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Jan 30th, 2018
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  1. class cfgPatches{
  2. class A3LRP_PD {
  3. requiredVersion=0.1;
  4. requiredAddons[] = {};
  5. units[]={};
  6. weapons[]={};
  7. };
  8. };
  9.  
  10. class CfgVehicles
  11. {
  12. class B_G_Soldier_LAT_F; //Rifleman FIA (Guerrilla Uniform)
  13. class B_BLK_OD_soldier_F;
  14. class B_soldier_F; // Default NATO AI
  15. class B_RangeMaster_F; //Range Master AI
  16.  
  17. class A3LRP_IA_Cpt_Uniform1: B_RangeMaster_F {
  18. _generalMacro = "B_RangeMaster_F";
  19. scope = 2;
  20. displayName = "[A3LRP] IA Captain Uniform";
  21. picture = "";
  22. uniformClass = "A3LRP_IA_Cpt_Uniform1";
  23. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Uniforms\IA_Cpt_Uniform.paa"};
  24. };
  25. class A3LRP_IA_Lt_Uniform1: B_RangeMaster_F {
  26. _generalMacro = "B_RangeMaster_F";
  27. scope = 2;
  28. displayName = "[A3LRP] IA Lieutenant Uniform";
  29. picture = "";
  30. uniformClass = "A3LRP_IA_Lt_Uniform1";
  31. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Uniforms\IA_Lt_Uniform.paa"};
  32. };
  33. class A3LRP_IA_CSgt_Uniform1: B_RangeMaster_F {
  34. _generalMacro = "B_RangeMaster_F";
  35. scope = 2;
  36. displayName = "[A3LRP] IA Chief Sergeant Uniform";
  37. picture = "";
  38. uniformClass = "A3LRP_IA_CSgt_Uniform1";
  39. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Uniforms\IA_CSgt_Uniform.paa"};
  40. };
  41. class A3LRP_IA_Sgt_Uniform1: B_RangeMaster_F {
  42. _generalMacro = "B_RangeMaster_F";
  43. scope = 2;
  44. displayName = "[A3LRP] IA Sergeant Uniform";
  45. picture = "";
  46. uniformClass = "A3LRP_IA_Sgt_Uniform1";
  47. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Uniforms\IA_Sgt_Uniform.paa"};
  48. };
  49. class A3LRP_IA_Cpl_Uniform1: B_RangeMaster_F {
  50. _generalMacro = "B_RangeMaster_F";
  51. scope = 2;
  52. displayName = "[A3LRP] IA Corporal Uniform";
  53. picture = "";
  54. uniformClass = "A3LRP_IA_Cpl_Uniform1";
  55. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Uniforms\IA_Cpl_Uniform.paa"};
  56. };
  57. class A3LRP_IA_Snr_Uniform1: B_RangeMaster_F {
  58. _generalMacro = "B_RangeMaster_F";
  59. scope = 2;
  60. displayName = "[A3LRP] IA Senior Officer Uniform";
  61. picture = "";
  62. uniformClass = "A3LRP_IA_Snr_Uniform1";
  63. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Uniforms\IA_Snr_Uniform.paa"};
  64. };
  65. class A3LRP_DOC_Cadet_Uniform1: B_RangeMaster_F {
  66. _generalMacro = "B_RangeMaster_F";
  67. scope = 2;
  68. displayName = "[A3LRP] DOC Cadet Uniform";
  69. picture = "";
  70. uniformClass = "A3LRP_DOC_Cadet_Uniform1";
  71. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_Cadet.paa"};
  72. };
  73. class A3LRP_DOC_Officer_Uniform1: B_RangeMaster_F {
  74. _generalMacro = "B_RangeMaster_F";
  75. scope = 2;
  76. displayName = "[A3LRP] DOC Officer Uniform";
  77. picture = "";
  78. uniformClass = "A3LRP_DOC_Officer_Uniform1";
  79. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_Officer.paa"};
  80. };
  81. class A3LRP_DOC_Senior_Uniform1: B_RangeMaster_F {
  82. _generalMacro = "B_RangeMaster_F";
  83. scope = 2;
  84. displayName = "[A3LRP] DOC Senior Officer Uniform";
  85. picture = "";
  86. uniformClass = "A3LRP_DOC_Senior_Uniform1";
  87. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_SNR.paa"};
  88. };
  89. class A3LRP_DOC_Coporal_Uniform1: B_RangeMaster_F {
  90. _generalMacro = "B_RangeMaster_F";
  91. scope = 2;
  92. displayName = "[A3LRP] DOC Corporal Uniform";
  93. picture = "";
  94. uniformClass = "A3LRP_DOC_Coporal_Uniform1";
  95. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_Cpl.paa"};
  96. };
  97. class A3LRP_DOC_Sergeant_Uniform1: B_RangeMaster_F {
  98. _generalMacro = "B_RangeMaster_F";
  99. scope = 2;
  100. displayName = "[A3LRP] DOC Sergeant Uniform";
  101. picture = "";
  102. uniformClass = "A3LRP_DOC_Sergeant_Uniform1";
  103. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_Sgt.paa"};
  104. };
  105. class A3LRP_DOC_ChiefSergeant_Uniform1: B_RangeMaster_F {
  106. _generalMacro = "B_RangeMaster_F";
  107. scope = 2;
  108. displayName = "[A3LRP] DOC Chief Sergeant Uniform";
  109. picture = "";
  110. uniformClass = "A3LRP_DOC_ChiefSergeant_Uniform1";
  111. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_CSgt.paa"};
  112. };
  113. class A3LRP_DOC_LT_Uniform1: B_RangeMaster_F {
  114. _generalMacro = "B_RangeMaster_F";
  115. scope = 2;
  116. displayName = "[A3LRP] DOC Lieutenant Uniform";
  117. picture = "";
  118. uniformClass = "A3LRP_DOC_LT_Uniform1";
  119. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_lt.paa"};
  120. };
  121. class A3LRP_DOC_CPT_Uniform1: B_RangeMaster_F {
  122. _generalMacro = "B_RangeMaster_F";
  123. scope = 2;
  124. displayName = "[A3LRP] DOC Captain Uniform";
  125. picture = "";
  126. uniformClass = "A3LRP_DOC_CPT_Uniform1";
  127. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\uni\DOC_cptn.paa"};
  128. };
  129. };
  130.  
  131. class cfgWeapons {
  132. class V_PlateCarrier1_rgr; //NATO Lvl 3 Vest
  133. class VestItem;
  134. class ItemInfo;
  135. class UniformItem;
  136. class B_G_Soldier_LAT_F; //
  137. class U_I_CombatUniform; //Combat Fatigues [AAF]
  138. class Uniform_Base;
  139. class ItemCore;
  140. class HeadgearItem;
  141. class U_BG_Guerrilla_6_1; //Default FIA Uniform
  142. class H_Beret_02; //Beret
  143. class U_Rangemaster; //Range Master Uniform
  144. class U_B_CombatUniform_mcam; // Default NATO Uniform
  145. class H_Cap_red;
  146.  
  147. class A3LRP_CAP_Police : H_Cap_red
  148. {
  149. author = "RogueFamiliya.com";
  150. _generalMacro = "A3LRP_CAP_Police";
  151. displayName = "[A3LRP] Police Cap (Black)";
  152. picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
  153. hiddenSelectionsTextures[] = {"A3LRP_Police\caps\cap_police.paa"};
  154. allowedFacewear[] = {"",7.5,"G_Aviator",1,"G_Balaclava_blk",1,"G_Balaclava_oli",1,"G_Bandanna_aviator",1,"G_Bandanna_beast",1,"G_Bandanna_blk",1,"G_Bandanna_khk",1,"G_Bandanna_oli",1,"G_Bandanna_shades",1,"G_Bandanna_sport",1,"G_Bandanna_tan",1,"G_Shades_Black",1,"G_Shades_Blue",1,"G_Shades_Red",1,"G_Shades_Green",1};
  155. };
  156. class A3LRP_CAP_Cadet : H_Cap_red
  157. {
  158. author = "RogueFamiliya.com";
  159. _generalMacro = "A3LRP_CAP_Cadet";
  160. displayName = "[A3LRP] Cadet Cap (Blue)";
  161. picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
  162. hiddenSelectionsTextures[] = {"A3LRP_Police\caps\cap_cadet.paa"};
  163. allowedFacewear[] = {"",7.5,"G_Aviator",1,"G_Balaclava_blk",1,"G_Balaclava_oli",1,"G_Bandanna_aviator",1,"G_Bandanna_beast",1,"G_Bandanna_blk",1,"G_Bandanna_khk",1,"G_Bandanna_oli",1,"G_Bandanna_shades",1,"G_Bandanna_sport",1,"G_Bandanna_tan",1,"G_Shades_Black",1,"G_Shades_Blue",1,"G_Shades_Red",1,"G_Shades_Green",1};
  164. };
  165. class A3LRP_CAP_Sheriff : H_Cap_red
  166. {
  167. author = "RogueFamiliya.com";
  168. _generalMacro = "A3LRP_CAP_Sheriff";
  169. displayName = "[A3LRP] Sheriff Cap (1)";
  170. picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
  171. hiddenSelectionsTextures[] = {"A3LRP_Police\caps\cap_sheriff.paa"};
  172. allowedFacewear[] = {"",7.5,"G_Aviator",1,"G_Balaclava_blk",1,"G_Balaclava_oli",1,"G_Bandanna_aviator",1,"G_Bandanna_beast",1,"G_Bandanna_blk",1,"G_Bandanna_khk",1,"G_Bandanna_oli",1,"G_Bandanna_shades",1,"G_Bandanna_sport",1,"G_Bandanna_tan",1,"G_Shades_Black",1,"G_Shades_Blue",1,"G_Shades_Red",1,"G_Shades_Green",1};
  173. };
  174. class A3LRP_CAP_Sheriff1 : H_Cap_red
  175. {
  176. author = "RogueFamiliya.com";
  177. _generalMacro = "A3LRP_CAP_Sheriff1";
  178. displayName = "[A3LRP] Sheriff Cap (2)";
  179. picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
  180. hiddenSelectionsTextures[] = {"A3LRP_Police\caps\cap_sheriff1.paa"};
  181. allowedFacewear[] = {"",7.5,"G_Aviator",1,"G_Balaclava_blk",1,"G_Balaclava_oli",1,"G_Bandanna_aviator",1,"G_Bandanna_beast",1,"G_Bandanna_blk",1,"G_Bandanna_khk",1,"G_Bandanna_oli",1,"G_Bandanna_shades",1,"G_Bandanna_sport",1,"G_Bandanna_tan",1,"G_Shades_Black",1,"G_Shades_Blue",1,"G_Shades_Red",1,"G_Shades_Green",1};
  182. };
  183. class A3LRP_IA_Cpt_Uniform: U_Rangemaster
  184. {
  185. scope = 2;
  186. displayName = "[A3LRP] IA Captain Uniform";
  187. picture = "";
  188. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  189. class ItemInfo: UniformItem
  190. {
  191. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  192. uniformClass = "A3LRP_IA_Cpt_Uniform1";
  193. containerClass = "Supply140";
  194. mass = 1;
  195. armor = 0;
  196. };
  197. };
  198. class A3LRP_IA_Lt_Uniform: U_Rangemaster
  199. {
  200. scope = 2;
  201. displayName = "[A3LRP] IA Lieutenant Uniform";
  202. picture = "";
  203. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  204. class ItemInfo: UniformItem
  205. {
  206. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  207. uniformClass = "A3LRP_IA_Lt_Uniform1";
  208. containerClass = "Supply140";
  209. mass = 1;
  210. armor = 0;
  211. };
  212. };
  213. class A3LRP_IA_CSgt_Uniform: U_Rangemaster
  214. {
  215. scope = 2;
  216. displayName = "[A3LRP] IA Chief Sergeant Uniform";
  217. picture = "";
  218. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  219. class ItemInfo: UniformItem
  220. {
  221. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  222. uniformClass = "A3LRP_IA_CSgt_Uniform1";
  223. containerClass = "Supply140";
  224. mass = 1;
  225. armor = 0;
  226. };
  227. };
  228. class A3LRP_IA_Sgt_Uniform: U_Rangemaster
  229. {
  230. scope = 2;
  231. displayName = "[A3LRP] IA Sergeant Uniform";
  232. picture = "";
  233. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  234. class ItemInfo: UniformItem
  235. {
  236. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  237. uniformClass = "A3LRP_IA_Sgt_Uniform1";
  238. containerClass = "Supply140";
  239. mass = 1;
  240. armor = 0;
  241. };
  242. };
  243. class A3LRP_IA_Cpl_Uniform: U_Rangemaster
  244. {
  245. scope = 2;
  246. displayName = "[A3LRP] IA Corporal Uniform";
  247. picture = "";
  248. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  249. class ItemInfo: UniformItem
  250. {
  251. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  252. uniformClass = "A3LRP_IA_Cpl_Uniform1";
  253. containerClass = "Supply140";
  254. mass = 1;
  255. armor = 0;
  256. };
  257. };
  258. class A3LRP_IA_Snr_Uniform: U_Rangemaster
  259. {
  260. scope = 2;
  261. displayName = "[A3LRP] IA Senior Officer Uniform";
  262. picture = "";
  263. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  264. class ItemInfo: UniformItem
  265. {
  266. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  267. uniformClass = "A3LRP_IA_Snr_Uniform1";
  268. containerClass = "Supply140";
  269. mass = 1;
  270. armor = 0;
  271. };
  272. };
  273. class A3LRP_DOC_Cadet_Uniform: U_Rangemaster
  274. {
  275. scope = 2;
  276. displayName = "[A3LRP] DOC Cadet Uniform";
  277. picture = "";
  278. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  279. class ItemInfo: UniformItem
  280. {
  281. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  282. uniformClass = "A3LRP_DOC_Cadet_Uniform1";
  283. containerClass = "Supply140";
  284. mass = 1;
  285. armor = 0;
  286. };
  287. };
  288. class A3LRP_IA_Officer_Uniform: U_Rangemaster
  289. {
  290. scope = 2;
  291. displayName = "[A3LRP] DOC Officer Uniform";
  292. picture = "";
  293. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  294. class ItemInfo: UniformItem
  295. {
  296. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  297. uniformClass = "A3LRP_DOC_Officer_Uniform1";
  298. containerClass = "Supply140";
  299. mass = 1;
  300. armor = 0;
  301. };
  302. };
  303. class A3LRP_DOC_Senior_Uniform: U_Rangemaster
  304. {
  305. scope = 2;
  306. displayName = "[A3LRP] DOC Senoir Officer Uniform";
  307. picture = "";
  308. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  309. class ItemInfo: UniformItem
  310. {
  311. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  312. uniformClass = "A3LRP_DOC_Senior_Uniform1";
  313. containerClass = "Supply140";
  314. mass = 1;
  315. armor = 0;
  316. };
  317. };
  318. class A3LRP_DOC_Coporal_Uniform: U_Rangemaster
  319. {
  320. scope = 2;
  321. displayName = "[A3LRP] DOC Corporal Uniform";
  322. picture = "";
  323. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  324. class ItemInfo: UniformItem
  325. {
  326. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  327. uniformClass = "A3LRP_DOC_Coporal_Uniform1";
  328. containerClass = "Supply140";
  329. mass = 1;
  330. armor = 0;
  331. };
  332. };
  333. class A3LRP_DOC_Sergeant_Uniform: U_Rangemaster
  334. {
  335. scope = 2;
  336. displayName = "[A3LRP] DOC Sergeant Uniform";
  337. picture = "";
  338. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  339. class ItemInfo: UniformItem
  340. {
  341. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  342. uniformClass = "A3LRP_DOC_Sergeant_Uniform1";
  343. containerClass = "Supply140";
  344. mass = 1;
  345. armor = 0;
  346. };
  347. };
  348. class A3LRP_DOC_ChiefSergeant_Uniform: U_Rangemaster
  349. {
  350. scope = 2;
  351. displayName = "[A3LRP] DOC Chief Sergeant Uniform";
  352. picture = "";
  353. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  354. class ItemInfo: UniformItem
  355. {
  356. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  357. uniformClass = "A3LRP_DOC_ChiefSergeant_Uniform1";
  358. containerClass = "Supply140";
  359. mass = 1;
  360. armor = 0;
  361. };
  362. };
  363. class A3LRP_DOC_LT_Uniform: U_Rangemaster
  364. {
  365. scope = 2;
  366. displayName = "[A3LRP] DOC Lieutenant Uniform";
  367. picture = "";
  368. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  369. class ItemInfo: UniformItem
  370. {
  371. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  372. uniformClass = "A3LRP_DOC_LT_Uniform1";
  373. containerClass = "Supply140";
  374. mass = 1;
  375. armor = 0;
  376. };
  377. };
  378. class A3LRP_DOC_CPT_Uniform: U_Rangemaster
  379. {
  380. scope = 2;
  381. displayName = "[A3LRP] DOC Captain Uniform";
  382. picture = "";
  383. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  384. class ItemInfo: UniformItem
  385. {
  386. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  387. uniformClass = "A3LRP_DOC_CPT_Uniform1";
  388. containerClass = "Supply140";
  389. mass = 1;
  390. armor = 0;
  391. };
  392. };
  393. //////////////////////////////////////////////////////////////////////
  394. ////////////////////////// Vests /////////////////////////////////////
  395. //////////////////////////////////////////////////////////////////////
  396. class A3LRP_Police_VestConfig: V_PlateCarrier1_rgr
  397. {
  398. scope = 2;
  399. picture = "-";
  400. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  401. hiddenSelections[] = {"camo"};
  402. class ItemInfo: VestItem
  403. {
  404. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  405. hiddenSelections[] = {"camo"};
  406. containerClass = "Supply130";
  407. mass = 1;
  408. class HitpointsProtectionInfo
  409. {
  410. class Neck
  411. {
  412. hitpointName = "HitNeck";
  413. armor = 12;
  414. passThrough = 0.1;
  415. };
  416. class Legs
  417. {
  418. hitpointName = "HitLegs";
  419. armor = 12;
  420. passThrough = 0.1;
  421. };
  422. class Arms
  423. {
  424. hitpointName = "HitArms";
  425. armor = 12;
  426. passThrough = 0.1;
  427. };
  428. class Chest
  429. {
  430. hitpointName = "HitChest";
  431. armor = 12;
  432. passThrough = 0.1;
  433. };
  434. class Diaphragm
  435. {
  436. hitpointName = "HitDiaphragm";
  437. armor = 12;
  438. passThrough = 0.1;
  439. };
  440. class Abdomen
  441. {
  442. hitpointName = "HitAbdomen";
  443. armor = 12;
  444. passThrough = 0.1;
  445. };
  446. class Pelvis
  447. {
  448. hitpointName = "HitPelvis";
  449. armor = 12;
  450. passThrough = 0.1;
  451. };
  452. class Body
  453. {
  454. hitpointName = "HitBody";
  455. armor = 12;
  456. passThrough = 0.1;
  457. };
  458. };
  459. };
  460. };
  461. class A3LRP_IA_HC_Vest: A3LRP_Police_VestConfig
  462. {
  463. scope = 2;
  464. displayName = "[A3LRP] IA High Command Vest";
  465. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Vests\IA_HC_Vest.paa"};
  466. };
  467. class A3LRP_IA_LC_Vest: A3LRP_Police_VestConfig
  468. {
  469. scope = 2;
  470. displayName = "[A3LRP] IA Low Command Vest";
  471. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Vests\IA_LC_Vest.paa"};
  472. };
  473. class A3LRP_IA_Vest: A3LRP_Police_VestConfig
  474. {
  475. scope = 2;
  476. displayName = "[A3LRP] IA Vest";
  477. hiddenSelectionsTextures[] = {"\A3LRP_Police\IA\Vests\IA_Vest.paa"};
  478. };
  479. class A3LRP_HR_HC_Vest: A3LRP_Police_VestConfig
  480. {
  481. scope = 2;
  482. displayName = "[A3LRP] HR High Command Vest";
  483. hiddenSelectionsTextures[] = {"\A3LRP_Police\HR\HR_HC_Vest.paa"};
  484. };
  485. class A3LRP_HR_LC_Vest: A3LRP_Police_VestConfig
  486. {
  487. scope = 2;
  488. displayName = "[A3LRP] HR Low Command Vest";
  489. hiddenSelectionsTextures[] = {"\A3LRP_Police\HR\HR_LC_Vest.paa"};
  490. };
  491. class A3LRP_DOC_Vest: A3LRP_Police_VestConfig
  492. {
  493. scope = 2;
  494. displayName = "[A3LRP] DOC Vest";
  495. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\vest\docvest.paa"};
  496. };
  497. class A3LRP_DOC_LC_Vest: A3LRP_Police_VestConfig
  498. {
  499. scope = 2;
  500. displayName = "[A3LRP] DOC Low Command Vest";
  501. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\vest\docvestlc.paa"};
  502. };
  503. class A3LRP_DOC_HC_Vest: A3LRP_Police_VestConfig
  504. {
  505. scope = 2;
  506. displayName = "[A3LRP] DOC High Command Vest";
  507. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\vest\docvesthc.paa"};
  508. };
  509. class A3LRP_DOC_PATROL_Vest: A3LRP_Police_VestConfig
  510. {
  511. scope = 2;
  512. displayName = "[A3LRP] DOC Patrol Vest";
  513. hiddenSelectionsTextures[] = {"\A3LRP_Police\DOC\vest\docpatrolvest.paa"};
  514. };
  515. class A3LRP_Troop_Vest: A3LRP_Police_VestConfig
  516. {
  517. scope = 2;
  518. displayName = "[A3LRP] State Trooper Vest";
  519. hiddenSelectionsTextures[] = {"\A3LRP_Police\Troop\Troopvest.paa"};
  520. };
  521. class A3LRP_Troop_LC_Vest: A3LRP_Police_VestConfig
  522. {
  523. scope = 2;
  524. displayName = "[A3LRP] State Trooper Low Command Vest";
  525. hiddenSelectionsTextures[] = {"\A3LRP_Police\Troop\Troopvestlc.paa"};
  526. };
  527. class A3LRP_Troop_HC_Vest: A3LRP_Police_VestConfig
  528. {
  529. scope = 2;
  530. displayName = "[A3LRP] State Trooper High Command Vest";
  531. hiddenSelectionsTextures[] = {"\A3LRP_Police\Troop\Troophc.paa"};
  532. };
  533. class A3LRP_SC_Spec_Vest: A3LRP_Police_VestConfig
  534. {
  535. scope = 2;
  536. displayName = "[A3LRP] State Command Spec Ops Vest";
  537. hiddenSelectionsTextures[] = {"\A3LRP_Police\sc\scspecvest.paa"};
  538. };
  539. //////////////////////////////////////////////////////////////////////
  540. ///////////////////// Hats / Helmets//////////////////////////////////
  541. //////////////////////////////////////////////////////////////////////
  542. };
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