cobblecorn

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Jun 16th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1383202399"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 1
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 12
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local WHITELIST = {}
  87. local TAUNT = false
  88. local OFFSET = 0
  89. local FULL = false
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460. if TYPE == "Cyl" then
  461. local MSH = IT("CylinderMesh",PART)
  462. elseif TYPE == "Ball" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Sphere"
  465. elseif TYPE == "Wedge" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Wedge"
  468. end
  469. end
  470.  
  471. Debris = game:GetService("Debris")
  472.  
  473. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  474. local DIRECTION = CF(StartPos,EndPos).lookVector
  475. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  476. end
  477.  
  478. local EyeSizes={
  479. NumberSequenceKeypoint.new(0,1,0),
  480. NumberSequenceKeypoint.new(1,0,0)
  481. }
  482. local EyeTrans={
  483. NumberSequenceKeypoint.new(0,0.8,0),
  484. NumberSequenceKeypoint.new(1,1,0)
  485. }
  486. local PE=Instance.new("ParticleEmitter",nil)
  487. PE.LightEmission=.8
  488. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  489. PE.Size=NumberSequence.new(EyeSizes)
  490. PE.Transparency=NumberSequence.new(EyeTrans)
  491. PE.Lifetime=NumberRange.new(0.35,1.5)
  492. PE.Rotation=NumberRange.new(0,360)
  493. PE.Rate=999
  494. PE.VelocitySpread = 10000
  495. PE.Acceleration = Vector3.new(0,0,0)
  496. PE.Drag = 5
  497. PE.Speed = NumberRange.new(0,0,0)
  498. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  499. PE.ZOffset = -0
  500. PE.Name = "PE"
  501. PE.Enabled = false
  502.  
  503. function particles(art)
  504. local PARTICLES = PE:Clone()
  505. PARTICLES.Parent = art
  506. end
  507.  
  508. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  509. if FLOOR ~= nil then
  510. coroutine.resume(coroutine.create(function()
  511. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  512. PART.CFrame = CF(POSITION)
  513. for i = 1, 45 do
  514. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  515. RingPiece.Material = FLOOR.Material
  516. RingPiece.Color = FLOOR.Color
  517. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  518. Debris:AddItem(RingPiece,SWAIT)
  519. end
  520. PART:remove()
  521. end))
  522. end
  523. end
  524.  
  525. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  526. if FLOOR ~= nil then
  527. for i = 1, AMOUNT do
  528. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  529. DEBREE.Material = FLOOR.Material
  530. DEBREE.Color = FLOOR.Color
  531. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  532. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  533. coroutine.resume(coroutine.create(function()
  534. Swait(15)
  535. DEBREE.Parent = workspace
  536. DEBREE.CanCollide = true
  537. Debris:AddItem(DEBREE,SWAIT)
  538. end))
  539. end
  540. end
  541. end
  542.  
  543. --//=================================\\
  544. --|| WEAPON CREATION
  545. --\\=================================//
  546.  
  547. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  548. PRT.Color = C3(0,0,0)
  549. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  550. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  551. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  552. PRT.Color = C3(0,0,0)
  553. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  554. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  555. for i = 1, 16 do
  556. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  557. FACE.Color = C3(0,0,0)
  558. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  559. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  560. end
  561. local LASTPART = Head
  562. for i = 1, 20 do
  563. local MATH = (1-(i/25))
  564. if LASTPART == Head then
  565. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  566. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  567. LASTPART = Horn
  568. Horn.Color = C3((i*3-3)/255,0,0)
  569. else
  570. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  571. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  572. LASTPART = Horn
  573. Horn.Color = C3((i*3-3)/255,0,0)
  574. end
  575. end
  576. local LASTPART = Head
  577. for i = 1, 20 do
  578. local MATH = (1-(i/25))
  579. if LASTPART == Head then
  580. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  581. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  582. LASTPART = Horn
  583. Horn.Color = C3((i*3-3)/255,0,0)
  584. else
  585. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  586. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  587. LASTPART = Horn
  588. Horn.Color = C3((i*3-3)/255,0,0)
  589. end
  590. end
  591.  
  592.  
  593.  
  594. for i = 1, 8 do
  595. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  597. end
  598. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  599. MakeForm(Part,"Wedge")
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  601. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  602. MakeForm(Part,"Cyl")
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  610. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  611. MakeForm(LeftBarrel,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  613. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  614. MakeForm(Part,"Wedge")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  617. MakeForm(LeftHole,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  619. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  620. MakeForm(Eye,"Ball")
  621. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  622. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  623. MakeForm(Eye,"Ball")
  624. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  625. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  626. MakeForm(Eye,"Ball")
  627. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  628. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  629. MakeForm(Eye,"Ball")
  630. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  631. local A = IT("Attachment",Torso)
  632. A.Position = VT(1,1.3,0)
  633. A.Orientation = VT(-0.098, -89.999, 0.227)
  634. local B = IT("Attachment",Torso)
  635. B.Position = VT(-1.3,-0.6,0)
  636. B.Orientation = VT(-88.911, -68.808, 158.782)
  637. local ChainLink = IT("Beam",Torso)
  638. ChainLink.Texture = "rbxassetid://73042633"
  639. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  640. ChainLink.TextureSpeed = 1
  641. ChainLink.FaceCamera = true
  642. ChainLink.Width0 = 1
  643. ChainLink.Width1 = 1
  644. ChainLink.TextureLength = 3
  645. ChainLink.Attachment0 = A
  646. ChainLink.Attachment1 = B
  647. ChainLink.CurveSize0 = 1.6
  648. ChainLink.CurveSize1 = 1.6
  649. ChainLink.FaceCamera = true
  650. ChainLink.Transparency = NumberSequence.new(0)
  651. local ChainLink = IT("Beam",Torso)
  652. ChainLink.Texture = "rbxassetid://73042633"
  653. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  654. ChainLink.TextureSpeed = 1
  655. ChainLink.FaceCamera = true
  656. ChainLink.Width0 = 1
  657. ChainLink.Width1 = 1
  658. ChainLink.TextureLength = 3
  659. ChainLink.Attachment0 = B
  660. ChainLink.Attachment1 = A
  661. ChainLink.CurveSize0 = 1.6
  662. ChainLink.CurveSize1 = 1.6
  663. ChainLink.FaceCamera = true
  664. ChainLink.Transparency = NumberSequence.new(0)
  665. local A = IT("Attachment",Torso)
  666. A.Position = VT(1.3,-0.85,0)
  667. A.Orientation = VT(-0.098, -89.999, 0.227)
  668. local B = IT("Attachment",Torso)
  669. B.Position = VT(-1,2,0)
  670. B.Orientation = VT(-88.911, -68.808, 158.782)
  671. local ChainLink = IT("Beam",Torso)
  672. ChainLink.Texture = "rbxassetid://73042633"
  673. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  674. ChainLink.TextureSpeed = 1
  675. ChainLink.FaceCamera = true
  676. ChainLink.Width0 = 1
  677. ChainLink.Width1 = 1
  678. ChainLink.TextureLength = 3
  679. ChainLink.Attachment0 = A
  680. ChainLink.Attachment1 = B
  681. ChainLink.CurveSize0 = 1.3
  682. ChainLink.CurveSize1 = 1.3
  683. ChainLink.FaceCamera = true
  684. ChainLink.Transparency = NumberSequence.new(0)
  685. local ChainLink = IT("Beam",Torso)
  686. ChainLink.Texture = "rbxassetid://73042633"
  687. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  688. ChainLink.TextureSpeed = 1
  689. ChainLink.FaceCamera = true
  690. ChainLink.Width0 = 1
  691. ChainLink.Width1 = 1
  692. ChainLink.TextureLength = 3
  693. ChainLink.Attachment0 = B
  694. ChainLink.Attachment1 = A
  695. ChainLink.CurveSize0 = 1.3
  696. ChainLink.CurveSize1 = 1.3
  697. ChainLink.FaceCamera = true
  698. ChainLink.Transparency = NumberSequence.new(0)
  699.  
  700.  
  701. local BODY = {}
  702.  
  703. for _, c in pairs(Character:GetDescendants()) do
  704. if c:IsA("BasePart") and c.Name ~= "Handle" then
  705. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  706. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  707. end
  708. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  709. elseif c:IsA("JointInstance") then
  710. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  711. end
  712. end
  713.  
  714.  
  715. for e = 1, #BODY do
  716. if BODY[e] ~= nil then
  717. local STUFF = BODY[e]
  718. local PART = STUFF[1]
  719. local PARENT = STUFF[2]
  720. local MATERIAL = STUFF[3]
  721. local COLOR = STUFF[4]
  722. local TRANSPARENCY = STUFF[5]
  723. if PART.ClassName == "Part" and PART ~= RootPart then
  724. PART.Material = MATERIAL
  725. PART.Color = COLOR
  726. PART.Transparency = TRANSPARENCY
  727. end
  728. PART.AncestryChanged:Connect(function()
  729. PART.Parent = PARENT
  730. end)
  731. end
  732. end
  733.  
  734. function refit()
  735. Character.Parent = workspace
  736. for e = 1, #BODY do
  737. if BODY[e] ~= nil then
  738. local STUFF = BODY[e]
  739. local PART = STUFF[1]
  740. local PARENT = STUFF[2]
  741. local MATERIAL = STUFF[3]
  742. local COLOR = STUFF[4]
  743. local TRANSPARENCY = STUFF[5]
  744. if PART.ClassName == "Part" and PART ~= RootPart then
  745. PART.Material = MATERIAL
  746. PART.Color = COLOR
  747. PART.Transparency = TRANSPARENCY
  748. end
  749. if PART.Parent ~= PARENT then
  750. Humanoid:remove()
  751. PART.Parent = PARENT
  752. Humanoid = IT("Humanoid",Character)
  753. end
  754. end
  755. end
  756. end
  757.  
  758. local SKILLTEXTCOLOR = C3(0,0,0)
  759. local SKILLFONT = "Antique"
  760. local SKILLTEXTSIZE = 7
  761.  
  762. Humanoid.Died:connect(function()
  763. refit()
  764. end)
  765.  
  766. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  767. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  768. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  769. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  770. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  771. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  772.  
  773. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  774. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  775. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  776. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  777. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  778. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  779.  
  780. function Blink()
  781. coroutine.resume(coroutine.create(function()
  782. if EYE ~= nil then
  783. for i = 1, 5 do
  784. Swait()
  785. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  786. EYE2.Mesh.Scale = EYE.Mesh.Scale
  787. end
  788. for i = 1, 7 do
  789. Swait()
  790. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  791. EYE2.Mesh.Scale = EYE.Mesh.Scale
  792. end
  793. EYE.Mesh.Scale = VT(1,1,1)
  794. EYE2.Mesh.Scale = EYE.Mesh.Scale
  795. end
  796. end))
  797. end
  798.  
  799. --//=================================\\
  800. --|| DAMAGE FUNCTIONS
  801. --\\=================================//
  802.  
  803. function StatLabel(CFRAME, TEXT, COLOR)
  804. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  805. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  806. local BODYGYRO = IT("BodyGyro", STATPART)
  807. game:GetService("Debris"):AddItem(STATPART ,5)
  808. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  809. BILLBOARDGUI.Adornee = STATPART
  810. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  811. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  812. BILLBOARDGUI.AlwaysOnTop = false
  813. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  814. TEXTLABEL.BackgroundTransparency = 1
  815. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  816. TEXTLABEL.Text = TEXT
  817. TEXTLABEL.Font = SKILLFONT
  818. TEXTLABEL.FontSize="Size42"
  819. TEXTLABEL.TextColor3 = COLOR
  820. TEXTLABEL.TextStrokeTransparency = 0
  821. TEXTLABEL.TextScaled = true
  822. TEXTLABEL.TextWrapped = true
  823. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  824. for i = 1, 50 do
  825. Swait()
  826. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  827. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  828. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  829. end
  830. THEPART.Parent = nil
  831. end),STATPART, TEXTLABEL)
  832. end
  833.  
  834. --//=================================\\
  835. --|| DAMAGING
  836. --\\=================================//
  837.  
  838. function KillChildren(v)
  839. v:BreakJoints()
  840. for _, c in pairs(v:GetChildren()) do
  841. if c:IsA("BasePart") then
  842. if c.Transparency < 1 then
  843. if c:FindFirstChildOfClass("Decal") then
  844. c:FindFirstChildOfClass("Decal"):remove()
  845. end
  846. particles(c)
  847. c.PE.Enabled = true
  848. c.Parent = Effects
  849. c.CanCollide = false
  850. c.Material = "Neon"
  851. c.Color = C3(1,0,0)
  852. c.Transparency = 1
  853. local grav = Instance.new("BodyPosition",c)
  854. grav.P = 20000
  855. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  856. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  857. grav.Name = "GravityForce"
  858. coroutine.resume(coroutine.create(function()
  859. for i = 1, 20 do
  860. Swait()
  861. c.Transparency = c.Transparency + 1/20
  862. end
  863. c.PE.Enabled = false
  864. Debris:AddItem(c,2)
  865. end))
  866. end
  867. end
  868. end
  869. end
  870.  
  871. function ApplyAoE(POSITION,RANGE)
  872. local CHILDREN = workspace:GetDescendants()
  873. for index, CHILD in pairs(CHILDREN) do
  874. if CHILD.ClassName == "Model" and CHILD ~= Character then
  875. local LISTED = false
  876. for LIST = 1, #WHITELIST do
  877. if WHITELIST[LIST] ~= nil then
  878. if CHILD.Name == WHITELIST[LIST] then
  879. LISTED = true
  880. end
  881. end
  882. end
  883. if LISTED == false then
  884. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  885. if HUM then
  886. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  887. if TORSO then
  888. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  889. KillChildren(CHILD)
  890. end
  891. end
  892. end
  893. end
  894. end
  895. end
  896. end
  897.  
  898. --//=================================\\
  899. --|| ATTACK FUNCTIONS AND STUFF
  900. --\\=================================//
  901.  
  902. function Click()
  903. ATTACK = true
  904. Rooted = false
  905. local HIT = nil
  906. OFFSET = -45
  907. for i=0, 1, 0.1 / Animation_Speed do
  908. Swait()
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  911. end
  912. OFFSET = 45
  913. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  914. PUNCH.CanCollide = true
  915. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  916. TAUNT = true
  917. local TOUCH = PUNCH.Touched:Connect(function(hit)
  918. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  919. HIT = hit.Parent
  920. end
  921. end)
  922. for i=0, 0.3, 0.1 / Animation_Speed do
  923. Swait()
  924. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  925. if HIT ~= nil then
  926. break
  927. end
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  931. end
  932. PUNCH:remove()
  933. TOUCH:disconnect()
  934. if HIT ~= nil then
  935. for _, c in pairs(HIT:GetChildren()) do
  936. if c:IsA("BasePart") then
  937. c.Anchored = true
  938. end
  939. end
  940. Rooted = true
  941. CreateSound(649634100, Torso, 10, 0.8)
  942. CreateSound(1368573150, RightArm, 3, 1.5)
  943. for i=0, 0.6, 0.1 / Animation_Speed do
  944. Swait()
  945. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  949. end
  950. for _, c in pairs(HIT:GetChildren()) do
  951. if c:IsA("BasePart") then
  952. c.Anchored = false
  953. end
  954. end
  955. KillChildren(HIT)
  956. end
  957. OFFSET = 0
  958. ATTACK = false
  959. Rooted = false
  960. TAUNT = false
  961. end
  962.  
  963. function Whitelist()
  964. if Mouse.Target ~= nil then
  965. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  966. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  967. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  968. end
  969. end
  970. end
  971. end
  972.  
  973. function Clear_Whitelist()
  974. if Mouse.Target ~= nil then
  975. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  976. for LIST = 1, #WHITELIST do
  977. if WHITELIST[LIST] ~= nil then
  978. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  979. table.remove(WHITELIST,LIST)
  980. for _, c in pairs(Cam:GetChildren()) do
  981. if c.Name == Mouse.Target.Parent.Name then
  982. c:remove()
  983. end
  984. end
  985. end
  986. end
  987. end
  988. end
  989. end
  990. end
  991.  
  992. function SpawnSmite(POS)
  993. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  994. local EMITPOS = HITPOS
  995. if HITFLOOR ~= nil then
  996. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  997. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  998. EMITPOS = HITPOS
  999. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1000. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1001. EMITPOS = HITPOS
  1002. end
  1003. end
  1004. if HITFLOOR ~= nil then
  1005. ApplyAoE(EMITPOS,10)
  1006. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1007. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1008. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1009. for i = 1, 5 do
  1010. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1011. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1012. end
  1013. end
  1014. end
  1015.  
  1016. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1017. coroutine.resume(coroutine.create(function()
  1018. local METEOR = IT("Model",Effects)
  1019. METEOR.Name = "Meteorite"
  1020. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1021. METEOR.PrimaryPart = CENTER
  1022. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1023. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1024. for i = 1, 15 do
  1025. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1026. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1027. end
  1028. if ISDEBREE ~= true then
  1029. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1030. else
  1031. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1032. end
  1033. local IMPACT = false
  1034. CreateSound(463593339, CENTER, 10, 0.6)
  1035. if SIZE >= 3.5 then
  1036. for i = 1, MRANDOM(3,7) do
  1037. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1038. end
  1039. end
  1040. for i = 1, 200 do
  1041. Swait()
  1042. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1043. if HITFLOOR == nil then
  1044. local ORI = CENTER.Orientation
  1045. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1046. else
  1047. if HITFLOOR.Anchored == true then
  1048. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1049. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1050. end
  1051. IMPACT = true
  1052. break
  1053. end
  1054. end
  1055. if IMPACT == true then
  1056. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1057. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1058. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1059. ApplyAoE(CENTER.Position,30*SIZE)
  1060. end
  1061. METEOR:remove()
  1062. end))
  1063. end
  1064.  
  1065. function Smite()
  1066. ATTACK = true
  1067. Rooted = false
  1068. CreateSound(1368573150, RightArm, 3, 1.5)
  1069. for i=0, 0.6, 0.1 / Animation_Speed do
  1070. Swait()
  1071. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1074. end
  1075. local POWER = 0
  1076. repeat
  1077. Swait()
  1078. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1081. POWER = POWER + 0.5
  1082. if POWER >= 85 then
  1083. POWER = 85
  1084. end
  1085. until KEYHOLD == false
  1086. if POWER < 0.6 then
  1087. SpawnSmite(Mouse.Hit.p)
  1088. else
  1089. if POWER < 15 then
  1090. POWER = 15
  1091. end
  1092. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1093. end
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097.  
  1098. function Meteor_Shower()
  1099. ATTACK = true
  1100. Rooted = false
  1101. CreateSound(1368573150, RightArm, 3, 0.8)
  1102. CreateSound(649634100, Torso, 10, 0.8)
  1103. for i=0, 1.2, 0.1 / Animation_Speed do
  1104. Swait()
  1105. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1108. end
  1109. local POS = Mouse.Hit.p
  1110. CreateSound(463593339, Effects, 3, 1)
  1111. coroutine.resume(coroutine.create(function()
  1112. for i = 1, 35 do
  1113. wait(MRANDOM(5,150)/100)
  1114. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1115. end
  1116. end))
  1117. ATTACK = false
  1118. Rooted = false
  1119. end
  1120.  
  1121. function Taunt()
  1122. ATTACK = true
  1123. Rooted = false
  1124. TAUNT = true
  1125. for i=0, 0.1, 0.1 / Animation_Speed do
  1126. Swait()
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1130. end
  1131. for i=0, 3, 0.1 / Animation_Speed do
  1132. Swait()
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1136. end
  1137. CreateSound(363808674, Torso, 10, 1.3)
  1138. for i=0, 1, 0.1 / Animation_Speed do
  1139. Swait()
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1143. end
  1144. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1145. CreateSound(649634100, Torso, 10, 0.8)
  1146. for i=0, 0.01, 0.1 / Animation_Speed do
  1147. Swait()
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1151. end
  1152. ATTACK = false
  1153. Rooted = false
  1154. TAUNT = false
  1155. end
  1156.  
  1157. function Teleport()
  1158. ATTACK = true
  1159. Rooted = false
  1160. for i=0, 0.5, 0.1 / Animation_Speed do
  1161. Swait()
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1164. end
  1165. for e = 1, #BODY do
  1166. if BODY[e] ~= nil then
  1167. local STUFF = BODY[e]
  1168. local PART = STUFF[1]
  1169. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1170. local PRT = PART:Clone()
  1171. PRT.Anchored = true
  1172. PRT.CanCollide = false
  1173. PRT.Material = "Neon"
  1174. PRT.Color = C3(1,0,0)
  1175. PRT.Name = "WarpEffect"
  1176. PRT.Parent = Effects
  1177. PRT.CFrame = PART.CFrame
  1178. PRT:BreakJoints()
  1179. if PRT:FindFirstChildOfClass("Sound") then
  1180. PRT:FindFirstChildOfClass("Sound"):remove()
  1181. end
  1182. if PRT:FindFirstChildOfClass("Decal") then
  1183. PRT:FindFirstChildOfClass("Decal"):remove()
  1184. end
  1185. coroutine.resume(coroutine.create(function()
  1186. for i = 1, 100 do
  1187. Swait()
  1188. PRT.Transparency = PRT.Transparency + 1/100
  1189. end
  1190. PRT:remove()
  1191. end))
  1192. end
  1193. end
  1194. end
  1195. CreateSound(217767125, Torso, 10, 1)
  1196. local POS = RootPart.Orientation
  1197. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1198. RootPart.Orientation = POS
  1199. RootJoint.Parent = RootPart
  1200. for i=0, 0.5, 0.1 / Animation_Speed do
  1201. Swait()
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1204. end
  1205. for i=0, 0.1, 0.1 / Animation_Speed do
  1206. Swait()
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1208. end
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. function Equivalent_Pain()
  1214. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1215. if HITFLOOR then
  1216. ATTACK = true
  1217. Rooted = true
  1218. FULL = true
  1219. local GYRO = IT("BodyGyro",RootPart)
  1220. GYRO.D = 25
  1221. GYRO.P = 20000
  1222. GYRO.MaxTorque = VT(0,math.huge,0)
  1223. for i=0, 0.3, 0.1 / Animation_Speed do
  1224. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1232. end
  1233. GYRO:remove()
  1234. CreateSound(12222200, RightArm, 10, 1)
  1235. for i=0, 0.4, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1243. end
  1244. CreateSound(289842971, RightArm, 10, 1)
  1245. coroutine.resume(coroutine.create(function()
  1246. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1247. local ECHO = POS
  1248. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1249. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1250. ECHO = POS
  1251. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1252. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1253. ECHO = POS
  1254. end
  1255. if ECHO.Y == HITPOS.Y then
  1256. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1257. local CFRAME = CF(HITPOS,ECHO)
  1258. local RANGE = math.ceil(DISTANCE)
  1259. for i = 1, RANGE-1 do
  1260. Swait(3)
  1261. local A = CFRAME*CF(0,0,-i*3)
  1262. ApplyAoE(A.p,4)
  1263. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1264. end
  1265. local SIZE = 3
  1266. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1267. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1268. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1269. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1270. for i = 1, 9 do
  1271. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1272. end
  1273. for i = 1, 9 do
  1274. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1275. end
  1276. ApplyAoE(POS,30*SIZE)
  1277. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1278. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1279. end
  1280. end))
  1281. for i=0, 0.6, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1289. end
  1290. FULL = false
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294. end
  1295.  
  1296. --//=================================\\
  1297. --|| ASSIGN THINGS TO KEYS
  1298. --\\=================================//
  1299.  
  1300. function MouseDown(Mouse)
  1301. if ATTACK == false then
  1302. Click()
  1303. end
  1304. end
  1305.  
  1306. function MouseUp(Mouse)
  1307. HOLD = false
  1308. end
  1309.  
  1310. function KeyDown(Key)
  1311. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1312. KEYHOLD = true
  1313. if Key == "z" and ATTACK == false then
  1314. Whitelist()
  1315. end
  1316.  
  1317. if Key == "b" and ATTACK == false then
  1318. Clear_Whitelist()
  1319. end
  1320.  
  1321. if Key == "c" and ATTACK == false then
  1322. Smite()
  1323. end
  1324.  
  1325. if Key == "x" and ATTACK == false then
  1326. Meteor_Shower()
  1327. end
  1328.  
  1329. if Key == "t" and ATTACK == false then
  1330. Taunt()
  1331. end
  1332.  
  1333. if Key == "q" and ATTACK == false then
  1334. Teleport()
  1335. end
  1336.  
  1337. if Key == "p" and ATTACK == false then
  1338. Equivalent_Pain()
  1339. end
  1340. end
  1341. end
  1342.  
  1343. function KeyUp(Key)
  1344. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1345. KEYHOLD = false
  1346. end
  1347. end
  1348.  
  1349. Mouse.Button1Down:connect(function(NEWKEY)
  1350. MouseDown(NEWKEY)
  1351. end)
  1352. Mouse.Button1Up:connect(function(NEWKEY)
  1353. MouseUp(NEWKEY)
  1354. end)
  1355. Mouse.KeyDown:connect(function(NEWKEY)
  1356. KeyDown(NEWKEY)
  1357. end)
  1358. Mouse.KeyUp:connect(function(NEWKEY)
  1359. KeyUp(NEWKEY)
  1360. end)
  1361.  
  1362. --//=================================\\
  1363. --\\=================================//
  1364.  
  1365.  
  1366. function unanchor()
  1367. if UNANCHOR == true then
  1368. g = Character:GetChildren()
  1369. for i = 1, #g do
  1370. if g[i].ClassName == "Part" then
  1371. g[i].Anchored = false
  1372. end
  1373. end
  1374. end
  1375. end
  1376.  
  1377.  
  1378. --//=================================\\
  1379. --|| WRAP THE WHOLE SCRIPT UP
  1380. --\\=================================//
  1381.  
  1382. Humanoid.Changed:connect(function(Jump)
  1383. if Jump == "Jump" and (Disable_Jump == true) then
  1384. Humanoid.Jump = false
  1385. end
  1386. end)
  1387.  
  1388. local BLINKLOOP = 0
  1389. script.Parent = WEAPONGUI
  1390. ANIMATE.Parent = nil
  1391.  
  1392. while true do
  1393. Swait()
  1394. if Humanoid then
  1395. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1396. IDLEANIMATION:Play()
  1397. end
  1398. SINE = SINE + CHANGE*2
  1399. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1400. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1401. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1402. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 20)
  1403. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1404. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1405. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1406. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1407. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1408. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1409. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1414. end
  1415. if FULL == false then
  1416. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1417. ANIM = "Jump"
  1418. if ATTACK == false then
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1421. end
  1422. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1423. if TAUNT == false then
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1425. end
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1428. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1429. ANIM = "Fall"
  1430. if ATTACK == false then
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1433. end
  1434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1435. if TAUNT == false then
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1437. end
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1440. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1441. ANIM = "Idle"
  1442. if ATTACK == false then
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1445. end
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1447. if TAUNT == false then
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1449. end
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1452. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1453. ANIM = "Walk"
  1454. if ATTACK == false then
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1457. end
  1458. if TAUNT == false then
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1460. end
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1464. end
  1465. end
  1466. unanchor()
  1467. Humanoid.MaxHealth = "inf"
  1468. Humanoid.Health = "inf"
  1469. if Rooted == false then
  1470. Disable_Jump = false
  1471. Humanoid.WalkSpeed = Speed
  1472. elseif Rooted == true then
  1473. Disable_Jump = true
  1474. Humanoid.WalkSpeed = 0
  1475.  
  1476. for _, c in pairs(Character:GetDescendants()) do
  1477. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1478. c.Material = "Neon"
  1479. c.Color = C3(0,0,0)
  1480. if c:FindFirstChildOfClass("SpecialMesh") then
  1481. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1482. end
  1483. if c == Head then
  1484. if c:FindFirstChild("face") then
  1485. c.face:remove()
  1486. end
  1487. end
  1488. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1489. c.Color = C3(1,1,1)
  1490. c.Material = "Neon"
  1491. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1492. c:remove()
  1493. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1494. c:remove()
  1495. end
  1496. end
  1497. refit()
  1498. Humanoid.Name = "Corrupt God"
  1499. sick.Parent = Torso
  1500. sick:resume()
  1501. sick.Volume = 5
  1502. sick.Pitch = 1
  1503. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1504. if Head:FindFirstChildOfClass("Sound") then
  1505. Head:FindFirstChildOfClass("Sound"):remove()
  1506. end
  1507. end
  1508.  
  1509. end
  1510. sick.Volume = 2
  1511. sick.Pitch = 1
  1512. sick.Playing = true
  1513. sick.Parent = Torso
  1514. Humanoid.Name = MRANDOM(100000000,999999999)
  1515. Humanoid.PlatformStand = false
  1516. for _, c in pairs(Cam:GetChildren()) do
  1517. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1518. c:remove()
  1519. end
  1520. end
  1521. for LIST = 1, #WHITELIST do
  1522. if WHITELIST[LIST] ~= nil then
  1523. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1524. if CHARACTER then
  1525. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1526. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1527. if TORSO then
  1528. CreateSound(201858045, Cam, 3, 1)
  1529. local GUI = Instance.new("BillboardGui",Cam)
  1530. GUI.Name = WHITELIST[LIST]
  1531. GUI.Size = UDim2.new(5,0,5,0)
  1532. GUI.Adornee = TORSO
  1533. local GUI2 = IT("ImageLabel",GUI)
  1534. GUI2.BackgroundTransparency = 1
  1535. GUI2.BorderSizePixel = 0
  1536. GUI2.ImageTransparency = 1
  1537. GUI2.Size = UDim2.new(1,0,1,0)
  1538. GUI2.SizeConstraint = "RelativeYY"
  1539. GUI.AlwaysOnTop = true
  1540. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1541. end
  1542. else
  1543. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1544. if GUI.ImageLabel.ImageTransparency <= 1 then
  1545. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1546. end
  1547. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1548. if TORSO then
  1549. GUI.Adornee = TORSO
  1550. end
  1551. end
  1552. else
  1553. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1554. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1555. end
  1556. end
  1557. else
  1558. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1559. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1560. end
  1561. table.remove(WHITELIST,LIST)
  1562. end
  1563. end
  1564. if Character:FindFirstChildOfClass("Accessory") then
  1565. Character:FindFirstChildOfClass("Accessory"):remove()
  1566. elseif Character:FindFirstChildOfClass("Hat") then
  1567. Character:FindFirstChildOfClass("Hat"):remove()
  1568. end
  1569. if Head:FindFirstChild("face") then
  1570. Head.face.Texture = "rbxassetid://403870689"
  1571. end
  1572. BLINKLOOP = BLINKLOOP + 1
  1573. if BLINKLOOP >=650 then
  1574. BLINKLOOP = 0
  1575. Blink()
  1576. end
  1577. Humanoid.DisplayDistanceType = "None"
  1578. Humanoid.PlatformStand = false
  1579. refit()
  1580. for _, c in pairs(Torso:GetChildren()) do
  1581. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1582. else
  1583. c:remove()
  1584. end
  1585. end
  1586.  
  1587.  
  1588. --//=================================\\
  1589. --\\=================================//
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595. --//====================================================\\--
  1596. --|| END OF SCRIPT
  1597. --\\====================================================//--
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