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- //When trying to change stall name
- 30.9.2024 18:16:31 [Server Warning] Exception at client 29. Disconnecting client.
- 30.9.2024 18:16:31 [Server Event] Player Boukyaku got removed. Reason: Threw an exception at the server
- 30.9.2024 18:16:31 [Server Error] Exception: The method or operation is not implemented.
- at Viconomy.Inventory.ViconomySculptureInventory.GetStallSlotCount()
- at Viconomy.BlockEntities.BEVinconBase.SetRegisterID(Int32 registerID)
- at Viconomy.BlockEntities.BEVinconBase.SetStallRegisterID(IPlayer byPlayer, Byte[] data)
- at Viconomy.BlockEntities.BEVinconSculpturePad.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data)
- at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 336
- at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
- //When trying to put an item in a slot
- 30.9.2024 18:25:54 [Server Warning] Exception at client 31. Disconnecting client.
- 30.9.2024 18:25:54 [Server Event] Player Boukyaku got removed. Reason: Threw an exception at the server
- 30.9.2024 18:25:54 [Server Error] Exception: The method or operation is not implemented.
- at Viconomy.Inventory.ViconomySculptureInventory.GetStallForSlot(Int32 index)
- at Viconomy.BlockEntities.BEVinconBase.UpdateStallForSlot(Int32 index)
- at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480
- at Vintagestory.API.Common.ItemSlot.OnItemSlotModified_Patch1(ItemSlot this, ItemStack sinkStack)
- at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 436
- at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 228
- at Viconomy.BlockEntities.BEVinconSculpturePad.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data)
- at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 336
- at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
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