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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- repStorage = game:GetService("ReplicatedStorage")
- remote = repStorage.remotess:FindFirstChild("remote1")
- remote2 = repStorage.remotess:FindFirstChild("remote23")
- Player = game:GetService("Players").Felipe_MasterBr
- lplr = game:GetService("Players").LocalPlayer
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Mouse = lplr:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 20
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local UNANCHOR = true
- local SONG = 853518668
- local MAT = "Neon"
- local DEAD = false
- local MODE = "Fallen"
- local LeftWing = {}
- local RightWing = {}
- local TEXTS = {"KARMA","πββΌπ£β","KARMAAAA","kARrma","Karmaaaaaa","KARMAAAA","KarMMaaaa","KARMA","KaRRMAa","KARMA"}
- local FONTS = {
- "Antique",
- "Arcade",
- "Arial",
- "ArialBold",
- "Bodoni",
- "Cartoon",
- "Code",
- "Fantasy",
- "Garamond",
- "Highway",
- "Legacy",
- "SciFi",
- "SourceSans",
- "SourceSansBold",
- "SourceSansItalic",
- "SourceSansLight",
- "SourceSansSemibold"}
- char = Character
- if Character:FindFirstChild("_status") == nil then
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-18.75, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(20, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.Name = "texty"
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = char
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 1
- v.CFrame = char.Torso.CFrame
- v.BrickColor = BrickColor.new("Really black")
- v.Transparency = 1
- v.Shape = "Block"
- text.Text = "Fallen"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextStrokeColor3 = Color3.new(0,0,0)
- if MODE == "Fallen" then
- text.Text = "Fallen"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "Yandere" then
- text.Text = "Yandere"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "KaRmA" then
- text.Text = "Karma"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "Jester" then
- text.Text = "Jester"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "BigBlack" then
- text.Text = "BigBlack"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "Glitchy" then
- text.Text = "Glitchy"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "Planetary" then
- text.Text = "Planetary"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "Visualiser" then
- text.Text = "Visualiser"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- elseif MODE == "Destruction" then
- text.Text = "Destruction"
- text.TextColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,0,0)
- end
- end
- texts = Character:FindFirstChild("_status")
- text = texts:FindFirstChild("texty")
- local rain=Color3.new()
- sincolor=function(sine)
- sine=math.deg(sine)
- local radcolor=function(col)
- return math.rad(col/255*360)
- end
- local r=math.abs(math.sin(radcolor(sine + 10)))
- local g=math.abs(math.sin(radcolor(sine + 85)))
- local b=math.abs(math.sin(radcolor(sine + 170)))
- return Color3.new(r, g, b)
- end
- local rain2=Color3.new()
- sincolor2=function(sine2)
- sine2=math.deg(sine2)
- local radcolor=function(col)
- return math.rad(col/255*360)
- end
- local r=math.abs(math.sin(radcolor(sine2 + 25)))
- local g=math.abs(math.sin(radcolor(sine2 + 100)))
- local b=math.abs(math.sin(radcolor(sine2 + 185)))
- return Color3.new(r, g, b)
- end
- rain=sincolor(tick()*1)
- rain2=sincolor2(tick()*1)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, COLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.Color = Color3.fromRGB(COLOR)
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- Swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- Humanoid.CameraOffset = Vector3.new(math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)))
- Cam.CFrame = Cam.CFrame * CFrame.new(math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-intensity, intensity)) * rotM, math.rad(math.random(-intensity, intensity)) * rotM, math.rad(math.random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- Swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- end
- end
- end
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- char = Player.Character
- hum = Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Bright yellow")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- --------------------------- GUI STUFF
- --[[if lplr == Player then
- local basgui = it("GuiMain")
- basgui.Parent = plr.PlayerGui
- basgui.Name = "VISgui"
- local fullscreenz = it("Frame")
- fullscreenz.Parent = basgui
- fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
- fullscreenz.BackgroundTransparency = 1
- fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
- fullscreenz.Size = UDim2.new(1, 0, 1, 0)
- fullscreenz.Position = UDim2.new(0, 0, 0, 0)
- local imgl2 = Instance.new("ImageLabel",fullscreenz)
- imgl2.BackgroundTransparency = 1
- imgl2.BorderSizePixel = 0
- imgl2.ImageTransparency = 0.5
- imgl2.ImageColor3 = Color3.new(1,0,0)
- imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
- imgl2.Size = UDim2.new(0,1000,0,1000)
- imgl2.Image = "rbxassetid://2325939897"
- local techc = imgl2:Clone()
- techc.Parent = fullscreenz
- techc.ImageTransparency = 0
- techc.Size = UDim2.new(0,900,0,900)
- techc.Position = UDim2.new(0.75,-150,0.55,-150)
- techc.ImageColor3 = Color3.new(1,0,0)
- techc.Image = "rbxassetid://2273224484"
- local circl = imgl2:Clone()
- circl.Parent = fullscreenz
- circl.ImageTransparency = 0
- circl.Size = UDim2.new(0,550,0,550)
- circl.Position = UDim2.new(0.75,25,0.55,25)
- circl.ImageColor3 = Color3.new(0,0,0)
- circl.Image = "rbxassetid://2312119891"
- local circl2 = imgl2:Clone()
- circl2.Parent = fullscreenz
- circl2.ImageTransparency = 0
- circl2.Size = UDim2.new(0,700,0,700)
- circl2.Position = UDim2.new(0.75,-50,0.55,-50)
- circl2.ImageColor3 = Color3.new(1,0,0)
- circl2.Image = "rbxassetid://2312119891"
- local imgl2b = imgl2:Clone()
- imgl2b.Parent = fullscreenz
- imgl2b.ImageTransparency = 0
- imgl2b.Size = UDim2.new(0,800,0,800)
- imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
- imgl2b.ImageColor3 = Color3.new(0,0,0)
- local ned = Instance.new("TextLabel",fullscreenz)
- ned.ZIndex = 2
- ned.Font = "Arcade"
- ned.BackgroundTransparency = 1
- ned.BorderSizePixel = 0.65
- ned.Size = UDim2.new(0.3,0,0.2,0)
- ned.Position = UDim2.new(0.7,0,0.8,0)
- ned.TextColor3 = BrickColor.new("Really red").Color
- ned.TextStrokeColor3 = BrickColor.new("Really black").Color
- ned.TextScaled = true
- ned.TextStrokeTransparency = 0
- ned.Text = "MAYHEM"
- ned.TextSize = 24
- ned.Rotation = 1
- ned.TextXAlignment = "Right"
- ned.TextYAlignment = "Bottom"
- end--]]
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function FocusOnChar()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.Focus1:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function Focus2()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.Focus2:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function Focus3()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.FocusTest:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function Focus4()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- local var = script.Focus.Focus3:Clone()
- var.Parent = v.PlayerGui
- var.Disabled = false
- end
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 666666 then
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- rng.Material = "Glass"
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.Color = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- if(heart)then
- rngm.MeshType = Enum.MeshType.FileMesh
- rngm.MeshId = "rbxassetid://105992239"
- rngm.Offset = Vector3.new(0,0,-.25)
- end
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- if glitchymode then
- local val = math.random(1,255)
- local color = Color3.fromRGB(val,val,val)
- rng.Color = color
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- --------------
- -------------- ground effect
- local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local effar = Instance.new("ParticleEmitter",cen)
- effar.Texture = "rbxassetid://2344870656"
- effar.LightEmission = 1
- effar.Color = ColorSequence.new(Color3.new(1,0,0))
- effar.Rate = 50
- effar.Enabled = false
- effar.EmissionDirection = "Front"
- effar.Lifetime = NumberRange.new(1)
- effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
- effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effar.Speed = NumberRange.new(80,90)
- effar.Acceleration = Vector3.new(0,10,0)
- effar.Drag = 5
- effar.Rotation = NumberRange.new(-500,500)
- effar.SpreadAngle = Vector2.new(0,900)
- effar.RotSpeed = NumberRange.new(-500,500)
- ----
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,Torso,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- CreateWeld(handlex,tors,handlex,0,-1.5,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.5,0.2,0.2)
- CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- Left wing.
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25,-2)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl1 = Instance.new('Trail',wed)
- tl1.Attachment0 = A1
- tl1.Attachment1 = A0
- tl1.Texture = "rbxassetid://2108945559"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl1.Lifetime = 0.6
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25,-2)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl2 = Instance.new('Trail',wed)
- tl2.Attachment0 = A1
- tl2.Attachment1 = A0
- tl2.Texture = "rbxassetid://2108945559"
- tl2.LightEmission = 1
- tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl2.Lifetime = 0.6
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25,-2)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl3 = Instance.new('Trail',wed)
- tl3.Attachment0 = A1
- tl3.Attachment1 = A0
- tl3.Texture = "rbxassetid://2108945559"
- tl3.LightEmission = 1
- tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl3.Lifetime = 0.6
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2)
- CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl4 = Instance.new('Trail',wed)
- tl4.Attachment0 = A1
- tl4.Attachment1 = A0
- tl4.Texture = "rbxassetid://2108945559"
- tl4.LightEmission = 1
- tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl4.Lifetime = 0.6
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl5 = Instance.new('Trail',wed)
- tl5.Attachment0 = A1
- tl5.Attachment1 = A0
- tl5.Texture = "rbxassetid://2108945559"
- tl5.LightEmission = 1
- tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl5.Lifetime = 0.6
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,-0.25*2,-2*2)
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl6 = Instance.new('Trail',wed)
- tl6.Attachment0 = A1
- tl6.Attachment1 = A0
- tl6.Texture = "rbxassetid://2108945559"
- tl6.LightEmission = 1
- tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tl6.Lifetime = 0.6
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- tl4.Enabled = false
- tl5.Enabled = false
- tl6.Enabled = false
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr1 = Instance.new('Trail',wed)
- tr1.Attachment0 = A1
- tr1.Attachment1 = A0
- tr1.Texture = "rbxassetid://2108945559"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr2 = Instance.new('Trail',wed)
- tr2.Attachment0 = A1
- tr2.Attachment1 = A0
- tr2.Texture = "rbxassetid://2108945559"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25,0.25)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr3 = Instance.new('Trail',wed)
- tr3.Attachment0 = A1
- tr3.Attachment1 = A0
- tr3.Texture = "rbxassetid://2108945559"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr4 = Instance.new('Trail',wed)
- tr4.Attachment0 = A1
- tr4.Attachment1 = A0
- tr4.Texture = "rbxassetid://2108945559"
- tr4.LightEmission = 1
- tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr4.Lifetime = 0.6
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr5 = Instance.new('Trail',wed)
- tr5.Attachment0 = A1
- tr5.Attachment1 = A0
- tr5.Texture = "rbxassetid://2108945559"
- tr5.LightEmission = 1
- tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr5.Lifetime = 0.6
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- A0.Position = vt(0,0.25*2,0.25*2)
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
- CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
- CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- A1.Position = vt(0,2,0.25)
- tr6 = Instance.new('Trail',wed)
- tr6.Attachment0 = A1
- tr6.Attachment1 = A0
- tr6.Texture = "rbxassetid://2108945559"
- tr6.LightEmission = 1
- tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
- tr6.Lifetime = 0.6
- tr4.Enabled = false
- tr5.Enabled = false
- tr6.Enabled = false
- ---- HERES THE RING
- --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,LeftArm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,LeftArm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,LeftArm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,LeftArm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,LeftArm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,LeftArm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,LeftArm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,LeftArm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,LeftArm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,LeftArm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- local MAINRUINCOLOR = BrickColor.new("Really black")
- sick = Torso:WaitForChild("sickomode")
- Head:ClearAllChildren()
- if Character:FindFirstChild("Detail") == nil then
- HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
- HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
- BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
- HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
- TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
- TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
- CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
- TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
- CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
- else
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Detail" then
- v:Destroy()
- end
- end
- HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
- HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
- BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
- HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
- TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
- TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
- CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
- TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
- CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
- end
- Humanoid.DisplayDistanceType = "None"
- local MESS = IT("BlockMesh",Head)
- MESS.Scale = VT(0.5,1,1)
- local SKILLTEXTCOLOR = BRICKC"Cyan".Color
- local SKILLFONT = "Arcade"
- local SKILLTEXTSIZE = 7
- local OVMID = 853518668
- local OVMPIT = 1
- local OVMVOL = 1
- Humanoid.Died:connect(function()
- Humanoid:Remove()
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function APPLYMELEE(PART,MINDMG,MAXDMG)
- local ONESHOT = false
- if MINDMG == "inf" then
- ONESHOT = true
- end
- local HITS = {}
- local TOUCH = PART.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
- local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- local PASS = true
- for i = 1, #HITS do
- if HITS[i] == hit.Parent then
- PASS = false
- end
- end
- table.insert(HITS,hit.Parent)
- if PASS == true then
- if ONESHOT == false then
- ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
- else
- CreateSound(1538571923, TORSO, 10, 1, false)
- HUM.Parent:BreakJoints()
- HUM:remove()
- for _, c in pairs(TORSO.Parent:GetChildren()) do
- if c:IsA("BasePart") then
- c.CanCollide = true
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
- Debris:AddItem(c,MRANDOM(5,20)/10)
- end
- end
- end
- end
- end
- end
- end)
- return TOUCH
- end
- function GoombaStomp(OBJECT)
- for _, c in pairs(OBJECT:GetChildren()) do
- if c:IsA("BasePart") then
- c.Size = VT(c.Size.X,0,c.Size.Z)
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function MushroomAi(Mushroom)
- coroutine.resume(coroutine.create(function()
- for i = 1, 500 do
- wait()
- local DISTANCE = 500
- local TARGET = nil
- local HUMAN = nil
- for _, c in pairs(workspace:GetChildren()) do
- if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
- local HUM = c:FindFirstChildOfClass("Humanoid")
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
- DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
- TARGET = TORSO
- HUMAN = HUM
- end
- end
- end
- end
- if TARGET then
- local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
- if HITFLOOR then
- local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
- Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
- local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
- if DIST < 4*(TARGET.Size.Y/2) then
- HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
- break
- end
- else
- Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
- end
- end
- end
- Mushroom:remove()
- end))
- end
- function QuestionMarkBlock()
- ATTACK = true
- Rooted = true
- local BLOCKMODEL = IT("Model",Effects)
- local LOAD = false
- local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
- BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
- BLOCKMODEL.PrimaryPart = BLOCK
- for i = 1, 4 do
- local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
- BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
- local DECAL = IT("Decal",BASE)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
- local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
- PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
- local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
- PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
- end
- local LANDED = false
- local HIT = false
- local LOOP = 0
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until LOAD == true
- repeat
- Swait()
- if HIT == false then
- local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
- if HITFLOOR then
- HIT = true
- coroutine.resume(coroutine.create(function()
- local CFRAME = BLOCK.CFrame
- RootPart.Velocity = VT(0,0,0)
- RootPart.RotVelocity = VT(0,0,0)
- for i = 1, 5 do
- wait()
- RootPart.Velocity = VT(0,-i*4,0)
- RootPart.RotVelocity = VT(0,0,0)
- BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
- end
- BLOCK.BrickColor = BRICKC"Dirt brown"
- for _, c in pairs(BLOCKMODEL:GetChildren()) do
- if c:IsA("BasePart") and c.Name ~= "Base" then
- c:remove()
- end
- end
- CreateSound(1246464612, BLOCK, 10, 1, false)
- local SIZE = 2.25
- local MUSHROOM = IT("Model",Effects)
- local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
- MUSHROOM.PrimaryPart = BASE
- local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
- HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
- for i = 1, 2 do
- local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
- DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
- end
- local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
- HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
- MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
- for i = 1, 30 do
- wait()
- MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
- end
- MushroomAi(MUSHROOM)
- Debris:AddItem(BLOCKMODEL,5)
- end))
- end
- else
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- if HITFLOOR then
- LANDED = true
- end
- end
- LOOP = LOOP + 1
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- until LANDED == true or ATTACK == false
- end))
- wait(1)
- LOAD = true
- CreateSound(158309736, Torso, 10, 1, false)
- local bv = Instance.new("BodyVelocity",RootPart)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
- Debris:AddItem(bv,0.05)
- repeat wait() until LANDED == true or LOOP > 45
- Debris:AddItem(BLOCKMODEL,5)
- ATTACK = false
- Rooted = false
- end
- function SwordBeam()
- ATTACK = true
- Rooted = false
- local SWORDMODEL = IT("Model",Effects)
- local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
- local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
- local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
- local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
- CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
- local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
- CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local BEAM = IT("Model",Effects)
- local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
- BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
- local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
- PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
- for i = 1, 4 do
- local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
- PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
- end
- BEAM.PrimaryPart = BASE
- for i = 1, 75 do
- wait()
- BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
- local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
- if HITFLOOR then
- if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
- ApplyDamage(HUM,15)
- end
- break
- end
- end
- BEAM:remove()
- end))
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- SWORDMODEL:remove()
- ATTACK = false
- Rooted = false
- end
- function Peashooter()
- ATTACK = true
- Rooted = true
- local LOADED = false
- local BLASTER = IT("Model",Effects)
- local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
- local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
- SHOT = false
- local FINISHED = false
- coroutine.resume(coroutine.create(function()
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- LOADED = true
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for _, c in pairs(BLASTER:GetChildren()) do
- if c:IsA("BasePart") then
- c.Transparency = 0
- end
- end
- repeat
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until SHOT == true
- repeat
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- coroutine.resume(coroutine.create(function()
- local BULLET = IT("Model",Effects)
- local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
- CreateSound(635556833, RightArm, 3, 1, false)
- BULLET.PrimaryPart = MAIN
- local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
- MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
- PART.CFrame = MAIN.CFrame
- for i = 1, 75 do
- wait()
- BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
- local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
- if HITFLOOR then
- if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
- ApplyDamage(HUM,10)
- end
- break
- end
- end
- BULLET:remove()
- end))
- for i = 1, 25 do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until HOLD == false
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- BLASTER:remove()
- FINISHED = true
- end))
- repeat wait() until LOADED == true
- wait(0.5)
- repeat wait() until SHOT == true
- repeat wait() until FINISHED == true
- ATTACK = false
- Rooted = false
- end
- function QuestionMarkBlock2()
- ATTACK = true
- Rooted = true
- local BLOCKMODEL = IT("Model",Effects)
- local LOAD = false
- local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
- BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
- BLOCKMODEL.PrimaryPart = BLOCK
- local FRAME = RootPart.CFrame*CF(0,15,0)
- for i = 1, 4 do
- local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
- BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
- local DECAL = IT("Decal",BASE)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
- local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
- PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
- local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
- PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
- end
- local LANDED = false
- local HIT = false
- local LOOP = 0
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until LOAD == true
- repeat
- Swait()
- if HIT == false then
- local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
- if HITFLOOR then
- HIT = true
- coroutine.resume(coroutine.create(function()
- local CFRAME = BLOCK.CFrame
- RootPart.Velocity = VT(0,0,0)
- RootPart.RotVelocity = VT(0,0,0)
- coroutine.resume(coroutine.create(function()
- CreateSound(138702491, BLOCK, 10, 1, false)
- local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
- COIN.CFrame = BLOCK.CFrame
- local DECAL = IT("Decal",COIN)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
- local DECAL = IT("Decal",COIN)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
- DECAL.Face = "Back"
- for i = 1, 15 do
- wait()
- COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
- end
- COIN:remove()
- end))
- for i = 1, 5 do
- wait()
- RootPart.Velocity = VT(0,-i*4,0)
- RootPart.RotVelocity = VT(0,0,0)
- BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
- end
- BLOCK.BrickColor = BRICKC"Dirt brown"
- for _, c in pairs(BLOCKMODEL:GetChildren()) do
- if c:IsA("BasePart") and c.Name ~= "Base" then
- c:remove()
- end
- end
- Debris:AddItem(BLOCKMODEL,5)
- end))
- end
- else
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- if HITFLOOR then
- LANDED = true
- end
- end
- LOOP = LOOP + 1
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- until LANDED == true or ATTACK == false
- end))
- wait(0.3)
- LOAD = true
- CreateSound(158309736, Torso, 10, 1, false)
- local bv = Instance.new("BodyVelocity",RootPart)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
- Debris:AddItem(bv,0.05)
- repeat wait() until LANDED == true or LOOP > 45
- Debris:AddItem(BLOCKMODEL,5)
- ATTACK = false
- Rooted = false
- end
- --//=======================================================================\\
- --|| RECOLOR FUNCTION AND RENAME FUNCTION AND OTHER IMPORTANT FUNCTIONS
- --\\=======================================================================//
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = "Fantasy"
- Hehe.TextSize = 40
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait()
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- Hehe.Rotation = math.random(-5,5)
- Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
- Hehe.TextStrokeColor3 = Color3.new(0,0,0)
- end
- end))
- for i = 1,string.len(text),1 do
- wait()
- Hehe.Text = string.sub(text,1,i)
- end
- wait(1)--Re[math.random(1, 93)]
- for i = 0, 1, .025 do
- wait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function chatfunc2(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = "Fantasy"
- Hehe.TextSize = 40
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait()
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- Hehe.Rotation = math.random(-10,10)
- Hehe.TextColor3 = Color3.new(1,0,0)
- Hehe.TextStrokeColor3 = Color3.new(0,0,0)
- end
- end))
- for i = 1,string.len(text),1 do
- wait()
- Hehe.Text = string.sub(text,1,i)
- end
- wait(1)--Re[math.random(1, 93)]
- for i = 0, 1, .025 do
- wait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function RecolorWingsAndText(color,color2,wow,truorfalse,wowo,wowow)
- tl1.Color = ColorSequence.new(color2)
- tl2.Color = ColorSequence.new(color2)
- tl3.Color = ColorSequence.new(color2)
- tl4.Color = ColorSequence.new(color2)
- tl5.Color = ColorSequence.new(color2)
- tl6.Color = ColorSequence.new(color2)
- tr1.Color = ColorSequence.new(color)
- tr2.Color = ColorSequence.new(color)
- tr3.Color = ColorSequence.new(color)
- tr4.Color = ColorSequence.new(color)
- tr5.Color = ColorSequence.new(color)
- tr6.Color = ColorSequence.new(color)
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = wow
- v.Color = color2
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = wowo
- v.Color = color
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = wowow
- v.Color = color
- v.Material = "Neon"
- end
- end
- text.TextColor3 = color
- text.TextStrokeColor3 = color2
- tl1.Enabled = truorfalse
- tl2.Enabled = truorfalse
- tl3.Enabled = truorfalse
- end
- function RenameText(TEXT)
- text.Text = TEXT
- end
- --//=================================\\
- --|| MODES WITH INTROS
- --\\=================================//
- function KaRmA()
- ATTACK = true
- Rooted = true
- if MODE == "Fallen" then
- sick.TimePosition = 115.5
- SONG = 733456981
- if lplr == Player then
- remote2:FireServer(733456981)
- end
- chatfunc("I'm not usally the type.")
- for i = 0, 14.7, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("To hold a grudge.")
- for i = 0, 14, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("But...")
- for i = 0, 9, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-20 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(20 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("You've affected me...")
- for i = 0, 14, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("And now...")
- for i = 0, 13, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("I'm nothing...")
- for i = 0, 7.05, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc2("But RAGE...")
- cam.CameraType = "Custom"
- game:GetService('RunService').RenderStepped:wait()
- cam.CameraType = "Scriptable"
- for i = 0, 7, 0.1 do
- Swait()
- cam.CFrame = Clerp(cam.CFrame, Character.Torso.CFrame * CFrame.new(-.5, 2.4, -5.2) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(180), math.rad(-20)), 0.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(10 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000) + MRANDOM(-5,5)), RAD(10 + sick.PlaybackLoudness/845 + MRANDOM(-5,5))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000) + MRANDOM(-5,5)), RAD(-10 - sick.PlaybackLoudness/845 + MRANDOM(-5,5))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- game:GetService('RunService').RenderStepped:wait()
- cam.CameraType = "Custom"
- RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
- RenameText("KarMaa")
- MAT = "Neon"
- MODE = "KaRmA"
- elseif MODE == "KaRmA" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function BigBlack()
- ATTACK = true
- Rooted = true
- if MODE == "Fallen" then
- SONG = 1420353940
- sick.TimePosition = 0.5
- if lplr == Player then
- remote2:FireServer(1420353940)
- end
- chatfunc("Riddle me this,")
- for i = 0, 12.7, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-25 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-20 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-45 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("Riddle me that,")
- for i = 0, 11, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(45 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- chatfunc("Who's afraid of the BIG BLACK?")
- for i = 0, 14, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0 + MRANDOM(-6,6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-25 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 3, 1, false)
- RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
- RenameText("The Big Black")
- MAT = "Neon"
- MODE = "BigBlack"
- elseif MODE == "BigBlack" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Jester()
- ATTACK = true
- Rooted = true
- if MODE == "Fallen" then
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- sick.TimePosition = 0
- chatfunc("I can do anything!")
- Speed = 50
- CreateSound(2544975373, Torso, 3, 1, false)
- cam.CameraType = "Custom"
- game:GetService('RunService').RenderStepped:wait()
- cam.CameraType = "Scriptable"
- for i = 0, 8.4, 0.1 do
- Swait()
- cam.CFrame = Clerp(cam.CFrame, Character.Torso.CFrame * CFrame.new(0, 1.4, -5.2) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180), math.rad(0)), 0.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/75) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/75) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0 + MRANDOM(-6,6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-25 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/75, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/75, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- game:GetService('RunService').RenderStepped:wait()
- cam.CameraType = "Custom"
- game:GetService('RunService').RenderStepped:wait()
- SONG = 2597271983
- sick.TimePosition = 0
- sick.Volume = 1
- if lplr == Player then
- remote2:FireServer(2597271983)
- end
- RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
- RenameText("Jester")
- MAT = "Neon"
- MODE = "Jester"
- elseif MODE == "Jester" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Destruction()
- ATTACK = true
- Rooted = true
- if MODE == "Fallen" then
- sick.TimePosition = 0
- SONG = 2758663609
- if lplr == Player then
- remote2:FireServer(2758663609)
- end
- RecolorWingsAndText(BrickColor.new("Cocoa").Color,BrickColor.new("Cocoa").Color,1,true,1,1,0)
- RenameText("Destruction")
- MAT = "Neon"
- MODE = "Destruction"
- elseif MODE == "Destruction" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| MODES
- --\\=================================//
- function Yandere()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(BrickColor.new("Really red").Color,BrickColor.new("Cocoa").Color,0,true,0,0,0)
- RenameText("Yandere")
- MAT = "SmoothPlastic"
- SONG = 1899417820
- if lplr == Player then
- remote2:FireServer(1899417820)
- end
- MODE = "Yandere"
- elseif MODE == "Yandere" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Glary()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Black").Color,0,true,0,0,0)
- RenameText("Glaryinatation")
- MAT = "SmoothPlastic"
- SONG = 1962070908
- if lplr == Player then
- remote2:FireServer(1962070908)
- end
- MODE = "Glary"
- elseif MODE == "Glary" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Visualiser()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
- RenameText("Visualiser")
- MAT = "SmoothPlastic"
- sick.TimePosition = 17.5
- SONG = 1166995642
- if lplr == Player then
- remote2:FireServer(1166995642)
- end
- MODE = "Visualiser"
- elseif MODE == "Visualiser" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Planetary()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(Color3.fromRGB(170, 85, 255),Color3.fromRGB(170, 85, 255),0,true,0,0,0)
- RenameText("Planetary")
- MAT = "Neon"
- sick.TimePosition = .5
- SONG = 609934004
- if lplr == Player then
- remote2:FireServer(609934004)
- end
- Speed = 40
- MODE = "Planetary"
- elseif MODE == "Planetary" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Glitch()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,true,0,0)
- RenameText("Glitchy")
- MAT = "Neon"
- sick.TimePosition = 0
- SONG = 1414381193
- if lplr == Player then
- remote2:FireServer(1414381193)
- end
- MODE = "Glitchy"
- elseif MODE == "Glitchy" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Alogania()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
- RenameText("Alogania")
- MAT = "Neon"
- sick.TimePosition = .5
- SONG = 1634231515
- if lplr == Player then
- remote2:FireServer(1634231515)
- end
- Speed = 30
- MODE = "Alogania"
- elseif MODE == "Alogania" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Eclipsia()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
- RenameText("Eclipsia")
- MAT = "Neon"
- sick.TimePosition = 0
- SONG = 513602774
- if lplr == Player then
- remote2:FireServer(513602774)
- end
- Speed = 23
- MODE = "Eclipsia"
- elseif MODE == "Eclipsia" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Lunacent()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
- RenameText("Lunacent")
- MAT = "Neon"
- sick.TimePosition = 0
- SONG = 1755675637
- if lplr == Player then
- remote2:FireServer(1755675637)
- end
- Speed = 18
- MODE = "Lunacent"
- elseif MODE == "Lunacent" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- function Cresigasop()
- ATTACK = true
- Rooted = false
- if MODE == "Fallen" then
- RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
- RenameText("Cresigasop")
- MAT = "Neon"
- sick.TimePosition = 0
- SONG = 413950297
- if lplr == Player then
- remote2:FireServer(413950297)
- end
- Speed = 18
- MODE = "Cresigasop"
- elseif MODE == "Cresigasop" then
- Speed = 0
- SONG = 0
- if lplr == Player then
- remote2:FireServer(0)
- end
- for i = 0,5,0.1 do
- Swait()
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
- end
- CreateSound(206082327, Torso, 5, 1, false)
- CreateSound(1368637781, Torso, 7, 1, false)
- CreateSound(763718160, Torso, 4, 1.1, false)
- CreateSound(1310128035, Torso, 9, 1, false)
- sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
- sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
- sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
- for i = 0, 24 do
- slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
- end
- RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
- RenameText("Fallen")
- Speed = 25
- MAT = "Neon"
- SONG = 1564523997
- if lplr == Player then
- remote2:FireServer(2071274388)
- end
- MODE = "Fallen"
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- HOLD = true
- THROWN = true
- SHOT = true
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- QuestionMarkBlock()
- end
- if Key == "b" and ATTACK == false then
- end
- if Key == "c" and ATTACK == false then
- end
- if Key == "v" and ATTACK == false then
- Peashooter()
- end
- if Key == "t" and ATTACK == false then
- QuestionMarkBlock2()
- end
- if Key == "1" and ATTACK == false then
- Yandere()
- end
- if Key == "m" and ATTACK == false then
- KaRmA()
- end
- if Key == "b" and ATTACK == false then
- BigBlack()
- end
- if Key == "8" and ATTACK == false then
- Visualiser()
- end
- if Key == "5" and ATTACK == false then
- Destruction()
- end
- if Key == "3" and ATTACK == false then
- Planetary()
- end
- if Key == "6" and ATTACK == false then
- Glitch()
- end
- if Key == "j" and ATTACK == false then
- Jester()
- end
- if Key == "2" and ATTACK == false then
- Glary()
- end
- if Key == "4" and ATTACK == false then
- Alogania()
- end
- if Key == "9" and ATTACK == false then
- Eclipsia()
- end
- if Key == "0" and ATTACK == false then
- Lunacent()
- end
- if Key == "p" and ATTACK == false then
- Cresigasop()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- remote:FireServer("mdown",NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- remote:FireServer("mup",NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- if lplr == Player then
- remote:FireServer("keys",NEWKEY)
- end
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- remote:FireServer("up",NEWKEY)
- end)
- remote.OnClientEvent:Connect(function(request,...)
- if request == "up" then
- KeyUp(...)
- end
- if request == "keys" then
- KeyDown(...)
- end
- if request == "mup" then
- MouseUp(...)
- end
- if request == "mdown" then
- MouseDown(...)
- end
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = false
- end
- end
- else
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- local JUMPED = false
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
- JUMPED = true
- CreateSound(158309736, Torso, 10, 1, false)
- end
- end)
- while true do
- Swait()
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- Humanoid.JumpPower = 75
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
- lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - 0.4 * SIN(SINE / 16),1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20))),.3)
- lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20))),.3)
- lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20))),.3)
- rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20))),.3)
- rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20))),.3)
- rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20))),.3)
- if MODE == "Planetary" then
- rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(9 + 14 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-19.5 - 12 * math.cos(SINE / 20))),.3)
- rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(14 + 19 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-32 - 14.5 * math.cos(SINE / 20))),.3)
- rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(19 + 24 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-44.5 - 17 * math.cos(SINE / 20))),.3)
- end
- if MODE == "KaRmA" then
- lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
- lwing2weld.C1=Clerp(lwing2weld.C1,cf(3 + MRANDOM(-6,6),1 - 1* SIN(SINE / 16) + MRANDOM(-6,6),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
- lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
- rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
- rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3 + MRANDOM(-6,6),1 - 1* SIN(SINE / 16) + MRANDOM(-6,6),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
- rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
- end
- if MODE == "Visualiser" then
- lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - sick.PlaybackLoudness/80.5,1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20))),.3)
- lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1 - sick.PlaybackLoudness/80.5,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20))),.3)
- lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + sick.PlaybackLoudness/80.5,2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20))),.3)
- rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + sick.PlaybackLoudness/80.5,0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20))),.3)
- rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - sick.PlaybackLoudness/80.5,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20))),.3)
- rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - sick.PlaybackLoudness/80.5,2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20))),.3)
- end
- if MODE == "Destruction" then
- rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 79 * math.cos(SINE / 20))),.3)
- rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3 - 0.4 * SIN(SINE / 16),1 - 1* SIN(SINE / 20),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 89 * math.cos(SINE / 20))),.3)
- rwing3weld.C1=Clerp(rwing3weld.C1,cf(-4 - 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(16 + 20 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 99 * math.cos(SINE / 20))),.3)
- end
- if MODE == "Jester" then
- rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
- rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
- rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
- lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
- lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
- lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
- end
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- if MODE ~= "Planetary" and MODE ~= "Jester" and MODE ~= "Glary" and MODE ~= "Lunacent" then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif MODE == "Planetary" and MODE == "Jester" and MODE == "Glary" and MODE == "Lunacent" then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- end
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if HITFLOOR == nil then
- ANIM = "Midair"
- local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
- if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
- if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
- local HIT = IT("Folder",JUMPHIT)
- HIT.Name = "Stomped"
- CreateSound(165013277, JUMPHIT, 10, 1, false)
- RootPart.Velocity = VT(0,80,0)
- GoombaStomp(JUMPHIT.Parent)
- elseif JUMPHIT.Parent.ClassName == "Accessory" then
- local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
- if HEAD then
- if HEAD:FindFirstChild("Stomped") == nil then
- local HIT = IT("Folder",HEAD)
- HIT.Name = "Stomped"
- CreateSound(165013277, HEAD, 10, 1, false)
- RootPart.Velocity = VT(0,80,0)
- GoombaStomp(HEAD.Parent)
- end
- end
- end
- end
- local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
- if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
- if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
- local HIT = IT("Folder",JUMPHIT)
- HIT.Name = "Stomped"
- CreateSound(165013277, JUMPHIT, 10, 1, false)
- RootPart.Velocity = VT(0,80,0)
- GoombaStomp(JUMPHIT.Parent)
- elseif JUMPHIT.Parent.ClassName == "Accessory" then
- local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
- if HEAD then
- if HEAD:FindFirstChild("Stomped") == nil then
- local HIT = IT("Folder",HEAD)
- HIT.Name = "Stomped"
- CreateSound(165013277, HEAD, 10, 1, false)
- RootPart.Velocity = VT(0,80,0)
- GoombaStomp(HEAD.Parent)
- end
- end
- end
- end
- local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
- if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
- if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
- local HIT = IT("Folder",JUMPHIT)
- HIT.Name = "Stomped"
- CreateSound(165013277, JUMPHIT, 10, 1, false)
- RootPart.Velocity = VT(0,80,0)
- GoombaStomp(JUMPHIT.Parent)
- elseif JUMPHIT.Parent.ClassName == "Accessory" then
- local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
- if HEAD then
- if HEAD:FindFirstChild("Stomped") == nil then
- local HIT = IT("Folder",HEAD)
- HIT.Name = "Stomped"
- CreateSound(165013277, HEAD, 10, 1, false)
- RootPart.Velocity = VT(0,80,0)
- GoombaStomp(HEAD.Parent)
- end
- end
- end
- end
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- JUMPED = false
- if ATTACK == false then
- if MODE == "Fallen" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(30 - 10*SIN(SINE / 20)), RAD(35 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-30 + 10*SIN(SINE / 20)), RAD(-35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.1) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Yandere" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24), 0 + 0.04 * SIN(SINE / 15), 0+sick.PlaybackLoudness/2800) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/2800) - 1)) * ANGLES(RAD(5 - 5 * SIN(SINE / 15)), RAD(10* SIN(SINE / 15)), RAD(2.5* SIN(SINE / 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(-25), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/2800, -0.01) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(80), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/2800, -0.01) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(-80), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "KaRmA" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "BigBlack" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-40)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(45 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(10)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(10)), 1 / Animation_Speed)
- elseif MODE == "Visualiser" then
- --if MRANDOM(1,12) == 1 then
- --local COLOR = Color3.fromRGB(0 + sick.PlaybackLoudness/600.5, 150 + sick.PlaybackLoudness/11.5, 150 + sick.PlaybackLoudness/11.5)
- --MagicSphere(VT(0, 0.5, 0), 15, CF(RootPart.Position + VT(0, -.5, 0)), COLOR, VT(1, 0, 1))
- --end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10 - sick.PlaybackLoudness/101.5), RAD(0), RAD(-40)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 + 5 * COS(SINE / 15) + sick.PlaybackLoudness/7.5), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Destruction" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0 - 10 * COS(SINE / 20) + 10 * SIN(SINE / 20))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(25), RAD(40 - 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-25), RAD(-40 + 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Planetary" then
- Humanoid.CameraOffset = VT(0,0 + 1 * COS(SINE / 16),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(10* SIN(SINE / 16))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Glitchy" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-35 + MRANDOM(-6,6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5, 0) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-15 + MRANDOM(-6,6))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Jester" then
- Humanoid.CameraOffset = VT(0 + 1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0 + 1.7 * COS(SINE / 16),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 + 1.1 * COS(SINE / 20)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10 - 5 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 + 0.1 * SIN(SINE / 20), 0.5) * ANGLES(RAD(-18 - 5 * COS(SINE / 20)), RAD(-20 - 8 * COS(SINE / 20)), RAD(-35 - 8 * COS(SINE / 20))), 0.1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + 0.1 * SIN(SINE / 20), 0.5) * ANGLES(RAD(-18 + 5 * COS(SINE / 20)), RAD(20 + 8 * COS(SINE / 20)), RAD(35 + 8 * COS(SINE / 20))), 0.1)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- elseif MODE == "Glary" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + sick.PlaybackLoudness/1800 + .5 * COS(SINE / 20)) * ANGLES(RAD(0 + 2 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(30 - 10*SIN(SINE / 20)), RAD(-35 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(-30 + 10*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Alogania" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 - 5 * COS(SINE / 20) + 5 * SIN(SINE / 20))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(20 - 10*SIN(SINE / 20)), RAD(30 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20 + 10*SIN(SINE / 20)), RAD(-30 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Eclipsia" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(3.5*COS(SINE / 20)), RAD(-15 + 3 * COS(SINE / 20))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.15) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Lunacent" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(30 - 10*SIN(SINE / 16)), RAD(0 + 8 * COS(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Cresigasop" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .2 * SIN(SINE / 16), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 5 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + .2 * SIN(SINE / 16), .49) * ANGLES(RAD(-20), RAD(-40 + 7*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- JUMPED = false
- if ATTACK == false then
- if MODE == "Fallen" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "BigBlack" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Yandere" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Visualiser" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Planetary" then
- Humanoid.CameraOffset = VT(0,0 + 1 * COS(SINE / 16),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-29.4), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(-20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(20)), 1 / Animation_Speed)
- elseif MODE == "KaRmA" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Glitchy" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Jester" then
- Humanoid.CameraOffset = VT(0 + 1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0 + 1.7 * COS(SINE / 16),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 + 1.1 * COS(SINE / 20)+sick.PlaybackLoudness/1800) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-40 - 5 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- elseif MODE == "Glary" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 + 1.1 * COS(SINE / 20)+sick.PlaybackLoudness/1800) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-40 - 5 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- elseif MODE == "Alogania" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Eclipsia" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- elseif MODE == "Lunacent" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(30 - 10*SIN(SINE / 16)), RAD(10 + 8 * COS(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MODE == "Cresigasop" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(8 - 2 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 8 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + .1 * COS(SINE / 20), .49) * ANGLES(RAD(-20), RAD(-40 + 15*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
- end
- end
- end
- unanchor()
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if MODE == "Visualiser" then
- Player.Chatted:connect(function(message)
- if message:sub(1,5) == "play/" then
- SONG = message:sub(6)
- sick.SoundId = "rbxassetid://"..SONG
- if lplr == Player then
- remote2:FireServer(SONG)
- end
- elseif message:sub(1,6) == "pitch/" then
- OVMPIT = message:sub(7)
- sick.Pitch = OVMPIT
- elseif message:sub(1,4) == "vol/" then
- OVMVOL = message:sub(5)
- sick.Volume = OVMVOL
- end
- end)
- end
- if MODE == "Fallen" then
- Humanoid.CameraOffset = VT(MRANDOM(-4,4)/2.9,0,0)/30
- end
- if MODE == "Yandere" then
- Humanoid.CameraOffset = VT(0,MRANDOM(-4,4)/2.8,0)/30
- end
- if MODE == "KaRmA" then
- Humanoid.CameraOffset = VT(MRANDOM(-4,4)/2.8,MRANDOM(-4,4)/2.8,MRANDOM(-4,4)/2.8)/30
- end
- if MODE == "BigBlack" then
- Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,0,0)/30
- end
- if MODE == "Visualiser" then
- Humanoid.CameraOffset = VT(0,0 + sick.PlaybackLoudness/900,0)
- end
- if MODE == "Destruction" then
- Humanoid.CameraOffset = VT(0,0,0 + sick.PlaybackLoudness/900)
- end
- if MODE == "Glary" then
- Humanoid.CameraOffset = VT(0,0,0 + 1 * COS(SINE / 20))
- end
- if MODE == "Fallen" then
- local COLOR = C3((0+sick.PlaybackLoudness*1.5)/610,(0+sick.PlaybackLoudness*1.5)/610,(0+sick.PlaybackLoudness*1.5)/610)
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = Color3.fromRGB(58,58,58)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = COLOR
- text.TextStrokeColor3 = COLOR
- RecolorWingsAndText(COLOR,COLOR,1,false,1,1)
- end
- end
- end
- if MODE == "Yandere" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = C3((170+sick.PlaybackLoudness*2)/410,0,0)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "SmoothPlastic"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = Color3.fromRGB(255,10,14)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = COLOR
- text.TextStrokeColor3 = COLOR
- RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
- end
- end
- end
- if MODE == "KaRmA" then
- local COLOR = BrickColor.random(sick.PlaybackLoudness/25)
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.random(sick.PlaybackLoudness/25).Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.BrickColor = COLOR
- text.Text = ""..TEXTS[math.random(1,#TEXTS)]
- text.Font = ""..FONTS[math.random(1,#FONTS)]
- text.TextColor3 = COLOR.Color
- text.TextStrokeColor3 = COLOR.Color
- RecolorWingsAndText(COLOR.Color,COLOR.Color,0,true,1,1)
- end
- end
- end
- if MODE ~= "KaRmA" then
- text.Font = "Fantasy"
- end
- if MODE == "BigBlack" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = C3(200 + sick.PlaybackLoudness/400,200 + sick.PlaybackLoudness/400,200 + sick.PlaybackLoudness/400)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = Color3.fromRGB(0,0,0)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = BrickColor.new("Really black").Color
- text.TextStrokeColor3 = BrickColor.new("Really black").Color
- RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
- end
- end
- end
- if MODE == "Visualiser" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = Color3.fromRGB(0 + sick.PlaybackLoudness/600.5, 150 + sick.PlaybackLoudness/11.5, 150 + sick.PlaybackLoudness/11.5)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = Color3.fromRGB(0 + sick.PlaybackLoudness/555.5,144 + sick.PlaybackLoudness/555.5,144 + sick.PlaybackLoudness/555.5)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = COLOR
- text.TextStrokeColor3 = COLOR
- RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
- end
- end
- end
- if MODE == "Destruction" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = C3((150+sick.PlaybackLoudness*2)/410,(10+sick.PlaybackLoudness)/8810,(10+sick.PlaybackLoudness)/8810)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.new("Cocoa").Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = BrickColor.new("Cocoa").Color
- text.TextStrokeColor3 = BrickColor.new("Cocoa").Color
- RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
- end
- end
- end
- if MODE == "Planetary" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = C3((98+sick.PlaybackLoudness/200)/510,(37+sick.PlaybackLoudness/25)/510,(205+sick.PlaybackLoudness*1.5)/610)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.new("Dark indigo").Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = Color3.fromRGB(170, 85, 255)
- text.TextStrokeColor3 = Color3.fromRGB(170, 0, 255)
- RecolorWingsAndText(COLOR,COLOR,1,false,1,1)
- end
- end
- end
- if MODE == "Glitchy" then
- local val = math.random(1,255)
- local color = Color3.fromRGB(val,val,val)
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = color
- RecolorWingsAndText(color,color,1,false,1,1)
- end
- end
- end
- if MODE == "Jester" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = C3(0,(37+sick.PlaybackLoudness/800)/510,(206+sick.PlaybackLoudness*1.5)/610)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.new("Medium blue").Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- RecolorWingsAndText(COLOR,COLOR,0,false,1,1)
- end
- end
- end
- if MODE == "Glary" then
- for _, c in pairs(Character:GetChildren()) do
- rain=sincolor(tick()*1)
- rain2=sincolor2(tick()*1)
- local COLOR = rain or rain2
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = rain or rain2
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- RecolorWingsAndText(COLOR,COLOR,0,false,1,1)
- end
- end
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and ATTACK == false then
- for _, e in pairs(c:GetChildren()) do
- if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ShirtGraphic") or e:IsA("Shirt") or e:IsA("Pants") or e:IsA("Texture") or e:IsA("CFrameValue") or e:IsA("MeshPart")or e:IsA("Explosion") or e:IsA("TextBox") or e:IsA("ImageLabel") or e:IsA("TextLabel") or e:IsA("BodyPosition") then
- e:remove()
- end
- end
- end
- end
- if MODE == "Alogania" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = C3(1,0,0)
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.new("Storm blue").Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = BrickColor.new("Storm blue").Color
- text.TextStrokeColor3 = COLOR
- RecolorWingsAndText(BrickColor.new("Really red").Color,BrickColor.new("Storm blue").Color,0,true,1,1)
- end
- end
- end
- if MODE == "Eclipsia" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = BrickColor.new("Gold").Color
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = Color3.fromRGB(231, 245, 95)
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = BrickColor.new("Gold").Color
- text.TextStrokeColor3 = Color3.fromRGB(231, 245, 95)
- RecolorWingsAndText(Color3.fromRGB(231, 245, 95),BrickColor.new("Gold").Color,0,true,1,1)
- end
- end
- end
- if MODE == "Lunacent" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = BrickColor.new("Storm blue").Color
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Neon"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.new("Really blue").Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = BrickColor.new("Really blue").Color
- text.TextStrokeColor3 = BrickColor.new("Storm blue").Color
- RecolorWingsAndText(BrickColor.new("Really blue").Color,BrickColor.new("Storm blue").Color,0,true,1,1)
- end
- end
- end
- if MODE == "Cresigasop" then
- for _, c in pairs(Character:GetChildren()) do
- local COLOR = BrickColor.new("Br. yellowish orange").Color
- if c:IsA("BasePart") and c.Name ~= "Detail" then
- c.Material = "Metal"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = BrickColor.new("Neon orange").Color
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- elseif c.Name == "Detail" then
- c.Material = MAT
- c.Color = COLOR
- text.TextColor3 = BrickColor.new("Neon orange").Color
- text.TextStrokeColor3 = BrickColor.new("Br. yellowish orange").Color
- RecolorWingsAndText(BrickColor.new("Neon orange").Color,BrickColor.new("Br. yellowish orange").Color,0,true,1,1)
- end
- end
- end
- --[[ if Humanoid.Parent == nil then
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c.Name == "Detail" and ATTACK == false then
- c.Parent = Character
- end
- end
- Humanoid = Instance.new("Humanoid",Character)
- Humanoid.Health = 100
- Humanoid.MaxHealth = 100
- RightArm.Parent = Character
- LeftArm.Parent = Character
- RightLeg.Parent = Character
- LeftLeg.Parent = Character
- Torso.Parent = Character
- Head.Parent = Character
- RootPart.Parent = Character
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c.Name == "Detail" and ATTACK == false then
- c.Parent = Character
- end
- end
- end
- if Character.Parent == nil then
- Humanoid:Remove()
- Character.Parent = workspace
- end]]
- Humanoid.Name = "Mr Pixels"
- end
- --//=================================\\
- --\\=================================//
- --elipioc hanapiac xeraliam cresigasop keniliria kunepionair
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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