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Vinconomy Error 2

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Sep 30th, 2024
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  1. //When trying to change stall name
  2.  
  3. 30.9.2024 18:16:31 [Server Warning] Exception at client 29. Disconnecting client.
  4. 30.9.2024 18:16:31 [Server Event] Player Boukyaku got removed. Reason: Threw an exception at the server
  5. 30.9.2024 18:16:31 [Server Error] Exception: The method or operation is not implemented.
  6. at Viconomy.Inventory.ViconomySculptureInventory.GetStallSlotCount()
  7. at Viconomy.BlockEntities.BEVinconBase.SetRegisterID(Int32 registerID)
  8. at Viconomy.BlockEntities.BEVinconBase.SetStallRegisterID(IPlayer byPlayer, Byte[] data)
  9. at Viconomy.BlockEntities.BEVinconSculpturePad.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data)
  10. at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 336
  11. at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
  12.  
  13. //When trying to put an item in a slot
  14.  
  15. 30.9.2024 18:25:54 [Server Warning] Exception at client 31. Disconnecting client.
  16. 30.9.2024 18:25:54 [Server Event] Player Boukyaku got removed. Reason: Threw an exception at the server
  17. 30.9.2024 18:25:54 [Server Error] Exception: The method or operation is not implemented.
  18. at Viconomy.Inventory.ViconomySculptureInventory.GetStallForSlot(Int32 index)
  19. at Viconomy.BlockEntities.BEVinconBase.UpdateStallForSlot(Int32 index)
  20. at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480
  21. at Vintagestory.API.Common.ItemSlot.OnItemSlotModified_Patch1(ItemSlot this, ItemStack sinkStack)
  22. at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 436
  23. at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 228
  24. at Viconomy.BlockEntities.BEVinconSculpturePad.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data)
  25. at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 336
  26. at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
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