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- ** Executing...
- ** Command: "D:\steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\steam\steamapps\common\Half-Life 2\ep2" "D:\rouge\Documents\roomuhhh.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 12 threads
- materialPath: D:\steam\steamapps\common\Half-Life 2\ep2\materials
- Loading D:\rouge\Documents\roomuhhh.vmf
- Error: displacement found on a(n) func_detail entity - not supported (entity 10, brush 0)
- ** Executing...
- ** Command: "D:\steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\steam\steamapps\common\Half-Life 2\ep2" "D:\rouge\Documents\roomuhhh"
- Valve Software - vvis.exe (May 15 2014)
- 12 threads
- reading d:\rouge\documents\roomuhhh.bsp
- reading d:\rouge\documents\roomuhhh.prt
- LoadPortals: couldn't read d:\rouge\documents\roomuhhh.prt
- ** Executing...
- ** Command: "D:\steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\steam\steamapps\common\Half-Life 2\ep2" "D:\rouge\Documents\roomuhhh"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\rouge\documents\roomuhhh.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 88 faces
- 36100 square feet [5198459.50 square inches]
- 6 Displacements
- 10456 Square Feet [1505684.75 Square Inches]
- 1 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 18/8192 216/98304 ( 0.2%)
- brushsides 108/65536 864/524288 ( 0.2%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 158/65536 1896/786432 ( 0.2%)
- nodes 113/65536 3616/2097152 ( 0.2%)
- texinfos 33/12288 2376/884736 ( 0.3%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 486/0 9720/0 ( 0.0%)
- disp_tris 768/0 1536/0 ( 0.0%)
- disp_lmsamples 26784/0 26784/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 88/65536 4928/3670016 ( 0.1%)
- origfaces 56/65536 3136/3670016 ( 0.1%)
- leaves 116/65536 3712/2097152 ( 0.2%)
- leaffaces 143/65536 286/131072 ( 0.2%)
- leafbrushes 55/65536 110/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 646/512000 2584/2048000 ( 0.1%)
- edges 371/256000 1484/1024000 ( 0.1%)
- LDR worldlights 1/8192 88/720896 ( 0.0%)
- HDR worldlights 1/8192 88/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 5/512 1760/180224 ( 1.0%)
- LDR lightdata [variable] 234984/0 ( 0.0%)
- HDR lightdata [variable] 234984/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2713/393216 ( 0.7%)
- LDR ambient table 116/65536 464/262144 ( 0.2%)
- HDR ambient table 116/65536 464/262144 ( 0.2%)
- LDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- HDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106026/0 ( 0.0%)
- physics [variable] 6765/4194304 ( 0.2%)
- physics terrain [variable] 1104/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 246
- Writing d:\rouge\documents\roomuhhh.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\rouge\documents\roomuhhh.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 88 faces
- 36100 square feet [5198459.50 square inches]
- 6 Displacements
- 10456 Square Feet [1505684.75 Square Inches]
- 1 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 18/8192 216/98304 ( 0.2%)
- brushsides 108/65536 864/524288 ( 0.2%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 158/65536 1896/786432 ( 0.2%)
- nodes 113/65536 3616/2097152 ( 0.2%)
- texinfos 33/12288 2376/884736 ( 0.3%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 486/0 9720/0 ( 0.0%)
- disp_tris 768/0 1536/0 ( 0.0%)
- disp_lmsamples 26784/0 26784/0 ( 0.0%)
- faces 88/65536 4928/3670016 ( 0.1%)
- hdr faces 88/65536 4928/3670016 ( 0.1%)
- origfaces 56/65536 3136/3670016 ( 0.1%)
- leaves 116/65536 3712/2097152 ( 0.2%)
- leaffaces 143/65536 286/131072 ( 0.2%)
- leafbrushes 55/65536 110/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 646/512000 2584/2048000 ( 0.1%)
- edges 371/256000 1484/1024000 ( 0.1%)
- LDR worldlights 1/8192 88/720896 ( 0.0%)
- HDR worldlights 1/8192 88/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 72/65536 144/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 5/512 1760/180224 ( 1.0%)
- LDR lightdata [variable] 234984/0 ( 0.0%)
- HDR lightdata [variable] 234984/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2713/393216 ( 0.7%)
- LDR ambient table 116/65536 464/262144 ( 0.2%)
- HDR ambient table 116/65536 464/262144 ( 0.2%)
- LDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- HDR leaf ambient 245/65536 6860/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106026/0 ( 0.0%)
- physics [variable] 6765/4194304 ( 0.2%)
- physics terrain [variable] 1104/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 246
- Writing d:\rouge\documents\roomuhhh.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\rouge\Documents\roomuhhh.bsp" "D:\steam\steamapps\common\Half-Life 2\ep2\maps\roomuhhh.bsp"
- ** Executing...
- ** Command: "D:\steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "D:\steam\steamapps\common\Half-Life 2\ep2" +map "roomuhhh" -steam
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