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Oct 9th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. repStorage = game:GetService("ReplicatedStorage")
  5. remote = repStorage.remotess:FindFirstChild("remote1")
  6. remote2 = repStorage.remotess:FindFirstChild("remote23")
  7.  
  8. Player = game:GetService("Players").Felipe_MasterBr
  9. lplr = game:GetService("Players").LocalPlayer
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  14. Mouse = lplr:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 20
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local Effects = IT("Folder", Character)
  75. Effects.Name = "Effects"
  76. local UNANCHOR = true
  77. local SONG = 853518668
  78. local MAT = "Neon"
  79. local DEAD = false
  80. local MODE = "Fallen"
  81. local LeftWing = {}
  82. local RightWing = {}
  83. local TEXTS = {"KARMA","πŸ˜βœŒβ˜ΌπŸ’£βœŒ","KARMAAAA","kARrma","Karmaaaaaa","KARMAAAA","KarMMaaaa","KARMA","KaRRMAa","KARMA"}
  84. local FONTS = {
  85. "Antique",
  86. "Arcade",
  87. "Arial",
  88. "ArialBold",
  89. "Bodoni",
  90. "Cartoon",
  91. "Code",
  92. "Fantasy",
  93. "Garamond",
  94. "Highway",
  95. "Legacy",
  96. "SciFi",
  97. "SourceSans",
  98. "SourceSansBold",
  99. "SourceSansItalic",
  100. "SourceSansLight",
  101. "SourceSansSemibold"}
  102. char = Character
  103. if Character:FindFirstChild("_status") == nil then
  104. local txt = Instance.new("BillboardGui", char)
  105. txt.Adornee = char.Head
  106. txt.Name = "_status"
  107. txt.Size = UDim2.new(2, 0, 1.2, 0)
  108. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  109. local text = Instance.new("TextLabel", txt)
  110. text.Size = UDim2.new(20, 0, 7, 0)
  111. text.FontSize = "Size24"
  112. text.TextScaled = true
  113. text.TextTransparency = 0
  114. text.BackgroundTransparency = 1
  115. text.TextTransparency = 0
  116. text.TextStrokeTransparency = 0
  117. text.Font = "Fantasy"
  118. text.Name = "texty"
  119. v = Instance.new("Part")
  120. v.Name = "ColorBrick"
  121. v.Parent = char
  122. v.FormFactor = "Symmetric"
  123. v.Anchored = true
  124. v.CanCollide = false
  125. v.BottomSurface = "Smooth"
  126. v.TopSurface = "Smooth"
  127. v.Size = Vector3.new(10, 5, 3)
  128. v.Transparency = 1
  129. v.CFrame = char.Torso.CFrame
  130. v.BrickColor = BrickColor.new("Really black")
  131. v.Transparency = 1
  132. v.Shape = "Block"
  133. text.Text = "Fallen"
  134. text.TextColor3 = Color3.new(0,0,0)
  135. text.TextStrokeColor3 = Color3.new(0,0,0)
  136. if MODE == "Fallen" then
  137. text.Text = "Fallen"
  138. text.TextColor3 = Color3.new(0,0,0)
  139. text.TextColor3 = Color3.new(0,0,0)
  140. elseif MODE == "Yandere" then
  141. text.Text = "Yandere"
  142. text.TextColor3 = Color3.new(0,0,0)
  143. text.TextColor3 = Color3.new(0,0,0)
  144. elseif MODE == "KaRmA" then
  145. text.Text = "Karma"
  146. text.TextColor3 = Color3.new(0,0,0)
  147. text.TextColor3 = Color3.new(0,0,0)
  148. elseif MODE == "Jester" then
  149. text.Text = "Jester"
  150. text.TextColor3 = Color3.new(0,0,0)
  151. text.TextColor3 = Color3.new(0,0,0)
  152. elseif MODE == "BigBlack" then
  153. text.Text = "BigBlack"
  154. text.TextColor3 = Color3.new(0,0,0)
  155. text.TextColor3 = Color3.new(0,0,0)
  156. elseif MODE == "Glitchy" then
  157. text.Text = "Glitchy"
  158. text.TextColor3 = Color3.new(0,0,0)
  159. text.TextColor3 = Color3.new(0,0,0)
  160. elseif MODE == "Planetary" then
  161. text.Text = "Planetary"
  162. text.TextColor3 = Color3.new(0,0,0)
  163. text.TextColor3 = Color3.new(0,0,0)
  164. elseif MODE == "Visualiser" then
  165. text.Text = "Visualiser"
  166. text.TextColor3 = Color3.new(0,0,0)
  167. text.TextColor3 = Color3.new(0,0,0)
  168. elseif MODE == "Destruction" then
  169. text.Text = "Destruction"
  170. text.TextColor3 = Color3.new(0,0,0)
  171. text.TextColor3 = Color3.new(0,0,0)
  172. end
  173. end
  174. texts = Character:FindFirstChild("_status")
  175. text = texts:FindFirstChild("texty")
  176.  
  177. local rain=Color3.new()
  178. sincolor=function(sine)
  179. sine=math.deg(sine)
  180. local radcolor=function(col)
  181. return math.rad(col/255*360)
  182. end
  183. local r=math.abs(math.sin(radcolor(sine + 10)))
  184. local g=math.abs(math.sin(radcolor(sine + 85)))
  185. local b=math.abs(math.sin(radcolor(sine + 170)))
  186. return Color3.new(r, g, b)
  187. end
  188.  
  189. local rain2=Color3.new()
  190. sincolor2=function(sine2)
  191. sine2=math.deg(sine2)
  192. local radcolor=function(col)
  193. return math.rad(col/255*360)
  194. end
  195. local r=math.abs(math.sin(radcolor(sine2 + 25)))
  196. local g=math.abs(math.sin(radcolor(sine2 + 100)))
  197. local b=math.abs(math.sin(radcolor(sine2 + 185)))
  198. return Color3.new(r, g, b)
  199. end
  200. rain=sincolor(tick()*1)
  201. rain2=sincolor2(tick()*1)
  202.  
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206.  
  207. --//=================================\\
  208. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  209. --\\=================================//
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "ArtificialHB"
  213.  
  214. script:WaitForChild("ArtificialHB")
  215.  
  216. frame = Frame_Speed
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.ArtificialHB:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.ArtificialHB:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.ArtificialHB:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246. --//=================================\\
  247. --|| SOME FUNCTIONS
  248. --\\=================================//
  249.  
  250. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  251. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  252. end
  253.  
  254. function PositiveAngle(NUMBER)
  255. if NUMBER >= 0 then
  256. NUMBER = 0
  257. end
  258. return NUMBER
  259. end
  260.  
  261. function NegativeAngle(NUMBER)
  262. if NUMBER <= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267.  
  268. function Swait(NUMBER)
  269. if NUMBER == 0 or NUMBER == nil then
  270. ArtificialHB.Event:wait()
  271. else
  272. for i = 1, NUMBER do
  273. ArtificialHB.Event:wait()
  274. end
  275. end
  276. end
  277.  
  278. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  279. local NEWMESH = IT(MESH)
  280. if MESH == "SpecialMesh" then
  281. NEWMESH.MeshType = MESHTYPE
  282. if MESHID ~= "nil" and MESHID ~= "" then
  283. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  284. end
  285. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  286. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  287. end
  288. end
  289. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  290. NEWMESH.Scale = SCALE
  291. NEWMESH.Parent = PARENT
  292. return NEWMESH
  293. end
  294.  
  295. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, COLOR, NAME, SIZE, ANCHOR)
  296. local NEWPART = IT("Part")
  297. NEWPART.formFactor = FORMFACTOR
  298. NEWPART.Reflectance = REFLECTANCE
  299. NEWPART.Transparency = TRANSPARENCY
  300. NEWPART.CanCollide = false
  301. NEWPART.Locked = true
  302. NEWPART.Anchored = true
  303. if ANCHOR == false then
  304. NEWPART.Anchored = false
  305. end
  306. NEWPART.Color = Color3.fromRGB(COLOR)
  307. NEWPART.Name = NAME
  308. NEWPART.Size = SIZE
  309. NEWPART.Position = Torso.Position
  310. NEWPART.Material = MATERIAL
  311. NEWPART:BreakJoints()
  312. NEWPART.Parent = PARENT
  313. return NEWPART
  314. end
  315.  
  316. local function weldBetween(a, b)
  317. local weldd = Instance.new("ManualWeld")
  318. weldd.Part0 = a
  319. weldd.Part1 = b
  320. weldd.C0 = CFrame.new()
  321. weldd.C1 = b.CFrame:inverse() * a.CFrame
  322. weldd.Parent = a
  323. return weldd
  324. end
  325.  
  326.  
  327. function QuaternionFromCFrame(cf)
  328. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  329. local trace = m00 + m11 + m22
  330. if trace > 0 then
  331. local s = math.sqrt(1 + trace)
  332. local recip = 0.5 / s
  333. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  334. else
  335. local i = 0
  336. if m11 > m00 then
  337. i = 1
  338. end
  339. if m22 > (i == 0 and m00 or m11) then
  340. i = 2
  341. end
  342. if i == 0 then
  343. local s = math.sqrt(m00 - m11 - m22 + 1)
  344. local recip = 0.5 / s
  345. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  346. elseif i == 1 then
  347. local s = math.sqrt(m11 - m22 - m00 + 1)
  348. local recip = 0.5 / s
  349. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  350. elseif i == 2 then
  351. local s = math.sqrt(m22 - m00 - m11 + 1)
  352. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  353. end
  354. end
  355. end
  356.  
  357. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  358. local xs, ys, zs = x + x, y + y, z + z
  359. local wx, wy, wz = w * xs, w * ys, w * zs
  360. local xx = x * xs
  361. local xy = x * ys
  362. local xz = x * zs
  363. local yy = y * ys
  364. local yz = y * zs
  365. local zz = z * zs
  366. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  367. end
  368.  
  369. function QuaternionSlerp(a, b, t)
  370. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  371. local startInterp, finishInterp;
  372. if cosTheta >= 0.0001 then
  373. if (1 - cosTheta) > 0.0001 then
  374. local theta = ACOS(cosTheta)
  375. local invSinTheta = 1 / SIN(theta)
  376. startInterp = SIN((1 - t) * theta) * invSinTheta
  377. finishInterp = SIN(t * theta) * invSinTheta
  378. else
  379. startInterp = 1 - t
  380. finishInterp = t
  381. end
  382. else
  383. if (1 + cosTheta) > 0.0001 then
  384. local theta = ACOS(-cosTheta)
  385. local invSinTheta = 1 / SIN(theta)
  386. startInterp = SIN((t - 1) * theta) * invSinTheta
  387. finishInterp = SIN(t * theta) * invSinTheta
  388. else
  389. startInterp = t - 1
  390. finishInterp = t
  391. end
  392. end
  393. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  394. end
  395.  
  396. function Clerp(a, b, t)
  397. local qa = {QuaternionFromCFrame(a)}
  398. local qb = {QuaternionFromCFrame(b)}
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404.  
  405. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  406. local frame = IT("Frame")
  407. frame.BackgroundTransparency = TRANSPARENCY
  408. frame.BorderSizePixel = BORDERSIZEPIXEL
  409. frame.Position = POSITION
  410. frame.Size = SIZE
  411. frame.BackgroundColor3 = COLOR
  412. frame.BorderColor3 = BORDERCOLOR
  413. frame.Name = NAME
  414. frame.Parent = PARENT
  415. return frame
  416. end
  417.  
  418. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  419. local label = IT("TextLabel")
  420. label.BackgroundTransparency = 1
  421. label.Size = UD2(1, 0, 1, 0)
  422. label.Position = UD2(0, 0, 0, 0)
  423. label.TextColor3 = TEXTCOLOR
  424. label.TextStrokeTransparency = STROKETRANSPARENCY
  425. label.TextTransparency = TRANSPARENCY
  426. label.FontSize = TEXTFONTSIZE
  427. label.Font = TEXTFONT
  428. label.BorderSizePixel = BORDERSIZEPIXEL
  429. label.TextScaled = false
  430. label.Text = TEXT
  431. label.Name = NAME
  432. label.Parent = PARENT
  433. return label
  434. end
  435.  
  436. function NoOutlines(PART)
  437. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  438. end
  439.  
  440. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  441. local NEWWELD = IT(TYPE)
  442. NEWWELD.Part0 = PART0
  443. NEWWELD.Part1 = PART1
  444. NEWWELD.C0 = C0
  445. NEWWELD.C1 = C1
  446. NEWWELD.Parent = PARENT
  447. return NEWWELD
  448. end
  449.  
  450. local S = IT("Sound")
  451. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  452. local NEWSOUND = nil
  453. coroutine.resume(coroutine.create(function()
  454. NEWSOUND = S:Clone()
  455. NEWSOUND.Parent = PARENT
  456. NEWSOUND.Volume = VOLUME
  457. NEWSOUND.Pitch = PITCH
  458. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  459. NEWSOUND:play()
  460. if DOESLOOP == true then
  461. NEWSOUND.Looped = true
  462. else
  463. repeat wait(1) until NEWSOUND.Playing == false
  464. NEWSOUND:remove()
  465. end
  466. end))
  467. return NEWSOUND
  468. end
  469.  
  470. function CFrameFromTopBack(at, top, back)
  471. local right = top:Cross(back)
  472. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  473. end
  474.  
  475. function CameraEnshaking(Length,Intensity)
  476. coroutine.resume(coroutine.create(function()
  477. local intensity = 1*Intensity
  478. local rotM = 0.01*Intensity
  479. for i = 0, Length, 0.1 do
  480. Swait()
  481. intensity = intensity - 0.05*Intensity/Length
  482. rotM = rotM - 0.0005*Intensity/Length
  483. Humanoid.CameraOffset = Vector3.new(math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)))
  484. Cam.CFrame = Cam.CFrame * CFrame.new(math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-intensity, intensity)) * rotM, math.rad(math.random(-intensity, intensity)) * rotM, math.rad(math.random(-intensity, intensity)) * rotM)
  485. end
  486. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  487. end))
  488. end
  489. CamShake=function(Part,Distan,Power,Times)
  490. local de=Part.Position
  491. for i,v in pairs(workspace:children()) do
  492. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  493. for _,c in pairs(v:children()) do
  494. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  495. local Noob=v.Humanoid
  496. if Noob~=nil then
  497. coroutine.resume(coroutine.create(function()
  498. FV = Instance.new("BoolValue", Noob)
  499. FV.Name = "CameraShake"
  500. for ShakeNum=1,Times do
  501. Swait()
  502. local ef=Power
  503. if ef>=1 then
  504. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  505. else
  506. ef=Power*10
  507. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  508. end
  509. end
  510. Humanoid.CameraOffset = Vector3.new(0,0,0)
  511. FV:Destroy()
  512. end))
  513. end
  514. end
  515. end
  516. end
  517. end
  518. end
  519. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  520. local NEWMESH = IT(MESH)
  521. if MESH == "SpecialMesh" then
  522. NEWMESH.MeshType = MESHTYPE
  523. if MESHID ~= "nil" and MESHID ~= "" then
  524. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  525. end
  526. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  527. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  528. end
  529. end
  530. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  531. NEWMESH.Scale = SCALE
  532. NEWMESH.Parent = PARENT
  533. return NEWMESH
  534. end
  535. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  536. function WACKYEFFECT(Table)
  537. local TYPE = (Table.EffectType or "Sphere")
  538. local SIZE = (Table.Size or VT(1,1,1))
  539. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  540. local TRANSPARENCY = (Table.Transparency or 0)
  541. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  542. local CFRAME = (Table.CFrame or Torso.CFrame)
  543. local MOVEDIRECTION = (Table.MoveToPos or nil)
  544. local ROTATION1 = (Table.RotationX or 0)
  545. local ROTATION2 = (Table.RotationY or 0)
  546. local ROTATION3 = (Table.RotationZ or 0)
  547. local MATERIAL = (Table.Material or "Neon")
  548. local COLOR = (Table.Color or C3(1,1,1))
  549. local TIME = (Table.Time or 45)
  550. local SOUNDID = (Table.SoundID or nil)
  551. local SOUNDPITCH = (Table.SoundPitch or nil)
  552. local SOUNDVOLUME = (Table.SoundVolume or nil)
  553. coroutine.resume(coroutine.create(function()
  554. local PLAYSSOUND = false
  555. local SOUND = nil
  556. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  557. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  558. PLAYSSOUND = true
  559. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  560. end
  561. EFFECT.Color = COLOR
  562. local MSH = nil
  563. if TYPE == "Sphere" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Block" or TYPE == "Box" then
  566. MSH = IT("BlockMesh",EFFECT)
  567. MSH.Scale = SIZE
  568. elseif TYPE == "Wave" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  570. elseif TYPE == "Ring" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  572. elseif TYPE == "Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Round Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576. elseif TYPE == "Swirl" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Skull" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Crystal" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  582. end
  583. if MSH ~= nil then
  584. local MOVESPEED = nil
  585. if MOVEDIRECTION ~= nil then
  586. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  587. end
  588. local GROWTH = SIZE - ENDSIZE
  589. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  590. if TYPE == "Block" then
  591. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  592. else
  593. EFFECT.CFrame = CFRAME
  594. end
  595. for LOOP = 1, TIME+1 do
  596. Swait()
  597. MSH.Scale = MSH.Scale - GROWTH/TIME
  598. if TYPE == "Wave" then
  599. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  600. end
  601. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  602. if TYPE == "Block" then
  603. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604. else
  605. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  606. end
  607. if MOVEDIRECTION ~= nil then
  608. local ORI = EFFECT.Orientation
  609. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  610. EFFECT.Orientation = ORI
  611. end
  612. end
  613. if PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  617. EFFECT:remove()
  618. end
  619. else
  620. if PLAYSSOUND == false then
  621. EFFECT:remove()
  622. else
  623. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  624. EFFECT:remove()
  625. end
  626. end
  627. end))
  628. end
  629.  
  630. function MakeForm(PART,TYPE)
  631. if TYPE == "Cyl" then
  632. local MSH = IT("CylinderMesh",PART)
  633. elseif TYPE == "Ball" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Sphere"
  636. elseif TYPE == "Wedge" then
  637. local MSH = IT("SpecialMesh",PART)
  638. MSH.MeshType = "Wedge"
  639. end
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  645. local DIRECTION = CF(StartPos,EndPos).lookVector
  646. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  647. end
  648.  
  649. function turnto(position)
  650. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652.  
  653. --//=================================\\
  654. --|| WEAPON CREATION
  655. --\\=================================//
  656.  
  657. char = Player.Character
  658. hum = Humanoid
  659. local cam = game.Workspace.CurrentCamera
  660. Camera = cam
  661. local CamInterrupt = false
  662. local TwoD = false
  663. local TargetInfo = {nil, nil}
  664. cam.CameraType = "Custom"
  665. t = char.Torso
  666. h = char.Head
  667. ra = char["Right Arm"]
  668. la = char["Left Arm"]
  669. rl = char["Right Leg"]
  670. ll = char["Left Leg"]
  671. tors = char.Torso
  672. lleg = char["Left Leg"]
  673. root = char.HumanoidRootPart
  674. hed = char.Head
  675. rleg = char["Right Leg"]
  676. rarm = char["Right Arm"]
  677. larm = char["Left Arm"]
  678. radian = math.rad
  679. random = math.random
  680. Vec3 = Vector3.new
  681. Inst = Instance.new
  682. cFrame = CFrame.new
  683. Euler = CFrame.fromEulerAnglesXYZ
  684. vt = Vector3.new
  685. bc = BrickColor.new
  686. br = BrickColor.random
  687. it = Instance.new
  688. cf = CFrame.new
  689.  
  690. New = function(Object, Parent, Name, Data)
  691. local Object = Instance.new(Object)
  692. for Index, Value in pairs(Data or {}) do
  693. Object[Index] = Value
  694. end
  695. Object.Parent = Parent
  696. Object.Name = Name
  697. return Object
  698. end
  699. local halocolor = BrickColor.new("Pastel light blue")
  700. local halocolor2 = BrickColor.new("Cool yellow")
  701. local starcolor = BrickColor.new("Bright yellow")
  702. local lunacolor = BrickColor.new("Navy blue")
  703. local lunacolor2 = BrickColor.new("Bright blue")
  704. local wepcolor = BrickColor.new("Really black")
  705. local maincolor = BrickColor.new("Really black")
  706. local m = Instance.new("Model",char)
  707. local m2 = Instance.new("Model",char)
  708. local m3 = Instance.new("Model",char)
  709. local mw1 = Instance.new("Model",char)
  710. local mw2 = Instance.new("Model",char)
  711.  
  712.  
  713. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  714. local gui = it(GuiType)
  715. gui.Parent = parent
  716. gui.Text = text
  717. gui.BackgroundTransparency = backtrans
  718. gui.BackgroundColor3 = backcol
  719. gui.SizeConstraint = "RelativeXY"
  720. gui.TextXAlignment = "Center"
  721. gui.TextYAlignment = "Center"
  722. gui.Position = pos
  723. gui.Size = size
  724. gui.Font = "SourceSans"
  725. gui.FontSize = "Size14"
  726. gui.TextWrapped = false
  727. gui.TextStrokeTransparency = 0
  728. gui.TextColor = BrickColor.new("White")
  729. return gui
  730. end
  731. --------------------------- GUI STUFF
  732. --[[if lplr == Player then
  733. local basgui = it("GuiMain")
  734. basgui.Parent = plr.PlayerGui
  735. basgui.Name = "VISgui"
  736. local fullscreenz = it("Frame")
  737. fullscreenz.Parent = basgui
  738. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  739. fullscreenz.BackgroundTransparency = 1
  740. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  741. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  742. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  743. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  744. imgl2.BackgroundTransparency = 1
  745. imgl2.BorderSizePixel = 0
  746. imgl2.ImageTransparency = 0.5
  747. imgl2.ImageColor3 = Color3.new(1,0,0)
  748. imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
  749. imgl2.Size = UDim2.new(0,1000,0,1000)
  750. imgl2.Image = "rbxassetid://2325939897"
  751. local techc = imgl2:Clone()
  752. techc.Parent = fullscreenz
  753. techc.ImageTransparency = 0
  754. techc.Size = UDim2.new(0,900,0,900)
  755. techc.Position = UDim2.new(0.75,-150,0.55,-150)
  756. techc.ImageColor3 = Color3.new(1,0,0)
  757. techc.Image = "rbxassetid://2273224484"
  758. local circl = imgl2:Clone()
  759. circl.Parent = fullscreenz
  760. circl.ImageTransparency = 0
  761. circl.Size = UDim2.new(0,550,0,550)
  762. circl.Position = UDim2.new(0.75,25,0.55,25)
  763. circl.ImageColor3 = Color3.new(0,0,0)
  764. circl.Image = "rbxassetid://2312119891"
  765. local circl2 = imgl2:Clone()
  766. circl2.Parent = fullscreenz
  767. circl2.ImageTransparency = 0
  768. circl2.Size = UDim2.new(0,700,0,700)
  769. circl2.Position = UDim2.new(0.75,-50,0.55,-50)
  770. circl2.ImageColor3 = Color3.new(1,0,0)
  771. circl2.Image = "rbxassetid://2312119891"
  772. local imgl2b = imgl2:Clone()
  773. imgl2b.Parent = fullscreenz
  774. imgl2b.ImageTransparency = 0
  775. imgl2b.Size = UDim2.new(0,800,0,800)
  776. imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
  777. imgl2b.ImageColor3 = Color3.new(0,0,0)
  778. local ned = Instance.new("TextLabel",fullscreenz)
  779. ned.ZIndex = 2
  780. ned.Font = "Arcade"
  781. ned.BackgroundTransparency = 1
  782. ned.BorderSizePixel = 0.65
  783. ned.Size = UDim2.new(0.3,0,0.2,0)
  784. ned.Position = UDim2.new(0.7,0,0.8,0)
  785. ned.TextColor3 = BrickColor.new("Really red").Color
  786. ned.TextStrokeColor3 = BrickColor.new("Really black").Color
  787. ned.TextScaled = true
  788. ned.TextStrokeTransparency = 0
  789. ned.Text = "MAYHEM"
  790. ned.TextSize = 24
  791. ned.Rotation = 1
  792. ned.TextXAlignment = "Right"
  793. ned.TextYAlignment = "Bottom"
  794. end--]]
  795.  
  796. local extrawingmod1 = Instance.new("Model",char)
  797. local extrawingmod2 = Instance.new("Model",char)
  798.  
  799. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  800. local p = Instance.new("Part")
  801. p.TopSurface = 0
  802. p.BottomSurface = 0
  803. p.Parent = parent
  804. p.Size = Vector3.new(0.1,0.1,0.1)
  805. p.Transparency = transparency
  806. p.Reflectance = reflectance
  807. p.CanCollide = false
  808. p.Locked = true
  809. p.BrickColor = brickcolor
  810. p.Material = material
  811. return p
  812. end
  813.  
  814. function CreateMesh(parent,meshtype,x1,y1,z1)
  815. local mesh = Instance.new("SpecialMesh",parent)
  816. mesh.MeshType = meshtype
  817. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  818. return mesh
  819. end
  820.  
  821. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  822. local mesh = Instance.new("SpecialMesh",parent)
  823. mesh.MeshType = "FileMesh"
  824. mesh.MeshId = meshid
  825. mesh.Scale = Vector3.new(x1,y1,z1)
  826. return mesh
  827. end
  828.  
  829. function FocusOnChar()
  830. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  831. local var = script.Focus.Focus1:Clone()
  832. var.Parent = v.PlayerGui
  833. var.Disabled = false
  834. end
  835. end
  836. function Focus2()
  837. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  838. local var = script.Focus.Focus2:Clone()
  839. var.Parent = v.PlayerGui
  840. var.Disabled = false
  841. end
  842. end
  843. function Focus3()
  844. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  845. local var = script.Focus.FocusTest:Clone()
  846. var.Parent = v.PlayerGui
  847. var.Disabled = false
  848. end
  849. end
  850. function Focus4()
  851. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  852. local var = script.Focus.Focus3:Clone()
  853. var.Parent = v.PlayerGui
  854. var.Disabled = false
  855. end
  856. end
  857.  
  858. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  859. local mesh = Instance.new("SpecialMesh",parent)
  860. mesh.MeshType = "FileMesh"
  861. mesh.MeshId = meshid
  862. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  863. mesh.Scale = Vector3.new(x1,y1,z1)
  864. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  865. return mesh
  866. end
  867.  
  868. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  869. local weld = Instance.new("Weld")
  870. weld.Parent = parent
  871. weld.Part0 = part0
  872. weld.Part1 = part1
  873. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  874. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  875. return weld
  876. end
  877.  
  878. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  879. local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(COLOR), "Effect", VT(1,1,1), true)
  880. local mesh = IT("SpecialMesh",wave)
  881. mesh.MeshType = "Sphere"
  882. mesh.Scale = SIZE
  883. mesh.Offset = VT(0,0,0)
  884. wave.CFrame = CFRAME
  885. coroutine.resume(coroutine.create(function(PART)
  886. for i = 1, WAIT do
  887. Swait()
  888. mesh.Scale = mesh.Scale + GROW
  889. wave.Transparency = wave.Transparency + (1/WAIT)
  890. if wave.Transparency > 0.99 then
  891. wave:remove()
  892. end
  893. end
  894. end))
  895. end
  896.  
  897. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  898. local type = type
  899. local rng = Instance.new("Part", char)
  900. rng.Anchored = true
  901. rng.Color = color
  902. rng.CanCollide = false
  903. rng.FormFactor = 3
  904. rng.Name = "Ring"
  905. rng.Material = "Neon"
  906. rng.Size = Vector3.new(1, 1, 1)
  907. rng.Transparency = 0
  908. rng.TopSurface = 0
  909. rng.BottomSurface = 0
  910. rng.CFrame = pos
  911. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  912. local rngm = Instance.new("SpecialMesh", rng)
  913. rngm.MeshType = "Sphere"
  914. rngm.Scale = vt(x1,y1,z1)
  915. if rainbowmode == true then
  916. rng.Color = Color3.new(r/255,g/255,b/255)
  917. end
  918. local scaler2 = 1
  919. local speeder = FastSpeed
  920. if type == "Add" then
  921. scaler2 = 1*value
  922. elseif type == "Divide" then
  923. scaler2 = 1/value
  924. end
  925. coroutine.resume(coroutine.create(function()
  926. for i = 0,10/bonuspeed,0.1 do
  927. Swait()
  928. if rainbowmode == true then
  929. rng.Color = Color3.new(r/255,g/255,b/255)
  930. end
  931. if type == "Add" then
  932. scaler2 = scaler2 - 0.01*value/bonuspeed
  933. elseif type == "Divide" then
  934. scaler2 = scaler2 - 0.01/value*bonuspeed
  935. end
  936. if chaosmode == true then
  937. rng.BrickColor = BrickColor.random()
  938. end
  939. speeder = speeder - 0.01*FastSpeed*bonuspeed
  940. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  941. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  942. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  943. end
  944. rng:Destroy()
  945. end))
  946. end
  947.  
  948. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  949. local type = type
  950. local rotenable = rotatingop
  951. local rng = Instance.new("Part", char)
  952. rng.Anchored = true
  953. rng.Color = color
  954. rng.CanCollide = false
  955. rng.FormFactor = 3
  956. rng.Name = "Ring"
  957. rng.Material = "Neon"
  958. rng.Size = Vector3.new(1, 1, 1)
  959. rng.Transparency = 0
  960. if typeoftrans == "In" then
  961. rng.Transparency = 1
  962. end
  963. rng.TopSurface = 0
  964. rng.BottomSurface = 0
  965. rng.CFrame = pos
  966. local rngm = Instance.new("SpecialMesh", rng)
  967. rngm.MeshType = "FileMesh"
  968. if typeofshape == "Normal" then
  969. rngm.MeshId = "rbxassetid://662586858"
  970. elseif typeofshape == "Round" then
  971. rngm.MeshId = "rbxassetid://662585058"
  972. end
  973. rngm.Scale = scale
  974. local scaler2 = 1/10
  975. if type == "Add" then
  976. scaler2 = 1*value/10
  977. elseif type == "Divide" then
  978. scaler2 = 1/value/10
  979. end
  980. local randomrot = math.random(1,2)
  981. coroutine.resume(coroutine.create(function()
  982. for i = 0,10/bonuspeed,0.1 do
  983. Swait()
  984. if type == "Add" then
  985. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  986. elseif type == "Divide" then
  987. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  988. end
  989. if rotenable == true then
  990. if randomrot == 1 then
  991. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  992. elseif randomrot == 2 then
  993. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  994. end
  995. end
  996. if typeoftrans == "Out" then
  997. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  998. elseif typeoftrans == "In" then
  999. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1000. end
  1001. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1002. end
  1003. rng:Destroy()
  1004. end))
  1005. end
  1006.  
  1007. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  1008. local type = type
  1009. local rng = Instance.new("Part", char)
  1010. rng.Anchored = true
  1011. rng.Color = color
  1012. rng.CanCollide = false
  1013. rng.FormFactor = 3
  1014. rng.Name = "Ring"
  1015. rng.Material = "Neon"
  1016. rng.Size = Vector3.new(1, 1, 1)
  1017. rng.Transparency = 0
  1018. rng.TopSurface = 0
  1019. rng.BottomSurface = 0
  1020. rng.CFrame = pos
  1021. local rngm = Instance.new("SpecialMesh", rng)
  1022. rngm.MeshType = "Sphere"
  1023. rngm.Scale = scale
  1024. local scaler2 = 1
  1025. local scaler2b = 1
  1026. local scaler2c = 1
  1027. if type == "Add" then
  1028. scaler2 = 1*value
  1029. scaler2b = 1*value2
  1030. scaler2c = 1*value3
  1031. elseif type == "Divide" then
  1032. scaler2 = 1/value
  1033. scaler2b = 1/value2
  1034. scaler2c = 1/value3
  1035. end
  1036. if ModeOfGlitch == 666666 then
  1037. coroutine.resume(coroutine.create(function()
  1038. while true do
  1039. Swait()
  1040. rng.Material = "Glass"
  1041. end
  1042. end))
  1043. end
  1044. coroutine.resume(coroutine.create(function()
  1045. for i = 0,10/bonuspeed,0.1 do
  1046. swait()
  1047. if type == "Add" then
  1048. scaler2 = scaler2 - 0.01*value/bonuspeed
  1049. scaler2b = scaler2b - 0.01*value/bonuspeed
  1050. scaler2c = scaler2c - 0.01*value/bonuspeed
  1051. elseif type == "Divide" then
  1052. scaler2 = scaler2 - 0.01/value*bonuspeed
  1053. scaler2b = scaler2b - 0.01/value*bonuspeed
  1054. scaler2c = scaler2c - 0.01/value*bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1064. local type = type
  1065. local rng = Instance.new("Part", char)
  1066. rng.Anchored = true
  1067. rng.Color = color
  1068. rng.CanCollide = false
  1069. rng.FormFactor = 3
  1070. rng.Name = "Ring"
  1071. rng.Material = "Neon"
  1072. rng.Size = Vector3.new(1, 1, 1)
  1073. rng.Transparency = 0
  1074. rng.TopSurface = 0
  1075. rng.BottomSurface = 0
  1076. rng.CFrame = pos
  1077. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1078. local rngm = Instance.new("SpecialMesh", rng)
  1079. rngm.MeshType = "Brick"
  1080. if(heart)then
  1081. rngm.MeshType = Enum.MeshType.FileMesh
  1082. rngm.MeshId = "rbxassetid://105992239"
  1083. rngm.Offset = Vector3.new(0,0,-.25)
  1084. end
  1085. rngm.Scale = vt(x1,y1,z1)
  1086. if rainbowmode == true then
  1087. rng.Color = Color3.new(r/255,g/255,b/255)
  1088. end
  1089. local scaler2 = 1
  1090. local speeder = FastSpeed/10
  1091. if type == "Add" then
  1092. scaler2 = 1*value
  1093. elseif type == "Divide" then
  1094. scaler2 = 1/value
  1095. end
  1096. coroutine.resume(coroutine.create(function()
  1097. for i = 0,10/bonuspeed,0.1 do
  1098. Swait()
  1099. if rainbowmode == true then
  1100. rng.Color = Color3.new(r/255,g/255,b/255)
  1101. end
  1102. if type == "Add" then
  1103. scaler2 = scaler2 - 0.01*value/bonuspeed
  1104. elseif type == "Divide" then
  1105. scaler2 = scaler2 - 0.01/value*bonuspeed
  1106. end
  1107. if chaosmode == true then
  1108. rng.BrickColor = BrickColor.random()
  1109. end
  1110. if glitchymode then
  1111. local val = math.random(1,255)
  1112. local color = Color3.fromRGB(val,val,val)
  1113. rng.Color = color
  1114. end
  1115. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1116. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1117. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1118. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1119. end
  1120. rng:Destroy()
  1121. end))
  1122. end
  1123.  
  1124. CFuncs = {
  1125. ["Part"] = {
  1126. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1127. local Part = Create("Part"){
  1128. Parent = Parent,
  1129. Reflectance = Reflectance,
  1130. Transparency = Transparency,
  1131. CanCollide = false,
  1132. Locked = true,
  1133. BrickColor = BrickColor.new(tostring(BColor)),
  1134. Name = Name,
  1135. Size = Size,
  1136. Material = Material,
  1137. }
  1138. RemoveOutlines(Part)
  1139. return Part
  1140. end;
  1141. };
  1142.  
  1143. ["Mesh"] = {
  1144. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1145. local Msh = Create(Mesh){
  1146. Parent = Part,
  1147. Offset = OffSet,
  1148. Scale = Scale,
  1149. }
  1150. if Mesh == "SpecialMesh" then
  1151. Msh.MeshType = MeshType
  1152. Msh.MeshId = MeshId
  1153. end
  1154. return Msh
  1155. end;
  1156. };
  1157.  
  1158. ["Mesh"] = {
  1159. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1160. local Msh = Create(Mesh){
  1161. Parent = Part,
  1162. Offset = OffSet,
  1163. Scale = Scale,
  1164. }
  1165. if Mesh == "SpecialMesh" then
  1166. Msh.MeshType = MeshType
  1167. Msh.MeshId = MeshId
  1168. end
  1169. return Msh
  1170. end;
  1171. };
  1172.  
  1173. ["Weld"] = {
  1174. Create = function(Parent, Part0, Part1, C0, C1)
  1175. local Weld = Create("Weld"){
  1176. Parent = Parent,
  1177. Part0 = Part0,
  1178. Part1 = Part1,
  1179. C0 = C0,
  1180. C1 = C1,
  1181. }
  1182. return Weld
  1183. end;
  1184. };
  1185.  
  1186. ["Sound"] = {
  1187. Create = function(id, par, vol, pit)
  1188. coroutine.resume(coroutine.create(function()
  1189. local S = Create("Sound"){
  1190. Volume = vol,
  1191. Name = "EffectSoundo",
  1192. Pitch = pit or 1,
  1193. SoundId = id,
  1194. Parent = par or workspace,
  1195. }
  1196. wait()
  1197. S:play()
  1198. game:GetService("Debris"):AddItem(S, 10)
  1199. end))
  1200. end;
  1201. };
  1202.  
  1203. ["TimeSound"] = {
  1204. Create = function(id, par, vol, pit, timepos)
  1205. coroutine.resume(coroutine.create(function()
  1206. local S = Create("Sound"){
  1207. Volume = vol,
  1208. Name = "EffectSoundo",
  1209. Pitch = pit or 1,
  1210. SoundId = id,
  1211. TimePosition = timepos,
  1212. Parent = par or workspace,
  1213. }
  1214. wait()
  1215. S:play()
  1216. game:GetService("Debris"):AddItem(S, 10)
  1217. end))
  1218. end;
  1219. };
  1220. ["EchoSound"] = {
  1221. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  1222. coroutine.resume(coroutine.create(function()
  1223. local Sas = Create("Sound"){
  1224. Volume = vol,
  1225. Name = "EffectSoundo",
  1226. Pitch = pit or 1,
  1227. SoundId = id,
  1228. TimePosition = timepos,
  1229. Parent = par or workspace,
  1230. }
  1231. local E = Create("EchoSoundEffect"){
  1232. Delay = echodelay,
  1233. Name = "Echo",
  1234. Feedback = fedb,
  1235. DryLevel = dryl,
  1236. Parent = Sas,
  1237. }
  1238. wait()
  1239. Sas:play()
  1240. game:GetService("Debris"):AddItem(Sas, delays)
  1241. end))
  1242. end;
  1243. };
  1244.  
  1245. ["LongSound"] = {
  1246. Create = function(id, par, vol, pit)
  1247. coroutine.resume(coroutine.create(function()
  1248. local S = Create("Sound"){
  1249. Volume = vol,
  1250. Pitch = pit or 1,
  1251. SoundId = id,
  1252. Parent = par or workspace,
  1253. }
  1254. wait()
  1255. S:play()
  1256. game:GetService("Debris"):AddItem(S, 60)
  1257. end))
  1258. end;
  1259. };
  1260.  
  1261. ["ParticleEmitter"] = {
  1262. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1263. local fp = Create("ParticleEmitter"){
  1264. Parent = Parent,
  1265. Color = ColorSequence.new(Color1, Color2),
  1266. LightEmission = LightEmission,
  1267. Size = Size,
  1268. Texture = Texture,
  1269. Transparency = Transparency,
  1270. ZOffset = ZOffset,
  1271. Acceleration = Accel,
  1272. Drag = Drag,
  1273. LockedToPart = LockedToPart,
  1274. VelocityInheritance = VelocityInheritance,
  1275. EmissionDirection = EmissionDirection,
  1276. Enabled = Enabled,
  1277. Lifetime = LifeTime,
  1278. Rate = Rate,
  1279. Rotation = Rotation,
  1280. RotSpeed = RotSpeed,
  1281. Speed = Speed,
  1282. VelocitySpread = VelocitySpread,
  1283. }
  1284. return fp
  1285. end;
  1286. };
  1287.  
  1288. CreateTemplate = {
  1289.  
  1290. };
  1291. }
  1292.  
  1293. --------------
  1294. -------------- ground effect
  1295. local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1296. CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1297. local effar = Instance.new("ParticleEmitter",cen)
  1298. effar.Texture = "rbxassetid://2344870656"
  1299. effar.LightEmission = 1
  1300. effar.Color = ColorSequence.new(Color3.new(1,0,0))
  1301. effar.Rate = 50
  1302. effar.Enabled = false
  1303. effar.EmissionDirection = "Front"
  1304. effar.Lifetime = NumberRange.new(1)
  1305. effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
  1306. effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  1307. effar.Speed = NumberRange.new(80,90)
  1308. effar.Acceleration = Vector3.new(0,10,0)
  1309. effar.Drag = 5
  1310. effar.Rotation = NumberRange.new(-500,500)
  1311. effar.SpreadAngle = Vector2.new(0,900)
  1312. effar.RotSpeed = NumberRange.new(-500,500)
  1313.  
  1314. ----
  1315. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1316. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1317. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1318. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1319.  
  1320. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1321. CreateMesh(handle,"Brick",0,0,0)
  1322. local handlexweld = CreateWeld(handlex,Torso,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1323. local valuaring = 10
  1324. for i = 0, 49 do
  1325. valuaring = valuaring + 10
  1326. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1327. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  1328. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1329. end
  1330.  
  1331. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1332. CreateMesh(handle,"Brick",0,0,0)
  1333. CreateWeld(handlex,tors,handlex,0,-1.5,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1334. local valuaring = 10
  1335. for i = 0, 49 do
  1336. valuaring = valuaring + 10
  1337. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1338. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  1339. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1340. end
  1341.  
  1342.  
  1343. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1344. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1345. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1346.  
  1347. --- Left wing.
  1348. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1349. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1350. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1351.  
  1352. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1353. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1354. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1355. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1356. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1357. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1358. A0 = Instance.new('Attachment',wed)
  1359. A0.Position = vt(0,0.25,0.25)
  1360. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1361. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1362. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1363. A1 = Instance.new('Attachment',wed)
  1364. A1.Position = vt(0,-0.25,-2)
  1365. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1366. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1367. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1368.  
  1369. tl1 = Instance.new('Trail',wed)
  1370. tl1.Attachment0 = A1
  1371. tl1.Attachment1 = A0
  1372. tl1.Texture = "rbxassetid://2108945559"
  1373. tl1.LightEmission = 1
  1374. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1375. tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1376. tl1.Lifetime = 0.6
  1377.  
  1378.  
  1379. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1380. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1381. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1382.  
  1383. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1384. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1385. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1386. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1387. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1388. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1389. A0 = Instance.new('Attachment',wed)
  1390. A0.Position = vt(0,0.25,0.25)
  1391. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1392. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1393. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1394. A1 = Instance.new('Attachment',wed)
  1395. A1.Position = vt(0,-0.25,-2)
  1396. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1397. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1398. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1399.  
  1400. tl2 = Instance.new('Trail',wed)
  1401. tl2.Attachment0 = A1
  1402. tl2.Attachment1 = A0
  1403. tl2.Texture = "rbxassetid://2108945559"
  1404. tl2.LightEmission = 1
  1405. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1406. tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1407. tl2.Lifetime = 0.6
  1408.  
  1409. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1410. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1411. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1412.  
  1413. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1414. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1415. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1416. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1417. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1418. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1419. A0 = Instance.new('Attachment',wed)
  1420. A0.Position = vt(0,0.25,0.25)
  1421. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1422. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1423. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1424. A1 = Instance.new('Attachment',wed)
  1425. A1.Position = vt(0,-0.25,-2)
  1426. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1427. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1428. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1429.  
  1430. tl3 = Instance.new('Trail',wed)
  1431. tl3.Attachment0 = A1
  1432. tl3.Attachment1 = A0
  1433. tl3.Texture = "rbxassetid://2108945559"
  1434. tl3.LightEmission = 1
  1435. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1436. tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1437. tl3.Lifetime = 0.6
  1438. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1439. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1440. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1441.  
  1442. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1443. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1444. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1445. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1446. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1447. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1448. A0 = Instance.new('Attachment',wed)
  1449. A0.Position = vt(0,0.25*2,0.25*2)
  1450. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1451. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1452. CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1453. A1 = Instance.new('Attachment',wed)
  1454. A1.Position = vt(0,-0.25*2,-2*2)
  1455. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1456. CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2)
  1457. CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1458.  
  1459. tl4 = Instance.new('Trail',wed)
  1460. tl4.Attachment0 = A1
  1461. tl4.Attachment1 = A0
  1462. tl4.Texture = "rbxassetid://2108945559"
  1463. tl4.LightEmission = 1
  1464. tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1465. tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1466. tl4.Lifetime = 0.6
  1467. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1468. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1469. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1470.  
  1471. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1472. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1473. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1474. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1475. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1476. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1477. A0 = Instance.new('Attachment',wed)
  1478. A0.Position = vt(0,0.25*2,0.25*2)
  1479. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1480. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1481. CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1482. A1 = Instance.new('Attachment',wed)
  1483. A1.Position = vt(0,-0.25*2,-2*2)
  1484. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1485. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1486. CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1487.  
  1488. tl5 = Instance.new('Trail',wed)
  1489. tl5.Attachment0 = A1
  1490. tl5.Attachment1 = A0
  1491. tl5.Texture = "rbxassetid://2108945559"
  1492. tl5.LightEmission = 1
  1493. tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1494. tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1495. tl5.Lifetime = 0.6
  1496. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1497. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1498. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1499.  
  1500. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1501. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1502. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1503. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1504. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1505. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1506. A0 = Instance.new('Attachment',wed)
  1507. A0.Position = vt(0,0.25*2,0.25*2)
  1508. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1509. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1510. CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1511. A1 = Instance.new('Attachment',wed)
  1512. A1.Position = vt(0,-0.25*2,-2*2)
  1513. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1514. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1515. CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1516. tl6 = Instance.new('Trail',wed)
  1517. tl6.Attachment0 = A1
  1518. tl6.Attachment1 = A0
  1519. tl6.Texture = "rbxassetid://2108945559"
  1520. tl6.LightEmission = 1
  1521. tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1522. tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1523. tl6.Lifetime = 0.6
  1524.  
  1525. tl1.Enabled = false
  1526. tl2.Enabled = false
  1527. tl3.Enabled = false
  1528. tl4.Enabled = false
  1529. tl5.Enabled = false
  1530. tl6.Enabled = false
  1531. -- Right wing.
  1532.  
  1533. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1534. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1535. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1536.  
  1537. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1538. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1539. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1540. A0 = Instance.new('Attachment',wed)
  1541. A0.Position = vt(0,0.25,0.25)
  1542. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1543. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1544. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1545. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1546. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1547. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1548. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1549. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1550. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1551. A1 = Instance.new('Attachment',wed)
  1552. A1.Position = vt(0,2,0.25)
  1553.  
  1554. tr1 = Instance.new('Trail',wed)
  1555. tr1.Attachment0 = A1
  1556. tr1.Attachment1 = A0
  1557. tr1.Texture = "rbxassetid://2108945559"
  1558. tr1.LightEmission = 1
  1559. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1560. tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1561. tr1.Lifetime = 0.6
  1562.  
  1563. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1564. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1565. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1566.  
  1567. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1568. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1569. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1570. A0 = Instance.new('Attachment',wed)
  1571. A0.Position = vt(0,0.25,0.25)
  1572. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1573. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1574. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1575. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1576. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1577. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1578. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1579. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1580. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1581. A1 = Instance.new('Attachment',wed)
  1582. A1.Position = vt(0,2,0.25)
  1583.  
  1584. tr2 = Instance.new('Trail',wed)
  1585. tr2.Attachment0 = A1
  1586. tr2.Attachment1 = A0
  1587. tr2.Texture = "rbxassetid://2108945559"
  1588. tr2.LightEmission = 1
  1589. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1590. tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1591. tr2.Lifetime = 0.6
  1592.  
  1593. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1594. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1595. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1596.  
  1597. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1598. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1599. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1600. A0 = Instance.new('Attachment',wed)
  1601. A0.Position = vt(0,0.25,0.25)
  1602. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1603. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1604. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1605. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1606. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1607. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1608. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1609. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1610. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1611. A1 = Instance.new('Attachment',wed)
  1612. A1.Position = vt(0,2,0.25)
  1613.  
  1614. tr3 = Instance.new('Trail',wed)
  1615. tr3.Attachment0 = A1
  1616. tr3.Attachment1 = A0
  1617. tr3.Texture = "rbxassetid://2108945559"
  1618. tr3.LightEmission = 1
  1619. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1620. tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1621. tr3.Lifetime = 0.6
  1622.  
  1623.  
  1624. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1625. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1626. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1627.  
  1628. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1629. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1630. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1631. A0 = Instance.new('Attachment',wed)
  1632. A0.Position = vt(0,0.25*2,0.25*2)
  1633. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1634. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1635. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1636. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1637. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1638. CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1639. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1640. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1641. CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1642. A1 = Instance.new('Attachment',wed)
  1643. A1.Position = vt(0,2,0.25)
  1644.  
  1645. tr4 = Instance.new('Trail',wed)
  1646. tr4.Attachment0 = A1
  1647. tr4.Attachment1 = A0
  1648. tr4.Texture = "rbxassetid://2108945559"
  1649. tr4.LightEmission = 1
  1650. tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1651. tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1652. tr4.Lifetime = 0.6
  1653.  
  1654. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1655. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1656. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1657.  
  1658. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1659. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1660. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1661. A0 = Instance.new('Attachment',wed)
  1662. A0.Position = vt(0,0.25*2,0.25*2)
  1663. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1664. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1665. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1666. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1667. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1668. CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1669. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1670. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1671. CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1672. A1 = Instance.new('Attachment',wed)
  1673. A1.Position = vt(0,2,0.25)
  1674.  
  1675. tr5 = Instance.new('Trail',wed)
  1676. tr5.Attachment0 = A1
  1677. tr5.Attachment1 = A0
  1678. tr5.Texture = "rbxassetid://2108945559"
  1679. tr5.LightEmission = 1
  1680. tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1681. tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1682. tr5.Lifetime = 0.6
  1683.  
  1684. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1685. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1686. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1687.  
  1688. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1689. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1690. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1691. A0 = Instance.new('Attachment',wed)
  1692. A0.Position = vt(0,0.25*2,0.25*2)
  1693. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1694. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1695. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1696. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1697. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1698. CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1699. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1700. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1701. CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1702. A1 = Instance.new('Attachment',wed)
  1703. A1.Position = vt(0,2,0.25)
  1704.  
  1705. tr6 = Instance.new('Trail',wed)
  1706. tr6.Attachment0 = A1
  1707. tr6.Attachment1 = A0
  1708. tr6.Texture = "rbxassetid://2108945559"
  1709. tr6.LightEmission = 1
  1710. tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1711. tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1712. tr6.Lifetime = 0.6
  1713.  
  1714. tr4.Enabled = false
  1715. tr5.Enabled = false
  1716. tr6.Enabled = false
  1717. ---- HERES THE RING
  1718.  
  1719.  
  1720. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1721. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1722. CreateWeld(ran,LeftArm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1723. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1724. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1725. CreateWeld(ran,LeftArm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1726. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1727. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1728. CreateWeld(ran,LeftArm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1729.  
  1730.  
  1731. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1732. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1733. CreateWeld(gan,LeftArm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1734.  
  1735. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1736. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1737. CreateWeld(gan,LeftArm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1738.  
  1739.  
  1740.  
  1741. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1742. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1743. CreateWeld(gan,LeftArm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1744.  
  1745. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1746. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1747. CreateWeld(gan,LeftArm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1748.  
  1749. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1750. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1751. CreateWeld(gane,LeftArm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1752.  
  1753. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1754. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1755. CreateWeld(star,LeftArm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1756. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1757. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1758. CreateWeld(starl,LeftArm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1759.  
  1760. --- second ring
  1761.  
  1762. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1763. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1764. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1765. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1766. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1767. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1768. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1769. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1770. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1771.  
  1772. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1773. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1774. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1775.  
  1776. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1777. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1778. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1779.  
  1780.  
  1781.  
  1782. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1783. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1784. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1785.  
  1786. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1787. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1788. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1789.  
  1790. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1791. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1792. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1793.  
  1794. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1795. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1796. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1797. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1798. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1799. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1800.  
  1801.  
  1802.  
  1803. for i, v in pairs(m:GetChildren()) do
  1804. if v:IsA("Part") then
  1805. v.BrickColor = BrickColor.new("Really black")
  1806. v.Material = "Glass"
  1807. end
  1808. end
  1809. for i, v in pairs(m2:GetChildren()) do
  1810. if v:IsA("Part") then
  1811. v.BrickColor = BrickColor.new("Really black")
  1812. v.Material = "Granite"
  1813. end
  1814. end
  1815. for i, v in pairs(m3:GetChildren()) do
  1816. if v:IsA("Part") then
  1817. v.BrickColor = BrickColor.new("Really black")
  1818. v.Material = "Neon"
  1819. end
  1820. end
  1821. for i, v in pairs(mw2:GetChildren()) do
  1822. if v:IsA("Part") then
  1823. v.BrickColor = BrickColor.new("Really black")
  1824. v.Material = "Neon"
  1825. end
  1826. end
  1827. for i, v in pairs(mw1:GetChildren()) do
  1828. if v:IsA("Part") then
  1829. v.Transparency = 1
  1830. v.BrickColor = BrickColor.new("Really black")
  1831. v.Material = "Neon"
  1832. end
  1833. end
  1834. for i, v in pairs(extrawingmod1:GetChildren()) do
  1835. if v:IsA("Part") then
  1836. v.Transparency = 1
  1837. v.BrickColor = BrickColor.new("Really black")
  1838. v.Material = "Neon"
  1839. end
  1840. end
  1841. for i, v in pairs(extrawingmod2:GetChildren()) do
  1842. if v:IsA("Part") then
  1843. v.Transparency = 1
  1844. v.BrickColor = BrickColor.new("Really black")
  1845. v.Material = "Neon"
  1846. end
  1847. end
  1848. local MAINRUINCOLOR = BrickColor.new("Really black")
  1849.  
  1850. sick = Torso:WaitForChild("sickomode")
  1851.  
  1852. Head:ClearAllChildren()
  1853.  
  1854. if Character:FindFirstChild("Detail") == nil then
  1855. HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  1856. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1857. BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  1858. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  1859. HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  1860. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1861.  
  1862. TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  1863. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  1864. TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  1865. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  1866. TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  1867. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  1868. else
  1869. for i,v in pairs(Character:GetChildren()) do
  1870. if v.Name == "Detail" then
  1871. v:Destroy()
  1872. end
  1873. end
  1874. HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  1875. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1876. BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  1877. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  1878. HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  1879. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1880.  
  1881. TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  1882. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  1883. TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  1884. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  1885. TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  1886. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  1887. end
  1888.  
  1889. Humanoid.DisplayDistanceType = "None"
  1890.  
  1891. local MESS = IT("BlockMesh",Head)
  1892. MESS.Scale = VT(0.5,1,1)
  1893.  
  1894. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  1895. local SKILLFONT = "Arcade"
  1896. local SKILLTEXTSIZE = 7
  1897. local OVMID = 853518668
  1898. local OVMPIT = 1
  1899. local OVMVOL = 1
  1900.  
  1901. Humanoid.Died:connect(function()
  1902. Humanoid:Remove()
  1903. end)
  1904.  
  1905. --//=================================\\
  1906. --|| DAMAGING
  1907. --\\=================================//
  1908.  
  1909. function ApplyDamage(Humanoid,Damage)
  1910. Damage = Damage * DAMAGEMULTIPLIER
  1911. if Humanoid.Health ~= 0 then
  1912. Humanoid.Health = Humanoid.Health - Damage
  1913. end
  1914. end
  1915.  
  1916. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1917. local CHILDREN = workspace:GetDescendants()
  1918. for index, CHILD in pairs(CHILDREN) do
  1919. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1920. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1921. if HUM then
  1922. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1923. if TORSO then
  1924. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1925. if INSTAKILL == true then
  1926. CHILD:BreakJoints()
  1927. else
  1928. local DMG = MRANDOM(MINDMG,MAXDMG)
  1929. ApplyDamage(HUM,DMG)
  1930. end
  1931. if FLING > 0 then
  1932. for _, c in pairs(CHILD:GetChildren()) do
  1933. if c:IsA("BasePart") then
  1934. local bv = Instance.new("BodyVelocity")
  1935. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1936. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1937. bv.Parent = c
  1938. Debris:AddItem(bv,0.05)
  1939. end
  1940. end
  1941. end
  1942. end
  1943. end
  1944. end
  1945. end
  1946. end
  1947. end
  1948.  
  1949. function APPLYMELEE(PART,MINDMG,MAXDMG)
  1950. local ONESHOT = false
  1951. if MINDMG == "inf" then
  1952. ONESHOT = true
  1953. end
  1954. local HITS = {}
  1955. local TOUCH = PART.Touched:Connect(function(hit)
  1956. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1957. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1958. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1959. if TORSO and HUM.Health > 0 then
  1960. local PASS = true
  1961. for i = 1, #HITS do
  1962. if HITS[i] == hit.Parent then
  1963. PASS = false
  1964. end
  1965. end
  1966. table.insert(HITS,hit.Parent)
  1967. if PASS == true then
  1968. if ONESHOT == false then
  1969. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  1970. else
  1971. CreateSound(1538571923, TORSO, 10, 1, false)
  1972. HUM.Parent:BreakJoints()
  1973. HUM:remove()
  1974. for _, c in pairs(TORSO.Parent:GetChildren()) do
  1975. if c:IsA("BasePart") then
  1976. c.CanCollide = true
  1977. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  1978. Debris:AddItem(c,MRANDOM(5,20)/10)
  1979. end
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985. end)
  1986. return TOUCH
  1987. end
  1988.  
  1989. function GoombaStomp(OBJECT)
  1990. for _, c in pairs(OBJECT:GetChildren()) do
  1991. if c:IsA("BasePart") then
  1992. c.Size = VT(c.Size.X,0,c.Size.Z)
  1993. end
  1994. end
  1995. end
  1996.  
  1997. --//=================================\\
  1998. --|| ATTACK FUNCTIONS AND STUFF
  1999. --\\=================================//
  2000.  
  2001. function MushroomAi(Mushroom)
  2002. coroutine.resume(coroutine.create(function()
  2003. for i = 1, 500 do
  2004. wait()
  2005. local DISTANCE = 500
  2006. local TARGET = nil
  2007. local HUMAN = nil
  2008. for _, c in pairs(workspace:GetChildren()) do
  2009. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  2010. local HUM = c:FindFirstChildOfClass("Humanoid")
  2011. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2012. if TORSO and HUM.Health > 0 then
  2013. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  2014. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  2015. TARGET = TORSO
  2016. HUMAN = HUM
  2017. end
  2018. end
  2019. end
  2020. end
  2021. if TARGET then
  2022. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  2023. if HITFLOOR then
  2024. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  2025. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  2026. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  2027. if DIST < 4*(TARGET.Size.Y/2) then
  2028. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  2029. break
  2030. end
  2031. else
  2032. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  2033. end
  2034. end
  2035. end
  2036. Mushroom:remove()
  2037. end))
  2038. end
  2039.  
  2040. function QuestionMarkBlock()
  2041. ATTACK = true
  2042. Rooted = true
  2043. local BLOCKMODEL = IT("Model",Effects)
  2044. local LOAD = false
  2045. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  2046. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  2047. BLOCKMODEL.PrimaryPart = BLOCK
  2048. for i = 1, 4 do
  2049. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  2050. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  2051. local DECAL = IT("Decal",BASE)
  2052. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  2053. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2054. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  2055. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2056. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  2057. end
  2058. local LANDED = false
  2059. local HIT = false
  2060. local LOOP = 0
  2061. coroutine.resume(coroutine.create(function()
  2062. repeat
  2063. Swait()
  2064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. until LOAD == true
  2071. repeat
  2072. Swait()
  2073. if HIT == false then
  2074. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  2075. if HITFLOOR then
  2076. HIT = true
  2077. coroutine.resume(coroutine.create(function()
  2078. local CFRAME = BLOCK.CFrame
  2079. RootPart.Velocity = VT(0,0,0)
  2080. RootPart.RotVelocity = VT(0,0,0)
  2081. for i = 1, 5 do
  2082. wait()
  2083. RootPart.Velocity = VT(0,-i*4,0)
  2084. RootPart.RotVelocity = VT(0,0,0)
  2085. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  2086. end
  2087. BLOCK.BrickColor = BRICKC"Dirt brown"
  2088. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  2089. if c:IsA("BasePart") and c.Name ~= "Base" then
  2090. c:remove()
  2091. end
  2092. end
  2093. CreateSound(1246464612, BLOCK, 10, 1, false)
  2094. local SIZE = 2.25
  2095. local MUSHROOM = IT("Model",Effects)
  2096. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  2097. MUSHROOM.PrimaryPart = BASE
  2098. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  2099. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  2100. for i = 1, 2 do
  2101. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  2102. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  2103. end
  2104. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  2105. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  2106. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  2107. for i = 1, 30 do
  2108. wait()
  2109. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  2110. end
  2111. MushroomAi(MUSHROOM)
  2112. Debris:AddItem(BLOCKMODEL,5)
  2113. end))
  2114. end
  2115. else
  2116. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2117. if HITFLOOR then
  2118. LANDED = true
  2119. end
  2120. end
  2121. LOOP = LOOP + 1
  2122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2128. until LANDED == true or ATTACK == false
  2129. end))
  2130. wait(1)
  2131. LOAD = true
  2132. CreateSound(158309736, Torso, 10, 1, false)
  2133. local bv = Instance.new("BodyVelocity",RootPart)
  2134. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2135. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  2136. Debris:AddItem(bv,0.05)
  2137. repeat wait() until LANDED == true or LOOP > 45
  2138. Debris:AddItem(BLOCKMODEL,5)
  2139. ATTACK = false
  2140. Rooted = false
  2141. end
  2142.  
  2143. function SwordBeam()
  2144. ATTACK = true
  2145. Rooted = false
  2146. local SWORDMODEL = IT("Model",Effects)
  2147. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  2148. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  2149. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  2150. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  2151. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  2152. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  2153. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  2154. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  2155. for i=0, 1, 0.1 / Animation_Speed do
  2156. Swait()
  2157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. end
  2164. coroutine.resume(coroutine.create(function()
  2165. local BEAM = IT("Model",Effects)
  2166. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  2167. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  2168. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  2169. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  2170. for i = 1, 4 do
  2171. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  2172. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  2173. end
  2174. BEAM.PrimaryPart = BASE
  2175. for i = 1, 75 do
  2176. wait()
  2177. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  2178. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  2179. if HITFLOOR then
  2180. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2181. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  2182. ApplyDamage(HUM,15)
  2183. end
  2184. break
  2185. end
  2186. end
  2187. BEAM:remove()
  2188. end))
  2189. for i=0, 0.05, 0.1 / Animation_Speed do
  2190. Swait()
  2191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. end
  2198. for i=0, 0.5, 0.1 / Animation_Speed do
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. end
  2207. SWORDMODEL:remove()
  2208. ATTACK = false
  2209. Rooted = false
  2210. end
  2211.  
  2212. function Peashooter()
  2213. ATTACK = true
  2214. Rooted = true
  2215. local LOADED = false
  2216. local BLASTER = IT("Model",Effects)
  2217. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  2218. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  2219. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  2220. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  2221. SHOT = false
  2222. local FINISHED = false
  2223. coroutine.resume(coroutine.create(function()
  2224. for i=0, 1, 0.1 / Animation_Speed do
  2225. Swait()
  2226. turnto(Mouse.Hit.p)
  2227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. end
  2234. LOADED = true
  2235. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2236. for _, c in pairs(BLASTER:GetChildren()) do
  2237. if c:IsA("BasePart") then
  2238. c.Transparency = 0
  2239. end
  2240. end
  2241. repeat
  2242. Swait()
  2243. turnto(Mouse.Hit.p)
  2244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. until SHOT == true
  2251. repeat
  2252. turnto(Mouse.Hit.p)
  2253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2259. coroutine.resume(coroutine.create(function()
  2260. local BULLET = IT("Model",Effects)
  2261. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  2262. CreateSound(635556833, RightArm, 3, 1, false)
  2263. BULLET.PrimaryPart = MAIN
  2264. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  2265. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  2266. PART.CFrame = MAIN.CFrame
  2267. for i = 1, 75 do
  2268. wait()
  2269. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  2270. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  2271. if HITFLOOR then
  2272. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2273. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  2274. ApplyDamage(HUM,10)
  2275. end
  2276. break
  2277. end
  2278. end
  2279. BULLET:remove()
  2280. end))
  2281. for i = 1, 25 do
  2282. Swait()
  2283. turnto(Mouse.Hit.p)
  2284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. end
  2291. until HOLD == false
  2292. for i=0, 0.2, 0.1 / Animation_Speed do
  2293. Swait()
  2294. turnto(Mouse.Hit.p)
  2295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. end
  2302. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2303. BLASTER:remove()
  2304. FINISHED = true
  2305. end))
  2306. repeat wait() until LOADED == true
  2307. wait(0.5)
  2308. repeat wait() until SHOT == true
  2309. repeat wait() until FINISHED == true
  2310. ATTACK = false
  2311. Rooted = false
  2312. end
  2313.  
  2314. function QuestionMarkBlock2()
  2315. ATTACK = true
  2316. Rooted = true
  2317. local BLOCKMODEL = IT("Model",Effects)
  2318. local LOAD = false
  2319. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  2320. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  2321. BLOCKMODEL.PrimaryPart = BLOCK
  2322. local FRAME = RootPart.CFrame*CF(0,15,0)
  2323. for i = 1, 4 do
  2324. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  2325. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  2326. local DECAL = IT("Decal",BASE)
  2327. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  2328. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2329. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  2330. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2331. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  2332. end
  2333. local LANDED = false
  2334. local HIT = false
  2335. local LOOP = 0
  2336. coroutine.resume(coroutine.create(function()
  2337. repeat
  2338. Swait()
  2339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. until LOAD == true
  2346. repeat
  2347. Swait()
  2348. if HIT == false then
  2349. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  2350. if HITFLOOR then
  2351. HIT = true
  2352. coroutine.resume(coroutine.create(function()
  2353. local CFRAME = BLOCK.CFrame
  2354. RootPart.Velocity = VT(0,0,0)
  2355. RootPart.RotVelocity = VT(0,0,0)
  2356. coroutine.resume(coroutine.create(function()
  2357. CreateSound(138702491, BLOCK, 10, 1, false)
  2358. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  2359. COIN.CFrame = BLOCK.CFrame
  2360. local DECAL = IT("Decal",COIN)
  2361. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  2362. local DECAL = IT("Decal",COIN)
  2363. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  2364. DECAL.Face = "Back"
  2365. for i = 1, 15 do
  2366. wait()
  2367. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  2368. end
  2369. COIN:remove()
  2370. end))
  2371. for i = 1, 5 do
  2372. wait()
  2373. RootPart.Velocity = VT(0,-i*4,0)
  2374. RootPart.RotVelocity = VT(0,0,0)
  2375. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  2376. end
  2377. BLOCK.BrickColor = BRICKC"Dirt brown"
  2378. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  2379. if c:IsA("BasePart") and c.Name ~= "Base" then
  2380. c:remove()
  2381. end
  2382. end
  2383. Debris:AddItem(BLOCKMODEL,5)
  2384. end))
  2385. end
  2386. else
  2387. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2388. if HITFLOOR then
  2389. LANDED = true
  2390. end
  2391. end
  2392. LOOP = LOOP + 1
  2393. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2399. until LANDED == true or ATTACK == false
  2400. end))
  2401. wait(0.3)
  2402. LOAD = true
  2403. CreateSound(158309736, Torso, 10, 1, false)
  2404. local bv = Instance.new("BodyVelocity",RootPart)
  2405. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2406. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  2407. Debris:AddItem(bv,0.05)
  2408. repeat wait() until LANDED == true or LOOP > 45
  2409. Debris:AddItem(BLOCKMODEL,5)
  2410. ATTACK = false
  2411. Rooted = false
  2412. end
  2413.  
  2414. --//=======================================================================\\
  2415. --|| RECOLOR FUNCTION AND RENAME FUNCTION AND OTHER IMPORTANT FUNCTIONS
  2416. --\\=======================================================================//
  2417.  
  2418. function chatfunc(text)
  2419. local chat = coroutine.wrap(function()
  2420. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2421. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2422. end
  2423. local Bill = Instance.new("BillboardGui",Character)
  2424. Bill.Size = UDim2.new(0,100,0,40)
  2425. Bill.StudsOffset = Vector3.new(0,3,0)
  2426. Bill.Adornee = Character.Head
  2427. Bill.Name = "TalkingBillBoard"
  2428. local Hehe = Instance.new("TextLabel",Bill)
  2429. Hehe.BackgroundTransparency = 1
  2430. Hehe.BorderSizePixel = 0
  2431. Hehe.Text = ""
  2432. Hehe.Font = "Fantasy"
  2433. Hehe.TextSize = 40
  2434. Hehe.TextStrokeTransparency = 0
  2435. Hehe.Size = UDim2.new(1,0,0.5,0)
  2436. coroutine.resume(coroutine.create(function()
  2437. while Hehe ~= nil do
  2438. wait()
  2439. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2440. Hehe.Rotation = math.random(-5,5)
  2441. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2442. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2443. end
  2444. end))
  2445. for i = 1,string.len(text),1 do
  2446. wait()
  2447. Hehe.Text = string.sub(text,1,i)
  2448. end
  2449. wait(1)--Re[math.random(1, 93)]
  2450. for i = 0, 1, .025 do
  2451. wait()
  2452. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2453. Hehe.TextStrokeTransparency = i
  2454. Hehe.TextTransparency = i
  2455. end
  2456. Bill:Destroy()
  2457. end)
  2458. chat()
  2459. end
  2460.  
  2461. function chatfunc2(text)
  2462. local chat = coroutine.wrap(function()
  2463. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2464. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2465. end
  2466. local Bill = Instance.new("BillboardGui",Character)
  2467. Bill.Size = UDim2.new(0,100,0,40)
  2468. Bill.StudsOffset = Vector3.new(0,3,0)
  2469. Bill.Adornee = Character.Head
  2470. Bill.Name = "TalkingBillBoard"
  2471. local Hehe = Instance.new("TextLabel",Bill)
  2472. Hehe.BackgroundTransparency = 1
  2473. Hehe.BorderSizePixel = 0
  2474. Hehe.Text = ""
  2475. Hehe.Font = "Fantasy"
  2476. Hehe.TextSize = 40
  2477. Hehe.TextStrokeTransparency = 0
  2478. Hehe.Size = UDim2.new(1,0,0.5,0)
  2479. coroutine.resume(coroutine.create(function()
  2480. while Hehe ~= nil do
  2481. wait()
  2482. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2483. Hehe.Rotation = math.random(-10,10)
  2484. Hehe.TextColor3 = Color3.new(1,0,0)
  2485. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2486. end
  2487. end))
  2488. for i = 1,string.len(text),1 do
  2489. wait()
  2490. Hehe.Text = string.sub(text,1,i)
  2491. end
  2492. wait(1)--Re[math.random(1, 93)]
  2493. for i = 0, 1, .025 do
  2494. wait()
  2495. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2496. Hehe.TextStrokeTransparency = i
  2497. Hehe.TextTransparency = i
  2498. end
  2499. Bill:Destroy()
  2500. end)
  2501. chat()
  2502. end
  2503.  
  2504. function RecolorWingsAndText(color,color2,wow,truorfalse,wowo,wowow)
  2505. tl1.Color = ColorSequence.new(color2)
  2506. tl2.Color = ColorSequence.new(color2)
  2507. tl3.Color = ColorSequence.new(color2)
  2508. tl4.Color = ColorSequence.new(color2)
  2509. tl5.Color = ColorSequence.new(color2)
  2510. tl6.Color = ColorSequence.new(color2)
  2511. tr1.Color = ColorSequence.new(color)
  2512. tr2.Color = ColorSequence.new(color)
  2513. tr3.Color = ColorSequence.new(color)
  2514. tr4.Color = ColorSequence.new(color)
  2515. tr5.Color = ColorSequence.new(color)
  2516. tr6.Color = ColorSequence.new(color)
  2517. for i, v in pairs(m:GetChildren()) do
  2518. if v:IsA("Part") then
  2519. v.Color = color
  2520. v.Material = "Glass"
  2521. end
  2522. end
  2523. for i, v in pairs(m2:GetChildren()) do
  2524. if v:IsA("Part") then
  2525. v.Color = color
  2526. v.Material = "Granite"
  2527. end
  2528. end
  2529. for i, v in pairs(m3:GetChildren()) do
  2530. if v:IsA("Part") then
  2531. v.Color = color
  2532. v.Material = "Neon"
  2533. end
  2534. end
  2535. for i, v in pairs(mw2:GetChildren()) do
  2536. if v:IsA("Part") then
  2537. v.Color = color
  2538. v.Material = "Neon"
  2539. end
  2540. end
  2541. for i, v in pairs(mw1:GetChildren()) do
  2542. if v:IsA("Part") then
  2543. v.Transparency = wow
  2544. v.Color = color2
  2545. v.Material = "Neon"
  2546. end
  2547. end
  2548. for i, v in pairs(extrawingmod1:GetChildren()) do
  2549. if v:IsA("Part") then
  2550. v.Transparency = wowo
  2551. v.Color = color
  2552. v.Material = "Neon"
  2553. end
  2554. end
  2555. for i, v in pairs(extrawingmod2:GetChildren()) do
  2556. if v:IsA("Part") then
  2557. v.Transparency = wowow
  2558. v.Color = color
  2559. v.Material = "Neon"
  2560. end
  2561. end
  2562. text.TextColor3 = color
  2563. text.TextStrokeColor3 = color2
  2564. tl1.Enabled = truorfalse
  2565. tl2.Enabled = truorfalse
  2566. tl3.Enabled = truorfalse
  2567. end
  2568.  
  2569. function RenameText(TEXT)
  2570. text.Text = TEXT
  2571. end
  2572.  
  2573.  
  2574. --//=================================\\
  2575. --|| MODES WITH INTROS
  2576. --\\=================================//
  2577.  
  2578. function KaRmA()
  2579. ATTACK = true
  2580. Rooted = true
  2581. if MODE == "Fallen" then
  2582. sick.TimePosition = 115.5
  2583. SONG = 733456981
  2584. if lplr == Player then
  2585. remote2:FireServer(733456981)
  2586. end
  2587. chatfunc("I'm not usally the type.")
  2588. for i = 0, 14.7, 0.1 do
  2589. Swait()
  2590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. end
  2597. chatfunc("To hold a grudge.")
  2598. for i = 0, 14, 0.1 do
  2599. Swait()
  2600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. end
  2607. chatfunc("But...")
  2608. for i = 0, 9, 0.1 do
  2609. Swait()
  2610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-20 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(20 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. end
  2617. chatfunc("You've affected me...")
  2618. for i = 0, 14, 0.1 do
  2619. Swait()
  2620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. end
  2627. chatfunc("And now...")
  2628. for i = 0, 13, 0.1 do
  2629. Swait()
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. end
  2637. chatfunc("I'm nothing...")
  2638. for i = 0, 7.05, 0.1 do
  2639. Swait()
  2640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. end
  2647. chatfunc2("But RAGE...")
  2648. cam.CameraType = "Custom"
  2649. game:GetService('RunService').RenderStepped:wait()
  2650. cam.CameraType = "Scriptable"
  2651. for i = 0, 7, 0.1 do
  2652. Swait()
  2653. cam.CFrame = Clerp(cam.CFrame, Character.Torso.CFrame * CFrame.new(-.5, 2.4, -5.2) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(180), math.rad(-20)), 0.1)
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(10 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000) + MRANDOM(-5,5)), RAD(10 + sick.PlaybackLoudness/845 + MRANDOM(-5,5))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000) + MRANDOM(-5,5)), RAD(-10 - sick.PlaybackLoudness/845 + MRANDOM(-5,5))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2660. end
  2661. game:GetService('RunService').RenderStepped:wait()
  2662. cam.CameraType = "Custom"
  2663. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  2664. RenameText("KarMaa")
  2665. MAT = "Neon"
  2666. MODE = "KaRmA"
  2667. elseif MODE == "KaRmA" then
  2668. Speed = 0
  2669. SONG = 0
  2670. if lplr == Player then
  2671. remote2:FireServer(0)
  2672. end
  2673. for i = 0,5,0.1 do
  2674. Swait()
  2675. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2682. end
  2683. CreateSound(206082327, Torso, 5, 1, false)
  2684. CreateSound(1368637781, Torso, 7, 1, false)
  2685. CreateSound(763718160, Torso, 4, 1.1, false)
  2686. CreateSound(1310128035, Torso, 9, 1, false)
  2687. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2688. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2689. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2690. for i = 0, 24 do
  2691. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2692. end
  2693. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  2694. RenameText("Fallen")
  2695. Speed = 25
  2696. MAT = "Neon"
  2697. SONG = 1564523997
  2698. if lplr == Player then
  2699. remote2:FireServer(2071274388)
  2700. end
  2701. MODE = "Fallen"
  2702. end
  2703. ATTACK = false
  2704. Rooted = false
  2705. end
  2706. function BigBlack()
  2707. ATTACK = true
  2708. Rooted = true
  2709. if MODE == "Fallen" then
  2710. SONG = 1420353940
  2711. sick.TimePosition = 0.5
  2712. if lplr == Player then
  2713. remote2:FireServer(1420353940)
  2714. end
  2715. chatfunc("Riddle me this,")
  2716. for i = 0, 12.7, 0.1 do
  2717. Swait()
  2718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(45)), 1 / Animation_Speed)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-25 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-20 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-45 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. end
  2725. chatfunc("Riddle me that,")
  2726. for i = 0, 11, 0.1 do
  2727. Swait()
  2728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(45 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. end
  2735. chatfunc("Who's afraid of the BIG BLACK?")
  2736. for i = 0, 14, 0.1 do
  2737. Swait()
  2738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0 + MRANDOM(-6,6))), 1 / Animation_Speed)
  2740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-25 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, .4) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. end
  2745. CreateSound(206082327, Torso, 3, 1, false)
  2746. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  2747. RenameText("The Big Black")
  2748. MAT = "Neon"
  2749. MODE = "BigBlack"
  2750. elseif MODE == "BigBlack" then
  2751. Speed = 0
  2752. SONG = 0
  2753. if lplr == Player then
  2754. remote2:FireServer(0)
  2755. end
  2756. for i = 0,5,0.1 do
  2757. Swait()
  2758. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2765. end
  2766. CreateSound(206082327, Torso, 5, 1, false)
  2767. CreateSound(1368637781, Torso, 7, 1, false)
  2768. CreateSound(763718160, Torso, 4, 1.1, false)
  2769. CreateSound(1310128035, Torso, 9, 1, false)
  2770. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2771. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2772. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2773. for i = 0, 24 do
  2774. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2775. end
  2776. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  2777. RenameText("Fallen")
  2778. Speed = 25
  2779. MAT = "Neon"
  2780. SONG = 1564523997
  2781. if lplr == Player then
  2782. remote2:FireServer(2071274388)
  2783. end
  2784. MODE = "Fallen"
  2785. end
  2786. ATTACK = false
  2787. Rooted = false
  2788. end
  2789.  
  2790. function Jester()
  2791. ATTACK = true
  2792. Rooted = true
  2793. if MODE == "Fallen" then
  2794. SONG = 0
  2795. if lplr == Player then
  2796. remote2:FireServer(0)
  2797. end
  2798. sick.TimePosition = 0
  2799. chatfunc("I can do anything!")
  2800. Speed = 50
  2801. CreateSound(2544975373, Torso, 3, 1, false)
  2802. cam.CameraType = "Custom"
  2803. game:GetService('RunService').RenderStepped:wait()
  2804. cam.CameraType = "Scriptable"
  2805. for i = 0, 8.4, 0.1 do
  2806. Swait()
  2807. cam.CFrame = Clerp(cam.CFrame, Character.Torso.CFrame * CFrame.new(0, 1.4, -5.2) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180), math.rad(0)), 0.1)
  2808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/75) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/75) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0 + MRANDOM(-6,6))), 1 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-25 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/75, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/75, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. end
  2815. game:GetService('RunService').RenderStepped:wait()
  2816. cam.CameraType = "Custom"
  2817. game:GetService('RunService').RenderStepped:wait()
  2818.  
  2819. SONG = 2597271983
  2820. sick.TimePosition = 0
  2821. sick.Volume = 1
  2822. if lplr == Player then
  2823. remote2:FireServer(2597271983)
  2824. end
  2825. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  2826. RenameText("Jester")
  2827. MAT = "Neon"
  2828. MODE = "Jester"
  2829. elseif MODE == "Jester" then
  2830. Speed = 0
  2831. SONG = 0
  2832. if lplr == Player then
  2833. remote2:FireServer(0)
  2834. end
  2835. for i = 0,5,0.1 do
  2836. Swait()
  2837. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2844. end
  2845. CreateSound(206082327, Torso, 5, 1, false)
  2846. CreateSound(1368637781, Torso, 7, 1, false)
  2847. CreateSound(763718160, Torso, 4, 1.1, false)
  2848. CreateSound(1310128035, Torso, 9, 1, false)
  2849. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2850. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2851. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2852. for i = 0, 24 do
  2853. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2854. end
  2855. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  2856. RenameText("Fallen")
  2857. Speed = 25
  2858. MAT = "Neon"
  2859. SONG = 1564523997
  2860. if lplr == Player then
  2861. remote2:FireServer(2071274388)
  2862. end
  2863. MODE = "Fallen"
  2864. end
  2865. ATTACK = false
  2866. Rooted = false
  2867. end
  2868.  
  2869. function Destruction()
  2870. ATTACK = true
  2871. Rooted = true
  2872. if MODE == "Fallen" then
  2873. sick.TimePosition = 0
  2874. SONG = 2758663609
  2875. if lplr == Player then
  2876. remote2:FireServer(2758663609)
  2877. end
  2878. RecolorWingsAndText(BrickColor.new("Cocoa").Color,BrickColor.new("Cocoa").Color,1,true,1,1,0)
  2879. RenameText("Destruction")
  2880. MAT = "Neon"
  2881. MODE = "Destruction"
  2882. elseif MODE == "Destruction" then
  2883. Speed = 0
  2884. SONG = 0
  2885. if lplr == Player then
  2886. remote2:FireServer(0)
  2887. end
  2888. for i = 0,5,0.1 do
  2889. Swait()
  2890. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2897. end
  2898. CreateSound(206082327, Torso, 5, 1, false)
  2899. CreateSound(1368637781, Torso, 7, 1, false)
  2900. CreateSound(763718160, Torso, 4, 1.1, false)
  2901. CreateSound(1310128035, Torso, 9, 1, false)
  2902. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2903. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2904. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2905. for i = 0, 24 do
  2906. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2907. end
  2908. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  2909. RenameText("Fallen")
  2910. Speed = 25
  2911. MAT = "Neon"
  2912. SONG = 1564523997
  2913. if lplr == Player then
  2914. remote2:FireServer(2071274388)
  2915. end
  2916. MODE = "Fallen"
  2917. end
  2918. ATTACK = false
  2919. Rooted = false
  2920. end
  2921.  
  2922. --//=================================\\
  2923. --|| MODES
  2924. --\\=================================//
  2925.  
  2926. function Yandere()
  2927. ATTACK = true
  2928. Rooted = false
  2929. if MODE == "Fallen" then
  2930. RecolorWingsAndText(BrickColor.new("Really red").Color,BrickColor.new("Cocoa").Color,0,true,0,0,0)
  2931. RenameText("Yandere")
  2932. MAT = "SmoothPlastic"
  2933. SONG = 1899417820
  2934. if lplr == Player then
  2935. remote2:FireServer(1899417820)
  2936. end
  2937. MODE = "Yandere"
  2938. elseif MODE == "Yandere" then
  2939. Speed = 0
  2940. SONG = 0
  2941. if lplr == Player then
  2942. remote2:FireServer(0)
  2943. end
  2944. for i = 0,5,0.1 do
  2945. Swait()
  2946. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2953. end
  2954. CreateSound(206082327, Torso, 5, 1, false)
  2955. CreateSound(1368637781, Torso, 7, 1, false)
  2956. CreateSound(763718160, Torso, 4, 1.1, false)
  2957. CreateSound(1310128035, Torso, 9, 1, false)
  2958. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2959. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2960. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2961. for i = 0, 24 do
  2962. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2963. end
  2964. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  2965. RenameText("Fallen")
  2966. Speed = 25
  2967. MAT = "Neon"
  2968. SONG = 1564523997
  2969. if lplr == Player then
  2970. remote2:FireServer(2071274388)
  2971. end
  2972. MODE = "Fallen"
  2973. end
  2974. ATTACK = false
  2975. Rooted = false
  2976. end
  2977.  
  2978. function Glary()
  2979. ATTACK = true
  2980. Rooted = false
  2981. if MODE == "Fallen" then
  2982. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Black").Color,0,true,0,0,0)
  2983. RenameText("Glaryinatation")
  2984. MAT = "SmoothPlastic"
  2985. SONG = 1962070908
  2986. if lplr == Player then
  2987. remote2:FireServer(1962070908)
  2988. end
  2989. MODE = "Glary"
  2990. elseif MODE == "Glary" then
  2991. Speed = 0
  2992. SONG = 0
  2993. if lplr == Player then
  2994. remote2:FireServer(0)
  2995. end
  2996. for i = 0,5,0.1 do
  2997. Swait()
  2998. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3005. end
  3006. CreateSound(206082327, Torso, 5, 1, false)
  3007. CreateSound(1368637781, Torso, 7, 1, false)
  3008. CreateSound(763718160, Torso, 4, 1.1, false)
  3009. CreateSound(1310128035, Torso, 9, 1, false)
  3010. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3011. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3012. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3013. for i = 0, 24 do
  3014. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3015. end
  3016. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3017. RenameText("Fallen")
  3018. Speed = 25
  3019. MAT = "Neon"
  3020. SONG = 1564523997
  3021. if lplr == Player then
  3022. remote2:FireServer(2071274388)
  3023. end
  3024. MODE = "Fallen"
  3025. end
  3026. ATTACK = false
  3027. Rooted = false
  3028. end
  3029.  
  3030. function Visualiser()
  3031. ATTACK = true
  3032. Rooted = false
  3033. if MODE == "Fallen" then
  3034. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  3035. RenameText("Visualiser")
  3036. MAT = "SmoothPlastic"
  3037. sick.TimePosition = 17.5
  3038. SONG = 1166995642
  3039. if lplr == Player then
  3040. remote2:FireServer(1166995642)
  3041. end
  3042. MODE = "Visualiser"
  3043. elseif MODE == "Visualiser" then
  3044. Speed = 0
  3045. SONG = 0
  3046. if lplr == Player then
  3047. remote2:FireServer(0)
  3048. end
  3049. for i = 0,5,0.1 do
  3050. Swait()
  3051. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3058. end
  3059. CreateSound(206082327, Torso, 5, 1, false)
  3060. CreateSound(1368637781, Torso, 7, 1, false)
  3061. CreateSound(763718160, Torso, 4, 1.1, false)
  3062. CreateSound(1310128035, Torso, 9, 1, false)
  3063. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3064. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3065. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3066. for i = 0, 24 do
  3067. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3068. end
  3069. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3070. RenameText("Fallen")
  3071. Speed = 25
  3072. MAT = "Neon"
  3073. SONG = 1564523997
  3074. if lplr == Player then
  3075. remote2:FireServer(2071274388)
  3076. end
  3077. MODE = "Fallen"
  3078. end
  3079. ATTACK = false
  3080. Rooted = false
  3081. end
  3082.  
  3083. function Planetary()
  3084. ATTACK = true
  3085. Rooted = false
  3086. if MODE == "Fallen" then
  3087. RecolorWingsAndText(Color3.fromRGB(170, 85, 255),Color3.fromRGB(170, 85, 255),0,true,0,0,0)
  3088. RenameText("Planetary")
  3089. MAT = "Neon"
  3090. sick.TimePosition = .5
  3091. SONG = 609934004
  3092. if lplr == Player then
  3093. remote2:FireServer(609934004)
  3094. end
  3095. Speed = 40
  3096. MODE = "Planetary"
  3097. elseif MODE == "Planetary" then
  3098. Speed = 0
  3099. SONG = 0
  3100. if lplr == Player then
  3101. remote2:FireServer(0)
  3102. end
  3103. for i = 0,5,0.1 do
  3104. Swait()
  3105. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3112. end
  3113. CreateSound(206082327, Torso, 5, 1, false)
  3114. CreateSound(1368637781, Torso, 7, 1, false)
  3115. CreateSound(763718160, Torso, 4, 1.1, false)
  3116. CreateSound(1310128035, Torso, 9, 1, false)
  3117. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3118. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3119. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3120. for i = 0, 24 do
  3121. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3122. end
  3123. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3124. RenameText("Fallen")
  3125. Speed = 25
  3126. MAT = "Neon"
  3127. SONG = 1564523997
  3128. if lplr == Player then
  3129. remote2:FireServer(2071274388)
  3130. end
  3131. MODE = "Fallen"
  3132. end
  3133. ATTACK = false
  3134. Rooted = false
  3135. end
  3136.  
  3137. function Glitch()
  3138. ATTACK = true
  3139. Rooted = false
  3140. if MODE == "Fallen" then
  3141. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,true,0,0)
  3142. RenameText("Glitchy")
  3143. MAT = "Neon"
  3144. sick.TimePosition = 0
  3145. SONG = 1414381193
  3146. if lplr == Player then
  3147. remote2:FireServer(1414381193)
  3148. end
  3149. MODE = "Glitchy"
  3150. elseif MODE == "Glitchy" then
  3151. Speed = 0
  3152. SONG = 0
  3153. if lplr == Player then
  3154. remote2:FireServer(0)
  3155. end
  3156. for i = 0,5,0.1 do
  3157. Swait()
  3158. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3165. end
  3166. CreateSound(206082327, Torso, 5, 1, false)
  3167. CreateSound(1368637781, Torso, 7, 1, false)
  3168. CreateSound(763718160, Torso, 4, 1.1, false)
  3169. CreateSound(1310128035, Torso, 9, 1, false)
  3170. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3171. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3172. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3173. for i = 0, 24 do
  3174. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3175. end
  3176. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3177. RenameText("Fallen")
  3178. Speed = 25
  3179. MAT = "Neon"
  3180. SONG = 1564523997
  3181. if lplr == Player then
  3182. remote2:FireServer(2071274388)
  3183. end
  3184. MODE = "Fallen"
  3185. end
  3186. ATTACK = false
  3187. Rooted = false
  3188. end
  3189.  
  3190. function Alogania()
  3191. ATTACK = true
  3192. Rooted = false
  3193. if MODE == "Fallen" then
  3194. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3195. RenameText("Alogania")
  3196. MAT = "Neon"
  3197. sick.TimePosition = .5
  3198. SONG = 1634231515
  3199. if lplr == Player then
  3200. remote2:FireServer(1634231515)
  3201. end
  3202. Speed = 30
  3203. MODE = "Alogania"
  3204. elseif MODE == "Alogania" then
  3205. Speed = 0
  3206. SONG = 0
  3207. if lplr == Player then
  3208. remote2:FireServer(0)
  3209. end
  3210. for i = 0,5,0.1 do
  3211. Swait()
  3212. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3219. end
  3220. CreateSound(206082327, Torso, 5, 1, false)
  3221. CreateSound(1368637781, Torso, 7, 1, false)
  3222. CreateSound(763718160, Torso, 4, 1.1, false)
  3223. CreateSound(1310128035, Torso, 9, 1, false)
  3224. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3225. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3226. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3227. for i = 0, 24 do
  3228. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3229. end
  3230. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3231. RenameText("Fallen")
  3232. Speed = 25
  3233. MAT = "Neon"
  3234. SONG = 1564523997
  3235. if lplr == Player then
  3236. remote2:FireServer(2071274388)
  3237. end
  3238. MODE = "Fallen"
  3239. end
  3240. ATTACK = false
  3241. Rooted = false
  3242. end
  3243.  
  3244. function Eclipsia()
  3245. ATTACK = true
  3246. Rooted = false
  3247. if MODE == "Fallen" then
  3248. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3249. RenameText("Eclipsia")
  3250. MAT = "Neon"
  3251. sick.TimePosition = 0
  3252. SONG = 513602774
  3253. if lplr == Player then
  3254. remote2:FireServer(513602774)
  3255. end
  3256. Speed = 23
  3257. MODE = "Eclipsia"
  3258. elseif MODE == "Eclipsia" then
  3259. Speed = 0
  3260. SONG = 0
  3261. if lplr == Player then
  3262. remote2:FireServer(0)
  3263. end
  3264. for i = 0,5,0.1 do
  3265. Swait()
  3266. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3273. end
  3274. CreateSound(206082327, Torso, 5, 1, false)
  3275. CreateSound(1368637781, Torso, 7, 1, false)
  3276. CreateSound(763718160, Torso, 4, 1.1, false)
  3277. CreateSound(1310128035, Torso, 9, 1, false)
  3278. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3279. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3280. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3281. for i = 0, 24 do
  3282. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3283. end
  3284. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3285. RenameText("Fallen")
  3286. Speed = 25
  3287. MAT = "Neon"
  3288. SONG = 1564523997
  3289. if lplr == Player then
  3290. remote2:FireServer(2071274388)
  3291. end
  3292. MODE = "Fallen"
  3293. end
  3294. ATTACK = false
  3295. Rooted = false
  3296. end
  3297.  
  3298. function Lunacent()
  3299. ATTACK = true
  3300. Rooted = false
  3301. if MODE == "Fallen" then
  3302. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3303. RenameText("Lunacent")
  3304. MAT = "Neon"
  3305. sick.TimePosition = 0
  3306. SONG = 1755675637
  3307. if lplr == Player then
  3308. remote2:FireServer(1755675637)
  3309. end
  3310. Speed = 18
  3311. MODE = "Lunacent"
  3312. elseif MODE == "Lunacent" then
  3313. Speed = 0
  3314. SONG = 0
  3315. if lplr == Player then
  3316. remote2:FireServer(0)
  3317. end
  3318. for i = 0,5,0.1 do
  3319. Swait()
  3320. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3327. end
  3328. CreateSound(206082327, Torso, 5, 1, false)
  3329. CreateSound(1368637781, Torso, 7, 1, false)
  3330. CreateSound(763718160, Torso, 4, 1.1, false)
  3331. CreateSound(1310128035, Torso, 9, 1, false)
  3332. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3333. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3334. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3335. for i = 0, 24 do
  3336. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3337. end
  3338. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3339. RenameText("Fallen")
  3340. Speed = 25
  3341. MAT = "Neon"
  3342. SONG = 1564523997
  3343. if lplr == Player then
  3344. remote2:FireServer(2071274388)
  3345. end
  3346. MODE = "Fallen"
  3347. end
  3348. ATTACK = false
  3349. Rooted = false
  3350. end
  3351.  
  3352. function Cresigasop()
  3353. ATTACK = true
  3354. Rooted = false
  3355. if MODE == "Fallen" then
  3356. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3357. RenameText("Cresigasop")
  3358. MAT = "Neon"
  3359. sick.TimePosition = 0
  3360. SONG = 413950297
  3361. if lplr == Player then
  3362. remote2:FireServer(413950297)
  3363. end
  3364. Speed = 18
  3365. MODE = "Cresigasop"
  3366. elseif MODE == "Cresigasop" then
  3367. Speed = 0
  3368. SONG = 0
  3369. if lplr == Player then
  3370. remote2:FireServer(0)
  3371. end
  3372. for i = 0,5,0.1 do
  3373. Swait()
  3374. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3381. end
  3382. CreateSound(206082327, Torso, 5, 1, false)
  3383. CreateSound(1368637781, Torso, 7, 1, false)
  3384. CreateSound(763718160, Torso, 4, 1.1, false)
  3385. CreateSound(1310128035, Torso, 9, 1, false)
  3386. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3387. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3388. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3389. for i = 0, 24 do
  3390. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3391. end
  3392. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3393. RenameText("Fallen")
  3394. Speed = 25
  3395. MAT = "Neon"
  3396. SONG = 1564523997
  3397. if lplr == Player then
  3398. remote2:FireServer(2071274388)
  3399. end
  3400. MODE = "Fallen"
  3401. end
  3402. ATTACK = false
  3403. Rooted = false
  3404. end
  3405.  
  3406. --//=================================\\
  3407. --|| ASSIGN THINGS TO KEYS
  3408. --\\=================================//
  3409.  
  3410. function MouseDown(Mouse)
  3411. HOLD = true
  3412. THROWN = true
  3413. SHOT = true
  3414. if ATTACK == false then
  3415. end
  3416. end
  3417.  
  3418. function MouseUp(Mouse)
  3419. HOLD = false
  3420. end
  3421.  
  3422. function KeyDown(Key)
  3423. KEYHOLD = true
  3424. if Key == "z" and ATTACK == false then
  3425. QuestionMarkBlock()
  3426. end
  3427.  
  3428. if Key == "b" and ATTACK == false then
  3429. end
  3430.  
  3431. if Key == "c" and ATTACK == false then
  3432. end
  3433.  
  3434. if Key == "v" and ATTACK == false then
  3435. Peashooter()
  3436. end
  3437.  
  3438. if Key == "t" and ATTACK == false then
  3439. QuestionMarkBlock2()
  3440. end
  3441.  
  3442. if Key == "1" and ATTACK == false then
  3443. Yandere()
  3444. end
  3445.  
  3446. if Key == "m" and ATTACK == false then
  3447. KaRmA()
  3448. end
  3449.  
  3450. if Key == "b" and ATTACK == false then
  3451. BigBlack()
  3452. end
  3453.  
  3454. if Key == "8" and ATTACK == false then
  3455. Visualiser()
  3456. end
  3457.  
  3458. if Key == "5" and ATTACK == false then
  3459. Destruction()
  3460. end
  3461.  
  3462. if Key == "3" and ATTACK == false then
  3463. Planetary()
  3464. end
  3465.  
  3466. if Key == "6" and ATTACK == false then
  3467. Glitch()
  3468. end
  3469.  
  3470. if Key == "j" and ATTACK == false then
  3471. Jester()
  3472. end
  3473.  
  3474. if Key == "2" and ATTACK == false then
  3475. Glary()
  3476. end
  3477.  
  3478. if Key == "4" and ATTACK == false then
  3479. Alogania()
  3480. end
  3481.  
  3482. if Key == "9" and ATTACK == false then
  3483. Eclipsia()
  3484. end
  3485.  
  3486. if Key == "0" and ATTACK == false then
  3487. Lunacent()
  3488. end
  3489.  
  3490. if Key == "p" and ATTACK == false then
  3491. Cresigasop()
  3492. end
  3493. end
  3494.  
  3495. function KeyUp(Key)
  3496. KEYHOLD = false
  3497. end
  3498.  
  3499. Mouse.Button1Down:connect(function(NEWKEY)
  3500. remote:FireServer("mdown",NEWKEY)
  3501. end)
  3502. Mouse.Button1Up:connect(function(NEWKEY)
  3503. remote:FireServer("mup",NEWKEY)
  3504. end)
  3505. Mouse.KeyDown:connect(function(NEWKEY)
  3506. if lplr == Player then
  3507. remote:FireServer("keys",NEWKEY)
  3508. end
  3509. end)
  3510. Mouse.KeyUp:connect(function(NEWKEY)
  3511. remote:FireServer("up",NEWKEY)
  3512. end)
  3513.  
  3514. remote.OnClientEvent:Connect(function(request,...)
  3515. if request == "up" then
  3516. KeyUp(...)
  3517. end
  3518. if request == "keys" then
  3519. KeyDown(...)
  3520. end
  3521. if request == "mup" then
  3522. MouseUp(...)
  3523. end
  3524. if request == "mdown" then
  3525. MouseDown(...)
  3526. end
  3527. end)
  3528.  
  3529. --//=================================\\
  3530. --\\=================================//
  3531.  
  3532. function unanchor()
  3533. if UNANCHOR == true then
  3534. for _, c in pairs(Character:GetChildren()) do
  3535. if c:IsA("BasePart") then
  3536. c.Anchored = false
  3537. end
  3538. end
  3539. else
  3540. for _, c in pairs(Character:GetChildren()) do
  3541. if c:IsA("BasePart") then
  3542. c.Anchored = true
  3543. end
  3544. end
  3545. end
  3546. end
  3547.  
  3548. --//=================================\\
  3549. --|| WRAP THE WHOLE SCRIPT UP
  3550. --\\=================================//
  3551.  
  3552.  
  3553. local JUMPED = false
  3554.  
  3555. Humanoid.Changed:connect(function(Jump)
  3556. if Jump == "Jump" and (Disable_Jump == true) then
  3557. Humanoid.Jump = false
  3558. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  3559. JUMPED = true
  3560. CreateSound(158309736, Torso, 10, 1, false)
  3561. end
  3562. end)
  3563.  
  3564. while true do
  3565. Swait()
  3566. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3567. v:Stop();
  3568. end
  3569. Humanoid.JumpPower = 75
  3570. SINE = SINE + CHANGE
  3571. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3572. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3573. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3574. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3575. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  3576. lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - 0.4 * SIN(SINE / 16),1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20))),.3)
  3577. lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20))),.3)
  3578. lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20))),.3)
  3579. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20))),.3)
  3580. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20))),.3)
  3581. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20))),.3)
  3582. if MODE == "Planetary" then
  3583. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(9 + 14 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-19.5 - 12 * math.cos(SINE / 20))),.3)
  3584. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(14 + 19 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-32 - 14.5 * math.cos(SINE / 20))),.3)
  3585. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(19 + 24 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-44.5 - 17 * math.cos(SINE / 20))),.3)
  3586. end
  3587. if MODE == "KaRmA" then
  3588. lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3589. lwing2weld.C1=Clerp(lwing2weld.C1,cf(3 + MRANDOM(-6,6),1 - 1* SIN(SINE / 16) + MRANDOM(-6,6),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3590. lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3591. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3592. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3 + MRANDOM(-6,6),1 - 1* SIN(SINE / 16) + MRANDOM(-6,6),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3593. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3594. end
  3595. if MODE == "Visualiser" then
  3596. lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - sick.PlaybackLoudness/80.5,1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20))),.3)
  3597. lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1 - sick.PlaybackLoudness/80.5,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20))),.3)
  3598. lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + sick.PlaybackLoudness/80.5,2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20))),.3)
  3599. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + sick.PlaybackLoudness/80.5,0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20))),.3)
  3600. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - sick.PlaybackLoudness/80.5,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20))),.3)
  3601. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - sick.PlaybackLoudness/80.5,2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20))),.3)
  3602. end
  3603. if MODE == "Destruction" then
  3604. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 79 * math.cos(SINE / 20))),.3)
  3605. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3 - 0.4 * SIN(SINE / 16),1 - 1* SIN(SINE / 20),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 89 * math.cos(SINE / 20))),.3)
  3606. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-4 - 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(16 + 20 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 99 * math.cos(SINE / 20))),.3)
  3607. end
  3608. if MODE == "Jester" then
  3609. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3610. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3611. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3612. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3613. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3614. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3615. end
  3616. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3617. if MODE ~= "Planetary" and MODE ~= "Jester" and MODE ~= "Glary" and MODE ~= "Lunacent" then
  3618. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3619. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3620. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3621. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3622. elseif MODE == "Planetary" and MODE == "Jester" and MODE == "Glary" and MODE == "Lunacent" then
  3623. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3624. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3625. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3626. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3627. end
  3628. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3629. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633. end
  3634. if HITFLOOR == nil then
  3635. ANIM = "Midair"
  3636. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  3637. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  3638. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  3639. local HIT = IT("Folder",JUMPHIT)
  3640. HIT.Name = "Stomped"
  3641. CreateSound(165013277, JUMPHIT, 10, 1, false)
  3642. RootPart.Velocity = VT(0,80,0)
  3643. GoombaStomp(JUMPHIT.Parent)
  3644. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  3645. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  3646. if HEAD then
  3647. if HEAD:FindFirstChild("Stomped") == nil then
  3648. local HIT = IT("Folder",HEAD)
  3649. HIT.Name = "Stomped"
  3650. CreateSound(165013277, HEAD, 10, 1, false)
  3651. RootPart.Velocity = VT(0,80,0)
  3652. GoombaStomp(HEAD.Parent)
  3653. end
  3654. end
  3655. end
  3656. end
  3657. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  3658. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  3659. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  3660. local HIT = IT("Folder",JUMPHIT)
  3661. HIT.Name = "Stomped"
  3662. CreateSound(165013277, JUMPHIT, 10, 1, false)
  3663. RootPart.Velocity = VT(0,80,0)
  3664. GoombaStomp(JUMPHIT.Parent)
  3665. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  3666. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  3667. if HEAD then
  3668. if HEAD:FindFirstChild("Stomped") == nil then
  3669. local HIT = IT("Folder",HEAD)
  3670. HIT.Name = "Stomped"
  3671. CreateSound(165013277, HEAD, 10, 1, false)
  3672. RootPart.Velocity = VT(0,80,0)
  3673. GoombaStomp(HEAD.Parent)
  3674. end
  3675. end
  3676. end
  3677. end
  3678. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  3679. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  3680. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  3681. local HIT = IT("Folder",JUMPHIT)
  3682. HIT.Name = "Stomped"
  3683. CreateSound(165013277, JUMPHIT, 10, 1, false)
  3684. RootPart.Velocity = VT(0,80,0)
  3685. GoombaStomp(JUMPHIT.Parent)
  3686. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  3687. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  3688. if HEAD then
  3689. if HEAD:FindFirstChild("Stomped") == nil then
  3690. local HIT = IT("Folder",HEAD)
  3691. HIT.Name = "Stomped"
  3692. CreateSound(165013277, HEAD, 10, 1, false)
  3693. RootPart.Velocity = VT(0,80,0)
  3694. GoombaStomp(HEAD.Parent)
  3695. end
  3696. end
  3697. end
  3698. end
  3699. if ATTACK == false then
  3700. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3706. end
  3707. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3708. ANIM = "Idle"
  3709. JUMPED = false
  3710. if ATTACK == false then
  3711. if MODE == "Fallen" then
  3712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(30 - 10*SIN(SINE / 20)), RAD(35 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-30 + 10*SIN(SINE / 20)), RAD(-35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.1) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. elseif MODE == "Yandere" then
  3719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24), 0 + 0.04 * SIN(SINE / 15), 0+sick.PlaybackLoudness/2800) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/2800) - 1)) * ANGLES(RAD(5 - 5 * SIN(SINE / 15)), RAD(10* SIN(SINE / 15)), RAD(2.5* SIN(SINE / 15))), 1 / Animation_Speed)
  3721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(-25), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/2800, -0.01) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(80), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/2800, -0.01) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(-80), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. elseif MODE == "KaRmA" then
  3726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  3728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3732. elseif MODE == "BigBlack" then
  3733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-40)), 1 / Animation_Speed)
  3735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(45 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  3737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(10)), 1 / Animation_Speed)
  3738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(10)), 1 / Animation_Speed)
  3739. elseif MODE == "Visualiser" then
  3740. --if MRANDOM(1,12) == 1 then
  3741. --local COLOR = Color3.fromRGB(0 + sick.PlaybackLoudness/600.5, 150 + sick.PlaybackLoudness/11.5, 150 + sick.PlaybackLoudness/11.5)
  3742. --MagicSphere(VT(0, 0.5, 0), 15, CF(RootPart.Position + VT(0, -.5, 0)), COLOR, VT(1, 0, 1))
  3743. --end
  3744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10 - sick.PlaybackLoudness/101.5), RAD(0), RAD(-40)), 1 / Animation_Speed)
  3746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 + 5 * COS(SINE / 15) + sick.PlaybackLoudness/7.5), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3750. elseif MODE == "Destruction" then
  3751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0 - 10 * COS(SINE / 20) + 10 * SIN(SINE / 20))), 1 / Animation_Speed)
  3753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(25), RAD(40 - 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-25), RAD(-40 + 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3755. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757. elseif MODE == "Planetary" then
  3758. Humanoid.CameraOffset = VT(0,0 + 1 * COS(SINE / 16),0)
  3759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(10* SIN(SINE / 16))), 1 / Animation_Speed)
  3761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. elseif MODE == "Glitchy" then
  3766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
  3768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-35 + MRANDOM(-6,6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5, 0) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-15 + MRANDOM(-6,6))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772. elseif MODE == "Jester" then
  3773. Humanoid.CameraOffset = VT(0 + 1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0 + 1.7 * COS(SINE / 16),0)
  3774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 + 1.1 * COS(SINE / 20)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10 - 5 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 + 0.1 * SIN(SINE / 20), 0.5) * ANGLES(RAD(-18 - 5 * COS(SINE / 20)), RAD(-20 - 8 * COS(SINE / 20)), RAD(-35 - 8 * COS(SINE / 20))), 0.1)
  3777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + 0.1 * SIN(SINE / 20), 0.5) * ANGLES(RAD(-18 + 5 * COS(SINE / 20)), RAD(20 + 8 * COS(SINE / 20)), RAD(35 + 8 * COS(SINE / 20))), 0.1)
  3778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  3780. elseif MODE == "Glary" then
  3781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + sick.PlaybackLoudness/1800 + .5 * COS(SINE / 20)) * ANGLES(RAD(0 + 2 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(30 - 10*SIN(SINE / 20)), RAD(-35 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(-30 + 10*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787. elseif MODE == "Alogania" then
  3788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 - 5 * COS(SINE / 20) + 5 * SIN(SINE / 20))), 1 / Animation_Speed)
  3790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(20 - 10*SIN(SINE / 20)), RAD(30 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20 + 10*SIN(SINE / 20)), RAD(-30 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3792. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. elseif MODE == "Eclipsia" then
  3795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(3.5*COS(SINE / 20)), RAD(-15 + 3 * COS(SINE / 20))), 1 / Animation_Speed)
  3797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.15) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801. elseif MODE == "Lunacent" then
  3802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  3803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-5)), 1 / Animation_Speed)
  3804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(30 - 10*SIN(SINE / 16)), RAD(0 + 8 * COS(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808. elseif MODE == "Cresigasop" then
  3809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .2 * SIN(SINE / 16), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 5 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + .2 * SIN(SINE / 16), .49) * ANGLES(RAD(-20), RAD(-40 + 7*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815.  
  3816. end
  3817. end
  3818. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3819. ANIM = "Walk"
  3820. JUMPED = false
  3821. if ATTACK == false then
  3822. if MODE == "Fallen" then
  3823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
  3825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3829. elseif MODE == "BigBlack" then
  3830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  3832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3834. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3836. elseif MODE == "Yandere" then
  3837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  3839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3841. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3843. elseif MODE == "Visualiser" then
  3844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  3846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3848. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3850. elseif MODE == "Planetary" then
  3851. Humanoid.CameraOffset = VT(0,0 + 1 * COS(SINE / 16),0)
  3852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-29.4), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(20)), 1 / Animation_Speed)
  3858. elseif MODE == "KaRmA" then
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  3861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3865. elseif MODE == "Glitchy" then
  3866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  3868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3872. elseif MODE == "Jester" then
  3873. Humanoid.CameraOffset = VT(0 + 1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0 + 1.7 * COS(SINE / 16),0)
  3874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 + 1.1 * COS(SINE / 20)+sick.PlaybackLoudness/1800) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-40 - 5 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  3880. elseif MODE == "Glary" then
  3881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 + 1.1 * COS(SINE / 20)+sick.PlaybackLoudness/1800) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-40 - 5 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  3887. elseif MODE == "Alogania" then
  3888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
  3890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3892. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3894. elseif MODE == "Eclipsia" then
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
  3897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3901. elseif MODE == "Lunacent" then
  3902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(30 - 10*SIN(SINE / 16)), RAD(10 + 8 * COS(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. elseif MODE == "Cresigasop" then
  3909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(8 - 2 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 8 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + .1 * COS(SINE / 20), .49) * ANGLES(RAD(-20), RAD(-40 + 15*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3913. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  3914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  3915. end
  3916. end
  3917. end
  3918. unanchor()
  3919. if Rooted == false then
  3920. Disable_Jump = false
  3921. Humanoid.WalkSpeed = Speed
  3922. elseif Rooted == true then
  3923. Disable_Jump = true
  3924. Humanoid.WalkSpeed = 0
  3925. end
  3926. if MODE == "Visualiser" then
  3927. Player.Chatted:connect(function(message)
  3928. if message:sub(1,5) == "play/" then
  3929. SONG = message:sub(6)
  3930. sick.SoundId = "rbxassetid://"..SONG
  3931. if lplr == Player then
  3932. remote2:FireServer(SONG)
  3933. end
  3934. elseif message:sub(1,6) == "pitch/" then
  3935. OVMPIT = message:sub(7)
  3936. sick.Pitch = OVMPIT
  3937. elseif message:sub(1,4) == "vol/" then
  3938. OVMVOL = message:sub(5)
  3939. sick.Volume = OVMVOL
  3940. end
  3941. end)
  3942. end
  3943. if MODE == "Fallen" then
  3944. Humanoid.CameraOffset = VT(MRANDOM(-4,4)/2.9,0,0)/30
  3945. end
  3946. if MODE == "Yandere" then
  3947. Humanoid.CameraOffset = VT(0,MRANDOM(-4,4)/2.8,0)/30
  3948. end
  3949. if MODE == "KaRmA" then
  3950. Humanoid.CameraOffset = VT(MRANDOM(-4,4)/2.8,MRANDOM(-4,4)/2.8,MRANDOM(-4,4)/2.8)/30
  3951. end
  3952. if MODE == "BigBlack" then
  3953. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,0,0)/30
  3954. end
  3955. if MODE == "Visualiser" then
  3956. Humanoid.CameraOffset = VT(0,0 + sick.PlaybackLoudness/900,0)
  3957. end
  3958. if MODE == "Destruction" then
  3959. Humanoid.CameraOffset = VT(0,0,0 + sick.PlaybackLoudness/900)
  3960. end
  3961. if MODE == "Glary" then
  3962. Humanoid.CameraOffset = VT(0,0,0 + 1 * COS(SINE / 20))
  3963. end
  3964. if MODE == "Fallen" then
  3965. local COLOR = C3((0+sick.PlaybackLoudness*1.5)/610,(0+sick.PlaybackLoudness*1.5)/610,(0+sick.PlaybackLoudness*1.5)/610)
  3966. for _, c in pairs(Character:GetChildren()) do
  3967. if c:IsA("BasePart") and c.Name ~= "Detail" then
  3968. c.Material = "Neon"
  3969. if c:FindFirstChildOfClass("ParticleEmitter") then
  3970. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3971. end
  3972. c.Color = Color3.fromRGB(58,58,58)
  3973. if c == Head then
  3974. if c:FindFirstChild("face") then
  3975. c.face:remove()
  3976. end
  3977. end
  3978. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3979. c:remove()
  3980. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3981. c:remove()
  3982. elseif c.Name == "Detail" then
  3983. c.Material = MAT
  3984. c.Color = COLOR
  3985. text.TextColor3 = COLOR
  3986. text.TextStrokeColor3 = COLOR
  3987. RecolorWingsAndText(COLOR,COLOR,1,false,1,1)
  3988. end
  3989. end
  3990. end
  3991. if MODE == "Yandere" then
  3992. for _, c in pairs(Character:GetChildren()) do
  3993. local COLOR = C3((170+sick.PlaybackLoudness*2)/410,0,0)
  3994. if c:IsA("BasePart") and c.Name ~= "Detail" then
  3995. c.Material = "SmoothPlastic"
  3996. if c:FindFirstChildOfClass("ParticleEmitter") then
  3997. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3998. end
  3999. c.Color = Color3.fromRGB(255,10,14)
  4000. if c == Head then
  4001. if c:FindFirstChild("face") then
  4002. c.face:remove()
  4003. end
  4004. end
  4005. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4006. c:remove()
  4007. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4008. c:remove()
  4009. elseif c.Name == "Detail" then
  4010. c.Material = MAT
  4011. c.Color = COLOR
  4012. text.TextColor3 = COLOR
  4013. text.TextStrokeColor3 = COLOR
  4014. RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
  4015. end
  4016. end
  4017. end
  4018. if MODE == "KaRmA" then
  4019. local COLOR = BrickColor.random(sick.PlaybackLoudness/25)
  4020. for _, c in pairs(Character:GetChildren()) do
  4021. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4022. c.Material = "Neon"
  4023. if c:FindFirstChildOfClass("ParticleEmitter") then
  4024. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4025. end
  4026. c.Color = BrickColor.random(sick.PlaybackLoudness/25).Color
  4027. if c == Head then
  4028. if c:FindFirstChild("face") then
  4029. c.face:remove()
  4030. end
  4031. end
  4032. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4033. c:remove()
  4034. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4035. c:remove()
  4036. elseif c.Name == "Detail" then
  4037. c.Material = MAT
  4038. c.BrickColor = COLOR
  4039. text.Text = ""..TEXTS[math.random(1,#TEXTS)]
  4040. text.Font = ""..FONTS[math.random(1,#FONTS)]
  4041. text.TextColor3 = COLOR.Color
  4042. text.TextStrokeColor3 = COLOR.Color
  4043. RecolorWingsAndText(COLOR.Color,COLOR.Color,0,true,1,1)
  4044. end
  4045. end
  4046. end
  4047. if MODE ~= "KaRmA" then
  4048. text.Font = "Fantasy"
  4049. end
  4050. if MODE == "BigBlack" then
  4051. for _, c in pairs(Character:GetChildren()) do
  4052. local COLOR = C3(200 + sick.PlaybackLoudness/400,200 + sick.PlaybackLoudness/400,200 + sick.PlaybackLoudness/400)
  4053. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4054. c.Material = "Neon"
  4055. if c:FindFirstChildOfClass("ParticleEmitter") then
  4056. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4057. end
  4058. c.Color = Color3.fromRGB(0,0,0)
  4059. if c == Head then
  4060. if c:FindFirstChild("face") then
  4061. c.face:remove()
  4062. end
  4063. end
  4064. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4065. c:remove()
  4066. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4067. c:remove()
  4068. elseif c.Name == "Detail" then
  4069. c.Material = MAT
  4070. c.Color = COLOR
  4071. text.TextColor3 = BrickColor.new("Really black").Color
  4072. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  4073. RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
  4074. end
  4075. end
  4076. end
  4077. if MODE == "Visualiser" then
  4078. for _, c in pairs(Character:GetChildren()) do
  4079. local COLOR = Color3.fromRGB(0 + sick.PlaybackLoudness/600.5, 150 + sick.PlaybackLoudness/11.5, 150 + sick.PlaybackLoudness/11.5)
  4080. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4081. c.Material = "Neon"
  4082. if c:FindFirstChildOfClass("ParticleEmitter") then
  4083. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4084. end
  4085. c.Color = Color3.fromRGB(0 + sick.PlaybackLoudness/555.5,144 + sick.PlaybackLoudness/555.5,144 + sick.PlaybackLoudness/555.5)
  4086. if c == Head then
  4087. if c:FindFirstChild("face") then
  4088. c.face:remove()
  4089. end
  4090. end
  4091. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4092. c:remove()
  4093. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4094. c:remove()
  4095. elseif c.Name == "Detail" then
  4096. c.Material = MAT
  4097. c.Color = COLOR
  4098. text.TextColor3 = COLOR
  4099. text.TextStrokeColor3 = COLOR
  4100. RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
  4101. end
  4102. end
  4103. end
  4104. if MODE == "Destruction" then
  4105. for _, c in pairs(Character:GetChildren()) do
  4106. local COLOR = C3((150+sick.PlaybackLoudness*2)/410,(10+sick.PlaybackLoudness)/8810,(10+sick.PlaybackLoudness)/8810)
  4107. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4108. c.Material = "Neon"
  4109. if c:FindFirstChildOfClass("ParticleEmitter") then
  4110. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4111. end
  4112. c.Color = BrickColor.new("Cocoa").Color
  4113. if c == Head then
  4114. if c:FindFirstChild("face") then
  4115. c.face:remove()
  4116. end
  4117. end
  4118. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4119. c:remove()
  4120. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4121. c:remove()
  4122. elseif c.Name == "Detail" then
  4123. c.Material = MAT
  4124. c.Color = COLOR
  4125. text.TextColor3 = BrickColor.new("Cocoa").Color
  4126. text.TextStrokeColor3 = BrickColor.new("Cocoa").Color
  4127. RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
  4128. end
  4129. end
  4130. end
  4131. if MODE == "Planetary" then
  4132. for _, c in pairs(Character:GetChildren()) do
  4133. local COLOR = C3((98+sick.PlaybackLoudness/200)/510,(37+sick.PlaybackLoudness/25)/510,(205+sick.PlaybackLoudness*1.5)/610)
  4134. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4135. c.Material = "Neon"
  4136. if c:FindFirstChildOfClass("ParticleEmitter") then
  4137. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4138. end
  4139. c.Color = BrickColor.new("Dark indigo").Color
  4140. if c == Head then
  4141. if c:FindFirstChild("face") then
  4142. c.face:remove()
  4143. end
  4144. end
  4145. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4146. c:remove()
  4147. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4148. c:remove()
  4149. elseif c.Name == "Detail" then
  4150. c.Material = MAT
  4151. c.Color = COLOR
  4152. text.TextColor3 = Color3.fromRGB(170, 85, 255)
  4153. text.TextStrokeColor3 = Color3.fromRGB(170, 0, 255)
  4154. RecolorWingsAndText(COLOR,COLOR,1,false,1,1)
  4155. end
  4156. end
  4157. end
  4158. if MODE == "Glitchy" then
  4159. local val = math.random(1,255)
  4160. local color = Color3.fromRGB(val,val,val)
  4161. for _, c in pairs(Character:GetChildren()) do
  4162. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4163. c.Material = "Neon"
  4164. if c:FindFirstChildOfClass("ParticleEmitter") then
  4165. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4166. end
  4167. c.Color = color
  4168. if c == Head then
  4169. if c:FindFirstChild("face") then
  4170. c.face:remove()
  4171. end
  4172. end
  4173. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4174. c:remove()
  4175. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4176. c:remove()
  4177. elseif c.Name == "Detail" then
  4178. c.Material = MAT
  4179. c.Color = color
  4180. RecolorWingsAndText(color,color,1,false,1,1)
  4181. end
  4182. end
  4183. end
  4184. if MODE == "Jester" then
  4185. for _, c in pairs(Character:GetChildren()) do
  4186. local COLOR = C3(0,(37+sick.PlaybackLoudness/800)/510,(206+sick.PlaybackLoudness*1.5)/610)
  4187. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4188. c.Material = "Neon"
  4189. if c:FindFirstChildOfClass("ParticleEmitter") then
  4190. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4191. end
  4192. c.Color = BrickColor.new("Medium blue").Color
  4193. if c == Head then
  4194. if c:FindFirstChild("face") then
  4195. c.face:remove()
  4196. end
  4197. end
  4198. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4199. c:remove()
  4200. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4201. c:remove()
  4202. elseif c.Name == "Detail" then
  4203. c.Material = MAT
  4204. c.Color = COLOR
  4205. RecolorWingsAndText(COLOR,COLOR,0,false,1,1)
  4206. end
  4207. end
  4208. end
  4209. if MODE == "Glary" then
  4210. for _, c in pairs(Character:GetChildren()) do
  4211. rain=sincolor(tick()*1)
  4212. rain2=sincolor2(tick()*1)
  4213. local COLOR = rain or rain2
  4214. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4215. c.Material = "Neon"
  4216. if c:FindFirstChildOfClass("ParticleEmitter") then
  4217. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4218. end
  4219. c.Color = rain or rain2
  4220. if c == Head then
  4221. if c:FindFirstChild("face") then
  4222. c.face:remove()
  4223. end
  4224. end
  4225. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4226. c:remove()
  4227. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4228. c:remove()
  4229. elseif c.Name == "Detail" then
  4230. c.Material = MAT
  4231. c.Color = COLOR
  4232. RecolorWingsAndText(COLOR,COLOR,0,false,1,1)
  4233. end
  4234. end
  4235. end
  4236. for _, c in pairs(Character:GetChildren()) do
  4237. if c:IsA("BasePart") and ATTACK == false then
  4238. for _, e in pairs(c:GetChildren()) do
  4239. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ShirtGraphic") or e:IsA("Shirt") or e:IsA("Pants") or e:IsA("Texture") or e:IsA("CFrameValue") or e:IsA("MeshPart")or e:IsA("Explosion") or e:IsA("TextBox") or e:IsA("ImageLabel") or e:IsA("TextLabel") or e:IsA("BodyPosition") then
  4240. e:remove()
  4241. end
  4242. end
  4243. end
  4244. end
  4245. if MODE == "Alogania" then
  4246. for _, c in pairs(Character:GetChildren()) do
  4247. local COLOR = C3(1,0,0)
  4248. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4249. c.Material = "Neon"
  4250. if c:FindFirstChildOfClass("ParticleEmitter") then
  4251. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4252. end
  4253. c.Color = BrickColor.new("Storm blue").Color
  4254. if c == Head then
  4255. if c:FindFirstChild("face") then
  4256. c.face:remove()
  4257. end
  4258. end
  4259. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4260. c:remove()
  4261. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4262. c:remove()
  4263. elseif c.Name == "Detail" then
  4264. c.Material = MAT
  4265. c.Color = COLOR
  4266. text.TextColor3 = BrickColor.new("Storm blue").Color
  4267. text.TextStrokeColor3 = COLOR
  4268. RecolorWingsAndText(BrickColor.new("Really red").Color,BrickColor.new("Storm blue").Color,0,true,1,1)
  4269. end
  4270. end
  4271. end
  4272. if MODE == "Eclipsia" then
  4273. for _, c in pairs(Character:GetChildren()) do
  4274. local COLOR = BrickColor.new("Gold").Color
  4275. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4276. c.Material = "Neon"
  4277. if c:FindFirstChildOfClass("ParticleEmitter") then
  4278. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4279. end
  4280. c.Color = Color3.fromRGB(231, 245, 95)
  4281. if c == Head then
  4282. if c:FindFirstChild("face") then
  4283. c.face:remove()
  4284. end
  4285. end
  4286. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4287. c:remove()
  4288. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4289. c:remove()
  4290. elseif c.Name == "Detail" then
  4291. c.Material = MAT
  4292. c.Color = COLOR
  4293. text.TextColor3 = BrickColor.new("Gold").Color
  4294. text.TextStrokeColor3 = Color3.fromRGB(231, 245, 95)
  4295. RecolorWingsAndText(Color3.fromRGB(231, 245, 95),BrickColor.new("Gold").Color,0,true,1,1)
  4296. end
  4297. end
  4298. end
  4299. if MODE == "Lunacent" then
  4300. for _, c in pairs(Character:GetChildren()) do
  4301. local COLOR = BrickColor.new("Storm blue").Color
  4302. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4303. c.Material = "Neon"
  4304. if c:FindFirstChildOfClass("ParticleEmitter") then
  4305. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4306. end
  4307. c.Color = BrickColor.new("Really blue").Color
  4308. if c == Head then
  4309. if c:FindFirstChild("face") then
  4310. c.face:remove()
  4311. end
  4312. end
  4313. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4314. c:remove()
  4315. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4316. c:remove()
  4317. elseif c.Name == "Detail" then
  4318. c.Material = MAT
  4319. c.Color = COLOR
  4320. text.TextColor3 = BrickColor.new("Really blue").Color
  4321. text.TextStrokeColor3 = BrickColor.new("Storm blue").Color
  4322. RecolorWingsAndText(BrickColor.new("Really blue").Color,BrickColor.new("Storm blue").Color,0,true,1,1)
  4323. end
  4324. end
  4325. end
  4326. if MODE == "Cresigasop" then
  4327. for _, c in pairs(Character:GetChildren()) do
  4328. local COLOR = BrickColor.new("Br. yellowish orange").Color
  4329. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4330. c.Material = "Metal"
  4331. if c:FindFirstChildOfClass("ParticleEmitter") then
  4332. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4333. end
  4334. c.Color = BrickColor.new("Neon orange").Color
  4335. if c == Head then
  4336. if c:FindFirstChild("face") then
  4337. c.face:remove()
  4338. end
  4339. end
  4340. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4341. c:remove()
  4342. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4343. c:remove()
  4344. elseif c.Name == "Detail" then
  4345. c.Material = MAT
  4346. c.Color = COLOR
  4347. text.TextColor3 = BrickColor.new("Neon orange").Color
  4348. text.TextStrokeColor3 = BrickColor.new("Br. yellowish orange").Color
  4349. RecolorWingsAndText(BrickColor.new("Neon orange").Color,BrickColor.new("Br. yellowish orange").Color,0,true,1,1)
  4350. end
  4351. end
  4352. end
  4353.  
  4354. --[[ if Humanoid.Parent == nil then
  4355. for _, c in pairs(Character:GetChildren()) do
  4356. if c:IsA("BasePart") and c.Name == "Detail" and ATTACK == false then
  4357. c.Parent = Character
  4358. end
  4359. end
  4360. Humanoid = Instance.new("Humanoid",Character)
  4361. Humanoid.Health = 100
  4362. Humanoid.MaxHealth = 100
  4363. RightArm.Parent = Character
  4364. LeftArm.Parent = Character
  4365. RightLeg.Parent = Character
  4366. LeftLeg.Parent = Character
  4367. Torso.Parent = Character
  4368. Head.Parent = Character
  4369. RootPart.Parent = Character
  4370. RightHip.Parent = Torso
  4371. LeftHip.Parent = Torso
  4372. RightShoulder.Parent = Torso
  4373. LeftShoulder.Parent = Torso
  4374. for _, c in pairs(Character:GetChildren()) do
  4375. if c:IsA("BasePart") and c.Name == "Detail" and ATTACK == false then
  4376. c.Parent = Character
  4377. end
  4378. end
  4379. end
  4380. if Character.Parent == nil then
  4381. Humanoid:Remove()
  4382. Character.Parent = workspace
  4383. end]]
  4384. Humanoid.Name = "Mr Pixels"
  4385. end
  4386.  
  4387. --//=================================\\
  4388. --\\=================================//
  4389.  
  4390. --elipioc hanapiac xeraliam cresigasop keniliria kunepionair
  4391.  
  4392.  
  4393.  
  4394. --//====================================================\\--
  4395. --|| END OF SCRIPT
  4396. --\\====================================================//--
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