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- # gpSP game settings database
- # What is this file??? game_config.txt is a database of settings on a
- # per-game basis. A couple of the settings are required to make games
- # work at all, but most of them are there to improve the performance of
- # a game. If a game doesn't work then look through the settings here,
- # but keep in mind that this file can not be used to fix a majority of
- # games, the ones that don't work because of emulator bugs. For those
- # you'll have to wait for a new release and hope it someday gets fixed.
- # This file is meant to be edited in plain text, with a normal editor.
- # game_name, game_code, and vender_code can be found in the game's header.
- # All three must match for the game to be used, and those setting must be
- # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
- # building this list. Right now I don't know how much overlap there is
- # between different region games, but usually idle loops don't apply to
- # them. If you're using a different region than the one in here you can
- # try copying the entry, it might improve it.
- # You can also find the three identifying codes on the second line from
- # the top in gpSP's main menu. So anyone should be able to add settings
- # to this file if they know what to set, but for some options it'll take
- # a lot of special knowledge for them to be of any use. Be sure to see if
- # your game is already here, but only if the game_name/game_code/
- # vender_code all match. Only the first full match's settings will be used.
- # Everything here is case sensitive. Don't mess with this file unless
- # you know what you're doing - if in doubt sooner ask someone who does.
- # I mainly focus on USA versions, so try those first. And, just because
- # a game is on here doesn't mean the game actually works in the current
- # version. :/
- # These are the following options:
- # idle_loop_eliminate_target - tells the recompiler that this branch
- # is an idle loop and thus a hardware update should follow it every
- # time. This is purely a speed improvement and is not meant to improve
- # compatibility - if it does it represents a strange timing problem in
- # the game. You can only set one of these for now. Don't use this if
- # you don't know what you're doing, it can break the game. Some games
- # will run miserably slowly without this option.
- # iwram_stack_optimize - set this to "no" to turn it off. By default this
- # is set on. It will turn off an optimization that assumes that the stack
- # is always in IWRAM, and thus makes ldm/stm relative to the stack much
- # faster. Turning it off will degrade game speed slightly, but is
- # necessary for a few games that don't follow this convention.
- # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
- # otherwise leave it alone or you might break game saving. If you get
- # a white screen when the game starts try this option.
- # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
- # in Zelda: Minish Cap.
- # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
- # Castlevania: Circle of the Moon (U)
- game_name = DRACULA AGB1
- game_code = AAME
- vender_code = A4
- idle_loop_eliminate_target = 080003d2
- # Megaman Battle Network (U)
- game_name = MEGAMAN_BN
- game_code = AREE
- vender_code = 08
- idle_loop_eliminate_target = 08000338
- # Megaman Battle Network 2 (U)
- game_name = MEGAMAN_EXE2
- game_code = AE2E
- vender_code = 08
- idle_loop_eliminate_target = 08000358
- # Megaman Battle Network 3 White (U)
- game_name = MEGA_EXE3_WH
- game_code = A6BE
- vender_code = 08
- idle_loop_eliminate_target = 0800036c
- # Megaman Battle Network 3 Blue (U)
- game_name = MEGA_EXE3_BL
- game_code = A3XE
- vender_code = 08
- idle_loop_eliminate_target = 0800036c
- # Megaman Battle Network 4 Red Sun (U)
- game_name = MEGAMANBN4RS
- game_code = B4WE
- vender_code = 08
- idle_loop_eliminate_target = 080003a6
- # Megaman Battle Network 4 Blue Moon (U)
- game_name = MEGAMANBN4BM
- game_code = B4BE
- vender_code = 08
- idle_loop_eliminate_target = 080003a6
- # Megaman Battle Network 5 Team Protoman (U)
- game_name = MEGAMAN5_TP_
- game_code = BRBE
- vender_code = 08
- idle_loop_eliminate_target = 080003ca
- # Megaman Battle Network 5 Team Colonel (U)
- game_name = MEGAMAN5_TC_
- game_code = BRKE
- vender_code = 08
- idle_loop_eliminate_target = 080003ca
- # Megaman Battle Network 6 Cybeast Gregar (U)
- game_name = MEGAMAN6_GXX
- game_code = BR5E
- vender_code = 08
- idle_loop_eliminate_target = 080003da
- # Megaman Zero (U/E)
- game_name = MEGAMAN ZERO
- game_code = AZCE
- vender_code = 08
- idle_loop_eliminate_target = 080004ee
- # Megaman Zero 2 (U)
- game_name = MEGAMANZERO2
- game_code = A62E
- vender_code = 08
- idle_loop_eliminate_target = 08000664
- # Megaman Zero 3 (U)
- game_name = MEGAMANZERO3
- game_code = BZ3E
- vender_code = 08
- idle_loop_eliminate_target = 08001a08
- # Megaman Zero 4 (U)
- game_name = MEGAMANZERO4
- game_code = B4ZP
- vender_code = 08
- idle_loop_eliminate_target = 0800090c
- # Kirby: Nightmare in Dreamland (U)
- game_name = AGB KIRBY DX
- game_code = A7KE
- vender_code = 01
- idle_loop_eliminate_target = 08000fae
- iwram_stack_optimize = no
- # Kirby: Nightmare in Dreamland (E)
- game_name = AGB KIRBY DX
- game_code = A7KP
- vender_code = 01
- idle_loop_eliminate_target = 08000fae
- iwram_stack_optimize = no
- # Super Mario Advance (E)
- game_name = SUPER MARIOA
- game_code = AMAE
- vender_code = 01
- idle_loop_eliminate_target = 08001cf2
- # Super Mario Advance (U)
- game_name = SUPER MARIOA
- game_code = AMZE
- vender_code = 01
- idle_loop_eliminate_target = 08001cf2
- # Super Mario Advance 2 (U)
- game_name = SUPER MARIOB
- game_code = AA2E
- vender_code = 01
- idle_loop_eliminate_target = 08000534
- # Super Mario Advance 3 (U)
- game_name = SUPER MARIOC
- game_code = A3AE
- vender_code = 01
- idle_loop_eliminate_target = 08002ba4
- # Super Mario Advance 4 (U)
- game_name = SUPER MARIOD
- game_code = AX4E
- vender_code = 01
- idle_loop_eliminate_target = 08000732
- flash_rom_type = 128KB
- # Super Mario Advance 4 (E)
- game_name = SUPER MARIOD
- game_code = AX4P
- vender_code = 01
- idle_loop_eliminate_target = 08000732
- flash_rom_type = 128KB
- # Advance Wars (U)
- # This one was really annoying to find, I hope it's okay.. there
- # might be a better one somewhere.
- game_name = ADVANCEWARS
- game_code = AWRE
- vender_code = 01
- idle_loop_eliminate_target = 0803880a
- # Pokemon Emerald (E/U)
- # I don't know why this has an idle loop when Ruby doesn't....
- game_name = POKEMON EMER
- game_code = BPEE
- vender_code = 01
- idle_loop_eliminate_target = 080008ce
- flash_rom_type = 128KB
- # Pokemon Emerald (G)
- game_name = POKEMON EMER
- game_code = BPED
- vender_code = 01
- idle_loop_eliminate_target = 080008ce
- flash_rom_type = 128KB
- # Pokemon Emerald (F)
- game_name = POKEMON EMER
- game_code = BPEF
- vender_code = 01
- idle_loop_eliminate_target = 080008ce
- flash_rom_type = 128KB
- # Pokemon Emerald (S)
- game_name = POKEMON EMER
- game_code = BPES
- vender_code = 01
- idle_loop_eliminate_target = 080008ce
- flash_rom_type = 128KB
- # Pokemon Emerald (I)
- game_name = POKEMON EMER
- game_code = BPEI
- vender_code = 01
- idle_loop_eliminate_target = 080008ce
- flash_rom_type = 128KB
- # Pokemon Sapphire (U)
- game_name = POKEMON SAPP
- game_code = AXPE
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Sapphire (G)
- game_name = POKEMON SAPP
- game_code = AXPD
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Sapphire (I)
- game_name = POKEMON SAPP
- game_code = AXPI
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Sapphire (S)
- game_name = POKEMON SAPP
- game_code = AXPS
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Sapphire (F)
- game_name = POKEMON SAPP
- game_code = AXPF
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Ruby (U)
- game_name = POKEMON RUBY
- game_code = AXVE
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Ruby (G)
- game_name = POKEMON RUBY
- game_code = AXVD
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Ruby (I)
- game_name = POKEMON RUBY
- game_code = AXVI
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Ruby (S)
- game_name = POKEMON RUBY
- game_code = AXVS
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon Ruby (F)
- game_name = POKEMON RUBY
- game_code = AXVF
- vender_code = 01
- flash_rom_type = 128KB
- # V-Rally 3 (E)
- game_name = V-RALLY 3
- game_code = AVRP
- vender_code = 70
- idle_loop_eliminate_target = 080aa920
- # Mario Vs Donkey Kong (U)
- game_name = MARIOVSDK
- game_code = BM5E
- vender_code = 01
- idle_loop_eliminate_target = 08033eec
- # Pokemon: Fire Red (E/U)
- game_name = POKEMON FIRE
- game_code = BPRE
- vender_code = 01
- idle_loop_eliminate_target = 080008c6
- flash_rom_type = 128KB
- # Pokemon: Fire Red (S)
- game_name = POKEMON FIRE
- game_code = BPRS
- vender_code = 01
- idle_loop_eliminate_target = 080008c6
- flash_rom_type = 128KB
- # Pokemon: Fire Red (G)
- game_name = POKEMON FIRE
- game_code = BPRD
- vender_code = 01
- idle_loop_eliminate_target = 080008c6
- flash_rom_type = 128KB
- # Pokemon: Fire Red (I)
- game_name = POKEMON FIRE
- game_code = BPRI
- vender_code = 01
- idle_loop_eliminate_target = 080008c6
- flash_rom_type = 128KB
- # Pokemon: Fire Red (F)
- game_name = POKEMON FIRE
- game_code = BPRF
- vender_code = 01
- idle_loop_eliminate_target = 080008c6
- flash_rom_type = 128KB
- # Pokemon: Leaf Green (E/U)
- # Hey, this one is the same as Fire Red, who'd have thought? :B
- game_name = POKEMON LEAF
- game_code = BPGE
- vender_code = 01
- idle_loop_eliminate_target = 080008b2
- flash_rom_type = 128KB
- # Pokemon: Leaf Green (S)
- game_name = POKEMON LEAF
- game_code = BPGS
- vender_code = 01
- idle_loop_eliminate_target = 080008b6
- flash_rom_type = 128KB
- # Pokemon: Leaf Green (G)
- game_name = POKEMON LEAF
- game_code = BPGD
- vender_code = 01
- idle_loop_eliminate_target = 080008b6
- flash_rom_type = 128KB
- # Pokemon: Leaf Green (I)
- game_name = POKEMON LEAF
- game_code = BPGI
- vender_code = 01
- idle_loop_eliminate_target = 080008b6
- flash_rom_type = 128KB
- # Pokemon: Leaf Green (F)
- game_name = POKEMON LEAF
- game_code = BPGF
- vender_code = 01
- idle_loop_eliminate_target = 080008b6
- flash_rom_type = 128KB
- # Pokemon: Red Rescue Team (U)
- game_name = POKE DUNGEON
- game_code = B24E
- vender_code = 01
- flash_rom_type = 128KB
- # Pokemon: Red Rescue Team (E)
- game_name = POKE DUNGEON
- game_code = B24P
- vender_code = 01
- flash_rom_type = 128KB
- # Final Fantasy Tactics Advance (U)
- game_name = FFTA_USVER.
- game_code = AFXE
- vender_code = 01
- idle_loop_eliminate_target = 0800041e
- # Gradius Galaxies (U)
- # Badly coded game with several idle loops. This one works for level
- # one at least.
- game_name = GRADIUSGALAX
- game_code = AGAE
- vender_code = A4
- idle_loop_eliminate_target = 08013844
- # Rebelstar: Tactical Command (U)
- # Badly coded game with several idle loops. I don't think any are
- # even close to dominant, and it jumps around too much when things
- # matter....
- game_name = REBELSTAR
- game_code = BRLE
- vender_code = AF
- idle_loop_eliminate_target = 0800041a
- # Golden Sun: The Lost Age (U)
- # Probably the most horrifically coded GBA game in existence.
- game_name = GOLDEN_SUN_B
- game_code = AGFE
- vender_code = 01
- idle_loop_eliminate_target = 08013542
- # Mario Party Advance (U)
- game_name = MARIOPARTYUS
- game_code = B8ME
- vender_code = 01
- iwram_stack_optimize = no
- # Mario Party Advance (E)
- game_name = MARIOPARTYEU
- game_code = B8MP
- vender_code = 01
- iwram_stack_optimize = no
- # Mario Golf: Advance Tour (U)
- game_name = MARIOGOLFGBA
- game_code = BMGE
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Mario Golf: Advance Tour (E)
- game_name = MARIOGOLFGBA
- game_code = BMGP
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Mario Golf: Advance Tour (S)
- game_name = MARIOGOLFGBA
- game_code = BMGS
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Mario Golf: Advance Tour (F)
- game_name = MARIOGOLFGBA
- game_code = BMGF
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Mario Golf: Advance Tour (I)
- game_name = MARIOGOLFGBA
- game_code = BMGI
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Mario Golf: Advance Tour (G)
- game_name = MARIOGOLFGBA
- game_code = BMGD
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Mario Golf: Advance Tour (A)
- game_name = MARIOGOLFGBA
- game_code = BMGU
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- # Tales of Phantasia (U)
- game_name = PHANTASIA
- game_code = AN8E
- vender_code = 01
- iwram_stack_optimize = no
- # Tales of Phantasia (E)
- game_name = PHANTASIA
- game_code = AN8P
- vender_code = 01
- iwram_stack_optimize = no
- # Advance Wars 2: Black Hole Rising (U)
- game_name = ADVANCEWARS2
- game_code = AW2E
- vender_code = 01
- idle_loop_eliminate_target = 08036e2a
- # Bomberman Tournament (U)
- game_name = BOMSTORYUSA
- game_code = ABSE
- vender_code = 52
- idle_loop_eliminate_target = 08000526
- # Broken Sword - The Shadow of the Templars (U)
- game_name = BROKENSWORD
- game_code = ABJE
- vender_code = 6L
- idle_loop_eliminate_target = 08000a26
- # Defender of The Crown (U)
- game_name = DOTC
- game_code = ADHE
- vender_code = 5N
- idle_loop_eliminate_target = 080007ec
- # Drill Dozer (U)
- game_name = DRILL DOZER
- game_code = V49E
- vender_code = 01
- idle_loop_eliminate_target = 080006c2
- # F-Zero - Maximum Velocity (U)
- game_name = F-ZERO ADVAN
- game_code = AFZE
- vender_code = 01
- idle_loop_eliminate_target = 08000c2e
- # Megaman Zero 2 (U)
- game_name = MEGAMANZERO2
- game_code = A62E
- vender_code = 08
- idle_loop_eliminate_target = 08000664
- # Megaman Zero 3 (U)
- game_name = MEGAMANZERO3
- game_code = BZ3E
- vender_code = 08
- idle_loop_eliminate_target = 08001a08
- # Megaman Zero 4 (U)
- game_name = MEGAMANZERO4
- game_code = B4ZE
- vender_code = 08
- idle_loop_eliminate_target = 0800090c
- # Metal Slug Advance (U)
- game_name = METAL SLUG
- game_code = BSME
- vender_code = B7
- idle_loop_eliminate_target = 08000298
- # Magical Quest 2 Starring Mickey & Minnie (U)
- game_name = M&M MAGICAL2
- game_code = AQME
- vender_code = 08
- idle_loop_eliminate_target = 0801d340
- # Magical Quest 3 Starring Mickey & Donald (U)
- game_name = M&D MAGICAL3
- game_code = BMQE
- vender_code = 08
- idle_loop_eliminate_target = 08016064
- # Pinball Challenge Deluxe (E)
- game_name = PINBALL CHAL
- game_code = APLP
- vender_code = 41
- idle_loop_eliminate_target = 080075a6
- # Prince of Persia - The Sands of Time (U)
- game_name = PRINCEPERSIA
- game_code = BPYE
- vender_code = 41
- idle_loop_eliminate_target = 0808ff3a
- # River City Ransom EX (U)
- game_name = RIVERCRANSOM
- game_code = BDTE
- vender_code = EB
- idle_loop_eliminate_target = 0800065a
- # Super Puzzle Fighter II Turbo (U)
- game_name = PUZZLEFIGHT2
- game_code = AZ8E
- vender_code = 08
- idle_loop_eliminate_target = 08002b5e
- # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
- game_name = YU-GI-OH DDM
- game_code = AYDE
- vender_code = A4
- idle_loop_eliminate_target = 0802cc6a
- # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
- game_name = YU-GI-OH!EDS
- game_code = AY5E
- vender_code = A4
- idle_loop_eliminate_target = 08075d96
- # Yu-Gi-Oh! - The Sacred Cards (U)
- game_name = YUGIOH DM7
- game_code = AY7E
- vender_code = A4
- idle_loop_eliminate_target = 08003bd6
- # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
- game_name = YWCT2004USA
- game_code = BYWE
- vender_code = A4
- idle_loop_eliminate_target = 080831da
- # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
- game_name = YUGIOHWWE
- game_code = AYWE
- vender_code = A4
- idle_loop_eliminate_target = 08089792
- # Wario Ware, Inc. Mega Microgames (U)
- game_name = WARIOWAREINC
- game_code = AZWE
- vender_code = 01
- idle_loop_eliminate_target = 08000f66
- # Tom Clancy's Splinter Cell (U)
- game_name = SPLINTERCELL
- game_code = AO4E
- vender_code = 41
- idle_loop_eliminate_target = 0807a0c4
- # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
- game_name = TOM CLANCY'S
- game_code = BSLE
- vender_code = 41
- idle_loop_eliminate_target = 0807785e
- # Final Fantasy IV Advance (U)
- game_name = FF4ADVANCE
- game_code = BZ4E
- vender_code = 01
- idle_loop_eliminate_target = 0800fabe
- # or try 00000430
- # Digimon Battle Spirit (U)
- game_name = DIGIMON BTSP
- game_code = A8SE
- vender_code = B2
- idle_loop_eliminate_target = 08011208
- # Digimon Battle Spirit 2 (U)
- game_name = DIGIMON BS2
- game_code = BDSE
- vender_code = B2
- idle_loop_eliminate_target = 08010eb0
- # Donald Duck Advance (U)
- game_name = DISNEY'S DON
- game_code = ADKE
- vender_code = 41
- idle_loop_eliminate_target = 08002f30
- # Final Fight One (U)
- game_name = FINAL FIGHT
- game_code = AFFE
- vender_code = 08
- idle_loop_eliminate_target = 0800b428
- # Megaman Battle Chip Challenge (U)
- game_name = BATTLECHIPGP
- game_code = A89E
- vender_code = 08
- idle_loop_eliminate_target = 08000544
- # Monster Force (U)
- game_name = MONSTERFORCE
- game_code = AM8E
- vender_code = 7D
- idle_loop_eliminate_target = 08000b00
- # Monster Rancher Advance (U)
- game_name = MONSRANCHERA
- game_code = AMFE
- vender_code = 9B
- idle_loop_eliminate_target = 0809f394
- # Monster Rancher Advance 2 (U)
- game_name = MONSTERRANC2
- game_code = A2QE
- vender_code = 9B
- idle_loop_eliminate_target = 081c7290
- # The Pinball of The Dead
- game_name = PINBALL DEAD
- game_code = APDE
- vender_code = 78
- idle_loop_eliminate_target = 08000300
- # Tringo (U)
- game_name = TRINGO
- game_code = BTJE
- vender_code = 4Z
- idle_loop_eliminate_target = 080009a4
- # Virtual Kasparov (U)
- game_name = VIRTKASPAROV
- game_code = AVKE
- vender_code = 60
- idle_loop_eliminate_target = 0800093a
- # Advance Wars 2 - Black Hole Rising (E)
- game_name = ADVANCEWARS2
- game_code = AW2P
- vender_code = 01
- idle_loop_eliminate_target = 080371be
- # Bookworm (U)
- game_name = BOOKWORM
- game_code = BKWE
- vender_code = 5G
- idle_loop_eliminate_target = 0800397c
- # 007 - Nightfire (U)
- game_name = NIGHTFIRE
- game_code = A7OE
- vender_code = 69
- idle_loop_eliminate_target = 080031d6
- # Asterix & Obelix XXL (E)
- game_name = ASTERIX
- game_code = BLXP
- vender_code = 70
- idle_loop_eliminate_target = 0846d060
- # Was this game released in Japan? What as?
- # Ninja Five-0 (U)
- game_name = NINJA FIVE 0
- game_code = ANXE
- vender_code = A4
- iwram_stack_optimize = no
- # Ninja Cop (E)
- game_name = NINJA COP
- game_code = ANXP
- vender_code = A4
- iwram_stack_optimize = no
- # Shining Soul (U)
- game_name = SHINING SOUL
- game_code = AHUE
- vender_code = EB
- iwram_stack_optimize = no
- # Shining Soul (E)
- game_name = SHINING SOUL
- game_code = AHUP
- vender_code = 8P
- iwram_stack_optimize = no
- # Shining Soul 2 (U)
- game_name = SHININGSOUL2
- game_code = AU2E
- vender_code = EB
- iwram_stack_optimize = no
- # Shining Soul 2 (E)
- game_name = SHININGSOUL2
- game_code = AU2P
- vender_code = 8P
- iwram_stack_optimize = no
- # Motoracer Advance (E)
- game_name = MOTORACERADV
- game_code = A9MP
- vender_code = 41
- idle_loop_eliminate_target = 03001cf8
- # Kim Possible 2 (U)
- game_name = KIMPOSSIBLE2
- game_code = BKME
- vender_code = 4Q
- idle_loop_eliminate_target = 080008a2
- # Kim Possible 2 (E)
- game_name = KIMPOSSIBLE2
- game_code = BKMP
- vender_code = 4Q
- idle_loop_eliminate_target = 080008a2
- # This is needed to make the game work.
- # Another World (Homebrew)
- # game_name = FoxAnWorld
- # game_code = Home
- # vender_code = 00
- # translation_gate_target = 03000f1c
- # Nebuleon says: [2013-08-18] Translation gates have been totally disabled,
- # but I'm not sure if this game works!
- # ¯ÌJ[rB ²ÌòfbNX (J)
- # Hoshi no Kirby: Yume no Izumi Deluxe (J)
- game_name = AGB KIRBY DX
- game_code = A7KJ
- vender_code = 01
- idle_loop_eliminate_target = 08000f92
- iwram_stack_optimize = no
- # X[p[}IAhoX4 (J)
- # Super Mario Advance 4 (J)
- game_name = SUPER MARIOD
- game_code = AX4J
- vender_code = 01
- idle_loop_eliminate_target = 08000732
- flash_rom_type = 128KB
- # |PbgX^[ Gh (J)
- # Pokemon Emerald (J)
- game_name = POKEMON EMER
- game_code = BPEJ
- vender_code = 01
- idle_loop_eliminate_target = 080008ce
- flash_rom_type = 128KB
- # |PbgX^[ Tt@CA (J)
- # Pokemon Sapphire (J)
- game_name = POKEMON SAPP
- game_code = AXPJ
- vender_code = 01
- flash_rom_type = 128KB
- # |PbgX^[ r[ (J)
- # Pokemon Ruby (J)
- game_name = POKEMON RUBY
- game_code = AXVJ
- vender_code = 01
- flash_rom_type = 128KB
- # |PbgX^[ t@CAbh (J)
- # Pokemon: Fire Red (J)
- game_name = POKEMON FIRE
- game_code = BPRJ
- vender_code = 01
- idle_loop_eliminate_target = 080008b2
- # If you have the European version try this instead.
- #idle_loop_eliminate_target = 080008c6
- flash_rom_type = 128KB
- # |PsvcÌ_W ÔÌ~à (J)
- # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
- # game_name = POKE DUNGEON
- # game_code = B24J
- # vender_code = 01
- # flash_rom_type = 128KB
- #
- # save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit)
- # F-ZERO NC}bNX (J)
- # F-Zero: Climax (J)
- game_name = F-ZEROCLIMAX
- game_code = BFTJ
- vender_code = 01
- flash_rom_type = 128KB
- # }Ip[eBAhoX (J)
- # Mario Party Advance (J)
- game_name = MARIOPARTYJA
- game_code = B8MJ
- vender_code = 01
- iwram_stack_optimize = no
- # }IStGBAcA[ (J)
- # Mario Golf: GBA Tour (J)
- game_name = MARIOGOLFGBA
- game_code = BMGJ
- vender_code = 01
- iwram_stack_optimize = no
- idle_loop_eliminate_target = 08014e0a
- translation_gate_target = 03000d00
- translation_gate_target = 03000a30
- # eCY Iu t@^WA (J)
- # Tales of Phantasia (J)
- game_name = PHANTASIA
- game_code = AN8J
- vender_code = AF
- iwram_stack_optimize = no
- # YV (J)
- # Rhythm Tengoku (J)
- game_name = RHYTHMTENGOK
- game_code = BRIJ
- vender_code = 01
- idle_loop_eliminate_target = 080013d4
- # çNư (J)
- # Sennen Kazoku (J)
- game_name = SENNENKAZOKU
- game_code = BKAJ
- vender_code = 01
- flash_rom_type = 128KB
- # BLEACHAhoX gÉõÜé°E (J)
- # Bleach Advance (J)
- game_name = BLEACH ADV1
- game_code = BLEJ
- vender_code = 8P
- iwram_stack_optimize = no
- # VCjOE\E (J)
- # Shining Soul (J)
- game_name = SHINING SOUL
- game_code = AHUJ
- vender_code = 8P
- iwram_stack_optimize = no
- # VCjOE\E2 (J)
- # Shining Soul 2 (J)
- game_name = SHININGSOUL2
- game_code = AU2J
- vender_code = 8P
- iwram_stack_optimize = no
- # J.LEAGUE vTbJ[NuðÂë¤IAhoX (J)
- # J League Pro Soccer Club wo Tsukurou Advance (J)
- game_name = SAKATUKUADV
- game_code = AC2J
- vender_code = 8P
- iwram_stack_optimize = no
- # Aj}¡¬ ǫǫi±!̪ (J)
- # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
- game_name = ANIYOKO2
- game_code = BAXJ
- vender_code = A4
- iwram_stack_optimize = no
- # AW (J)
- # Disney's Aladdin (J)
- game_name = ALADDIN
- game_code = AJ6J
- vender_code = 08
- iwram_stack_optimize = no
- # ¤¦«Ì@¥ _íàyôI\ÍÒog (J)
- # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
- game_name = UEKIJINGIBTL
- game_code = BUHJ
- vender_code = D9
- iwram_stack_optimize = no
- # IG^u[ ÂÌVO (J)
- # Oriental Blue - Ao no Tengai (J)
- game_name = ORIENTALBLUE
- game_code = AORJ
- vender_code = 01
- iwram_stack_optimize = no
- # ©à̾z ¸íêµã (J)
- # Ougon no Taiyo - Ushinawareshi Toki (J)
- game_name = OUGONTAIYO_B
- game_code = AGFJ
- vender_code = 01
- idle_loop_eliminate_target = 08013542
- # J`rbg (J)
- # Calciobit (J)
- game_name = CALCIOBIT01
- game_code = BIXJ
- vender_code = 01
- flash_rom_type = 128KB
- # Q[{[CEH[YAhoX1+2 (J)
- # Game Boy Wars Advance 1+2 (J)
- game_name = GBWARS1+2
- game_code = BGWJ
- vender_code = 01
- flash_rom_type = 128KB
- # ±¢Ê¿áñÌͶߥ̈³ñÛ (J)
- # Koinu-Chan no Hajimete no Osanpo (J)
- game_name = OSANPO
- game_code = BISJ
- vender_code = 1Q
- iwram_stack_optimize = no
- # `LEg (J)
- # Chicken Little (J)
- game_name = CLITTLEJ
- game_code = BCHJ
- vender_code = G9
- iwram_stack_optimize = no
- # ÆÁƱn¾Y nnX|[c (JU)
- # Tottoko Hamutaro Hamuhamu Sports (JU)
- game_name = HAMSPORTS
- game_code = B85A
- vender_code = 01
- iwram_stack_optimize = no
- # ¼´bqÌa° (J)
- # Nishihara Rieko no Dendou Mahjong (J)
- game_name = DENDOHMAJANG
- game_code = ASMJ
- vender_code = AG
- iwram_stack_optimize = no
- # ¼´bqÌa° (J)
- # Nishihara Rieko no Dendou Mahjong (J)
- game_name = NishiharaDMJ
- game_code = ASMJ
- vender_code = AG
- iwram_stack_optimize = no
- # nh\xXgRNVVol.1 {o[}RNV (J)
- # Hudson Best Collection Vol.1 - Bomberman Collection (J)
- game_name = HUBEST_VOL01
- game_code = B7IJ
- vender_code = 18
- iwram_stack_optimize = no
- # nh\xXgRNVVol.2 [hi[RNV (J)
- # Hudson Best Collection Vol.2 - Lode Runner Collection (J)
- game_name = HUBEST_VOL02
- game_code = B72J
- vender_code = 18
- iwram_stack_optimize = no
- # nh\xXgRNVVol.3 ANVRNV (J)
- # Hudson Best Collection Vol.3 - Action Collection (J)
- game_name = HUBEST_VOL03
- game_code = B73J
- vender_code = 18
- iwram_stack_optimize = no
- # nh\xXgRNVVol.4 äð«RNV (J)
- # Hudson Best Collection Vol.4 - Nazotoki Collection (J)
- game_name = HUBEST_VOL04
- game_code = B74J
- vender_code = 18
- iwram_stack_optimize = no
- # nh\xXgRNVVol.5 V [eBORNV (J)
- # Hudson Best Collection Vol.5 - Shooting Collection (J)
- game_name = HUBEST_VOL05
- game_code = B75J
- vender_code = 18
- iwram_stack_optimize = no
- # nh\xXgRNVVol.6 `¯RNV (J)
- # Hudson Best Collection Vol.6 - Bouken Jima Collection (J)
- game_name = HUBEST_VOL06
- game_code = B76J
- vender_code = 18
- iwram_stack_optimize = no
- # {o[}WFb^[Y Q[RNV (J)
- # Bomberman Jetters Game Collection (J)
- game_name = BOMBERMANJGC
- game_code = BOMJ
- vender_code = 18
- iwram_stack_optimize = no
- # |PbgX^[ [tO[ (J)
- # Pokemon Leaf Green (J)
- game_name = POKEMON LEAF
- game_code = BPGJ
- vender_code = 01
- flash_rom_type = 128KB
- # }WJ_ (J)
- # Magical Houshin (J)
- game_name = M HOUSHIN
- game_code = AJOJ
- vender_code = C8
- iwram_stack_optimize = no
- # }IejXAhoX (J)
- # Mario Tennis Advance (J)
- game_name = MARIOTENNISA
- game_code = BTMJ
- vender_code = 01
- idle_loop_eliminate_target = 08013888
- # _ Iu Ii[ (J)
- # Medal of Honor (J)
- game_name = INFILTRATOR
- game_code = BMHJ
- vender_code = 13
- iwram_stack_optimize = no
- # {bg|Rbc2 NXo[W (J)
- # Robot Ponkotto 2 - Cross Version (J)
- game_name = ROBOPON2CROS
- game_code = ACVJ
- vender_code = 18
- iwram_stack_optimize = no
- # {bg|Rbc2 Oo[W (J)
- # Robot Ponkotto 2 - Ring Version (J)
- game_name = ROBOPON2RING
- game_code = ARPJ
- vender_code = 18
- iwram_stack_optimize = no
- # ¾YdSG `S[hEfbLðìêI` (J)
- # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
- game_name = MOMOTETSU-G
- game_code = BM2J
- vender_code = 18
- iwram_stack_optimize = no
- # Open Season (U)
- game_name = OPEN SEASON
- game_code = BOAE
- vender_code = 41
- idle_loop_eliminate_target = 08066378
- # Robopon 2 Cross Version (U)
- game_name = ROBOPON2CROS
- game_code = ACVE
- vender_code = EB
- iwram_stack_optimize = no
- flash_rom_type = 512KB
- # Robopon 2 Ring Version (U)
- game_name = ROBOPON2RING
- game_code = ARPE
- vender_code = EB
- iwram_stack_optimize = no
- flash_rom_type = 512KB
- # Disney's Aladdin (E)
- game_name = ALADDIN
- game_code = BADP
- vender_code = 08
- iwram_stack_optimize = no
- # Disney's Aladdin (U)
- game_name = ALADDIN
- game_code = BADE
- vender_code = 08
- iwram_stack_optimize = no
- # set backup media
- # savetype - "sram", "flash", "eeprom"
- # Ŷ±~ jP[V2 `Å|IubNQ}Q}c` (J)
- # Digi Communication 2 - Datou! Black Gemagema Dan (J)
- game_name = DC2
- game_code = BDKJ
- vender_code = G7
- save_type = eeprom
- # hS{[Z - THE LEGACY OF GOKU 2 INTERNATIONAL (J)
- # Dragon Ball Z - The Legacy of Goku II International (J)
- game_name = DBZLGCYGOKU2
- game_code = ALFJ
- vender_code = D9
- save_type = eeprom
- # Castlevania: Circle of the Moon (E)
- game_name = DRACULA AGB1
- game_code = AAMP
- vender_code = A4
- idle_loop_eliminate_target = 080003d2
- # Megaman Battle Network (E)
- game_name = MEGAMAN_BN
- game_code = AREP
- vender_code = 08
- idle_loop_eliminate_target = 08000338
- # Megaman Battle Network 2 (E)
- game_name = MEGAMAN_EXE2
- game_code = AE2P
- vender_code = 08
- idle_loop_eliminate_target = 08000358
- # Megaman Battle Network 3 White (E)
- game_name = MEGA_EXE3_WH
- game_code = A6BP
- vender_code = 08
- idle_loop_eliminate_target = 0800036c
- # Megaman Battle Network 3 Blue (E)
- game_name = MEGA_EXE3_BL
- game_code = A3XP
- vender_code = 08
- idle_loop_eliminate_target = 0800036c
- # Megaman Battle Network 4 Red Sun (E)
- game_name = MEGAMANBN4RS
- game_code = B4WP
- vender_code = 08
- idle_loop_eliminate_target = 080003a6
- # Megaman Battle Network 4 Blue Moon (E)
- game_name = MEGAMANBN4BM
- game_code = B4BP
- vender_code = 08
- idle_loop_eliminate_target = 080003a6
- # Megaman Battle Network 5 Team Protoman (E)
- game_name = MEGAMAN5_TP_
- game_code = BRBP
- vender_code = 08
- idle_loop_eliminate_target = 080003ca
- # Megaman Battle Network 5 Team Colonel (E)
- game_name = MEGAMAN5_TC_
- game_code = BRKP
- vender_code = 08
- idle_loop_eliminate_target = 080003ca
- # Megaman Battle Network 6 Cybeast Gregar (E)
- game_name = MEGAMAN6_GXX
- game_code = BR5P
- vender_code = 08
- idle_loop_eliminate_target = 080003da
- # Megaman Zero 2 (E)
- game_name = MEGAMANZERO2
- game_code = A62P
- vender_code = 08
- idle_loop_eliminate_target = 08000664
- # Megaman Zero 3 (E)
- game_name = MEGAMANZERO3
- game_code = BZ3P
- vender_code = 08
- idle_loop_eliminate_target = 08001a08
- # Megaman Zero 4 (E)
- game_name = MEGAMANZERO4
- game_code = B4ZP
- vender_code = 08
- idle_loop_eliminate_target = 0800090c
- # Super Mario Advance (U/E)
- game_name = SUPER MARIOA
- game_code = AMAE
- vender_code = 01
- idle_loop_eliminate_target = 08001cf2
- # Super Mario Advance 2 (E)
- game_name = SUPER MARIOB
- game_code = AA2P
- vender_code = 01
- idle_loop_eliminate_target = 08000534
- # Super Mario Advance 3 (E)
- game_name = SUPER MARIOC
- game_code = A3AP
- vender_code = 01
- idle_loop_eliminate_target = 08002ba4
- # Advance Wars (E)
- # This one was really annoying to find, I hope it's okay.. there
- # might be a better one somewhere.
- game_name = ADVANCEWARS
- game_code = AWRP
- vender_code = 01
- idle_loop_eliminate_target = 0803880a
- # Mario Vs Donkey Kong (E)
- game_name = MARIOVSDK
- game_code = BM5P
- vender_code = 01
- idle_loop_eliminate_target = 08033eec
- # Final Fantasy Tactics Advance (E)
- game_name = FFTA_USVER.
- game_code = AFXP
- vender_code = 01
- idle_loop_eliminate_target = 0800041e
- # Gradius Galaxies (E)
- # Badly coded game with several idle loops. This one works for level
- # one at least.
- game_name = GRADIUSGALAX
- game_code = AGAP
- vender_code = A4
- idle_loop_eliminate_target = 08013844
- # Rebelstar: Tactical Command (E)
- # Badly coded game with several idle loops. I don't think any are
- # even close to dominant, and it jumps around too much when things
- # matter....
- game_name = REBELSTAR
- game_code = BRLP
- vender_code = AF
- idle_loop_eliminate_target = 0800041a
- # Golden Sun: The Lost Age (S)
- # Probably the most horrifically coded GBA game in existence.
- game_name = GOLDEN_SUN_B
- game_code = AGFS
- vender_code = 01
- idle_loop_eliminate_target = 08013542
- # Broken Sword - The Shadow of the Templars (E)
- game_name = BROKENSWORD
- game_code = ABJP
- vender_code = 6L
- idle_loop_eliminate_target = 08000a26
- # Defender of The Crown (E)
- game_name = DOTC
- game_code = ADHP
- vender_code = 5N
- idle_loop_eliminate_target = 080007ec
- # Metal Slug Advance (E)
- game_name = METAL SLUG
- game_code = BSMP
- vender_code = B7
- idle_loop_eliminate_target = 08000298
- # Magical Quest 2 Starring Mickey & Minnie (E)
- game_name = M&M MAGICAL2
- game_code = AQMP
- vender_code = 08
- idle_loop_eliminate_target = 0801d340
- # Magical Quest 3 Starring Mickey & Donald (E)
- game_name = M&D MAGICAL3
- game_code = BMQP
- vender_code = 08
- idle_loop_eliminate_target = 08016064
- # Prince of Persia - The Sands of Time (E)
- game_name = PRINCEPERSIA
- game_code = BPYP
- vender_code = 41
- idle_loop_eliminate_target = 0808ff3a
- # Super Puzzle Fighter II Turbo (E)
- game_name = PUZZLEFIGHT2
- game_code = AZ8P
- vender_code = 08
- idle_loop_eliminate_target = 08002b5e
- # Yu-Gi-Oh! - Dungeon Dice Monsters (E)
- game_name = YU-GI-OH DDM
- game_code = AYDP
- vender_code = A4
- idle_loop_eliminate_target = 0802cc6a
- # Yu-Gi-Oh! - The Sacred Cards (E)
- game_name = YUGIOH DM7
- game_code = AY7P
- vender_code = A4
- idle_loop_eliminate_target = 08003bd6
- # Yu-Gi-Oh! - World Championship Tournament 2004 (E)
- game_name = YWCT2004USA
- game_code = BYWP
- vender_code = A4
- idle_loop_eliminate_target = 080831da
- # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (E)
- game_name = YUGIOHWWE
- game_code = AYWP
- vender_code = A4
- idle_loop_eliminate_target = 08089792
- # Wario Ware, Inc. Mega Microgames (E)
- game_name = WARIOWAREINC
- game_code = AZWP
- vender_code = 01
- idle_loop_eliminate_target = 08000f66
- # Tom Clancy's Splinter Cell (E)
- game_name = SPLINTERCELL
- game_code = AO4P
- vender_code = 41
- idle_loop_eliminate_target = 0807a0c4
- # Tom Clancy's Splinter Cell - Pandora Tomorrow (E)
- game_name = TOM CLANCY'S
- game_code = BSLP
- vender_code = 41
- idle_loop_eliminate_target = 0807785e
- # Final Fantasy IV Advance (E)
- game_name = FF4ADVANCE
- game_code = BZ4P
- vender_code = 01
- idle_loop_eliminate_target = 0800fabe
- # or try 00000430
- # Digimon Battle Spirit (E)
- game_name = DIGIMON BTSP
- game_code = A8SP
- vender_code = B2
- idle_loop_eliminate_target = 08011208
- # Digimon Battle Spirit 2 (E)
- game_name = DIGIMON BS2
- game_code = BDSP
- vender_code = B2
- idle_loop_eliminate_target = 08010eb0
- # Donald Duck Advance (E)
- game_name = DISNEY'S DON
- game_code = ADKP
- vender_code = 41
- idle_loop_eliminate_target = 08002f30
- # Final Fight One (E)
- game_name = FINAL FIGHT
- game_code = AFFP
- vender_code = 08
- idle_loop_eliminate_target = 0800b428
- # Megaman Battle Chip Challenge (E)
- game_name = BATTLECHIPGP
- game_code = A89P
- vender_code = 08
- idle_loop_eliminate_target = 08000544
- # Monster Force (E)
- game_name = MONSTERFORCE
- game_code = AM8P
- vender_code = 7D
- idle_loop_eliminate_target = 08000b00
- # The Pinball of The Dead (E)
- game_name = PINBALL DEAD
- game_code = APDP
- vender_code = 78
- idle_loop_eliminate_target = 08000300
- # Tringo (E)
- game_name = TRINGO
- game_code = BTJP
- vender_code = 4Z
- idle_loop_eliminate_target = 080009a4
- # Virtual Kasparov (E)
- game_name = VIRTKASPAROV
- game_code = AVKP
- vender_code = 60
- idle_loop_eliminate_target = 0800093a
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