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JC1028

log2

Dec 5th, 2017
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  1. Initialize engine version: 5.3.6p8 (c04dd374db98)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dumx.dll 22.21.13.8233]
  5. Renderer: NVIDIA GeForce GTX 1050 Ti
  6. Vendor: NVIDIA
  7. VRAM: 4008 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll (this message is harmless)
  25. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  26. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  27. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  28. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll (this message is harmless)
  29. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll into Unity Child Domain
  30. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll (this message is harmless)
  31. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll into Unity Child Domain
  32. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll (this message is harmless)
  33. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll into Unity Child Domain
  34. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll (this message is harmless)
  35. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll into Unity Child Domain
  36. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll (this message is harmless)
  37. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll into Unity Child Domain
  38. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
  39. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
  40. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  41. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  42. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  43. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  44. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll (this message is harmless)
  45. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll into Unity Child Domain
  46. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
  47. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
  48. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll (this message is harmless)
  49. Loading c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll into Unity Child Domain
  50. - Completed reload, in 0.216 seconds
  51. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Core.dll (this message is harmless)
  52. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.dll (this message is harmless)
  53. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Xml.dll (this message is harmless)
  54. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  55. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Boo.Lang.dll (this message is harmless)
  56. <RI> Initializing input.
  57.  
  58. <RI> Input initialized.
  59.  
  60. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  61. <RI> Initialized touch support.
  62.  
  63. UnloadTime: 0.742005 ms
  64. 2017-12-04T06:13:14 0.004 INF [Steamworks.NET] SteamAPI_Init() ok
  65. 2017-12-04T06:13:14 0.041 INF NET: InitCallbacks
  66. 2017-12-04T06:13:14 0.049 INF Texture quality is set to 0
  67. 2017-12-04T06:13:14 0.050 INF Precaching...
  68. 2017-12-04T06:13:14 0.056 INF Precaching file: 7DaysToDie_Data/resources.assets
  69. 2017-12-04T06:13:14 0.140 INF [EAC] Initializing ...
  70. 2017-12-04T06:13:14 0.143 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  71. 2017-12-04T06:13:14 0.503 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  72. 2017-12-04T06:13:14 0.506 INF Precaching file: Data/Bundles/BlockTextureAtlases
  73. 2017-12-04T06:13:14 0.549 INF Precaching file: Data/Bundles/TerrainTextures
  74. 2017-12-04T06:13:14 0.573 INF Precaching done
  75. 2017-12-04T06:13:20 5.888 INF Loading main scene
  76. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  77. UnloadTime: 2.972786 ms
  78. 2017-12-04T06:13:20 6.102 INF Awake
  79. Localization language: english
  80.  
  81. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  82.  
  83. 2017-12-04T06:13:20 6.155 INF Version: Alpha 16.4 (b8) Compatibility Version: Alpha 16.4, Build: Windows 64 Bit
  84. 2017-12-04T06:13:20 6.156 INF System information:
  85. 2017-12-04T06:13:20 6.157 INF OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
  86. 2017-12-04T06:13:20 6.157 INF CPU: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (cores: 8)
  87. 2017-12-04T06:13:20 6.158 INF RAM: 16376 MB
  88. 2017-12-04T06:13:20 6.158 INF GPU: NVIDIA GeForce GTX 1050 Ti (4008 MB)
  89. 2017-12-04T06:13:20 6.159 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 22.21.13.8233] (shader level 3.0)
  90. 2017-12-04T06:13:20 6.159 INF Last played version: Alpha 16.4
  91. 2017-12-04T06:13:20 6.160 INF Local UTC offset: -5 hours
  92. 2017-12-04T06:13:20 6.161 INF Command line arguments: 7daystodie.exe -logfile 7DaysToDie_Data\output_log__2017-12-04__06-13-03.txt
  93. 2017-12-04T06:13:20 6.166 INF Not running in Big Picture Mode, no on-screen keyboard available
  94. 2017-12-04T06:13:20 6.167 INF Starting PlayerInputManager...
  95. 2017-12-04T06:13:20 6.231 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
  96. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  97. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\XInputInterface32
  98. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  99. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  100. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libXInputInterface32
  101. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  102. 2017-12-04T06:13:20 6.388 INF Starting UserProfileManager...
  103. 2017-12-04T06:13:20 6.416 INF Texture quality is set to 0
  104. 2017-12-04T06:13:20 6.511 INF [MODS] No mods folder found
  105. 2017-12-04T06:13:20 6.528 INF Loading permissions file at 'C:\Users\admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  106. 2017-12-04T06:13:20 6.591 INF Loading permissions file done.
  107. 2017-12-04T06:13:20 6.643 INF Awake done
  108. 2017-12-04T06:13:21 6.862 INF Atlas reset took 128 ms
  109. 2017-12-04T06:13:21 6.863 INF Atlas load took 218 ms
  110. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Mono.Posix.dll (this message is harmless)
  111. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  112. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libc
  113. Fallback handler could not load library c:/program files (x86)/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  114.  
  115. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.
  116. Total: 22.565899 ms (FindLiveObjects: 1.327104 ms CreateObjectMapping: 0.371002 ms MarkObjects: 20.823437 ms DeleteObjects: 0.043259 ms)
  117.  
  118. 2017-12-04T06:13:21 7.121 INF User joined: JCrook1028
  119. 2017-12-04T06:13:21 7.164 INF Texture quality is set to 0
  120. Setting up 2 worker threads for Enlighten.
  121. Thread -> id: 1e3c -> priority: 1
  122. Thread -> id: 1e6c -> priority: 1
  123. 2017-12-04T06:13:21 7.275 INF Reloading serveradmin.xml
  124. 2017-12-04T06:13:21 7.275 INF Loading permissions file at 'C:\Users\admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  125. 2017-12-04T06:13:21 7.277 INF Loading permissions file done.
  126. UMA Overlay loading took 1156 ms
  127.  
  128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  129.  
  130. UMA Slot loading took 4 ms
  131.  
  132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  133.  
  134. Platform assembly: c:\program files (x86)\steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Configuration.dll (this message is harmless)
  135. d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
  136. d3d: failed to create 2D texture id=1589 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
  137. d3d: failed to create 2D texture id=1583 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
  138. 2017-12-04T06:13:28 14.518 ERR Loading and parsing xml (Not allowed character was found. Line 15440, position 41.)
  139. HandleD3DDeviceLost
  140. HandleD3DDeviceLost: still lost
  141. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  142.  
  143. (Filename: Line: 1254)
  144.  
  145. HandleD3DDeviceLost
  146. HandleD3DDeviceLost: still lost
  147. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  148.  
  149. (Filename: Line: 1254)
  150.  
  151. HandleD3DDeviceLost
  152. HandleD3DDeviceLost: still lost
  153. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  154.  
  155. (Filename: Line: 1254)
  156.  
  157. HandleD3DDeviceLost
  158. HandleD3DDeviceLost: still lost
  159. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  160.  
  161. (Filename: Line: 1254)
  162.  
  163. HandleD3DDeviceLost
  164. HandleD3DDeviceLost: still lost
  165. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  166.  
  167. (Filename: Line: 1254)
  168.  
  169. HandleD3DDeviceLost
  170. HandleD3DDeviceLost: still lost
  171. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  172.  
  173. (Filename: Line: 1254)
  174.  
  175. HandleD3DDeviceLost
  176. HandleD3DDeviceLost: still lost
  177. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  178.  
  179. (Filename: Line: 1254)
  180.  
  181. HandleD3DDeviceLost
  182. HandleD3DDeviceLost: still lost
  183. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  184.  
  185. (Filename: Line: 1254)
  186.  
  187. HandleD3DDeviceLost
  188. HandleD3DDeviceLost: still lost
  189. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  190.  
  191. (Filename: Line: 1254)
  192.  
  193. HandleD3DDeviceLost
  194. HandleD3DDeviceLost: still lost
  195. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  196.  
  197. (Filename: Line: 1254)
  198.  
  199. HandleD3DDeviceLost
  200. HandleD3DDeviceLost: still lost
  201. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  202.  
  203. (Filename: Line: 1254)
  204.  
  205. HandleD3DDeviceLost
  206. HandleD3DDeviceLost: still lost
  207. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  208.  
  209. (Filename: Line: 1254)
  210.  
  211. HandleD3DDeviceLost
  212. HandleD3DDeviceLost: still lost
  213. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  214.  
  215. (Filename: Line: 1254)
  216.  
  217. HandleD3DDeviceLost
  218. HandleD3DDeviceLost: still lost
  219. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  220.  
  221. (Filename: Line: 1254)
  222.  
  223. HandleD3DDeviceLost
  224. HandleD3DDeviceLost: still lost
  225. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  226.  
  227. (Filename: Line: 1254)
  228.  
  229. HandleD3DDeviceLost
  230. HandleD3DDeviceLost: still lost
  231. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  232.  
  233. (Filename: Line: 1254)
  234.  
  235. HandleD3DDeviceLost
  236. HandleD3DDeviceLost: still lost
  237. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  238.  
  239. (Filename: Line: 1254)
  240.  
  241. HandleD3DDeviceLost
  242. HandleD3DDeviceLost: still lost
  243. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  244.  
  245. (Filename: Line: 1254)
  246.  
  247. HandleD3DDeviceLost
  248. HandleD3DDeviceLost: still lost
  249. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  250.  
  251. (Filename: Line: 1254)
  252.  
  253. HandleD3DDeviceLost
  254. HandleD3DDeviceLost: still lost
  255. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  256.  
  257. (Filename: Line: 1254)
  258.  
  259. HandleD3DDeviceLost
  260. HandleD3DDeviceLost: needs reset, doing it
  261. FullResetD3DDevice
  262. ResetD3DDevice
  263. dev->Reset
  264. D3Dwindow device not lost anymore
  265. 2017-12-04T06:15:37 142.819 INF OnApplicationQuit
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