=<u>A</u>ccept
  1097. UI/Accept_Hotkey=A
  1098. UI/Achievements=Achievements
  1099. UI/Active=Active
  1100. UI/Alliance=Alliance
  1101. UI/AllianceColorTip=Color units green, yellow or red based on hostility.
  1102. UI/AltTabDisable=Disable Alt-Tab Shortcut
  1103. UI/Always=Always
  1104. UI/AntiAliasing_Colon=Anti-Aliasing:
  1105. UI/Apply_Control=<u>A</u>pply
  1106. UI/Apply_Hotkey=A
  1107. UI/ArmorType_Colon=Armor Type:
  1108. UI/Armor_Colon=Armor:
  1109. UI/Armored=Armored
  1110. UI/Audio=Audio
  1111. UI/AudioSyncThreshold_Colon=Audio Sync Threshold:
  1112. UI/Audio_Colon=Audio:
  1113. UI/AutoClearAFK=Auto clear AFK
  1114. UI/AvailableMissions_Colon=Available Missions:
  1115. UI/Average=Average
  1116. UI/Back=Back
  1117. UI/Back_Control=<u>B</u>ack
  1118. UI/Back_Hotkey=B
  1119. UI/BattleNet_Control=<u>B</u>attle.net
  1120. UI/BattleNet_Control_Caps=BATTLE.NET
  1121. UI/BattleNet_Hotkey=B
  1122. UI/BattleNetPlayerBlocked=The player you are attempting to chat with is ignoring you.
  1123. UI/BattleNetChatFailed=Unable to chat with that player at this time.
  1124. UI/BattleReportNoneCompleted=None
  1125. UI/BattleReportPanelHardestDifficultyCompleted=Hardest Difficulty Completed:
  1126. UI/BattleReportPanelMissionsCompleted=%completedMissons% / %totalMissions%
  1127. UI/BattleReportPanelMissionsCompletedHeading=MISSIONS COMPLETED:
  1128. UI/BattleReportPanelPlayCinematic=PLAY CINEMATIC
  1129. UI/BattleReportPanelPlayDifficulty=Play %difficultyLevel%
  1130. UI/BattleReportPanelSelectHeading=SELECT A MISSION:
  1131. UI/BattleReportPanelTitle=BATTLE REPORT
  1132. UI/BattleReportPanelTypeMission=Mission
  1133. UI/BattleReportPanelTypeMissionCaps=MISSION
  1134. UI/BattleReportPanelTypeScene=Cinematic
  1135. UI/BattleReportPanelTypeSceneCaps=CINEMATIC
  1136. UI/BitDepth_Colon=Bit Depth:
  1137. UI/Bits=bits
  1138. UI/Blob=Blob
  1139. UI/BlockedPlayers_Colon=Blocked Players:
  1140. UI/Bloom=Bloom
  1141. UI/Briefing=Briefing
  1142. UI/Build=Build
  1143. UI/BuildGridHint_Colon=Display Build Grid
  1144. UI/BuildTime_Colon=Build Time:
  1145. UI/Build_Colon=Build:
  1146. UI/Building=Building
  1147. UI/BusyStatus=Set status to busy when playing a game
  1148. UI/By=x
  1149. UI/CameraSmartPan_Colon=Smart Camera Pan
  1150. UI/Camera_Colon=Camera:
  1151. UI/CampaignLoadingComplete=Press any key to continue
  1152. UI/CampaignPanelCostHeading=Cost:
  1153. UI/CampaignPanelCreditsHeading=Credits Available:
  1154. UI/Campaign_Control=<u>C</u>ampaign
  1155. UI/Campaign_Heading=Campaign
  1156. UI/Campaign_Hotkey=C
  1157. UI/Cancel=Cancel
  1158. UI/CancelMulti_Control=C<h/>ancel
  1159. UI/CancelMulti_Hotkey=A
  1160. UI/Cancel_Control=<h/>Cancel
  1161. UI/Cancel_Hotkey=C
  1162. UI/Challenge=Challenge
  1163. UI/ChallengeBestTimeOffline_Colon=Best Time:
  1164. UI/ChallengeBestTime_Colon=Best Time:
  1165. UI/ChallengeCompleted=Completed
  1166. UI/ChallengeDifficulty_Colon=Difficulty:
  1167. UI/ChallengeMostKillsOffline_Colon=Most Kills:
  1168. UI/ChallengeMostKills_Colon=Most Kills:
  1169. UI/ChallengeMostUnitsRemainingOffline_Colon=Most Units Remaining:
  1170. UI/ChallengeMostUnitsRemaining_Colon=Most Units Remaining:
  1171. UI/Challenge_Control=<u>C</u>hallenges
  1172. UI/Challenge_Hotkey=C
  1173. UI/CharacterSheetCredits=Credits:
  1174. UI/CharacterSheetMercenary=Mercenaries
  1175. UI/CharacterSheetProfile=Profile
  1176. UI/CharacterSheetPurchase=Purchases
  1177. UI/CharacterSheetRecentTechnology=Recently Purchased Technology:
  1178. UI/CharacterSheetResearch=Research
  1179. UI/CharacterSheetResearchPoints=Research Points:
  1180. UI/Chat=Chat
  1181. UI/Chat_Control=<h/>Chat
  1182. UI/Chat_Hotkey=C
  1183. UI/Clan_Control=C<h/>lan
  1184. UI/Clan_Hotkey=L
  1185. UI/Clear=Clear
  1186. UI/ClearSelectionTip=Clear Selection
  1187. UI/Close=Close
  1188. UI/Close_Control=<h/>Close
  1189. UI/Close_Hotkey=C
  1190. UI/Computer=Computer
  1191. UI/Concussive=Concussive
  1192. UI/Constructed=Constructed
  1193. UI/Continue_Control=<u>C</u>ontinue
  1194. UI/Continue_Hotkey=C
  1195. UI/ContinuousMusic=Continuous Music
  1196. UI/Control=Control
  1197. UI/ControlGroupButtonEmptyToolTip=Right click to set this control group to all currently selected units.
  1198. UI/ControlGroupButtonToolTip=Left click to select all units in this control group.<n/>Right click to set this control group to all currently selected units.
  1199. UI/CreateGame_Control=<h/>Create Game
  1200. UI/CreateGame_Hotkey=C
  1201. UI/CreatedBy_Colon=Created By:
  1202. UI/Credits_Colon=Credits:
  1203. UI/CreepQuality_Colon=Creep Quality:
  1204. UI/Current=Current
  1205. UI/CurrentCargo_Colon=Current Cargo:
  1206. UI/Custom=Custom
  1207. UI/CustomGame=Custom Game
  1208. UI/CustomGame_Control=Custom <h/>Game
  1209. UI/CustomGame_Hotkey=G
  1210. UI/DamageTypeTipConcussive=This weapon deals normal damage to small armored units, but less damage to every other unit type.
  1211. UI/DamageTypeTipExplosive=This weapon deals normal damage to large armored units, but less damage to every other unit type.
  1212. UI/DamageTypeTipNormal=This weapon does normal damage to all units.
  1213. UI/DamageTypeTipSuper=This weapon does extra damage to super units, normal damage to large armored units, but less damage to every other unit type.
  1214. UI/DayAgo=1 day ago
  1215. UI/DaysAgo=%d days ago
  1216. UI/DebugMap_Control=<h/>Debug Map
  1217. UI/DebugMap_Hotkey=D
  1218. UI/DecalQuality_Colon=Decal Quality:
  1219. UI/Default=Default
  1220. UI/Defaults_Control=<u>D</u>efaults
  1221. UI/Defaults_Hotkey=D
  1222. UI/DeleteDialogMessage=Are you sure you want to delete %fileName%?
  1223. UI/DeleteDialogTitle=Delete File
  1224. UI/Delete_Control=<u>D</u>elete
  1225. UI/Delete_Hotkey=D
  1226. UI/DepthBased=Depth Based
  1227. UI/DepthOfField_Colon=Depth of Field:
  1228. UI/Description_Colon=Description:
  1229. UI/DeviceAutoDetectedMessage=Graphics settings have been set to their default values for your video card. You should review them at this time.
  1230. UI/DeviceUnknownMessage=Your video card is not recognized. You should review and adjust your graphics settings to the correct level.
  1231. UI/DeviceUnsupportedMessage=Your video card is below the minimum specifications. You may experience poor performance.
  1232. UI/Difficulty00=Very Easy
  1233. UI/Difficulty01=Easy
  1234. UI/Difficulty02=Medium
  1235. UI/Difficulty03=Hard
  1236. UI/Difficulty04=Very Hard
  1237. UI/Difficulty05=Insane
  1238. UI/Difficulty01Campaign=Beginner
  1239. UI/Difficulty02Campaign=Normal
  1240. UI/Difficulty03Campaign=Advanced
  1241. UI/Difficulty04Campaign=Expert
  1242. UI/Difficulty01Description=This is a relaxed, easy-going version of the game. This setting is good for players who are new to games.
  1243. UI/Difficulty02Description=This is an average-paced version of the game. This setting is good for people who are comfortable with games, but somewhat new to real-time strategy games.
  1244. UI/Difficulty03Description=This is a challenging version of the game. This setting is good for people who have some experience playing real-time strategy games.
  1245. UI/Difficulty04Description=This is a cruel, fast-paced, no-holds-barred version of the game. This setting is good for veterans of real-time strategy games.
  1246. UI/Difficulty_Colon=Difficulty:
  1247. UI/Difficulty_Heading=Difficulty
  1248. UI/Disabled=Disabled
  1249. UI/Displacement_Colon=Displacement:
  1250. UI/Display=Display
  1251. UI/DisplayMode_Colon=Display Mode:
  1252. UI/DragScrollInverted_Colon=Invert Drag Scroll
  1253. UI/DragScrollSpeed_Colon=Drag Scroll Speed:
  1254. UI/DropPlayers_Control=<h/>Drop Players
  1255. UI/DropPlayers_Hotkey=D
  1256. UI/Duration_Colon=Duration:
  1257. UI/Duration_Format=Duration: %s
  1258. UI/Easy_Control=Easy
  1259. UI/Effects_Colon=Effects:
  1260. UI/EmailAddress_Colon=Email Address:
  1261. UI/Employer_Colon=Employer:
  1262. UI/EnableMicrophone=Enable Microphone
  1263. UI/EnableMusic_Colon=Enable Music:
  1264. UI/EnableSound=Enable Sound
  1265. UI/EnableVoiceChat=Enable Voice Chat
  1266. UI/EnemyTitle_Colon=Enemy Forces:
  1267. UI/Environment=Environment
  1268. UI/Exit=Exit
  1269. UI/ExitDialogMessage=Are you sure you want to exit the program?
  1270. UI/ExitDialogTitle=Exit Starcraft II
  1271. UI/ExitDialog_No_Control=<h/>No
  1272. UI/ExitDialog_No_Hotkey=N
  1273. UI/ExitDialog_Yes_Control=<h/>Yes
  1274. UI/ExitDialog_Yes_Hotkey=Y
  1275. UI/Exit_Control=E<h/>xit
  1276. UI/Explosive=Explosive
  1277. UI/Extreme=Extreme
  1278. UI/Fast=Fast
  1279. UI/Faster=Faster
  1280. UI/Fastest=Fastest
  1281. UI/FileAge=Age
  1282. UI/FileListUpOneDirectory=<c val="888888">[Up One Folder]</c>
  1283. UI/FileName=Name
  1284. UI/FilePanelCampaign_Control=CAMPAIGN
  1285. UI/FilePanelChallenge_Control=CHALLENGE
  1286. UI/FilePanelDeleteFile_Control=Delete
  1287. UI/FilePanelDetailsPanelPlayers_Colon=Players:
  1288. UI/FilePanelFileListDate_Control=DATE
  1289. UI/FilePanelFileListName_Control=NAME
  1290. UI/FilePanelFolderUp_Control=Folder Up
  1291. UI/FilePanelLoadGame=LOAD GAME
  1292. UI/FilePanelLoadReplay=LOAD REPLAY
  1293. UI/FilePanelMakePermanentDialogMessage=Would you like to make a permanent copy of this file and place it in the %saveModeFolder% folder?
  1294. UI/FilePanelMakePermanentDialogTitle=Save File
  1295. UI/FilePanelMultiplayer_Control=MULTIPLAYER
  1296. UI/FilePanelNewFolder_Control=New Folder
  1297. UI/FilePanelRecent_Control=RECENT
  1298. UI/FilePanelSaveFile_Control=Save
  1299. UI/FilePanelSaveGame=SAVE GAME
  1300. UI/FilePanelSaveReplay=SAVE REPLAY
  1301. UI/FilePanelSkirmish_Control=SKIRMISH
  1302. UI/Flyer=Flyer
  1303. UI/Food=Food
  1304. UI/FrameRateFormat=%VAL fps
  1305. UI/FrameRate_Colon=Framerate:
  1306. UI/FriendRank_Colon=Friend Rank:
  1307. UI/Friends=Friends
  1308. UI/FriendsListDisplay_Colon=Friend List Display:
  1309. UI/Full=Full
  1310. UI/Fullscreen=Fullscreen
  1311. UI/GameAudioFade=Game Audio Fade
  1312. UI/GameLauncGameBusy=Unable to launch previous version of StarCraft II because the game is currently busy.
  1313. UI/GameLaunchBaseBuildMissing=The version of StarCraft II required to play this game is unavailable.
  1314. UI/GameLaunchGenericLaunchFailure=Unable to launch game.
  1315. UI/GameLaunchInvalidFiles=The game makes reference to invalid or unavailable files.
  1316. UI/GameLaunchMapDataMismatch=The map data loaded does not match the map data which was originally used to play this game.
  1317. UI/GameLaunchMapOpenFailure=Unable to open map.
  1318. UI/GameLaunchModDataMismatch=The mod data loaded does not match the mod data which was originally used to play this game.
  1319. UI/GameLaunchReplayOpenFailure=Unable to open replay.
  1320. UI/GameLaunchSaveOpenFailure=Unable to open saved game.
  1321. UI/GameLaunchTEMPDOWNLOAD=**TEMP** One or more files which are needed to play this game are not available locally. They must be downloaded first.
  1322. UI/GameLaunchTooManyDependencies=This game requires too many dependencies to launch.
  1323. UI/GameLaunchVersionLaunchError=The version of StarCraft II required to play this game was unable to be launched.
  1324. UI/GameLaunchVersionQuery=This game must be launched with a previous version of StarCraft II.<n/><n/>Do you wish to logout of Battle.net and launch this previous version?
  1325. UI/GameLaunchVersionQueryReplay=This replay can only be viewed by a previous version of StarCraft II.<n/><n/>Do you wish to logout of Battle.net and launch the previous version of StarCraft II?
  1326. UI/GameLaunchVersionQuerySave=This saved game can only be loaded by a previous version of StarCraft II.<n/><n/>Do you wish to logout of Battle.net and launch the previous version of StarCraft II?
  1327. UI/GameList=Game List
  1328. UI/GameMenu=Game Menu
  1329. UI/GameMenuAbortMission_Control=<h/>Abort Mission
  1330. UI/GameMenuAbortMission_Hotkey=A
  1331. UI/GameMenuAccept_Control=<h/>Accept
  1332. UI/GameMenuAccept_Hotkey=A
  1333. UI/GameMenuCancel_Control=<h/>Cancel
  1334. UI/GameMenuCancel_Hotkey=C
  1335. UI/GameMenuClose_Control=<h/>Close
  1336. UI/GameMenuClose_Hotkey=C
  1337. UI/GameMenuDefault_Control=<h/>Default
  1338. UI/GameMenuDefault_Hotkey=D
  1339. UI/GameMenuDelete_Control=<h/>Delete
  1340. UI/GameMenuDelete_Hotkey=D
  1341. UI/GameMenuExitProgram_Control=<h/>Exit StarCraft II
  1342. UI/GameMenuExitProgram_Hotkey=E
  1343. UI/GameMenuGameplay_Control=Ga<h/>meplay
  1344. UI/GameMenuGameplay_Hotkey=M
  1345. UI/GameMenuGraphics_Control=<h/>Graphics
  1346. UI/GameMenuGraphics_Hotkey=G
  1347. UI/GameMenuLeave_Control=L<h/>eave Game
  1348. UI/GameMenuLeave_Hotkey=E
  1349. UI/GameMenuLoad_Control=<h/>Load
  1350. UI/GameMenuLoad_Hotkey=L
  1351. UI/GameMenuOptions_Control=<h/>Options
  1352. UI/GameMenuOptions_Hotkey=O
  1353. UI/GameMenuPause_Control=<h/>Pause
  1354. UI/GameMenuPause_Hotkey=P
  1355. UI/GameMenuQuitCampaign_Control=<h/>Quit Campaign
  1356. UI/GameMenuQuitCampaign_Hotkey=Q
  1357. UI/GameMenuQuitGame_Control=<h/>Quit Game
  1358. UI/GameMenuQuitGame_Hotkey=Q
  1359. UI/GameMenuReplay_Control=Load Re<h/>play
  1360. UI/GameMenuReplay_Hotkey=P
  1361. UI/GameMenuRestart_Control=<h/>Restart
  1362. UI/GameMenuRestart_Hotkey=R
  1363. UI/GameMenuResume_Control=Res<h/>ume
  1364. UI/GameMenuResume_Hotkey=U
  1365. UI/GameMenuReturn_Control=Return to <h/>Game
  1366. UI/GameMenuReturn_Hotkey=G
  1367. UI/GameMenuSave_Control=<h/>Save
  1368. UI/GameMenuSave_Hotkey=S
  1369. UI/GameMenuSound_Control=<h/>Sound
  1370. UI/GameMenuSound_Hotkey=S
  1371. UI/GameMenuVideo_Control=<h/>Recording
  1372. UI/GameMenuVideo_Hotkey=R
  1373. UI/GameMenuVoice_Control=<h/>Voice
  1374. UI/GameMenuVoice_Hotkey=V
  1375. UI/GameOverDialogContinue_Control=<h/>Continue
  1376. UI/GameOverDialogContinue_Hotkey=C
  1377. UI/GameOverDialogKeepPlaying_Control=<h/>Keep Playing
  1378. UI/GameOverDialogKeepPlaying_Hotkey=K
  1379. UI/GameOverDialogLoad_Control=<h/>Load
  1380. UI/GameOverDialogLoad_Hotkey=L
  1381. UI/GameOverDialogQuit_Control=<h/>Quit
  1382. UI/GameOverDialogQuit_Hotkey=Q
  1383. UI/GameOverDialogRestart_Control=R<h/>estart
  1384. UI/GameOverDialogRestart_Hotkey=E
  1385. UI/GameOverDialogViewCheats_Control=<h/>View Cheats
  1386. UI/GameOverDialogViewCheats_Hotkey=V
  1387. UI/GamePausedMessage=Paused by: %playerName% (%pausesRemaining% remaining.)
  1388. UI/GamePausedMessageInfinite=Paused by: %playerName%
  1389. UI/GameSpeed_Colon=Game Speed:
  1390. UI/GameUnpausedMessage=Unpaused by: %playerName%
  1391. UI/Gameplay=Gameplay
  1392. UI/GameplayOptionsTooltips/AltTabDisable=<c val="ffff00">Disable Alt-Tab Shortcut:</c><n/>Disables the Alt-Tab key combination. Use this if you don't want to accidentally minimize the game.
  1393. UI/GameplayOptionsTooltips/DragScrollInverted=<c val="ffff00">Invert Drag Scroll:</c><n/>Flips the direction the map scrolls while dragging the middle mouse button. This may feel more natural to some players.
  1394. UI/GameplayOptionsTooltips/DragScrollSpeed=<c val="ffff00">Drag Scroll Speed:</c><n/>Determines how fast to scroll the map while dragging the middle mouse button.
  1395. UI/GameplayOptionsTooltips/GameSpeed=<c val="ffff00">Game Speed:</c><n/>Determines how fast the game is played. All ladder matches are played at Faster speed. Try Slower games to practice your chops!
  1396. UI/GameplayOptionsTooltips/GridHint=<c val="ffff00">Display Build Grid:</c><n/>Displays a grid around a building during placement. Use this to see how much space lies between buildings.
  1397. UI/GameplayOptionsTooltips/KeyboardScrollSpeed=<c val="ffff00">Keyboard Scroll Speed:</c><n/>Determines how fast to scroll the map when using the keyboard's arrow keys.
  1398. UI/GameplayOptionsTooltips/MenuBarClickable=<c val="ffff00">Menu Bar Clickable:</c><n/>Enables the ability to click on the menu bar on the top of the screen. Disable this if you don't want to accidentally click it in the heat of battle.
  1399. UI/GameplayOptionsTooltips/MouseScrollEnabled=<c val="ffff00">Mouse Scroll Enabled:</c><n/>Enables the ability to scroll the map by placing the cursor at the edge of the screen.
  1400. UI/GameplayOptionsTooltips/MouseScrollSpeed=<c val="ffff00">Mouse Scroll Speed:</c><n/>Determines how fast to scroll the map when the cursor is at the edge of the screen.
  1401. UI/GameplayOptionsTooltips/MouseSensitivity=<c val="ffff00">Mouse Sensitivity:</c><n/>Determines how sensitive your mouse is. Higher sensitivity will cause the mouse to move faster.
  1402. UI/GameplayOptionsTooltips/MouseWheelZoom=<c val="ffff00">Mouse Wheel Zoom:</c><n/>Allows the camera to zoom into or out of the map while using the mouse wheel or Page Up/Down hotkeys.
  1403. UI/GameplayOptionsTooltips/ReduceMouseLag=<c val="ffff00">Reduce Mouse Lag:</c><n/>Will make the mouse more responsive, but may drastically reduce frame rate.
  1404. UI/GameplayOptionsTooltips/SmartPan=<c val="ffff00">Smart Camera Pan:</c><n/>When enabled, the camera will quickly scroll (instead of jump) to a nearby unit when you click the unit's portrait. If the unit is not currently in view, it will jump to the location instead.<n/><n/>Double-tapping a control group hotkey will always cause the camera to jump.
  1405. UI/GameplayOptionsTooltips/SpeechLocale=<c val="ffff00">Speech and Movie Language:</c><n/>Specifies the language of speech and movies in the game.<n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
  1406. UI/GameplayOptionsTooltips/Subtitles=<c val="ffff00">Display Subtitles:</c><n/>Displays subtitles during cutscenes.
  1407. UI/GameplayOptionsTooltips/TextLocale=<c val="ffff00">Text Language:</c><n/>Specifies the language of text in the game.<n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
  1408. UI/GameplayOptionsTooltips/UnitStatus=<c val="ffff00">Show Unit Status Bars:</c><n/>Determines how unit status bars are displayed.<n/><n/><c val="ffff8a">Normal:</c> Only show when holding Alt<n/><c val="ffff8a">Selected:</c> Selected units only<n/><c val="ffff8a">Always:</c> Show all unit status bars
  1409. UI/GameplayOptionsTooltips/WinKeyDisable=<c val="ffff00">Disable Windows Key:</c><n/>Disables the Windows key. Use this if you don't want to accidentally minimize the game.
  1410. UI/GameplayOptions_RestartDialog=Some of your gameplay options require a game restart to take effect. Would you like to restart now?
  1411. UI/GameplayOptions_RestartWarnDialog=Your gameplay options have been saved, but some changes will not go into effect until you restart StarCraft II.
  1412. UI/Gameplay_Control=Ga<h/>meplay
  1413. UI/Gameplay_Hotkey=m
  1414. UI/Gamma_Colon=Gamma:
  1415. UI/Gas=Gas
  1416. UI/GasCollected=Gas Collected
  1417. UI/GasSpent=Gas Spent
  1418. UI/Graph_Control=<h/>Graph
  1419. UI/Graph_Hotkey=G
  1420. UI/Graphics=Graphics
  1421. UI/GraphicsOptionsTooltips/BitDepth=<c val="ffff00">Bit Depth:</c><n/>Refers to the range of colors drawn to the screen. 32-bit allows a far greater range of colors than 16-bit.
  1422. UI/GraphicsOptionsTooltips/DisplayMode=<c val="ffff00">Display Mode:</c><n/>Allows you to change the primary display mode of the game to Fullscreen, Windowed, or Windowed (Fullscreen). Windowed modes may cause a drop in performance.
  1423. UI/GraphicsOptionsTooltips/EffectsQuality=<c val="ffff00">Effects Quality:</c><n/>Determines the detail level on all particle, ribbon, and splat effects. These include explosions, dust, tread, and beams.<n/><n/>Effects Quality relies on your computer's processor (CPU).<n/><n/><c val="ffff8a">Low:</c> 75% reduction<n/><c val="ffff8a">Medium:</c> 50% reduction<n/><c val="ffff8a">High:</c> 25% reduction<n/><c val="ffff8a">Ultra:</c> No reduction<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1424. UI/GraphicsOptionsTooltips/Gamma=<c val="ffff00">Gamma:</c><n/>Determines the overall brightness of the game. Use this if your monitor causes the game to be too bright or too dark.<n/><n/><c val="ffff8a">Warning:</c> Setting this value too high or low may cause artists to cry.
  1425. UI/GraphicsOptionsTooltips/GraphicsQuality=<c val="ffff00">Graphics Quality:</c><n/>Determines the overall graphics quality. This sets all advanced options below. The default value is the suggested level for your machine.<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1426. UI/GraphicsOptionsTooltips/LightingQuality=<c val="ffff00">Lighting Quality:</c><n/>Allows greater realism, blending, and coloring on all lighting effects.<n/><n/>Lighting Quality relies on your graphics card and depends on High Dynamic Range.<n/><n/><c val="ffff8a">Low:</c> Light maps and directional lights only<n/><c val="ffff8a">Medium:</c> Normal maps, per-pixel lighting, and specular highlights<n/><c val="ffff8a">High:</c> Ambient occlusion, local lighting, and deferred lighting<n/><c val="ffff8a">Ultra:</c> Local ambient occlusion and no light reduction<n/><n/><c val="ffff8a">Suggested: %val%</c><n/><n/><c val="FF2222">Changing this option may cause your next few games to stutter while shaders recompile.</c>%supported%
  1427. UI/GraphicsOptionsTooltips/Model=<c val="ffff00">Model Quality:</c><n/>High quality models allow for more variety in various models. You'll notice this most in death and build animations and the backgrounds for space platform maps.<n/><n/><c val="ffff8a">Low:</c> Death, build, and other effects share a simple model<n/><c val="ffff8a">High:</c> All models are unique and higher quality<n/><n/><c val="ffff8a">Suggested: %val%</c><n/><n/><c val="FF2222">Changing this option requires a game restart to take effect.</c>
  1428. UI/GraphicsOptionsTooltips/Movies=<c val="ffff00">Movie Quality:</c><n/>Determines the quality of cinematic cutscenes and movies played within campaign levels and mission briefings.<n/><n/>Movie Quality relies on your computer's processor (CPU).<n/><n/><c val="ffff8a">Low:</c> Standard Definition<n/><c val="ffff8a">High:</c> High Definition<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1429. UI/GraphicsOptionsTooltips/PhysicsQuality=<c val="ffff00">Physics Quality:</c><n/>Determines the realism of colliding objects and gravity.<n/><n/>Physics Quality relies on your computer's processor (CPU).<n/><n/><c val="ffff8a">Off:</c> No physics simulation<n/><c val="ffff8a">Low:</c> 75% reduction<n/><c val="ffff8a">High:</c> 25% reduction<n/><c val="ffff8a">Ultra:</c> No reduction<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1430. UI/GraphicsOptionsTooltips/Portraits=<c val="ffff00">Unit Portraits:</c><n/>Allows you to change the way that unit portraits are displayed.<n/><n/>Fully three-dimensional unit portraits have a higher performance cost.<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1431. UI/GraphicsOptionsTooltips/PostProcessingQuality=<c val="ffff00">Post Processing Quality:</c><n/>Determines the quality of displacement, halos, and depth-of-field.<n/><n/>Post Processing relies on your graphics card.<n/><n/><c val="ffff8a">Low:</c> Displacement enabled<n/><c val="ffff8a">Medium:</c> Halos enabled<n/><c val="ffff8a">Ultra:</c> Depth-of-Field enabled<n/><n/><c val="ffff8a">Suggested: %val%</c>%supported%
  1432. UI/GraphicsOptionsTooltips/ReflectionQuality=<c val="ffff00">Reflections:</c><n/>Enables reflections on creep and water.<n/><n/>Reflections rely on your computer's processor (CPU).<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1433. UI/GraphicsOptionsTooltips/RefreshRate=<c val="ffff00">Refresh Rate:</c><n/>Refers to the number of times the image is drawn to the monitor. Some players may see a flicker if the refresh rate is too low.<n/><n/><c val="ffff8a">Suggested: Default</c>
  1434. UI/GraphicsOptionsTooltips/Resolution=<c val="ffff00">Resolution:</c><n/>Higher resolution will result in increased clarity, but this greatly affects performance. Choose a resolution that matches the aspect ratio of your monitor. Bit-depth (32 or 16) refers to how rich colors are and also greatly affects performance.<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1435. UI/GraphicsOptionsTooltips/ShaderDetail=<c val="ffff00">Shader Quality:</c><n/>This determines how complex your shaders are, which impacts a variety of special effects. This can have a great impact on visual quality and performance.<n/><n/>Shader Quality relies on your graphics card.<n/><n/><c val="ffff8a">Low:</c> Simplified shaders only<n/><c val="ffff8a">Medium:</c> Improved fog of war and alpha<n/><c val="ffff8a">High:</c> Improved cloaking, soft particles, and volumetric materials<n/><c val="ffff8a">Ultra:</c> Parallax mapping<n/><n/><c val="ffff8a">Suggested: %val%</c><n/><n/><c val="FF2222">Changing this option may cause your next few games to stutter while shaders recompile.</c>
  1436. UI/GraphicsOptionsTooltips/ShadowQuality=<c val="ffff00">Shadow Quality:</c><n/>Allows greater detail on all shadows cast.<n/><n/>Shadow Quality relies on your graphics card.<n/><n/><c val="ffff8a">Low:</c> Blob shadows only<n/><c val="ffff8a">Medium:</c> Real-time shadows<n/><c val="ffff8a">High:</c> Improved shadow resolution and water shadows<n/><c val="ffff8a">Ultra:</c> Best shadow resolution and transparent shadows<n/><n/><c val="ffff8a">Suggested: %val%</c><n/><n/><c val="FF2222">Changing this option may cause your next few games to stutter while shaders recompile.</c>
  1437. UI/GraphicsOptionsTooltips/TerrainQuality=<c val="ffff00">Terrain Quality:</c><n/>Allows greater detail on the terrain. Raising Terrain Quality will increase the foliage, fog, water, and creep detail.<n/><n/>Terrain Quality relies on your graphics card.<n/><n/><c val="ffff8a">Low:</c> No foliage and simple water and creep<n/><c val="ffff8a">Medium:</c> Simple water, improved creep, little foliage<n/><c val="ffff8a">High:</c> Shadows on creep, realistic water, and more foliage<n/><c val="ffff8a">Ultra:</c> Water caustics and all foliage<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1438. UI/GraphicsOptionsTooltips/TextureQuality=<c val="ffff00">Texture Quality:</c><n/>Determines the clarity and size of textures used throughout the game. Higher texture quality will result in more detail, but it requires more video memory.<n/><n/>Texture Quality relies on your total video memory (VRAM).<n/><n/><c val="ffff8a">Low:</c> 128 MB<n/><c val="ffff8a">Medium:</c> 256 MB<n/><c val="ffff8a">High:</c> 512 MB<n/><c val="ffff8a">Ultra:</c> 1024 MB<n/><n/><c val="ffff8a">Suggested: %val%</c>
  1439. UI/GraphicsOptions_CannotSupportHighLighting=<n/><n/><c val="FF2222">Your hardware cannot support High Lighting.</c>
  1440. UI/GraphicsOptions_CannotSupportMediumLighting=<n/><n/><c val="FF2222">Your hardware cannot support Medium Lighting.</c>
  1441. UI/GraphicsOptions_CannotSupportPostProc=<n/><n/><c val="FF2222">Your hardware cannot support Post Processing Medium or higher.</c>
  1442. UI/GraphicsOptions_CannotSupportUltraLighting=<n/><n/><c val="FF2222">Your hardware cannot support Ultra Lighting.</c>
  1443. UI/GraphicsOptions_CustomShaders=Your Shader Options are not all the same value. This requires extra configuration, which may cause your game to run slower for the next few games.
  1444. UI/GraphicsOptions_DisplayModeDialog=Your display mode settings have changed. Do you want to keep these settings? Reverting in %TIMER% seconds.
  1445. UI/GraphicsOptions_ReducedSettings=Your graphics settings were temporarily reduced because your system is low on video memory (VRAM). If the problem persists, lower your graphics options.
  1446. UI/GraphicsOptions_RestartDialog=Some of your graphics options require a game restart to take effect. Would you like to restart now?
  1447. UI/GraphicsOptions_RestartWarnDialog=Your graphics options have been saved, but some changes will not go into effect until you restart StarCraft II.
  1448. UI/GraphicsOptions_ValidateFailed=Your selected options were lowered because your hardware cannot support them. Please review the changes.
  1449. UI/GraphicsQuality_Colon=Graphics Quality:
  1450. UI/Graphics_Control=<h/>Graphics
  1451. UI/Graphics_Hotkey=G
  1452. UI/Hard_Control=Advanced
  1453. UI/Harvesters=Harvesters
  1454. UI/HelpPanel=Help
  1455. UI/HeroIncapacitated=(Incapacitated)
  1456. UI/HideTipNotifications=Disable Tip Notifications
  1457. UI/HideTutorialNotifications=Disable Tutorial Notifications
  1458. UI/High=High
  1459. UI/Hints=Tutorials
  1460. UI/History=History
  1461. UI/Hitpoints_Colon=Hitpoints:
  1462. UI/HourAgo=1 hour ago
  1463. UI/HoursAgo=%d hours ago
  1464. UI/Immobile=Immobile
  1465. UI/Input=Input
  1466. UI/InputDevice_Colon=Input Device:
  1467. UI/Insane_Control=Expert
  1468. UI/JoinGame_Control=<h/>Join Game
  1469. UI/JoinGame_Hotkey=J
  1470. UI/KeyboardScrollSpeed_Colon=Keyboard Scroll Speed:
  1471. UI/KeyframeFrequency_Colon=Keyframe Frequency:
  1472. UI/Killed=Killed
  1473. UI/Ladder_Control=<h/>Ladder
  1474. UI/Ladder_Hotkey=L
  1475. UI/LagIndicatorLocalGuilty=Your computer is slowing down the game. Lowering your graphics settings or closing other applications may help.
  1476. UI/LagIndicatorOtherGuilty=%s is slowing down the game.
  1477. UI/LagIndicatorSinglePlayer=Try lowering your graphics settings or closing other applications to improve performance.
  1478. UI/LagIndicatorTooLow=Try closing other applications to improve performance.
  1479. UI/Large=Large
  1480. UI/LaunchMission=Launch
  1481. UI/LeaderPaneAPM_Hotkey=M
  1482. UI/LeaderPaneAPM_Name=AP<h/>M
  1483. UI/LeaderPaneArmy_Hotkey=A
  1484. UI/LeaderPaneArmy_Name=<h/>Army
  1485. UI/LeaderPaneIncome_Hotkey=I
  1486. UI/LeaderPaneIncome_Name=<h/>Income
  1487. UI/LeaderPaneNone_Hotkey=N
  1488. UI/LeaderPaneNone_Name=<h/>None
  1489. UI/LeaderPaneProduction_Hotkey=D
  1490. UI/LeaderPaneProduction_Name=Pro<h/>duction
  1491. UI/LeaderPaneResources_Hotkey=R
  1492. UI/LeaderPaneResources_Name=<h/>Resources
  1493. UI/LeaderPaneSpending_Hotkey=S
  1494. UI/LeaderPaneSpending_Name=<h/>Spending
  1495. UI/LeaderPaneUnitsLost_Hotkey=L
  1496. UI/LeaderPaneUnitsLost_Name=Units <h/>Lost
  1497. UI/LeaderPaneUnits_Hotkey=U
  1498. UI/LeaderPaneUnits_Name=<h/>Units
  1499. UI/Light=Light
  1500. UI/Lighting_Colon=Lighting:
  1501. UI/Listening=Listening
  1502. UI/Load=Load
  1503. UI/LoadReplay=LOAD REPLAY
  1504. UI/LoadSave=LOAD GAME
  1505. UI/Load_Control=<u>L</u>oad
  1506. UI/Load_Hotkey=L
  1507. UI/Loading=Loading
  1508. UI/LoadingBarPercentSymbol=%
  1509. UI/LoadingFinished=Finished Loading
  1510. UI/LoadingScreenVs=Vs.
  1511. UI/LocalGameList=Local Game List
  1512. UI/Location_Colon=Location:
  1513. UI/LockedTechTreeStructureName=Locked
  1514. UI/LockedTechTreeUnitName=Locked
  1515. UI/Log=Log
  1516. UI/Login_Control=<h/>Login
  1517. UI/Login_Hotkey=L
  1518. UI/Long=Long
  1519. UI/Lost=Lost
  1520. UI/Low=Low
  1521. UI/Ludicrous=Ludicrous
  1522. UI/Mail_Control=<h/>Mail
  1523. UI/Mail_Hotkey=M
  1524. UI/MapList=Map List
  1525. UI/MapName_Format=Map Name: %s
  1526. UI/MapSize00=Tiny
  1527. UI/MapSize01=Small
  1528. UI/MapSize02=Medium
  1529. UI/MapSize03=Large
  1530. UI/MapSize04=Huge
  1531. UI/MapSize05=Epic
  1532. UI/MasterVolume_Colon=Master Volume:
  1533. UI/MatureLanguageFilter=Mature language filter
  1534. UI/Medium=Medium
  1535. UI/Mega=Mega
  1536. UI/Melee=Melee
  1537. UI/Menu=Menu
  1538. UI/MenuBarAchievement_Hotkey=F9
  1539. UI/MenuBarClickable_Colon=Menu Bar Clickable
  1540. UI/MenuBarGameMenu_Hotkey=F10
  1541. UI/MenuBarHelp_Hotkey=F12
  1542. UI/MenuBarMessageLog_Hotkey=F11
  1543. UI/MercenaryPanelAlreadyHired=Hired
  1544. UI/MercenaryPanelCostHeading=Cost:
  1545. UI/MercenaryPanelCreditsHeading=Credits Available:
  1546. UI/MercenaryPanelHire=HIRE
  1547. UI/MercenaryPanelSelectHeading=SELECT A MERCENARY
  1548. UI/MercenaryPanelTitle=MERCENARIES
  1549. UI/Merging=Merging
  1550. UI/MessageLog=Message Log
  1551. UI/MicrophoneBoost=Microphone Boost
  1552. UI/MicrophoneTest_Colon=Microphone Test:
  1553. UI/MicrophoneVolume_Colon=Microphone Volume:
  1554. UI/Minerals=Minerals
  1555. UI/MineralsCollected=Minerals Collected
  1556. UI/MineralsSpent=Minerals Spent
  1557. UI/MinuteAgo=1 minute ago
  1558. UI/MinutesAgo=%d minutes ago
  1559. UI/Mission=Mission
  1560. UI/MissionObjectives=Mission Objectives
  1561. UI/MissionTitle_Colon=Mission:
  1562. UI/Mod_Colon=Mod:
  1563. UI/Models_Colon=Models:
  1564. UI/MonthAgo=1 month ago
  1565. UI/MonthsAgo=%d months ago
  1566. UI/Morphing=Morphing
  1567. UI/Mouse=Mouse
  1568. UI/MouseScrollEnabled_Colon=Mouse Scroll Enabled
  1569. UI/MouseScrollSpeed_Colon=Mouse Scroll Speed:
  1570. UI/MouseSensitivity_Colon=Mouse Sensitivity:
  1571. UI/MouseWheelZoom_Colon=Mouse Wheel Zoom
  1572. UI/MoveSpeed_Colon=Move Speed:
  1573. UI/Movies_Colon=Movies:
  1574. UI/MsFormat=%VAL ms
  1575. UI/Multiplayer=Multiplayer
  1576. UI/MultiplayerLoading=Loading
  1577. UI/MultiplayerLoadingComplete=Complete
  1578. UI/MultiplayerLoadingPanelFavored=Favored
  1579. UI/MultiplayerLoadingPanelSlightlyFavored=Slightly Favored
  1580. UI/MultiplayerLoadingPanelEven=Teams Even
  1581. UI/Multiplayer_Control=<h/>Multiplayer
  1582. UI/Multiplayer_Hotkey=M
  1583. UI/Music=Music
  1584. UI/MusicDisabled=Music Disabled
  1585. UI/MusicEnabled=Music Enabled
  1586. UI/Music_Colon=Music:
  1587. UI/Mute=Mute
  1588. UI/Name=Name
  1589. UI/Name_Colon=Name:
  1590. UI/NewPassword_Colon=New Password:
  1591. UI/New_Control=<u>N</u>ew
  1592. UI/New_Hotkey=N
  1593. UI/New_Objective_Parenthesis=(New)
  1594. UI/News_Control=<h/>News
  1595. UI/News_Hotkey=N
  1596. UI/No=No
  1597. UI/NoMessages=No Messages To Display
  1598. UI/NoTips=No Tips To Display
  1599. UI/NoTutorials=No Tutorials To Display
  1600. UI/NoiseSensitivity_Colon=Noise Sensitivity:
  1601. UI/Normal=Normal
  1602. UI/NormalMaps_Colon=Normal Maps:
  1603. UI/Normal_Control=Normal
  1604. UI/Objectives=Objectives
  1605. UI/Observer=Observer
  1606. UI/ObserverAllPlayers=Everyone (<h/>E)
  1607. UI/ObserverCameraButtonTip=Player Camera (<h/>C)
  1608. UI/ObserverCameraButton_Hotkey=C
  1609. UI/ObserverCommentator=Commentator (<h/>T)
  1610. UI/ObserverStatusBarsButtonTip=Hit Point Bars (<h/>H)
  1611. UI/ObserverStatusBarsButton_Hotkey=H
  1612. UI/ObserverViewMenuTip=View Perspective
  1613. UI/Off=Off
  1614. UI/Ok=Ok
  1615. UI/Ok_Control=<h/>Ok
  1616. UI/Ok_Hotkey=O
  1617. UI/OldPassword_Colon=Old Password:
  1618. UI/On=On
  1619. UI/Options=Options
  1620. UI/Options_Control=<u>O</u>ptions
  1621. UI/Options_Control_Caps=OPTIONS
  1622. UI/Options_Hotkey=O
  1623. UI/Output=Output
  1624. UI/OutputDevice_Colon=Output Device:
  1625. UI/Overview_Control=<h/>Overview
  1626. UI/Overview_Hotkey=O
  1627. UI/OverwriteFile_Dialog=The file %fileName% already exists. Are you sure you want to overwrite it?
  1628. UI/PagedPoolModeDefensive=Your computer is running low on paged pool memory. Visual quality may degrade. To improve performance, some of your graphics settings have been adjusted automatically. Manually lowering your graphics settings further and restarting StarCraft II or closing other applications may also help.
  1629. UI/PagedPoolModeEmergency=Your computer has run out of paged pool memory. Visual quality may degrade. Your graphics settings have been lowered to help, but performance may still be poor.
  1630. UI/Password_Colon=Password:
  1631. UI/Peak=Peak
  1632. UI/Physics_Colon=Physics:
  1633. UI/PingMessage=Select area to ping.
  1634. UI/PingTip=Allows you to ping a location on the minimap or game world that only your allies will see.
  1635. UI/PlanetPanelBonusObjectiveTitle=BONUS OBJECTIVE:
  1636. UI/PlanetPanelContactTitle=MISSION CONTACT
  1637. UI/PlanetPanelCreditsHeading=Current Credits: %credits%
  1638. UI/PlanetPanelLaunch=LAUNCH
  1639. UI/PlanetPanelMissionTitle=MISSION:
  1640. UI/PlanetPanelNoSelection=Select a planet.
  1641. UI/PlanetPanelObjectiveTitle=MISSION OBJECTIVE:
  1642. UI/PlanetPanelResearchTitle=RESEARCH OPPORTUNITIES:
  1643. UI/PlanetPanelRewardTitle=REWARD:
  1644. UI/PlanetPanelTechnologyTitle=AVAILABLE TECHNOLOGY
  1645. UI/PlanetPanelTitle=MISSION SELECTION
  1646. UI/Play=Play
  1647. UI/PlayAgain=Play Again
  1648. UI/PlayChallenge_Control=<h/>Play
  1649. UI/PlayGame_Control=<h/>Play Game
  1650. UI/PlayGame_Hotkey=P
  1651. UI/Play_Control=<h/>Play
  1652. UI/Play_Hotkey=P
  1653. UI/Player=Player
  1654. UI/PlayerList_Format=Players: %s
  1655. UI/PlayerMessage/HasLeftTheGame=%s has left the game!
  1656. UI/PlayerMessage/IsBeingRevealed=%s is being revealed!
  1657. UI/PlayerMessage/IsNoLongerBeingRevealed=%s is no longer being revealed!
  1658. UI/PlayerMessage/WasDefeated=%s was defeated!
  1659. UI/PlayerMessage/WasDestroyed=%s no longer has any forces!
  1660. UI/PlayerMessage/WasVictorious=%s was victorious!
  1661. UI/PlayerMessage/WillBeRevealed=%s will be revealed!
  1662. UI/Politics=Politics
  1663. UI/PortraitType_Colon=Unit Portraits:
  1664. UI/PostProcessing_Colon=Post-Processing:
  1665. UI/PrimaryObjectiveTitle_Colon=Mission Objective:
  1666. UI/PrimaryObjectives=Main Objectives
  1667. UI/Produced=Produced
  1668. UI/Produces_Colon=Produces:
  1669. UI/ProfileName_Colon=Profile Name:
  1670. UI/Profile_Control=Pr<h/>ofile
  1671. UI/Profile_Hotkey=O
  1672. UI/Profiles=Profiles
  1673. UI/Purchase=Purchase
  1674. UI/PurchaseAvailable=Purchasable Upgrades
  1675. UI/PurchaseCost_Colon=Tech Cost:
  1676. UI/PurchaseCreditsFormat=<val/> mil
  1677. UI/PurchaseCredits_Colon=Credits Available:
  1678. UI/PurchaseCurrent=Current Inventory
  1679. UI/PurchasePanelAlreadyPurchased=Purchased
  1680. UI/PurchasePanelCostHeading=Cost:
  1681. UI/PurchasePanelCreditsHeading=Credits Available:
  1682. UI/PurchasePanelNoSelection=Select a Tech Upgrade
  1683. UI/PurchasePanelPurchase=PURCHASE
  1684. UI/PurchasePanelSelectHeading=SELECT AN UPGRADE
  1685. UI/PurchasePanelTitle=TECH PURCHASE
  1686. UI/PushToTalk=Push-to-talk
  1687. UI/PushToTalkKey_Colon=Push-To-Talk Key:
  1688. UI/PushToTalkSound=Push-To-Talk Sound
  1689. UI/Quality=Quality
  1690. UI/Quality_Colon=Quality:
  1691. UI/Quit_Control=<u>Q</u>uit
  1692. UI/Quit_Control_Caps=QUIT
  1693. UI/Quit_Hotkey=Q
  1694. UI/Random=Random
  1695. UI/Razed=Razed
  1696. UI/Ready_Control=<h/>Ready
  1697. UI/Ready_Hotkey=R
  1698. UI/RealmList=Realm List
  1699. UI/RecordTriggers=Record From Triggers
  1700. UI/ReduceMouseLag_Colon=Reduce Mouse Lag
  1701. UI/Reflections_Colon=Reflections:
  1702. UI/RefreshRateFormat=%val% Hz
  1703. UI/RefreshRate_Colon=Refresh Rate:
  1704. UI/RepeatEmailAddress_Colon=Repeat Email Address:
  1705. UI/RepeatNewPassword_Colon=Repeat New Password:
  1706. UI/RepeatPassword_Colon=Repeat Password:
  1707. UI/Replay=Replay
  1708. UI/ReplayBackward=Backward (<h/>B)
  1709. UI/ReplayBackward_Hotkey=B
  1710. UI/ReplayDecSpeed=Decrease Speed (<h/>-)
  1711. UI/ReplayDecSpeed_Hotkey=Minus
  1712. UI/ReplayDone=Done
  1713. UI/ReplayEntireMap=Entire Map (<h/>E)
  1714. UI/ReplayForward=Forward (<h/>F)
  1715. UI/ReplayForward_Hotkey=F
  1716. UI/ReplayIncSpeed=Increase Speed (<h/>+)
  1717. UI/ReplayIncSpeed_Hotkey=Plus
  1718. UI/ReplayJumping=Jumping
  1719. UI/ReplayList=Replay List
  1720. UI/ReplayLoading=Loading
  1721. UI/ReplayMissionDialog=Replay
  1722. UI/ReplayPause=Pause (<h/>P)
  1723. UI/ReplayPause_Hotkey=P
  1724. UI/ReplayPlay=Play (<h/>P)
  1725. UI/ReplayPlay_Hotkey=P
  1726. UI/ReplayRestart=Restart (<h/>R)
  1727. UI/ReplayRestart_Hotkey=R
  1728. UI/ReplaySpeedFast=Fast
  1729. UI/ReplaySpeedFaster=Faster
  1730. UI/ReplaySpeedFasterX3=Faster x3
  1731. UI/ReplaySpeedFasterX6=Faster x6
  1732. UI/ReplaySpeedSlower=Slower
  1733. UI/Replay_Control=<u>R</u>eplay
  1734. UI/Replay_Hotkey=R
  1735. UI/Request=Request
  1736. UI/Requires_Colon=Requires:
  1737. UI/ResearchPanelCurrentResearchLevel=Current Research Level: %level%
  1738. UI/ResearchPanelNoSelection=Select a Research Item
  1739. UI/ResearchPanelResearch=RESEARCH
  1740. UI/ResearchPanelResearchProgress=RESEARCH PROGRESS:
  1741. UI/ResearchPanelSelectText=Choose an item to research
  1742. UI/ResearchPanelTitle=RESEARCH
  1743. UI/Researching=Researching
  1744. UI/Resolution_Colon=Resolution:
  1745. UI/ResourceName0=Minerals
  1746. UI/ResourceName1=Vespene
  1747. UI/ResourceName2=Terrazine
  1748. UI/ResourceName3=Custom
  1749. UI/ResourceTradeNotEnoughResources=Not Enough Resources
  1750. UI/ResourceRequest_Colon=Resource Request:
  1751. UI/ResourceSupplyToolTip=All living units cost supply. Build Supply Depots, Overlords or Pylons to increase supply.
  1752. UI/ResourceToolTip0=Minerals are used to build your forces. Harvest more minerals from mineral fields.
  1753. UI/ResourceToolTip1=Vespene Gas is used to build your forces. Harvest more gas from vespene geysers.
  1754. UI/ResourceToolTip2=
  1755. UI/ResourceToolTip3=This is a custom resource.
  1756. UI/Resources_Control=<h/>Resources
  1757. UI/Resources_Hotkey=R
  1758. UI/RestoreDefaults=Restore Defaults
  1759. UI/Reverb_Colon=Reverb
  1760. UI/Revive_S=Revive %s
  1761. UI/Reviving=Reviving
  1762. UI/RewardTitle_Colon=Reward:
  1763. UI/Reward_Colon=Reward:
  1764. UI/RibbonQuality_Colon=Ribbon Quality:
  1765. UI/RoomSelectionTitle=Go To:
  1766. UI/Save=Save
  1767. UI/SaveList=Save List
  1768. UI/SaveModeCampaign=Campaign
  1769. UI/SaveModeChallenge=Challenge
  1770. UI/SaveModeCustom=Custom
  1771. UI/SaveModeMultiplayer=Multiplayer
  1772. UI/SaveModeSkirmish=Skirmish
  1773. UI/SaveReplay_Control=<h/>Save Replay
  1774. UI/SaveReplay_Hotkey=S
  1775. UI/Save_Control=<h/>Save
  1776. UI/Save_Hotkey=S
  1777. UI/Scrolling=Scrolling
  1778. UI/SecondaryObjectiveTitle_Colon=Bonus Objective:
  1779. UI/SecondaryObjectives=Bonus Objectives
  1780. UI/Selected=Selected
  1781. UI/Send=Send
  1782. UI/SendChat_Control=<h/>Send Chat
  1783. UI/SendChat_Hotkey=S
  1784. UI/Setup=Setup
  1785. UI/ShaderOptions=Shader Options
  1786. UI/Shaders_Colon=Shaders:
  1787. UI/Shadows_Colon=Shadows:
  1788. UI/Sharpness_Colon=Sharpness:
  1789. UI/Shields_Colon=Shields:
  1790. UI/Short=Short
  1791. UI/Singleplayer=Singleplayer
  1792. UI/Singleplayer_Control=<u>S</u>ingleplayer
  1793. UI/Singleplayer_Hotkey=S
  1794. UI/Size_Colon=Size:
  1795. UI/Skirmish_Control=<u>S</u>kirmish
  1796. UI/Skirmish_Hotkey=S
  1797. UI/SlashCommandCheer=cheer
  1798. UI/SlashCommandDance=dance
  1799. UI/SlashCommandParty=p
  1800. UI/SlashCommandReply=r
  1801. UI/SlashCommandTell=t
  1802. UI/SlashCommandWhisper=w
  1803. UI/Slow=Slow
  1804. UI/SlowGame=Slow Game while Recording
  1805. UI/Slower=Slower
  1806. UI/Small=Small
  1807. UI/Social_Control=Soc<h/>ial
  1808. UI/Social_Hotkey=I
  1809. UI/SoftParticles_Colon=Soft Particles:
  1810. UI/Sound=Sound
  1811. UI/SoundAmbience_Colon=Ambient Sounds:
  1812. UI/SoundChannels_Colon=Sound Channels:
  1813. UI/SoundDisabled=Sound Disabled
  1814. UI/SoundEffects_Colon=Sound Effects:
  1815. UI/SoundEnabled=Sound Enabled
  1816. UI/SoundGlobal_Colon=Play in Background
  1817. UI/SoundMovement_Colon=Movement Sounds
  1818. UI/SoundOptionsTooltips/Ambience=<c val="ffff00">Enable Ambience:</c><n/>Enables ambient sound effects based on the environment, such as wind or water sounds.
  1819. UI/SoundOptionsTooltips/AmbienceVolume=<c val="ffff00">Ambience Volume:</c><n/>Determines the volume of ambient sound effects.
  1820. UI/SoundOptionsTooltips/Channels=<c val="ffff00">Sound Channels:</c><n/>Determines the number of sound effects that can play simultaneously. Lower this number to improve performance.
  1821. UI/SoundOptionsTooltips/Effects=<c val="ffff00">Enable Sound Effects:</c><n/>Enables standard gameplay sound effects.
  1822. UI/SoundOptionsTooltips/EffectsVolume=<c val="ffff00">Sound Effects Volume:</c><n/>Determines the volume of standard gameplay sound effects.
  1823. UI/SoundOptionsTooltips/Global=<c val="ffff00">Play in Background:</c><n/>Allows the game to continue playing sound when it is not the focus window.
  1824. UI/SoundOptionsTooltips/MasterVolume=<c val="ffff00">Master Volume:</c><n/>This controls the volume of all sounds in the game.
  1825. UI/SoundOptionsTooltips/Movement=<c val="ffff00">Enable Movement Sounds:</c><n/>Enables sounds related to units moving, such as footsteps or engines.
  1826. UI/SoundOptionsTooltips/Music=<c val="ffff00">Enable Music:</c><n/>Enables background music.
  1827. UI/SoundOptionsTooltips/MusicContinuous=<c val="ffff00">Enable Continuous Music:</c><n/>Enables uninterrupted background music.
  1828. UI/SoundOptionsTooltips/MusicVolume=<c val="ffff00">Music Volume:</c><n/>Determines the volume of background music.
  1829. UI/SoundOptionsTooltips/OutputDevice=<c val="ffff00">Output Device:</c><n/>The output device is where your sound will play. Default will match your system's output device. Use this if you want the game to play through headphones or a different set of speakers.
  1830. UI/SoundOptionsTooltips/Quality=<c val="ffff00">Sound Quality:</c><n/>Determines the audio fidelity. Higher quality settings will sound better but may slow down the game.
  1831. UI/SoundOptionsTooltips/Responses=<c val="ffff00">Enable Response Sounds:</c><n/>Enables response sounds for when you order or select units.
  1832. UI/SoundOptionsTooltips/Reverb=<c val="ffff00">Enable Reverb:</c><n/>Reverb is a slight echo added to all sound effects. It increases sound realism, but disabling this may improve performance.
  1833. UI/SoundOptionsTooltips/Sound=<c val="ffff00">Enable Sound:</c><n/>Enables all sound during gameplay.
  1834. UI/SoundOptionsTooltips/SpeakerMode=<c val="ffff00">Speaker Setup:</c><n/>Set this to match your speaker setup. Choose Stereo for headphones or standard two-speaker setups.
  1835. UI/SoundOptionsTooltips/UI=<c val="ffff00">Enable Interface Sounds:</c><n/>Enables sound effects on the user interface, such as buttons and menus.
  1836. UI/SoundOptionsTooltips/UIVolume=<c val="ffff00">Interface Sounds Volume:</c><n/>Determines the volume of user interface sounds, such as buttons and menus.
  1837. UI/SoundOptions_RestartDialog=Some of your sound options require a game restart to take effect. Would you like to restart now?
  1838. UI/SoundOptions_RestartWarnDialog=Your sound options were saved, but some changes will not go into effect until you restart StarCraft II.
  1839. UI/SoundOutputDevice_Colon=Output Device:
  1840. UI/SoundQuality_Colon=Sound Quality:
  1841. UI/SoundResponses_Colon=Response Sounds
  1842. UI/SoundUI_Colon=Interface Sounds:
  1843. UI/Sound_Colon=Sound:
  1844. UI/Sound_Control=<h/>Sound
  1845. UI/Sound_Hotkey=S
  1846. UI/SpeakerMode_Colon=Speaker Setup:
  1847. UI/Specializing=Specializing
  1848. UI/Specifications=Specifications
  1849. UI/SpeechLocale_Colon=Speech and Movie Language:
  1850. UI/Speed_Colon=Speed:
  1851. UI/Spell=Spell
  1852. UI/Spend=Spend
  1853. UI/Spent=Spent
  1854. UI/StandardDialog_Cancel_Control=<h/>Cancel
  1855. UI/StandardDialog_Cancel_Hotkey=C
  1856. UI/StandardDialog_No_Control=<h/>No
  1857. UI/StandardDialog_No_Hotkey=N
  1858. UI/StandardDialog_Ok_Control=<h/>Ok
  1859. UI/StandardDialog_Ok_Hotkey=O
  1860. UI/StandardDialog_Yes_Control=<h/>Yes
  1861. UI/StandardDialog_Yes_Hotkey=Y
  1862. UI/StartGame_Control=<h/>Start Game
  1863. UI/StartGame_Hotkey=S
  1864. UI/Status=Status
  1865. UI/StopMovie=Stop Movie
  1866. UI/StrongAgainst_Colon=Strong Against:
  1867. UI/Structures=Structures
  1868. UI/Structures_Control=<h/>Structures
  1869. UI/Structures_Hotkey=S
  1870. UI/Subtitles_Colon=Display Subtitles
  1871. UI/Super=Super
  1872. UI/Table_Control=<h/>Table
  1873. UI/Table_Hotkey=T
  1874. UI/Talking=Talking
  1875. UI/TargetMessage=Select Target
  1876. UI/TeamColor00=White
  1877. UI/TeamColor01=Red
  1878. UI/TeamColor02=Blue
  1879. UI/TeamColor03=Teal
  1880. UI/TeamColor04=Purple
  1881. UI/TeamColor05=Yellow
  1882. UI/TeamColor06=Orange
  1883. UI/TeamColor07=Green
  1884. UI/TeamColor08=Pink
  1885. UI/TeamColor09=Violet
  1886. UI/TeamColor10=Light Grey
  1887. UI/TeamColor11=Dark Green
  1888. UI/TeamColor12=Brown
  1889. UI/TeamColor13=Light Green
  1890. UI/TeamColor14=Dark Grey
  1891. UI/TeamColor15=Lavender
  1892. UI/TeamColorTip=Color units using player colors.
  1893. UI/TeamNameFormat=Team %teamNumber%
  1894. UI/TeamResourceRequest=Ask for:
  1895. UI/TechGlossary=Units
  1896. UI/TechTree=Tech Tree
  1897. UI/TechTreeNYI=Not Yet Implemented
  1898. UI/Technology=Technology
  1899. UI/TechnologyTitle_Colon=New Technology:
  1900. UI/Terrain_Colon=Terrain:
  1901. UI/TestMicrophone=Test Microphone
  1902. UI/TestMicrophoneStop=Stop Microphone Test
  1903. UI/Text/Defeat=Defeat!
  1904. UI/Text/GameOver_Desync=Desync!
  1905. UI/Text/GameOver_Dropped=You were dropped!
  1906. UI/Text/GameOver_ReplayDesync=Replay Desync!
  1907. UI/Text/GameOver_Timeout=Timeout!
  1908. UI/Text/Tie=Tied!
  1909. UI/Text/Undecided=Game Over!
  1910. UI/Text/Victory=Victory!
  1911. UI/TextLocale_Colon=Text Language:
  1912. UI/TextureQuality_Colon=Texture Quality:
  1913. UI/Textures=Textures
  1914. UI/Threshold_Colon=Voice Activated Threshold:
  1915. UI/Tile_Colon=Tileset:
  1916. UI/Time_Colon=Time:
  1917. UI/TipAlertToolTip=Left click to view tip.<n/>Right click to remove tip.
  1918. UI/Tips=Tips
  1919. UI/ToastFade_Colon=Toast Fade:
  1920. UI/ToastFriendOnline=Friend signs online
  1921. UI/ToastFriendUpdate=Friend updates broadcast
  1922. UI/ToastNotifications=Show toast notifications when:
  1923. UI/ToggleTerrainTip=Toggles the display of the minimap terrain.
  1924. UI/Tooltip/AllianceButton=Left click to toggle the alliance menu.
  1925. UI/Tooltip/CharacterSheetButton=Left click to toggle the character sheet.
  1926. UI/Tooltip/TeamResourceButton=Left click to toggle the resource trading menu.
  1927. UI/Total=Total
  1928. UI/TotalResources=Resources
  1929. UI/TotalUnits=Units Lost
  1930. UI/Total_Score=Total Score
  1931. UI/Trade=Trade
  1932. UI/TradeEnabledIn_Colon=Resource trading enabled in:
  1933. UI/Training=Training
  1934. UI/Ultra=Ultra
  1935. UI/Unblock=Unblock
  1936. UI/UnitStatusAlways=Always
  1937. UI/UnitStatusNormal=Normal
  1938. UI/UnitStatusSelected=Selected
  1939. UI/UnitStatus_Colon=Show Unit Status Bars:
  1940. UI/Units_Control=<h/>Units
  1941. UI/Units_Hotkey=U
  1942. UI/Unknown=Unknown
  1943. UI/UpgradesAt_Colon=Upgrades At:
  1944. UI/Upgrading=Upgrading
  1945. UI/Vehicle=Vehicle
  1946. UI/Version=Version
  1947. UI/Version_Colon=Version:
  1948. UI/VictoryMissionDifficultyEasy=(Easy Difficulty)
  1949. UI/VictoryMissionDifficultyHard=(Advanced Difficulty)
  1950. UI/VictoryMissionDifficultyInsane=(Expert Difficulty)
  1951. UI/VictoryMissionDifficultyNormal=(Normal Difficulty)
  1952. UI/VictoryMissionDifficultyUnknown=(Unknown Difficulty)
  1953. UI/VictoryMissionTime_Colon=Mission Time:
  1954. UI/VictoryPanelContinue_Control=<h/>Continue
  1955. UI/VictoryPanelContinue_Hotkey=C
  1956. UI/VictoryPanelMissionNameHeading=MISSION
  1957. UI/VictoryPanelMissionSummaryHeading=MISSION SUMMARY
  1958. UI/VictoryPanelPlay_Again_Control=<h/>Play Again
  1959. UI/VictoryPanelPlay_Again_Hotkey=P
  1960. UI/VictoryPanelRewardHeading=CREDITS EARNED
  1961. UI/VictoryPanelTimeHeading=ELAPSED TIME
  1962. UI/Video=Video
  1963. UI/VideoCapture=Video Capture
  1964. UI/VideoOptionsInstructions=You can toggle in-game video recording by pressing CTRL-F11 while playing a game or watching a replay. Videos are stored in your user directory's Starcraft II Videos folder in Theora OGV format. Recording high quality video may considerably slow down your game experience.
  1965. UI/VideoOptionsTooltips/AudioQuality=<c val="ffff00">Audio Quality:</c><n/>Increasing audio quality will provide greater audio fidelity at a cost of larger video files.
  1966. UI/VideoOptionsTooltips/FrameRate=<c val="ffff00">Framerate:</c><n/>Framerate refers to the number of frames recorded per second. A higher framerate will result in smoother video playback at a cost of larger video files. Higher framerate is also slower to record.
  1967. UI/VideoOptionsTooltips/RecordAudioCheckbox=<c val="ffff00">Enable Audio:</c><n/>Enables recording audio with your video.
  1968. UI/VideoOptionsTooltips/RecordTriggers=<c val="ffff00">Record From Triggers:</c><n/>Enabling this option will allow you to record video from in-game triggers. Players can create maps with "MovieStartRecording" triggers to facilitate the creation of movies. Keep this option off if you do not want videos to automatically record on certain maps.
  1969. UI/VideoOptionsTooltips/Resolution=<c val="ffff00">Resolution:</c><n/>Determines the size in pixels of the recorded video. Higher resolutions have much better image quality, but they are slower to record. For best results, use a resolution that matches your game's aspect ratio.
  1970. UI/VideoOptionsTooltips/SlowGame=<c val="ffff00">Slow Game while Recording:</c><n/>Determines whether or not game time will slow down to adjust for the performance drop while recording video. This will result in better looking videos, but it cannot be used while participating in multiplayer games. Videos recorded with this option disabled will record the drop in framerate, but your audio will be unaffected.
  1971. UI/VideoOptionsTooltips/VideoQuality=<c val="ffff00">Video Quality:</c><n/>Determines the amount of compression used when recording your video. Greater video quality will result in better image quality but much larger video files.
  1972. UI/VideoQuality_Colon=Video Quality:
  1973. UI/VideoResolution_Colon=Resolution:
  1974. UI/Video_Control=<h/>Recording
  1975. UI/Video_Hotkey=r
  1976. UI/ViewHint=View Cheat
  1977. UI/ViewReplay_Control=View Replay
  1978. UI/ViewReplay_Hotkey=V
  1979. UI/View_Colon=View:
  1980. UI/Vision=Vision
  1981. UI/Voice=Voice
  1982. UI/VoiceActivated=Voice Activated
  1983. UI/VoiceChatMicrophoneTestStart=Start Test
  1984. UI/VoiceChatMicrophoneTestStop=Stop Test
  1985. UI/VoiceChatMode_Colon=Voice Chat Mode:
  1986. UI/VoiceChatOutputVolume_Colon=Voice Chat Output Volume:
  1987. UI/VoiceChat_Colon=Voice Chat:
  1988. UI/VoiceOptionsTooltips/ActivatedThreshold=<c val="ffff00">Voice Activated Threshold:</c><n/>Determines how loudly you must speak before voice chat is activated. Keep this higher if breathing and other incidental sounds are triggering voice chat.
  1989. UI/VoiceOptionsTooltips/ChatVolume=<c val="ffff00">Voice Chat Output Volume:</c><n/>Determines how loudly voice chat plays back.
  1990. UI/VoiceOptionsTooltips/FadeMusicVolume=<c val="ffff00">Fade Music Level:</c><n/>This determines the level that music should play while someone is speaking.
  1991. UI/VoiceOptionsTooltips/FadeSoundVolume=<c val="ffff00">Fade Sound Level:</c><n/>This determines the level that game sounds should play while someone is speaking. Use this if you are having trouble hearing other people over gameplay or if your game sounds are recorded while speaking.
  1992. UI/VoiceOptionsTooltips/InputDevice=<c val="ffff00">Input Device:</c><n/>Selects the microphone or headset used for voice chat.
  1993. UI/VoiceOptionsTooltips/Microphone=<c val="ffff00">Microphone:</c><n/>Enables the ability to participate in voice chat during gameplay. You must have an input device such as a microphone, headset, or built-in microphone.
  1994. UI/VoiceOptionsTooltips/MicrophoneBoost=<c val="ffff00">Microphone Boost:</c><n/>Increases the power of a traditional microphone. This may cause distortion with USB headsets or microphones. Not all input devices support boost.
  1995. UI/VoiceOptionsTooltips/MicrophoneTest=<c val="ffff00">Microphone Test:</c><n/>Toggle the microphone test. While enabled, all voice spoken through the microphone will play back through the selected voice output device.
  1996. UI/VoiceOptionsTooltips/MicrophoneVolume=<c val="ffff00">Microphone Volume:</c><n/>Determines how loudly audio is recorded. Increase this if others have a hard time hearing you.
  1997. UI/VoiceOptionsTooltips/Mode=<c val="ffff00">Voice Chat Mode:</c><n/>Determines how your microphone is activated. Voice Activated will automatically activate chat when you speak. Push-to-Talk requires you to hold a button while speaking.
  1998. UI/VoiceOptionsTooltips/OutputDevice=<c val="ffff00">Output Device:</c><n/>Selects the speakers or headphones used to play back voice chat. Voice chat does not need to play through the same device as the game.
  1999. UI/VoiceOptionsTooltips/PTTHotkey=<c val="ffff00">Push-to-Talk Key:</c><n/>Determines the key used to activate voice chat. Press the button then the key you want to use to change this value.
  2000. UI/VoiceOptionsTooltips/PTTSound=<c val="ffff00">Push-to-Talk Sound:</c><n/>When enabled, a small chime will play when you press your Push-to-Talk key.
  2001. UI/VoiceOptionsTooltips/VoiceChat=<c val="ffff00">Voice Chat:</c><n/>Enables the ability to listen or participate in voice chat during gameplay.
  2002. UI/VoiceOptionsTooltips/VoiceToast=<c val="ffff00">Voice Toasts:</c><n/>Enables the display of indicators which show who is currently speaking in voice chat.
  2003. UI/VoiceToast=Voice Toasts
  2004. UI/Voice_Control=<h/>Voice
  2005. UI/Voice_Hotkey=V
  2006. UI/Volume=Volume
  2007. UI/WaitingForPlayers=Waiting for players...
  2008. UI/Warping=Warping
  2009. UI/WatchMovie=Watch Movie
  2010. UI/WeakAgainst_Colon=Weak Against:
  2011. UI/WeaponDamage_Colon=Weapon Damage:
  2012. UI/WeaponRange_Colon=Weapon Range:
  2013. UI/WeaponSpeed_Colon=Weapon Speed:
  2014. UI/Weapon_Colon=Weapon:
  2015. UI/WinKeyDisable=Disable Windows Key
  2016. UI/Windowed=Windowed
  2017. UI/WindowedFullscreen=Windowed (Fullscreen)
  2018. UI/WingsOfLiberty=Wings Of Liberty
  2019. UI/WingsOfLibertyDescription=Four years after the Brood War, the zerg have retreated to their main hive on Char and freedom fighter Jim Raynor haunts the edges of terran space, pursuing his crusade to overthrow the tyrannical Emperor Arcturus Mengsk.<n/><n/>Now aliens and men, armies and emperors, grudges and prophecies, will conspire to place a fateful choice in front of Raynor, with the future of Mankind hanging in the balance.
  2020. UI/YearAgo=1 year ago
  2021. UI/YearsAgo=%d years ago
  2022. UI/Yes=Yes
  2023. UI/e_costCategoryArmy=Army
  2024. UI/e_costCategoryEconomy=Economy
  2025. UI/e_costCategoryTechnology=Technology
  2026. UI/e_speakerMode5Point1=5.1
  2027. UI/e_speakerMode7Point1=7.1
  2028. UI/e_speakerModeMono=Mono
  2029. UI/e_speakerModeProLogic=Pro Logic
  2030. UI/e_speakerModeQuad=Quad
  2031. UI/e_speakerModeRaw=Raw
  2032. UI/e_speakerModeStereo=Stereo
  2033. UI/e_speakerModeSurround=Surround
  2034. Unit/LifeArmorName/None=None
  2035. Unit/Name/Ball=Happy Fun Ball
  2036. Unit/Name/CUnit=Default Settings (Unit)
  2037. Unit/Name/DESTRUCTIBLE=Default Settings (Destructible)
  2038. Unit/Name/ITEM=Default Settings (Item)
  2039. Unit/Name/MISSILE=Default Settings (Projectile)
  2040. Unit/Name/MISSILE_HALFLIFE=Missile (Half Life)
  2041. Unit/Name/MISSILE_INVULNERABLE=Invulnerable Missile
  2042. Unit/Name/PLACEHOLDER=Default Settings (PLACEHOLDER)
  2043. Unit/Name/SMCAMERA=Storymode Camera
  2044. Unit/Name/SMCHARACTER=Default Setting (Story Mode Character)
  2045. Unit/Name/SMSET=Default Settings (Story Mode Set)
  2046. Unit/Name/STARMAP=Starmap
  2047. Upgrade/Name/CUpgrade=Default Upgrade
  2048. Upgrade/NotificationText/Research=Research complete: %s
  2049. Upgrade/NotificationText/Upgrade=Upgrade complete: %s
  2050. Water/Name/BraxisAlpha=Braxis Alpha
  2051. Water/Name/CWater=CWater
  2052. Water/Name/Char=Char
  2053. Water/Name/Helios=Helios
  2054. Water/Name/Korhal=Korhal
  2055. Water/Name/Niflheim=Niflheim
  2056. Water/Name/Shakuras=Shakuras
  2057. Water/Name/Tarsonis=Tarsonis
  2058. Water/Name/Xil=Xil
  2059. e_cmdAddOnTooFarFromBuilding=Add on too far from building
  2060. e_cmdAlreadySpawningLarva=Already spawning additional Larva
  2061. e_cmdAlreadyTargeted=Can't be targeted by multiple units
  2062. e_cmdBuildTechRequirementsNotMet=Build tech requirements not met
  2063. e_cmdBuildingIsUnderConstruction=Building is under construction
  2064. e_cmdCantAddMoreCharges=Can't add more charges
  2065. e_cmdCantAttackWeaponsDisabled=Can't attack while weapons are disabled
  2066. e_cmdCantAttackWithoutAmmo=Can't attack without ammo
  2067. e_cmdCantBuildLocationBlocked=Unsuitable placement location
  2068. e_cmdCantBuildLocationInvalid=Can't place, location invalid
  2069. e_cmdCantBuildMissingPathingReqs=Can't place here, unsuitable or blocked terrain at this location
  2070. e_cmdCantBuildOnThat=Can't place on that
  2071. e_cmdCantBuildOnThat_Prot=Must place on a Vespene Geyser
  2072. e_cmdCantBuildOnThat_Terr=Must place on a Vespene Geyser
  2073. e_cmdCantBuildOnThat_Zerg=Must place on a Vespene Geyser
  2074. e_cmdCantBuildTooCloseToCreepSource=Can't place on Creep
  2075. e_cmdCantBuildTooCloseToDropOff=Can't place too close to resource drop-off building
  2076. e_cmdCantBuildTooCloseToResources=Can't place too close to resources
  2077. e_cmdCantBuildTooFarFromBuildPowerSource=Must place near a Pylon
  2078. e_cmdCantBuildTooFarFromCreepSource=Must place on Creep
  2079. e_cmdCantBuildTooFarFromWater=Can't place too far from water
  2080. e_cmdCantDropThisItem=Can't drop this item.
  2081. e_cmdCantFindDropOff=Can't find drop off building
  2082. e_cmdCantFindEnoughTargets=Can't find enough targets
  2083. e_cmdCantFindPlacementLocation=Can't find placement location
  2084. e_cmdCantHarvestThatResource=Can't harvest that resource type
  2085. e_cmdCantHoldAnyMoreAmmo=Can't hold any more ammo
  2086. e_cmdCantHoldAnyMoreItems=Can't hold any more items
  2087. e_cmdCantHoldThat=Can't hold that
  2088. e_cmdCantLandLocationBlocked=Can't place, location blocked by units
  2089. e_cmdCantLandLocationInvalid=Can't place, location invalid
  2090. e_cmdCantLandMissingPathingReqs=Can't place, missing pathing requirements
  2091. e_cmdCantLandTooCloseToCreepSource=Can't place on Creep
  2092. e_cmdCantLandTooCloseToResources=Can't place too close to resources
  2093. e_cmdCantLandTooFarFromBuildPowerSource=Must place near a Pylon
  2094. e_cmdCantLandTooFarFromCreepSource=Must place on Creep
  2095. e_cmdCantLandTooFarFromTrainPowerSource=Must place in a Warp Zone
  2096. e_cmdCantLandTooFarFromWater=Can't place too far from water
  2097. e_cmdCantLoadImmobileUnits=Can't load immobile units
  2098. e_cmdCantLoadOtherPlayersUnits=Can't load other player's units
  2099. e_cmdCantLoadThatUnit=Can't load that unit
  2100. e_cmdCantLockdown=Can't lockdown this unit
  2101. e_cmdCantMindControl=Can't mind control this unit
  2102. e_cmdCantMoveThisItem=Can't move item.
  2103. e_cmdCantPawnThisUnit=Can't pawn that
  2104. e_cmdCantQueueThatOrder=Can't queue that order
  2105. e_cmdCantRechargeImmobileUnits=Can't recharge immobile units
  2106. e_cmdCantRechargeOtherPlayersUnits=Can't recharge other player's units
  2107. e_cmdCantRechargeUnderConstructionUnits=Can't recharge units under construction
  2108. e_cmdCantSeeBuildLocation=Can't see placement location
  2109. e_cmdCantSeeLandLocation=Can't see land location
  2110. e_cmdCantSpend=Can't spend other player's resources
  2111. e_cmdCantTargetAirUnits=Can't target air units
  2112. e_cmdCantTargetArmoredUnits=Can't target armored units
  2113. e_cmdCantTargetBiologicalUnits=Can't target biological units
  2114. e_cmdCantTargetBuriedUnits=Can't target burrowed units
  2115. e_cmdCantTargetCaster=Can't target caster
  2116. e_cmdCantTargetCloakedUnits=Can't target cloaked units
  2117. e_cmdCantTargetDeadUnits=Can't target dead units
  2118. e_cmdCantTargetDestructibles=Can't target destructibles
  2119. e_cmdCantTargetDetectedUnits=Can't target detected units
  2120. e_cmdCantTargetDoodads=Can't target doodads
  2121. e_cmdCantTargetEnemyUnits=Can't target an enemy's units
  2122. e_cmdCantTargetEnergyCapableUnits=Can't target energy capable units
  2123. e_cmdCantTargetExhaustedResources=Can't target exhausted resources
  2124. e_cmdCantTargetFlyers=Can't target flyers
  2125. e_cmdCantTargetFriendlyUnits=Can't target an ally's units
  2126. e_cmdCantTargetGroundUnits=Can't target ground units
  2127. e_cmdCantTargetHallucinations=Can't target hallucinations
  2128. e_cmdCantTargetHeroicUnits=Can't target heroic units
  2129. e_cmdCantTargetHiddenUnits=Can't target hidden units
  2130. e_cmdCantTargetIdentical=Can't target identical units
  2131. e_cmdCantTargetInvulnerableUnits=Can't target invulnerable units
  2132. e_cmdCantTargetItems=Can't target items
  2133. e_cmdCantTargetLightUnits=Can't target light units
  2134. e_cmdCantTargetMassiveUnits=Can't target massive units
  2135. e_cmdCantTargetMechanicalUnits=Can't target mechanical units
  2136. e_cmdCantTargetMissile=Can't target missiles
  2137. e_cmdCantTargetNeutralUnits=Can't target neutral units
  2138. e_cmdCantTargetPassiveUnits=Can't target passive units
  2139. e_cmdCantTargetPreventDefeatUnits=Can't target units that prevent defeat
  2140. e_cmdCantTargetPreventRevealUnits=Can't target units that prevent revealing
  2141. e_cmdCantTargetPsionicUnits=Can't target psionic units
  2142. e_cmdCantTargetRoboticUnits=Can't target robotic units
  2143. e_cmdCantTargetShieldCapableUnits=Can't target shield capable units
  2144. e_cmdCantTargetSimilarUnits=Can't target similar units.
  2145. e_cmdCantTargetStructures=Can't target structures
  2146. e_cmdCantTargetThatUnit=Can't target that unit
  2147. e_cmdCantTargetUncommandableUnits=Can't target uncommandable units
  2148. e_cmdCantTargetUnderConstructionUnits=Can't target units under construction
  2149. e_cmdCantTargetUnitWithEnergy=Can't target units with energy
  2150. e_cmdCantTargetUnitWithShields=Can't target units with shields
  2151. e_cmdCantTargetUnitsInAStasisField=Can't target units in a Vortex
  2152. e_cmdCantTargetUnitsWithLife=Can't target untis with life
  2153. e_cmdCantTargetWorkerUnits=Can't target worker units
  2154. e_cmdCantTargetWreckage=Can't target wreckage
  2155. e_cmdCantTargetYourOwnUnits=Can't target your own units
  2156. e_cmdCantTrainTooFarFromTrainPowerSource=Must train in a Warp Zone
  2157. e_cmdCantUnloadUnitsThere=Can't unload units there
  2158. e_cmdCantUseInfoPanel=Can't use the info panel
  2159. e_cmdCantUseMinimap=Can't use the minimap
  2160. e_cmdCantWarpInUnitsThere=Can't warp in units there
  2161. e_cmdCooldown=Cooldown is active
  2162. e_cmdCouldntAllocateUnit=Couldn't allocate unit
  2163. e_cmdCouldntReachTarget=Couldn't reach target
  2164. e_cmdEnergySuppressed=Energy usage is suppressed
  2165. e_cmdError=Error
  2166. e_cmdFoodUsageImpossible=Requested supply usage not possible
  2167. e_cmdFoodUsageImpossible_Prot=Requested psi usage not possible
  2168. e_cmdFoodUsageImpossible_Terr=Requested supply usage not possible
  2169. e_cmdFoodUsageImpossible_Zerg=Requested underling usage not possible
  2170. e_cmdIsNotFungalGrowthed=Target already afflicted with Fungal Growth
  2171. e_cmdIsNotWarpBubble=Cannot target warp bubbles
  2172. e_cmdLifeSuppressed=Life usage is suppressed
  2173. e_cmdMULEUnitCheck=Must target visible ground or minerals
  2174. e_cmdMineralField=Must target minerals
  2175. e_cmdMustBuildRefineryFirst=Must build refinery first
  2176. e_cmdMustBuildRefineryFirst_Prot=Must build assimilator first
  2177. e_cmdMustBuildRefineryFirst_Zerg=Must build extractor first
  2178. e_cmdMustLockdownUnitFirst=Must Lockdown unit before Hacking it
  2179. e_cmdMustTargetAirUnits=Must target air units
  2180. e_cmdMustTargetArmoredUnits=Must target armored units
  2181. e_cmdMustTargetBiologicalStructures=Must target biological structures
  2182. e_cmdMustTargetBiologicalUnits=Must target biological units
  2183. e_cmdMustTargetBuriedUnits=Must target burrowed units
  2184. e_cmdMustTargetCaster=Must target caster
  2185. e_cmdMustTargetCloakedUnits=Must target cloaked units
  2186. e_cmdMustTargetDeadUnits=Must target dead units
  2187. e_cmdMustTargetDestructibles=Must target destructibles
  2188. e_cmdMustTargetDetectedUnits=Must target detected units
  2189. e_cmdMustTargetDoodads=Must target doodads
  2190. e_cmdMustTargetEnemyUnits=Must target an enemy's units
  2191. e_cmdMustTargetEnergyCapableUnits=Must target energy capable units
  2192. e_cmdMustTargetFlyers=Must target flyers
  2193. e_cmdMustTargetFriendlyUnits=Must target an ally's units
  2194. e_cmdMustTargetGroundStructures=Must target ground structures
  2195. e_cmdMustTargetGroundUnits=Must target ground units
  2196. e_cmdMustTargetHallucinations=Must target hallucinations
  2197. e_cmdMustTargetHatchery=Must target a Hatchery, Lair, or Hive
  2198. e_cmdMustTargetHeroicUnits=Must target heroic units
  2199. e_cmdMustTargetHiddenUnits=Must target hidden units
  2200. e_cmdMustTargetIdentical=Must target identical units
  2201. e_cmdMustTargetInvulnerableUnits=Must target invulnerable units
  2202. e_cmdMustTargetItems=Must target items
  2203. e_cmdMustTargetLightUnits=Must target light units
  2204. e_cmdMustTargetMassiveUnits=Must target massive units
  2205. e_cmdMustTargetMechanicalUnits=Must target mechanical units
  2206. e_cmdMustTargetMissile=Must target missiles
  2207. e_cmdMustTargetNeutralUnits=Must target neutral units
  2208. e_cmdMustTargetPassiveUnits=Must target passive units
  2209. e_cmdMustTargetPawnableUnit=Must target a pawnable unit or item
  2210. e_cmdMustTargetPreventDefeatUnits=Must target units that prevent defeat
  2211. e_cmdMustTargetPreventRevealUnits=Must target units that prevent revealing
  2212. e_cmdMustTargetPsionicUnits=Must target psionic units
  2213. e_cmdMustTargetResources=Must target resources
  2214. e_cmdMustTargetRoboticUnits=Must target robotic units
  2215. e_cmdMustTargetShieldCapableUnits=Must target shield capable units
  2216. e_cmdMustTargetSimilarUnits=Must target similar units
  2217. e_cmdMustTargetStructures=Must target structures
  2218. e_cmdMustTargetSupplyDepots=Must target a friendly Supply Depot without Extra Supplies
  2219. e_cmdMustTargetUncommandableUnits=Must target uncommandable units
  2220. e_cmdMustTargetUnderConstructionUnits=Must target units under construction
  2221. e_cmdMustTargetUnit=Must target unit
  2222. e_cmdMustTargetUnitWithEnergy=Must target a unit with energy.
  2223. e_cmdMustTargetUnitWithLife=Must target a unit with life.
  2224. e_cmdMustTargetUnitWithShields=Must target a unit with shields.
  2225. e_cmdMustTargetUnitsInAStasisField=Must target units in a stasis field
  2226. e_cmdMustTargetVisibleLocation=Must target visible location
  2227. e_cmdMustTargetVisibleUnit=Must target visible unit
  2228. e_cmdMustTargetWalkableLocation=Must target walkable location
  2229. e_cmdMustTargetWorkerUnits=Must target worker units
  2230. e_cmdMustTargetWreckage=Must target wreckage
  2231. e_cmdMustTargetYourOwnUnits=Must target your own units
  2232. e_cmdNoCalldownAvailable=No calldown available
  2233. e_cmdNoCargoToUnload=No cargo to unload
  2234. e_cmdNoItemsToDrop=No items to drop
  2235. e_cmdNoWarpBubbleMinerals=Warp Out Minerals already in progress
  2236. e_cmdNotCorruptioned=Can't target corrupted units
  2237. e_cmdNotEnoughCharges=Not enough charges
  2238. e_cmdNotEnoughEnergy=Not enough energy
  2239. e_cmdNotEnoughFood=Not enough food
  2240. e_cmdNotEnoughFood_Prot=Not enough psi.<n/>Build more Pylons.
  2241. e_cmdNotEnoughFood_Terr=Not enough supplies.<n/>Build more Supply Depots.
  2242. e_cmdNotEnoughFood_Zerg=Too many underlings.<n/>Create more Overlords.
  2243. e_cmdNotEnoughLife=Not enough life
  2244. e_cmdNotEnoughMinerals=Not enough minerals
  2245. e_cmdNotEnoughRage=Not enough rage
  2246. e_cmdNotEnoughRoomToLoadUnit=Not enough room to load unit
  2247. e_cmdNotEnoughScrap=Not enough scrap
  2248. e_cmdNotEnoughShields=Not enough shields
  2249. e_cmdNotEnoughVespene=Not enough vespene
  2250. e_cmdNotEnoughWarpEnergy=Not enough warp energy
  2251. e_cmdNotStunned=Must target a unit that isn't stunned
  2252. e_cmdNotSupportedPlaceholder=No units can handle that command
  2253. e_cmdNotUnstableMutation=Target already an Unstable Mutation
  2254. e_cmdNotWhileOccupied=Can't do that while occupied
  2255. e_cmdOKPlaceholder=OK
  2256. e_cmdOrderQueueIsFull=Cannot queue additional orders
  2257. e_cmdQueueIsFull=Queue is full
  2258. e_cmdRequiresHealTarget=Must target a damaged unit
  2259. e_cmdRequiresRepairTarget=Must target a damaged Terran mechanical unit.
  2260. e_cmdShieldsSuppressed=Shield usage is suppressed
  2261. e_cmdTargetHasNoInventory=Must target a unit with an inventory.
  2262. e_cmdTargetIsOutOfArc=Can't turn toward target
  2263. e_cmdTargetIsOutOfRange=Target is out of range
  2264. e_cmdTargetIsTooClose=Target is too close
  2265. e_cmdTechRequirementsNotMet=Tech requirements not met
  2266. e_cmdTimeWarpTargetFilters=Must target production or research buildings
  2267. e_cmdTooMuchEnergy=Target unit's energy is full
  2268. e_cmdTooMuchFood=Too much food
  2269. e_cmdTooMuchLife=Target unit is fully healed
  2270. e_cmdTooMuchMinerals=Too much minerals
  2271. e_cmdTooMuchRage=Too much rage
  2272. e_cmdTooMuchScrap=Too much scrap
  2273. e_cmdTooMuchShields=Target unit's shields are full
  2274. e_cmdTooMuchVespene=Too much vespene
  2275. e_cmdUnitCantMove=Unit can't move
  2276. e_cmdUnspecifiedError=Unspecified error
  2277. e_cmdWaypointListFull=Unit's waypoint list is full
  2278. e_cmdYouCantControlThatUnit=You can't control that unit
  2279. e_cmdYouCantIssueCommandsToThatUnit=You can't issue commands to that unit
  2280. e_gameTimeEventDawn=<c val="ffff00">Day</c>
  2281. e_gameTimeEventDusk=<c val="0080c0">Night</c>
  2282. e_gameUIStringAIAllies=AI Allies
  2283. e_gameUIStringAbilsColon=Abilities:
  2284. e_gameUIStringAbilsDisabled=Abilities Disabled
  2285. e_gameUIStringActive=Active
  2286. e_gameUIStringAll=[All]
  2287. e_gameUIStringAllies=[Allies]
  2288. e_gameUIStringArmor=Armor
  2289. e_gameUIStringArmorColon=Armor:
  2290. e_gameUIStringArmored=Armored
  2291. e_gameUIStringAtUnit=At Unit
  2292. e_gameUIStringAttackSpeedColon=Attack Speed:
  2293. e_gameUIStringAttackSpeedFast=Fast
  2294. e_gameUIStringAttackSpeedNormal=Normal
  2295. e_gameUIStringAttackSpeedSlow=Slow
  2296. e_gameUIStringAttackSuppressed=Attack Suppressed
  2297. e_gameUIStringAttacksColon=Attacks:
  2298. e_gameUIStringAutocastActivate=Right click to activate auto-casting.
  2299. e_gameUIStringAutocastDeactivate=Right click to deactivate auto-casting.
  2300. e_gameUIStringAvailableColon=Available:
  2301. e_gameUIStringAverage=Average
  2302. e_gameUIStringBattleChatChannelReceivedFormat=[%s] to [%s]:<sp/>
  2303. e_gameUIStringBattleChatPrivateReceivedFormat=[%s]:<sp/>
  2304. e_gameUIStringBattleChatSentFormat=To [%s]:<sp/>
  2305. e_gameUIStringBehaviorsColon=Behaviors:
  2306. e_gameUIStringBiological=Biological
  2307. e_gameUIStringBonusColon=Bonus:
  2308. e_gameUIStringBonusVersus=%bonusValue% vs %attributeType%
  2309. e_gameUIStringBuildTime=Time:
  2310. e_gameUIStringBuilding=Building
  2311. e_gameUIStringCanAttackAir=Can attack air units.
  2312. e_gameUIStringCanAttackAny=Can attack ground and air units.
  2313. e_gameUIStringCanAttackGround=Can attack ground units.
  2314. e_gameUIStringCancelUnit=Cancel %s
  2315. e_gameUIStringCloaked=Cloaked
  2316. e_gameUIStringComputer=Computer
  2317. e_gameUIStringControlGroup=Control Group %d <n/><n/><c val="#ColorGlueValue">Right-click</c> to assign current selection to this control group. <c val="#ColorGlueValue">Left-Click</c> to reselect assigned control group.
  2318. e_gameUIStringConversationFormat=Conversation %d
  2319. e_gameUIStringCooldownColon=Cooldown:
  2320. e_gameUIStringCooldownRemainingColon=Cooldown Remaining:
  2321. e_gameUIStringCountColon=Count:
  2322. e_gameUIStringDamageColon=Damage:
  2323. e_gameUIStringDamageDealtColon=%% %s Damage Dealt:
  2324. e_gameUIStringDamageDealtMaximumColon=%s Damage Dealt Maximum:
  2325. e_gameUIStringDamageDealtMinimumColon=%s Damage Dealt Minimum:
  2326. e_gameUIStringDamageDealtScaledColon=%s Damage Dealt:
  2327. e_gameUIStringDamageDealtUnscaledColon=%s Damage Dealt:
  2328. e_gameUIStringDefensiveShieldColon=Defensive Shield:
  2329. e_gameUIStringDetectionSuppressed=Detection Suppressed
  2330. e_gameUIStringDetector=Detector
  2331. e_gameUIStringDetectorColon=Detector:
  2332. e_gameUIStringDurationColon=Duration:
  2333. e_gameUIStringEnergy=Energy
  2334. e_gameUIStringEnergyColon=Energy:
  2335. e_gameUIStringEnergyRateColon=Energy Regen:
  2336. e_gameUIStringExperienceColon=XP:
  2337. e_gameUIStringFlyer=Flyer
  2338. e_gameUIStringIdleWorkerColon=Idle Worker:
  2339. e_gameUIStringInProgress=In Progress
  2340. e_gameUIStringInstant=Instant
  2341. e_gameUIStringInventoryPickup=Right click to pickup.
  2342. e_gameUIStringInventoryUse=Left click to use.
  2343. e_gameUIStringInvulnerable=Invulnerable
  2344. e_gameUIStringKilled=Killed
  2345. e_gameUIStringKills=Kills
  2346. e_gameUIStringKillsColon=Kills:
  2347. e_gameUIStringLarge=Large
  2348. e_gameUIStringLevelColon=Level:
  2349. e_gameUIStringLevelNumber= [Level %d]
  2350. e_gameUIStringLife=Life
  2351. e_gameUIStringLifeArmorColon=Life Armor:
  2352. e_gameUIStringLifeColon=Life:
  2353. e_gameUIStringLifeRateColon=Life Regen:
  2354. e_gameUIStringLocalPlayer=Local Player
  2355. e_gameUIStringMassive=Massive
  2356. e_gameUIStringMechanical=Mechanical
  2357. e_gameUIStringMelee=Melee
  2358. e_gameUIStringMinimumRangeColon=Minimum Range:
  2359. e_gameUIStringMoveSpeedColon=Move Speed:
  2360. e_gameUIStringMoveSpeedFast=Fast
  2361. e_gameUIStringMoveSpeedImmobile=Immobile
  2362. e_gameUIStringMoveSpeedNormal=Normal
  2363. e_gameUIStringMoveSpeedSlow=Slow
  2364. e_gameUIStringNextLevelColon=Next Level:
  2365. e_gameUIStringObservers=[Observers]
  2366. e_gameUIStringParty=Party
  2367. e_gameUIStringPeak=Peak
  2368. e_gameUIStringPeriodColon=Period:
  2369. e_gameUIStringPowerColon=Power:
  2370. e_gameUIStringPrivate=[Private]
  2371. e_gameUIStringPylon=Select All Warp Gates
  2372. e_gameUIStringQueueCountColon=Queue Count:
  2373. e_gameUIStringQueueSizeColon=Queue Size:
  2374. e_gameUIStringQueued=Queued
  2375. e_gameUIStringRadarColon=Radar:
  2376. e_gameUIStringRadarSuppressed=Radar Suppressed
  2377. e_gameUIStringRage=Rage
  2378. e_gameUIStringRageColon=Rage:
  2379. e_gameUIStringRageRateColon=Rage Regen:
  2380. e_gameUIStringRangeColon=Range:
  2381. e_gameUIStringRanged=Ranged
  2382. e_gameUIStringReferees=[Referees]
  2383. e_gameUIStringRemainingColon=Remaining:
  2384. e_gameUIStringRequirementsColon=Requirements:
  2385. e_gameUIStringRequirementsOr=or
  2386. e_gameUIStringRevealed=Revealed
  2387. e_gameUIStringShieldArmorColon=Shield Armor:
  2388. e_gameUIStringShieldRateColon=Shield Regen:
  2389. e_gameUIStringShields=Shields
  2390. e_gameUIStringShieldsColon=Shields:
  2391. e_gameUIStringSightColon=Sight:
  2392. e_gameUIStringSightMaximumColon=Sight Maximum:
  2393. e_gameUIStringSightMinimumColon=Sight Minimum:
  2394. e_gameUIStringSightShared=Sight Shared
  2395. e_gameUIStringSmall=Small
  2396. e_gameUIStringSpectators=[Spectators]
  2397. e_gameUIStringSpeedColon=Speed:
  2398. e_gameUIStringSpell=Spell
  2399. e_gameUIStringSplash=Splash
  2400. e_gameUIStringStasis=In Stasis
  2401. e_gameUIStringSupplyMadeColon=Supply Made:
  2402. e_gameUIStringSupplyUsedColon=Supply Used:
  2403. e_gameUIStringTargetAir=Air
  2404. e_gameUIStringTargetAny=Air and Ground
  2405. e_gameUIStringTargetGround=Ground
  2406. e_gameUIStringTargetsColon=Targets:
  2407. e_gameUIStringThisLevelColon=This Level:
  2408. e_gameUIStringTotal=Total
  2409. e_gameUIStringTypeColon=Type:
  2410. e_gameUIStringUnitsProducedColon=Units produced:
  2411. e_gameUIStringUnknownString=Unknown
  2412. e_gameUIStringUnloadCargo=Unload %s
  2413. e_gameUIStringUnpowered=<c val="ff0000">Unpowered</c>
  2414. e_gameUIStringUpgradesAtColon=Upgrades at %s:
  2415. e_gameUIStringUpgradesProducedColon=Upgrades produced:
  2416. e_gameUIStringVisionSuppressed=Vision Suppressed
  2417. e_gameUIStringVitalDamageGainColon=%% %s Damage Taken Transferred to %s:
  2418. e_gameUIStringVitalDamageLeechColon=%% %s Damage Dealt Transferred to %s:
  2419. e_gameUIStringWeaponSpeedColon=Weapon Speed:
  2420. e_gameUIStringWeaponsDisabledColon=Weapons Disabled:
  2421. e_gameUIStringWeaponsEnabledColon=Weapons Enabled:
  2422. e_unitAttributeArmored=Armored
  2423. e_unitAttributeBiological=Biological
  2424. e_unitAttributeBonusAgainstArmored=Armored
  2425. e_unitAttributeBonusAgainstBiological=Biological
  2426. e_unitAttributeBonusAgainstHeroic=Heroic
  2427. e_unitAttributeBonusAgainstHover=Hover
  2428. e_unitAttributeBonusAgainstLight=Light
  2429. e_unitAttributeBonusAgainstMassive=Massive
  2430. e_unitAttributeBonusAgainstMechanical=Mechanical
  2431. e_unitAttributeBonusAgainstPsionic=Psionic
  2432. e_unitAttributeBonusAgainstRobotic=Robotic
  2433. e_unitAttributeBonusAgainstStructure=Structure
  2434. e_unitAttributeHeroic=Heroic
  2435. e_unitAttributeHover=Hover
  2436. e_unitAttributeLight=Light
  2437. e_unitAttributeMassive=Massive
  2438. e_unitAttributeMechanical=Mechanical
  2439. e_unitAttributePsionic=Psionic
  2440. e_unitAttributeRobotic=Robotic
  2441. e_unitAttributeStructure=Structure
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