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- local p = game.Players.LocalPlayer
- local c = p.Character
- local t = c:WaitForChild("Torso")
- local h = c.Head
- local hum = c.Humanoid
- local la = c["Left Arm"]
- local ra = c["Right Arm"]
- local ll = c["Left Leg"]
- local rl = c["Right Leg"]
- local m = p:GetMouse()
- local i = 1
- m.KeyDown:connect(function(k)
- if k:lower() == "q" then
- coroutine.resume(coroutine.create(function()
- local pd = 1500
- while pd > 10 do
- i = i + 10
- pd = pd - 10
- local e = Instance.new("Part")
- e.Parent = t
- e.Material = "Neon"
- e.Size = Vector3.new(10,10,10)
- e.CFrame = t.CFrame*CFrame.new(math.random(-100,100),0,math.random(-100,100))
- e.Touched:connect(function(hit)
- if hit.Parent == workspace then
- e.BrickColor = BrickColor.new("Lime green")
- end
- end)
- em = Instance.new("SpecialMesh",e)
- em.MeshType = "Brick"
- em.Scale = Vector3.new(1,1,1)
- e.Anchored = true
- e.CanCollide = false
- wait()
- coroutine.resume(coroutine.create(function(c)
- for i=1,50 do
- c.Mesh.Scale = c.Mesh.Scale + Vector3.new(0,1,0)
- wait()
- end
- for i=1,50 do
- c.Mesh.Scale = c.Mesh.Scale - Vector3.new(0,1,0)
- wait()
- end
- c:remove()
- wait()
- end),e)
- coroutine.resume(coroutine.create(function(c)
- c.Touched:connect(function(h)
- if h.Parent:isA("Model") and h.Parent.Name ~="SuperiorSpringy" or h.Parent.Name ~="0Kushy_Silver" then
- for i=1,50 do
- h.Parent:FindFirstChild("Humanoid"):TakeDamage(i/10)
- wait()
- end
- c:remove()
- wait()
- end
- end)
- end),e)
- end
- end))
- end
- end)
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