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- on right click:
- {coin::%player%} >= 10
- wait 5 tick
- if {cool%player%} is not set:
- set {cool%player%} to 1
- remove 10 from {coin::%player%}
- line 1 is "スロット"
- set {_%player%} to a random integer between 1 and 3
- set {_%player%1} to a random integer between 1 and 3
- set {_%player%2} to a random integer between 1 and 3
- wait 6 tick
- play "BLOCK_NOTE_HARP" to player at volume 100 and pitch 15
- set line 2 to "&d|&e%{_%player%}%&d| || ||"
- wait 6 tick
- play "BLOCK_NOTE_HARP" to player at volume 100 and pitch 15
- set line 2 to "&d|&e%{_%player%}%&d| |&e%{_%player%1}%&d| ||"
- wait 6 tick
- play "BLOCK_NOTE_HARP" to player at volume 100 and pitch 15
- set line 2 to "&d|&e%{_%player%}%&d| |&e%{_%player%1}%&d| |&e%{_%player%2}%&d|"
- if {_%player%} is {_%player%1} and {_%player%2}:
- add 100 to {coin::%player%}
- if {slotmute%player%} is not set:
- send "&d[スロット]&e当たり!"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 0.6 and pitch 6
- wait 3 tick
- delete {cool%player%}
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