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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 15.69 GB
- RAM Used: 11.27 GB
- RAM Free: 4.42 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 31 Regular: 174 Total: 205
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- Header indicators:
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- Memory: 0x7FF653891758 count: (2)
- File: SkyrimSE.exe count: (12)
- Address: 0C61758 count: (2)
- Assembler: mov eax, [rax-0x08] count: (2)
- [0] 0x7FF653891758 SkyrimSE.exe+0C61758 -> 69173+0x8 mov eax, [rax-0x08] -//- count: (1)
- RDX 0x7FF655BD18D0 (void* -> SkyrimSE.exe+2FA18D0 fdivr st0, st2) -//- count: (1)
- [RSP+0 ] 0x7FF653022A85 (void* -> SkyrimSE.exe+03F2A85 test eax, eax) -//- count: (1)
- [RSP+18 ] 0x7FF655CDD418 (void* -> SkyrimSE.exe+30AD418 add [rax], al) -//- count: (1)
- [RSP+140] 0x7FF652FAD181 (void* -> SkyrimSE.exe+037D181 mov rax, [rbx]) -//- count: (1)
- [RSP+1A0] 0x7FF652D84DFF (void* -> SkyrimSE.exe+0154DFF mov rax, [rbx]) -//- count: (1)
- [RSP+1C0] 0x7FF652D7F97A (void* -> SkyrimSE.exe+014F97A mov rcx, [rbx]) -//- count: (1)
- [RSP+220] 0x7FF652D84CA6 (void* -> SkyrimSE.exe+0154CA6 mov qword ptr [r15+rbp*1], 0x00) -//- count: (1)
- [RSP+290] 0x7FF652D810E3 (void* -> SkyrimSE.exe+01510E3 test al, al) -//- count: (1)
- [RSP+330] 0x7FF653875E4D (void* -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF655C36898]) -//- count: (1)
- SkyrimSE.exe 0x7FF652C30000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (12)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (24)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- [RSP+110] 0x24153F64E80 (BSFaceGenNiNode*) count: (1)
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- hdtSMP64.dll: count: (5)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.02
- Please ensure that this is compatible with your SKSE version: 1.6.640
- This one is marked as BETA.
- You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
- Release Candidates (rc) are usualy more stable than a beta.
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- Modified by: count: (63)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (4)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Cutting Room Floor.esp -> PAN_NPCs.esp -> CollegeOfWinterholdImmersive.esp -//- count: (53)
- Chance: LOW (1)
- Modified by: Skyrim.esm -> CollegeOfWinterholdImmersive.esp -//- count: (10)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 4
- Issues Solved: 4
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, hdtSMP64.dll, Modified by,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "CollegeOfWinterholdImmersive.esp" -//- count: (63)
- File: "DE SPID.esp" -//- count: (2)
- Name: "HairFemaleDarkElf01" -//- count: (2)
- RTTIName: "BSDynamicTriShape" -//- count: (1)
- ExtraData[0] Name: "FMD" -//- count: (1)
- Full Name: "Nirya" -//- count: (21)
- Name: "Nirya" -//- count: (82)
- Name: "BSFaceGenNiNodeSkinned" -//- count: (11)
- RTTIName: "BSFaceGenNiNode" -//- count: (6)
- Name: "skeleton_female.nif" -//- count: (22)
- RTTIName: "BSFadeNode" -//- count: (14)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (14)
- ExtraData[1] Name: "BOM" -//- count: (14)
- ExtraData[2] Name: "BBX" -//- count: (14)
- ExtraData[3] Name: "BSX" -//- count: (14)
- ExtraData[4] Name: "SkeletonID" -//- count: (14)
- GetFullName: "Nirya" -//- count: (3)
- FormID: 0x0001C19B -//- count: (53)
- FormID: 0x0001C1A9 -//- count: (10)
- FormID: 0xFE09B850 -//- count: (2)
- [RSP+168] 0x2406499B080 (BGSOutfit*) -//- count: (1)
- [RSP+170] 0x2406499B080 (BGSOutfit*) -//- count: (1)
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