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- { "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "war", do_war, 0, POS_DEAD, GM_PLAYER },
- { "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD },
- { "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD },
- { "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER },
- { "purge", do_purge, 0, POS_DEAD, GM_WIZARD },
- { "weaken", do_weaken, 0, POS_DEAD, GM_GOD },
- { "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD },
- { "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD },
- { "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD },
- { "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD },
- { "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD },
- { "item", do_item, SCMD_SELF, POS_DEAD, GM_GOD },
- { "give", do_item, SCMD_TARGET, POS_DEAD, GM_IMPLEMENTOR },
- { "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "advance", do_advance, 0, POS_DEAD, GM_GOD },
- { "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD },
- { "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "shutdown", do_shutdown, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "stat", do_stat, 0, POS_DEAD, GM_PLAYER },
- { "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER },
- { "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD },
- { "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD },
- // ADD_COMMAND_SLOW_STUN
- { "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD },
- { "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD },
- // END_OF_ADD_COMMAND_SLOW_STUN
- { "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },
- { "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER },
- { "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER },
- { "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER },
- { "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER },
- { "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER },
- { "qui", do_inputall, 0, POS_DEAD, GM_PLAYER },
- { "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER },
- { "logou", do_inputall, 0, POS_DEAD, GM_PLAYER },
- { "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER },
- { "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER },
- { "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER },
- { "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER },
- { "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER },
- { "safebox_passwor",do_inputall, 0, POS_DEAD, GM_PLAYER },
- { "safebox_password",do_safebox_password, 0, POS_DEAD, GM_PLAYER },
- { "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
- { "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER },
- { "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
- { "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER },
- { "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER },
- // Group Command
- { "ungroup", do_ungroup, 0, POS_DEAD, GM_PLAYER },
- // REFINE_ROD_HACK_BUG_FIX
- { "refine_rod", do_refine_rod, 0, POS_DEAD, GM_IMPLEMENTOR },
- // END_OF_REFINE_ROD_HACK_BUG_FIX
- // REFINE_PICK
- { "refine_pick", do_refine_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "max_pick", do_max_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
- // END_OF_REFINE_PICK
- { "fish_simul", do_fishing_simul, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "invisible", do_invisibility, 0, POS_DEAD, GM_LOW_WIZARD },
- { "qf", do_qf, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "clear_quest", do_clear_quest, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "close_shop", do_close_shop, 0, POS_DEAD, GM_PLAYER },
- { "set_walk_mode", do_set_walk_mode, 0, POS_DEAD, GM_PLAYER },
- { "set_run_mode", do_set_run_mode, 0, POS_DEAD, GM_PLAYER },
- { "setjob",do_set_skill_group, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "setskill", do_setskill, 0, POS_DEAD, GM_LOW_WIZARD },
- { "setskillother", do_setskillother, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "setskillpoint", do_set_skill_point, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "reload", do_reload, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "cooltime", do_cooltime, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "gwlist", do_gwlist, 0, POS_DEAD, GM_LOW_WIZARD },
- { "gwstop", do_stop_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
- { "gwcancel", do_cancel_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
- { "gstate", do_guild_state, 0, POS_DEAD, GM_LOW_WIZARD },
- { "pkmode", do_pkmode, 0, POS_DEAD, GM_PLAYER },
- { "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER },
- { "getqf", do_getqf, 0, POS_DEAD, GM_LOW_WIZARD },
- { "setqf", do_setqf, 0, POS_DEAD, GM_LOW_WIZARD },
- { "delqf", do_delqf, 0, POS_DEAD, GM_LOW_WIZARD },
- { "set_state", do_set_state, 0, POS_DEAD, GM_LOW_WIZARD },
- { "로그를보여줘", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
- { "몬스터보여줘", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
- { "detaillog", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
- { "monsterlog", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
- { "forgetme", do_forgetme, 0, POS_DEAD, GM_LOW_WIZARD },
- { "aggregate", do_aggregate, 0, POS_DEAD, GM_LOW_WIZARD },
- { "attract_ranger", do_attract_ranger, 0, POS_DEAD, GM_LOW_WIZARD },
- { "pull_monster", do_pull_monster, 0, POS_DEAD, GM_LOW_WIZARD },
- { "setblockmode", do_setblockmode, 0, POS_DEAD, GM_PLAYER },
- { "polymorph", do_polymorph, 0, POS_DEAD, GM_LOW_WIZARD },
- { "polyitem", do_polymorph_item, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "priv_empire", do_priv_empire, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "priv_guild", do_priv_guild, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "mount_test", do_mount_test, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "unmount", do_unmount, 0, POS_DEAD, GM_PLAYER },
- { "private", do_private, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "party_request", do_party_request, 0, POS_DEAD, GM_PLAYER },
- { "party_request_accept", do_party_request_accept,0, POS_DEAD, GM_PLAYER },
- { "party_request_deny", do_party_request_deny,0, POS_DEAD, GM_PLAYER },
- { "observer", do_observer, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "observer_exit", do_observer_exit, 0, POS_DEAD, GM_PLAYER },
- { "socketitem", do_socket_item, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "saveati", do_save_attribute_to_image, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "xmas_boom", do_xmas, SCMD_XMAS_BOOM, POS_DEAD, GM_HIGH_WIZARD },
- { "xmas_snow", do_xmas, SCMD_XMAS_SNOW, POS_DEAD, GM_HIGH_WIZARD },
- { "xmas_santa", do_xmas, SCMD_XMAS_SANTA, POS_DEAD, GM_HIGH_WIZARD },
- { "view_equip", do_view_equip, 0, POS_DEAD, GM_PLAYER },
- // BLOCK_CHAT
- { "jy", do_block_chat, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "vote_block_chat", do_vote_block_chat, 0, POS_DEAD, GM_PLAYER },
- { "block_chat", do_block_chat, 0, POS_DEAD, GM_PLAYER },
- { "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER },
- // END_OF_BLOCK_CHAT
- { "build", do_build, 0, POS_DEAD, GM_PLAYER },
- { "clear_land", do_clear_land, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "affect_remove", do_affect_remove, 0, POS_DEAD, GM_LOW_WIZARD },
- { "horse_state", do_horse_state, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "horse_level", do_horse_level, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "horse_ride", do_horse_ride, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "horse_summon", do_horse_summon, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "horse_unsummon", do_horse_unsummon, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "horse_set_stat", do_horse_set_stat, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "pcbang_update", do_pcbang_update, 0, POS_DEAD, GM_LOW_WIZARD },
- { "pcbang_check", do_pcbang_check, 0, POS_DEAD, GM_LOW_WIZARD },
- { "emotion_allow", do_emotion_allow, 0, POS_FIGHTING, GM_PLAYER },
- { "kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "slap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "french_kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "clap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "cheer1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "cheer2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- // DANCE
- { "dance1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "dance2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "dance3", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "dance4", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "dance5", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "dance6", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- // END_OF_DANCE
- { "congratulation", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "forgive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "angry", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "attractive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "sad", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "shy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "cheerup", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "banter", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "joy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
- { "change_attr", do_change_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "add_attr", do_add_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "add_socket", do_add_socket, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "user_horse_ride", do_user_horse_ride, 0, POS_FISHING, GM_PLAYER },
- { "user_horse_back", do_user_horse_back, 0, POS_FISHING, GM_PLAYER },
- { "user_horse_feed", do_user_horse_feed, 0, POS_FISHING, GM_PLAYER },
- { "show_arena_list", do_show_arena_list, 0, POS_DEAD, GM_LOW_WIZARD },
- { "end_all_duel", do_end_all_duel, 0, POS_DEAD, GM_LOW_WIZARD },
- { "end_duel", do_end_duel, 0, POS_DEAD, GM_LOW_WIZARD },
- { "duel", do_duel, 0, POS_DEAD, GM_LOW_WIZARD },
- { "con+", do_stat_plus_amount, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
- { "int+", do_stat_plus_amount, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
- { "str+", do_stat_plus_amount, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
- { "dex+", do_stat_plus_amount, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
- { "break_marriage", do_break_marriage, 0, POS_DEAD, GM_LOW_WIZARD },
- { "show_quiz", do_oxevent_show_quiz, 0, POS_DEAD, GM_LOW_WIZARD },
- { "log_oxevent", do_oxevent_log, 0, POS_DEAD, GM_LOW_WIZARD },
- { "get_oxevent_att", do_oxevent_get_attender,0, POS_DEAD, GM_LOW_WIZARD },
- { "effect", do_effect, 0, POS_DEAD, GM_LOW_WIZARD },
- { "threeway_info", do_threeway_war_info, 0, POS_DEAD, GM_LOW_WIZARD},
- { "threeway_myinfo", do_threeway_war_myinfo, 0, POS_DEAD, GM_LOW_WIZARD},
- { "mto", do_monarch_warpto, 0, POS_DEAD, GM_PLAYER},
- { "mtr", do_monarch_transfer, 0, POS_DEAD, GM_PLAYER},
- { "minfo", do_monarch_info, 0, POS_DEAD, GM_PLAYER},
- { "mtax", do_monarch_tax, 0, POS_DEAD, GM_PLAYER},
- { "mmob", do_monarch_mob, 0, POS_DEAD, GM_PLAYER},
- { "elect", do_elect, 0, POS_DEAD, GM_HIGH_WIZARD},
- { "rmcandidacy", do_rmcandidacy, 0, POS_DEAD, GM_LOW_WIZARD},
- { "setmonarch", do_setmonarch, 0, POS_DEAD, GM_LOW_WIZARD},
- { "rmmonarch", do_rmmonarch, 0, POS_DEAD, GM_LOW_WIZARD},
- { "hair", do_hair, 0, POS_DEAD, GM_PLAYER },
- { "inventory", do_inventory, 0, POS_DEAD, GM_LOW_WIZARD },
- { "cube", do_cube, 0, POS_DEAD, GM_PLAYER },
- { "siege", do_siege, 0, POS_DEAD, GM_LOW_WIZARD },
- { "temp", do_temp, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "frog", do_frog, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "check_mmoney", do_check_monarch_money, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "reset_subskill", do_reset_subskill, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "flush", do_flush, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "gift", do_gift, 0, POS_DEAD, GM_PLAYER },
- { "mnotice", do_monarch_notice, 0, POS_DEAD, GM_PLAYER },
- { "eclipse", do_eclipse, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "weeklyevent", do_weeklyevent, 0, POS_DEAD, GM_LOW_WIZARD },
- { "eventhelper", do_event_helper, 0, POS_DEAD, GM_HIGH_WIZARD },
- { "in_game_mall", do_in_game_mall, 0, POS_DEAD, GM_PLAYER },
- { "get_mob_count", do_get_mob_count, 0, POS_DEAD, GM_LOW_WIZARD },
- { "dice", do_dice, 0, POS_DEAD, GM_PLAYER },
- { "주사위", do_dice, 0, POS_DEAD, GM_PLAYER },
- { "special_item", do_special_item, 0, POS_DEAD, GM_IMPLEMENTOR },
- { "click_mall", do_click_mall, 0, POS_DEAD, GM_PLAYER },
- { "ride", do_ride, 0, POS_DEAD, GM_PLAYER },
- { "item_id_list", do_get_item_id_list, 0, POS_DEAD, GM_LOW_WIZARD },
- { "set_socket", do_set_socket, 0, POS_DEAD, GM_LOW_WIZARD },
- #ifdef __AUCTION__
- { "auction_list", do_get_auction_list, 0, POS_DEAD, GM_PLAYER },
- { "my_auction_list", do_get_my_auction_list, 0, POS_DEAD, GM_PLAYER },
- { "my_purchase_list", do_get_my_purchase_list, 0, POS_DEAD, GM_PLAYER },
- { "enroll_auction", do_enroll_auction, 0, POS_DEAD, GM_PLAYER },
- { "bid", do_auction_bid, 0, POS_DEAD, GM_PLAYER },
- { "impur", do_auction_impur, 0, POS_DEAD, GM_PLAYER },
- { "enroll_wish", do_enroll_wish, 0, POS_DEAD, GM_PLAYER },
- { "enroll_sale", do_enroll_sale, 0, POS_DEAD, GM_PLAYER },
- { "get_auctioned_item", do_get_auctioned_item, 0, POS_DEAD, GM_PLAYER },
- { "buy_sold_item", do_buy_sold_item, 0, POS_DEAD, GM_PLAYER },
- { "cancel_auction", do_cancel_auction, 0, POS_DEAD, GM_PLAYER },
- { "cancel_wish", do_cancel_wish, 0, POS_DEAD, GM_PLAYER },
- { "cancel_sale", do_cancel_sale, 0, POS_DEAD, GM_PLAYER },
- { "rebid", do_rebid, 0, POS_DEAD, GM_PLAYER },
- { "bid_cancel", do_bid_cancel, 0, POS_DEAD, GM_PLAYER },
- #endif
- { "costume", do_costume, 0, POS_DEAD, GM_PLAYER },
- { "tcon", do_set_stat, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
- { "tint", do_set_stat, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
- { "tstr", do_set_stat, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
- { "tdex", do_set_stat, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
- { "cannot_dead", do_can_dead, 1, POS_DEAD, GM_LOW_WIZARD},
- { "can_dead", do_can_dead, 0, POS_DEAD, GM_LOW_WIZARD},
- { "full_set", do_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
- { "item_full_set", do_item_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
- { "attr_full_set", do_attr_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
- { "all_skill_master", do_all_skill_master, 0, POS_DEAD, GM_LOW_WIZARD},
- { "use_item", do_use_item, 0, POS_DEAD, GM_LOW_WIZARD},
- { "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER },
- { "ds_list", do_ds_list, 0, POS_DEAD, GM_PLAYER },
- { "do_clear_affect", do_clear_affect, 0, POS_DEAD, GM_LOW_WIZARD},
- #ifdef NEW_PET_SYSTEM
- { "cubepetadd", do_CubePetAdd, 0, POS_DEAD, GM_PLAYER },
- { "feedcubepet", do_FeedCubePet, 0, POS_DEAD, GM_PLAYER },
- { "petskills", do_PetSkill, 0, POS_DEAD, GM_PLAYER },
- { "petvoincrease", do_PetEvo, 0, POS_DEAD, GM_PLAYER },
- #endif
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