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ALPHADOIDE

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Aug 9th, 2019
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  1. on right click:
  2. {coin::%player%} >= 10
  3. wait 5 tick
  4. if {cool%player%} is not set:
  5. set {cool%player%} to 1
  6. remove 10 from {coin::%player%}
  7. line 1 is "スロット"
  8. set {_%player%} to a random integer between 1 and 3
  9. set {_%player%1} to a random integer between 1 and 3
  10. set {_%player%2} to a random integer between 1 and 3
  11. wait 6 tick
  12. play "BLOCK_NOTE_HARP" to player at volume 100 and pitch 15
  13. set line 2 to "&d|&e%{_%player%}%&d| || ||"
  14. wait 6 tick
  15. play "BLOCK_NOTE_HARP" to player at volume 100 and pitch 15
  16. set line 2 to "&d|&e%{_%player%}%&d| |&e%{_%player%1}%&d| ||"
  17. wait 6 tick
  18. play "BLOCK_NOTE_HARP" to player at volume 100 and pitch 15
  19. set line 2 to "&d|&e%{_%player%}%&d| |&e%{_%player%1}%&d| |&e%{_%player%2}%&d|"
  20. if {_%player%} is {_%player%1} and {_%player%2}:
  21. add 100 to {coin::%player%}
  22. if {slotmute%player%} is not set:
  23. send "&d[スロット]&e当たり!"
  24. play "ENTITY_PLAYER_LEVELUP" to player at volume 0.6 and pitch 6
  25. wait 3 tick
  26. delete {cool%player%}
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