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  1.  
  2. ** Executing...
  3. ** Command: "D:\steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\steam\steamapps\common\Half-Life 2\ep2" "D:\rouge\Documents\roomuhhh.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 12 threads
  8. materialPath: D:\steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading D:\rouge\Documents\roomuhhh.vmf
  10. Error: displacement found on a(n) func_detail entity - not supported (entity 10, brush 0)
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "D:\steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  15. ** Parameters: -game "D:\steam\steamapps\common\Half-Life 2\ep2" "D:\rouge\Documents\roomuhhh"
  16.  
  17. Valve Software - vvis.exe (May 15 2014)
  18. 12 threads
  19. reading d:\rouge\documents\roomuhhh.bsp
  20. reading d:\rouge\documents\roomuhhh.prt
  21. LoadPortals: couldn't read d:\rouge\documents\roomuhhh.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "D:\steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  26. ** Parameters: -both -game "D:\steam\steamapps\common\Half-Life 2\ep2" "D:\rouge\Documents\roomuhhh"
  27.  
  28. Valve Software - vrad.exe SSE (May 15 2014)
  29.  
  30. Valve Radiosity Simulator
  31. 12 threads
  32. [Reading texlights from 'lights.rad']
  33. [48 texlights parsed from 'lights.rad']
  34.  
  35. Loading d:\rouge\documents\roomuhhh.bsp
  36. No vis information, direct lighting only.
  37. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  38. 88 faces
  39. 36100 square feet [5198459.50 square inches]
  40. 6 Displacements
  41. 10456 Square Feet [1505684.75 Square Inches]
  42. 1 direct lights
  43. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  44. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  45. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  46. FinalLightFace Done
  47. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  48. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. Writing leaf ambient...done
  50. Ready to Finish
  51.  
  52. Object names Objects/Maxobjs Memory / Maxmem Fullness
  53. ------------ --------------- --------------- --------
  54. models 2/1024 96/49152 ( 0.2%)
  55. brushes 18/8192 216/98304 ( 0.2%)
  56. brushsides 108/65536 864/524288 ( 0.2%)
  57. planes 98/65536 1960/1310720 ( 0.1%)
  58. vertexes 158/65536 1896/786432 ( 0.2%)
  59. nodes 113/65536 3616/2097152 ( 0.2%)
  60. texinfos 33/12288 2376/884736 ( 0.3%)
  61. texdata 11/2048 352/65536 ( 0.5%)
  62. dispinfos 6/0 1056/0 ( 0.0%)
  63. disp_verts 486/0 9720/0 ( 0.0%)
  64. disp_tris 768/0 1536/0 ( 0.0%)
  65. disp_lmsamples 26784/0 26784/0 ( 0.0%)
  66. faces 88/65536 4928/3670016 ( 0.1%)
  67. hdr faces 88/65536 4928/3670016 ( 0.1%)
  68. origfaces 56/65536 3136/3670016 ( 0.1%)
  69. leaves 116/65536 3712/2097152 ( 0.2%)
  70. leaffaces 143/65536 286/131072 ( 0.2%)
  71. leafbrushes 55/65536 110/131072 ( 0.1%)
  72. areas 2/256 16/2048 ( 0.8%)
  73. surfedges 646/512000 2584/2048000 ( 0.1%)
  74. edges 371/256000 1484/1024000 ( 0.1%)
  75. LDR worldlights 1/8192 88/720896 ( 0.0%)
  76. HDR worldlights 1/8192 88/720896 ( 0.0%)
  77. leafwaterdata 0/32768 0/393216 ( 0.0%)
  78. waterstrips 4/32768 40/327680 ( 0.0%)
  79. waterverts 0/65536 0/786432 ( 0.0%)
  80. waterindices 72/65536 144/131072 ( 0.1%)
  81. cubemapsamples 0/1024 0/16384 ( 0.0%)
  82. overlays 5/512 1760/180224 ( 1.0%)
  83. LDR lightdata [variable] 234984/0 ( 0.0%)
  84. HDR lightdata [variable] 234984/0 ( 0.0%)
  85. visdata [variable] 0/16777216 ( 0.0%)
  86. entdata [variable] 2713/393216 ( 0.7%)
  87. LDR ambient table 116/65536 464/262144 ( 0.2%)
  88. HDR ambient table 116/65536 464/262144 ( 0.2%)
  89. LDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
  90. HDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
  91. occluders 0/0 0/0 ( 0.0%)
  92. occluder polygons 0/0 0/0 ( 0.0%)
  93. occluder vert ind 0/0 0/0 ( 0.0%)
  94. detail props [variable] 1/12 ( 8.3%)
  95. static props [variable] 1/12 ( 8.3%)
  96. pakfile [variable] 106026/0 ( 0.0%)
  97. physics [variable] 6765/4194304 ( 0.2%)
  98. physics terrain [variable] 1104/1048576 ( 0.1%)
  99.  
  100. Level flags = 0
  101.  
  102. Total triangle count: 246
  103. Writing d:\rouge\documents\roomuhhh.bsp
  104. 0 seconds elapsed
  105. Valve Software - vrad.exe SSE (May 15 2014)
  106.  
  107. Valve Radiosity Simulator
  108. 12 threads
  109. [Reading texlights from 'lights.rad']
  110. [48 texlights parsed from 'lights.rad']
  111.  
  112. Loading d:\rouge\documents\roomuhhh.bsp
  113. No vis information, direct lighting only.
  114. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  115. 88 faces
  116. 36100 square feet [5198459.50 square inches]
  117. 6 Displacements
  118. 10456 Square Feet [1505684.75 Square Inches]
  119. 1 direct lights
  120. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  122. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  123. FinalLightFace Done
  124. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  125. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Writing leaf ambient...done
  127. Ready to Finish
  128.  
  129. Object names Objects/Maxobjs Memory / Maxmem Fullness
  130. ------------ --------------- --------------- --------
  131. models 2/1024 96/49152 ( 0.2%)
  132. brushes 18/8192 216/98304 ( 0.2%)
  133. brushsides 108/65536 864/524288 ( 0.2%)
  134. planes 98/65536 1960/1310720 ( 0.1%)
  135. vertexes 158/65536 1896/786432 ( 0.2%)
  136. nodes 113/65536 3616/2097152 ( 0.2%)
  137. texinfos 33/12288 2376/884736 ( 0.3%)
  138. texdata 11/2048 352/65536 ( 0.5%)
  139. dispinfos 6/0 1056/0 ( 0.0%)
  140. disp_verts 486/0 9720/0 ( 0.0%)
  141. disp_tris 768/0 1536/0 ( 0.0%)
  142. disp_lmsamples 26784/0 26784/0 ( 0.0%)
  143. faces 88/65536 4928/3670016 ( 0.1%)
  144. hdr faces 88/65536 4928/3670016 ( 0.1%)
  145. origfaces 56/65536 3136/3670016 ( 0.1%)
  146. leaves 116/65536 3712/2097152 ( 0.2%)
  147. leaffaces 143/65536 286/131072 ( 0.2%)
  148. leafbrushes 55/65536 110/131072 ( 0.1%)
  149. areas 2/256 16/2048 ( 0.8%)
  150. surfedges 646/512000 2584/2048000 ( 0.1%)
  151. edges 371/256000 1484/1024000 ( 0.1%)
  152. LDR worldlights 1/8192 88/720896 ( 0.0%)
  153. HDR worldlights 1/8192 88/720896 ( 0.0%)
  154. leafwaterdata 0/32768 0/393216 ( 0.0%)
  155. waterstrips 4/32768 40/327680 ( 0.0%)
  156. waterverts 0/65536 0/786432 ( 0.0%)
  157. waterindices 72/65536 144/131072 ( 0.1%)
  158. cubemapsamples 0/1024 0/16384 ( 0.0%)
  159. overlays 5/512 1760/180224 ( 1.0%)
  160. LDR lightdata [variable] 234984/0 ( 0.0%)
  161. HDR lightdata [variable] 234984/0 ( 0.0%)
  162. visdata [variable] 0/16777216 ( 0.0%)
  163. entdata [variable] 2713/393216 ( 0.7%)
  164. LDR ambient table 116/65536 464/262144 ( 0.2%)
  165. HDR ambient table 116/65536 464/262144 ( 0.2%)
  166. LDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
  167. HDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
  168. occluders 0/0 0/0 ( 0.0%)
  169. occluder polygons 0/0 0/0 ( 0.0%)
  170. occluder vert ind 0/0 0/0 ( 0.0%)
  171. detail props [variable] 1/12 ( 8.3%)
  172. static props [variable] 1/12 ( 8.3%)
  173. pakfile [variable] 106026/0 ( 0.0%)
  174. physics [variable] 6765/4194304 ( 0.2%)
  175. physics terrain [variable] 1104/1048576 ( 0.1%)
  176.  
  177. Level flags = 0
  178.  
  179. Total triangle count: 246
  180. Writing d:\rouge\documents\roomuhhh.bsp
  181. 0 seconds elapsed
  182.  
  183. ** Executing...
  184. ** Command: Copy File
  185. ** Parameters: "D:\rouge\Documents\roomuhhh.bsp" "D:\steam\steamapps\common\Half-Life 2\ep2\maps\roomuhhh.bsp"
  186.  
  187.  
  188. ** Executing...
  189. ** Command: "D:\steam\steamapps\common\Half-Life 2\hl2.exe"
  190. ** Parameters: -game "D:\steam\steamapps\common\Half-Life 2\ep2" +map "roomuhhh" -steam
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