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Arborus

post-greenward

Jan 30th, 2023 (edited)
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  1. leads the party has:
  2.  
  3. Kallen Cragfinder in Hanakr
  4. Domithun in the far north
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  6. in Hanakr:
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  8. Kallen's crew has uncovered some new ruins recently and could use some additional muscle moving artifacts back to Hanakr and elsewhere for study. When the party arrives, the crew there has been attacked by bandits, who are now robbing the tomb, setting off traps, and ultimately freeing the ancient high priest of castor, starting up an arc to stop him and the various plagues he's bringing onto the desert.
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  10. Kologhan Nasir is a copper dragon inventor who will be interested in crystallized dragon blood. He can also offer services in crafting new magic items should the party bring him any interesting materials. He built the mechanism with the trodishead light with Hafrouc about 20 years ago. Hafrouc and Kologhan are part of the power structure in Hanakr, dedicated to restoring its former glory. The city is full of ancient lost technologies that they, along with others on their team are working to restore and re-learn for modern use.
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  12. Hanakr's main structure is four massive pyramids that form the "corners" of the downtown/city center. These are dense with unpowered technological features like elevators, lights, ways to move water, waste, etc. Many of the structures are a mystery as to their function.
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  14. In the north:
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  16. Hana's Crossing offers a safe way to travel from the main continent to the north. These areas are almost exclusively inhabited by kitsune. These kitsune are a bit different from the ones who live in the bleeding peaks, there is a bit of...distrust from "mainlanders" or "peakdwellers". There is a feeling that those who live among the peaks look down on the mostly peasant population of the north. The power structure is mostly dominated by long lines of noble families with extreme wealth. They live in extravagant palaces while the rest of the population lives in long houses, shacks, etc. and works either on the few southern farms or in manufacturing, mostly of firearms.
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  18. To the west, infrastructure is more sparse, villages get smaller. The further you get from the southern coast and especially kanataso, the less trust of outsiders there is.
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  20. Just north of Hzjorkrgrndr is a small village with hobgoblin population.
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  22. Seizan's Slumber is a remote, cold, heavily forested island with a deep cave on it that holds the sleeping "corpse" of Seizan.
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  24. Just west of the rimelands label is Domithun's sanctum. An old stone keep built into the mountains. This is surrounded by an almost eternal blizzard with pure whiteout conditions. within the whiteout are mysterious glowing lights that seem to get closer when walked towards, but are never reached until the person has wandered so far as to become lost in the blizzard. Then these lights begin to approach and reveal themselves to be spirits holding lanterns, which attack and kill.
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  26. Domithun is a white dragon dracolich who hoards the souls of those who serve him, have betrayed him, or otherwise made themselves enemies. When the players enter his keep, they are greeted by spectral servants. When meeting Domithun, he compliments their dedication in seeking him out and will treat them with interest unless they are hostile or rude.
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