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- DebugHotloadCache: GameDebug initialized!
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- MainMenu: Loading MainMenu.lua for YnAMP...
- MainMenu: Game version : 1.0.0.328 (426563)
- MainMenu: Checking Mods status for MainMenu Media...
- MainMenu: - Enabled : Sukritact's Fuji
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]France[ENDCOLOR]: Louis XIV
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Germany[ENDCOLOR]: Wilhelm I
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]: Margherita
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]
- MainMenu: - Enabled : Sukritact's Wat Arun
- MainMenu: - Enabled : Multiplayer Scenario: Ancient Rivals
- MainMenu: - Enabled : Multiplayer Scenario: Global Thermonuclear War
- MainMenu: - Enabled : Multiplayer Scenario: Cavalry and Cannonades
- MainMenu: - Enabled : Multiplayer Scenario: Hallowed Ground
- MainMenu: - Enabled : Scenario: Conquests of Alexander
- MainMenu: - Enabled : DLC: Australia Civilization Pack
- MainMenu: - Enabled : Scenario: Outback Tycoon
- MainMenu: - Enabled : DLC: Aztec Civilization Pack
- MainMenu: - Enabled : Scenario: The Black Death
- MainMenu: - Enabled : Expansion: Rise and Fall
- MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
- MainMenu: - Enabled : Scenario: Path to Nirvana
- MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
- MainMenu: - Enabled : Scenario: Gifts of the Nile
- MainMenu: - Enabled : DLC: Nubia Civilization Pack
- MainMenu: - Enabled : Scenario: Jadwiga's Legacy
- MainMenu: - Enabled : DLC: Poland Civilization Pack
- MainMenu: - Enabled : DLC: Scout Cat
- MainMenu: - Enabled : DLC: Vikings Content
- MainMenu: - Enabled : Scenario: Vikings, Traders, and Raiders!
- MainMenu: - Enabled : Multiplayer Scenario: War Machine
- MainMenu: - Enabled : Loyal Capitals
- MainMenu: - Enabled : Reduced Pressure From Loyalty
- MainMenu: - Enabled : More Housing
- MainMenu: - Enabled : Improved Deserts
- MainMenu: - Enabled : Stop Steamrolling City States
- MainMenu: - Enabled : Deep Sea Fisheries
- MainMenu: - Enabled : Build Wonders on Mountains
- MainMenu: - Enabled : Earlier Embarking + Ocean Navigation
- MainMenu: - Enabled : Tsunami Waves
- MainMenu: - Enabled : Leugi's [COLOR_FLOAT_CULTURE]Colder Tundra[ENDCOLOR]
- MainMenu: - Enabled : Herdsman
- MainMenu: - Enabled : Better Resource Yields
- MainMenu: - Enabled : Vibrant Waters
- MainMenu: - Enabled : Unique District Icons
- MainMenu: - Enabled : Equally Great Merchants
- MainMenu: - Enabled : Equally Great Engineers
- MainMenu: - Enabled : Great Believers
- MainMenu: - Enabled : Botanist
- MainMenu: - Enabled : Equally Great Scientists
- MainMenu: - Enabled : Middle Eastern Phoenicians
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Vlad III
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Romania
- MainMenu: - Enabled : City Roads
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Niya City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yue City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dali City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Wu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yonaguni City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Vijayanagara City-State[ENDCOLOR]
- MainMenu: - Enabled : Brazil Flavour Changes
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shangri-La City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Ordu Baliq City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Edo City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Chu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dvaraka City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kashgar City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Subashi City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Lothal City-State[ENDCOLOR]
- MainMenu: - Enabled : Truly Abundant Resources
- MainMenu: - Enabled : Resourceful 2
- MainMenu: - Enabled : Sukritact's Ingolfur (Iceland)
- MainMenu: - Enabled : Production From Population
- MainMenu: - Enabled : Rebalanced Mines
- MainMenu: - Enabled : Not Too Early Diplomatic Victory Resolution and Short World Congress interval
- MainMenu: - Enabled : Reindeer
- MainMenu: - Enabled : SeelingCat - Rudrama Devi
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Armenia
- MainMenu: - Enabled : More Lenses
- MainMenu: - Enabled : To Hell With The Devil
- MainMenu: - Enabled : Sukritact's Policy Manager
- MainMenu: - Enabled : Removable Districts
- MainMenu: - Enabled : Real Great People
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Tigranes
- MainMenu: - Enabled : Real Nobel Prize
- MainMenu: - Enabled : Strategic Forts
- MainMenu: - Enabled : EnigmaConundrum's Albania
- MainMenu: - Enabled : p0kiehl's Phoenicia Rework
- MainMenu: - Enabled : Cheat Switch Civilization
- MainMenu: - Enabled : Religious Colonization for Everyone
- MainMenu: - Enabled : Equally Great Admirals
- MainMenu: - Enabled : JEM - Natural Culture
- MainMenu: - Enabled : C15's Sumer Rework
- MainMenu: - Enabled : More District Trade Route Yields
- MainMenu: - Enabled : Merrick's Palmyra
- MainMenu: - Enabled : Free City States
- MainMenu: - Enabled : Proverbium
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Malaysia
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Iskandar
- MainMenu: - Enabled : Colorized Era Score
- MainMenu: - Enabled : Alternative Sunshine
- MainMenu: - Enabled : Improved Polders
- MainMenu: - Enabled : Catastrophic Disaster Intensity
- MainMenu: - Enabled : Sukritact's Bayinnaung (Burma)
- MainMenu: - Enabled : Leugi's City Style Pack
- MainMenu: - Enabled : No battle bonus for AI
- MainMenu: - Enabled : AI+
- MainMenu: - Enabled : Tomatekh's Historical Religions
- MainMenu: - Enabled : Cothon project "Move Capital" tweak
- MainMenu: - Enabled : Rebalanced Climate Change
- MainMenu: - Enabled : RCC - Decommission Power Plants
- MainMenu: - Enabled : Mappa [ICON_Terrain] Mundi
- MainMenu: - Enabled : Policy Change Reminder
- MainMenu: - Enabled : Sukritact's Ngawang Lobsang Gyatso (Tibet)
- MainMenu: - Enabled : Sukritact's Trisong Detsen (Tibet)
- MainMenu: - Enabled : Faith Pantheons
- MainMenu: - Enabled : Gift It To Me
- MainMenu: - Enabled : Sukritact's Ngorongoro Crater
- MainMenu: - Enabled : Sukritact's Ramkhamhaeng (Siam)
- MainMenu: - Enabled : Colorized Historic Moments
- MainMenu: - Enabled : Sukritact's Tonlé Sap
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- MainMenu: - Enabled : UC - Level 3 City State Rewards
- MainMenu: - Enabled : UC - Happy Districts
- MainMenu: - Enabled : Steel and Thunder: Unique Units
- MainMenu: - Enabled : Steel and Thunder: Unit Expansion
- MainMenu: - Enabled : DB [ICON_GreatPerson]All Men Are Mortal[ICON_GreatPerson]
- MainMenu: - Enabled : p0kiehl's Better Aqueduct
- MainMenu: - Enabled : Relic and Chrisy's Uesugi Kenshin
- MainMenu: - Enabled : p0kiehl's [COLOR_FLOAT_CULTURE]Precinct of Amun-Ra[ENDCOLOR]
- MainMenu: - Enabled : Showing AI Wonder Progress
- MainMenu: - Enabled : Mount Erebus
- MainMenu: - Enabled : Better Civilization Colours
- MainMenu: - Enabled : Sukritact's Simple UI Adjustments
- MainMenu: - Enabled : Rosetta - Dynamic City Names
- MainMenu: - Enabled : Terra Mirabilis
- MainMenu: - Enabled : Sukritact's Narai (Siam)
- MainMenu: - Enabled : p0kiehl's Temple of Poseidon
- MainMenu: - Enabled : UC - Progressive Power Consumption
- MainMenu: - Enabled : CHMZ Enhanced
- MainMenu: - Enabled : p0kiehl's Better Encampment
- MainMenu: - Enabled : Magnum Opus - Base Changes
- MainMenu: - Enabled : Magnum Opus - Best-Selling Authors
- MainMenu: - Enabled : Sukritact's Global Relations Panel
- MainMenu: - Enabled : Loyalty from Great Generals
- MainMenu: - Enabled : Yet (not) Another Maps Pack
- MainMenu: - Enabled : Leugi's [COLOR_FLOAT_CULTURE]Francisco Pizarro[ENDCOLOR] (Spain)
- MainMenu: - Enabled : Pygmalion of Tyre
- MainMenu: - Enabled : YnAMP - Closer Cities
- MainMenu: - Enabled : [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- MainMenu: - Enabled : Capture Unique Improvements
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Dihya
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Berbers
- MainMenu: - Enabled : Neuschwanstein Castle (World Wonder)
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kota Gelanggi City-State[ENDCOLOR]
- MainMenu: - Enabled : RFormica's Gustav I (Sweden)
- MainMenu: - Enabled : Burj Khalifa (World Wonder)
- MainMenu: - Enabled : Expansion: Gathering Storm
- MainMenu: - Enabled : Real Era Tracker
- MainMenu: - Enabled : Earlier Lumber Mills
- MainMenu: - Enabled : Merrick's Finland
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Netherlands[ENDCOLOR]: Wilhelmina
- MainMenu: - Enabled : Stronger Era Gates (+50)
- MainMenu: - Enabled : p0kiehl's Improved Specialists
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Seleucus I
- MainMenu: - Enabled : [COLOR_LIGHTBLUE]Advanced Cheat Menu (Light)[ENDCOLOR]
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Seleucid
- MainMenu: - Enabled : Enhanced Mod Manager
- MainMenu: - Enabled : Better Coastal Cities and Water Tiles
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Kalangitan
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Philippines
- MainMenu: - Enabled : Better Leader Icon
- MainMenu: - Enabled : Real Strategy
- MainMenu: - Enabled : p0kiehl's Better Pantheons
- MainMenu: - Enabled : CIVITAS [ICON_GreatProphet] [COLOR_FLOAT_CULTURE]Resources[ENDCOLOR]
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Tun Perak
- MainMenu: - Enabled : Buddhas of Bamyan (World Wonder)
- MainMenu: - Enabled : Borobudur (World Wonder)
- MainMenu: - Enabled : Uffizi (World Wonder)
- MainMenu: - Enabled : Globe Theatre (World Wonder)
- Test: Test.LUA loaded!
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 10 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 10, num. CS = 40
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: free slots = 40
- AdvancedSetup: - Reserving player slot#10 for Hong Kong
- AdvancedSetup: - Reserving player slot#11 for Kabul
- AdvancedSetup: - Reserving player slot#12 for Kandy
- AdvancedSetup: - Reserving player slot#13 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#14 for Nan Madol
- AdvancedSetup: - Reserving player slot#15 for Zanzibar
- AdvancedSetup: - Reserving player slot#16 for Auckland
- AdvancedSetup: - Reserving player slot#17 for Antananarivo
- AdvancedSetup: - Reserving player slot#18 for Muscat
- AdvancedSetup: - Reserving player slot#19 for Akkad
- AdvancedSetup: - Free slots left for random CS = 30
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- Map Script: Game version: 1.0.0.328 (426563)
- Map Script: Active mods:
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: Reference Map =
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - Features placement = PLACEMENT_IMPORT
- Map Script: - Rivers Placement = PLACEMENT_IMPORT
- Map Script: - Resource placement = PLACEMENT_DEFAULT
- Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: - Continents naming = nil
- Map Script: - Lowland placement = PLACEMENT_DEEP
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading Largest Earth (Customizable) script
- GenerateRandomMap: Map Seed = -1644168427
- Map Script: Calling Map Generator
- Map Script: bUseOffset true
- Map Script: StartX 50
- Map Script: EndX 153
- Map Script: StartY 0
- Map Script: EndY 115
- Map Script: g_UncutMapWidth 230
- Map Script: g_UncutMapHeight 116
- Map Script: g_iW 104
- Map Script: g_iH 116
- Map Script: Map.GetGridSize() 104 116
- Map Script: g_MaxStartDistanceMajor = 34.733269353748
- Map Script: g_MinStartDistanceMajor = 11.577756451249
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 1 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 12064 tiles
- Map Script: Intermediate timer = 1 seconds
- Map Script: After Adding Hills: 3742
- Map Script: Intermediate timer = 1 seconds
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Skipping FEATURE_BARRIER_REEF position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_BARRIER_REEF position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CLIFFS_DOVER position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CLIFFS_DOVER position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CRATER_LAKE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_DEAD_SEA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_DEAD_SEA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GALAPAGOS position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GALAPAGOS position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_KILIMANJARO position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TORRES_DEL_PAINE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TORRES_DEL_PAINE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TSINGY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_YOSEMITE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_YOSEMITE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EYJAFJALLAJOKULL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EYJAFJALLAJOKULL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GIANTS_CAUSEWAY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GIANTS_CAUSEWAY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_ULURU position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_HA_LONG_BAY position from the DB
- Map Script: Multiplots NW, first plot at 54 56 new plot at 55 57 table: 00000001D47D5880
- Map Script: - Loading FEATURE_RORAIMA position from the DB
- Map Script: Multiplots NW, first plot at 164 43 new plot at 165 44 nil
- Map Script: Multiplots NW, first plot at 164 43 new plot at 164 44 nil
- Map Script: Multiplots NW, first plot at 164 43 new plot at 165 45 nil
- Map Script: - Loading FEATURE_ZHANGYE_DANXIA position from the DB
- Map Script: Multiplots NW, first plot at 44 72 new plot at 45 72 table: 00000001D4858D60
- Map Script: Multiplots NW, first plot at 44 72 new plot at 46 72 table: 00000001D4859120
- Map Script: - Loading FEATURE_UBSUNUR_HOLLOW position from the DB
- Map Script: Multiplots NW, first plot at 43 90 new plot at 44 90 table: 00000001D476E010
- Map Script: Multiplots NW, first plot at 43 90 new plot at 43 91 table: 00000001CE54B820
- Map Script: Multiplots NW, first plot at 43 90 new plot at 44 91 table: 00000001CE54B8C0
- Map Script: - Loading FEATURE_LAKE_RETBA position from the DB
- Map Script: Multiplots NW, first plot at 185 48 new plot at 186 48 nil
- Map Script: - Loading FEATURE_MATTERHORN position from the DB
- Map Script: - Loading FEATURE_DELICATE_ARCH position from the DB
- Map Script: - Loading FEATURE_EYE_OF_THE_SAHARA position from the DB
- Map Script: - Loading FEATURE_CHOCOLATEHILLS position from the DB
- Map Script: Multiplots NW, first plot at 68 48 new plot at 69 49 table: 00000001D47C4D80
- Map Script: Multiplots NW, first plot at 68 48 new plot at 69 48 table: 00000001D47C07D0
- Map Script: Multiplots NW, first plot at 68 48 new plot at 69 47 table: 00000001D47BD490
- Map Script: - Loading FEATURE_GOBUSTAN position from the DB
- Map Script: Multiplots NW, first plot at 8 75 new plot at 8 76 table: 00000001D4883E40
- Map Script: Multiplots NW, first plot at 8 75 new plot at 9 75 table: 00000001D4880A60
- Map Script: - Loading FEATURE_PAMUKKALE position from the DB
- Map Script: Multiplots NW, first plot at 222 71 new plot at 223 71 nil
- Map Script: - Loading FEATURE_WHITEDESERT position from the DB
- Map Script: Multiplots NW, first plot at 216 56 new plot at 217 56 nil
- Map Script: Multiplots NW, first plot at 216 56 new plot at 217 57 nil
- Map Script: Multiplots NW, first plot at 216 56 new plot at 218 57 nil
- Map Script: - Loading FEATURE_DEVILSTOWER position from the DB
- Map Script: - Loading FEATURE_IKKIL position from the DB
- Map Script: - Loading FEATURE_VESUVIUS position from the DB
- Map Script: - Loading FEATURE_SUK_FUJI position from the DB
- Map Script: - Loading FEATURE_SUK_TONLESAP position from the DB
- Map Script: Multiplots NW, first plot at 51 51 new plot at 52 50 table: 00000001D47D96B0
- Map Script: - Loading FEATURE_SUK_NGORONGORO_CRATER position from the DB
- Map Script: Multiplots NW, first plot at 221 35 new plot at 221 34 nil
- Map Script: Multiplots NW, first plot at 221 35 new plot at 220 34 nil
- Map Script: - Loading FEATURE_BARRINGER_CRATER position from the DB
- Map Script: - Loading FEATURE_CERRO_DE_POTOSI position from the DB
- Map Script: - Skipping FEATURE_GIBRALTAR position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_GRAND_MESA position from the DB
- Map Script: - Loading FEATURE_KAILASH position from the DB
- Map Script: - Loading FEATURE_KRAKATOA position from the DB
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_MOTLATSE_CANYON position from the DB
- Map Script: Multiplots NW, first plot at 218 20 new plot at 218 19 nil
- Map Script: Multiplots NW, first plot at 218 20 new plot at 219 18 nil
- Map Script: Multiplots NW, first plot at 218 20 new plot at 218 18 nil
- Map Script: - Loading FEATURE_OLD_FAITHFUL position from the DB
- Map Script: - Loading FEATURE_SALAR_DE_UYUNI position from the DB
- Map Script: Multiplots NW, first plot at 158 23 new plot at 158 24 nil
- Map Script: Multiplots NW, first plot at 158 23 new plot at 159 24 nil
- Map Script: Multiplots NW, first plot at 158 23 new plot at 158 25 nil
- Map Script: - Loading FEATURE_SINAI position from the DB
- Map Script: - Loading FEATURE_SRI_PADA position from the DB
- Map Script: - Loading FEATURE_WULINGYUAN position from the DB
- Map Script: Multiplots NW, first plot at 55 67 new plot at 54 68 table: 00000001D4848A00
- Map Script: - Loading FEATURE_VREDEFORT_DOME position from the DB
- Map Script: Multiplots NW, first plot at 216 15 new plot at 216 16 nil
- Map Script: - Loading FEATURE_OUNIANGA position from the DB
- Map Script: Multiplots NW, first plot at 214 52 new plot at 214 51 nil
- Map Script: - Loading FEATURE_MOSI_OA_TUNYA position from the DB
- Map Script: - Loading FEATURE_NAMIB position from the DB
- Map Script: Multiplots NW, first plot at 208 25 new plot at 207 24 nil
- Map Script: Multiplots NW, first plot at 208 25 new plot at 207 23 nil
- Map Script: - Loading FEATURE_BIOLUMINESCENT_BAY position from the DB
- Map Script: - Loading FEATURE_DALLOL position from the DB
- Map Script: - Loading FEATURE_MOUNT_EREBUS position from the DB
- Map Script: Multiplots NW, first plot at 27 0 new plot at 27 0 table: 00000001D4609CC0
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (84, 28)
- Map Script: ref map position: 134 28 check back ref map from x,y: 113 23
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (195, 89)
- Map Script: ref map position: 15 89 check back ref map from x,y: 197 72
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (126, 80)
- Map Script: ref map position: 176 80 check back ref map from x,y: 145 64
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DEAD_SEA at (227, 62)
- Map Script: ref map position: 47 62 check back ref map from x,y: 221 50
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_EVEREST at (37, 67)
- Map Script: ref map position: 87 67 check back ref map from x,y: 78 54
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (142, 44)
- Map Script: ref map position: 192 44 check back ref map from x,y: 157 36
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_KILIMANJARO at (225, 36)
- Map Script: ref map position: 45 36 check back ref map from x,y: 219 29
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PANTANAL at (162, 34)
- Map Script: ref map position: 212 34 check back ref map from x,y: 172 28
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (93, 4)
- Map Script: ref map position: 143 4 check back ref map from x,y: 120 4
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (155, 8)
- Map Script: ref map position: 205 8 check back ref map from x,y: 167 7
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_TSINGY at (227, 22)
- Map Script: ref map position: 47 22 check back ref map from x,y: 221 18
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_YOSEMITE at (126, 76)
- Map Script: ref map position: 176 76 check back ref map from x,y: 145 61
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (54, 56)
- Map Script: ref map position: 78 45 check back ref map from x,y: 91 45
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (183, 104)
- Map Script: ref map position: 3 104 check back ref map from x,y: 188 84
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (203, 100)
- Map Script: ref map position: 23 100 check back ref map from x,y: 203 80
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (187, 97)
- Map Script: ref map position: 7 97 check back ref map from x,y: 191 78
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_ULURU at (74, 20)
- Map Script: ref map position: 124 20 check back ref map from x,y: 106 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (68, 48)
- Map Script: ref map position: 89 39 check back ref map from x,y: 101 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (134, 85)
- Map Script: ref map position: 138 68 check back ref map from x,y: 151 68
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GOBUSTAN at (8, 75)
- Map Script: ref map position: 44 60 check back ref map from x,y: 56 60
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_IKKIL at (144, 61)
- Map Script: ref map position: 146 49 check back ref map from x,y: 158 49
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PAMUKKALE at (222, 71)
- Map Script: ref map position: 32 57 check back ref map from x,y: 217 57
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_VESUVIUS at (209, 70)
- Map Script: ref map position: 22 56 check back ref map from x,y: 207 56
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_WHITEDESERT at (216, 56)
- Map Script: ref map position: 27 45 check back ref map from x,y: 212 45
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (131, 76)
- Map Script: ref map position: 136 61 check back ref map from x,y: 149 61
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (190, 53)
- Map Script: ref map position: 8 43 check back ref map from x,y: 193 43
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (185, 48)
- Map Script: ref map position: 4 39 check back ref map from x,y: 189 39
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MATTERHORN at (202, 80)
- Map Script: ref map position: 17 64 check back ref map from x,y: 202 64
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_RORAIMA at (164, 43)
- Map Script: ref map position: 161 35 check back ref map from x,y: 173 35
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (43, 90)
- Map Script: ref map position: 70 72 check back ref map from x,y: 83 72
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (44, 72)
- Map Script: ref map position: 71 58 check back ref map from x,y: 83 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BARRINGER_CRATER at (130, 76)
- Map Script: ref map position: 135 61 check back ref map from x,y: 148 61
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_BIOLUMINESCENT_BAY at (160, 57)
- Map Script: ref map position: 158 46 check back ref map from x,y: 170 46
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_CERRO_DE_POTOSI at (156, 26)
- Map Script: ref map position: 155 21 check back ref map from x,y: 167 21
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DALLOL at (226, 47)
- Map Script: ref map position: 35 38 check back ref map from x,y: 220 38
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GIBRALTAR at (189, 64)
- Map Script: ref map position: 9 64 check back ref map from x,y: 192 52
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GRAND_MESA at (131, 82)
- Map Script: ref map position: 136 66 check back ref map from x,y: 149 66
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_KAILASH at (34, 72)
- Map Script: ref map position: 63 58 check back ref map from x,y: 76 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KRAKATOA at (54, 31)
- Map Script: ref map position: 78 25 check back ref map from x,y: 91 25
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_VICTORIA at (222, 36)
- Map Script: ref map position: 42 36 check back ref map from x,y: 217 29
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOSI_OA_TUNYA at (216, 28)
- Map Script: ref map position: 27 23 check back ref map from x,y: 212 23
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOTLATSE_CANYON at (218, 20)
- Map Script: ref map position: 29 16 check back ref map from x,y: 214 16
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_NAMIB at (208, 25)
- Map Script: ref map position: 21 20 check back ref map from x,y: 206 20
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_OLD_FAITHFUL at (131, 88)
- Map Script: ref map position: 136 71 check back ref map from x,y: 149 71
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_OUNIANGA at (214, 52)
- Map Script: ref map position: 26 42 check back ref map from x,y: 211 42
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SALAR_DE_UYUNI at (158, 23)
- Map Script: ref map position: 156 19 check back ref map from x,y: 169 19
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SINAI at (224, 60)
- Map Script: ref map position: 33 48 check back ref map from x,y: 218 48
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SRI_PADA at (34, 40)
- Map Script: ref map position: 63 32 check back ref map from x,y: 76 32
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VREDEFORT_DOME at (216, 15)
- Map Script: ref map position: 27 12 check back ref map from x,y: 212 12
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_WULINGYUAN at (55, 67)
- Map Script: ref map position: 79 54 check back ref map from x,y: 92 54
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_FUJI at (80, 72)
- Map Script: ref map position: 98 58 check back ref map from x,y: 110 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_TONLESAP at (51, 51)
- Map Script: ref map position: 76 41 check back ref map from x,y: 89 41
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_NGORONGORO_CRATER at (221, 35)
- Map Script: ref map position: 31 28 check back ref map from x,y: 216 28
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOUNT_EREBUS at (27, 0)
- Map Script: ref map position: 58 0 check back ref map from x,y: 71 0
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Intermediate timer = 1 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Added ID to 225 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 1 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 1 seconds
- Map Script: Intermediate timer = 1 seconds
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: RESOURCE_CITRUS
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_HORSES
- Map Script: RESOURCE_MARBLE
- Map Script: RESOURCE_SPICES
- Map Script: RESOURCE_SILK
- Map Script: RESOURCE_COTTON
- Map Script: RESOURCE_WINE
- Map Script: RESOURCE_INCENSE
- Map Script: RESOURCE_PEARLS
- Map Script: RESOURCE_CITRUS
- Map Script: RESOURCE_TRUFFLES
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_HORSES
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_PEARLS
- Map Script: RESOURCE_MARBLE
- Map Script: RESOURCE_SPICES
- Map Script: RESOURCE_SILK
- Map Script: RESOURCE_COTTON
- Map Script: RESOURCE_WINE
- Map Script: RESOURCE_INCENSE
- Map Script: RESOURCE_CITRUS
- Map Script: RESOURCE_TRUFFLES
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_CITRUS
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COFFEE
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: RESOURCE_CITRUS
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_IVORY
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_COFFEE
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: Trying to place RESOURCE_JADE in ARCTIC_AMERICA
- Map Script: Trying to place RESOURCE_TOBACCO in NORTH_AMERICA
- Map Script: Trying to place RESOURCE_COCOA in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_TOBACCO in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_JADE in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_COCOA in SOUTH_AMERICA_WEST
- Map Script: Trying to place RESOURCE_TOBACCO in SOUTH_AMERICA_WEST
- Map Script: Trying to place RESOURCE_COCOA in SOUTH_AMERICA_EAST
- Map Script: Trying to place RESOURCE_TOBACCO in SOUTH_AMERICA_EAST
- Map Script: Trying to place RESOURCE_JADE in OCEANIA
- Map Script: Trying to place RESOURCE_TEA in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_IVORY in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_JADE in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_TEA in CENTRAL_ASIA
- Map Script: Trying to place RESOURCE_JADE in CENTRAL_ASIA
- Map Script: Trying to place RESOURCE_TEA in EAST_ASIA
- Map Script: Trying to place RESOURCE_JADE in EAST_ASIA
- Map Script: Trying to place RESOURCE_JADE in NORTH_ASIA
- Map Script: Trying to place RESOURCE_COFFEE in MIDDLE_EAST
- Map Script: Trying to place RESOURCE_IVORY in NORTH_AFRICA
- Map Script: Trying to place RESOURCE_IVORY in CENTRAL_AFRICA
- Map Script: Trying to place RESOURCE_COFFEE in CENTRAL_AFRICA
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: - WARNING, plot is nil at 221,73
- Map Script: - WARNING, plot is nil at 193,83
- Map Script: - WARNING, plot is nil at 193,91
- Map Script: - WARNING, plot is nil at 224,70
- Map Script: - WARNING, plot is nil at 218,20
- Map Script: - WARNING, plot is nil at 221,51
- Map Script: - WARNING, plot is nil at 148,51
- Map Script: - WARNING, plot is nil at 150,50
- Map Script: - WARNING, plot is nil at 151,50
- Map Script: - WARNING, plot is nil at 226,46
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 47,40
- Map Script: - Trying to place FEATURE_VOLCANO at 47,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,52
- Map Script: - Trying to place FEATURE_VOLCANO at 67,52
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 100,12
- Map Script: - Trying to place FEATURE_VOLCANO at 100,12
- Map Script: - WARNING, plot is nil at 228,26
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 14,20
- Map Script: - Trying to place FEATURE_VOLCANO at 14,20
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 50,36
- Map Script: - Trying to place FEATURE_VOLCANO at 50,36
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 62,30
- Map Script: - Trying to place FEATURE_VOLCANO at 62,30
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 66,30
- Map Script: - Trying to place FEATURE_VOLCANO at 66,30
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,51
- Map Script: - Trying to place FEATURE_VOLCANO at 68,51
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,47
- Map Script: - Trying to place FEATURE_VOLCANO at 68,47
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,40
- Map Script: - Trying to place FEATURE_VOLCANO at 68,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 82,41
- Map Script: - Trying to place FEATURE_VOLCANO at 82,41
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 86,96
- Map Script: - Trying to place FEATURE_VOLCANO at 86,96
- Map Script: - WARNING, plot is nil at 140,57
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,11
- Map Script: - Trying to place FEATURE_VOLCANO at 98,11
- Map Script: - WARNING, plot is nil at 138,58
- Map Script: - WARNING, plot is nil at 155,11
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,76
- Map Script: - Trying to place FEATURE_VOLCANO at 6,76
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 0,71
- Map Script: - Trying to place FEATURE_VOLCANO at 0,71
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,101
- Map Script: - Trying to place FEATURE_VOLCANO at 103,101
- Map Script: - WARNING, plot is nil at 156,23
- Map Script: - WARNING, plot is nil at 208,65
- Map Script: - WARNING, plot is nil at 220,67
- Map Script: - WARNING, plot is nil at 126,85
- Map Script: - WARNING, plot is nil at 126,60
- Map Script: - WARNING, plot is nil at 110,60
- Map Script: - WARNING, plot is nil at 151,46
- Map Script: - WARNING, plot is nil at 142,56
- Map Script: - WARNING, plot is nil at 181,56
- Map Script: - WARNING, plot is nil at 218,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 70,66
- Map Script: - Trying to place FEATURE_VOLCANO at 70,66
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 59,30
- Map Script: - Trying to place FEATURE_VOLCANO at 59,30
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,40
- Map Script: - Trying to place FEATURE_VOLCANO at 88,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,50
- Map Script: - Trying to place FEATURE_VOLCANO at 67,50
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 87,95
- Map Script: - Trying to place FEATURE_VOLCANO at 87,95
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 70,81
- Map Script: - Trying to place FEATURE_VOLCANO at 70,81
- Map Script: - WARNING, plot is nil at 124,83
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,77
- Map Script: - Trying to place FEATURE_VOLCANO at 6,77
- Map Script: - WARNING, plot is nil at 206,68
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,31
- Map Script: - Trying to place FEATURE_VOLCANO at 67,31
- Map Script: - WARNING, plot is nil at 135,60
- Map Script: - WARNING, plot is nil at 151,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,72
- Map Script: - Trying to place FEATURE_VOLCANO at 6,72
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,91
- Map Script: - Trying to place FEATURE_VOLCANO at 98,91
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 100,97
- Map Script: - Trying to place FEATURE_VOLCANO at 100,97
- Map Script: - WARNING, plot is nil at 155,56
- Map Script: - WARNING, plot is nil at 164,52
- Map Script: - WARNING, plot is nil at 152,48
- Map Script: - WARNING, plot is nil at 156,27
- Map Script: - WARNING, plot is nil at 155,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,16
- Map Script: - Trying to place FEATURE_VOLCANO at 103,16
- Map Script: - WARNING, plot is nil at 155,13
- Map Script: - Trying to place FEATURE_SUK_FUJI at 80,72
- Map Script: Intermediate timer before second call to TerrainBuilder.AnalyzeChokepoints() = 5 seconds
- Map Script: Intermediate timer = 97 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL at 54,75
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
- Map Script: - Reserving TSL at 56,32
- Map Script: - Checking generic civilization TSL for LEADER_RELIC_KENSHIN of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL at 78,72
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
- Map Script: - Reserving TSL at 68,76
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL at 47,88
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL at 20,68
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL at 32,41
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL at 23,65
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,31
- Map Script: - Reserving TSL at 90,38
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL at 224,31
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL at 99,15
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTANANARIVO of CIVILIZATION_ANTANANARIVO at 37,17
- Map Script: - Reserving TSL at 229,21
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL at 10,53
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AKKAD of CIVILIZATION_AKKAD at 42,52
- Map Script: - Reserving TSL at 6,65
- Map Script: - Checking Leader specific TSL for LEADER_SUK_RAMKHAMHAENG of CIVILIZATION_SUK_SIAM at 75,43
- Map Script: - Reserving TSL at 50,53
- Map Script: - Checking Leader specific TSL for LEADER_SUK_RAMKHAMHAENG of CIVILIZATION_SUK_SIAM at 75,43
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 50,53
- Map Script: - Checking Leader specific TSL for LEADER_SUK_TRISONG_DETSEN of CIVILIZATION_SUK_TIBET at 69,54
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 42,67
- Map Script: - Checking Leader specific TSL for LEADER_SC_RUDRAMA_DEVI of CIVILIZATION_INDIA at 62,42
- Map Script: - Reserving TSL at 32,52
- Map Script: - Checking Leader specific TSL for LEADER_CVS_TUN_PERAK of CIVILIZATION_CVS_MALAYSIA at 75,33
- Map Script: - Reserving TSL at 50,41
- Map Script: - Checking Leader specific TSL for LEADER_CVS_KALANGITAN of CIVILIZATION_CVS_PHILIPPINES at 88,40
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 67,50
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 97 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_INDONESIA at 56,32
- Map Script: - CIVILIZATION_JAPAN at 78,72
- Map Script: - CIVILIZATION_CVS_MALAYSIA at 50,41
- Map Script: - CIVILIZATION_CHINA at 54,75
- Map Script: - CIVILIZATION_CVS_PHILIPPINES at 67,50
- Map Script: - CIVILIZATION_SUK_SIAM at 50,53
- Map Script: - CIVILIZATION_SUK_TIBET at 42,67
- Map Script: - CIVILIZATION_KOREA at 68,76
- Map Script: - CIVILIZATION_INDIA at 32,52
- Map Script: - CIVILIZATION_MONGOLIA at 47,88
- Map Script: - CIVILIZATION_KABUL at 20,68
- Map Script: - CIVILIZATION_KANDY at 32,41
- Map Script: - CIVILIZATION_MOHENJO_DARO at 23,65
- Map Script: - CIVILIZATION_NAN_MADOL at 90,38
- Map Script: - CIVILIZATION_ZANZIBAR at 224,31
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_AUCKLAND at 99,15
- Map Script: - CIVILIZATION_ANTANANARIVO at 229,21
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_MUSCAT at 10,53
- Map Script: - CIVILIZATION_AKKAD at 6,65
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer = 98 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 12064
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_CATTLE placed = 30 (0.5810074364030f land) frequency = 6 ratio = 10
- Map Script: Resource = RESOURCE_COPPER placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_DEER placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_RICE placed = 30 (0.5810074364030f land) frequency = 6 ratio = 10
- Map Script: Resource = RESOURCE_SHEEP placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_STONE placed = 49 (0.9410074364030f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_WHEAT placed = 49 (0.9410074364030f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_CITRUS placed = 12 (0.2310074364030f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_COCOA placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COFFEE placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COTTON placed = 3 (0.0610074364030f land) frequency = 2 ratio = 3
- Map Script: Resource = RESOURCE_DIAMONDS placed = 7 (0.1310074364030f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_DYES placed = 5 (0.110074364030f land) frequency = 2 ratio = 5
- Map Script: Resource = RESOURCE_FURS placed = 10 (0.1910074364030f land) frequency = 2 ratio = 10
- Map Script: Resource = RESOURCE_GYPSUM placed = 6 (0.1210074364030f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_INCENSE placed = 12 (0.2310074364030f land) frequency = 2 ratio = 12
- Map Script: Resource = RESOURCE_IVORY placed = 5 (0.110074364030f land) frequency = 2 ratio = 5
- Map Script: Resource = RESOURCE_JADE placed = 71 (1.3610074364030f land) frequency = 2 ratio = 68
- Map Script: Resource = RESOURCE_MARBLE placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_MERCURY placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SALT placed = 28 (0.5410074364030f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_SILK placed = 2 (0.0410074364030f land) frequency = 2 ratio = 2
- Map Script: Resource = RESOURCE_SILVER placed = 28 (0.5410074364030f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_SPICES placed = 2 (0.0410074364030f land) frequency = 2 ratio = 2
- Map Script: Resource = RESOURCE_SUGAR placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_TEA placed = 14 (0.2710074364030f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_WINE placed = 3 (0.0610074364030f land) frequency = 2 ratio = 3
- Map Script: Resource = RESOURCE_ALUMINUM placed = 35 (0.6710074364030f land) frequency = 7 ratio = 10
- Map Script: Resource = RESOURCE_COAL placed = 50 (0.9610074364030f land) frequency = 10 ratio = 10
- Map Script: Resource = RESOURCE_HORSES placed = 57 (1.0910074364030f land) frequency = 11 ratio = 10
- Map Script: Resource = RESOURCE_IRON placed = 49 (0.9410074364030f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_NITER placed = 50 (0.9610074364030f land) frequency = 10 ratio = 10
- Map Script: Resource = RESOURCE_OIL placed = 84 (1.6110074364030f land) frequency = 10 ratio = 16
- Map Script: Resource = RESOURCE_URANIUM placed = 26 (0.510074364030f land) frequency = 5 ratio = 10
- Map Script: Resource = RESOURCE_AOM_REINDEER placed = 59 (1.1310074364030f land) frequency = 12 ratio = 9
- Map Script: Resource = RESOURCE_AMBER placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_OLIVES placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_GRANITE placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_LAPIS placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_LEAD placed = 15 (0.2910074364030f land) frequency = 3 ratio = 10
- Map Script: Resource = RESOURCE_PLATINUM placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_QUARTZ placed = 15 (0.2910074364030f land) frequency = 3 ratio = 10
- Map Script: Resource = RESOURCE_RUBY placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SANDALWOOD placed = 28 (0.5410074364030f land) frequency = 8 ratio = 7
- Map Script: Resource = RESOURCE_OAK placed = 25 (0.4810074364030f land) frequency = 5 ratio = 10
- Map Script: Resource = RESOURCE_MAPLE placed = 33 (0.6310074364030f land) frequency = 4 ratio = 16
- Map Script: Resource = RESOURCE_LIMESTONE placed = 17 (0.3310074364030f land) frequency = 4 ratio = 8
- Map Script: Resource = RESOURCE_ALOE placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_BERRIES placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_POPPIES placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_BAMBOO placed = 7 (0.1310074364030f land) frequency = 4 ratio = 3
- Map Script: Resource = RESOURCE_EBONY placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_SAKURA placed = 1 (0.0210074364030f land) frequency = 4 ratio = 1
- Map Script: Resource = RESOURCE_CASHMERE placed = 33 (0.6310074364030f land) frequency = 4 ratio = 16
- Map Script: Resource = RESOURCE_PINE placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TIN placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_RUBBER placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_OXEN placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_HAM placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TRAVERTINE placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_ALABASTER placed = 28 (0.5410074364030f land) frequency = 4 ratio = 14
- Map Script: Resource = RESOURCE_GOLD2 placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_WOLF placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_TIGER placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_LION placed = 6 (0.1210074364030f land) frequency = 3 ratio = 4
- Map Script: Resource = RESOURCE_MUSHROOMS placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_MEDIHERBS placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TOXINS placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_HONEY placed = 1 (0.0210074364030f land) frequency = 4 ratio = 1
- Map Script: Resource = RESOURCE_DATES placed = 15 (0.2910074364030f land) frequency = 4 ratio = 7
- Map Script: Resource = RESOURCE_SAFFRON placed = 6 (0.1210074364030f land) frequency = 4 ratio = 3
- Map Script: Resource = RESOURCE_TOMATO placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_BARLEY placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_MAIZE placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_POTATO placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_SORGHUM placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_STRAWBERRY placed = 6 (0.1210074364030f land) frequency = 4 ratio = 3
- Map Script: Resource = RESOURCE_P0K_PENGUINS placed = 7 (0.1310074364030f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_CVS_POMEGRANATES placed = 10 (0.1910074364030f land) frequency = 2 ratio = 10
- Map Script: Resource = RESOURCE_P0K_PAPYRUS placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_P0K_OPAL placed = 3 (0.0610074364030f land) frequency = 2 ratio = 3
- Map Script: Resource = RESOURCE_P0K_PLUMS placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: ------------------------------------
- Map Script: All #10 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#15 LOC_CIVILIZATION_ZANZIBAR_NAME
- Map Script: WARNING : no starting plot set for player ID#17 LOC_CIVILIZATION_ANTANANARIVO_NAME
- Map Script: GetCustomStartingPlots returns 2359 plots
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_ZANZIBAR_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/2359 at fertility = 339
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_ANTANANARIVO_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/2359 at fertility = 333
- Map Script: All #9 minor civilizations placed !
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer before balancing TSL = 100 seconds
- Map Script: Intermediate timer = 100 seconds
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 100 seconds
- Herdsman: AOM Herdsman loaded
- YnAMP_Script: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: Map Name = GiantEarth
- YnAMP_Script: Enforcing TSL...
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_NONE
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 00000001D1048D20
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #8 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #20 : CivilizationTypeName is NIL
- YnAMP_Script: LaunchScriptWithPause
- KenshinFunctions: tGovernorKind = table: 0000000054C596B0
- Botanist: AOM Botanist loaded
- WorldCongress: Initializing World Congress Lua
- FreeCityStates: Conversion Probability: 30
- RealStrategy: Loading RealStrategy.lua from Real Strategy version 1.4
- RealStrategy: Loading Serialize.lua from Real Strategy version 1.4
- RealStrategy: OK loaded Serialize.lua from Real Strategy
- RealStrategy: Rise & Fall YES
- RealStrategy: Gathering Storm: YES
- RealStrategy: Randomization: ON (Game.GetRandNum)
- RealStrategy: Max religions: 7
- RealStrategy: ...registering player 0 LEADER_GITARJA
- RealStrategy: ...registering player 1 LEADER_RELIC_KENSHIN
- RealStrategy: ...registering player 2 LEADER_CVS_TUN_PERAK
- RealStrategy: ...registering player 3 LEADER_QIN
- RealStrategy: ...registering player 4 LEADER_CVS_KALANGITAN
- RealStrategy: ...registering player 5 LEADER_SUK_RAMKHAMHAENG
- RealStrategy: ...registering player 6 LEADER_SUK_TRISONG_DETSEN
- RealStrategy: ...registering player 7 LEADER_SEONDEOK
- RealStrategy: ...registering player 9 LEADER_SC_RUDRAMA_DEVI
- RealStrategy: ...registering player 10 LEADER_MINOR_CIV_HONG_KONG
- RealStrategy: ...registering player 11 LEADER_MINOR_CIV_KABUL
- RealStrategy: ...registering player 12 LEADER_MINOR_CIV_KANDY
- RealStrategy: ...registering player 13 LEADER_MINOR_CIV_MOHENJO_DARO
- RealStrategy: ...registering player 14 LEADER_MINOR_CIV_NAN_MADOL
- RealStrategy: ...registering player 15 LEADER_MINOR_CIV_ZANZIBAR
- RealStrategy: ...registering player 16 LEADER_MINOR_CIV_AUCKLAND
- RealStrategy: ...registering player 17 LEADER_MINOR_CIV_ANTANANARIVO
- RealStrategy: ...registering player 18 LEADER_MINOR_CIV_MUSCAT
- RealStrategy: ...registering player 19 LEADER_MINOR_CIV_AKKAD
- RealStrategy: ...registering player 62 LEADER_FREE_CITIES
- RealStrategy: ...registering player 63 nil
- RealStrategy: Table of priorities:
- RealStrategy: 1 BUILDING_KOTOKU_IN : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ORSZAGHAZ : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 7.0
- RealStrategy: 1 BUILDING_FORBIDDEN_CITY : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_RELIGIOUS_IDOLS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_GUNBOAT_DIPLOMACY : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_FERTILITY_RITES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_NEW_DEAL : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_INSPIRATION : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GODDESS_OF_THE_HARVEST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RAID : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_APADANA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_RUHR_VALLEY : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_BURIAL_GROUNDS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 CULTURAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 GOVERNMENT_DEMOCRACY : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 6.0
- RealStrategy: 1 BELIEF_MONUMENT_TO_THE_GODS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NUCLEAR_ESPIONAGE : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_INITIATION_RITES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INTEGRATED_SPACE_CELL : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_FORGE : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_GORGO : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_DISCIPLINE : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_ZEN_MEDITATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_ITINERANT_PREACHERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_MERCHANT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_HOLY_ORDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVIZATION : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_OLIGARCHY : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 GOVERNMENT_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_LIBERALISM : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MAHABODHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 8.0
- RealStrategy: 1 LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_FORCE_MODERNIZATION : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_WAT : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_DOMINATION : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_LEVEE_EN_MASSE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_WORLD_CHURCH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ONLINE_COMMUNITIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TWILIGHT_VALOR : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TOWN_CHARTERS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_MILITARY_FIRST : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MERCHANT_CONFEDERATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_CARAVANSARIES : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_EQUESTRIAN_ORDERS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_COMMUNISM : CONQUEST 4.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_DEFENSE_OF_MOTHERLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_FINEST_HOUR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOD_KING : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_UNITY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 BUILDING_ORACLE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_WILHELMINA : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_INQUISITION : CONQUEST 0.0 : SCIENCE -2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MARITIME_INDUSTRIES : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_COLOSSUS : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_DOMINATION : CONQUEST 9.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 SCIENTIFIC : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_BOLSHOI_THEATRE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_COLONIZATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DESERT_FOLKLORE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ADMIRAL : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DAR_E_MEHR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_GRAND_OPERA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLONIZATION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_LAY_MINISTRY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CRAFTSMEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_CHICHEN_ITZA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ALHAMBRA : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ESTADIO_DO_MARACANA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MANEUVER : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_HARDRADA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_PROFESSIONAL_ARMY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 MILITARISTIC : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_JESUIT_EDUCATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PROPAGANDA : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INTERNATIONAL_WATERS : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SACRED_PATH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GENGHIS_KHAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_JEBEL_BARKAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RETAINERS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_FEED_THE_WORLD : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_DIDO : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_SYDNEY_OPERA_HOUSE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ROGUE_STATE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -2.0
- RealStrategy: 1 POLICY_MARTIAL_LAW : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_COMMUNITY : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_OXFORD_UNIVERSITY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ARTIST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_HOJO : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_SEONDEOK : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_GOV_OLIGARCHY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MACHIAVELLIANISM : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_JUST_WAR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RATIONALISM : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LITERARY_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SURVEY : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_WISSELBANKEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_TAMAR : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 7.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_SCIENCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ENGINEER : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_EXPROPRIATION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_GENERAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PRAETORIUM : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MOSQUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 1 RELIGIOUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_WARRIOR_MONKS : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_JADWIGA : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_FIVE_YEAR_PLAN : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MILITARY_ORGANIZATION : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVISM : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_AUTOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_AGOGE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MEENAKSHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_STONE_CIRCLES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GILGAMESH : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 GREAT_PERSON_CLASS_SCIENTIST : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_STONEHENGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_AFTER_ACTION_REPORTS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIQUARIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MONASTIC_ISOLATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ISOLATIONISM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NOBEL_PRIZE : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PUBLIC_TRANSPORT : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_OPEN_SKY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_JAYAVARMAN : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_ECONOMIC_UNION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_PACHACUTI : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_CITY_PATRON_GODDESS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SIMULTANEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HAGIA_SOPHIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_LADY_OF_THE_REEDS_AND_MARSHES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_MONTEZUMA : CONQUEST 8.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_MISSIONARY_ZEAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_THEOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_MILITARY_RESEARCH : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MEDINA_QUARTER : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 GOVERNMENT_CLASSICAL_REPUBLIC : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_MONASTICISM : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_VETERANCY : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_STEWARDSHIP : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_WARS_OF_RELIGION : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COMMUNICATIONS_OFFICE : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MARKET_ECONOMY : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RELIGIOUS_SETTLEMENTS : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_TOTAL_WAR : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATIONAL_IDENTITY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 5.0 : DIPLO 5.0
- RealStrategy: 1 BELIEF_DIVINE_SPARK : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_TAJ_MAHAL : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FRESCOES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HERMITAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_STATUE_LIBERTY : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 8.0
- RealStrategy: 1 POLICY_INTERNATIONAL_SPACE_AGENCY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CHURCH_PROPERTY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ROBBER_BARONS : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MACHU_PICCHU : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_STUPA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HALICARNASSUS_MAUSOLEUM : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_WRITER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SECOND_STRIKE_CAPABILITY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CATHEDRAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_PAPAL_PRIMACY : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CONSCRIPTION : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 1.0
- RealStrategy: 1 GOVERNMENT_MONARCHY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_MONT_ST_MICHEL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RIVER_GODDESS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 INDUSTRIAL : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 5.0
- RealStrategy: 1 BELIEF_GODDESS_OF_FESTIVALS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_SCIENCE : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FEUDAL_CONTRACT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SYNAGOGUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CROSS_CULTURAL_DIALOGUE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_BIG_BEN : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_SPORTS_MEDIA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_TRAVELING_MERCHANTS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_DEMOCRACY : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVE_ACTIVISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CRYPTOGRAPHY : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_POTALA_PALACE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_DIPLOMATIC_LEAGUE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_ILKUM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_RESOURCE_MANAGEMENT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_TITHE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_UNIVERSITY_SANKORE : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FREE_MARKET : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_DIVINE_INSPIRATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RELIGIOUS_ORDERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_AESTHETICS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_MUSICIAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CATHERINE_DE_MEDICI : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_GOLDEN_GATE_BRIDGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_PANAMA_CANAL : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_BATH : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_SULEIMAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_LAND_SURVEYORS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_MATTHIAS_CORVINUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 1 BUILDING_BROADWAY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_CORPORATE_LIBERTARIANISM : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 4.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 8.0
- RealStrategy: 1 POLICY_ECOMMERCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_ELEANOR_FRANCE : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_SERFDOM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_ST_BASILS_CATHEDRAL : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PRESS_GANGS : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_DIGITAL_DEMOCRACY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 1 BELIEF_GOD_OF_CRAFTSMEN : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_THIRD_ALTERNATIVE : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 POLICY_RETINUES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_DRILL_MANUALS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SYMPHONIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 9.0
- RealStrategy: 1 BUILDING_TERRACOTTA_ARMY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_PETER_GREAT : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_MEETING_HOUSE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_CULTURE : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_HANGING_GARDENS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_CULTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_TEMPLE_ARTEMIS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_MONARCHY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_GOV_FASCISM : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_PILGRIMAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_SEA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SATELLITE_BROADCASTS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_COMMUNISM : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_CLASSICAL_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_NAVAL_INFRASTRUCTURE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_NATURAL_PHILOSOPHY : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_AUTOCRACY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_LIMITANEI : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_PYRAMIDS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LETTERS_OF_MARQUE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ELITE_FORCES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_LIBRARY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_THEOCRACY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_FASCISM : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_CHARISMATIC_LEADER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_GOTHIC_ARCHITECTURE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_CASA_DE_CONTRATACION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_PETRA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DANCE_OF_THE_AURORA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLONIAL_TAXES : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SKYSCRAPERS : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_INVENTION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_PROPHET : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_KILWA_KISIWANI : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_TRADE_CONFEDERATION : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_STRATEGIC_AIR_FORCE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_WAR : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_ROBERT_THE_BRUCE : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_COLOSSEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_PAGODA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INSULAE : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CHIVALRY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GURDWARA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_LIGHTHOUSE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DEFENDER_OF_FAITH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_STRATEGOS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_SYNTHETIC_TECHNOCRACY : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_LAISSEZ_FAIRE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CORVEE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TRIANGULAR_TRADE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_REVELATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_ZIMBABWE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_ANGKOR_WAT : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HUEY_TEOCALLI : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 TRADE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_CONTAINMENT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_GODDESS_OF_THE_HUNT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RAJ : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SALADIN : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_QIN : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_PHILIP_II : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_GOD_OF_HEALING : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_BASTIONS : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_LOGISTICS : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_PUBLIC_WORKS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_VENETIAN_ARSENAL : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LIGHTNING_WARFARE : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_ORAL_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLONIAL_OFFICES : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_HERITAGE_TOURISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_EARTH_GODDESS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CIVIL_PRESTIGE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_EIFFEL_TOWER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATIVE_CONQUEST : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GRANDE_ARMEE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_CRISTO_REDENTOR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_WORK_ETHIC : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_URBAN_PLANNING : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_LIMES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 GOVERNMENT_CHIEFDOM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_CHORAL_MUSIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NAVIGATION : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: Initial naval thresholds 22 48 80
- RealStrategy: Map Size & Delta 21 -13
- RealStrategy: Final naval thresholds 9 35 67
- RealStrategy: OK loaded RealStrategy.lua from Real Strategy
- RealStrategy_GreatPeople: Loading RealStrategy_GreatPeople.lua from Real Strategy version 1.4
- RealStrategy_GreatPeople: OK loaded RealStrategy_GreatPeople.lua from Real Strategy
- Suk_SiamRamkhamhaeng_CoreFunctions: Loaded
- Suk_Bayinnaung_CoreFunctions: loaded
- Suk_Dzong: loaded
- Suk_Ingolfur_CoreFunctions: Suk_Ingolfur_CoreFunctions Loaded
- Suk_Ingolfur_CoreFunctions: Suk_Ingolfur_CoreFunctions Initialised
- Vlad_III_Scripts: Vlad III Functions initialized
- Suk_Lobsang_Gyatso: loaded
- Cheat_Menu_Panel_Script: Cheat Menu Initialization Started
- GiftItToMeNow: Initialized.
- MapLabelManager: PANTHALASSIC OCEAN (1.0930128021734e-43, -1.0649868328869e-43)
- UnitFlagManager: Loading UnitFlagManager_GITM.lua
- UnitFlagManager: UnitFlagManager_GITM.lua: InitializeNow
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Aquaculture hash = -122625491
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Aquaculture hash = -122625491
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Initializing 6 lenses
- MinimapPanel: Adding ModLens: ML_BUILDER
- MinimapPanel: Adding ModLens: ML_NATURALIST
- MinimapPanel: Adding ModLens: ML_BARBARIAN
- MinimapPanel: Adding ModLens: ML_SCOUT
- MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
- MinimapPanel: Adding ModLens: ML_WONDER
- ActionPanel: FinalFreak16: Loading Mod - Policy Change Reminder.
- DiplomacyRibbon: Loading DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: Loading DiplomacyRibbon_Expansion1.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: Loading DiplomacyRibbon_BLI.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_BLI.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion1.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon
- ReportsList: Loading ReportsListLoader.lua from ReportsList Loader 1.1
- ReportsList: OK loaded ReportsListLoader.lua from ReportsList Loader
- GreatWorkShowcase: Loading Equally Great Scientists UI Replace
- GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 3.2
- GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
- GlobalResourcePopup: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- GlobalResourcePopup: OK loaded LeaderIcon.lua from Better Leader Icon
- ReportScreen: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- ReportScreen: OK loaded LeaderIcon.lua from Better Leader Icon
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Aquaculture hash = -122625491
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Aquaculture hash = -122625491
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- WonderBuiltPopup: SeeingCat's Wonder Quotes has loaded!
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 16 columns
- WorldCongressPopup: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- WorldCongressPopup: OK loaded LeaderIcon.lua from Better Leader Icon
- WorldCongressBetweenTurns: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- WorldCongressBetweenTurns: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyActionView: Loading DiplomacyActionView_GITM.lua
- DiplomacyActionView: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- DiplomacyActionView: OK loaded LeaderIcon.lua from Better Leader Icon
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 3.2
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 3.2
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1699006932/RealEraTracker
- RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 1.2
- RealEraTracker: Loading Serialize.lua from Real Strategy version 1.4
- RealEraTracker: OK loaded Serialize.lua from Real Strategy
- RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1719123304/UI/ToolTips
- Error opening/reading where=, file=D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1719123304\UI\ToolTips.lua
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1670906686/CSC_UI
- CSC_UI: #EmergencyStopAutoAiTurns() Deactivated autoplay manager 1
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1683750352/Base/Assets/UI/Additions/Panels/UnitPanel/GiftUnit
- GiftUnit: Initialized.
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1092955906/UI/Suk_PolicyManager
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Sukritact's Fuji
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]France[ENDCOLOR]: Louis XIV
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Germany[ENDCOLOR]: Wilhelm I
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]: Margherita
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]
- YnAMP_InGame: - Sukritact's Wat Arun
- YnAMP_InGame: - DLC: Australia Civilization Pack
- YnAMP_InGame: - DLC: Aztec Civilization Pack
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - DLC: Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - DLC: Persia and Macedon Civilization Pack
- YnAMP_InGame: - DLC: Nubia Civilization Pack
- YnAMP_InGame: - DLC: Poland Civilization Pack
- YnAMP_InGame: - DLC: Scout Cat
- YnAMP_InGame: - DLC: Vikings Content
- YnAMP_InGame: - Loyal Capitals
- YnAMP_InGame: - Reduced Pressure From Loyalty
- YnAMP_InGame: - More Housing
- YnAMP_InGame: - Improved Deserts
- YnAMP_InGame: - Stop Steamrolling City States
- YnAMP_InGame: - Deep Sea Fisheries
- YnAMP_InGame: - Build Wonders on Mountains
- YnAMP_InGame: - Earlier Embarking + Ocean Navigation
- YnAMP_InGame: - Tsunami Waves
- YnAMP_InGame: - Leugi's [COLOR_FLOAT_CULTURE]Colder Tundra[ENDCOLOR]
- YnAMP_InGame: - Herdsman
- YnAMP_InGame: - Better Resource Yields
- YnAMP_InGame: - Vibrant Waters
- YnAMP_InGame: - Unique District Icons
- YnAMP_InGame: - Equally Great Merchants
- YnAMP_InGame: - Equally Great Engineers
- YnAMP_InGame: - Great Believers
- YnAMP_InGame: - Botanist
- YnAMP_InGame: - Equally Great Scientists
- YnAMP_InGame: - Middle Eastern Phoenicians
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Vlad III
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Romania
- YnAMP_InGame: - City Roads
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Niya City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yue City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shu City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dali City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Wu City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yonaguni City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Vijayanagara City-State[ENDCOLOR]
- YnAMP_InGame: - Brazil Flavour Changes
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shangri-La City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Ordu Baliq City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Edo City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Chu City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dvaraka City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kashgar City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Subashi City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Lothal City-State[ENDCOLOR]
- YnAMP_InGame: - Truly Abundant Resources
- YnAMP_InGame: - Resourceful 2
- YnAMP_InGame: - Sukritact's Ingolfur (Iceland)
- YnAMP_InGame: - Production From Population
- YnAMP_InGame: - Rebalanced Mines
- YnAMP_InGame: - Not Too Early Diplomatic Victory Resolution and Short World Congress interval
- YnAMP_InGame: - Reindeer
- YnAMP_InGame: - SeelingCat - Rudrama Devi
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Armenia
- YnAMP_InGame: - More Lenses
- YnAMP_InGame: - To Hell With The Devil
- YnAMP_InGame: - Sukritact's Policy Manager
- YnAMP_InGame: - Removable Districts
- YnAMP_InGame: - Real Great People
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Tigranes
- YnAMP_InGame: - Real Nobel Prize
- YnAMP_InGame: - Strategic Forts
- YnAMP_InGame: - EnigmaConundrum's Albania
- YnAMP_InGame: - p0kiehl's Phoenicia Rework
- YnAMP_InGame: - Cheat Switch Civilization
- YnAMP_InGame: - Religious Colonization for Everyone
- YnAMP_InGame: - Equally Great Admirals
- YnAMP_InGame: - JEM - Natural Culture
- YnAMP_InGame: - C15's Sumer Rework
- YnAMP_InGame: - More District Trade Route Yields
- YnAMP_InGame: - Merrick's Palmyra
- YnAMP_InGame: - Free City States
- YnAMP_InGame: - Proverbium
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Malaysia
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Iskandar
- YnAMP_InGame: - Colorized Era Score
- YnAMP_InGame: - Alternative Sunshine
- YnAMP_InGame: - Improved Polders
- YnAMP_InGame: - Catastrophic Disaster Intensity
- YnAMP_InGame: - Sukritact's Bayinnaung (Burma)
- YnAMP_InGame: - Leugi's City Style Pack
- YnAMP_InGame: - No battle bonus for AI
- YnAMP_InGame: - AI+
- YnAMP_InGame: - Tomatekh's Historical Religions
- YnAMP_InGame: - Cothon project "Move Capital" tweak
- YnAMP_InGame: - Rebalanced Climate Change
- YnAMP_InGame: - RCC - Decommission Power Plants
- YnAMP_InGame: - Mappa [ICON_Terrain] Mundi
- YnAMP_InGame: - Policy Change Reminder
- YnAMP_InGame: - Sukritact's Ngawang Lobsang Gyatso (Tibet)
- YnAMP_InGame: - Sukritact's Trisong Detsen (Tibet)
- YnAMP_InGame: - Faith Pantheons
- YnAMP_InGame: - Gift It To Me
- YnAMP_InGame: - Sukritact's Ngorongoro Crater
- YnAMP_InGame: - Sukritact's Ramkhamhaeng (Siam)
- YnAMP_InGame: - Colorized Historic Moments
- YnAMP_InGame: - Sukritact's Tonlé Sap
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- YnAMP_InGame: - UC - Level 3 City State Rewards
- YnAMP_InGame: - UC - Happy Districts
- YnAMP_InGame: - Steel and Thunder: Unique Units
- YnAMP_InGame: - Steel and Thunder: Unit Expansion
- YnAMP_InGame: - DB [ICON_GreatPerson]All Men Are Mortal[ICON_GreatPerson]
- YnAMP_InGame: - p0kiehl's Better Aqueduct
- YnAMP_InGame: - Relic and Chrisy's Uesugi Kenshin
- YnAMP_InGame: - p0kiehl's [COLOR_FLOAT_CULTURE]Precinct of Amun-Ra[ENDCOLOR]
- YnAMP_InGame: - Showing AI Wonder Progress
- YnAMP_InGame: - Mount Erebus
- YnAMP_InGame: - Better Civilization Colours
- YnAMP_InGame: - Sukritact's Simple UI Adjustments
- YnAMP_InGame: - Rosetta - Dynamic City Names
- YnAMP_InGame: - Terra Mirabilis
- YnAMP_InGame: - Sukritact's Narai (Siam)
- YnAMP_InGame: - p0kiehl's Temple of Poseidon
- YnAMP_InGame: - UC - Progressive Power Consumption
- YnAMP_InGame: - CHMZ Enhanced
- YnAMP_InGame: - p0kiehl's Better Encampment
- YnAMP_InGame: - Magnum Opus - Base Changes
- YnAMP_InGame: - Magnum Opus - Best-Selling Authors
- YnAMP_InGame: - Sukritact's Global Relations Panel
- YnAMP_InGame: - Loyalty from Great Generals
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - Leugi's [COLOR_FLOAT_CULTURE]Francisco Pizarro[ENDCOLOR] (Spain)
- YnAMP_InGame: - Pygmalion of Tyre
- YnAMP_InGame: - YnAMP - Closer Cities
- YnAMP_InGame: - [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- YnAMP_InGame: - Capture Unique Improvements
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Dihya
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Berbers
- YnAMP_InGame: - Neuschwanstein Castle (World Wonder)
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kota Gelanggi City-State[ENDCOLOR]
- YnAMP_InGame: - RFormica's Gustav I (Sweden)
- YnAMP_InGame: - Burj Khalifa (World Wonder)
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - Real Era Tracker
- YnAMP_InGame: - Earlier Lumber Mills
- YnAMP_InGame: - Merrick's Finland
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Netherlands[ENDCOLOR]: Wilhelmina
- YnAMP_InGame: - Stronger Era Gates (+50)
- YnAMP_InGame: - p0kiehl's Improved Specialists
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Seleucus I
- YnAMP_InGame: - [COLOR_LIGHTBLUE]Advanced Cheat Menu (Light)[ENDCOLOR]
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Seleucid
- YnAMP_InGame: - Better Coastal Cities and Water Tiles
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Kalangitan
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Philippines
- YnAMP_InGame: - Better Leader Icon
- YnAMP_InGame: - Real Strategy
- YnAMP_InGame: - p0kiehl's Better Pantheons
- YnAMP_InGame: - CIVITAS [ICON_GreatProphet] [COLOR_FLOAT_CULTURE]Resources[ENDCOLOR]
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Tun Perak
- YnAMP_InGame: - Buddhas of Bamyan (World Wonder)
- YnAMP_InGame: - Borobudur (World Wonder)
- YnAMP_InGame: - Uffizi (World Wonder)
- YnAMP_InGame: - Globe Theatre (World Wonder)
- YnAMP_InGame: Map Name = GiantEarth
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1753346735/UI/Suk_RelationsOverview
- Suk_RelationsOverview: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- Suk_RelationsOverview: OK loaded LeaderIcon.lua from Better Leader Icon
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- WorldCrisisPopup: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- WorldCrisisPopup: OK loaded LeaderIcon.lua from Better Leader Icon
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1405531706/FreeCityStatesUIScripts
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1617282434/Lua/RealStrategy_InGameExp
- RealStrategy_InGameExp: Loading RealStrategy_InGameExp.lua from Real Strategy version 1.4
- RealStrategy_InGameExp: OK loaded RealStrategy_InGameExp.lua from Real Strategy
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1528155583/Base/UI/Panels/Cheat_Panel_World_Tracker
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1528155583/Base/UI/Popups/Raze_City_Reminder_Popup
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871712879/Lenses/ModLens_CityOverlap
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_CityOverlap: City Overlap Panel
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871712879/Lenses/ModLens_Resource
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_Resource: Resource Panel
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1299681230/Lua/Suk_IngolfurUtils
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1719123304/UI/WorldView/CityBannerManager
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- YnAMP_InGame: LoadScreen LoadScreen Context = nil
- YnAMP_InGame: LoadScreen InGame Context = nil
- YnAMP_InGame: LoadScreen FrontEnd Context = nil
- YnAMP_InGame: FrontEnd Context = nil
- YnAMP_InGame: InGame Context = LuaContext: 000000004E8F4400
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 240
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 708
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 824
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1520
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1531
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2052
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2080
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2269
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2353
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2466
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 3318
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 3444
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 3589
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 3706
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4054
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4237
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4310
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4331
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4838
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5097
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5555
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5722
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5743
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5775
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5962
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6045
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6077
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6156
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6161
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6347
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6380
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6388
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6459
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6463
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6504
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6585
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6599
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6797
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6966
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7107
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7120
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7130
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7150
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7190
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7307
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7452
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7608
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7614
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7651
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7701
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7942
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7984
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8057
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8116
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8129
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8273
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8295
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8484
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8493
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8660
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8864
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8879
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8910
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8950
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9327
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9367
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9441
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9446
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9490
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9514
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9733
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9794
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9866
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9909
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10128
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10180
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10264
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10378
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10555
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10591
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10699
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10709
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10914
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10950
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11008
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11032
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11118
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11323
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11398
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11433
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11481
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11553
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11876
- MapLabelManager: PANTHALASSIC OCEAN (1634.3547363281, -3021.251953125)
- MapLabelManager: PANTHALASSIC OCEAN (425.27575683594, -2420.5317382813)
- MapLabelManager: PANTHALASSIC OCEAN (-1605.0244140625, -1420.7209472656)
- MapLabelManager: PANTHALASSIC OCEAN (-3046.2822265625, -2246.6274414063)
- MapLabelManager: PANTHALASSIC OCEAN (-2190.1794433594, -333.912109375)
- MapLabelManager: PANTHALASSIC OCEAN (298.41571044922, -1822.5395507813)
- MapLabelManager: PANTHALASSIC OCEAN (-685.76861572266, -2913.6794433594)
- MapLabelManager: PANTHALASSIC OCEAN (-917.474609375, -1215.1263427734)
- MapLabelManager: PANTHALASSIC OCEAN (959.90850830078, -2978.6579589844)
- MapLabelManager: PANTHALASSIC OCEAN (1316.4046630859, -2668.0751953125)
- MapLabelManager: PANTHALASSIC OCEAN (-2962.6313476563, -2941.5979003906)
- MapLabelManager: PANTHALASSIC OCEAN (-841.0009765625, -351.89666748047)
- MapLabelManager: PANTHALASSIC OCEAN (-161.42095947266, -2392.6081542969)
- MapLabelManager: PANTHALASSIC OCEAN (-2145.3024902344, -2905.9702148438)
- MapLabelManager: PANTHALASSIC OCEAN (-103.37206268311, -2957.3061523438)
- MapLabelManager: PANTHALASSIC OCEAN (-1875.1104736328, -2097.2197265625)
- MapLabelManager: PANTHALASSIC OCEAN (-399.49658203125, -1936.5902099609)
- MapLabelManager: PANTHALASSIC OCEAN (435.27844238281, -2962.736328125)
- MapLabelManager: PANTHALASSIC OCEAN (-1401.7640380859, -2880.9299316406)
- MapLabelManager: PANTHALASSIC OCEAN (-981.04876708984, -726.76190185547)
- MapLabelManager: PANTHALASSIC OCEAN (-2468.2685546875, -1824.7277832031)
- MapLabelManager: PANTHALASSIC OCEAN (-2227.8525390625, -1300.8686523438)
- MapLabelManager: PANTHALASSIC OCEAN (-815.70416259766, -2371.3891601563)
- MapLabelManager: PANTHALASSIC OCEAN (-3023.8627929688, -1430.1461181641)
- MapLabelManager: PANTHALASSIC OCEAN (-1833.2272949219, -780.35748291016)
- MapLabelManager: PANTHALASSIC OCEAN (-1403.2657470703, -2360.7839355469)
- MapLabelManager: PANTHALASSIC OCEAN (-2474.1630859375, -2448.75390625)
- MapLabelManager: PANTHALASSIC OCEAN (-454.89859008789, -1489.7757568359)
- MapLabelManager: PANTHALASSIC OCEAN (-2663.9152832031, -844.08984375)
- MapLabelManager: PANTHALASSIC OCEAN (-1117.6383056641, -1801.998046875)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Scenario settings for CIVILIZATION_INDONESIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059C90
- YnAMP_Script: Scenario settings for CIVILIZATION_JAPAN
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001550591A0
- YnAMP_Script: Scenario settings for CIVILIZATION_CVS_MALAYSIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059BF0
- YnAMP_Script: Scenario settings for CIVILIZATION_CHINA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001550596A0
- YnAMP_Script: Scenario settings for CIVILIZATION_CVS_PHILIPPINES
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059C40
- YnAMP_Script: Scenario settings for CIVILIZATION_SUK_SIAM
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001550595B0
- YnAMP_Script: Scenario settings for CIVILIZATION_SUK_TIBET
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155058AC0
- YnAMP_Script: Scenario settings for CIVILIZATION_KOREA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059100
- YnAMP_Script: Scenario settings for CIVILIZATION_INDIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059330
- YnAMP_Script: Scenario settings for CIVILIZATION_MONGOLIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059A10
- YnAMP_Script: Scenario settings for CIVILIZATION_KABUL
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059AB0
- YnAMP_Script: Scenario settings for CIVILIZATION_KANDY
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 000000015505A870
- YnAMP_Script: Scenario settings for CIVILIZATION_MOHENJO_DARO
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 000000015505A190
- YnAMP_Script: Scenario settings for CIVILIZATION_NAN_MADOL
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059D30
- YnAMP_Script: Scenario settings for CIVILIZATION_ZANZIBAR
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 000000015505A5F0
- YnAMP_Script: Scenario settings for CIVILIZATION_AUCKLAND
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059F10
- YnAMP_Script: Scenario settings for CIVILIZATION_ANTANANARIVO
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 000000015505AE60
- YnAMP_Script: Scenario settings for CIVILIZATION_MUSCAT
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 000000015505A000
- YnAMP_Script: Scenario settings for CIVILIZATION_AKKAD
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000155059F60
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001DAC8CC60
- StrategicForts: OnLoadGameViewStateDoneTC: inGame = true
- CSC_UI: ################ Start Initializing Mod CME UI Script... ################
- CSC_UI: ################ End Initializing Mod CME UI Script... ################
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing Capitals on Starting Location...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001DAC8C990
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001DAC8C210
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001DAC8D6B0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- RealStrategy: ...RSTRandomFlavors NOT exists - generate randoms
- RealStrategy: 1 ...randomizing LEADER_KUPE : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_KUPE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_JAYAVARMAN : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_JAYAVARMAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_KALANGITAN not defined.
- RealStrategy: 1 ...randomizing LEADER_PACHACUTI : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PACHACUTI : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_GITARJA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_POUNDMAKER : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 5.0 : DIPLO 6.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_ENIGMA_ZOG not defined.
- RealStrategy: 1 ...randomizing LEADER_CATHERINE_DE_MEDICI : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CATHERINE_DE_MEDICI : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_SHAKA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_SHAKA : CONQUEST 8.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_TRAJAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_MONTEZUMA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_MONTEZUMA : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_RELIC_KENSHIN not defined.
- RealStrategy: 1 ...randomizing LEADER_MVEMBA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MVEMBA : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 9.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_HARDRADA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_HARDRADA : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_JOHN_CURTIN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_LAURIER : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 1 ...randomizing LEADER_T_ROOSEVELT : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 7.0
- RealStrategy: 1 ...randomizing LEADER_CYRUS : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_CYRUS : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_PETER_GREAT : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_PETER_GREAT : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_GORGO : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_GORGO : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_WILHELMINA not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_LOBSANG_GYATSO not defined.
- RealStrategy: 1 ...randomizing LEADER_QIN : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_QIN : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_PHILIP_II : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_PHILIP_II : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_CLEOPATRA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 6.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_KRISTINA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_ENIGMA_SKANDERBEG not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_VLAD_III not defined.
- RealStrategy: 1 ...randomizing LEADER_MATTHIAS_CORVINUS : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MATTHIAS_CORVINUS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_TOMYRIS : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_BARBAROSSA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_MER_MANNERHEIM not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_RAMKHAMHAENG not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_DIHYA not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_MARGHERITA not defined.
- RealStrategy: 1 ...randomizing LEADER_HOJO : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_HOJO : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 6.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_SEONDEOK : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_SEONDEOK : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_PYGMALION not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_TIGRANES_II not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_MER_ODAENATHUS not defined.
- RealStrategy: 1 ...randomizing LEADER_CHANDRAGUPTA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CHANDRAGUPTA : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_TAMAR : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_TAMAR : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 8.0
- RealStrategy: 1 ...randomizing LEADER_PEDRO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 9.0 : RELIGION 3.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_PERICLES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_BAYINNAUNG not defined.
- RealStrategy: 1 ...randomizing LEADER_MANSA_MUSA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_SALADIN : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_SALADIN : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 8.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_SULEIMAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_SULEIMAN : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_LAUTARO : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_JADWIGA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_JADWIGA : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_WILHELMINA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_WILHELMINA : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_VICTORIA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_VICTORIA : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_AMANITORE : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_TRISONG_DETSEN not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_LOUIS_XIV not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_INGOLFUR not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_TUN_PERAK not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_NARAI not defined.
- RealStrategy: 1 ...randomizing LEADER_ELEANOR_ENGLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_LEU_PIZARRO_SPAIN not defined.
- RealStrategy: 1 ...randomizing LEADER_ELEANOR_FRANCE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ELEANOR_FRANCE : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 9.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_ALEXANDER : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_SELEUCUS_I not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SC_RUDRAMA_DEVI not defined.
- RealStrategy: 1 ...randomizing LEADER_GILGAMESH : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_GILGAMESH : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_ISKANDAR not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_WILHELM_I not defined.
- RealStrategy: 1 ...randomizing LEADER_ROBERT_THE_BRUCE : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ROBERT_THE_BRUCE : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_GANDHI : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_RF_GUSTAV_I not defined.
- RealStrategy: 1 ...randomizing LEADER_GENGHIS_KHAN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_GENGHIS_KHAN : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_DIDO : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_DIDO : CONQUEST 4.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 Valid Victories : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 Num Victories 5 Minimum Priority 100 BetterThanUsNerf -30
- YnAMP_InGame: Stopping Loading Text Update...
- MinimapPanel: Adding ModLens: ML_CITYOVERLAP
- MinimapPanel: Adding ModLens: ML_RESOURCE
- YnAMP_Script: StopScriptWithPause
- RealStrategy: 1 FUN RefreshPlayerData 0 LEADER_GITARJA
- RealStrategy: 1 FUN EstablishStrategyBasePriority 0 LEADER_GITARJA
- RealStrategy: 1 *** base priorities LEADER_GITARJA : CONQUEST 20.0 : SCIENCE 60.0 : CULTURE 60.0 : RELIGION 100.0 : DIPLO 40.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 20.0 : SCIENCE 60.0 : CULTURE 60.0 : RELIGION 100.0 : DIPLO 40.0
- RealStrategy: ...era adjusted extra conquest, priority= 2
- RealStrategy: ...player has captured 0 capitals; priority= 2
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 2
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: FUN GetPriorityDiplo 0 LEADER_GITARJA
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_GITARJA : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: MaxGameTurns: 500
- RealStrategy: 1 turn adjust 25..200 (iMaxT=500,iCurT=1,perc= 25.4)
- RealStrategy: 1 after turn adjust : CONQUEST 0.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 0 LEADER_GITARJA
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_GITARJA : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=500,iCurT=1,perc=124.8)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 33.0 : SCIENCE 72.5 : CULTURE 72.5 : RELIGION 112.5 : DIPLO 52.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 61.0 : SCIENCE 82.5 : CULTURE 77.5 : RELIGION 113.5 : DIPLO 55.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_GITARJA : CONQUEST 61.0 : SCIENCE 82.5 : CULTURE 77.5 : RELIGION 113.5 : DIPLO 55.5
- RealStrategy: 1 *** final valid LEADER_GITARJA : CONQUEST 61.0 : SCIENCE 82.5 : CULTURE 77.5 : RELIGION 113.5 : DIPLO 55.5
- RealStrategy: 1 LEADER_GITARJA ...selected RELIGION priority 113.485
- RealStrategy: 1, RSTSTRAT, LEADER_GITARJA, RELIGION @ 113.5, CONQUEST @ 61.0, SCIENCE @ 82.5, CULTURE @ 77.5, RELIGION @ 113.5, DIPLO @ 55.5
- StrategicForts: OnCityInitializedTC----------------------
- StrategicForts: OnCityInitializedTC(): playerID = 0
- CatladRosettaRewrite: SC_C15_RenameCity: sOriginalCityName = LOC_CITY_NAME_MAJAPAHIT
- CatladRosettaRewrite: ---------------- CHECKING FOR DUPLICATE NAMES ---------------------
- CatladRosettaRewrite: SC_C15_GetBaseName: tLOCNames: sBaseName = LOC_ROSETTA_TROWULAN
- CatladRosettaRewrite: SC_C15_GetBaseName: tLOCNames: sBaseName = LOC_ROSETTA_TROWULAN
- CatladRosettaRewrite: SC_C15_IsCityNameDuped: No Dupe Found
- CatladRosettaRewrite: ---------------- DONE CHECKING FOR DUPLICATE NAMES ---------------------
- CatladRosettaRewrite: --------------- FINDING UNIQUE NAME --------------
- CatladRosettaRewrite: SC_C15_GetBaseName: tLOCNames: sBaseName = LOC_ROSETTA_TROWULAN
- CatladRosettaRewrite: SC_C15_GetUniqueName: LeaderSpecific: sNewName = LOC_ROSETTA_TROWULAN_LEADER_GITARJA
- CatladRosettaRewrite: --------------- DONE FINDING UNIQUE NAME --------------
- CatladRosettaRewrite: Name Set! City Name is now: LOC_ROSETTA_TROWULAN_LEADER_GITARJA
- MinimapPanel: default
- MapLabelManager: PANTHALASSIC OCEAN (1634.3547363281, -3021.251953125)
- MapLabelManager: PANTHALASSIC OCEAN (425.27575683594, -2420.5317382813)
- MapLabelManager: PANTHALASSIC OCEAN (-1605.0244140625, -1420.7209472656)
- MapLabelManager: PANTHALASSIC OCEAN (-3046.2822265625, -2246.6274414063)
- MapLabelManager: PANTHALASSIC OCEAN (-2190.1794433594, -333.912109375)
- MapLabelManager: PANTHALASSIC OCEAN (298.41571044922, -1822.5395507813)
- MapLabelManager: PANTHALASSIC OCEAN (-685.76861572266, -2913.6794433594)
- MapLabelManager: PANTHALASSIC OCEAN (-917.474609375, -1215.1263427734)
- MapLabelManager: PANTHALASSIC OCEAN (959.90850830078, -2978.6579589844)
- MapLabelManager: PANTHALASSIC OCEAN (1316.4046630859, -2668.0751953125)
- MapLabelManager: PANTHALASSIC OCEAN (-2962.6313476563, -2941.5979003906)
- MapLabelManager: PANTHALASSIC OCEAN (-841.0009765625, -351.89666748047)
- MapLabelManager: PANTHALASSIC OCEAN (-161.42095947266, -2392.6081542969)
- MapLabelManager: PANTHALASSIC OCEAN (-2145.3024902344, -2905.9702148438)
- MapLabelManager: PANTHALASSIC OCEAN (-103.37206268311, -2957.3061523438)
- MapLabelManager: PANTHALASSIC OCEAN (-1875.1104736328, -2097.2197265625)
- MapLabelManager: PANTHALASSIC OCEAN (-399.49658203125, -1936.5902099609)
- MapLabelManager: PANTHALASSIC OCEAN (435.27844238281, -2962.736328125)
- MapLabelManager: PANTHALASSIC OCEAN (-1401.7640380859, -2880.9299316406)
- MapLabelManager: PANTHALASSIC OCEAN (-981.04876708984, -726.76190185547)
- MapLabelManager: PANTHALASSIC OCEAN (-2468.2685546875, -1824.7277832031)
- MapLabelManager: PANTHALASSIC OCEAN (-2227.8525390625, -1300.8686523438)
- MapLabelManager: PANTHALASSIC OCEAN (-815.70416259766, -2371.3891601563)
- MapLabelManager: PANTHALASSIC OCEAN (-3023.8627929688, -1430.1461181641)
- MapLabelManager: PANTHALASSIC OCEAN (-1833.2272949219, -780.35748291016)
- MapLabelManager: PANTHALASSIC OCEAN (-1403.2657470703, -2360.7839355469)
- MapLabelManager: PANTHALASSIC OCEAN (-2474.1630859375, -2448.75390625)
- MapLabelManager: PANTHALASSIC OCEAN (-454.89859008789, -1489.7757568359)
- MapLabelManager: PANTHALASSIC OCEAN (-2663.9152832031, -844.08984375)
- MapLabelManager: PANTHALASSIC OCEAN (-1117.6383056641, -1801.998046875)
- MinimapPanel: default
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 33 0 true false
- CityPanel: Global DarkenLightenColor has been deprecated. Use UI.DarkenLightenColor instead.
- CityPanel: Global DarkenLightenColor has been deprecated. Use UI.DarkenLightenColor instead.
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 33 0 true false
- CityPanel: Global DarkenLightenColor has been deprecated. Use UI.DarkenLightenColor instead.
- CityPanel: Global DarkenLightenColor has been deprecated. Use UI.DarkenLightenColor instead.
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- Cheat_Panel_World_Tracker: Expansion 2 detected
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: Reference Map =
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - Features placement = PLACEMENT_IMPORT
- Map Script: - Rivers Placement = PLACEMENT_IMPORT
- Map Script: - Resource placement = PLACEMENT_DEFAULT
- Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: - Continents naming = nil
- Map Script: - Lowland placement = PLACEMENT_DEEP
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading Largest Earth (Customizable) script
- GenerateRandomMap: Map Seed = 2075162066
- Map Script: Calling Map Generator
- Map Script: bUseOffset true
- Map Script: StartX 50
- Map Script: EndX 153
- Map Script: StartY 0
- Map Script: EndY 115
- Map Script: g_UncutMapWidth 230
- Map Script: g_UncutMapHeight 116
- Map Script: g_iW 104
- Map Script: g_iH 116
- Map Script: Map.GetGridSize() 104 116
- Map Script: g_MaxStartDistanceMajor = 34.733269353748
- Map Script: g_MinStartDistanceMajor = 11.577756451249
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 1 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 12064 tiles
- Map Script: Intermediate timer = 1 seconds
- Map Script: After Adding Hills: 3742
- Map Script: Intermediate timer = 1 seconds
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Skipping FEATURE_BARRIER_REEF position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_BARRIER_REEF position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CLIFFS_DOVER position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CLIFFS_DOVER position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CRATER_LAKE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_DEAD_SEA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_DEAD_SEA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GALAPAGOS position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GALAPAGOS position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_KILIMANJARO position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TORRES_DEL_PAINE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TORRES_DEL_PAINE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TSINGY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_YOSEMITE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_YOSEMITE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EYJAFJALLAJOKULL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EYJAFJALLAJOKULL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GIANTS_CAUSEWAY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GIANTS_CAUSEWAY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_ULURU position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_HA_LONG_BAY position from the DB
- Map Script: Multiplots NW, first plot at 54 56 new plot at 55 57 table: 00000001CA9689E0
- Map Script: - Loading FEATURE_RORAIMA position from the DB
- Map Script: Multiplots NW, first plot at 164 43 new plot at 165 44 nil
- Map Script: Multiplots NW, first plot at 164 43 new plot at 164 44 nil
- Map Script: Multiplots NW, first plot at 164 43 new plot at 165 45 nil
- Map Script: - Loading FEATURE_ZHANGYE_DANXIA position from the DB
- Map Script: Multiplots NW, first plot at 44 72 new plot at 45 72 table: 00000001CA9B4A50
- Map Script: Multiplots NW, first plot at 44 72 new plot at 46 72 table: 00000001CA9B4BE0
- Map Script: - Loading FEATURE_UBSUNUR_HOLLOW position from the DB
- Map Script: Multiplots NW, first plot at 43 90 new plot at 44 90 table: 00000001CA92B9E0
- Map Script: Multiplots NW, first plot at 43 90 new plot at 43 91 table: 00000001CA92FEF0
- Map Script: Multiplots NW, first plot at 43 90 new plot at 44 91 table: 00000001CA92FC20
- Map Script: - Loading FEATURE_LAKE_RETBA position from the DB
- Map Script: Multiplots NW, first plot at 185 48 new plot at 186 48 nil
- Map Script: - Loading FEATURE_MATTERHORN position from the DB
- Map Script: - Loading FEATURE_DELICATE_ARCH position from the DB
- Map Script: - Loading FEATURE_EYE_OF_THE_SAHARA position from the DB
- Map Script: - Loading FEATURE_CHOCOLATEHILLS position from the DB
- Map Script: Multiplots NW, first plot at 68 48 new plot at 69 49 table: 00000001CA890570
- Map Script: Multiplots NW, first plot at 68 48 new plot at 69 48 table: 00000001CA88CE20
- Map Script: Multiplots NW, first plot at 68 48 new plot at 69 47 table: 00000001CA8A8DF0
- Map Script: - Loading FEATURE_GOBUSTAN position from the DB
- Map Script: Multiplots NW, first plot at 8 75 new plot at 8 76 table: 00000001CA9C3C30
- Map Script: Multiplots NW, first plot at 8 75 new plot at 9 75 table: 00000001CA9BF5E0
- Map Script: - Loading FEATURE_PAMUKKALE position from the DB
- Map Script: Multiplots NW, first plot at 222 71 new plot at 223 71 nil
- Map Script: - Loading FEATURE_WHITEDESERT position from the DB
- Map Script: Multiplots NW, first plot at 216 56 new plot at 217 56 nil
- Map Script: Multiplots NW, first plot at 216 56 new plot at 217 57 nil
- Map Script: Multiplots NW, first plot at 216 56 new plot at 218 57 nil
- Map Script: - Loading FEATURE_DEVILSTOWER position from the DB
- Map Script: - Loading FEATURE_IKKIL position from the DB
- Map Script: - Loading FEATURE_VESUVIUS position from the DB
- Map Script: - Loading FEATURE_SUK_FUJI position from the DB
- Map Script: - Loading FEATURE_SUK_TONLESAP position from the DB
- Map Script: Multiplots NW, first plot at 51 51 new plot at 52 50 table: 00000001CA893680
- Map Script: - Loading FEATURE_SUK_NGORONGORO_CRATER position from the DB
- Map Script: Multiplots NW, first plot at 221 35 new plot at 221 34 nil
- Map Script: Multiplots NW, first plot at 221 35 new plot at 220 34 nil
- Map Script: - Loading FEATURE_BARRINGER_CRATER position from the DB
- Map Script: - Loading FEATURE_CERRO_DE_POTOSI position from the DB
- Map Script: - Skipping FEATURE_GIBRALTAR position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_GRAND_MESA position from the DB
- Map Script: - Loading FEATURE_KAILASH position from the DB
- Map Script: - Loading FEATURE_KRAKATOA position from the DB
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_MOTLATSE_CANYON position from the DB
- Map Script: Multiplots NW, first plot at 218 20 new plot at 218 19 nil
- Map Script: Multiplots NW, first plot at 218 20 new plot at 219 18 nil
- Map Script: Multiplots NW, first plot at 218 20 new plot at 218 18 nil
- Map Script: - Loading FEATURE_OLD_FAITHFUL position from the DB
- Map Script: - Loading FEATURE_SALAR_DE_UYUNI position from the DB
- Map Script: Multiplots NW, first plot at 158 23 new plot at 158 24 nil
- Map Script: Multiplots NW, first plot at 158 23 new plot at 159 24 nil
- Map Script: Multiplots NW, first plot at 158 23 new plot at 158 25 nil
- Map Script: - Loading FEATURE_SINAI position from the DB
- Map Script: - Loading FEATURE_SRI_PADA position from the DB
- Map Script: - Loading FEATURE_WULINGYUAN position from the DB
- Map Script: Multiplots NW, first plot at 55 67 new plot at 54 68 table: 00000001CA98CAF0
- Map Script: - Loading FEATURE_VREDEFORT_DOME position from the DB
- Map Script: Multiplots NW, first plot at 216 15 new plot at 216 16 nil
- Map Script: - Loading FEATURE_OUNIANGA position from the DB
- Map Script: Multiplots NW, first plot at 214 52 new plot at 214 51 nil
- Map Script: - Loading FEATURE_MOSI_OA_TUNYA position from the DB
- Map Script: - Loading FEATURE_NAMIB position from the DB
- Map Script: Multiplots NW, first plot at 208 25 new plot at 207 24 nil
- Map Script: Multiplots NW, first plot at 208 25 new plot at 207 23 nil
- Map Script: - Loading FEATURE_BIOLUMINESCENT_BAY position from the DB
- Map Script: - Loading FEATURE_DALLOL position from the DB
- Map Script: - Loading FEATURE_MOUNT_EREBUS position from the DB
- Map Script: Multiplots NW, first plot at 27 0 new plot at 27 0 table: 00000001CA827180
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (84, 28)
- Map Script: ref map position: 134 28 check back ref map from x,y: 113 23
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (195, 89)
- Map Script: ref map position: 15 89 check back ref map from x,y: 197 72
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (126, 80)
- Map Script: ref map position: 176 80 check back ref map from x,y: 145 64
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DEAD_SEA at (227, 62)
- Map Script: ref map position: 47 62 check back ref map from x,y: 221 50
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_EVEREST at (37, 67)
- Map Script: ref map position: 87 67 check back ref map from x,y: 78 54
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (142, 44)
- Map Script: ref map position: 192 44 check back ref map from x,y: 157 36
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_KILIMANJARO at (225, 36)
- Map Script: ref map position: 45 36 check back ref map from x,y: 219 29
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PANTANAL at (162, 34)
- Map Script: ref map position: 212 34 check back ref map from x,y: 172 28
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (93, 4)
- Map Script: ref map position: 143 4 check back ref map from x,y: 120 4
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (155, 8)
- Map Script: ref map position: 205 8 check back ref map from x,y: 167 7
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_TSINGY at (227, 22)
- Map Script: ref map position: 47 22 check back ref map from x,y: 221 18
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_YOSEMITE at (126, 76)
- Map Script: ref map position: 176 76 check back ref map from x,y: 145 61
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (54, 56)
- Map Script: ref map position: 78 45 check back ref map from x,y: 91 45
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (183, 104)
- Map Script: ref map position: 3 104 check back ref map from x,y: 188 84
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (203, 100)
- Map Script: ref map position: 23 100 check back ref map from x,y: 203 80
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (187, 97)
- Map Script: ref map position: 7 97 check back ref map from x,y: 191 78
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_ULURU at (74, 20)
- Map Script: ref map position: 124 20 check back ref map from x,y: 106 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (68, 48)
- Map Script: ref map position: 89 39 check back ref map from x,y: 101 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (134, 85)
- Map Script: ref map position: 138 68 check back ref map from x,y: 151 68
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GOBUSTAN at (8, 75)
- Map Script: ref map position: 44 60 check back ref map from x,y: 56 60
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_IKKIL at (144, 61)
- Map Script: ref map position: 146 49 check back ref map from x,y: 158 49
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PAMUKKALE at (222, 71)
- Map Script: ref map position: 32 57 check back ref map from x,y: 217 57
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_VESUVIUS at (209, 70)
- Map Script: ref map position: 22 56 check back ref map from x,y: 207 56
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_WHITEDESERT at (216, 56)
- Map Script: ref map position: 27 45 check back ref map from x,y: 212 45
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (131, 76)
- Map Script: ref map position: 136 61 check back ref map from x,y: 149 61
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (190, 53)
- Map Script: ref map position: 8 43 check back ref map from x,y: 193 43
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (185, 48)
- Map Script: ref map position: 4 39 check back ref map from x,y: 189 39
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MATTERHORN at (202, 80)
- Map Script: ref map position: 17 64 check back ref map from x,y: 202 64
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_RORAIMA at (164, 43)
- Map Script: ref map position: 161 35 check back ref map from x,y: 173 35
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (43, 90)
- Map Script: ref map position: 70 72 check back ref map from x,y: 83 72
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (44, 72)
- Map Script: ref map position: 71 58 check back ref map from x,y: 83 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BARRINGER_CRATER at (130, 76)
- Map Script: ref map position: 135 61 check back ref map from x,y: 148 61
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_BIOLUMINESCENT_BAY at (160, 57)
- Map Script: ref map position: 158 46 check back ref map from x,y: 170 46
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_CERRO_DE_POTOSI at (156, 26)
- Map Script: ref map position: 155 21 check back ref map from x,y: 167 21
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DALLOL at (226, 47)
- Map Script: ref map position: 35 38 check back ref map from x,y: 220 38
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GIBRALTAR at (189, 64)
- Map Script: ref map position: 9 64 check back ref map from x,y: 192 52
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GRAND_MESA at (131, 82)
- Map Script: ref map position: 136 66 check back ref map from x,y: 149 66
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_KAILASH at (34, 72)
- Map Script: ref map position: 63 58 check back ref map from x,y: 76 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KRAKATOA at (54, 31)
- Map Script: ref map position: 78 25 check back ref map from x,y: 91 25
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_VICTORIA at (222, 36)
- Map Script: ref map position: 42 36 check back ref map from x,y: 217 29
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOSI_OA_TUNYA at (216, 28)
- Map Script: ref map position: 27 23 check back ref map from x,y: 212 23
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOTLATSE_CANYON at (218, 20)
- Map Script: ref map position: 29 16 check back ref map from x,y: 214 16
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_NAMIB at (208, 25)
- Map Script: ref map position: 21 20 check back ref map from x,y: 206 20
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_OLD_FAITHFUL at (131, 88)
- Map Script: ref map position: 136 71 check back ref map from x,y: 149 71
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_OUNIANGA at (214, 52)
- Map Script: ref map position: 26 42 check back ref map from x,y: 211 42
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SALAR_DE_UYUNI at (158, 23)
- Map Script: ref map position: 156 19 check back ref map from x,y: 169 19
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SINAI at (224, 60)
- Map Script: ref map position: 33 48 check back ref map from x,y: 218 48
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SRI_PADA at (34, 40)
- Map Script: ref map position: 63 32 check back ref map from x,y: 76 32
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VREDEFORT_DOME at (216, 15)
- Map Script: ref map position: 27 12 check back ref map from x,y: 212 12
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_WULINGYUAN at (55, 67)
- Map Script: ref map position: 79 54 check back ref map from x,y: 92 54
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_FUJI at (80, 72)
- Map Script: ref map position: 98 58 check back ref map from x,y: 110 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_TONLESAP at (51, 51)
- Map Script: ref map position: 76 41 check back ref map from x,y: 89 41
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_NGORONGORO_CRATER at (221, 35)
- Map Script: ref map position: 31 28 check back ref map from x,y: 216 28
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOUNT_EREBUS at (27, 0)
- Map Script: ref map position: 58 0 check back ref map from x,y: 71 0
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Intermediate timer = 1 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Added ID to 225 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 1 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 1 seconds
- Map Script: Intermediate timer = 1 seconds
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: RESOURCE_CITRUS
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_HORSES
- Map Script: RESOURCE_MARBLE
- Map Script: RESOURCE_SPICES
- Map Script: RESOURCE_SILK
- Map Script: RESOURCE_COTTON
- Map Script: RESOURCE_WINE
- Map Script: RESOURCE_INCENSE
- Map Script: RESOURCE_PEARLS
- Map Script: RESOURCE_CITRUS
- Map Script: RESOURCE_TRUFFLES
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_HORSES
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_PEARLS
- Map Script: RESOURCE_MARBLE
- Map Script: RESOURCE_SPICES
- Map Script: RESOURCE_SILK
- Map Script: RESOURCE_COTTON
- Map Script: RESOURCE_WINE
- Map Script: RESOURCE_INCENSE
- Map Script: RESOURCE_CITRUS
- Map Script: RESOURCE_TRUFFLES
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_CITRUS
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COFFEE
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: RESOURCE_CITRUS
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_IVORY
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_COFFEE
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: Trying to place RESOURCE_JADE in ARCTIC_AMERICA
- Map Script: Trying to place RESOURCE_TOBACCO in NORTH_AMERICA
- Map Script: Trying to place RESOURCE_COCOA in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_TOBACCO in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_JADE in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_COCOA in SOUTH_AMERICA_WEST
- Map Script: Trying to place RESOURCE_TOBACCO in SOUTH_AMERICA_WEST
- Map Script: Trying to place RESOURCE_COCOA in SOUTH_AMERICA_EAST
- Map Script: Trying to place RESOURCE_TOBACCO in SOUTH_AMERICA_EAST
- Map Script: Trying to place RESOURCE_JADE in OCEANIA
- Map Script: Trying to place RESOURCE_TEA in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_IVORY in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_JADE in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_TEA in CENTRAL_ASIA
- Map Script: Trying to place RESOURCE_JADE in CENTRAL_ASIA
- Map Script: Trying to place RESOURCE_TEA in EAST_ASIA
- Map Script: Trying to place RESOURCE_JADE in EAST_ASIA
- Map Script: Trying to place RESOURCE_JADE in NORTH_ASIA
- Map Script: Trying to place RESOURCE_COFFEE in MIDDLE_EAST
- Map Script: Trying to place RESOURCE_IVORY in NORTH_AFRICA
- Map Script: Trying to place RESOURCE_IVORY in CENTRAL_AFRICA
- Map Script: Trying to place RESOURCE_COFFEE in CENTRAL_AFRICA
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: - WARNING, plot is nil at 221,73
- Map Script: - WARNING, plot is nil at 193,83
- Map Script: - WARNING, plot is nil at 193,91
- Map Script: - WARNING, plot is nil at 224,70
- Map Script: - WARNING, plot is nil at 218,20
- Map Script: - WARNING, plot is nil at 221,51
- Map Script: - WARNING, plot is nil at 148,51
- Map Script: - WARNING, plot is nil at 150,50
- Map Script: - WARNING, plot is nil at 151,50
- Map Script: - WARNING, plot is nil at 226,46
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 47,40
- Map Script: - Trying to place FEATURE_VOLCANO at 47,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,52
- Map Script: - Trying to place FEATURE_VOLCANO at 67,52
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 100,12
- Map Script: - Trying to place FEATURE_VOLCANO at 100,12
- Map Script: - WARNING, plot is nil at 228,26
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 14,20
- Map Script: - Trying to place FEATURE_VOLCANO at 14,20
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 50,36
- Map Script: - Trying to place FEATURE_VOLCANO at 50,36
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 62,30
- Map Script: - Trying to place FEATURE_VOLCANO at 62,30
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 66,30
- Map Script: - Trying to place FEATURE_VOLCANO at 66,30
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,51
- Map Script: - Trying to place FEATURE_VOLCANO at 68,51
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,47
- Map Script: - Trying to place FEATURE_VOLCANO at 68,47
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,40
- Map Script: - Trying to place FEATURE_VOLCANO at 68,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 82,41
- Map Script: - Trying to place FEATURE_VOLCANO at 82,41
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 86,96
- Map Script: - Trying to place FEATURE_VOLCANO at 86,96
- Map Script: - WARNING, plot is nil at 140,57
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,11
- Map Script: - Trying to place FEATURE_VOLCANO at 98,11
- Map Script: - WARNING, plot is nil at 138,58
- Map Script: - WARNING, plot is nil at 155,11
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,76
- Map Script: - Trying to place FEATURE_VOLCANO at 6,76
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 0,71
- Map Script: - Trying to place FEATURE_VOLCANO at 0,71
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,101
- Map Script: - Trying to place FEATURE_VOLCANO at 103,101
- Map Script: - WARNING, plot is nil at 156,23
- Map Script: - WARNING, plot is nil at 208,65
- Map Script: - WARNING, plot is nil at 220,67
- Map Script: - WARNING, plot is nil at 126,85
- Map Script: - WARNING, plot is nil at 126,60
- Map Script: - WARNING, plot is nil at 110,60
- Map Script: - WARNING, plot is nil at 151,46
- Map Script: - WARNING, plot is nil at 142,56
- Map Script: - WARNING, plot is nil at 181,56
- Map Script: - WARNING, plot is nil at 218,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 70,66
- Map Script: - Trying to place FEATURE_VOLCANO at 70,66
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 59,30
- Map Script: - Trying to place FEATURE_VOLCANO at 59,30
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,40
- Map Script: - Trying to place FEATURE_VOLCANO at 88,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,50
- Map Script: - Trying to place FEATURE_VOLCANO at 67,50
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 87,95
- Map Script: - Trying to place FEATURE_VOLCANO at 87,95
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 70,81
- Map Script: - Trying to place FEATURE_VOLCANO at 70,81
- Map Script: - WARNING, plot is nil at 124,83
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,77
- Map Script: - Trying to place FEATURE_VOLCANO at 6,77
- Map Script: - WARNING, plot is nil at 206,68
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,31
- Map Script: - Trying to place FEATURE_VOLCANO at 67,31
- Map Script: - WARNING, plot is nil at 135,60
- Map Script: - WARNING, plot is nil at 151,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,72
- Map Script: - Trying to place FEATURE_VOLCANO at 6,72
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,91
- Map Script: - Trying to place FEATURE_VOLCANO at 98,91
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 100,97
- Map Script: - Trying to place FEATURE_VOLCANO at 100,97
- Map Script: - WARNING, plot is nil at 155,56
- Map Script: - WARNING, plot is nil at 164,52
- Map Script: - WARNING, plot is nil at 152,48
- Map Script: - WARNING, plot is nil at 156,27
- Map Script: - WARNING, plot is nil at 155,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,16
- Map Script: - Trying to place FEATURE_VOLCANO at 103,16
- Map Script: - WARNING, plot is nil at 155,13
- Map Script: - Trying to place FEATURE_SUK_FUJI at 80,72
- Map Script: Intermediate timer before second call to TerrainBuilder.AnalyzeChokepoints() = 4 seconds
- Map Script: Intermediate timer = 113 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL at 54,75
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
- Map Script: - Reserving TSL at 56,32
- Map Script: - Checking generic civilization TSL for LEADER_RELIC_KENSHIN of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL at 78,72
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
- Map Script: - Reserving TSL at 68,76
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL at 47,88
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL at 20,68
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL at 32,41
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL at 23,65
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,31
- Map Script: - Reserving TSL at 90,38
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL at 224,31
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL at 99,15
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTANANARIVO of CIVILIZATION_ANTANANARIVO at 37,17
- Map Script: - Reserving TSL at 229,21
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL at 10,53
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AKKAD of CIVILIZATION_AKKAD at 42,52
- Map Script: - Reserving TSL at 6,65
- Map Script: - Checking Leader specific TSL for LEADER_SUK_RAMKHAMHAENG of CIVILIZATION_SUK_SIAM at 75,43
- Map Script: - Reserving TSL at 50,53
- Map Script: - Checking Leader specific TSL for LEADER_SUK_RAMKHAMHAENG of CIVILIZATION_SUK_SIAM at 75,43
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 50,53
- Map Script: - Checking Leader specific TSL for LEADER_SUK_TRISONG_DETSEN of CIVILIZATION_SUK_TIBET at 69,54
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 42,67
- Map Script: - Checking Leader specific TSL for LEADER_SC_RUDRAMA_DEVI of CIVILIZATION_INDIA at 62,42
- Map Script: - Reserving TSL at 32,52
- Map Script: - Checking Leader specific TSL for LEADER_CVS_TUN_PERAK of CIVILIZATION_CVS_MALAYSIA at 75,33
- Map Script: - Reserving TSL at 50,41
- Map Script: - plot was impassable or water, found replacement at 66,51
- Map Script: - Checking Leader specific TSL for LEADER_CVS_KALANGITAN of CIVILIZATION_CVS_PHILIPPINES at 88,40
- Map Script: - Reserving TSL at 66,51
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 113 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_INDONESIA at 56,32
- Map Script: - CIVILIZATION_JAPAN at 78,72
- Map Script: - CIVILIZATION_CVS_MALAYSIA at 50,41
- Map Script: - CIVILIZATION_CHINA at 54,75
- Map Script: - CIVILIZATION_CVS_PHILIPPINES at 66,51
- Map Script: - CIVILIZATION_SUK_SIAM at 50,53
- Map Script: - CIVILIZATION_SUK_TIBET at 42,67
- Map Script: - CIVILIZATION_KOREA at 68,76
- Map Script: - CIVILIZATION_INDIA at 32,52
- Map Script: - CIVILIZATION_MONGOLIA at 47,88
- Map Script: - CIVILIZATION_KABUL at 20,68
- Map Script: - CIVILIZATION_KANDY at 32,41
- Map Script: - CIVILIZATION_MOHENJO_DARO at 23,65
- Map Script: - CIVILIZATION_NAN_MADOL at 90,38
- Map Script: - CIVILIZATION_ZANZIBAR at 224,31
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_AUCKLAND at 99,15
- Map Script: - CIVILIZATION_ANTANANARIVO at 229,21
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_MUSCAT at 10,53
- Map Script: - CIVILIZATION_AKKAD at 6,65
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer = 114 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 12064
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_CATTLE placed = 30 (0.5810074364030f land) frequency = 6 ratio = 10
- Map Script: Resource = RESOURCE_COPPER placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_DEER placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_RICE placed = 28 (0.5410074364030f land) frequency = 6 ratio = 9
- Map Script: Resource = RESOURCE_SHEEP placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_STONE placed = 48 (0.9210074364030f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_WHEAT placed = 45 (0.8610074364030f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_CITRUS placed = 30 (0.5810074364030f land) frequency = 2 ratio = 29
- Map Script: Resource = RESOURCE_COCOA placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COFFEE placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COTTON placed = 9 (0.1710074364030f land) frequency = 2 ratio = 9
- Map Script: Resource = RESOURCE_DIAMONDS placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_DYES placed = 31 (0.610074364030f land) frequency = 2 ratio = 30
- Map Script: Resource = RESOURCE_FURS placed = 2 (0.0410074364030f land) frequency = 2 ratio = 2
- Map Script: Resource = RESOURCE_GYPSUM placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_INCENSE placed = 9 (0.1710074364030f land) frequency = 2 ratio = 9
- Map Script: Resource = RESOURCE_IVORY placed = 5 (0.110074364030f land) frequency = 2 ratio = 5
- Map Script: Resource = RESOURCE_JADE placed = 39 (0.7510074364030f land) frequency = 2 ratio = 38
- Map Script: Resource = RESOURCE_MARBLE placed = 2 (0.0410074364030f land) frequency = 2 ratio = 2
- Map Script: Resource = RESOURCE_MERCURY placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SALT placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SILK placed = 8 (0.1510074364030f land) frequency = 2 ratio = 8
- Map Script: Resource = RESOURCE_SILVER placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SPICES placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_SUGAR placed = 10 (0.1910074364030f land) frequency = 2 ratio = 10
- Map Script: Resource = RESOURCE_TEA placed = 13 (0.2510074364030f land) frequency = 2 ratio = 13
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 7 (0.1310074364030f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_WINE placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_ALUMINUM placed = 35 (0.6710074364030f land) frequency = 7 ratio = 10
- Map Script: Resource = RESOURCE_COAL placed = 50 (0.9610074364030f land) frequency = 10 ratio = 10
- Map Script: Resource = RESOURCE_HORSES placed = 55 (1.0610074364030f land) frequency = 11 ratio = 10
- Map Script: Resource = RESOURCE_IRON placed = 48 (0.9210074364030f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_NITER placed = 50 (0.9610074364030f land) frequency = 10 ratio = 10
- Map Script: Resource = RESOURCE_OIL placed = 84 (1.6110074364030f land) frequency = 10 ratio = 16
- Map Script: Resource = RESOURCE_URANIUM placed = 26 (0.510074364030f land) frequency = 5 ratio = 10
- Map Script: Resource = RESOURCE_AOM_REINDEER placed = 54 (1.0410074364030f land) frequency = 12 ratio = 9
- Map Script: Resource = RESOURCE_AMBER placed = 99 (1.910074364030f land) frequency = 3 ratio = 63
- Map Script: Resource = RESOURCE_OLIVES placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_GRANITE placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_LAPIS placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_LEAD placed = 15 (0.2910074364030f land) frequency = 3 ratio = 10
- Map Script: Resource = RESOURCE_PLATINUM placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_QUARTZ placed = 15 (0.2910074364030f land) frequency = 3 ratio = 10
- Map Script: Resource = RESOURCE_RUBY placed = 33 (0.6310074364030f land) frequency = 2 ratio = 32
- Map Script: Resource = RESOURCE_SANDALWOOD placed = 28 (0.5410074364030f land) frequency = 8 ratio = 7
- Map Script: Resource = RESOURCE_OAK placed = 23 (0.4410074364030f land) frequency = 5 ratio = 9
- Map Script: Resource = RESOURCE_MAPLE placed = 1 (0.0210074364030f land) frequency = 4 ratio = 1
- Map Script: Resource = RESOURCE_LIMESTONE placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_ALOE placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_BERRIES placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_POPPIES placed = 6 (0.1210074364030f land) frequency = 4 ratio = 3
- Map Script: Resource = RESOURCE_BAMBOO placed = 6 (0.1210074364030f land) frequency = 4 ratio = 3
- Map Script: Resource = RESOURCE_EBONY placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_SAKURA placed = 3 (0.0610074364030f land) frequency = 4 ratio = 2
- Map Script: Resource = RESOURCE_CASHMERE placed = 1 (0.0210074364030f land) frequency = 4 ratio = 1
- Map Script: Resource = RESOURCE_PINE placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TIN placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_RUBBER placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_OXEN placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_HAM placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TRAVERTINE placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_ALABASTER placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_GOLD2 placed = 10 (0.1910074364030f land) frequency = 4 ratio = 5
- Map Script: Resource = RESOURCE_WOLF placed = 33 (0.6310074364030f land) frequency = 3 ratio = 21
- Map Script: Resource = RESOURCE_TIGER placed = 10 (0.1910074364030f land) frequency = 3 ratio = 6
- Map Script: Resource = RESOURCE_LION placed = 28 (0.5410074364030f land) frequency = 3 ratio = 18
- Map Script: Resource = RESOURCE_MUSHROOMS placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_MEDIHERBS placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TOXINS placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_HONEY placed = 1 (0.0210074364030f land) frequency = 4 ratio = 1
- Map Script: Resource = RESOURCE_DATES placed = 15 (0.2910074364030f land) frequency = 4 ratio = 7
- Map Script: Resource = RESOURCE_SAFFRON placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_TOMATO placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_BARLEY placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_MAIZE placed = 19 (0.3610074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_POTATO placed = 20 (0.3810074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_SORGHUM placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_STRAWBERRY placed = 1 (0.0210074364030f land) frequency = 4 ratio = 1
- Map Script: Resource = RESOURCE_P0K_PENGUINS placed = 10 (0.1910074364030f land) frequency = 2 ratio = 10
- Map Script: Resource = RESOURCE_CVS_POMEGRANATES placed = 28 (0.5410074364030f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_P0K_PAPYRUS placed = 7 (0.1310074364030f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_P0K_OPAL placed = 33 (0.6310074364030f land) frequency = 2 ratio = 32
- Map Script: Resource = RESOURCE_P0K_PLUMS placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: ------------------------------------
- Map Script: All #10 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#15 LOC_CIVILIZATION_ZANZIBAR_NAME
- Map Script: WARNING : no starting plot set for player ID#17 LOC_CIVILIZATION_ANTANANARIVO_NAME
- Map Script: GetCustomStartingPlots returns 2288 plots
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_ZANZIBAR_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/2288 at fertility = 347
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_ANTANANARIVO_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #8/2288 at fertility = 337
- Map Script: All #9 minor civilizations placed !
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer before balancing TSL = 115 seconds
- Map Script: Intermediate timer = 116 seconds
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 116 seconds
- Herdsman: AOM Herdsman loaded
- YnAMP_Script: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: Map Name = GiantEarth
- YnAMP_Script: Enforcing TSL...
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_NONE
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 00000001D6B09630
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #8 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #20 : CivilizationTypeName is NIL
- YnAMP_Script: LaunchScriptWithPause
- KenshinFunctions: tGovernorKind = table: 0000000057927160
- Botanist: AOM Botanist loaded
- WorldCongress: Initializing World Congress Lua
- FreeCityStates: Conversion Probability: 30
- RealStrategy: Loading RealStrategy.lua from Real Strategy version 1.4
- RealStrategy: Loading Serialize.lua from Real Strategy version 1.4
- RealStrategy: OK loaded Serialize.lua from Real Strategy
- RealStrategy: Rise & Fall YES
- RealStrategy: Gathering Storm: YES
- RealStrategy: Randomization: ON (Game.GetRandNum)
- RealStrategy: Max religions: 7
- RealStrategy: ...registering player 0 LEADER_GITARJA
- RealStrategy: ...registering player 1 LEADER_RELIC_KENSHIN
- RealStrategy: ...registering player 2 LEADER_CVS_TUN_PERAK
- RealStrategy: ...registering player 3 LEADER_QIN
- RealStrategy: ...registering player 4 LEADER_CVS_KALANGITAN
- RealStrategy: ...registering player 5 LEADER_SUK_RAMKHAMHAENG
- RealStrategy: ...registering player 6 LEADER_SUK_TRISONG_DETSEN
- RealStrategy: ...registering player 7 LEADER_SEONDEOK
- RealStrategy: ...registering player 9 LEADER_SC_RUDRAMA_DEVI
- RealStrategy: ...registering player 10 LEADER_MINOR_CIV_HONG_KONG
- RealStrategy: ...registering player 11 LEADER_MINOR_CIV_KABUL
- RealStrategy: ...registering player 12 LEADER_MINOR_CIV_KANDY
- RealStrategy: ...registering player 13 LEADER_MINOR_CIV_MOHENJO_DARO
- RealStrategy: ...registering player 14 LEADER_MINOR_CIV_NAN_MADOL
- RealStrategy: ...registering player 15 LEADER_MINOR_CIV_ZANZIBAR
- RealStrategy: ...registering player 16 LEADER_MINOR_CIV_AUCKLAND
- RealStrategy: ...registering player 17 LEADER_MINOR_CIV_ANTANANARIVO
- RealStrategy: ...registering player 18 LEADER_MINOR_CIV_MUSCAT
- RealStrategy: ...registering player 19 LEADER_MINOR_CIV_AKKAD
- RealStrategy: ...registering player 62 LEADER_FREE_CITIES
- RealStrategy: ...registering player 63 nil
- RealStrategy: Table of priorities:
- RealStrategy: 1 LEADER_JADWIGA : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_EARTH_GODDESS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MACHU_PICCHU : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MILITARY_RESEARCH : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GODDESS_OF_THE_HUNT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_MONASTICISM : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MAHABODHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 8.0
- RealStrategy: 1 GOVERNMENT_AUTOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_MEENAKSHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CROSS_CULTURAL_DIALOGUE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MARTIAL_LAW : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_COLONIZATION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_HARDRADA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_AGOGE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_ROBBER_BARONS : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FREE_MARKET : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 SCIENTIFIC : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_DOMINATION : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_ORAL_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MEETING_HOUSE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_FASCISM : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_KOTOKU_IN : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DESERT_FOLKLORE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NAVAL_INFRASTRUCTURE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_CHICHEN_ITZA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_AFTER_ACTION_REPORTS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CATHERINE_DE_MEDICI : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_INITIATION_RITES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PROFESSIONAL_ARMY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_WORLD_CHURCH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SACRED_PATH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INSPIRATION : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_UNITY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_STEWARDSHIP : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 TRADE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_TEMPLE_ARTEMIS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOD_KING : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LAND_SURVEYORS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RIVER_GODDESS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_PILGRIMAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LEVEE_EN_MASSE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_FRESCOES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 INDUSTRIAL : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ADMIRAL : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_SEA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 5.0 : DIPLO 5.0
- RealStrategy: 1 BUILDING_OXFORD_UNIVERSITY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_THIRD_ALTERNATIVE : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SECOND_STRIKE_CAPABILITY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COMMUNICATIONS_OFFICE : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVIZATION : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ROGUE_STATE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -2.0
- RealStrategy: 1 LEADER_HOJO : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 GOVERNMENT_COMMUNISM : CONQUEST 4.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_TERRACOTTA_ARMY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_OPEN_SKY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FIVE_YEAR_PLAN : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MONASTIC_ISOLATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_COLOSSUS : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_GOD_OF_CRAFTSMEN : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_AESTHETICS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_FORBIDDEN_CITY : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_LAY_MINISTRY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CIVIL_PRESTIGE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MONUMENT_TO_THE_GODS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_TAJ_MAHAL : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SERFDOM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_DIVINE_SPARK : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 5.0
- RealStrategy: 1 POLICY_STRATEGIC_AIR_FORCE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CHARISMATIC_LEADER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_TRIANGULAR_TRADE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_DIVINE_INSPIRATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HALICARNASSUS_MAUSOLEUM : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_EXPROPRIATION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INQUISITION : CONQUEST 0.0 : SCIENCE -2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NAVIGATION : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_GENERAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_COLOSSEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SEONDEOK : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_BASTIONS : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_DEFENSE_OF_MOTHERLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_STUPA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GUNBOAT_DIPLOMACY : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_COLLECTIVISM : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_BIG_BEN : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_PROPAGANDA : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GILGAMESH : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_TAMAR : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 7.0
- RealStrategy: 1 GREAT_PERSON_CLASS_SCIENTIST : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HANGING_GARDENS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_FEED_THE_WORLD : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ONLINE_COMMUNITIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 RELIGIOUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_LIMES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_TITHE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FEUDAL_CONTRACT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LITERARY_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_WARS_OF_RELIGION : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_KILWA_KISIWANI : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_GOV_DEMOCRACY : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NUCLEAR_ESPIONAGE : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MARITIME_INDUSTRIES : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LAISSEZ_FAIRE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RETAINERS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 1 BELIEF_FERTILITY_RITES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ORACLE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LETTERS_OF_MARQUE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CHIVALRY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_VETERANCY : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ANGKOR_WAT : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_REVELATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_HEALING : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_LIBRARY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HUEY_TEOCALLI : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INTERNATIONAL_SPACE_AGENCY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_EQUESTRIAN_ORDERS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_MUSICIAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_WARRIOR_MONKS : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_PETER_GREAT : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 9.0
- RealStrategy: 1 POLICY_NEW_DEAL : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_PANAMA_CANAL : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CHORAL_MUSIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_STRATEGOS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GODDESS_OF_THE_HARVEST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ECOMMERCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_GRAND_OPERA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_CULTURE : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_STONE_CIRCLES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_WRITER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TRADE_CONFEDERATION : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_PAPAL_PRIMACY : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_STONEHENGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_BOLSHOI_THEATRE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_CORPORATE_LIBERTARIANISM : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_SKYSCRAPERS : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_MISSIONARY_ZEAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SPORTS_MEDIA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_DISCIPLINE : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SYNAGOGUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_VENETIAN_ARSENAL : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DEFENDER_OF_FAITH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PUBLIC_WORKS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_DAR_E_MEHR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_PROPHET : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLONIAL_OFFICES : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MANEUVER : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATURAL_PHILOSOPHY : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CHURCH_PROPERTY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CONSCRIPTION : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 4.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_ZEN_MEDITATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_CARAVANSARIES : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RELIGIOUS_COLONIZATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ORSZAGHAZ : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 7.0
- RealStrategy: 1 BUILDING_UNIVERSITY_SANKORE : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_WISSELBANKEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_BROADWAY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_CULTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_BATH : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_SULEIMAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_PACHACUTI : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_MATTHIAS_CORVINUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 1 LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 POLICY_CONTAINMENT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_DRILL_MANUALS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 8.0
- RealStrategy: 1 LEADER_ELEANOR_FRANCE : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_JUST_WAR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_CHIEFDOM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_RAID : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_ROBERT_THE_BRUCE : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 GOVERNMENT_SYNTHETIC_TECHNOCRACY : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_BURIAL_GROUNDS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PRESS_GANGS : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_DIGITAL_DEMOCRACY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 1 GOVERNMENT_DEMOCRACY : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 6.0
- RealStrategy: 1 POLICY_RETINUES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FORCE_MODERNIZATION : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_COMMUNITY : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_DOMINATION : CONQUEST 9.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_SCIENCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_STATUE_LIBERTY : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 8.0
- RealStrategy: 1 POLICY_TRAVELING_MERCHANTS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PUBLIC_TRANSPORT : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_SIMULTANEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_THEOCRACY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_OLIGARCHY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_MONARCHY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_GOV_FASCISM : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_COMMUNISM : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GRANDE_ARMEE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CITY_PATRON_GODDESS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_CLASSICAL_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_DIPLOMATIC_LEAGUE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_TWILIGHT_VALOR : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_ITINERANT_PREACHERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MEDINA_QUARTER : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MERCHANT_CONFEDERATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_SURVEY : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_HAGIA_SOPHIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GURDWARA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ELITE_FORCES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_MONARCHY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_LOGISTICS : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_NOBEL_PRIZE : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MONT_ST_MICHEL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_SCIENCE : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 MILITARISTIC : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_TOTAL_WAR : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_JEBEL_BARKAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_AUTOCRACY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_MILITARY_ORGANIZATION : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_PETRA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_WILHELMINA : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_RAJ : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOTHIC_ARCHITECTURE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATIVE_CONQUEST : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SYMPHONIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LIBERALISM : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_DIDO : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_GENGHIS_KHAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_PAGODA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FINEST_HOUR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TOWN_CHARTERS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_JAYAVARMAN : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RELIQUARIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_ZIMBABWE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_ILKUM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_INTERNATIONAL_WATERS : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_APADANA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_RATIONALISM : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_SALADIN : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_LIGHTNING_WARFARE : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GOLDEN_GATE_BRIDGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_WORK_ETHIC : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_MONTEZUMA : CONQUEST 8.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 1 GOVERNMENT_CLASSICAL_REPUBLIC : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_HERMITAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_OLIGARCHY : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 CULTURAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 GREAT_PERSON_CLASS_MERCHANT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ESTADIO_DO_MARACANA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATIONAL_IDENTITY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_CRISTO_REDENTOR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_HOLY_ORDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_HERITAGE_TOURISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_LADY_OF_THE_REEDS_AND_MARSHES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_QIN : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_CATHEDRAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RELIGIOUS_ORDERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_PYRAMIDS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_URBAN_PLANNING : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_FORGE : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MARKET_ECONOMY : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_INSULAE : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GORGO : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_PHILIP_II : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ARTIST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DANCE_OF_THE_AURORA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVE_ACTIVISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CRAFTSMEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ST_BASILS_CATHEDRAL : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ALHAMBRA : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_RUHR_VALLEY : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_THEOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_POTALA_PALACE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_INVENTION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLONIAL_TAXES : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ENGINEER : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LIMITANEI : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_SYDNEY_OPERA_HOUSE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ISOLATIONISM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PRAETORIUM : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_LIGHTHOUSE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_EIFFEL_TOWER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RESOURCE_MANAGEMENT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INTEGRATED_SPACE_CELL : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_WAT : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SATELLITE_BROADCASTS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_SETTLEMENTS : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_IDOLS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CRYPTOGRAPHY : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_MOSQUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_JESUIT_EDUCATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MACHIAVELLIANISM : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_CASA_DE_CONTRATACION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_WAR : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MILITARY_FIRST : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GODDESS_OF_FESTIVALS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CORVEE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ECONOMIC_UNION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: Initial naval thresholds 22 48 80
- RealStrategy: Map Size & Delta 21 -13
- RealStrategy: Final naval thresholds 9 35 67
- RealStrategy: OK loaded RealStrategy.lua from Real Strategy
- RealStrategy_GreatPeople: Loading RealStrategy_GreatPeople.lua from Real Strategy version 1.4
- RealStrategy_GreatPeople: OK loaded RealStrategy_GreatPeople.lua from Real Strategy
- Suk_SiamRamkhamhaeng_CoreFunctions: Loaded
- Suk_Bayinnaung_CoreFunctions: loaded
- Suk_Dzong: loaded
- Suk_Ingolfur_CoreFunctions: Suk_Ingolfur_CoreFunctions Loaded
- Suk_Ingolfur_CoreFunctions: Suk_Ingolfur_CoreFunctions Initialised
- Vlad_III_Scripts: Vlad III Functions initialized
- Suk_Lobsang_Gyatso: loaded
- Cheat_Menu_Panel_Script: Cheat Menu Initialization Started
- GiftItToMeNow: Initialized.
- MapLabelManager: TETHYS OCEAN (1634.3547363281, -3021.251953125)
- MapLabelManager: TETHYS OCEAN (425.27575683594, -2420.5317382813)
- MapLabelManager: TETHYS OCEAN (-1605.0244140625, -1420.7209472656)
- MapLabelManager: TETHYS OCEAN (-3046.2822265625, -2246.6274414063)
- MapLabelManager: TETHYS OCEAN (-2190.1794433594, -333.912109375)
- MapLabelManager: TETHYS OCEAN (298.41571044922, -1822.5395507813)
- MapLabelManager: TETHYS OCEAN (-685.76861572266, -2913.6794433594)
- MapLabelManager: TETHYS OCEAN (-917.474609375, -1215.1263427734)
- MapLabelManager: TETHYS OCEAN (959.90850830078, -2978.6579589844)
- MapLabelManager: TETHYS OCEAN (1316.4046630859, -2668.0751953125)
- MapLabelManager: TETHYS OCEAN (-2962.6313476563, -2941.5979003906)
- MapLabelManager: TETHYS OCEAN (-841.0009765625, -351.89666748047)
- MapLabelManager: TETHYS OCEAN (-161.42095947266, -2392.6081542969)
- MapLabelManager: TETHYS OCEAN (-2145.3024902344, -2905.9702148438)
- MapLabelManager: TETHYS OCEAN (-103.37206268311, -2957.3061523438)
- MapLabelManager: TETHYS OCEAN (-1875.1104736328, -2097.2197265625)
- MapLabelManager: TETHYS OCEAN (-399.49658203125, -1936.5902099609)
- MapLabelManager: TETHYS OCEAN (435.27844238281, -2962.736328125)
- MapLabelManager: TETHYS OCEAN (-1401.7640380859, -2880.9299316406)
- MapLabelManager: TETHYS OCEAN (-981.04876708984, -726.76190185547)
- MapLabelManager: TETHYS OCEAN (-2468.2685546875, -1824.7277832031)
- MapLabelManager: TETHYS OCEAN (-2227.8525390625, -1300.8686523438)
- MapLabelManager: TETHYS OCEAN (-815.70416259766, -2371.3891601563)
- MapLabelManager: TETHYS OCEAN (-3023.8627929688, -1430.1461181641)
- MapLabelManager: TETHYS OCEAN (-1833.2272949219, -780.35748291016)
- MapLabelManager: TETHYS OCEAN (-1403.2657470703, -2360.7839355469)
- MapLabelManager: TETHYS OCEAN (-2474.1630859375, -2448.75390625)
- MapLabelManager: TETHYS OCEAN (-454.89859008789, -1489.7757568359)
- MapLabelManager: TETHYS OCEAN (-2663.9152832031, -844.08984375)
- MapLabelManager: TETHYS OCEAN (-1117.6383056641, -1801.998046875)
- MapLabelManager: PACIFIC OCEAN (450.11108398438, -683.708984375)
- MapLabelManager: PACIFIC OCEAN (609.95147705078, -202.87431335449)
- UnitFlagManager: Loading UnitFlagManager_GITM.lua
- UnitFlagManager: UnitFlagManager_GITM.lua: InitializeNow
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Aquaculture hash = -122625491
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Aquaculture hash = -122625491
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Initializing 6 lenses
- MinimapPanel: Adding ModLens: ML_SCOUT
- MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
- MinimapPanel: Adding ModLens: ML_BARBARIAN
- MinimapPanel: Adding ModLens: ML_WONDER
- MinimapPanel: Adding ModLens: ML_NATURALIST
- MinimapPanel: Adding ModLens: ML_BUILDER
- ActionPanel: FinalFreak16: Loading Mod - Policy Change Reminder.
- DiplomacyRibbon: Loading DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: Loading DiplomacyRibbon_Expansion1.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: Loading DiplomacyRibbon_BLI.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- DiplomacyRibbon: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_BLI.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion1.lua from Better Leader Icon
- DiplomacyRibbon: OK loaded DiplomacyRibbon_Expansion2_BLI.lua from Better Leader Icon
- ReportsList: Loading ReportsListLoader.lua from ReportsList Loader 1.1
- ReportsList: OK loaded ReportsListLoader.lua from ReportsList Loader
- GreatWorkShowcase: Loading Equally Great Scientists UI Replace
- GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 3.2
- GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
- GlobalResourcePopup: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- GlobalResourcePopup: OK loaded LeaderIcon.lua from Better Leader Icon
- ReportScreen: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- ReportScreen: OK loaded LeaderIcon.lua from Better Leader Icon
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Aquaculture hash = -122625491
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Aquaculture hash = -122625491
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- WonderBuiltPopup: SeeingCat's Wonder Quotes has loaded!
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 16 columns
- WorldCongressPopup: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- WorldCongressPopup: OK loaded LeaderIcon.lua from Better Leader Icon
- WorldCongressBetweenTurns: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- WorldCongressBetweenTurns: OK loaded LeaderIcon.lua from Better Leader Icon
- DiplomacyActionView: Loading DiplomacyActionView_GITM.lua
- DiplomacyActionView: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- DiplomacyActionView: OK loaded LeaderIcon.lua from Better Leader Icon
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 3.2
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 3.2
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1699006932/RealEraTracker
- RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 1.2
- RealEraTracker: Loading Serialize.lua from Real Strategy version 1.4
- RealEraTracker: OK loaded Serialize.lua from Real Strategy
- RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1719123304/UI/ToolTips
- Error opening/reading where=, file=D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1719123304\UI\ToolTips.lua
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1670906686/CSC_UI
- CSC_UI: #EmergencyStopAutoAiTurns() Deactivated autoplay manager 1
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1683750352/Base/Assets/UI/Additions/Panels/UnitPanel/GiftUnit
- GiftUnit: Initialized.
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1092955906/UI/Suk_PolicyManager
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Sukritact's Fuji
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]France[ENDCOLOR]: Louis XIV
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Germany[ENDCOLOR]: Wilhelm I
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]: Margherita
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]
- YnAMP_InGame: - Sukritact's Wat Arun
- YnAMP_InGame: - DLC: Australia Civilization Pack
- YnAMP_InGame: - DLC: Aztec Civilization Pack
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - DLC: Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - DLC: Persia and Macedon Civilization Pack
- YnAMP_InGame: - DLC: Nubia Civilization Pack
- YnAMP_InGame: - DLC: Poland Civilization Pack
- YnAMP_InGame: - DLC: Scout Cat
- YnAMP_InGame: - DLC: Vikings Content
- YnAMP_InGame: - Loyal Capitals
- YnAMP_InGame: - Reduced Pressure From Loyalty
- YnAMP_InGame: - More Housing
- YnAMP_InGame: - Improved Deserts
- YnAMP_InGame: - Stop Steamrolling City States
- YnAMP_InGame: - Deep Sea Fisheries
- YnAMP_InGame: - Build Wonders on Mountains
- YnAMP_InGame: - Earlier Embarking + Ocean Navigation
- YnAMP_InGame: - Tsunami Waves
- YnAMP_InGame: - Leugi's [COLOR_FLOAT_CULTURE]Colder Tundra[ENDCOLOR]
- YnAMP_InGame: - Herdsman
- YnAMP_InGame: - Better Resource Yields
- YnAMP_InGame: - Vibrant Waters
- YnAMP_InGame: - Unique District Icons
- YnAMP_InGame: - Equally Great Merchants
- YnAMP_InGame: - Equally Great Engineers
- YnAMP_InGame: - Great Believers
- YnAMP_InGame: - Botanist
- YnAMP_InGame: - Equally Great Scientists
- YnAMP_InGame: - Middle Eastern Phoenicians
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Vlad III
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Romania
- YnAMP_InGame: - City Roads
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Niya City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yue City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shu City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dali City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Wu City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yonaguni City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Vijayanagara City-State[ENDCOLOR]
- YnAMP_InGame: - Brazil Flavour Changes
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shangri-La City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Ordu Baliq City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Edo City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Chu City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dvaraka City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kashgar City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Subashi City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Lothal City-State[ENDCOLOR]
- YnAMP_InGame: - Truly Abundant Resources
- YnAMP_InGame: - Resourceful 2
- YnAMP_InGame: - Sukritact's Ingolfur (Iceland)
- YnAMP_InGame: - Production From Population
- YnAMP_InGame: - Rebalanced Mines
- YnAMP_InGame: - Not Too Early Diplomatic Victory Resolution and Short World Congress interval
- YnAMP_InGame: - Reindeer
- YnAMP_InGame: - SeelingCat - Rudrama Devi
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Armenia
- YnAMP_InGame: - More Lenses
- YnAMP_InGame: - To Hell With The Devil
- YnAMP_InGame: - Sukritact's Policy Manager
- YnAMP_InGame: - Removable Districts
- YnAMP_InGame: - Real Great People
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Tigranes
- YnAMP_InGame: - Real Nobel Prize
- YnAMP_InGame: - Strategic Forts
- YnAMP_InGame: - EnigmaConundrum's Albania
- YnAMP_InGame: - p0kiehl's Phoenicia Rework
- YnAMP_InGame: - Cheat Switch Civilization
- YnAMP_InGame: - Religious Colonization for Everyone
- YnAMP_InGame: - Equally Great Admirals
- YnAMP_InGame: - JEM - Natural Culture
- YnAMP_InGame: - C15's Sumer Rework
- YnAMP_InGame: - More District Trade Route Yields
- YnAMP_InGame: - Merrick's Palmyra
- YnAMP_InGame: - Free City States
- YnAMP_InGame: - Proverbium
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Malaysia
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Iskandar
- YnAMP_InGame: - Colorized Era Score
- YnAMP_InGame: - Alternative Sunshine
- YnAMP_InGame: - Improved Polders
- YnAMP_InGame: - Catastrophic Disaster Intensity
- YnAMP_InGame: - Sukritact's Bayinnaung (Burma)
- YnAMP_InGame: - Leugi's City Style Pack
- YnAMP_InGame: - No battle bonus for AI
- YnAMP_InGame: - AI+
- YnAMP_InGame: - Tomatekh's Historical Religions
- YnAMP_InGame: - Cothon project "Move Capital" tweak
- YnAMP_InGame: - Rebalanced Climate Change
- YnAMP_InGame: - RCC - Decommission Power Plants
- YnAMP_InGame: - Mappa [ICON_Terrain] Mundi
- YnAMP_InGame: - Policy Change Reminder
- YnAMP_InGame: - Sukritact's Ngawang Lobsang Gyatso (Tibet)
- YnAMP_InGame: - Sukritact's Trisong Detsen (Tibet)
- YnAMP_InGame: - Faith Pantheons
- YnAMP_InGame: - Gift It To Me
- YnAMP_InGame: - Sukritact's Ngorongoro Crater
- YnAMP_InGame: - Sukritact's Ramkhamhaeng (Siam)
- YnAMP_InGame: - Colorized Historic Moments
- YnAMP_InGame: - Sukritact's Tonlé Sap
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- YnAMP_InGame: - UC - Level 3 City State Rewards
- YnAMP_InGame: - UC - Happy Districts
- YnAMP_InGame: - Steel and Thunder: Unique Units
- YnAMP_InGame: - Steel and Thunder: Unit Expansion
- YnAMP_InGame: - DB [ICON_GreatPerson]All Men Are Mortal[ICON_GreatPerson]
- YnAMP_InGame: - p0kiehl's Better Aqueduct
- YnAMP_InGame: - Relic and Chrisy's Uesugi Kenshin
- YnAMP_InGame: - p0kiehl's [COLOR_FLOAT_CULTURE]Precinct of Amun-Ra[ENDCOLOR]
- YnAMP_InGame: - Showing AI Wonder Progress
- YnAMP_InGame: - Mount Erebus
- YnAMP_InGame: - Better Civilization Colours
- YnAMP_InGame: - Sukritact's Simple UI Adjustments
- YnAMP_InGame: - Rosetta - Dynamic City Names
- YnAMP_InGame: - Terra Mirabilis
- YnAMP_InGame: - Sukritact's Narai (Siam)
- YnAMP_InGame: - p0kiehl's Temple of Poseidon
- YnAMP_InGame: - UC - Progressive Power Consumption
- YnAMP_InGame: - CHMZ Enhanced
- YnAMP_InGame: - p0kiehl's Better Encampment
- YnAMP_InGame: - Magnum Opus - Base Changes
- YnAMP_InGame: - Magnum Opus - Best-Selling Authors
- YnAMP_InGame: - Sukritact's Global Relations Panel
- YnAMP_InGame: - Loyalty from Great Generals
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - Leugi's [COLOR_FLOAT_CULTURE]Francisco Pizarro[ENDCOLOR] (Spain)
- YnAMP_InGame: - Pygmalion of Tyre
- YnAMP_InGame: - YnAMP - Closer Cities
- YnAMP_InGame: - [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- YnAMP_InGame: - Capture Unique Improvements
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Dihya
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Berbers
- YnAMP_InGame: - Neuschwanstein Castle (World Wonder)
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kota Gelanggi City-State[ENDCOLOR]
- YnAMP_InGame: - RFormica's Gustav I (Sweden)
- YnAMP_InGame: - Burj Khalifa (World Wonder)
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - Real Era Tracker
- YnAMP_InGame: - Earlier Lumber Mills
- YnAMP_InGame: - Merrick's Finland
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]Netherlands[ENDCOLOR]: Wilhelmina
- YnAMP_InGame: - Stronger Era Gates (+50)
- YnAMP_InGame: - p0kiehl's Improved Specialists
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Seleucus I
- YnAMP_InGame: - [COLOR_LIGHTBLUE]Advanced Cheat Menu (Light)[ENDCOLOR]
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Seleucid
- YnAMP_InGame: - Better Coastal Cities and Water Tiles
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Kalangitan
- YnAMP_InGame: - CIVITAS [ICON_GOVERNMENT] Philippines
- YnAMP_InGame: - Better Leader Icon
- YnAMP_InGame: - Real Strategy
- YnAMP_InGame: - p0kiehl's Better Pantheons
- YnAMP_InGame: - CIVITAS [ICON_GreatProphet] [COLOR_FLOAT_CULTURE]Resources[ENDCOLOR]
- YnAMP_InGame: - CIVITAS [ICON_GREATPERSON] Tun Perak
- YnAMP_InGame: - Buddhas of Bamyan (World Wonder)
- YnAMP_InGame: - Borobudur (World Wonder)
- YnAMP_InGame: - Uffizi (World Wonder)
- YnAMP_InGame: - Globe Theatre (World Wonder)
- YnAMP_InGame: Map Name = GiantEarth
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1753346735/UI/Suk_RelationsOverview
- Suk_RelationsOverview: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- Suk_RelationsOverview: OK loaded LeaderIcon.lua from Better Leader Icon
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- WorldCrisisPopup: Loading LeaderIcon.lua from Better Leader Icon version 2.0
- WorldCrisisPopup: OK loaded LeaderIcon.lua from Better Leader Icon
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1405531706/FreeCityStatesUIScripts
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1617282434/Lua/RealStrategy_InGameExp
- RealStrategy_InGameExp: Loading RealStrategy_InGameExp.lua from Real Strategy version 1.4
- RealStrategy_InGameExp: OK loaded RealStrategy_InGameExp.lua from Real Strategy
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1528155583/Base/UI/Panels/Cheat_Panel_World_Tracker
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1528155583/Base/UI/Popups/Raze_City_Reminder_Popup
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871712879/Lenses/ModLens_CityOverlap
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_CityOverlap: City Overlap Panel
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871712879/Lenses/ModLens_Resource
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_Resource: Resource Panel
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1299681230/Lua/Suk_IngolfurUtils
- InGame: Loading InGame UI - D:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1719123304/UI/WorldView/CityBannerManager
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- YnAMP_InGame: LoadScreen LoadScreen Context = nil
- YnAMP_InGame: LoadScreen InGame Context = nil
- YnAMP_InGame: LoadScreen FrontEnd Context = nil
- YnAMP_InGame: FrontEnd Context = nil
- YnAMP_InGame: InGame Context = LuaContext: 0000000155D20990
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 301
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 512
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1021
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1244
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1427
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1520
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1646
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 1948
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2080
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2092
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2145
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2497
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 2666
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4019
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4099
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4370
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4816
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 4943
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5090
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5099
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5185
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5358
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5516
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5537
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5660
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5857
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5881
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 5954
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6043
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6047
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6054
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6078
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6274
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6357
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6368
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6504
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6691
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6701
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6776
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6808
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 6862
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7086
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7212
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7245
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7307
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7597
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7615
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 7859
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8045
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8085
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8089
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8118
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8170
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8263
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8492
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8608
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8692
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8764
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8785
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8857
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8878
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 8911
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9159
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9222
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9552
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9733
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9750
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9794
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9867
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 9909
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10023
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10096
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10138
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10160
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10274
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10479
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10487
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10627
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10659
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10698
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10752
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10795
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 10913
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11086
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11118
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11124
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11262
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11409
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11429
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11657
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11689
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11876
- StrategicForts: OnImprovementAddedToMapTC()---------------------
- StrategicForts: OnImprovementAddedToMapTC(): plotIndex = 11908
- MapLabelManager: TETHYS OCEAN (1634.3547363281, -3021.251953125)
- MapLabelManager: TETHYS OCEAN (425.27575683594, -2420.5317382813)
- MapLabelManager: TETHYS OCEAN (-1605.0244140625, -1420.7209472656)
- MapLabelManager: TETHYS OCEAN (-3046.2822265625, -2246.6274414063)
- MapLabelManager: TETHYS OCEAN (-2190.1794433594, -333.912109375)
- MapLabelManager: TETHYS OCEAN (298.41571044922, -1822.5395507813)
- MapLabelManager: TETHYS OCEAN (-685.76861572266, -2913.6794433594)
- MapLabelManager: TETHYS OCEAN (-917.474609375, -1215.1263427734)
- MapLabelManager: TETHYS OCEAN (959.90850830078, -2978.6579589844)
- MapLabelManager: TETHYS OCEAN (1316.4046630859, -2668.0751953125)
- MapLabelManager: TETHYS OCEAN (-2962.6313476563, -2941.5979003906)
- MapLabelManager: TETHYS OCEAN (-841.0009765625, -351.89666748047)
- MapLabelManager: TETHYS OCEAN (-161.42095947266, -2392.6081542969)
- MapLabelManager: TETHYS OCEAN (-2145.3024902344, -2905.9702148438)
- MapLabelManager: TETHYS OCEAN (-103.37206268311, -2957.3061523438)
- MapLabelManager: TETHYS OCEAN (-1875.1104736328, -2097.2197265625)
- MapLabelManager: TETHYS OCEAN (-399.49658203125, -1936.5902099609)
- MapLabelManager: TETHYS OCEAN (435.27844238281, -2962.736328125)
- MapLabelManager: TETHYS OCEAN (-1401.7640380859, -2880.9299316406)
- MapLabelManager: TETHYS OCEAN (-981.04876708984, -726.76190185547)
- MapLabelManager: TETHYS OCEAN (-2468.2685546875, -1824.7277832031)
- MapLabelManager: TETHYS OCEAN (-2227.8525390625, -1300.8686523438)
- MapLabelManager: TETHYS OCEAN (-815.70416259766, -2371.3891601563)
- MapLabelManager: TETHYS OCEAN (-3023.8627929688, -1430.1461181641)
- MapLabelManager: TETHYS OCEAN (-1833.2272949219, -780.35748291016)
- MapLabelManager: TETHYS OCEAN (-1403.2657470703, -2360.7839355469)
- MapLabelManager: TETHYS OCEAN (-2474.1630859375, -2448.75390625)
- MapLabelManager: TETHYS OCEAN (-454.89859008789, -1489.7757568359)
- MapLabelManager: TETHYS OCEAN (-2663.9152832031, -844.08984375)
- MapLabelManager: TETHYS OCEAN (-1117.6383056641, -1801.998046875)
- MapLabelManager: PACIFIC OCEAN (450.11108398438, -683.708984375)
- MapLabelManager: PACIFIC OCEAN (609.95147705078, -202.87431335449)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Scenario settings for CIVILIZATION_INDONESIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385340
- YnAMP_Script: Scenario settings for CIVILIZATION_JAPAN
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0384710
- YnAMP_Script: Scenario settings for CIVILIZATION_CVS_MALAYSIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0384990
- YnAMP_Script: Scenario settings for CIVILIZATION_CHINA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385750
- YnAMP_Script: Scenario settings for CIVILIZATION_CVS_PHILIPPINES
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385840
- YnAMP_Script: Scenario settings for CIVILIZATION_SUK_SIAM
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D03849E0
- YnAMP_Script: Scenario settings for CIVILIZATION_SUK_TIBET
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0386240
- YnAMP_Script: Scenario settings for CIVILIZATION_KOREA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385C00
- YnAMP_Script: Scenario settings for CIVILIZATION_INDIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385FC0
- YnAMP_Script: Scenario settings for CIVILIZATION_MONGOLIA
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D03863D0
- YnAMP_Script: Scenario settings for CIVILIZATION_KABUL
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385E80
- YnAMP_Script: Scenario settings for CIVILIZATION_KANDY
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0386060
- YnAMP_Script: Scenario settings for CIVILIZATION_MOHENJO_DARO
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0386CE0
- YnAMP_Script: Scenario settings for CIVILIZATION_NAN_MADOL
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385F70
- YnAMP_Script: Scenario settings for CIVILIZATION_ZANZIBAR
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385D40
- YnAMP_Script: Scenario settings for CIVILIZATION_AUCKLAND
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0385A20
- YnAMP_Script: Scenario settings for CIVILIZATION_ANTANANARIVO
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0386100
- YnAMP_Script: Scenario settings for CIVILIZATION_MUSCAT
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0386470
- YnAMP_Script: Scenario settings for CIVILIZATION_AKKAD
- YnAMP_Script: - CitiesToPlace 0
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001D0386830
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C7AEF6A0
- StrategicForts: OnLoadGameViewStateDoneTC: inGame = true
- CSC_UI: ################ Start Initializing Mod CME UI Script... ################
- CSC_UI: ################ End Initializing Mod CME UI Script... ################
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing Capitals on Starting Location...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C7AF4560
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C7AF2EE0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C7AF14A0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- RealStrategy: ...RSTRandomFlavors NOT exists - generate randoms
- RealStrategy: 1 ...randomizing LEADER_JADWIGA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_JADWIGA : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 8.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_PACHACUTI : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_PACHACUTI : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_INGOLFUR not defined.
- RealStrategy: 1 ...randomizing LEADER_T_ROOSEVELT : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_T_ROOSEVELT : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 8.0 : RELIGION 2.0 : DIPLO 6.0
- RealStrategy: 1 ...randomizing LEADER_SULEIMAN : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_SULEIMAN : CONQUEST 8.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_KALANGITAN not defined.
- RealStrategy: 1 ...randomizing LEADER_GITARJA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_ALEXANDER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_TUN_PERAK not defined.
- RealStrategy: 1 ...randomizing LEADER_MONTEZUMA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MONTEZUMA : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_GENGHIS_KHAN : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_GENGHIS_KHAN : CONQUEST 8.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_RELIC_KENSHIN not defined.
- RealStrategy: 1 ...randomizing LEADER_KRISTINA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 9.0
- RealStrategy: 1 ...randomizing LEADER_PETER_GREAT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PETER_GREAT : CONQUEST 4.0 : SCIENCE 3.0 : CULTURE 7.0 : RELIGION 6.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_CYRUS : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_POUNDMAKER : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_BAYINNAUNG not defined.
- RealStrategy: 1 ...randomizing LEADER_HARDRADA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_HARDRADA : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_GORGO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_GORGO : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_ELEANOR_FRANCE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_ELEANOR_FRANCE : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_AMANITORE : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_JOHN_CURTIN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_JOHN_CURTIN : CONQUEST 4.0 : SCIENCE 8.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_DIHYA not defined.
- RealStrategy: 1 ...randomizing LEADER_MANSA_MUSA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 6.0
- RealStrategy: 1 ...randomizing LEADER_BARBAROSSA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_QIN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_QIN : CONQUEST 4.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_VICTORIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_LOBSANG_GYATSO not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_LEU_PIZARRO_SPAIN not defined.
- RealStrategy: 1 ...randomizing LEADER_CHANDRAGUPTA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_CHANDRAGUPTA : CONQUEST 6.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 2.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_NARAI not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_ISKANDAR not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_RAMKHAMHAENG not defined.
- RealStrategy: 1 ...randomizing LEADER_SALADIN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_SALADIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_WILHELM_I not defined.
- RealStrategy: 1 ...randomizing LEADER_JAYAVARMAN : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_JAYAVARMAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 9.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_ENIGMA_ZOG not defined.
- RealStrategy: 1 ...randomizing LEADER_SEONDEOK : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_SEONDEOK : CONQUEST 3.0 : SCIENCE 9.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_MATTHIAS_CORVINUS : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MATTHIAS_CORVINUS : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_PEDRO : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 7.0 : CULTURE 8.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_LOUIS_XIV not defined.
- RealStrategy: 1 ...randomizing LEADER_LAUTARO : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_LAUTARO : CONQUEST 4.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_GILGAMESH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_GILGAMESH : CONQUEST 6.0 : SCIENCE 8.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_TAMAR : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_TAMAR : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 6.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_MARGHERITA not defined.
- RealStrategy: 1 ...randomizing LEADER_PHILIP_II : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PHILIP_II : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 1.0 : RELIGION 7.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_JFD_WILHELMINA not defined.
- RealStrategy: 1 ...randomizing LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_GANDHI : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 8.0 : DIPLO 2.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_MER_MANNERHEIM not defined.
- RealStrategy: 1 ...randomizing LEADER_KUPE : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_KUPE : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 4.0 : DIPLO 4.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_MER_ODAENATHUS not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_SELEUCUS_I not defined.
- RealStrategy: 1 ...randomizing LEADER_CLEOPATRA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 8.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_WILHELMINA : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_WILHELMINA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_TRAJAN : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_TRAJAN : CONQUEST 6.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_ENIGMA_SKANDERBEG not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SUK_TRISONG_DETSEN not defined.
- RealStrategy: 1 ...randomizing LEADER_CATHERINE_DE_MEDICI : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_CATHERINE_DE_MEDICI : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_ELEANOR_ENGLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_RF_GUSTAV_I not defined.
- RealStrategy: 1 ...randomizing LEADER_ROBERT_THE_BRUCE : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_ROBERT_THE_BRUCE : CONQUEST 4.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_PYGMALION not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_TIGRANES_II not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_SC_RUDRAMA_DEVI not defined.
- RealStrategy: WARNING: InitializeRandomFlavors Priorities table for leader LEADER_CVS_VLAD_III not defined.
- RealStrategy: 1 ...randomizing LEADER_SHAKA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_TOMYRIS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_TOMYRIS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_HOJO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_HOJO : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 6.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_DIDO : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_DIDO : CONQUEST 6.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_PERICLES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 1 ...randomizing LEADER_MVEMBA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_LAURIER : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_LAURIER : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 1 Valid Victories : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 Num Victories 5 Minimum Priority 100 BetterThanUsNerf -30
- YnAMP_InGame: Stopping Loading Text Update...
- MinimapPanel: Adding ModLens: ML_CITYOVERLAP
- MinimapPanel: Adding ModLens: ML_RESOURCE
- YnAMP_Script: StopScriptWithPause
- RealStrategy: 1 FUN RefreshPlayerData 0 LEADER_GITARJA
- RealStrategy: 1 FUN EstablishStrategyBasePriority 0 LEADER_GITARJA
- RealStrategy: 1 *** base priorities LEADER_GITARJA : CONQUEST 20.0 : SCIENCE 60.0 : CULTURE 100.0 : RELIGION 140.0 : DIPLO 20.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 20.0 : SCIENCE 60.0 : CULTURE 100.0 : RELIGION 140.0 : DIPLO 20.0
- RealStrategy: ...era adjusted extra conquest, priority= 2
- RealStrategy: ...player has captured 0 capitals; priority= 2
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 2
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: FUN GetPriorityDiplo 0 LEADER_GITARJA
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_GITARJA : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: MaxGameTurns: 500
- RealStrategy: 1 turn adjust 25..200 (iMaxT=500,iCurT=1,perc= 25.4)
- RealStrategy: 1 after turn adjust : CONQUEST 0.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 0 LEADER_GITARJA
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_GITARJA : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=500,iCurT=1,perc=124.8)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 33.0 : SCIENCE 72.5 : CULTURE 112.5 : RELIGION 152.5 : DIPLO 32.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 48.0 : SCIENCE 88.5 : CULTURE 127.5 : RELIGION 182.5 : DIPLO 45.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_GITARJA : CONQUEST 48.0 : SCIENCE 88.5 : CULTURE 127.5 : RELIGION 182.5 : DIPLO 45.5
- RealStrategy: 1 *** final valid LEADER_GITARJA : CONQUEST 48.0 : SCIENCE 88.5 : CULTURE 127.5 : RELIGION 182.5 : DIPLO 45.5
- RealStrategy: 1 LEADER_GITARJA ...selected RELIGION priority 182.485
- RealStrategy: 1, RSTSTRAT, LEADER_GITARJA, RELIGION @ 182.5, CONQUEST @ 48.0, SCIENCE @ 88.5, CULTURE @ 127.5, RELIGION @ 182.5, DIPLO @ 45.5
- YnAMP_InGame: Cleaning YnAMP table on Leave Game...
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- MainMenu: Loading MainMenu.lua for YnAMP...
- MainMenu: Game version : 1.0.0.328 (426563)
- MainMenu: Checking Mods status for MainMenu Media...
- MainMenu: - Enabled : Sukritact's Fuji
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]France[ENDCOLOR]: Louis XIV
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Germany[ENDCOLOR]: Wilhelm I
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]: Margherita
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]
- MainMenu: - Enabled : Sukritact's Wat Arun
- MainMenu: - Enabled : Multiplayer Scenario: Ancient Rivals
- MainMenu: - Enabled : Multiplayer Scenario: Global Thermonuclear War
- MainMenu: - Enabled : Multiplayer Scenario: Cavalry and Cannonades
- MainMenu: - Enabled : Multiplayer Scenario: Hallowed Ground
- MainMenu: - Enabled : Scenario: Conquests of Alexander
- MainMenu: - Enabled : DLC: Australia Civilization Pack
- MainMenu: - Enabled : Scenario: Outback Tycoon
- MainMenu: - Enabled : DLC: Aztec Civilization Pack
- MainMenu: - Enabled : Scenario: The Black Death
- MainMenu: - Enabled : Expansion: Rise and Fall
- MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
- MainMenu: - Enabled : Scenario: Path to Nirvana
- MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
- MainMenu: - Enabled : Scenario: Gifts of the Nile
- MainMenu: - Enabled : DLC: Nubia Civilization Pack
- MainMenu: - Enabled : Scenario: Jadwiga's Legacy
- MainMenu: - Enabled : DLC: Poland Civilization Pack
- MainMenu: - Enabled : DLC: Scout Cat
- MainMenu: - Enabled : DLC: Vikings Content
- MainMenu: - Enabled : Scenario: Vikings, Traders, and Raiders!
- MainMenu: - Enabled : Multiplayer Scenario: War Machine
- MainMenu: - Enabled : Loyal Capitals
- MainMenu: - Enabled : Reduced Pressure From Loyalty
- MainMenu: - Enabled : More Housing
- MainMenu: - Enabled : Improved Deserts
- MainMenu: - Enabled : Stop Steamrolling City States
- MainMenu: - Enabled : Deep Sea Fisheries
- MainMenu: - Enabled : Build Wonders on Mountains
- MainMenu: - Enabled : Earlier Embarking + Ocean Navigation
- MainMenu: - Enabled : Tsunami Waves
- MainMenu: - Enabled : Leugi's [COLOR_FLOAT_CULTURE]Colder Tundra[ENDCOLOR]
- MainMenu: - Enabled : Herdsman
- MainMenu: - Enabled : Better Resource Yields
- MainMenu: - Enabled : Vibrant Waters
- MainMenu: - Enabled : Unique District Icons
- MainMenu: - Enabled : Equally Great Merchants
- MainMenu: - Enabled : Equally Great Engineers
- MainMenu: - Enabled : Great Believers
- MainMenu: - Enabled : Botanist
- MainMenu: - Enabled : Equally Great Scientists
- MainMenu: - Enabled : Middle Eastern Phoenicians
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Vlad III
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Romania
- MainMenu: - Enabled : City Roads
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Niya City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yue City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dali City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Wu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yonaguni City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Vijayanagara City-State[ENDCOLOR]
- MainMenu: - Enabled : Brazil Flavour Changes
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shangri-La City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Ordu Baliq City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Edo City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Chu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dvaraka City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kashgar City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Subashi City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Lothal City-State[ENDCOLOR]
- MainMenu: - Enabled : Truly Abundant Resources
- MainMenu: - Enabled : Resourceful 2
- MainMenu: - Enabled : Sukritact's Ingolfur (Iceland)
- MainMenu: - Enabled : Production From Population
- MainMenu: - Enabled : Rebalanced Mines
- MainMenu: - Enabled : Not Too Early Diplomatic Victory Resolution and Short World Congress interval
- MainMenu: - Enabled : Reindeer
- MainMenu: - Enabled : SeelingCat - Rudrama Devi
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Armenia
- MainMenu: - Enabled : More Lenses
- MainMenu: - Enabled : To Hell With The Devil
- MainMenu: - Enabled : Sukritact's Policy Manager
- MainMenu: - Enabled : Removable Districts
- MainMenu: - Enabled : Real Great People
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Tigranes
- MainMenu: - Enabled : Real Nobel Prize
- MainMenu: - Enabled : Strategic Forts
- MainMenu: - Enabled : EnigmaConundrum's Albania
- MainMenu: - Enabled : p0kiehl's Phoenicia Rework
- MainMenu: - Enabled : Cheat Switch Civilization
- MainMenu: - Enabled : Religious Colonization for Everyone
- MainMenu: - Enabled : Equally Great Admirals
- MainMenu: - Enabled : JEM - Natural Culture
- MainMenu: - Enabled : C15's Sumer Rework
- MainMenu: - Enabled : More District Trade Route Yields
- MainMenu: - Enabled : Merrick's Palmyra
- MainMenu: - Enabled : Free City States
- MainMenu: - Enabled : Proverbium
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Malaysia
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Iskandar
- MainMenu: - Enabled : Colorized Era Score
- MainMenu: - Enabled : Alternative Sunshine
- MainMenu: - Enabled : Improved Polders
- MainMenu: - Enabled : Catastrophic Disaster Intensity
- MainMenu: - Enabled : Sukritact's Bayinnaung (Burma)
- MainMenu: - Enabled : Leugi's City Style Pack
- MainMenu: - Enabled : No battle bonus for AI
- MainMenu: - Enabled : AI+
- MainMenu: - Enabled : Tomatekh's Historical Religions
- MainMenu: - Enabled : Cothon project "Move Capital" tweak
- MainMenu: - Enabled : Rebalanced Climate Change
- MainMenu: - Enabled : RCC - Decommission Power Plants
- MainMenu: - Enabled : Mappa [ICON_Terrain] Mundi
- MainMenu: - Enabled : Policy Change Reminder
- MainMenu: - Enabled : Sukritact's Ngawang Lobsang Gyatso (Tibet)
- MainMenu: - Enabled : Sukritact's Trisong Detsen (Tibet)
- MainMenu: - Enabled : Faith Pantheons
- MainMenu: - Enabled : Gift It To Me
- MainMenu: - Enabled : Sukritact's Ngorongoro Crater
- MainMenu: - Enabled : Sukritact's Ramkhamhaeng (Siam)
- MainMenu: - Enabled : Colorized Historic Moments
- MainMenu: - Enabled : Sukritact's Tonlé Sap
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- MainMenu: - Enabled : UC - Level 3 City State Rewards
- MainMenu: - Enabled : UC - Happy Districts
- MainMenu: - Enabled : Steel and Thunder: Unique Units
- MainMenu: - Enabled : Steel and Thunder: Unit Expansion
- MainMenu: - Enabled : DB [ICON_GreatPerson]All Men Are Mortal[ICON_GreatPerson]
- MainMenu: - Enabled : p0kiehl's Better Aqueduct
- MainMenu: - Enabled : Relic and Chrisy's Uesugi Kenshin
- MainMenu: - Enabled : p0kiehl's [COLOR_FLOAT_CULTURE]Precinct of Amun-Ra[ENDCOLOR]
- MainMenu: - Enabled : Showing AI Wonder Progress
- MainMenu: - Enabled : Mount Erebus
- MainMenu: - Enabled : Better Civilization Colours
- MainMenu: - Enabled : Sukritact's Simple UI Adjustments
- MainMenu: - Enabled : Rosetta - Dynamic City Names
- MainMenu: - Enabled : Terra Mirabilis
- MainMenu: - Enabled : Sukritact's Narai (Siam)
- MainMenu: - Enabled : p0kiehl's Temple of Poseidon
- MainMenu: - Enabled : UC - Progressive Power Consumption
- MainMenu: - Enabled : CHMZ Enhanced
- MainMenu: - Enabled : p0kiehl's Better Encampment
- MainMenu: - Enabled : Magnum Opus - Base Changes
- MainMenu: - Enabled : Magnum Opus - Best-Selling Authors
- MainMenu: - Enabled : Sukritact's Global Relations Panel
- MainMenu: - Enabled : Loyalty from Great Generals
- MainMenu: - Enabled : Yet (not) Another Maps Pack
- MainMenu: - Enabled : Leugi's [COLOR_FLOAT_CULTURE]Francisco Pizarro[ENDCOLOR] (Spain)
- MainMenu: - Enabled : Pygmalion of Tyre
- MainMenu: - Enabled : YnAMP - Closer Cities
- MainMenu: - Enabled : [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- MainMenu: - Enabled : Capture Unique Improvements
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Dihya
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Berbers
- MainMenu: - Enabled : Neuschwanstein Castle (World Wonder)
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kota Gelanggi City-State[ENDCOLOR]
- MainMenu: - Enabled : RFormica's Gustav I (Sweden)
- MainMenu: - Enabled : Burj Khalifa (World Wonder)
- MainMenu: - Enabled : Expansion: Gathering Storm
- MainMenu: - Enabled : Real Era Tracker
- MainMenu: - Enabled : Earlier Lumber Mills
- MainMenu: - Enabled : Merrick's Finland
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Netherlands[ENDCOLOR]: Wilhelmina
- MainMenu: - Enabled : Stronger Era Gates (+50)
- MainMenu: - Enabled : p0kiehl's Improved Specialists
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Seleucus I
- MainMenu: - Enabled : [COLOR_LIGHTBLUE]Advanced Cheat Menu (Light)[ENDCOLOR]
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Seleucid
- MainMenu: - Enabled : Enhanced Mod Manager
- MainMenu: - Enabled : Better Coastal Cities and Water Tiles
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Kalangitan
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Philippines
- MainMenu: - Enabled : Better Leader Icon
- MainMenu: - Enabled : Real Strategy
- MainMenu: - Enabled : p0kiehl's Better Pantheons
- MainMenu: - Enabled : CIVITAS [ICON_GreatProphet] [COLOR_FLOAT_CULTURE]Resources[ENDCOLOR]
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Tun Perak
- MainMenu: - Enabled : Buddhas of Bamyan (World Wonder)
- MainMenu: - Enabled : Borobudur (World Wonder)
- MainMenu: - Enabled : Uffizi (World Wonder)
- MainMenu: - Enabled : Globe Theatre (World Wonder)
- Test: Test.LUA loaded!
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 10 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 10, num. CS = 40
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: free slots = 40
- AdvancedSetup: - Free slots left for random CS = 40
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 7.6.5 (2016-2019) by Gedemon
- Map Script: Game version: 1.0.0.328 (426563)
- Map Script: Active mods:
- Map Script: - Sukritact's Fuji
- Map Script: - JFD's [COLOR_FLOAT_GOLD]France[ENDCOLOR]: Louis XIV
- Map Script: - JFD's [COLOR_FLOAT_GOLD]Germany[ENDCOLOR]: Wilhelm I
- Map Script: - JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]: Margherita
- Map Script: - JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]
- Map Script: - Sukritact's Wat Arun
- Map Script: - DLC: Australia Civilization Pack
- Map Script: - DLC: Aztec Civilization Pack
- Map Script: - Expansion: Rise and Fall
- Map Script: - DLC: Khmer and Indonesia Civilization Pack
- Map Script: - DLC: Persia and Macedon Civilization Pack
- Map Script: - DLC: Nubia Civilization Pack
- Map Script: - DLC: Poland Civilization Pack
- Map Script: - DLC: Scout Cat
- Map Script: - DLC: Vikings Content
- Map Script: - Loyal Capitals
- Map Script: - Reduced Pressure From Loyalty
- Map Script: - More Housing
- Map Script: - Improved Deserts
- Map Script: - Stop Steamrolling City States
- Map Script: - Deep Sea Fisheries
- Map Script: - Build Wonders on Mountains
- Map Script: - Earlier Embarking + Ocean Navigation
- Map Script: - Tsunami Waves
- Map Script: - Leugi's [COLOR_FLOAT_CULTURE]Colder Tundra[ENDCOLOR]
- Map Script: - Herdsman
- Map Script: - Better Resource Yields
- Map Script: - Vibrant Waters
- Map Script: - Unique District Icons
- Map Script: - Equally Great Merchants
- Map Script: - Equally Great Engineers
- Map Script: - Great Believers
- Map Script: - Botanist
- Map Script: - Equally Great Scientists
- Map Script: - Middle Eastern Phoenicians
- Map Script: - CIVITAS [ICON_GREATPERSON] Vlad III
- Map Script: - CIVITAS [ICON_GOVERNMENT] Romania
- Map Script: - City Roads
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Niya City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yue City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shu City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dali City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Wu City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yonaguni City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Vijayanagara City-State[ENDCOLOR]
- Map Script: - Brazil Flavour Changes
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shangri-La City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Ordu Baliq City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Edo City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Chu City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dvaraka City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kashgar City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Subashi City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Lothal City-State[ENDCOLOR]
- Map Script: - Truly Abundant Resources
- Map Script: - Resourceful 2
- Map Script: - Sukritact's Ingolfur (Iceland)
- Map Script: - Production From Population
- Map Script: - Rebalanced Mines
- Map Script: - Not Too Early Diplomatic Victory Resolution and Short World Congress interval
- Map Script: - Reindeer
- Map Script: - SeelingCat - Rudrama Devi
- Map Script: - CIVITAS [ICON_GOVERNMENT] Armenia
- Map Script: - More Lenses
- Map Script: - To Hell With The Devil
- Map Script: - Sukritact's Policy Manager
- Map Script: - Removable Districts
- Map Script: - Real Great People
- Map Script: - CIVITAS [ICON_GREATPERSON] Tigranes
- Map Script: - Real Nobel Prize
- Map Script: - Strategic Forts
- Map Script: - EnigmaConundrum's Albania
- Map Script: - p0kiehl's Phoenicia Rework
- Map Script: - Cheat Switch Civilization
- Map Script: - Religious Colonization for Everyone
- Map Script: - Equally Great Admirals
- Map Script: - JEM - Natural Culture
- Map Script: - C15's Sumer Rework
- Map Script: - More District Trade Route Yields
- Map Script: - Merrick's Palmyra
- Map Script: - Free City States
- Map Script: - Proverbium
- Map Script: - CIVITAS [ICON_GOVERNMENT] Malaysia
- Map Script: - CIVITAS [ICON_GREATPERSON] Iskandar
- Map Script: - Colorized Era Score
- Map Script: - Alternative Sunshine
- Map Script: - Improved Polders
- Map Script: - Catastrophic Disaster Intensity
- Map Script: - Sukritact's Bayinnaung (Burma)
- Map Script: - Leugi's City Style Pack
- Map Script: - No battle bonus for AI
- Map Script: - AI+
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Cothon project "Move Capital" tweak
- Map Script: - Rebalanced Climate Change
- Map Script: - RCC - Decommission Power Plants
- Map Script: - Mappa [ICON_Terrain] Mundi
- Map Script: - Policy Change Reminder
- Map Script: - Sukritact's Ngawang Lobsang Gyatso (Tibet)
- Map Script: - Sukritact's Trisong Detsen (Tibet)
- Map Script: - Faith Pantheons
- Map Script: - Gift It To Me
- Map Script: - Sukritact's Ngorongoro Crater
- Map Script: - Sukritact's Ramkhamhaeng (Siam)
- Map Script: - Colorized Historic Moments
- Map Script: - Sukritact's Tonlé Sap
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- Map Script: - UC - Level 3 City State Rewards
- Map Script: - UC - Happy Districts
- Map Script: - Steel and Thunder: Unique Units
- Map Script: - Steel and Thunder: Unit Expansion
- Map Script: - DB [ICON_GreatPerson]All Men Are Mortal[ICON_GreatPerson]
- Map Script: - p0kiehl's Better Aqueduct
- Map Script: - Relic and Chrisy's Uesugi Kenshin
- Map Script: - p0kiehl's [COLOR_FLOAT_CULTURE]Precinct of Amun-Ra[ENDCOLOR]
- Map Script: - Showing AI Wonder Progress
- Map Script: - Mount Erebus
- Map Script: - Better Civilization Colours
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Rosetta - Dynamic City Names
- Map Script: - Terra Mirabilis
- Map Script: - Sukritact's Narai (Siam)
- Map Script: - p0kiehl's Temple of Poseidon
- Map Script: - UC - Progressive Power Consumption
- Map Script: - CHMZ Enhanced
- Map Script: - p0kiehl's Better Encampment
- Map Script: - Magnum Opus - Base Changes
- Map Script: - Magnum Opus - Best-Selling Authors
- Map Script: - Sukritact's Global Relations Panel
- Map Script: - Loyalty from Great Generals
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Leugi's [COLOR_FLOAT_CULTURE]Francisco Pizarro[ENDCOLOR] (Spain)
- Map Script: - Pygmalion of Tyre
- Map Script: - YnAMP - Closer Cities
- Map Script: - [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- Map Script: - Capture Unique Improvements
- Map Script: - CIVITAS [ICON_GREATPERSON] Dihya
- Map Script: - CIVITAS [ICON_GOVERNMENT] Berbers
- Map Script: - Neuschwanstein Castle (World Wonder)
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kota Gelanggi City-State[ENDCOLOR]
- Map Script: - RFormica's Gustav I (Sweden)
- Map Script: - Burj Khalifa (World Wonder)
- Map Script: - Expansion: Gathering Storm
- Map Script: - Real Era Tracker
- Map Script: - Earlier Lumber Mills
- Map Script: - Merrick's Finland
- Map Script: - JFD's [COLOR_FLOAT_GOLD]Netherlands[ENDCOLOR]: Wilhelmina
- Map Script: - Stronger Era Gates (+50)
- Map Script: - p0kiehl's Improved Specialists
- Map Script: - CIVITAS [ICON_GREATPERSON] Seleucus I
- Map Script: - [COLOR_LIGHTBLUE]Advanced Cheat Menu (Light)[ENDCOLOR]
- Map Script: - CIVITAS [ICON_GOVERNMENT] Seleucid
- Map Script: - Better Coastal Cities and Water Tiles
- Map Script: - CIVITAS [ICON_GREATPERSON] Kalangitan
- Map Script: - CIVITAS [ICON_GOVERNMENT] Philippines
- Map Script: - Better Leader Icon
- Map Script: - Real Strategy
- Map Script: - p0kiehl's Better Pantheons
- Map Script: - CIVITAS [ICON_GreatProphet] [COLOR_FLOAT_CULTURE]Resources[ENDCOLOR]
- Map Script: - CIVITAS [ICON_GREATPERSON] Tun Perak
- Map Script: - Buddhas of Bamyan (World Wonder)
- Map Script: - Borobudur (World Wonder)
- Map Script: - Uffizi (World Wonder)
- Map Script: - Globe Theatre (World Wonder)
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: Reference Map =
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - Features placement = PLACEMENT_IMPORT
- Map Script: - Rivers Placement = PLACEMENT_IMPORT
- Map Script: - Resource placement = PLACEMENT_DEFAULT
- Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: - Continents naming = nil
- Map Script: - Lowland placement = PLACEMENT_DEEP
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading Largest Earth (Customizable) script
- GenerateRandomMap: Map Seed = 29751754
- Map Script: Calling Map Generator
- Map Script: bUseOffset true
- Map Script: StartX 50
- Map Script: EndX 153
- Map Script: StartY 7
- Map Script: EndY 115
- Map Script: g_UncutMapWidth 230
- Map Script: g_UncutMapHeight 116
- Map Script: g_iW 104
- Map Script: g_iH 109
- Map Script: Map.GetGridSize() 104 109
- Map Script: g_MaxStartDistanceMajor = 33.66897681843
- Map Script: g_MinStartDistanceMajor = 11.22299227281
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 11336 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3721
- Map Script: Intermediate timer = 0 seconds
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Skipping FEATURE_BARRIER_REEF position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_BARRIER_REEF position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CLIFFS_DOVER position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CLIFFS_DOVER position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_CRATER_LAKE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_DEAD_SEA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_DEAD_SEA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EVEREST position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GALAPAGOS position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GALAPAGOS position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_KILIMANJARO position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PANTANAL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_PIOPIOTAHI position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TORRES_DEL_PAINE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TORRES_DEL_PAINE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_TSINGY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_YOSEMITE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_YOSEMITE position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EYJAFJALLAJOKULL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_EYJAFJALLAJOKULL position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LYSEFJORDEN position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GIANTS_CAUSEWAY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_GIANTS_CAUSEWAY position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_ULURU position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_HA_LONG_BAY position from the DB
- Map Script: Multiplots NW, first plot at 54 49 new plot at 55 50 table: 000000010C3A0B40
- Map Script: - Loading FEATURE_RORAIMA position from the DB
- Map Script: Multiplots NW, first plot at 164 36 new plot at 165 37 nil
- Map Script: Multiplots NW, first plot at 164 36 new plot at 164 37 nil
- Map Script: Multiplots NW, first plot at 164 36 new plot at 165 38 nil
- Map Script: - Loading FEATURE_ZHANGYE_DANXIA position from the DB
- Map Script: Multiplots NW, first plot at 44 65 new plot at 45 65 table: 000000010C48E4A0
- Map Script: Multiplots NW, first plot at 44 65 new plot at 46 65 table: 000000010C48EEA0
- Map Script: - Loading FEATURE_UBSUNUR_HOLLOW position from the DB
- Map Script: Multiplots NW, first plot at 43 83 new plot at 44 83 table: 000000010C40C560
- Map Script: Multiplots NW, first plot at 43 83 new plot at 43 84 table: 000000010C410390
- Map Script: Multiplots NW, first plot at 43 83 new plot at 44 84 table: 000000010C410CF0
- Map Script: - Loading FEATURE_LAKE_RETBA position from the DB
- Map Script: Multiplots NW, first plot at 185 41 new plot at 186 41 nil
- Map Script: - Loading FEATURE_MATTERHORN position from the DB
- Map Script: - Loading FEATURE_DELICATE_ARCH position from the DB
- Map Script: - Loading FEATURE_EYE_OF_THE_SAHARA position from the DB
- Map Script: - Loading FEATURE_CHOCOLATEHILLS position from the DB
- Map Script: Multiplots NW, first plot at 68 41 new plot at 69 42 table: 000000010C3FBB20
- Map Script: Multiplots NW, first plot at 68 41 new plot at 69 41 table: 000000010C3F7B60
- Map Script: Multiplots NW, first plot at 68 41 new plot at 69 40 table: 000000010C3F3D80
- Map Script: - Loading FEATURE_GOBUSTAN position from the DB
- Map Script: Multiplots NW, first plot at 8 68 new plot at 8 69 table: 000000010C4A8670
- Map Script: Multiplots NW, first plot at 8 68 new plot at 9 68 table: 000000010C4A4C00
- Map Script: - Loading FEATURE_PAMUKKALE position from the DB
- Map Script: Multiplots NW, first plot at 222 64 new plot at 223 64 nil
- Map Script: - Loading FEATURE_WHITEDESERT position from the DB
- Map Script: Multiplots NW, first plot at 216 49 new plot at 217 49 nil
- Map Script: Multiplots NW, first plot at 216 49 new plot at 217 50 nil
- Map Script: Multiplots NW, first plot at 216 49 new plot at 218 50 nil
- Map Script: - Loading FEATURE_DEVILSTOWER position from the DB
- Map Script: - Loading FEATURE_IKKIL position from the DB
- Map Script: - Loading FEATURE_VESUVIUS position from the DB
- Map Script: - Loading FEATURE_SUK_FUJI position from the DB
- Map Script: - Loading FEATURE_SUK_TONLESAP position from the DB
- Map Script: Multiplots NW, first plot at 51 44 new plot at 52 43 table: 000000010C3A5550
- Map Script: - Loading FEATURE_SUK_NGORONGORO_CRATER position from the DB
- Map Script: Multiplots NW, first plot at 221 28 new plot at 221 27 nil
- Map Script: Multiplots NW, first plot at 221 28 new plot at 220 27 nil
- Map Script: - Loading FEATURE_BARRINGER_CRATER position from the DB
- Map Script: - Loading FEATURE_CERRO_DE_POTOSI position from the DB
- Map Script: - Skipping FEATURE_GIBRALTAR position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_GRAND_MESA position from the DB
- Map Script: - Loading FEATURE_KAILASH position from the DB
- Map Script: - Loading FEATURE_KRAKATOA position from the DB
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Skipping FEATURE_LAKE_VICTORIA position from the DB, has position already set in MapScript
- Map Script: - Loading FEATURE_MOTLATSE_CANYON position from the DB
- Map Script: Multiplots NW, first plot at 218 13 new plot at 218 12 nil
- Map Script: Multiplots NW, first plot at 218 13 new plot at 219 11 nil
- Map Script: Multiplots NW, first plot at 218 13 new plot at 218 11 nil
- Map Script: - Loading FEATURE_OLD_FAITHFUL position from the DB
- Map Script: - Loading FEATURE_SALAR_DE_UYUNI position from the DB
- Map Script: Multiplots NW, first plot at 158 16 new plot at 158 17 nil
- Map Script: Multiplots NW, first plot at 158 16 new plot at 159 17 nil
- Map Script: Multiplots NW, first plot at 158 16 new plot at 158 18 nil
- Map Script: - Loading FEATURE_SINAI position from the DB
- Map Script: - Loading FEATURE_SRI_PADA position from the DB
- Map Script: - Loading FEATURE_WULINGYUAN position from the DB
- Map Script: Multiplots NW, first plot at 55 60 new plot at 54 61 table: 000000010C47FAE0
- Map Script: - Loading FEATURE_VREDEFORT_DOME position from the DB
- Map Script: Multiplots NW, first plot at 216 8 new plot at 216 9 nil
- Map Script: - Loading FEATURE_OUNIANGA position from the DB
- Map Script: Multiplots NW, first plot at 214 45 new plot at 214 44 nil
- Map Script: - Loading FEATURE_MOSI_OA_TUNYA position from the DB
- Map Script: - Loading FEATURE_NAMIB position from the DB
- Map Script: Multiplots NW, first plot at 208 18 new plot at 207 17 nil
- Map Script: Multiplots NW, first plot at 208 18 new plot at 207 16 nil
- Map Script: - Loading FEATURE_BIOLUMINESCENT_BAY position from the DB
- Map Script: - Loading FEATURE_DALLOL position from the DB
- Map Script: - Loading FEATURE_MOUNT_EREBUS position from the DB
- Map Script: Multiplots NW, first plot at 27 -7 new plot at 27 -7 nil
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (84, 21)
- Map Script: ref map position: 134 28 check back ref map from x,y: 113 24
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (195, 82)
- Map Script: ref map position: 15 89 check back ref map from x,y: 197 73
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (126, 73)
- Map Script: ref map position: 176 80 check back ref map from x,y: 145 66
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DEAD_SEA at (227, 55)
- Map Script: ref map position: 47 62 check back ref map from x,y: 221 51
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_EVEREST at (37, 60)
- Map Script: ref map position: 87 67 check back ref map from x,y: 78 55
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (142, 37)
- Map Script: ref map position: 192 44 check back ref map from x,y: 157 37
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_KILIMANJARO at (225, 29)
- Map Script: ref map position: 45 36 check back ref map from x,y: 219 31
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PANTANAL at (162, 27)
- Map Script: ref map position: 212 34 check back ref map from x,y: 172 29
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (93, -3)
- Map Script: ref map position: 143 4 check back ref map from x,y: -1 -1
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (155, 1)
- Map Script: ref map position: 205 8 check back ref map from x,y: 167 8
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_TSINGY at (227, 15)
- Map Script: ref map position: 47 22 check back ref map from x,y: 221 19
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_YOSEMITE at (126, 69)
- Map Script: ref map position: 176 76 check back ref map from x,y: 145 63
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (54, 49)
- Map Script: ref map position: 78 45 check back ref map from x,y: 91 47
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (183, 97)
- Map Script: ref map position: 3 104 check back ref map from x,y: 188 85
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (203, 93)
- Map Script: ref map position: 23 100 check back ref map from x,y: 203 82
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (187, 90)
- Map Script: ref map position: 7 97 check back ref map from x,y: 191 79
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_ULURU at (74, 13)
- Map Script: ref map position: 124 20 check back ref map from x,y: 106 18
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (68, 41)
- Map Script: ref map position: 89 39 check back ref map from x,y: 101 40
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (134, 78)
- Map Script: ref map position: 138 68 check back ref map from x,y: 151 70
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GOBUSTAN at (8, 68)
- Map Script: ref map position: 44 60 check back ref map from x,y: 56 62
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_IKKIL at (144, 54)
- Map Script: ref map position: 146 49 check back ref map from x,y: 158 51
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_PAMUKKALE at (222, 64)
- Map Script: ref map position: 32 57 check back ref map from x,y: 217 59
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_VESUVIUS at (209, 63)
- Map Script: ref map position: 22 56 check back ref map from x,y: 207 58
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_WHITEDESERT at (216, 49)
- Map Script: ref map position: 27 45 check back ref map from x,y: 212 47
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (131, 69)
- Map Script: ref map position: 136 61 check back ref map from x,y: 149 63
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (190, 46)
- Map Script: ref map position: 8 43 check back ref map from x,y: 193 44
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (185, 41)
- Map Script: ref map position: 4 39 check back ref map from x,y: 189 40
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MATTERHORN at (202, 73)
- Map Script: ref map position: 17 64 check back ref map from x,y: 202 66
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_RORAIMA at (164, 36)
- Map Script: ref map position: 161 35 check back ref map from x,y: 173 36
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (43, 83)
- Map Script: ref map position: 70 72 check back ref map from x,y: 83 74
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (44, 65)
- Map Script: ref map position: 71 58 check back ref map from x,y: 83 59
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BARRINGER_CRATER at (130, 69)
- Map Script: ref map position: 135 61 check back ref map from x,y: 148 63
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_BIOLUMINESCENT_BAY at (160, 50)
- Map Script: ref map position: 158 46 check back ref map from x,y: 170 47
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_CERRO_DE_POTOSI at (156, 19)
- Map Script: ref map position: 155 21 check back ref map from x,y: 167 23
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_DALLOL at (226, 40)
- Map Script: ref map position: 35 38 check back ref map from x,y: 220 39
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GIBRALTAR at (189, 57)
- Map Script: ref map position: 9 64 check back ref map from x,y: 192 53
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_GRAND_MESA at (131, 75)
- Map Script: ref map position: 136 66 check back ref map from x,y: 149 67
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_KAILASH at (34, 65)
- Map Script: ref map position: 63 58 check back ref map from x,y: 76 59
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KRAKATOA at (54, 24)
- Map Script: ref map position: 78 25 check back ref map from x,y: 91 27
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_VICTORIA at (222, 29)
- Map Script: ref map position: 42 36 check back ref map from x,y: 217 31
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOSI_OA_TUNYA at (216, 21)
- Map Script: ref map position: 27 23 check back ref map from x,y: 212 24
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOTLATSE_CANYON at (218, 13)
- Map Script: ref map position: 29 16 check back ref map from x,y: 214 18
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_NAMIB at (208, 18)
- Map Script: ref map position: 21 20 check back ref map from x,y: 206 22
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_OLD_FAITHFUL at (131, 81)
- Map Script: ref map position: 136 71 check back ref map from x,y: 149 72
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_OUNIANGA at (214, 45)
- Map Script: ref map position: 26 42 check back ref map from x,y: 211 43
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SALAR_DE_UYUNI at (158, 16)
- Map Script: ref map position: 156 19 check back ref map from x,y: 169 20
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SINAI at (224, 53)
- Map Script: ref map position: 33 48 check back ref map from x,y: 218 50
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_SRI_PADA at (34, 33)
- Map Script: ref map position: 63 32 check back ref map from x,y: 76 34
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VREDEFORT_DOME at (216, 8)
- Map Script: ref map position: 27 12 check back ref map from x,y: 212 14
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_WULINGYUAN at (55, 60)
- Map Script: ref map position: 79 54 check back ref map from x,y: 92 55
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_FUJI at (80, 65)
- Map Script: ref map position: 98 58 check back ref map from x,y: 110 59
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_TONLESAP at (51, 44)
- Map Script: ref map position: 76 41 check back ref map from x,y: 89 43
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SUK_NGORONGORO_CRATER at (221, 28)
- Map Script: ref map position: 31 28 check back ref map from x,y: 216 30
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: - Trying to place FEATURE_MOUNT_EREBUS at (27, -7)
- Map Script: ref map position: 58 0 check back ref map from x,y: -1 -1
- Map Script: - WARNING : can't get the plot at that NW position
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = false)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Added ID to 539 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer before TerrainBuilder.StampContinents() = 1 seconds
- Map Script: Intermediate timer = 1 seconds
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: - Exclusion list for GROENLAND
- Map Script: - Exclusion list for NORTH_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: RESOURCE_CITRUS
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for ARCTIC_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_HORSES
- Map Script: RESOURCE_MARBLE
- Map Script: RESOURCE_SPICES
- Map Script: RESOURCE_SILK
- Map Script: RESOURCE_COTTON
- Map Script: RESOURCE_WINE
- Map Script: RESOURCE_INCENSE
- Map Script: RESOURCE_PEARLS
- Map Script: RESOURCE_CITRUS
- Map Script: RESOURCE_TRUFFLES
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for CENTRAL_AMERICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for SOUTH_AMERICA_WEST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for SOUTH_AMERICA_EAST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COCOA
- Map Script: RESOURCE_TOBACCO
- Map Script: - Exclusion list for ANTARCTIC_AMERICA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_HORSES
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_PEARLS
- Map Script: RESOURCE_MARBLE
- Map Script: RESOURCE_SPICES
- Map Script: RESOURCE_SILK
- Map Script: RESOURCE_COTTON
- Map Script: RESOURCE_WINE
- Map Script: RESOURCE_INCENSE
- Map Script: RESOURCE_CITRUS
- Map Script: RESOURCE_TRUFFLES
- Map Script: - Exclusion list for AUSTRALIA
- Map Script: - Exclusion list for OCEANIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for SOUTH_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for CENTRAL_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for EAST_ASIA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_TEA
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for NORTH_ASIA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_CITRUS
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_JADE
- Map Script: - Exclusion list for MIDDLE_EAST
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_COFFEE
- Map Script: - Exclusion list for TURKEY
- Map Script: - Exclusion list for MEDITERRANEAN
- Map Script: - Exclusion list for SOUTH_EUROPA
- Map Script: - Exclusion list for WEST_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: - Exclusion list for NORTH_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: RESOURCE_CITRUS
- Map Script: - Exclusion list for EAST_EUROPA
- Map Script: - Exluded resources :
- Map Script: RESOURCE_RICE
- Map Script: - Exclusion list for NORTH_AFRICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_IVORY
- Map Script: - Exclusion list for CENTRAL_AFRICA
- Map Script: - Exlusive resources :
- Map Script: RESOURCE_IVORY
- Map Script: RESOURCE_COFFEE
- Map Script: - Exclusion list for SOUTH_AFRICA
- Map Script: - Exclusion list for MADAGASCAR
- Map Script: - Exclusion list for MIDDLE_EAST_OIL
- Map Script: - Exclusion list for CASPIEN_OIL
- Map Script: - Exclusion list for OURAL_OIL
- Map Script: - Exclusion list for SIBERIAN_OIL
- Map Script: - Exclusion list for SONGLIAO_OIL
- Map Script: - Exclusion list for NIGER_OIL
- Map Script: - Exclusion list for ANGOLA_OIL
- Map Script: - Exclusion list for ORIENTAL_ERG_OIL
- Map Script: - Exclusion list for NORTH_AFRICA_OIL
- Map Script: - Exclusion list for NORTH_SEA_OIL
- Map Script: - Exclusion list for ROMANIA_OIL
- Map Script: - Exclusion list for PERUVIAN_OIL
- Map Script: - Exclusion list for VENEZUELA_OIL
- Map Script: - Exclusion list for BRAZIL_OIL
- Map Script: - Exclusion list for GULF_OF_MEXICO_OIL
- Map Script: - Exclusion list for MIDCONTINENT_US_OIL
- Map Script: - Exclusion list for WCSB_OIL
- Map Script: - Exclusion list for CALIFORNIA_OIL
- Map Script: - Exclusion list for ALASKA_OIL
- Map Script: - Exclusion list for ARCTIC_OIL
- Map Script: - Exclusion list for US_COAL
- Map Script: - Exclusion list for CHINA_COAL
- Map Script: - Exclusion list for SIBERIA_COAL
- Map Script: - Exclusion list for RUSSIA_COAL
- Map Script: - Exclusion list for INDIA_COAL
- Map Script: - Exclusion list for AUSTRALIA_COAL
- Map Script: - Exclusion list for SOUTH_AFRICA_COAL
- Map Script: - Exclusion list for UKRAINE_COAL
- Map Script: - Exclusion list for KAZAKSTAN_COAL
- Map Script: - Exclusion list for POLAND_COAL
- Map Script: - Exclusion list for GERMAN_COAL
- Map Script: - Exclusion list for INDONESIA_COAL
- Map Script: - Exclusion list for ENGLAND_COAL
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: Trying to place RESOURCE_JADE in ARCTIC_AMERICA
- Map Script: Trying to place RESOURCE_TOBACCO in NORTH_AMERICA
- Map Script: Trying to place RESOURCE_COCOA in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_TOBACCO in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_JADE in CENTRAL_AMERICA
- Map Script: Trying to place RESOURCE_COCOA in SOUTH_AMERICA_WEST
- Map Script: Trying to place RESOURCE_TOBACCO in SOUTH_AMERICA_WEST
- Map Script: Trying to place RESOURCE_COCOA in SOUTH_AMERICA_EAST
- Map Script: Trying to place RESOURCE_TOBACCO in SOUTH_AMERICA_EAST
- Map Script: Trying to place RESOURCE_JADE in OCEANIA
- Map Script: Trying to place RESOURCE_TEA in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_IVORY in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_JADE in SOUTH_ASIA
- Map Script: Trying to place RESOURCE_TEA in CENTRAL_ASIA
- Map Script: Trying to place RESOURCE_JADE in CENTRAL_ASIA
- Map Script: Trying to place RESOURCE_TEA in EAST_ASIA
- Map Script: Trying to place RESOURCE_JADE in EAST_ASIA
- Map Script: Trying to place RESOURCE_JADE in NORTH_ASIA
- Map Script: Trying to place RESOURCE_COFFEE in MIDDLE_EAST
- Map Script: Trying to place RESOURCE_IVORY in NORTH_AFRICA
- Map Script: Trying to place RESOURCE_IVORY in CENTRAL_AFRICA
- Map Script: Trying to place RESOURCE_COFFEE in CENTRAL_AFRICA
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: - WARNING, plot is nil at 221,66
- Map Script: - WARNING, plot is nil at 193,76
- Map Script: - WARNING, plot is nil at 193,84
- Map Script: - WARNING, plot is nil at 224,63
- Map Script: - WARNING, plot is nil at 218,13
- Map Script: - WARNING, plot is nil at 221,44
- Map Script: - WARNING, plot is nil at 148,44
- Map Script: - WARNING, plot is nil at 150,43
- Map Script: - WARNING, plot is nil at 151,43
- Map Script: - WARNING, plot is nil at 226,39
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 47,33
- Map Script: - Trying to place FEATURE_VOLCANO at 47,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,45
- Map Script: - Trying to place FEATURE_VOLCANO at 67,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 100,5
- Map Script: - Trying to place FEATURE_VOLCANO at 100,5
- Map Script: - WARNING, plot is nil at 228,19
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 14,13
- Map Script: - Trying to place FEATURE_VOLCANO at 14,13
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 50,29
- Map Script: - Trying to place FEATURE_VOLCANO at 50,29
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 62,23
- Map Script: - Trying to place FEATURE_VOLCANO at 62,23
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 66,23
- Map Script: - Trying to place FEATURE_VOLCANO at 66,23
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,44
- Map Script: - Trying to place FEATURE_VOLCANO at 68,44
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,40
- Map Script: - Trying to place FEATURE_VOLCANO at 68,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 68,33
- Map Script: - Trying to place FEATURE_VOLCANO at 68,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 82,34
- Map Script: - Trying to place FEATURE_VOLCANO at 82,34
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 86,89
- Map Script: - Trying to place FEATURE_VOLCANO at 86,89
- Map Script: - WARNING, plot is nil at 140,50
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,4
- Map Script: - Trying to place FEATURE_VOLCANO at 98,4
- Map Script: - WARNING, plot is nil at 138,51
- Map Script: - WARNING, plot is nil at 155,4
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,69
- Map Script: - Trying to place FEATURE_VOLCANO at 6,69
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 0,64
- Map Script: - Trying to place FEATURE_VOLCANO at 0,64
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,94
- Map Script: - Trying to place FEATURE_VOLCANO at 103,94
- Map Script: - WARNING, plot is nil at 156,16
- Map Script: - WARNING, plot is nil at 208,58
- Map Script: - WARNING, plot is nil at 220,60
- Map Script: - WARNING, plot is nil at 126,78
- Map Script: - WARNING, plot is nil at 126,53
- Map Script: - WARNING, plot is nil at 110,53
- Map Script: - WARNING, plot is nil at 151,39
- Map Script: - WARNING, plot is nil at 142,49
- Map Script: - WARNING, plot is nil at 181,49
- Map Script: - WARNING, plot is nil at 218,26
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 70,59
- Map Script: - Trying to place FEATURE_VOLCANO at 70,59
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 59,23
- Map Script: - Trying to place FEATURE_VOLCANO at 59,23
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,33
- Map Script: - Trying to place FEATURE_VOLCANO at 88,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,43
- Map Script: - Trying to place FEATURE_VOLCANO at 67,43
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 87,88
- Map Script: - Trying to place FEATURE_VOLCANO at 87,88
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 70,74
- Map Script: - Trying to place FEATURE_VOLCANO at 70,74
- Map Script: - WARNING, plot is nil at 124,76
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,70
- Map Script: - Trying to place FEATURE_VOLCANO at 6,70
- Map Script: - WARNING, plot is nil at 206,61
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 67,24
- Map Script: - Trying to place FEATURE_VOLCANO at 67,24
- Map Script: - WARNING, plot is nil at 135,53
- Map Script: - WARNING, plot is nil at 151,35
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 6,65
- Map Script: - Trying to place FEATURE_VOLCANO at 6,65
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,84
- Map Script: - Trying to place FEATURE_VOLCANO at 98,84
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 100,90
- Map Script: - Trying to place FEATURE_VOLCANO at 100,90
- Map Script: - WARNING, plot is nil at 155,49
- Map Script: - WARNING, plot is nil at 164,45
- Map Script: - WARNING, plot is nil at 152,41
- Map Script: - WARNING, plot is nil at 156,20
- Map Script: - WARNING, plot is nil at 155,35
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,9
- Map Script: - Trying to place FEATURE_VOLCANO at 103,9
- Map Script: - WARNING, plot is nil at 155,6
- Map Script: - Trying to place FEATURE_SUK_FUJI at 80,65
- Map Script: Intermediate timer before second call to TerrainBuilder.AnalyzeChokepoints() = 6 seconds
- Map Script: Intermediate timer = 89 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_SUBASHI of GEDEMO_CIVILIZATION_SUBASHI at 64,65
- Map Script: - Reserving TSL at 35,74
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_GELANGGI of GEDEMO_CIVILIZATION_GELANGGI at 77,33
- Map Script: - Reserving TSL at 52,34
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_EDO of GEDEMO_CIVILIZATION_EDO at 16,35
- Map Script: - Reserving TSL at 201,36
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_SHANGRILA of GEDEMO_CIVILIZATION_SHANGRILA at 70,52
- Map Script: - Reserving TSL at 43,58
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_GEDGOA of GEDEMO_CIVILIZATION_GEDGOA at 59,37
- Map Script: - Reserving TSL at 28,39
- Map Script: - plot was impassable or water, found replacement at 27,46
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_DVARAKA of GEDEMO_CIVILIZATION_DVARAKA at 57,43
- Map Script: - Reserving TSL at 27,46
- Map Script: - plot was impassable or water, found replacement at 32,71
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_KASHGAR of GEDEMO_CIVILIZATION_KASHGAR at 61,63
- Map Script: - Reserving TSL at 32,71
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_VIJAYANAGARA of GEDEMO_CIVILIZATION_VIJAYANAGARA at 60,38
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 30,40
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_ORDUBALIQ of GEDEMO_CIVILIZATION_ORDUBALIQ at 74,69
- Map Script: - Reserving TSL at 48,79
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL at 54,68
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
- Map Script: - Reserving TSL at 56,25
- Map Script: - Checking generic civilization TSL for LEADER_RELIC_KENSHIN of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL at 78,65
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
- Map Script: - Reserving TSL at 68,69
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 47,81
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
- Map Script: - Reserving TSL at 3,56
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BRUSSELS of CIVILIZATION_BRUSSELS at 15,70
- Map Script: - Reserving TSL at 200,80
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - Reserving TSL at 162,11
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GENEVA of CIVILIZATION_GENEVA at 15,63
- Map Script: - Reserving TSL at 200,71
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL at 62,53
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 80,26
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 56,25
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL at 228,56
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL at 20,61
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL at 32,34
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
- Map Script: - Reserving TSL at 140,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL at 185,63
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,31
- Map Script: - Reserving TSL at 90,31
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL at 209,56
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 29,73
- Map Script: - Reserving TSL at 218,84
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL at 224,24
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL at 99,8
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL at 188,88
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL at 10,46
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 144,46
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 142,50
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AKKAD of CIVILIZATION_AKKAD at 42,52
- Map Script: - Reserving TSL at 6,58
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BOLOGNA of CIVILIZATION_BOLOGNA at 19,61
- Map Script: - Reserving TSL at 205,69
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL at 190,84
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_FEZ of CIVILIZATION_FEZ at 7,49
- Map Script: - Reserving TSL at 189,54
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL at 134,54
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL at 154,23
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NGAZARGAMU of CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: - Reserving TSL at 208,41
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_RAPA_NUI of CIVILIZATION_RAPA_NUI at 7,49
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 189,54
- Map Script: - Checking Leader specific TSL for LEADER_SUK_RAMKHAMHAENG of CIVILIZATION_SUK_SIAM at 75,43
- Map Script: - Reserving TSL at 50,46
- Map Script: - Checking Leader specific TSL for LEADER_SUK_RAMKHAMHAENG of CIVILIZATION_SUK_SIAM at 75,43
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 50,46
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_YONAGUNI of GEDEMO_CIVILIZATION_YONAGUNI at 91,50
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 71,55
- Map Script: - Checking Leader specific TSL for LEADER_SUK_TRISONG_DETSEN of CIVILIZATION_SUK_TIBET at 69,54
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 42,60
- Map Script: - Checking Leader specific TSL for LEADER_SC_RUDRAMA_DEVI of CIVILIZATION_INDIA at 62,42
- Map Script: - Reserving TSL at 32,45
- Map Script: - Checking Leader specific TSL for LEADER_CVS_TUN_PERAK of CIVILIZATION_CVS_MALAYSIA at 75,33
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 50,34
- Map Script: - Checking Leader specific TSL for LEADER_CVS_KALANGITAN of CIVILIZATION_CVS_PHILIPPINES at 88,40
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 67,43
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_WU of GEDEMO_CIVILIZATION_WU at 86,58
- Map Script: - Reserving TSL at 64,65
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_DALI of GEDEMO_CIVILIZATION_DALI at 74,50
- Map Script: - Reserving TSL at 48,55
- Map Script: - plot was impassable or water, found replacement at 65,63
- Map Script: - Checking generic civilization TSL for GEDEMO_LEADER_MINOR_CIV_YUE of GEDEMO_CIVILIZATION_YUE at 87,56
- Map Script: - Reserving TSL at 65,63
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 89 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_INDONESIA at 56,25
- Map Script: - CIVILIZATION_JAPAN at 78,65
- Map Script: - CIVILIZATION_CVS_MALAYSIA at 50,34
- Map Script: - CIVILIZATION_CHINA at 54,68
- Map Script: - CIVILIZATION_CVS_PHILIPPINES at 67,43
- Map Script: - CIVILIZATION_SUK_SIAM at 50,46
- Map Script: - CIVILIZATION_SUK_TIBET at 42,60
- Map Script: - CIVILIZATION_KOREA at 68,69
- Map Script: - GEDEMO_CIVILIZATION_YONAGUNI at 71,55
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_INDIA at 32,45
- Map Script: - CIVILIZATION_MONGOLIA at 47,81
- Map Script: - CIVILIZATION_BUENOS_AIRES at 162,11
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_VALLETTA at 209,56
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_NGAZARGAMU at 208,41
- Map Script: WARNING ! Plot is out of land !
- Map Script: - GEDEMO_CIVILIZATION_KASHGAR at 32,71
- Map Script: - CIVILIZATION_AKKAD at 6,58
- Map Script: - GEDEMO_CIVILIZATION_YUE at 65,63
- Map Script: - CIVILIZATION_BOLOGNA at 205,69
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_LISBON at 185,63
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_KANDY at 32,34
- Map Script: - CIVILIZATION_FEZ at 189,54
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_JERUSALEM at 228,56
- Map Script: WARNING ! Plot is out of land !
- Map Script: - GEDEMO_CIVILIZATION_WU at 64,65
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_BABYLON at 3,56
- Map Script: - CIVILIZATION_GENEVA at 200,71
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_ZANZIBAR at 224,24
- Map Script: WARNING ! Plot is out of land !
- Map Script: - GEDEMO_CIVILIZATION_SUBASHI at 35,74
- Map Script: - GEDEMO_CIVILIZATION_GEDGOA at 28,39
- Map Script: - CIVILIZATION_BRUSSELS at 200,80
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_ARMAGH at 188,88
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_KABUL at 20,61
- Map Script: - CIVILIZATION_PALENQUE at 142,50
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_AUCKLAND at 99,8
- Map Script: - CIVILIZATION_NAZCA at 154,23
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_HONG_KONG at 62,53
- Map Script: - CIVILIZATION_MUSCAT at 10,46
- Map Script: - GEDEMO_CIVILIZATION_DALI at 48,55
- Map Script: - GEDEMO_CIVILIZATION_ORDUBALIQ at 48,79
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - GEDEMO_CIVILIZATION_SHANGRILA at 43,58
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - GEDEMO_CIVILIZATION_DVARAKA at 27,46
- Map Script: - CIVILIZATION_LA_VENTA at 140,51
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_VILNIUS at 218,84
- Map Script: WARNING ! Plot is out of land !
- Map Script: - GEDEMO_CIVILIZATION_VIJAYANAGARA at 30,40
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - GEDEMO_CIVILIZATION_GELANGGI at 52,34
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_MEXICO_CITY at 134,54
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_RAPA_NUI at 189,54
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_NAN_MADOL at 90,31
- Map Script: - CIVILIZATION_CARDIFF at 190,84
- Map Script: WARNING ! Plot is out of land !
- Map Script: - GEDEMO_CIVILIZATION_EDO at 201,36
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_JAKARTA at 56,25
- Map Script: WARNING ! Plot is already a Starting Position
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer = 90 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 11336
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 19 (0.3710074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_CATTLE placed = 29 (0.5610074364030f land) frequency = 6 ratio = 9
- Map Script: Resource = RESOURCE_COPPER placed = 19 (0.3710074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_DEER placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_RICE placed = 30 (0.5810074364030f land) frequency = 6 ratio = 10
- Map Script: Resource = RESOURCE_SHEEP placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_STONE placed = 50 (0.9710074364030f land) frequency = 10 ratio = 10
- Map Script: Resource = RESOURCE_WHEAT placed = 50 (0.9710074364030f land) frequency = 10 ratio = 10
- Map Script: Resource = RESOURCE_CITRUS placed = 26 (0.5110074364030f land) frequency = 2 ratio = 26
- Map Script: Resource = RESOURCE_COCOA placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COFFEE placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COTTON placed = 7 (0.1410074364030f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_DIAMONDS placed = 5 (0.110074364030f land) frequency = 2 ratio = 5
- Map Script: Resource = RESOURCE_DYES placed = 7 (0.1410074364030f land) frequency = 2 ratio = 7
- Map Script: Resource = RESOURCE_FURS placed = 4 (0.0810074364030f land) frequency = 2 ratio = 4
- Map Script: Resource = RESOURCE_GYPSUM placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_INCENSE placed = 6 (0.1210074364030f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_IVORY placed = 14 (0.2710074364030f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_JADE placed = 41 (0.810074364030f land) frequency = 2 ratio = 40
- Map Script: Resource = RESOURCE_MARBLE placed = 25 (0.4910074364030f land) frequency = 2 ratio = 25
- Map Script: Resource = RESOURCE_MERCURY placed = 35 (0.6810074364030f land) frequency = 2 ratio = 34
- Map Script: Resource = RESOURCE_SALT placed = 3 (0.0610074364030f land) frequency = 2 ratio = 3
- Map Script: Resource = RESOURCE_SILK placed = 8 (0.1610074364030f land) frequency = 2 ratio = 8
- Map Script: Resource = RESOURCE_SILVER placed = 10 (0.1910074364030f land) frequency = 2 ratio = 10
- Map Script: Resource = RESOURCE_SPICES placed = 2 (0.0410074364030f land) frequency = 2 ratio = 2
- Map Script: Resource = RESOURCE_SUGAR placed = 35 (0.6810074364030f land) frequency = 2 ratio = 34
- Map Script: Resource = RESOURCE_TEA placed = 14 (0.2710074364030f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 6 (0.1210074364030f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_WINE placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_ALUMINUM placed = 38 (0.7410074364030f land) frequency = 7 ratio = 11
- Map Script: Resource = RESOURCE_COAL placed = 56 (1.0910074364030f land) frequency = 10 ratio = 11
- Map Script: Resource = RESOURCE_HORSES placed = 62 (1.2110074364030f land) frequency = 11 ratio = 11
- Map Script: Resource = RESOURCE_IRON placed = 55 (1.0710074364030f land) frequency = 10 ratio = 11
- Map Script: Resource = RESOURCE_NITER placed = 56 (1.0910074364030f land) frequency = 10 ratio = 11
- Map Script: Resource = RESOURCE_OIL placed = 90 (1.7510074364030f land) frequency = 10 ratio = 18
- Map Script: Resource = RESOURCE_URANIUM placed = 28 (0.5510074364030f land) frequency = 5 ratio = 11
- Map Script: Resource = RESOURCE_AOM_REINDEER placed = 56 (1.0910074364030f land) frequency = 12 ratio = 9
- Map Script: Resource = RESOURCE_AMBER placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_OLIVES placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_GRANITE placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_LAPIS placed = 7 (0.1410074364030f land) frequency = 3 ratio = 5
- Map Script: Resource = RESOURCE_LEAD placed = 15 (0.2910074364030f land) frequency = 3 ratio = 10
- Map Script: Resource = RESOURCE_PLATINUM placed = 6 (0.1210074364030f land) frequency = 2 ratio = 6
- Map Script: Resource = RESOURCE_QUARTZ placed = 14 (0.2710074364030f land) frequency = 3 ratio = 9
- Map Script: Resource = RESOURCE_RUBY placed = 10 (0.1910074364030f land) frequency = 2 ratio = 10
- Map Script: Resource = RESOURCE_SANDALWOOD placed = 0 (0.0010074364030f land) frequency = 8 ratio = 0.00
- Map Script: Resource = RESOURCE_OAK placed = 25 (0.4910074364030f land) frequency = 5 ratio = 10
- Map Script: Resource = RESOURCE_MAPLE placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_LIMESTONE placed = 19 (0.3710074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_ALOE placed = 19 (0.3710074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_BERRIES placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_POPPIES placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_BAMBOO placed = 4 (0.0810074364030f land) frequency = 4 ratio = 2
- Map Script: Resource = RESOURCE_EBONY placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_SAKURA placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_CASHMERE placed = 4 (0.0810074364030f land) frequency = 4 ratio = 2
- Map Script: Resource = RESOURCE_PINE placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TIN placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_RUBBER placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_OXEN placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_HAM placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TRAVERTINE placed = 9 (0.1810074364030f land) frequency = 4 ratio = 5
- Map Script: Resource = RESOURCE_ALABASTER placed = 24 (0.4710074364030f land) frequency = 4 ratio = 12
- Map Script: Resource = RESOURCE_GOLD2 placed = 7 (0.1410074364030f land) frequency = 4 ratio = 4
- Map Script: Resource = RESOURCE_WOLF placed = 3 (0.0610074364030f land) frequency = 3 ratio = 2
- Map Script: Resource = RESOURCE_TIGER placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_LION placed = 0 (0.0010074364030f land) frequency = 3 ratio = 0.00
- Map Script: Resource = RESOURCE_MUSHROOMS placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_MEDIHERBS placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_TOXINS placed = 5 (0.110074364030f land) frequency = 4 ratio = 3
- Map Script: Resource = RESOURCE_HONEY placed = 24 (0.4710074364030f land) frequency = 4 ratio = 12
- Map Script: Resource = RESOURCE_DATES placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_SAFFRON placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_TOMATO placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_BARLEY placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_MAIZE placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_POTATO placed = 20 (0.3910074364030f land) frequency = 4 ratio = 10
- Map Script: Resource = RESOURCE_SORGHUM placed = 18 (0.3510074364030f land) frequency = 4 ratio = 9
- Map Script: Resource = RESOURCE_STRAWBERRY placed = 0 (0.0010074364030f land) frequency = 4 ratio = 0.00
- Map Script: Resource = RESOURCE_P0K_PENGUINS placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_CVS_POMEGRANATES placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_P0K_PAPYRUS placed = 1 (0.0210074364030f land) frequency = 2 ratio = 1
- Map Script: Resource = RESOURCE_P0K_OPAL placed = 0 (0.0010074364030f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_P0K_PLUMS placed = 35 (0.6810074364030f land) frequency = 2 ratio = 34
- Map Script: ------------------------------------
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer before balancing TSL = 90 seconds
- Map Script: Intermediate timer = 90 seconds
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 91 seconds
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- MainMenu: Loading MainMenu.lua for YnAMP...
- MainMenu: Game version : 1.0.0.328 (426563)
- MainMenu: Checking Mods status for MainMenu Media...
- MainMenu: - Enabled : Sukritact's Fuji
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]France[ENDCOLOR]: Louis XIV
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Germany[ENDCOLOR]: Wilhelm I
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]: Margherita
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Italy[ENDCOLOR]
- MainMenu: - Enabled : Sukritact's Wat Arun
- MainMenu: - Enabled : Multiplayer Scenario: Ancient Rivals
- MainMenu: - Enabled : Multiplayer Scenario: Global Thermonuclear War
- MainMenu: - Enabled : Multiplayer Scenario: Cavalry and Cannonades
- MainMenu: - Enabled : Multiplayer Scenario: Hallowed Ground
- MainMenu: - Enabled : Scenario: Conquests of Alexander
- MainMenu: - Enabled : DLC: Australia Civilization Pack
- MainMenu: - Enabled : Scenario: Outback Tycoon
- MainMenu: - Enabled : DLC: Aztec Civilization Pack
- MainMenu: - Enabled : Scenario: The Black Death
- MainMenu: - Enabled : Expansion: Rise and Fall
- MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
- MainMenu: - Enabled : Scenario: Path to Nirvana
- MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
- MainMenu: - Enabled : Scenario: Gifts of the Nile
- MainMenu: - Enabled : DLC: Nubia Civilization Pack
- MainMenu: - Enabled : Scenario: Jadwiga's Legacy
- MainMenu: - Enabled : DLC: Poland Civilization Pack
- MainMenu: - Enabled : DLC: Scout Cat
- MainMenu: - Enabled : DLC: Vikings Content
- MainMenu: - Enabled : Scenario: Vikings, Traders, and Raiders!
- MainMenu: - Enabled : Multiplayer Scenario: War Machine
- MainMenu: - Enabled : Loyal Capitals
- MainMenu: - Enabled : Reduced Pressure From Loyalty
- MainMenu: - Enabled : More Housing
- MainMenu: - Enabled : Improved Deserts
- MainMenu: - Enabled : Stop Steamrolling City States
- MainMenu: - Enabled : Deep Sea Fisheries
- MainMenu: - Enabled : Build Wonders on Mountains
- MainMenu: - Enabled : Earlier Embarking + Ocean Navigation
- MainMenu: - Enabled : Tsunami Waves
- MainMenu: - Enabled : Leugi's [COLOR_FLOAT_CULTURE]Colder Tundra[ENDCOLOR]
- MainMenu: - Enabled : Herdsman
- MainMenu: - Enabled : Better Resource Yields
- MainMenu: - Enabled : Vibrant Waters
- MainMenu: - Enabled : Unique District Icons
- MainMenu: - Enabled : Equally Great Merchants
- MainMenu: - Enabled : Equally Great Engineers
- MainMenu: - Enabled : Great Believers
- MainMenu: - Enabled : Botanist
- MainMenu: - Enabled : Equally Great Scientists
- MainMenu: - Enabled : Middle Eastern Phoenicians
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Vlad III
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Romania
- MainMenu: - Enabled : City Roads
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Niya City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yue City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dali City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Wu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Yonaguni City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Vijayanagara City-State[ENDCOLOR]
- MainMenu: - Enabled : Brazil Flavour Changes
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Shangri-La City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Ordu Baliq City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Edo City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Chu City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Dvaraka City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kashgar City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Subashi City-State[ENDCOLOR]
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Lothal City-State[ENDCOLOR]
- MainMenu: - Enabled : Truly Abundant Resources
- MainMenu: - Enabled : Resourceful 2
- MainMenu: - Enabled : Sukritact's Ingolfur (Iceland)
- MainMenu: - Enabled : Production From Population
- MainMenu: - Enabled : Rebalanced Mines
- MainMenu: - Enabled : Not Too Early Diplomatic Victory Resolution and Short World Congress interval
- MainMenu: - Enabled : Reindeer
- MainMenu: - Enabled : SeelingCat - Rudrama Devi
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Armenia
- MainMenu: - Enabled : More Lenses
- MainMenu: - Enabled : To Hell With The Devil
- MainMenu: - Enabled : Sukritact's Policy Manager
- MainMenu: - Enabled : Removable Districts
- MainMenu: - Enabled : Real Great People
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Tigranes
- MainMenu: - Enabled : Real Nobel Prize
- MainMenu: - Enabled : Strategic Forts
- MainMenu: - Enabled : EnigmaConundrum's Albania
- MainMenu: - Enabled : p0kiehl's Phoenicia Rework
- MainMenu: - Enabled : Cheat Switch Civilization
- MainMenu: - Enabled : Religious Colonization for Everyone
- MainMenu: - Enabled : Equally Great Admirals
- MainMenu: - Enabled : JEM - Natural Culture
- MainMenu: - Enabled : C15's Sumer Rework
- MainMenu: - Enabled : More District Trade Route Yields
- MainMenu: - Enabled : Merrick's Palmyra
- MainMenu: - Enabled : Free City States
- MainMenu: - Enabled : Proverbium
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Malaysia
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Iskandar
- MainMenu: - Enabled : Colorized Era Score
- MainMenu: - Enabled : Alternative Sunshine
- MainMenu: - Enabled : Improved Polders
- MainMenu: - Enabled : Catastrophic Disaster Intensity
- MainMenu: - Enabled : Sukritact's Bayinnaung (Burma)
- MainMenu: - Enabled : Leugi's City Style Pack
- MainMenu: - Enabled : No battle bonus for AI
- MainMenu: - Enabled : AI+
- MainMenu: - Enabled : Tomatekh's Historical Religions
- MainMenu: - Enabled : Cothon project "Move Capital" tweak
- MainMenu: - Enabled : Rebalanced Climate Change
- MainMenu: - Enabled : RCC - Decommission Power Plants
- MainMenu: - Enabled : Mappa [ICON_Terrain] Mundi
- MainMenu: - Enabled : Policy Change Reminder
- MainMenu: - Enabled : Sukritact's Ngawang Lobsang Gyatso (Tibet)
- MainMenu: - Enabled : Sukritact's Trisong Detsen (Tibet)
- MainMenu: - Enabled : Faith Pantheons
- MainMenu: - Enabled : Gift It To Me
- MainMenu: - Enabled : Sukritact's Ngorongoro Crater
- MainMenu: - Enabled : Sukritact's Ramkhamhaeng (Siam)
- MainMenu: - Enabled : Colorized Historic Moments
- MainMenu: - Enabled : Sukritact's Tonlé Sap
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- MainMenu: - Enabled : UC - Level 3 City State Rewards
- MainMenu: - Enabled : UC - Happy Districts
- MainMenu: - Enabled : Steel and Thunder: Unique Units
- MainMenu: - Enabled : Steel and Thunder: Unit Expansion
- MainMenu: - Enabled : DB [ICON_GreatPerson]All Men Are Mortal[ICON_GreatPerson]
- MainMenu: - Enabled : p0kiehl's Better Aqueduct
- MainMenu: - Enabled : Relic and Chrisy's Uesugi Kenshin
- MainMenu: - Enabled : p0kiehl's [COLOR_FLOAT_CULTURE]Precinct of Amun-Ra[ENDCOLOR]
- MainMenu: - Enabled : Showing AI Wonder Progress
- MainMenu: - Enabled : Mount Erebus
- MainMenu: - Enabled : Better Civilization Colours
- MainMenu: - Enabled : Sukritact's Simple UI Adjustments
- MainMenu: - Enabled : Rosetta - Dynamic City Names
- MainMenu: - Enabled : Terra Mirabilis
- MainMenu: - Enabled : Sukritact's Narai (Siam)
- MainMenu: - Enabled : p0kiehl's Temple of Poseidon
- MainMenu: - Enabled : UC - Progressive Power Consumption
- MainMenu: - Enabled : CHMZ Enhanced
- MainMenu: - Enabled : p0kiehl's Better Encampment
- MainMenu: - Enabled : Magnum Opus - Base Changes
- MainMenu: - Enabled : Magnum Opus - Best-Selling Authors
- MainMenu: - Enabled : Sukritact's Global Relations Panel
- MainMenu: - Enabled : Loyalty from Great Generals
- MainMenu: - Enabled : Yet (not) Another Maps Pack
- MainMenu: - Enabled : Leugi's [COLOR_FLOAT_CULTURE]Francisco Pizarro[ENDCOLOR] (Spain)
- MainMenu: - Enabled : Pygmalion of Tyre
- MainMenu: - Enabled : YnAMP - Closer Cities
- MainMenu: - Enabled : [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- MainMenu: - Enabled : Capture Unique Improvements
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Dihya
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Berbers
- MainMenu: - Enabled : Neuschwanstein Castle (World Wonder)
- MainMenu: - Enabled : [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Kota Gelanggi City-State[ENDCOLOR]
- MainMenu: - Enabled : RFormica's Gustav I (Sweden)
- MainMenu: - Enabled : Burj Khalifa (World Wonder)
- MainMenu: - Enabled : Expansion: Gathering Storm
- MainMenu: - Enabled : Real Era Tracker
- MainMenu: - Enabled : Earlier Lumber Mills
- MainMenu: - Enabled : Merrick's Finland
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]Netherlands[ENDCOLOR]: Wilhelmina
- MainMenu: - Enabled : Stronger Era Gates (+50)
- MainMenu: - Enabled : p0kiehl's Improved Specialists
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Seleucus I
- MainMenu: - Enabled : [COLOR_LIGHTBLUE]Advanced Cheat Menu (Light)[ENDCOLOR]
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Seleucid
- MainMenu: - Enabled : Enhanced Mod Manager
- MainMenu: - Enabled : Better Coastal Cities and Water Tiles
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Kalangitan
- MainMenu: - Enabled : CIVITAS [ICON_GOVERNMENT] Philippines
- MainMenu: - Enabled : Better Leader Icon
- MainMenu: - Enabled : Real Strategy
- MainMenu: - Enabled : p0kiehl's Better Pantheons
- MainMenu: - Enabled : CIVITAS [ICON_GreatProphet] [COLOR_FLOAT_CULTURE]Resources[ENDCOLOR]
- MainMenu: - Enabled : CIVITAS [ICON_GREATPERSON] Tun Perak
- MainMenu: - Enabled : Buddhas of Bamyan (World Wonder)
- MainMenu: - Enabled : Borobudur (World Wonder)
- MainMenu: - Enabled : Uffizi (World Wonder)
- MainMenu: - Enabled : Globe Theatre (World Wonder)
- Test: Test.LUA loaded!
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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