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QR Guide

Nov 25th, 2016
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  1. ~~~Retard's Guide to Making a QR~~~
  2.  
  3. For this example, we will be making a perfectly legal Rowlet that can be traded over GTS and used in online battles. The principles are the same for any Pokémon EXCEPT any Legendaries/UBs/Ditto/other unbreedable Pokémon, but follow along with this guide step-by-step before you make your own Pokémon, to make sure you understand. This guide will assume you are a TOTAL RETARD and will try to skip nothing.
  4.  
  5. 1. To start, you will need the latest release of PKHeX: https://github.com/kwsch/PKHeX/releases/download/1.0.7/PKHeX.111816.zip
  6.  
  7. 2. Extract the .zip file to any location on your computer and open PKHeX.exe. When the program opens, you should see the sprite of an Arceus and a red exclamation point at the top and you should be on the Main tab.
  8.  
  9. 3. In the Species field, type Rowlet, then hit enter. Below that, in the Nickname field, type Robin Hoot. If you don't want a nickname for your own Pokémon, you can untick the checkbox next to Nickname
  10.  
  11. 4. Click on the Reroll button at the top of the Main tab. This isn't strictly necessary, but it will make your Pokémon appear more legal. If you want your Pokémon to be shiny, click the star button next to PID (this will change your Pokémon's PID). If you want to change the gender of your Pokémon, click on the red female symbol between the PID field and the Reroll button (if the female symbol is just a black hyphen, then you're working on a genderless Pokémon). Note that it is impossible to give a gender to a genderless Pokémon.
  12.  
  13. 5. Ignore the EXP field and go to the Level field. Type in 10, and EXP should change to 560 (the experience that a Rowlett would have if it just became level 10). Obviously, you can set the level to anything between 1 and 100.
  14.  
  15. 6. Change Robin Hoot's Nature to Adamant. For your own Pokémon, a list of all the natures can be found here: http://www.serebii.net/games/natures.shtml
  16.  
  17. 7. Change the Held Item to a Gold Bottle Cap. A Pokémon's held item can be anything EXCEPT mega stones.
  18.  
  19. 8. Leave Friendship alone (unless you're injecting the Pokémon yourself). Trading a Pokémon sets its Friendship back to its base value (usually 70). If you're injecting it yourself, then you can set the value to anywhere between 0 and 255 (0 for max power on Frustration, 255 for max power on Return). Note that Friendship is NOT Affection (Refresh hearts).
  20.  
  21. 9. Keep Robin Hoot's Ability at Overgrow (1). None of the Gen VII starters or legendaries have had their Hidden Abilities released yet, so you can't trade them. For any other Pokémon, you can change the value to any of its 3 abilities. When a Pokémon evolves, it's ability number stays the same (1, 2, or H), so keep that in mind when requesting/injecting a Pokémon that can still evolve (ie. A Shelgon with Rock Head (1) will evolve into a Salamence with Intimidate (1))
  22.  
  23. 10. Tick the "Infected" box underneath Language. When you do, a drop-down box will appear beneath the checkbox, and the Cured box will tick itself. Untick the Cured box and another drop-down box will appear. Set the PkRs box to 3 and the d box to 4 to give Robin Hoot 4 full days of Pokerus. If you don't want your Pokémon to have Pokerus, just leave the boxes unticked. ALWAYS leave "Is Egg" unticked unless you are injecting the Pokémon yourself. Eggs are not tradeable in any way.
  24.  
  25. 11. Change Country to United States, Sub Region to California, and 3DS Region to Americas (NA/SA). If you want to change a Pokémon's nationality, make sure change the Language box to a language in the country AND be sure that your Country and Sub Region are in the 3DS Region (ie. Zimbabwe, Florida will not work with Japan)
  26.  
  27. 12. Now click on the Met tab. This is where most people go wrong, so PAY ATTENTION.
  28.  
  29. 13. Change Origin Game to Sun. THE ORIGIN GAME CAN ONLY BE SUN OR MOON UNTIL JANUARY 2017. January is when PokeBank will be updated to allow transferring from OR/AS/R/B/Y to S/M.
  30.  
  31. 14. Change Met Location to Route 1. Doing so will be legal for any breedable Pokémon (ie. no Legendaries/UBs/Ditto) once we get to Step 19.
  32.  
  33. 15. Keep Ball at Poké Ball. You can change the ball to anything you want with your own Pokémon (except Dream/Cherish), but you have to be able to breed the ball down.
  34.  
  35. 16. Change Met Level to 1. Unless you're making a Legendary/UB/Ditto, ALWAYS DO A MET LEVEL OF 1.
  36.  
  37. 17. Click the Calendar symbol inside the Met Date field and click "Today". If your computer's internal clock is correct, then this will always be legal.
  38.  
  39. 18. Leave Fateful Encounter unticked. Fateful Encounter is for Pokémon received for Events and are very hard to fake without the real Event Pokémon to use as a base.
  40.  
  41. 19. TICK "AS EGG". This makes the Pokémon a result of breeding and makes it easier to choose a Met Location. Without this, you need to figure out the exact level and location a Pokémon appears at and also makes it impossible to put Egg Moves on the Pokémon. (The Date field should automatically set itself to today's date, but if it doesn't follow step 17.)
  42.  
  43. 20. Now click on the Stats tab.
  44.  
  45. 21. Find the "Randomize IVs" button and CTRL + click on it to set all IVs to 31. If you want different IVs, you can edit them individually. IVs can be any value between 0 and 31 and will always be legal with PKHeX.
  46.  
  47. 22. Click on the Hidden Power Type drop-down box and change it to Bug. This will change the IVs to match your IV spread automatically. Of course, you don't need to change Hidden Power Type if you don't plan on using Hidden Power.
  48.  
  49. 23. Change Robin Hoot's EVs to 252 in Atk, 252 in Spe, and 6 in HP. 252 is the highest number of EVs a single stat can have, and 510 (252 + 252 + 6) is the maximum EVs a Pokémon can have overall. EVs can be distributed in any fashion, however. They don't need to always go to 252. Keep in mind that fewer than 4 EVs won't change a stat at all.
  50.  
  51. 24. Click on the Attacks tab. This is another area where people go wrong often.
  52.  
  53. 25. Change Robin Hoot's first attack to Leafage and his second attack to Peck. Alternatively, you can click on the words "Current Moves" and it will give your Pokémon a fully legal (and randomized) moveset that will always work. Don't worry if there are exclamation points next to a move (yet!).
  54.  
  55. 26. Click the words "PP Ups" to give Robin Hoot 3 PP Ups for each of his moves. You don't have to apply PP Ups if you don't want to, however.
  56.  
  57. 27. RELEARN MOVES: The absolute easiest way to make your Pokémon untradeable is by fucking up its relearn moves. All you need to do is click on the words "Relearn Moves" and it automatically set the relearn moves necessary for the moveset you defined. There is a catch though: clicking "Relearn Moves" will try to make your moveset legal, even if it can't. This means that it will remove the exclamation points next to your moves in Current Moves, but there can still be an exclamation point next to the move in Relearn Moves. THIS MEANS THAT THE MOVE CANNOT BE LEARNED BY YOUR POKEMON UNDER ANY CIRCUMSTANCES. If there is an exclamation point next to a move under Relearn Moves, take it out of Current Moves and try again.
  58.  
  59. 28. Click on the OT/Misc tab.
  60.  
  61. 29. TID and SID don't matter unless you want your injected Pokémon to "yours" (ie. no boosted XP due to being traded). There are only two ways to determine your SID: a) dump your save file using JKSM and look at one of your caught Pokémon in PKHeX (requires Homebrew/CFW) or b) trade with someone who can dump their save file using JKSM and look at one of your caught Pokémon in PKHeX.
  62.  
  63. 30. You can change OT to be your character's name, if you want. On the surface it will look like you caught the Pokémon, but you'll still get the boosted XP of a Pokémon that you got from a trade. I definitely recommend changing it from "PKHeX", though. It screams "INJECTED" if you don't (it will still be legal if you don't).
  64.  
  65. 31. At the bottom of the tab, click Reroll next to Encryption Constant. Like before, it's not 100% necessary, but it makes your Pokémon look more legit.
  66.  
  67. 32. By this point, you should see either a green check mark next to the sprite of your Pokémon or a red exclamation point. Regardless of what it is, click on the symbol. If a window pops up and says "Legal!", go to the next step. If it gives you an error, go past the next step to "Fixing Errors".
  68.  
  69. 33. You're done! Right click on your Pokémon's sprite and click "QR!" (or shift + click on the sprite) and a window will pop up with your QR code. Copy the QR code by clicking on it and paste it into Paint/GIMP/Photoshop/whatever and save the image as a .png to upload.
  70.  
  71.  
  72.  
  73. ~~~Fixing Errors~~~
  74.  
  75. There are LOTS of different errors that can come up when generating a Pokémon, so I can't list all of them. But this guide should help you with the most common errors. Ctrl + f to find your error message; I replaced any numbers in the errors with an X.
  76.  
  77. Invalid Relearn Move X: Base Egg Move Missing
  78. -You didn't apply the correct base egg moves. Just click on the words "Relearn Moves" under the Attacks tab and PKHeX will fix it for you.
  79.  
  80. Invalid Move X: Invalid Move
  81. -You're attempting to give a Pokémon a move that it can't learn through TM/level up/Tutor. First, try clicking on the words "Relearn Moves" under the Attacks tab. If it gives you another error, find the error in this guide.
  82.  
  83. Invalid Relearn Move X: Not an Expected Relearn Move
  84. -You're attempting to give a Pokémon a move that it can never learn under any circumstances. Remove the move from Current Moves and Relearn Moves under the Attacks tab.
  85.  
  86. Invalid: Eggs Cannot Receive EVs.
  87. -Just remove any applied EVs to your egg under the Stats tab.
  88.  
  89. Invalid: Current Level for an Egg is Invalid.
  90. -Set your Pokémon's level to 1 in the Main tab.
  91.  
  92. Invalid: Cannot Apply PP Ups to an Egg.
  93. -Remove any PP Ups from your Pokémon's Current Moves under the Attacks tab.
  94.  
  95. Invalid: Invalid S/M Location for a Hatched Egg.
  96. -Your Met Location is set to a location that an egg could never hatch in. Change Met Location to something like Route 1 under the Met tab.
  97.  
  98. Invalid: Not a Valid Encounter.
  99. -Several things can be wrong if you get this error. If you're trying to make a Pokémon that is NOT a Legendary/UB/Ditto/other unbreedable Pokémon, then follow steps 13 through 19. Otherwise, do some research on where your Pokémon appears in the game on Serebii (ie. Celesteela can only be found in the Haina Desert and the Malie Garden at level 65)
  100.  
  101. Invalid: Dream Ball not Possible for Species.
  102. -Change the Pokémon's ball under the Met tab to something else, like a Poké Ball
  103.  
  104. Invalid: Cherish Ball on Non-Event.
  105. -Change the Pokémon's ball under the Met tab to something else, like a Poké Ball. If you were trying to make an Event pokemon, try going to Tools > Data > Mystery Gift Database and find your event Pokémon there.
  106.  
  107. Invalid: Master Ball on Egg Origin.
  108. -Change the Pokémon's ball under the Met tab to something else, like a Poké Ball. Alternatively, you can change the Pokémon's Met Location and Met Level to something legal and untick the "As Egg" box.
  109.  
  110. Invalid: Memory -- missing Original Trainer Memory.
  111. -Go to the OT/Misc tab and click on the Memories button at the bottom. Click on the Memory Type drop-down box and go to the very top of the list and click "The Pokémon seems to have a good memory, but it doesn’t seem to be able to remember...". This usually fixes the problem, but doesn't always.
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