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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2017 The Qt Company Ltd.
  4. ** Contact: https://www.qt.io/licensing/
  5. **
  6. ** This file is part of the examples of the Qt Gamepad module
  7. **
  8. ** $QT_BEGIN_LICENSE:BSD$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see https://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at https://www.qt.io/contact-us.
  16. **
  17. ** BSD License Usage
  18. ** Alternatively, you may use this file under the terms of the BSD license
  19. ** as follows:
  20. **
  21. ** "Redistribution and use in source and binary forms, with or without
  22. ** modification, are permitted provided that the following conditions are
  23. ** met:
  24. **   * Redistributions of source code must retain the above copyright
  25. **     notice, this list of conditions and the following disclaimer.
  26. **   * Redistributions in binary form must reproduce the above copyright
  27. **     notice, this list of conditions and the following disclaimer in
  28. **     the documentation and/or other materials provided with the
  29. **     distribution.
  30. **   * Neither the name of The Qt Company Ltd nor the names of its
  31. **     contributors may be used to endorse or promote products derived
  32. **     from this software without specific prior written permission.
  33. **
  34. **
  35. ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  36. ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  37. ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  38. ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  39. ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  40. ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  41. ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  42. ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  43. ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  44. ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  45. ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  46. **
  47. ** $QT_END_LICENSE$
  48. **
  49. ****************************************************************************/
  50.  
  51. #include "gamepadmonitor.h"
  52. #include <QtGamepad/QGamepad>
  53. #include <aladintypesmeta.h>
  54. #include "aladintypes.h"
  55. #include <functional>
  56. #include <QDebug>
  57. #include <global.h>
  58.  
  59. GamepadMonitor::GamepadMonitor(QObject *parent)
  60.     : QObject(parent)
  61.     , m_gamepad(0)
  62. {
  63.     auto gamepads = QGamepadManager::instance()->connectedGamepads();
  64.     if (gamepads.isEmpty()) {
  65.         return;
  66.     }
  67.  
  68.     m_gamepad = new QGamepad(*gamepads.begin(), this);
  69.     connect(m_gamepad, &QGamepad::axisLeftXChanged, this, [](double value){
  70.         qDebug() << "X" << value;
  71.        // minimalaladinclient->sendJoystickAxisUpdate(static_cast<float>(value));
  72.     });
  73.  
  74.     connect(m_gamepad, &QGamepad::axisLeftYChanged, this, [](double value){
  75.         qDebug() << "Y" << value;
  76.     });
  77.  
  78.     connect(m_gamepad, &QGamepad::buttonAChanged, this, [](double value){
  79.         qDebug() << "Button A" << value;
  80.     });
  81. }
  82.  
  83. GamepadMonitor::~GamepadMonitor()
  84. {
  85.     delete m_gamepad;
  86. }
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