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  1. $ steam -applaunch "$(steam-id 'Combat Master')"
  2.  
  3. steam.sh[27861]: Running Steam on arch rolling 64-bit
  4. steam.sh[27861]: STEAM_RUNTIME is enabled automatically
  5. setup.sh[27908]: Steam runtime environment up-to-date!
  6. steam.sh[27861]: Steam client's requirements are satisfied
  7. CProcessEnvironmentManager is ready, 6 preallocated environment variables.
  8. [2024-11-15 14:06:43] Startup - updater built Nov 12 2024 17:09:08
  9. [2024-11-15 14:06:43] Startup - Steam Client launched with: '/home/sky/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened' '-applaunch' '2281730'
  10. 11/15 14:06:43 minidumps folder is set to /tmp/dumps
  11. 11/15 14:06:43 Init: Installing breakpad exception handler for appid(steam)/version(1731433018)/tid(27985)
  12. [2024-11-15 14:06:43] Loading cached metrics from disk (/home/sky/.local/share/Steam/package/steam_client_metrics.bin)
  13. [2024-11-15 14:06:43] Using the following download hosts for Public, Realm steamglobal
  14. [2024-11-15 14:06:43] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf'
  15. [2024-11-15 14:06:43] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
  16. [2024-11-15 14:06:43] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in'
  17. [2024-11-15 14:06:43] Verifying installation...
  18. [2024-11-15 14:06:43] Verification complete
  19. UpdateUI: skip show logo
  20. Steam logging initialized: directory: /home/sky/.local/share/Steam/logs
  21.  
  22. XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xe65b6dc0
  23. XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xe65b5500
  24. steamwebhelper.sh[28018]: Using supervisor /home/sky/.steam/root/ubuntu12_32/steam-runtime/amd64/usr/bin/steam-runtime-supervisor
  25. steamwebhelper.sh[28018]: Starting steamwebhelper under bootstrap sniper steam runtime via /home/sky/.local/share/Steam/ubuntu12_64/steam-runtime-sniper.sh
  26. steamwebhelper.sh[28018]: Using CEF sandbox \(try with -no-cef-sandbox if this fails\)
  27. steamwebhelper.sh[28018]: Starting steamwebhelper with Sniper steam runtime at /home/sky/.local/share/Steam/ubuntu12_64/steam-runtime-sniper/_v2-entry-point
  28. Steam Runtime Launch Service: starting steam-runtime-launcher-service
  29. Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 28103
  30. bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
  31. exec ./steamwebhelper -lang=en_US -cachedir=/home/sky/.local/share/Steam/config/htmlcache -steampid=27985 -buildid=1731433018 -steamid=0 -logdir=/home/sky/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/sky/.local/share/Steam/clientui -steampath=/home/sky/.local/share/Steam/ubuntu12_32/steam -launcher=0 -no-restart-on-ui-mode-change --valve-enable-site-isolation --enable-smooth-scrolling --password-store=basic --log-file=/home/sky/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --enable-features=PlatformHEVCDecoderSupport --disable-features=SpareRendererForSitePerProcess,DcheckIsFatal,ValveFFmpegAllowLowDelayHEVC
  32. Desktop state changed: desktop: { pos: 0, 0 size: 4480,1440 } primary: { pos: 0, 0 size: 1920,1080 }
  33. Caching cursor image for , size 24x24, serial 2, cache size = 0
  34. BuildCompleteAppOverviewChange: 156 apps
  35. chdir "/home/sky/.local/share/Steam/steamapps/common/Combat Master"
  36. Game Recording - would start recording game 2281730, but recording for this game is disabled
  37. Adding process 28565 for gameID 2281730
  38. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  39. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  40. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  41. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  42. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  43. Adding process 28566 for gameID 2281730
  44. Adding process 28567 for gameID 2281730
  45. pid 28669 != 28665, skipping destruction (fork without exec?)
  46. pid 28674 != 28665, skipping destruction (fork without exec?)
  47. Adding process 28665 for gameID 2281730
  48. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  49. "memorysetup-bucket-allocator-granularity=16"
  50. "memorysetup-bucket-allocator-bucket-count=8"
  51. "memorysetup-bucket-allocator-block-size=4194304"
  52. "memorysetup-bucket-allocator-block-count=1"
  53. "memorysetup-main-allocator-block-size=16777216"
  54. "memorysetup-thread-allocator-block-size=16777216"
  55. "memorysetup-gfx-main-allocator-block-size=16777216"
  56. "memorysetup-gfx-thread-allocator-block-size=16777216"
  57. "memorysetup-cache-allocator-block-size=4194304"
  58. "memorysetup-typetree-allocator-block-size=2097152"
  59. "memorysetup-profiler-bucket-allocator-granularity=16"
  60. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  61. "memorysetup-profiler-bucket-allocator-block-size=4194304"
  62. "memorysetup-profiler-bucket-allocator-block-count=1"
  63. "memorysetup-profiler-allocator-block-size=16777216"
  64. "memorysetup-profiler-editor-allocator-block-size=1048576"
  65. "memorysetup-temp-allocator-size-main=4194304"
  66. "memorysetup-job-temp-allocator-block-size=2097152"
  67. "memorysetup-job-temp-allocator-block-size-background=1048576"
  68. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  69. "memorysetup-temp-allocator-size-background-worker=32768"
  70. "memorysetup-temp-allocator-size-job-worker=262144"
  71. "memorysetup-temp-allocator-size-preload-manager=262144"
  72. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  73. "memorysetup-temp-allocator-size-audio-worker=65536"
  74. "memorysetup-temp-allocator-size-cloud-worker=32768"
  75. "memorysetup-temp-allocator-size-gfx=262144"
  76. Loading in SingleInstance mode
  77. Preloaded 'lib_burst_generated.so'
  78. Preloaded 'liblz4.so'
  79. Preloaded 'libsteam_api.so'
  80. Display 0 'eDP-1 13"': 1920x1080 (primary device).
  81. Display 1 'DP-3 32"': 2560x1440 (secondary device).
  82. [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
  83. Loading player data from /home/sky/.local/share/Steam/steamapps/common/Combat Master/Data/data.unity3d
  84. Desktop is 2560 x 1440 @ 144 Hz
  85. Initialize engine version: 2021.3.43f1 (6f9470916942)
  86. [Subsystems] Discovering subsystems at path /home/sky/.local/share/Steam/steamapps/common/Combat Master/Data/UnitySubsystems
  87. GfxDevice: creating device client; threaded=1; jobified=1
  88. Renderer: AMD Radeon Graphics (radeonsi, renoir, LLVM 18.1.8, DRM 3.58, 6.11.0-linux-amd-znver2)
  89. Vendor: AMD
  90. Version: 4.6 (Core Profile) Mesa 24.2.7-arch1.1
  91. GLES: 0
  92. GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
  93. ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
  94. _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensio
  95. ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex
  96. _attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_image_storage_compression GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_d
  97. xt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_s
  98. hader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
  99. OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 861375904
  100. Default vsync count 1
  101. requesting resize 2560 x 1440
  102. Using native desktop resolution 2560 x 1440
  103. requesting fullscreen 2560 x 1440 at 0 Hz
  104. Desktop is 2560 x 1440 @ 144 Hz
  105. Disable old input system
  106. The referenced script (PlayFab.PlayFabMultiplayerAgentView) on this Behaviour is missing!
  107. The referenced script on this Behaviour (Game Object 'GameServer') is missing!
  108. UnloadTime: 1.125073 ms
  109. [GameLoader] - Start: boot client
  110. [BundleManager] - Init: useStreamingAssets: True
  111. [BundleManager] - Init: Download and mount StandaloneLinux64
  112. [BundleManager] - DownloadBundles: bundleDependencies: StandaloneLinux64
  113. [BundleManager] - DownloadBundles: downloadBundleNames:
  114. [BundleManager] - DownloadBundles: no bundles for download
  115. [BundleManager] - MountBundles: count:1
  116. [BundleManager] - Init: Download and catalog StandaloneLinux64
  117. [BundleManager] - DownloadBundles: bundleDependencies: catalog
  118. [BundleManager] - DownloadBundles: downloadBundleNames:
  119. [BundleManager] - DownloadBundles: no bundles for download
  120. [BundleManager] - MountBundles: count:1
  121. [BundleManager] - Init: get AssetBundleManifest standalonelinux64 - StandaloneLinux64 (UnityEngine.AssetBundle)
  122. [BundleManager] - Init: get catalog
  123. [BundleManager] - Init: MountAllBundles
  124. [BundleManager] - MountBundles: count:27
  125. 11/15 14:07:05 minidumps folder is set to /tmp/dumps
  126. 11/15 14:07:05 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20241112170934)/tid(28751)
  127. 11/15 14:07:05 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(28751)
  128. [BundleManager] - Init: start unused assets task
  129. [BundleManager] - Init: subscribe atlasRequested
  130. [GameLoader] - BootClient: init BundleManager, spent time: 2.161
  131. [GameLoader] - BootClient: Load app loader screen, spent time: 0.275
  132. [GameLoader] - BootClient: instantiateGame
  133. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  134. [S_API] SteamAPI_Init(): Loaded '/home/sky/.local/share/Steam/linux64/steamclient.so' OK.
  135. Setting breakpad minidump AppID = 2281730
  136. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198386623234 [API loaded no]
  137. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  138. Unloading 5 Unused Serialized files (Serialized files now loaded: 53)
  139. UnloadTime: 1.495302 ms
  140. Unloading 1507 unused Assets to reduce memory usage. Loaded Objects now: 60001.
  141. Total: 178.252892 ms (FindLiveObjects: 8.592642 ms CreateObjectMapping: 5.546794 ms MarkObjects: 160.230490 ms DeleteObjects: 3.874515 ms)
  142.  
  143. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  144. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
Tags: Steam Dump BASH
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