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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: MySQL
  6. mysql:
  7. # Requires Mysql.
  8. username: minecraft
  9. password: 123@qwe.asd
  10. hostname: supremeobsidian.net
  11. database: CMI
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 5000.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: 1.0E8
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: €
  52. # Placing of currency symbol
  53. Placing: '[money][symbol]'
  54. FileSave:
  55. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  56. Async: false
  57. Optimizations:
  58. # Enables or disables maintenance mode
  59. Maintenance: false
  60. ArmorStands:
  61. # When set to true, plugin will check if player can manipulate armor stand by sending fake block place event and checking if any plugin would want to prevent this action
  62. # This can help out to minimize posibility for players to manipulate armor stands when they dont have build permission in area where armorstand is standing
  63. CheckBlockPlace: false
  64. AutoDownload:
  65. # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  66. GeoIp: false
  67. # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  68. GeoLiteCity: false
  69. # Sets indicator when creating elevator signs. Its case insensitive
  70. ElevatorIndicator: '[CMIElevator]'
  71. # Format used for displaying money
  72. MoneyFormat: '###,###.00'
  73. # Replaces to western format where decimals are separated by , and thousands by . In example 1,000,000.00 changes to 1.000.000,00
  74. SwitchPlaces: false
  75. # Used to show date in places like mail, checkban, infopage and similar locations
  76. LongDateFormat: dd/MM/yy HH:mm:ss
  77. # Do you want to record sell hand actions into file
  78. SellLog: true
  79. # When set to true players with same name but different capitalization will be denyied from joining server to avoid posible issues. In example if on first day player Zrips joined server and on second day player zRips tries to join server, he will be rejected
  80. # RECOMMENDED to keep this at true
  81. PreventDifferentCapitalizationNames: false
  82. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  83. # Useful when you have players with complicated names
  84. PartialPlayerName: false
  85. # Enables DiscordSRV plugin support for messages
  86. DiscordSRVSupport: false
  87. # When set to true, commands in help page will be sorted alphabeticaly
  88. # If set to false, commands will be sorted by priority
  89. CommandSorting: true
  90. # Percentage value (1-100) to pick best command match if command cant be found
  91. # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
  92. # Set to 0 to disable
  93. SimilarCommandChecker: 75
  94. # When set to true, if player enters incorrect command, then command will not gonna be performed
  95. # But message informing about incorrect usage and best match will be shown in any case
  96. SimilarCommandPrevention: false
  97. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  98. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  99. # And keep in mind that this is only cosmetic change and will not impact command usage
  100. RemoveLabel: false
  101. # When set to true, all players can see missing permission node by hovering over error message
  102. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  103. # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
  104. PermisionOnError: true
  105. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  106. PermisionInConsole: true
  107. Teleport:
  108. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  109. # When set to false, then first of all location above target location will be checked, then down
  110. SafeLocationDownThenUp: false
  111. # Set this to true if you having issues with entities not being teleported with you
  112. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  113. VehicleWorkArround: false
  114. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  115. SwitchPlaces: true
  116. # Applies for tpa, tpahere and tpaall only
  117. # If set to true then player will be teleported to current player position after accepting teleport request
  118. # If set to false then player will be teleported to player at which teleport request was issued
  119. CurrentLoc: true
  120. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  121. JumpDefault: 50
  122. # Defines time in seconds for accepting tpa or tpahere requests
  123. TpaTime: 60
  124. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  125. TpaWarmup: 3
  126. # Defines if player can move when tpa or tpahere is being accepted
  127. TpaMove: false
  128. # Defines time in seconds for blocking player teleport offers after denying their request
  129. TpaBlock: 120
  130. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  131. TpBypass: 15
  132. BlackListedItems:
  133. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  134. Enabled: false
  135. EnabledFor:
  136. tp: true
  137. tpa: true
  138. tpahere: true
  139. warp: true
  140. home: true
  141. spawn: true
  142. # Item and amount (if not defined, defaults to 0) we want to protect
  143. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  144. List:
  145. - Diamond
  146. - DiamondBlock
  147. - DiamondOre
  148. - ironore:5
  149. # Back location will not be triggered if player teleports closer than defined amount of blocks
  150. BackMinDistance: 5
  151. IP:
  152. # How long in second to wait until players ip is being recorded into data base
  153. # This only applies for offline servers to allow for player first of all to login before recording ip
  154. # Try to keep this value lower than your login plugin's allowed login time
  155. delay: 30
  156. # Max amount of hp you can get when using /cmi maxhp command
  157. MaxHp: 200
  158. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  159. # This can help to get more accurate play time if you have older server and using players stats feature
  160. PlayTimeFromStats: false
  161. # When set to true, playtimetop list will be loaded on server startup
  162. PreloadTopPlaytime: false
  163. ItemName:
  164. # List of materials to block from itemName command
  165. TypeBlackList:
  166. - gold_nugget
  167. ItemLore:
  168. # List of materials to block from itemName command
  169. TypeBlackList:
  170. - gold_nugget
  171. # Do you want to use CMI playtime tracking
  172. # While this is enabled, player play time will be record for each hour he playied in server
  173. CMIPlayTimeTracking: true
  174. OnDurabilityLoss:
  175. # Do you want to inform player when item durability gets lower than set treshhold
  176. # Player should have cmi.informDurability
  177. Use: true
  178. Percentage: 10
  179. OnLimitedItemUse:
  180. # Informs about left uses of item
  181. Inform: true
  182. # Can disable messages outputed durring start for world chunk checks
  183. DisableWorldChunkCheckInfo: false
  184. # Can prevent animals or monsters entering boats
  185. PreventEntityBoatEnter:
  186. Monsters: false
  187. Animals: false
  188. PreventBedExplosion:
  189. Nether: false
  190. TheEnd: false
  191. # Will teleport players down from nether 'roof'
  192. PreventPlayersOnNetherRoof: false
  193. PreventIronGolem:
  194. # When set to true, iron golems will not drop roses on death
  195. Roses: false
  196. # When set to true, fishing rod will not move grabed entity towards you
  197. PreventHook: false
  198. Multicraft:
  199. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  200. DisableList: false
  201. PlaytimeRewards:
  202. # Enable or disable playtime rewards
  203. Enabled: false
  204. # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
  205. ExcludeAfk: false
  206. # Defines time in minutes to inform player about pending reward which needs to be claimed
  207. RewardInform: 15
  208. # Defines how many one time rewards you want to show in list
  209. # No point in listing all rewards if player is still far away
  210. OneTimeAmount: 2
  211. Sleeping:
  212. Speedup:
  213. # When set to true, players can speedup night by sleeping in bed
  214. # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
  215. Enabled: true
  216. # Type of speedup information, can be: none, title, bossbar
  217. InfoType: title
  218. # When set to true, players who are in afk mode will be excluded from speed calculations
  219. ExcludeAfk: true
  220. # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
  221. BaseSpeed: 100
  222. # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
  223. MinSpeed: 5
  224. # Minimal amount of players sleeping in beds before speeding it up
  225. MinBeforeSpeeding: 1
  226. Compass:
  227. # Enable EXPERIMENTAL boss bar compass
  228. # Only for 1.9+ servers
  229. BossBar: false
  230. # Requires to hold compass in had to see it
  231. RequireCompass: false
  232. # Compass update interval in milliseconds
  233. UpdateInterval: 200
  234. # Keep same spacing between each direction. Length can be any you want
  235. Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------SE-------------S-'
  236. Color: '&7'
  237. Home: ۩
  238. Spawn: ⤋
  239. Death: ☠
  240. ExploitPatcher:
  241. PreventItemPickup: true
  242. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  243. PreventExpPortals: true
  244. Vault:
  245. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  246. Money: true
  247. Group: true
  248. Worth:
  249. # Defines lore that will prevent an item from being sold using /cmi sell.
  250. # Color codes and capitalization are being ignored
  251. BadLore:
  252. - Creative item by Gasha
  253. BossBar:
  254. # Enables or disbales bossbar hp bar on 1.9+ servers
  255. # Only players with cmi.bossbar.hpbar permission node can see it
  256. # Permission node is been rechecked no more often than every minute for efficiency
  257. HpBarEnabled: true
  258. # List of mob types which will be excluded from hp boss bar
  259. HpBarBlackList:
  260. - Ender_dragon
  261. Ban:
  262. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  263. OverrideLoginMessage: false
  264. Homes:
  265. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  266. # If players home group if not find then amount will be set to 1
  267. # To have unlimited homes use cmi.command.sethome.unlimited permission
  268. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  269. Groups:
  270. Newbie: 2
  271. Advanced: 3
  272. Vip: 5
  273. # Requires cmi.bedhome permission node
  274. # When set to true by interacting with bed, regular home location will be created
  275. # When set to false vanilla bed home location will be set
  276. BedInteraction: true
  277. # When enabled, plugin will check if player can break block in that area before creating new home location
  278. # This allows to prevent setting homes in protected areas
  279. # Can be bypassed with cmi.command.sethome.bypass
  280. CheckBlockBreak: false
  281. # Name for default home location. By default its "Home"
  282. DefaultName: Home
  283. ReSpawn:
  284. # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
  285. Enabled: true
  286. Global:
  287. # Defines respawn order if defined world is not present in Specific list
  288. # Possible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  289. # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
  290. # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
  291. # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if posible
  292. # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
  293. # warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  294. PriorityOrder:
  295. - spawn
  296. - bedLocation
  297. - homeLocation
  298. - worldSpawn
  299. # Defines respawn order for defines worlds
  300. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  301. Specific:
  302. hub2-01:
  303. - spawn
  304. - bedLocation
  305. - homeLocation
  306. - worldSpawn
  307. world_adventure:
  308. - spawn
  309. - bedLocation
  310. - homeLocation
  311. - worldSpawn
  312. flat_world:
  313. - spawn
  314. - bedLocation
  315. - homeLocation
  316. - worldSpawn
  317. CandyLand:
  318. - spawn
  319. - bedLocation
  320. - homeLocation
  321. - worldSpawn
  322. Afk:
  323. # Enable or disable auto afk system entirely
  324. Enabled: false
  325. # Prevents jumping in one place to avoid afk status
  326. PreventJumping: true
  327. # Prevents damage while afk
  328. PreventDamage: true
  329. # Defines how often in seconds plugin will check for afk players state
  330. CheckInterval: 10
  331. # Defines how long to wait after player stops moving to set him as afk
  332. # Player needs to have cmi.command.afk.auto permission node
  333. AutoAfkIn: 300
  334. # Defines commands to be performed when player enters afk mode
  335. # Supports specialized commands
  336. AutoAfkCmds:
  337. - cmi broadcast !&6[playerDisplayName] &eis now AFK
  338. # Defines commands to be performed when player leaves afk mode
  339. AfkLeaveCmds:
  340. - cmi broadcast !&6[playerDisplayName] &eis no longer AFK
  341. # Defines how long to wait after player stops moving to kick player
  342. # This can be used not only to kick but to perform repeating action every x seconds if needed
  343. # Keep it at -1 to disable auto kick
  344. # Can be bypassed with cmi.command.afk.kickbypass permission node
  345. AutoKickIn: -1
  346. # This will define how long to wait before performing kick commands again
  347. RepeatingAutoKickInterval: 300
  348. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  349. RepeatKickCommand: false
  350. # Defines commands to be performed when player can be kicked
  351. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  352. AutoKickCmds:
  353. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  354. # Disables afk on interaction
  355. DisableOnInteract: true
  356. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  357. SmartInteractCheck: true
  358. # Prevents from players abusing afk by constantly moving in afk machine
  359. AntiAfkMachines: true
  360. # Disables afk on inventory click
  361. DisableOnInventoryClick: true
  362. # Disables afk on command usage
  363. DisableOnCommand: true
  364. # Disables afk on public chat message
  365. DisableOnPublicChat: true
  366. # Disables afk on private chat message
  367. DisableOnPrivateChat: true
  368. # Disables afk on move
  369. DisableOnMove: true
  370. # Disables item pickup while afk
  371. DisableItemPickup: false
  372. Votifier:
  373. # When set to true votifier votes will be counted for player
  374. CountVotes: true
  375. # When set to false, commands on sucessfull vote will not be performed
  376. PerformCommands: true
  377. # Defines commands to be performed when player votes
  378. # Supports specialized commands and placeholders
  379. # [serviceName] variable can be used to insert address
  380. CommandsOnVote:
  381. - cmi broadcast !&6[playerDisplayName] &evoted!
  382. - cmi give [playerName] diamond
  383. # List of players to be excluded from top voter list
  384. ExcludeList:
  385. - None
  386. Ranks:
  387. AutoRankUp:
  388. # Defines how often in seconds plugin will check for posible player rankups
  389. # Set it to 0 or less to disable auto rankup checks
  390. Delay: 60
  391. # EXPERIMENTAL. When set to true, player rankup checks will be done in async mode
  392. # In case of errors related to this feature being turned on, turn it off and report issue with error log to github
  393. Async: false
  394. # Defines how often in seconds each separate player will be checked for rankup
  395. # This is different than general check just to avoid couple players ranking up at same time
  396. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  397. # Keep it longer or same as general delay time
  398. PlayerDelay: 120
  399. # Enable or disable progression bar in rank info window
  400. progressBar: true
  401. Signs:
  402. # Defines in milliseconds how often to check if player entered Dynamic Sign trigger area
  403. # Bigger numbers can help slightly lower server load
  404. # This is not essential to keep in low numbers
  405. CheckInterval: 5000
  406. # List of colors to be translated from one to another to avoid unreadable text
  407. # Only applies for Dynamic Signs feature
  408. TranslateColors:
  409. - '&6-&8'
  410. - '&e-&f'
  411. - '&7-&8'
  412. TabList:
  413. # Enable or disable tab list management
  414. Enabled: true
  415. # Defines if we want to run tablist updater in async mode
  416. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  417. Async: true
  418. UpdateTabListNames: true
  419. # Enable or disable grouped format tablist's
  420. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  421. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  422. GroupedEnabled: true
  423. Updates:
  424. # automatically updates tab list every x seconds for ALL online players
  425. # If you are using static Footer and Header you can disable this by setting to -1
  426. # Consider setting this to -1 if its completely enough to update on player events
  427. AutoInterval: 60
  428. OnJoin: true
  429. OnLeave: true
  430. afkStateChange: true
  431. OnWorldChange: true
  432. OnDeath: false
  433. OnTeleport: false
  434. OnNickChange: true
  435. # PlaceholderAPI supported for any custom variable you want to insert into this
  436. # In adition CMI will handle some placeholders without PlaceHolderAPI
  437. # Full list can be checked ingame with /cmi placeholders
  438. GeneralFormat:
  439. PlayerName: '[playerDisplayName]'
  440. Header:
  441. '1':
  442. - '&f------------------------------------'
  443. - '&7Welcome'
  444. - '&7Online &f%server_online%&7/&f%server_max_players%'
  445. - '&f------------------------------------'
  446. Footer:
  447. '1':
  448. - '&f------------------------------------'
  449. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  450. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  451. - '&f------------------------------------'
  452. # Defines custom formats to be used for players.
  453. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  454. # Id should be a number and in case player has more than one, bigger number id will be used
  455. # You can have as many groups as you want by increasing increment
  456. # If player has more than one permission node, then biggest one will be used
  457. GroupFormat:
  458. '1':
  459. PlayerName: '&2{&r[playerDisplayName]&2}'
  460. Header:
  461. '1':
  462. - '&f------------------------------------'
  463. - '&7Online &f%server_online%&7/&f%server_max_players%'
  464. - '&f------------------------------------'
  465. Footer:
  466. '1':
  467. - '&f------------------------------------'
  468. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  469. - '&7Time: &f%server_time_HH:mm:ss%'
  470. - '&f------------------------------------'
  471. '2':
  472. PlayerName: '&c[&r[playerDisplayName]&c]'
  473. Header:
  474. '1':
  475. - '&f------------------------------------'
  476. - '&7Online &f%server_online%&7/&f%server_max_players%'
  477. - '&f------------------------------------'
  478. Footer:
  479. '1':
  480. - '&f------------------------------------'
  481. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  482. - '&f------------------------------------'
  483. Skins:
  484. # Enable or disable skin management
  485. Enabled: true
  486. # Applies skin to player automaticaly on his login to server if he doesnt have one already set
  487. # This will always set to skin by target player name
  488. AutoApply: false
  489. # Sets player sking to Steve when turning skin off and lets server to handle it
  490. # If its false, then skin will be changed to online one
  491. SteveOnOff: false
  492. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  493. RequireSpecificPerm: false
  494. Notes:
  495. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  496. ShowOnAlertEvent: true
  497. GroundClean:
  498. # List of item types not to be removed on ground clean action
  499. WhiteList:
  500. - itemType
  501. Chat:
  502. # Will try to modify chat to display it in defined format
  503. ModifyChatFormat: false
  504. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  505. # To change default hover over messages seen on sent message, go to your locale file to Chat section
  506. ClickHoverMessages: false
  507. # Enables support for DiscordSRV plugin
  508. DiscordSRVPublicChat: true
  509. # Enables support for DynMap web chat
  510. DynMapChat: true
  511. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  512. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  513. ReplyToLastMessenger: false
  514. # If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
  515. # If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
  516. # If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
  517. LastMessengerTimeOut: 120
  518. # Defines regex when replacing url in chat with short word
  519. # Examples:
  520. # (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  521. # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?
  522. # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  523. LinkRegex2: ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  524. # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  525. HoverItems: true
  526. # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  527. ItemRegex:
  528. - (\%item\%)
  529. - (\[item\])
  530. - (\%i\%)
  531. # Do you want to enable private messaging over bungeecord
  532. BungeeMessages: true
  533. # Do you want to enable public messaging over bungeecord
  534. BungeePublicMessages: true
  535. # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  536. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  537. # Defines range of regular messages to travel
  538. # Set to -1 to disable range restriction
  539. GeneralRange: -1
  540. # Defines range of shout messages to travel
  541. # Shout messages should start with ! and player should have cmi.shout permission
  542. # GeneralRange should be enabled
  543. # set to 0 to shout across all worlds, -1 to disable
  544. ShoutRange: 200
  545. # Defines cost for each shout message
  546. ShoutCost: 0
  547. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  548. # Add as many lines as you need too
  549. # cmi.chatgroup.[id] permnission node to use
  550. GroupFormat:
  551. '1': '{prefix}&f{displayName}&f: &r{message}'
  552. '2': '{prefix}&f{displayName}&7: &r{message}'
  553. '3': '{prefix}&f{displayName}&8: &r{message}'
  554. Colors:
  555. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  556. # cmi.colors.publicmessage.[colorName]
  557. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  558. PublicMessage: false
  559. PrivateMessage: true
  560. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  561. # cmi.colors.me.[colorName]
  562. me: true
  563. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  564. CleanUp:
  565. publicmessage: true
  566. privatemessage: true
  567. me: true
  568. signs: false
  569. # List of strings to ignore when checkign chat for color codes player cant use.
  570. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  571. # Applies only for public and private messages
  572. WhiteList:
  573. - '&c❤&7'
  574. # If set to true then nickName will be filtered from color codes when player changes it
  575. # cmi.colors.nickname.[colorName]
  576. NickName: true
  577. ChatFilter:
  578. Enabled: false
  579. Deny:
  580. ipBlock:
  581. # If not set to true, this filter will not be used
  582. Enabled: true
  583. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  584. Group: Advertising
  585. # Regex expresion to filter by. How to use regex https://regexone.com/
  586. Regex:
  587. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  588. # With what we need to replace word, if not defined found expresion will not be changed
  589. ReplaceWith: ''
  590. # posible: none, orhers, all
  591. # Where 'none' means everyone will receive this message
  592. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  593. # 'all' means that no one will receive sent message
  594. BlockType: others
  595. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  596. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  597. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  598. Commands: []
  599. swearing1:
  600. Enabled: true
  601. Group: Swearing
  602. Regex:
  603. - \bass\b|\basshole
  604. ReplaceWith: dude
  605. BlockType: none
  606. msgToStaff: '&4!&6[playerName] &4swearing'
  607. Commands:
  608. - msg [senderName] &eDon't swear!
  609. swearing2:
  610. Enabled: true
  611. Group: Swearing
  612. Regex:
  613. - \bfu+ck
  614. ReplaceWith: not good
  615. BlockType: none
  616. msgToStaff: '&4!&6[playerName] &4swearing'
  617. Commands:
  618. - msg [senderName] &eDon't swear!
  619. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  620. WhiteList:
  621. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  622. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  623. DuplicatedMessagePrevention:
  624. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  625. Use: false
  626. # How much in percentage message is counted as same
  627. Percentage: 80
  628. # Defines how often in seconds you can send same/similar message
  629. Interval: 5
  630. # How many commands you can repeat before stopped for cooldown
  631. MinAmount: 2
  632. # If set to true, players public message who is in your ignore list will not be shown
  633. IgnorePublicMessage: false
  634. Tag:
  635. # Enable or not tag system. This will inform player with hies name mentioning in public chat if name have @ in front of it
  636. Enabled: true
  637. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  638. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  639. HardCoreMode: false
  640. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  641. Color: '&c'
  642. Sound:
  643. # Sound name
  644. Name: BLOCK_NOTE_HARP
  645. Volume: 1
  646. Pitch: 3
  647. # Will play tag sound only when player is afk
  648. OnlyWhenAfk: false
  649. # When set to true, @ simbol will be removed
  650. RemoveEta: false
  651. Command:
  652. CommandFilter:
  653. Duplicate:
  654. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  655. Use: false
  656. # How much in percentage command is counted as same
  657. Percentage: 80
  658. # Defines how often in seconds you can send same/similar commands
  659. Interval: 5
  660. # How many commands you can repeat before stopped for cooldown
  661. MinAmount: 2
  662. # Whitelisted commands to ignore
  663. WhiteList:
  664. - msg
  665. - tell
  666. - login
  667. - register
  668. Spy:
  669. # Delay in seconds for commands spy to turn on after relog
  670. # This will prevent some one from loging in with admin account and seying commands before loging in
  671. # Keep it at same or higher than your login plugin delay for entering password
  672. # This includes social spy too
  673. DelayForTrigger: 60
  674. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  675. BlackListed:
  676. - register
  677. - login
  678. - l
  679. # Players without cmi.security.admin will only see commands from this list with command spy feature
  680. CommandList:
  681. - cmi spawn
  682. - cmi tp
  683. - cmi tpa
  684. - cmi heal
  685. - cmi feed
  686. - cmi fly
  687. PlayerNotes:
  688. # For how long to keep players notes in days
  689. ExpiresIn: 30
  690. PlayerMail:
  691. # For how long to keep players mail in days
  692. ExpiresIn: 30
  693. # Mailing to all players will send mails to players who loged into server in last x days
  694. mailAllDays: 7
  695. DisplayName:
  696. # If you have 3rd party plugin changing players display name, set this to false
  697. Change: true
  698. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  699. # Posible custom varibales: {prefix} {suffix} {nicknameprefix}
  700. # Supports placeholders
  701. Format: '{nickName}'
  702. # Defines regex for valid nick name
  703. # By default only letters and numbers are allowed
  704. ValidNicknameRegex: '[^\p{L}0-9\-\_]'
  705. NickName:
  706. # Prevents players to change their nick name to one of defined without permission
  707. # Use lower case
  708. # cmi.command.nick.bypassblacklist
  709. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  710. BlackList:
  711. - admin
  712. - administrator
  713. - server
  714. - staff
  715. - staf
  716. # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
  717. MinLength: 4
  718. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  719. MaxLength: 16
  720. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  721. Prefix: '~'
  722. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  723. PrefixWhenDifferent: false
  724. # Shows if there is an available new version on login with cmi.versioncheck permission node
  725. ShowNewVersion: true
  726. Spawners:
  727. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  728. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  729. FullDisable: false
  730. Break:
  731. # Enable or disable spawner handler for spawner break
  732. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  733. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  734. Enabled: false
  735. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  736. # When set to true exp will be dropped only if spawner is not
  737. DropExp: false
  738. # Minimal silktouch level required to get spawner back
  739. SilkTouchLevel: 1
  740. Place:
  741. # Enable or disable spawner handler for spawner place
  742. # If enabled player will place spawner depending from what it is by its type
  743. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  744. Enabled: true
  745. # If set to true, player will need to have appropriate permission node to place spawner by its type
  746. RequiresPermission: false
  747. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  748. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  749. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  750. RequiresExactPermission: false
  751. Interact:
  752. # When set to true, players trying to change spawner with monster egg will require appropriate permission node
  753. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  754. EggRequiresPermission: false
  755. # If set to true, spawners will have chance to be dropped when destroying with tnt
  756. TnTExplosionDrop:
  757. use: false
  758. # Chance in percentage for spawner to drop
  759. Chance: 30
  760. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  761. CreeperExplosionDrop:
  762. use: false
  763. Chance: 30
  764. Charges:
  765. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  766. # Players will be limited to how many spawners they can mine
  767. # StartingCharge will determine how many charges they will have on first time joining group
  768. # MaxCharge will limit to how many charges you can have at one time
  769. # Cooldown determines how often new charge will be given
  770. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  771. # Option to bypass limitations with cmi.spawners.charge.bypass
  772. Use: false
  773. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  774. BreakWithoutCharge: false
  775. List:
  776. Noob:
  777. Use: false
  778. StartingCharge: 2
  779. MaxCharge: 5
  780. Cooldown: 3600
  781. Bonus: 10
  782. Advanced:
  783. Use: false
  784. StartingCharge: 3
  785. MaxCharge: 6
  786. Cooldown: 3000
  787. Bonus: 10
  788. Proximity:
  789. # Allws to limit how tight spawners can be placed from each other
  790. Use: false
  791. # Radius in blocks from blaced block. Max range is 16
  792. # Can bypass with cmi.spawners.proximity.bypass
  793. Range: 3
  794. ItemRenaming:
  795. # When set to true, players will be denyied from renaming defined items
  796. # Option to define specific name by using regex format
  797. Prevent: false
  798. List:
  799. - mobspawner:([A-z]+ (?i)\w*spawner)
  800. SpawnMob:
  801. # Defines how many passengers entities can be spawned at once
  802. MaxQuantity: 10
  803. MaxPassengers: 10
  804. Counter:
  805. # Default range to use when performing /counter start
  806. Range: 10
  807. Mirror:
  808. # Defines how far in blocks from mirror center you can build
  809. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  810. MaxRange: 50
  811. NetherPortal:
  812. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  813. PreventCreation: false
  814. # Maximum height nether portal can be created. Vanilla size is 23
  815. MaxHeight: 23
  816. # Maximum width nether portal can be created. Vanilla size is 23
  817. MaxWidth: 23
  818. Portals:
  819. # Defines in milliseconds how often to check if player entered portal or not
  820. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  821. CheckInterval: 300
  822. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  823. CheckParticleInterval: 500
  824. # Perform commands on teleport or not
  825. PerformCommands: true
  826. # Commands to be performed on teleport event
  827. Commands:
  828. - cmi effect [playerName] blindness 2 1 -s
  829. Animations:
  830. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  831. # Requires cmi.command.sit.stairs
  832. SitOnStairs: true
  833. StairsAsChairs: true
  834. SlabsAsChairs: true
  835. CarpetsAsChairs: false
  836. RemoveFromChairOnDamage: true
  837. # Player will sit on chair only after rapid double click
  838. DoubleClick: false
  839. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  840. DoubleClickDelay: 200
  841. # Range in blocks from player to look up for valid chair block
  842. ChairRange: 4
  843. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming, dryout,
  844. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  845. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  846. # Negative values will heal player instead of damaging him
  847. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  848. DamageControl:
  849. - nowalldamage:fly_into_wall:0
  850. - lowermagmacubedamage:hot_floor:0.5
  851. Totem:
  852. # When this set to true, on players death totem will be used even if he is not holding it in hand
  853. RemoveFromInventory: false
  854. Cooldown:
  855. # When this set to true player can use totem only every X second's
  856. Use: false
  857. Time: 600
  858. Warmup:
  859. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  860. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  861. Use: false
  862. Time: 10
  863. # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
  864. ProtectFromVoid: true
  865. Elytra:
  866. # cmi.elytra - allows usage of elytra
  867. # cmi.elytra.boost - allows usage of boost
  868. # cmi.elytra.superboost - allows ussage of super boost
  869. # cmi.elytra.speedometer - allows to see speedometer
  870. Boost:
  871. # Max speed until player wont get any boost
  872. SpeedLimit: 200
  873. # When enabled items/exp wont be consumed if player is over speed limit
  874. SpeedLimitStop: false
  875. # Do you want to show decimals in speed
  876. SpeedDecimals: true
  877. # By how much boost player on each use
  878. GeneralMultyplier: 0.1
  879. # By how much boost player on each super boost use
  880. # Use shift while using simple boost
  881. SuperMultyplier: 0.3
  882. # Uses defined items instead of exp
  883. UseItems: false
  884. # item id
  885. Item: '288'
  886. # Requires to hold defined item in hand. Only when UseItems is set to false
  887. RequiresItem: true
  888. # Amount consumed on each boost
  889. Amount: 1
  890. # Amount consumed on each super boost
  891. SuperAmount: 5
  892. # Shows particles when flying
  893. ShowParticles: true
  894. Launch:
  895. Time: 2
  896. # 1.13+ servers. Do you want to disble riptide enchant usage while flying with elytra and trident which has riptide enchant
  897. # This combination is dangerous as player can reach extreme speed's if allowed to use it
  898. DisableRiptide: false
  899. Fix:
  900. # Disables option to damage yourself while flying with arrows to boost up
  901. PreventSelfDamage: false
  902. FlightCharge:
  903. # Do you want to enable flight charge feature
  904. Enabled: false
  905. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  906. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  907. EnabledByDefault: true
  908. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  909. # Same applies when changind game mode from creative/spectator to survival/adventure
  910. AutoSwitch: false
  911. # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  912. # Set to 0 to disable this type of recharge
  913. ExpRechargeCost: 1.0
  914. # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  915. # Set to 0 to disable this type of recharge
  916. MoneyRechargeCost: 1.0
  917. # Defines maximum amount of charge player can have
  918. # One charge is one traveled block while flying
  919. # if player dosent move, then one charge for each second while hovering
  920. MaxChargeLevel: 1000
  921. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  922. # Set to 0 to disable
  923. DeductOnIdling: 1
  924. # Defines multiplier when player falls down of charge to be taken
  925. # This only effects when player falls from above 3 blocks of hight
  926. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  927. # This is to prevent avoiding no penealty from jumping from clifs
  928. # Set to 0 if you want to disable it
  929. DeductOnFallMulti: 2
  930. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  931. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  932. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  933. DamageOnFall: true
  934. # DamageOnFall should be enabled for this to work
  935. # This will define if you want to damage player when he deactivates fly mode in mid air
  936. DamageOnToggle: false
  937. # DamageOnFall should be enabled for this to work
  938. # This will define if you want to kill player if fall damage if higher than his health amount
  939. KillOnFall: false
  940. Point:
  941. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin,
  942. DefaultParticle: COLOURED_DUST
  943. Messages:
  944. Login:
  945. # If set to true, login message wont be shown
  946. Disabled: false
  947. # Defines number of players from which to automatically start hiding join messages
  948. # Set to -1 to disable this
  949. AutoHideFrom: -1
  950. Custom:
  951. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  952. Use: false
  953. Logout:
  954. # If set to true, logout message wont be shown
  955. Disabled: false
  956. # Defines number of players from which to automatically start hiding logout messages
  957. # Set to -1 to disable this
  958. AutoHideFrom: -1
  959. Custom:
  960. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  961. Use: false
  962. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  963. FirstJoinMessage:
  964. Use: false
  965. DeathMessage:
  966. # Defines number of players from which to automatically start hiding death messages
  967. # Set to -1 to disable this
  968. AutoHideFrom: -1
  969. Books:
  970. # Defines default creator name for books when using getbook command
  971. DefaultAuthor: Server
  972. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  973. Motd: welcomeMessage
  974. Warnings:
  975. Default:
  976. LifeTime: 86400
  977. Points: 1
  978. DefaultReason: '&7Violated server rules'
  979. Categories:
  980. Swear:
  981. LifeTime: 86400
  982. Points: 3
  983. DefaultReason: '&7Swearing'
  984. Grief:
  985. LifeTime: 86400
  986. Points: 10
  987. DefaultReason: '&7Griefing'
  988. Bug:
  989. LifeTime: 86400
  990. Points: 30
  991. DefaultReason: '&7Using bugs'
  992. Cheat:
  993. LifeTime: 86400
  994. Points: 50
  995. DefaultReason: '&7Using cheats'
  996. Perform:
  997. '3':
  998. - cmi mute [playerName] 10m
  999. - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
  1000. '5':
  1001. - cmi kick [playerName] &cKicked for getting 5 warnings!
  1002. '10':
  1003. - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
  1004. Spawn:
  1005. # Forces players to login in defined spawn point when logging into server
  1006. SpawnOnJoin: false
  1007. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  1008. # RespawnLocation will indicate if you want to use this location as posible respawn point for player after death
  1009. Main:
  1010. World: hub2-01
  1011. X: 181.41281392545065
  1012. Y: 98.1875
  1013. Z: -55.508942994697435
  1014. Pitch: 0.45004442
  1015. Yaw: 180.00017
  1016. RespawnLocation: false
  1017. Rng: 0
  1018. # Defines players first spawn point when he logs into server for the first time
  1019. FirstSpawn:
  1020. Use: true
  1021. World: None
  1022. X: 0.0
  1023. Y: 0.0
  1024. Z: 0.0
  1025. Pitch: 0.0
  1026. Yaw: 0.0
  1027. Newbie:
  1028. # Kit name to give for new players joining server
  1029. Kit: Newbie
  1030. Kits:
  1031. # When set to true, kit list will be shown in GUI instead of chat list
  1032. GUI: true
  1033. # When set to true, kit selection gui empty fields will get filled with definet item
  1034. FillEmptyFields: true
  1035. Buttons:
  1036. Cooldown: Watch
  1037. Usages: STONE_PLATE
  1038. Money: GOLD_INGOT
  1039. Exp: EXP_BOTTLE
  1040. Desc: WOOL:13
  1041. Back: Fence
  1042. Warps:
  1043. # When set to true, warps list will be shown in GUI instead of chat list
  1044. GUI: true
  1045. # Automatically opens GUI when created new warp point
  1046. GUIOnCreation: true
  1047. # Minimal lenght of warp name
  1048. MinLenght: 4
  1049. # Maximal lenght of warp name
  1050. MaxLenght: 16
  1051. # How many warps to show in each page
  1052. perPage: 50
  1053. # Do you want to show creator in warp list
  1054. showCreator: false
  1055. # When set to true, new warps by default will require permission node to use them
  1056. requirePerm: false
  1057. GlobalGui:
  1058. # Defines item type in empty fields in GUI when its needed to be filled up
  1059. EmptyField: STAINED_GLASS_PANE:15
  1060. DynamicViewRange:
  1061. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  1062. # Don't enable if you are not using this feature on your server
  1063. Enabled: false
  1064. WorldLimits:
  1065. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  1066. Enabled: false
  1067. # World list with default game modes
  1068. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  1069. # Posible modes: creative, survival, adventure, spectator,
  1070. Gamemode:
  1071. - hub2-01:Survival
  1072. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  1073. Fly:
  1074. - hub2-01:False
  1075. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1076. FlyAboveRoof: true
  1077. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1078. FlyAboveRoofLimitations:
  1079. - hub2-01-256
  1080. - world_adventure-256
  1081. - flat_world-256
  1082. - CandyLand-256
  1083. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  1084. GodMode:
  1085. - hub2-01:False
  1086. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, DROWNED, SHEARED, CUSTOM, DEFAULT
  1087. SpawnReasons:
  1088. hub2-01:
  1089. - None
  1090. world_adventure:
  1091. - None
  1092. flat_world:
  1093. - None
  1094. CandyLand:
  1095. - None
  1096. # Checks and shows on players login if he have been changed hes name over Mojang
  1097. # Looks to be working only with online servers, duhhhh
  1098. CheckForNameChange:
  1099. OnLogin: false
  1100. AmountToShow: 3
  1101. OnInfoShow: true
  1102. # Do you want to perform commands
  1103. PerformCommandsOnNewName: false
  1104. # Command list to be performed in case player logs in with new name
  1105. NameChangeCommands:
  1106. - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
  1107. inv:
  1108. # Do you want to save the player's inventory on his death
  1109. SaveOnDeath: false
  1110. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  1111. IgnoreEmpty: false
  1112. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  1113. RequiresPermission: false
  1114. # How many inventories, we will keep for each player
  1115. SavedInventories: 5
  1116. hunger:
  1117. # Do you want to give more than 20 hunger for players
  1118. overide: false
  1119. heal:
  1120. RemoveNegative:
  1121. # Do you want to remove negative potion effects from player on heal
  1122. use: false
  1123. List:
  1124. - blindness
  1125. - confusion
  1126. - harm
  1127. - hunger
  1128. - poison
  1129. - slow
  1130. - slow_digging
  1131. - weakness
  1132. - wither
  1133. Cuff:
  1134. # When set to false will allow players to talk who is cuffed
  1135. Mute: true
  1136. AllowedCommands:
  1137. - msg
  1138. - r
  1139. - tell
  1140. Dispose:
  1141. # defines how big is dispose ui 1-6
  1142. UILines: 4
  1143. ItemRepair:
  1144. RepairShare:
  1145. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  1146. # Can be bypassed with cmi.command.repair.repairshare.bypass
  1147. ProtectNormalRepair: false
  1148. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  1149. ProtectCommandRepair: false
  1150. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  1151. Durability: 1
  1152. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  1153. BypassWithRepairPermission: true
  1154. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  1155. AddLore: true
  1156. # When set to true, interact event will be canceled to prevent item usage
  1157. CancelEvent: true
  1158. # When set to true, player will get message informing about item usage he dint repaired him self
  1159. InformWithMessage: true
  1160. Cooldowns:
  1161. # You can enable any command cooldown to prevent instant usage of it
  1162. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  1163. # if cooldown set to -1 then this command can be performed only one time
  1164. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1165. # Always use full command name and not its alias
  1166. Enabled: false
  1167. List:
  1168. - cmi heal:180
  1169. - cmi feed:120
  1170. Combat:
  1171. # Defines combat timer to be used in particular features
  1172. Timer: 15
  1173. ShulkerBoxes:
  1174. # When set to true, players will not have option to open shulker boxes while in combat
  1175. # Combat timer can be defined under combat section
  1176. PreventInCombat: true
  1177. WarmUps:
  1178. # You can enable any command warmup to prevent instant command usage
  1179. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1180. # false variable is optional and when its set to false player cant move while warmup is counting
  1181. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1182. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1183. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1184. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1185. # Experimental: add GlyphHead to the warmup to show particle effect while command is on warmup period. Like
  1186. # - cmi warp :3:false:GlyphHead
  1187. Enabled: false
  1188. InformOnNoMove: true
  1189. List:
  1190. - cmi tp :5:false
  1191. - cmi back:3:true
  1192. - cmi warp :3:false
  1193. - cmi home :3:false
  1194. Jail:
  1195. # Defines in milliseconds how often to check if player leaves jail area
  1196. # Bigger numbers can help slightly lower server load
  1197. CheckInterval: 500
  1198. # Defines default jail time when time is not povided with command
  1199. DefaultTime: 300
  1200. # Chat range in blocks while player is in jail
  1201. # Set to 0 to allow talking
  1202. # set to -1 to prevent talking in general while jailed
  1203. ChatRange: 20
  1204. WhiteListedCmds:
  1205. - cmi msg
  1206. - cmi reply
  1207. scan:
  1208. # Tps cap from which to start adjusting scan speed
  1209. SoftCap: 19.0
  1210. # Staring speed when scanning. Range from 1 to 30
  1211. DefaultSpeed: 15
  1212. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1213. GlobalRangeByDefault: false
  1214. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1215. DefaultRange: 2
  1216. # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
  1217. EnablePurge: false
  1218. search:
  1219. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1220. EnablePurge: false
  1221. lfix:
  1222. # Tps cap from which to start adjusting light fix speed
  1223. SoftCap: 19.0
  1224. # Staring speed when fixing light. Range from 1 to 100
  1225. DefaultSpeed: 15
  1226. # Removeuser command will use same configurations when removing player data files or moving them to new place
  1227. purge:
  1228. # Cleans files on server startup
  1229. CleanOnStart: false
  1230. # How long player should be offline for his data to be moved
  1231. OfflineDays: 90
  1232. PlayerData:
  1233. # Do you want to enable player data file cleaning
  1234. Enabled: true
  1235. # Source folder to take files from
  1236. SourceFolder: hub2-01/playerdata
  1237. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1238. DeleteFiles: false
  1239. # Target folder to put files into if DeleteFiles set to false
  1240. DestinationFolder: hub2-01/playerdata_backup
  1241. PlayerStats:
  1242. # Do you want to enable player stats file cleaning
  1243. Enabled: true
  1244. # Source folder to take files from
  1245. SourceFolder: hub2-01/stats
  1246. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1247. DeleteFiles: false
  1248. # Target folder to put files into if DeleteFiles set to false
  1249. DestinationFolder: hub2-01/stats_backup
  1250. PlayerAdvancements:
  1251. # Do you want to enable player Advancements file cleaning
  1252. Enabled: true
  1253. # Source folder to take files from
  1254. SourceFolder: hub2-01/Advancements
  1255. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1256. DeleteFiles: false
  1257. # Target folder to put files into if DeleteFiles set to false
  1258. DestinationFolder: hub2-01/Advancements_backup
  1259. Essentials:
  1260. # Do you want to enable essentials playerdata file cleaning
  1261. Enabled: false
  1262. # Source folder to take files from
  1263. SourceFolder: plugins/Essentials/userdata
  1264. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1265. DeleteFiles: false
  1266. # Target folder to put files into if DeleteFiles set to false
  1267. DestinationFolder: plugins/Essentials/userdata_backup
  1268. LWC:
  1269. # Do you want to enable lwc protection cleaning
  1270. Enabled: false
  1271. Selection:
  1272. # Tool id to use for selection actions
  1273. Tool: wooden_shovel
  1274. Time:
  1275. # Defines preset time
  1276. Day: '12:00'
  1277. Night: '24:00'
  1278. Morning: 06:00
  1279. Dusk: '18:00'
  1280. AutoTime:
  1281. # Time in seconds time in game will be adjusted to match real
  1282. # Keep it at arround one minute
  1283. Interval: 60
  1284. # Enables by default smooth sun transition to new time
  1285. # You can always override this setting with -smooth variable in time command
  1286. Smooth: true
  1287. # Speed of smooth transition
  1288. # 100 will mean that sun moves 100 times faster than usual until it reaches target time
  1289. SmoothSpeed: 100
  1290. # Worlds effected by autotime adjustment
  1291. Worlds:
  1292. - ''
  1293. Alias:
  1294. # When set to true, commands like /heal will not longer be accesible with tabcomplete for players without permision to use /cmi heal command
  1295. ClearBaseCommands: false
  1296. RandomTeleportation:
  1297. Worlds:
  1298. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  1299. flat_world:
  1300. Enabled: true
  1301. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  1302. MaxRange: 1000
  1303. # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  1304. MinRange: 500
  1305. CenterX: 0
  1306. CenterZ: 0
  1307. Circle: false
  1308. hub2-01:
  1309. Enabled: true
  1310. MaxRange: 1000
  1311. MinRange: 500
  1312. CenterX: 0
  1313. CenterZ: 0
  1314. Circle: false
  1315. CandyLand:
  1316. Enabled: true
  1317. MaxRange: 1000
  1318. MinRange: 500
  1319. CenterX: 0
  1320. CenterZ: 0
  1321. Circle: false
  1322. world_adventure:
  1323. Enabled: true
  1324. MaxRange: 1000
  1325. MinRange: 500
  1326. CenterX: 0
  1327. CenterZ: 0
  1328. Circle: false
  1329. sandhub:
  1330. Enabled: true
  1331. MaxRange: 1000
  1332. MinRange: 500
  1333. CenterX: 0
  1334. CenterZ: 0
  1335. Circle: false
  1336. # How long force player to wait before using command again.
  1337. Cooldown: 5
  1338. # How many times to try find correct location for teleportation.
  1339. # Keep it at low number, as player always can try again after delay
  1340. MaxTries: 20
  1341. # List of biomes to exclude from random teleportation
  1342. ExcludedBiomes:
  1343. - Ocean
  1344. - Deep ocean
  1345. Enchanting:
  1346. enchantLimits:
  1347. # By disabling this, no limitation to enchanting will be applied
  1348. Enabled: true
  1349. MaxLevel:
  1350. protection_fire: 4
  1351. damage_all: 5
  1352. arrow_fire: 1
  1353. water_worker: 1
  1354. arrow_knockback: 2
  1355. loyalty: 3
  1356. depth_strider: 3
  1357. vanishing_curse: 1
  1358. durability: 3
  1359. knockback: 2
  1360. luck: 3
  1361. binding_curse: 1
  1362. loot_bonus_blocks: 3
  1363. protection_environmental: 4
  1364. dig_speed: 5
  1365. mending: 1
  1366. frost_walker: 2
  1367. lure: 3
  1368. loot_bonus_mobs: 3
  1369. protection_explosions: 4
  1370. damage_undead: 5
  1371. fire_aspect: 2
  1372. channeling: 1
  1373. sweeping_edge: 3
  1374. thorns: 3
  1375. damage_arthropods: 5
  1376. oxygen: 3
  1377. riptide: 3
  1378. silk_touch: 1
  1379. protection_projectile: 4
  1380. impaling: 5
  1381. protection_fall: 4
  1382. arrow_damage: 5
  1383. arrow_infinite: 1
  1384. BungeeCord:
  1385. # List of information about BungeeCord servers to be used when getting information like max players, current player count and motd
  1386. # Information should match with what you have in bungeeCorc config file under servers section
  1387. ServerList:
  1388. - server1-127.0.0.1:25565
  1389. - server2-127.0.0.2:25566
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