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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the examples of the Qt Gamepad module
- **
- ** $QT_BEGIN_LICENSE:BSD$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** BSD License Usage
- ** Alternatively, you may use this file under the terms of the BSD license
- ** as follows:
- **
- ** "Redistribution and use in source and binary forms, with or without
- ** modification, are permitted provided that the following conditions are
- ** met:
- ** * Redistributions of source code must retain the above copyright
- ** notice, this list of conditions and the following disclaimer.
- ** * Redistributions in binary form must reproduce the above copyright
- ** notice, this list of conditions and the following disclaimer in
- ** the documentation and/or other materials provided with the
- ** distribution.
- ** * Neither the name of The Qt Company Ltd nor the names of its
- ** contributors may be used to endorse or promote products derived
- ** from this software without specific prior written permission.
- **
- **
- ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- #include "gamepadmonitor.h"
- #include <QtGamepad/QGamepad>
- #include <aladintypesmeta.h>
- #include "aladintypes.h"
- #include <functional>
- #include <QDebug>
- #include <global.h>
- GamepadMonitor::GamepadMonitor(QObject *parent)
- : QObject(parent)
- , m_gamepad(0)
- {
- auto gamepads = QGamepadManager::instance()->connectedGamepads();
- if (gamepads.isEmpty()) {
- return;
- }
- m_gamepad = new QGamepad(*gamepads.begin(), this);
- connect(m_gamepad, &QGamepad::axisLeftXChanged, this, [](double value){
- qDebug() << "X" << value;
- // minimalaladinclient->sendJoystickAxisUpdate(static_cast<float>(value));
- });
- connect(m_gamepad, &QGamepad::axisLeftYChanged, this, [](double value){
- qDebug() << "Y" << value;
- });
- connect(m_gamepad, &QGamepad::buttonAChanged, this, [](double value){
- qDebug() << "Button A" << value;
- });
- }
- GamepadMonitor::~GamepadMonitor()
- {
- delete m_gamepad;
- }
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