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- $ steam -applaunch "$(steam-id 'Combat Master')"
- steam.sh[27861]: Running Steam on arch rolling 64-bit
- steam.sh[27861]: STEAM_RUNTIME is enabled automatically
- setup.sh[27908]: Steam runtime environment up-to-date!
- steam.sh[27861]: Steam client's requirements are satisfied
- CProcessEnvironmentManager is ready, 6 preallocated environment variables.
- [2024-11-15 14:06:43] Startup - updater built Nov 12 2024 17:09:08
- [2024-11-15 14:06:43] Startup - Steam Client launched with: '/home/sky/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened' '-applaunch' '2281730'
- 11/15 14:06:43 minidumps folder is set to /tmp/dumps
- 11/15 14:06:43 Init: Installing breakpad exception handler for appid(steam)/version(1731433018)/tid(27985)
- [2024-11-15 14:06:43] Loading cached metrics from disk (/home/sky/.local/share/Steam/package/steam_client_metrics.bin)
- [2024-11-15 14:06:43] Using the following download hosts for Public, Realm steamglobal
- [2024-11-15 14:06:43] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf'
- [2024-11-15 14:06:43] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
- [2024-11-15 14:06:43] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in'
- [2024-11-15 14:06:43] Verifying installation...
- [2024-11-15 14:06:43] Verification complete
- UpdateUI: skip show logo
- Steam logging initialized: directory: /home/sky/.local/share/Steam/logs
- XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xe65b6dc0
- XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xe65b5500
- steamwebhelper.sh[28018]: Using supervisor /home/sky/.steam/root/ubuntu12_32/steam-runtime/amd64/usr/bin/steam-runtime-supervisor
- steamwebhelper.sh[28018]: Starting steamwebhelper under bootstrap sniper steam runtime via /home/sky/.local/share/Steam/ubuntu12_64/steam-runtime-sniper.sh
- steamwebhelper.sh[28018]: Using CEF sandbox \(try with -no-cef-sandbox if this fails\)
- steamwebhelper.sh[28018]: Starting steamwebhelper with Sniper steam runtime at /home/sky/.local/share/Steam/ubuntu12_64/steam-runtime-sniper/_v2-entry-point
- Steam Runtime Launch Service: starting steam-runtime-launcher-service
- Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 28103
- bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
- exec ./steamwebhelper -lang=en_US -cachedir=/home/sky/.local/share/Steam/config/htmlcache -steampid=27985 -buildid=1731433018 -steamid=0 -logdir=/home/sky/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/sky/.local/share/Steam/clientui -steampath=/home/sky/.local/share/Steam/ubuntu12_32/steam -launcher=0 -no-restart-on-ui-mode-change --valve-enable-site-isolation --enable-smooth-scrolling --password-store=basic --log-file=/home/sky/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --enable-features=PlatformHEVCDecoderSupport --disable-features=SpareRendererForSitePerProcess,DcheckIsFatal,ValveFFmpegAllowLowDelayHEVC
- Desktop state changed: desktop: { pos: 0, 0 size: 4480,1440 } primary: { pos: 0, 0 size: 1920,1080 }
- Caching cursor image for , size 24x24, serial 2, cache size = 0
- BuildCompleteAppOverviewChange: 156 apps
- chdir "/home/sky/.local/share/Steam/steamapps/common/Combat Master"
- Game Recording - would start recording game 2281730, but recording for this game is disabled
- Adding process 28565 for gameID 2281730
- ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Adding process 28566 for gameID 2281730
- Adding process 28567 for gameID 2281730
- pid 28669 != 28665, skipping destruction (fork without exec?)
- pid 28674 != 28665, skipping destruction (fork without exec?)
- Adding process 28665 for gameID 2281730
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=4194304"
- "memorysetup-bucket-allocator-block-count=1"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=4194304"
- "memorysetup-profiler-bucket-allocator-block-count=1"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=4194304"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=262144"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gfx=262144"
- Loading in SingleInstance mode
- Preloaded 'lib_burst_generated.so'
- Preloaded 'liblz4.so'
- Preloaded 'libsteam_api.so'
- Display 0 'eDP-1 13"': 1920x1080 (primary device).
- Display 1 'DP-3 32"': 2560x1440 (secondary device).
- [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
- Loading player data from /home/sky/.local/share/Steam/steamapps/common/Combat Master/Data/data.unity3d
- Desktop is 2560 x 1440 @ 144 Hz
- Initialize engine version: 2021.3.43f1 (6f9470916942)
- [Subsystems] Discovering subsystems at path /home/sky/.local/share/Steam/steamapps/common/Combat Master/Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- Renderer: AMD Radeon Graphics (radeonsi, renoir, LLVM 18.1.8, DRM 3.58, 6.11.0-linux-amd-znver2)
- Vendor: AMD
- Version: 4.6 (Core Profile) Mesa 24.2.7-arch1.1
- GLES: 0
- GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
- ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
- _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensio
- ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex
- _attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_image_storage_compression GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_d
- xt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_s
- hader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
- OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 861375904
- Default vsync count 1
- requesting resize 2560 x 1440
- Using native desktop resolution 2560 x 1440
- requesting fullscreen 2560 x 1440 at 0 Hz
- Desktop is 2560 x 1440 @ 144 Hz
- Disable old input system
- The referenced script (PlayFab.PlayFabMultiplayerAgentView) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object 'GameServer') is missing!
- UnloadTime: 1.125073 ms
- [GameLoader] - Start: boot client
- [BundleManager] - Init: useStreamingAssets: True
- [BundleManager] - Init: Download and mount StandaloneLinux64
- [BundleManager] - DownloadBundles: bundleDependencies: StandaloneLinux64
- [BundleManager] - DownloadBundles: downloadBundleNames:
- [BundleManager] - DownloadBundles: no bundles for download
- [BundleManager] - MountBundles: count:1
- [BundleManager] - Init: Download and catalog StandaloneLinux64
- [BundleManager] - DownloadBundles: bundleDependencies: catalog
- [BundleManager] - DownloadBundles: downloadBundleNames:
- [BundleManager] - DownloadBundles: no bundles for download
- [BundleManager] - MountBundles: count:1
- [BundleManager] - Init: get AssetBundleManifest standalonelinux64 - StandaloneLinux64 (UnityEngine.AssetBundle)
- [BundleManager] - Init: get catalog
- [BundleManager] - Init: MountAllBundles
- [BundleManager] - MountBundles: count:27
- 11/15 14:07:05 minidumps folder is set to /tmp/dumps
- 11/15 14:07:05 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20241112170934)/tid(28751)
- 11/15 14:07:05 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(28751)
- [BundleManager] - Init: start unused assets task
- [BundleManager] - Init: subscribe atlasRequested
- [GameLoader] - BootClient: init BundleManager, spent time: 2.161
- [GameLoader] - BootClient: Load app loader screen, spent time: 0.275
- [GameLoader] - BootClient: instantiateGame
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- [S_API] SteamAPI_Init(): Loaded '/home/sky/.local/share/Steam/linux64/steamclient.so' OK.
- Setting breakpad minidump AppID = 2281730
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198386623234 [API loaded no]
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- Unloading 5 Unused Serialized files (Serialized files now loaded: 53)
- UnloadTime: 1.495302 ms
- Unloading 1507 unused Assets to reduce memory usage. Loaded Objects now: 60001.
- Total: 178.252892 ms (FindLiveObjects: 8.592642 ms CreateObjectMapping: 5.546794 ms MarkObjects: 160.230490 ms DeleteObjects: 3.874515 ms)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
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