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  1. ##
  2. # Mission 'Mt. Gagazet (HARD)' (7590101)
  3. ##
  4.  
  5. ##
  6. # Monster Info
  7. ##
  8. #
  9. # Monster Mech Leader (206141006)
  10. # Race Machina
  11. # Level 75
  12. # Actions 2-2
  13. #
  14. #
  15. # Stats
  16. # HP 300000
  17. # MP 280
  18. # ATK 360
  19. # DEF 25
  20. # MAG 250
  21. # SPR 25
  22. #
  23. #
  24. # Damage resist
  25. # physical 0%
  26. # magical 0%
  27. #
  28. #
  29. # Element resist
  30. # Fire 0%
  31. # Ice 0%
  32. # Lightning -50%
  33. # Water 0%
  34. # Wind 0%
  35. # Earth 0%
  36. # Light 0%
  37. # Dark 0%
  38. # Non-Elemental 0%
  39. #
  40. #
  41. # Status resist (+10% / application)
  42. # Poison 0%
  43. # Blind 0%
  44. # Sleep 0%
  45. # Silence 0%
  46. # Paralyze 0%
  47. # Confusion 0%
  48. # Disease 0%
  49. # Petrify 0%
  50. #
  51. #
  52. # Debuff resist
  53. # ATK 0%
  54. # DEF 0%
  55. # MAG 0%
  56. # SPR 0%
  57. # Stop 0%
  58. # Charm 0%
  59. # Berserk? 0%
  60. #
  61. #
  62. # Immunity
  63. # Death +
  64. # Gravity +
  65. #
  66. ###
  67.  
  68. ###
  69. # Skills
  70. ###
  71. #
  72. # Thunderstrike (171640) [Magic]
  73. #
  74. # Magic lightning damage (2x, MAG) to one enemy
  75. #
  76. # Sealable - Unknown1 +
  77. # Reflect - Unknown2 -
  78. #
  79. ##
  80.  
  81. ###
  82. # AI
  83. ###
  84. if random() <= 0.60 and apple == False:
  85. useRandomSkill('random')
  86. apple = True # reset next turn
  87.  
  88. elif random() <= 0.10 and berry == False:
  89. useRandomSkill('random')
  90. berry = True # reset next turn
  91.  
  92. else:
  93. attack('random')
  94.  
  95. ##
  96. # Monster Info
  97. ##
  98. #
  99. # Monster Grat (211041006)
  100. # Race Plantoid
  101. # Level 75
  102. # Actions 3-3
  103. #
  104. #
  105. # Stats
  106. # HP 300000
  107. # MP 280
  108. # ATK 360
  109. # DEF 25
  110. # MAG 250
  111. # SPR 25
  112. #
  113. #
  114. # Damage resist
  115. # physical 0%
  116. # magical 0%
  117. #
  118. #
  119. # Element resist
  120. # Fire 0%
  121. # Ice 0%
  122. # Lightning 0%
  123. # Water 0%
  124. # Wind 0%
  125. # Earth 0%
  126. # Light 0%
  127. # Dark 0%
  128. # Non-Elemental 0%
  129. #
  130. #
  131. # Status resist (+10% / application)
  132. # Poison 100%
  133. # Blind 0%
  134. # Sleep 0%
  135. # Silence 0%
  136. # Paralyze 0%
  137. # Confusion 0%
  138. # Disease 0%
  139. # Petrify 100%
  140. #
  141. #
  142. # Debuff resist
  143. # ATK 0%
  144. # DEF 0%
  145. # MAG 0%
  146. # SPR 0%
  147. # Stop 100%
  148. # Charm 0%
  149. # Berserk? 0%
  150. #
  151. #
  152. # Immunity
  153. # Death +
  154. # Gravity +
  155. #
  156. ###
  157.  
  158. ###
  159. # Skills
  160. ###
  161. #
  162. # Seed Burst (171660) [Physical]
  163. #
  164. # Physical damage (2x, ATK) to one enemy
  165. # Inflict Confusion (100%) on one enemy
  166. #
  167. # Sealable - Unknown1 +
  168. # Reflect - Unknown2 -
  169. #
  170. ##
  171. #
  172. # Seed Cannon (171680) [Physical]
  173. #
  174. # Physical damage (2.3x, ATK) to one enemy
  175. #
  176. # Sealable - Unknown1 +
  177. # Reflect - Unknown2 -
  178. #
  179. ##
  180.  
  181. ###
  182. # AI
  183. ###
  184. if random() <= 0.60 and apple == False:
  185. useRandomSkill('random')
  186. apple = True # reset next turn
  187.  
  188. elif random() <= 0.10 and berry == False:
  189. useRandomSkill('random')
  190. berry = True # reset next turn
  191.  
  192. else:
  193. attack('random')
  194.  
  195. ##
  196. # Monster Info
  197. ##
  198. #
  199. # Monster Bandersnatch (201171004)
  200. # Race Beast
  201. # Level 75
  202. # Actions 4-4
  203. #
  204. #
  205. # Stats
  206. # HP 500000
  207. # MP 450
  208. # ATK 380
  209. # DEF 25
  210. # MAG 250
  211. # SPR 25
  212. #
  213. #
  214. # Damage resist
  215. # physical 0%
  216. # magical 0%
  217. #
  218. #
  219. # Element resist
  220. # Fire -50%
  221. # Ice 0%
  222. # Lightning 0%
  223. # Water 0%
  224. # Wind 0%
  225. # Earth 0%
  226. # Light 0%
  227. # Dark 0%
  228. # Non-Elemental 0%
  229. #
  230. #
  231. # Status resist (+10% / application)
  232. # Poison 100%
  233. # Blind 0%
  234. # Sleep 0%
  235. # Silence 0%
  236. # Paralyze 0%
  237. # Confusion 0%
  238. # Disease 0%
  239. # Petrify 100%
  240. #
  241. #
  242. # Debuff resist
  243. # ATK 0%
  244. # DEF 0%
  245. # MAG 0%
  246. # SPR 0%
  247. # Stop 100%
  248. # Charm 0%
  249. # Berserk? 0%
  250. #
  251. #
  252. # Immunity
  253. # Death +
  254. # Gravity +
  255. #
  256. ###
  257.  
  258. # MISSING SKILLSET 0
  259. ##
  260. #
  261. # MISSING SKILLSET 0
  262. ##
  263. #
  264. ###
  265. # AI
  266. ###
  267. # Missing
  268. ##
  269.  
  270. ##
  271. # Monster Info
  272. ##
  273. #
  274. # Monster Mech Defender (206151003)
  275. # Race Machina
  276. # Level 75
  277. # Actions 3-3
  278. #
  279. #
  280. # Stats
  281. # HP 500000
  282. # MP 450
  283. # ATK 450
  284. # DEF 25
  285. # MAG 250
  286. # SPR 25
  287. #
  288. #
  289. # Damage resist
  290. # physical 0%
  291. # magical 0%
  292. #
  293. #
  294. # Element resist
  295. # Fire 0%
  296. # Ice 0%
  297. # Lightning -50%
  298. # Water 0%
  299. # Wind 0%
  300. # Earth 0%
  301. # Light 0%
  302. # Dark 0%
  303. # Non-Elemental 0%
  304. #
  305. #
  306. # Status resist (+10% / application)
  307. # Poison 100%
  308. # Blind 100%
  309. # Sleep 100%
  310. # Silence 100%
  311. # Paralyze 100%
  312. # Confusion 100%
  313. # Disease 100%
  314. # Petrify 100%
  315. #
  316. #
  317. # Debuff resist
  318. # ATK 0%
  319. # DEF 0%
  320. # MAG 0%
  321. # SPR 0%
  322. # Stop 100%
  323. # Charm 0%
  324. # Berserk? 0%
  325. #
  326. #
  327. # Immunity
  328. # Death +
  329. # Gravity +
  330. #
  331. ###
  332.  
  333. # MISSING SKILLSET 0
  334. ##
  335. #
  336. # MISSING SKILLSET 0
  337. ##
  338. #
  339. ###
  340. # AI
  341. ###
  342. # Missing
  343. ##
  344.  
  345. ##
  346. # Monster Info
  347. ##
  348. #
  349. # Monster Bashura (205681002)
  350. # Race Beast, Human
  351. # Level 75
  352. # Actions 3-3
  353. #
  354. #
  355. # Stats
  356. # HP 800000
  357. # MP 500
  358. # ATK 480
  359. # DEF 25
  360. # MAG 300
  361. # SPR 25
  362. #
  363. #
  364. # Damage resist
  365. # physical 0%
  366. # magical 0%
  367. #
  368. #
  369. # Element resist
  370. # Fire -50%
  371. # Ice 0%
  372. # Lightning 0%
  373. # Water 0%
  374. # Wind 0%
  375. # Earth 0%
  376. # Light 0%
  377. # Dark 0%
  378. # Non-Elemental 0%
  379. #
  380. #
  381. # Status resist (+10% / application)
  382. # Poison 100%
  383. # Blind 100%
  384. # Sleep 100%
  385. # Silence 100%
  386. # Paralyze 100%
  387. # Confusion 100%
  388. # Disease 100%
  389. # Petrify 100%
  390. #
  391. #
  392. # Debuff resist
  393. # ATK 0%
  394. # DEF 0%
  395. # MAG 0%
  396. # SPR 0%
  397. # Stop 100%
  398. # Charm 0%
  399. # Berserk? 0%
  400. #
  401. #
  402. # Immunity
  403. # Death +
  404. # Gravity +
  405. #
  406. ###
  407.  
  408. ###
  409. # Skills
  410. ###
  411. #
  412. # Psych Up (171690) [None]
  413. #
  414. # Increase ATK by 80% for 3 turns to one ally
  415. #
  416. # Sealable - Unknown1 +
  417. # Reflect - Unknown2 -
  418. #
  419. ##
  420. #
  421. # Bashura put up its dukes (171700) [None]
  422. #
  423. # Increase ATK by 100% for 3 turns to one ally
  424. #
  425. # Sealable - Unknown1 +
  426. # Reflect - Unknown2 -
  427. #
  428. ##
  429. #
  430. # Counter (171710) [Physical]
  431. #
  432. # Physical damage (5x, ATK) to one enemy
  433. #
  434. # Sealable - Unknown1 +
  435. # Reflect - Unknown2 -
  436. #
  437. ##
  438.  
  439. ###
  440. # AI
  441. ###
  442. if honey == True and green > 2:
  443. attack('random')
  444. honey = False # persistent
  445. green = 0
  446.  
  447. elif honey == True and apple == False and self.lastTurnHitBy('attack') and green < 2:
  448. useSkill(3, 'random') # Counter (171710): Physical damage (5x, ATK) to one enemy
  449. apple = True # reset next turn
  450. honey = False # persistent
  451. green = 0
  452.  
  453. elif honey == True and apple == False and self.lastTurnHitBy('ability') and green < 2:
  454. useSkill(3, 'random') # Counter (171710): Physical damage (5x, ATK) to one enemy
  455. apple = True # reset next turn
  456. honey = False # persistent
  457. green = 0
  458.  
  459. elif honey == True and apple == False and green < 2:
  460. attack('random')
  461. apple = True # reset next turn
  462. green += 1
  463.  
  464. elif isTurnMod(3) and apple == False:
  465. useSkill(2, 'random') # Bashura put up its dukes (171700): Increase ATK by 100% for 3 turns to one ally
  466. apple = True # reset next turn
  467. honey = True # persistent
  468.  
  469. elif isTurnMod(2) and apple == False:
  470. useSkill(1, 'random') # Psych Up (171690): Increase ATK by 80% for 3 turns to one ally
  471. apple = True # reset next turn
  472. honey = True # persistent
  473.  
  474. else:
  475. attack('random')
  476.  
  477. ##
  478. # Monster Info
  479. ##
  480. #
  481. # Monster Seymour Flux (412041001)
  482. # Race Human, Reaper
  483. # Level 99
  484. # Actions 7-7
  485. #
  486. #
  487. # Stats
  488. # HP 8500000
  489. # MP 5000
  490. # ATK 450
  491. # DEF 65
  492. # MAG 400
  493. # SPR 65
  494. #
  495. #
  496. # Damage resist
  497. # physical 0%
  498. # magical 0%
  499. #
  500. #
  501. # Element resist
  502. # Fire 0%
  503. # Ice 0%
  504. # Lightning 0%
  505. # Water 0%
  506. # Wind 0%
  507. # Earth 0%
  508. # Light 0%
  509. # Dark 0%
  510. # Non-Elemental 0%
  511. #
  512. #
  513. # Status resist (+10% / application)
  514. # Poison 100%
  515. # Blind 100%
  516. # Sleep 100%
  517. # Silence 100%
  518. # Paralyze 100%
  519. # Confusion 100%
  520. # Disease 100%
  521. # Petrify 100%
  522. #
  523. #
  524. # Debuff resist
  525. # ATK 100%
  526. # DEF 100%
  527. # MAG 100%
  528. # SPR 100%
  529. # Stop 100%
  530. # Charm 0%
  531. # Berserk? 0%
  532. #
  533. #
  534. # Immunity
  535. # Death +
  536. # Gravity +
  537. # Unknown (7) +
  538. #
  539. ###
  540.  
  541. ###
  542. # Skills
  543. ###
  544. #
  545. # Lance of Atrophy (171720) [Physical]
  546. #
  547. # Physical damage (3x, ATK) to one enemy
  548. # Inflict Disease (100%) on one enemy
  549. #
  550. # Sealable - Unknown1 +
  551. # Reflect - Unknown2 -
  552. #
  553. ##
  554. #
  555. # Banish (171730) [None]
  556. #
  557. # Instant KO (100%) to one enemy
  558. #
  559. # Sealable - Unknown1 +
  560. # Reflect - Unknown2 -
  561. #
  562. ##
  563. #
  564. # Protect (160090) [Magic]
  565. #
  566. # Increase DEF by 100% for 3 turns to one ally
  567. #
  568. # Sealable + Unknown1 +
  569. # Reflect + Unknown2 -
  570. #
  571. ##
  572. #
  573. # Flare (171740) [Magic]
  574. #
  575. # Magic fire damage (4x, MAG) to one enemy
  576. # Reduce resistance to Water by 30% for 3 turns to one enemy
  577. #
  578. # Sealable + Unknown1 +
  579. # Reflect + Unknown2 -
  580. #
  581. ##
  582. #
  583. # Dispel (172000) [Magic]
  584. #
  585. # Remove all effects from one enemy
  586. #
  587. # Sealable + Unknown1 +
  588. # Reflect - Unknown2 -
  589. #
  590. ##
  591. #
  592. # Cross Cleave (171750) [Physical]
  593. #
  594. # Physical damage (5x, ATK) to all enemies
  595. #
  596. # Sealable - Unknown1 +
  597. # Reflect - Unknown2 -
  598. #
  599. ##
  600. #
  601. # Total Annihilation (171760) [Magic]
  602. #
  603. # Magic lightning damage (5x, MAG) to all enemies
  604. #
  605. # Sealable - Unknown1 +
  606. # Reflect - Unknown2 -
  607. #
  608. ##
  609. #
  610. # Mortibsorption (171770) [Magic]
  611. #
  612. # Restore 200000 HP to caster
  613. #
  614. # Sealable - Unknown1 +
  615. # Reflect - Unknown2 -
  616. #
  617. ##
  618.  
  619. ###
  620. # AI
  621. ###
  622. if apple == True:
  623. end_turn()
  624.  
  625. elif unit('player_any').usedSummonLastTurn() and olive == False:
  626. useSkill(2, 'random') # Banish (171730): Instant KO (100%) to one enemy
  627. olive = True # reset next turn
  628.  
  629. elif self.HP < 0.75 and once():
  630. useSkill(7, 'random') # Total Annihilation (171760): Magic lightning damage (5x, MAG) to all enemies
  631. berry = True # reset next turn
  632.  
  633. elif self.HP < 0.5 and once():
  634. useSkill(7, 'random') # Total Annihilation (171760): Magic lightning damage (5x, MAG) to all enemies
  635. berry = True # reset next turn
  636.  
  637. elif self.HP < 0.3 and once():
  638. useSkill(7, 'random') # Total Annihilation (171760): Magic lightning damage (5x, MAG) to all enemies
  639. berry = True # reset next turn
  640.  
  641. elif berry == True and peach == False:
  642. useSkill(3, 'random') # Protect (160090): Increase DEF by 100% for 3 turns to one ally
  643. peach = True # reset next turn
  644.  
  645. elif berry == True and peach == True:
  646. useSkill(8, 'random') # Mortibsorption (171770): Restore 200000 HP to caster
  647. apple = True # reset next turn
  648.  
  649. elif once():
  650. useSkill(3, 'random') # Protect (160090): Increase DEF by 100% for 3 turns to one ally
  651.  
  652. elif once():
  653. useSkill(2, 'mind_max') # Banish (171730): Instant KO (100%) to one enemy
  654.  
  655. elif mango == False and green > 3:
  656. useSkill(6, 'random') # Cross Cleave (171750): Physical damage (5x, ATK) to all enemies
  657. apple = True # reset next turn
  658. green = 0
  659.  
  660. elif mango == False:
  661. useSkill(4, 'random') # Flare (171740): Magic fire damage (4x, MAG) to one enemy, Reduce resistance to Water by 30% for 3 turns to one enemy
  662. mango = True # reset next turn
  663. green += 1
  664.  
  665. elif isTurnMod(3) and lemon == False:
  666. useSkill(5, 'random') # Dispel (172000): Remove all effects from one enemy
  667. lemon = True # reset next turn
  668.  
  669. elif self.HP < 0.5 and melon == False:
  670. useSkill(1, 'random') # Lance of Atrophy (171720): Physical damage (3x, ATK) to one enemy, Inflict Disease (100%) on one enemy
  671. melon = True # reset next turn
  672.  
  673. elif grape == False:
  674. useSkill(1, 'random') # Lance of Atrophy (171720): Physical damage (3x, ATK) to one enemy, Inflict Disease (100%) on one enemy
  675. grape = True # reset next turn
  676.  
  677. else:
  678. attack('random')
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