Downystram

Hero for thing

Mar 3rd, 2015
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  1. Name: Rowen Mathis
  2.  
  3. Appearance: http://puu.sh/fd4Lt.jpg
  4.  
  5.  
  6. High Concept: Rookie hero searching to prove himself
  7.  
  8. Trouble: I will save everyone!
  9.  
  10. Personal Aspect: Let's make this showy!
  11.  
  12.  
  13. Crossing Paths:
  14.  
  15.  
  16. Crossing Paths:
  17.  
  18.  
  19. Skill List:
  20. +3: Weapons
  21. +3: Rapport
  22. +2: Mysteries
  23. +2: Leadership
  24. +2: Academics
  25. +1: Alertness
  26. +1: Athletics
  27. +1: Might
  28. +1: Survival
  29. +1: Resolve
  30.  
  31. Stunts:
  32. - Searching...and protecting~! - Rowen gets easily carried away and can get a little extreme with his introductions and speeches. As such he gets a +2 to rapport when his actions are overdramatic.
  33.  
  34. - Bravery - A hero like Rowen has to protect everyone even if it means getting hurt himself! When someone is attacked physically while within your zone, you can spend a fate point to redirect that attack to yourself. You may defend against that attack at +1.
  35.  
  36. - Absolutely Unforgivable! - An angry Rowen is not something to be messed with and this fact is clearly reflected by how he fights. As a trained fighter, you are able to adopt a stance that makes it unequivocally clear how capable you are of handing someone his ass. Whenever displaying your fighting stance or threatening someone with violence, you may roll Fight instead of Provoke to scare them.
  37.  
  38. - Signature Strike. You have a specific attack which you have honed to devastating perfection. Describe it as an aspect. Once per conflict, as a free action, you can attach this aspect to an opponent as a boost.
  39.  
  40. !fate 7 [Weapons instead of intimidation stunt 2 fate points]
  41.  
  42. Stress:
  43. Physical: [] [/] []
  44. 2
  45. 4
  46. 6
  47. Mental: [ ] [ ]
  48. Mild 2
  49. Moderate 4
  50. Severe 6
  51.  
  52. FP: 0
  53. (Add one box for every 2 physique or will for physical and mental stress, respectively)
  54.  
  55. Consequences:
  56. Mild (1-2 shifts):
  57. Moderate (1-4 shifts):
  58. Severe (1-6 shifts):
  59. Extreme (1-8 shifts):
  60.  
  61. Extras (Items, hold-over aspects, etc):
  62. Sword, Armour, Book of neat speeches.
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