RootedPower

Mix and Mega Team 1

Sep 15th, 2016
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  1. When Rats Fly (Raichu) (M) @ Pinsirite
  2. Ability: Static
  3. EVs: 252 Atk / 6 Def / 252 Spe
  4. Jolly Nature
  5. - Fake Out
  6. - Return
  7. - Thunder Punch
  8. - Quick Attack
  9.  
  10. Fake Facial Hair (Probopass) (M) @ Sablenite
  11. Ability: Sturdy
  12. Shiny: Yes
  13. EVs: 6 HP / 252 Def / 252 SpD
  14. Modest Nature
  15. IVs: 0 Atk
  16. - Flash Cannon
  17. - Power Gem
  18. - Rest
  19. - Sleep Talk
  20.  
  21. Superman (Alakazam) (M) @ Sceptilite
  22. Ability: Synchronize
  23. Shiny: Yes
  24. EVs: 6 Def / 252 SpA / 252 Spe
  25. Timid Nature
  26. IVs: 0 Atk
  27. - Recover
  28. - Psyshock
  29. - Calm Mind
  30. - Focus Blast
  31.  
  32. Born a Mother (Kangaskhan) @ Lopunnite
  33. Ability: Scrappy
  34. Shiny: Yes
  35. EVs: 252 Atk / 3 Def / 3 SpD / 252 Spe
  36. Jolly Nature
  37. - Fake Out
  38. - Power-Up Punch
  39. - Drain Punch
  40. - Protect
  41.  
  42. Bronze Bell (Bronzong) @ Latiasite
  43. Ability: Levitate
  44. Shiny: Yes
  45. EVs: 6 HP / 252 Def / 252 SpD
  46. Brave Nature
  47. IVs: 0 Spe
  48. - Gyro Ball
  49. - Rest
  50. - Sleep Talk
  51. - Zen Headbutt
  52.  
  53. Stay Frosty (Aurorus) (M) @ Glalitite
  54. Ability: Snow Warning
  55. Shiny: Yes
  56. EVs: 6 Def / 252 SpA / 252 Spe
  57. Timid Nature
  58. IVs: 0 Atk
  59. - Ancient Power
  60. - Blizzard
  61. - Flash Cannon
  62. - Earth Power
  63.  
  64. How to use the team-
  65. Raichu- Raichu Mega Evolves into Flying Raichu. Flying Raichu is great start to your fight being able to deal quiet a lot of damage with Fake Out. Quick Attack is for the final blow. Thunder Punch is for Flying and Water types. Return is the powerful move that Raichu can use with out recoil. With Flying Raichu you are bound to trick someone into using a Ground move against you.
  66.  
  67. Probopass- Probopass quickly becomes a wall when it becomes Mega. Magic Bounce allows it to bounce back status moves like Will-o-wisp and Thunder Wave. Rest and Sleep Talk are a great combo, heal and attack. With Power Gem and Flash Cannon it can deal out loads of damage with out taking much in return, but watch out for Fighting types.
  68.  
  69. Alakazam- Most Alakazam's that go Mega usually go with it's normal Mega Stone but not this one. You can surprise your opponent with an Alakazam that can suck up Electric one of the most powerful types move wise. It's move set though is quite common for Alakazam's. Focus Blast for big damage, Psyshock for STAB, Recover for health recovery, and Calm Mind to raise stats. It gains more Weaknesses when it Mega Evolves so watch out.
  70.  
  71. Kangaskhan- Kanga as I call it can be extremely bulky and offensive at the same time. What I usually do is a max of both Defense and Special Defense but not this time. This time it's max Speed and Attack with minor boosts to both the Defense types. With Lopunnite it keeps the Scrappy ability and can hit Ghost types with the moves that have no effect usually. Fake Out is great starting move. This allows you to get your boost to your Speed next turn free most of the time. Power-Up Punch is for raising your attack and Drain Punch is for healing. Ice Punch is for those Flying types that try to cover your Weakness.
  72.  
  73. Bronzong- Like Probopass it is very bulky, and it's Mega gives more bulk. It keeps it's Levitate when it Mega Evolves so it keeps it's Ground Immunity. It's another Rest/Sleep Talker for healing and attacking. Bronzong has minimum Speed so it can hit hard with Gyro Ball. Zen Headbutt take's out Poison and Fighting types with ease. It gains a little speed when it Mega Evolves so use against much faster opponents.
  74.  
  75. Aurorus- Max Speed and Special Attack with a boost when it goes Mega. It keeps it's Refrigerate Ability when it becomes Mega and has a wide selection of moves. Thunderbolt is good against Water and Flying. Flash Cannon and Earth Power are for Ice, Rock, Fire, or Electric Types. Finally Hyper Voice is the best move is has with out bad side effects. It gets a boost from the Refrigerate and is great against Flying, Dragon, Ground, and Grass Types. Make sure you steer clear of Steel Types.
  76.  
  77. This ends my analysis of this team. I hope it helps.
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