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- Command Lines:
- Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\BAT00004989808512.bat" with contents
- [
- @echo off
- echo // 생성된 도움말 맵 파일입니다. 다음에서 사용: GameStudio.HHP. > "hlp\HTMLDefines.h"
- echo. > "hlp\HTMLDefines.h"
- echo // 명령 (ID_* 및 IDM_*) >> "hlp\HTMLDefines.h"
- makehm /h ID_,HID_,0x10000 IDM_,HIDM_,0x10000 "resource.h" >> "hlp\HTMLDefines.h"
- echo. >> "hlp\HTMLDefines.h"
- echo // 프롬프트 (IDP_*) >> "hlp\HTMLDefines.h"
- makehm /h IDP_,HIDP_,0x30000 "resource.h" >> "hlp\HTMLDefines.h"
- echo. >> "hlp\HTMLDefines.h"
- echo // 리소스 (IDR_*) >> "hlp\HTMLDefines.h"
- makehm /h IDR_,HIDR_,0x20000 "resource.h" >> "hlp\HTMLDefines.h"
- echo. >> "hlp\HTMLDefines.h"
- echo // 대화 상자 (IDD_*) >> "hlp\HTMLDefines.h"
- makehm /h IDD_,HIDD_,0x20000 "resource.h" >> "hlp\HTMLDefines.h"
- echo. >> "hlp\HTMLDefines.h"
- echo // 프레임 컨트롤 (IDW_*) >> "hlp\HTMLDefines.h"
- makehm /h /a afxhh.h IDW_,HIDW_,0x50000 "resource.h" >> "hlp\HTMLDefines.h"
- if errorlevel 1 goto VCReportError
- goto VCEnd
- :VCReportError
- echo Project : error PRJ0019: A tool returned an error code from "도움말 컴파일러에 대한 맵 파일을 생성하고 있습니다."
- exit 1
- :VCEnd
- ]
- Creating command line """c:\github\4s\TClient\TEngine\Game Studio\Debug\BAT00004989808512.bat"""
- Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004A89808512.rsp" with contents
- [
- /Od /I "..\TachyonControl" /I "..\Engine Lib" /I "..\TComp" /I "..\TCML" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "_VC80_UPGRADE=0x0710" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\ReplaceDetailTexDlg.cpp"
- ".\MiniDump.cpp"
- ".\TimeSettingDlg.cpp"
- ".\ProgressDlg.cpp"
- ".\PreviewDlg.cpp"
- ".\PlayCtrlBar.cpp"
- ".\PlayCtrl.cpp"
- ".\Picking.cpp"
- ".\GSToolTipWnd.cpp"
- ".\GSListCtrl.cpp"
- ".\GSEditCtrl.cpp"
- ".\Gizmo.cpp"
- ".\Gizimo.cpp"
- ".\EditListCtrl.cpp"
- ".\CtrlDef.cpp"
- ".\GSDialogBar.cpp"
- ".\BarContent.cpp"
- ".\GuideFrame.cpp"
- ".\GridFrame.cpp"
- ".\GuideView.cpp"
- ".\GridView.cpp"
- ".\TachyonDoc.cpp"
- ".\GuideDoc.cpp"
- ".\GridDoc.cpp"
- ".\UpdateDlg.cpp"
- ".\SetIDSeedDlg.cpp"
- ".\SetBackIMGDlg.cpp"
- ".\SelectFormatDlg.cpp"
- ".\ItemScreenShot.cpp"
- ".\ItemFinder.cpp"
- ".\EditFovDlg.cpp"
- ".\Game StudioView.cpp"
- ".\Game StudioDoc.cpp"
- ".\MainFrm.cpp"
- ".\Game Studio.cpp"
- ".\ItemBase.cpp"
- ".\OBJPage.cpp"
- ".\ATTRPage.cpp"
- ".\OBJTypeView.cpp"
- ".\OBJTypeFrame.cpp"
- ".\OBJTypeDoc.cpp"
- ".\TimeScaleDlg.cpp"
- ".\AddAnimationDlg.cpp"
- ".\AnimationBar.cpp"
- ".\AnimationView.cpp"
- ".\AnimationFrame.cpp"
- ".\AnimationDoc.cpp"
- ".\MediaDlg.cpp"
- ".\AddMediaDlg.cpp"
- ".\MediaBar.cpp"
- ".\MediaView.cpp"
- ".\MediaFrame.cpp"
- ".\MediaDoc.cpp"
- ".\ImageBar.cpp"
- ".\ImageView.cpp"
- ".\ImageFrame.cpp"
- ".\ImageDoc.cpp"
- ".\AddTextureDlg.cpp"
- ".\TextureBar.cpp"
- ".\TextureView.cpp"
- ".\TextureFrame.cpp"
- ".\TextureDoc.cpp"
- ".\FramesetDlg.cpp"
- ".\SFXBar.cpp"
- ".\ParticleBar.cpp"
- ".\SFXView.cpp"
- ".\SFXFrame.cpp"
- ".\SFXDoc.cpp"
- ".\EditObjectDlg.cpp"
- ".\OBJBar.cpp"
- ".\OBJView.cpp"
- ".\OBJFrame.cpp"
- ".\OBJDoc.cpp"
- ".\AddMeshDlg.cpp"
- ".\MeshBar.cpp"
- ".\MeshView.cpp"
- ".\MeshFrame.cpp"
- ".\MeshDoc.cpp"
- ".\SetImportOffsetDlg.cpp"
- ".\SelectObjByName.cpp"
- ".\SaveMinimapDlg.cpp"
- ".\SaveHeightDlg.cpp"
- ".\RebuildBSPDlg.cpp"
- ".\ObjectExchangeDlg.cpp"
- ".\LoadRegionDataTexDlg.cpp"
- ".\EditUNITDlg.cpp"
- ".\EditHideMode.cpp"
- ".\EditFreezeMode.cpp"
- ".\EditEnableUNITDlg.cpp"
- ".\DetailTextureDlg.cpp"
- ".\CleanUNITOBJ.cpp"
- ".\BuildShadowDlg.cpp"
- ".\BuildShadeDlg.cpp"
- ".\BuildHeightDlg.cpp"
- ".\BuildEMDlg.cpp"
- ".\AdjustOBJPosDlg.cpp"
- ".\AddMapDlg.cpp"
- ".\AddHeightMapDlg.cpp"
- ".\AddBSPMapDlg.cpp"
- ".\MAPSNDBar.cpp"
- ".\MAPSFXBar.cpp"
- ".\MAPOBJBar.cpp"
- ".\MAPLIGHTBar.cpp"
- ".\EXTMAPBar.cpp"
- ".\EXTMAPView.cpp"
- ".\EXTMAPFrame.cpp"
- ".\EXTMAPDoc.cpp"
- ".\BSPMAPBar.cpp"
- ".\BSPMAPView.cpp"
- ".\BSPMAPFrame.cpp"
- ".\BSPMAPDoc.cpp"
- ".\MAPView.cpp"
- ".\MAPFrame.cpp"
- ".\MAPDoc.cpp"
- ".\COMPBar.cpp"
- ".\COMPView.cpp"
- ".\COMPFrame.cpp"
- ".\COMPDoc.cpp"
- ".\EditMenuDlg.cpp"
- ".\EditFontDlg.cpp"
- ".\EditFontColorDlg.cpp"
- ".\FRAMEBar.cpp"
- ".\FRAMEView.cpp"
- ".\FRAMEFrame.cpp"
- ".\FRAMEDoc.cpp"
- ]
- Creating command line "cl.exe @"c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004A89808512.rsp" /nologo /errorReport:prompt"
- Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004B89808512.rsp" with contents
- [
- /Od /I "..\TachyonControl" /I "..\Engine Lib" /I "..\TComp" /I "..\TCML" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "_VC80_UPGRADE=0x0710" /Gm /EHsc /RTC1 /MTd /Yc"stdafx.h" /Fp"Debug\Game Studio.pch" /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\stdafx.cpp"
- ]
- Creating command line "cl.exe @"c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004B89808512.rsp" /nologo /errorReport:prompt"
- Creating command line "rc.exe /d "_DEBUG" /d "_VC80_UPGRADE=0x0710" /l 0x409 /I "Debug" /fo"Debug/Game Studio.res" ".\Game Studio.rc""
- Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\TMP00004C89808512.tmp" with contents
- [
- 1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Game Studio.exe.embed.manifest"
- ]
- Creating command line "rc.exe /fo".\Debug\Game Studio.exe.embed.manifest.res" "c:\github\4s\TClient\TEngine\Game Studio\Debug\TMP00004C89808512.tmp""
- Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004D89808512.rsp" with contents
- [
- /OUT:"Debug\Game Studio.exe" /INCREMENTAL /LIBPATH:"..\Lib" /MANIFEST /MANIFESTFILE:"Debug\Game Studio.exe.intermediate.manifest" /NODEFAULTLIB:"libci" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"c:\github\4s\tclient\tengine\game studio\debug\Game Studio.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 D3d9.lib D3dx9.lib EngineLibd.lib winmm.lib Imm32.lib dsound.lib dxguid.lib strmiids.lib dbghelp.lib "..\lib\tcmld.lib" "..\lib\tuisd.lib" "..\lib\tcompd.lib" DelayImp.lib
- ".\debug\Game Studio.res"
- ".\debug\FRAMEDoc.obj"
- ".\debug\FRAMEFrame.obj"
- ".\debug\FRAMEView.obj"
- ".\debug\FRAMEBar.obj"
- ".\debug\EditFontColorDlg.obj"
- ".\debug\EditFontDlg.obj"
- ".\debug\EditMenuDlg.obj"
- ".\debug\COMPDoc.obj"
- ".\debug\COMPFrame.obj"
- ".\debug\COMPView.obj"
- ".\debug\COMPBar.obj"
- ".\debug\MAPDoc.obj"
- ".\debug\MAPFrame.obj"
- ".\debug\MAPView.obj"
- ".\debug\BSPMAPDoc.obj"
- ".\debug\BSPMAPFrame.obj"
- ".\debug\BSPMAPView.obj"
- ".\debug\BSPMAPBar.obj"
- ".\debug\EXTMAPDoc.obj"
- ".\debug\EXTMAPFrame.obj"
- ".\debug\EXTMAPView.obj"
- ".\debug\EXTMAPBar.obj"
- ".\debug\MAPLIGHTBar.obj"
- ".\debug\MAPOBJBar.obj"
- ".\debug\MAPSFXBar.obj"
- ".\debug\MAPSNDBar.obj"
- ".\debug\AddBSPMapDlg.obj"
- ".\debug\AddHeightMapDlg.obj"
- ".\debug\AddMapDlg.obj"
- ".\debug\AdjustOBJPosDlg.obj"
- ".\debug\BuildEMDlg.obj"
- ".\debug\BuildHeightDlg.obj"
- ".\debug\BuildShadeDlg.obj"
- ".\debug\BuildShadowDlg.obj"
- ".\debug\CleanUNITOBJ.obj"
- ".\debug\DetailTextureDlg.obj"
- ".\debug\EditEnableUNITDlg.obj"
- ".\debug\EditFreezeMode.obj"
- ".\debug\EditHideMode.obj"
- ".\debug\EditUNITDlg.obj"
- ".\debug\LoadRegionDataTexDlg.obj"
- ".\debug\ObjectExchangeDlg.obj"
- ".\debug\RebuildBSPDlg.obj"
- ".\debug\SaveHeightDlg.obj"
- ".\debug\SaveMinimapDlg.obj"
- ".\debug\SelectObjByName.obj"
- ".\debug\SetImportOffsetDlg.obj"
- ".\debug\MeshDoc.obj"
- ".\debug\MeshFrame.obj"
- ".\debug\MeshView.obj"
- ".\debug\MeshBar.obj"
- ".\debug\AddMeshDlg.obj"
- ".\debug\OBJDoc.obj"
- ".\debug\OBJFrame.obj"
- ".\debug\OBJView.obj"
- ".\debug\OBJBar.obj"
- ".\debug\EditObjectDlg.obj"
- ".\debug\SFXDoc.obj"
- ".\debug\SFXFrame.obj"
- ".\debug\SFXView.obj"
- ".\debug\ParticleBar.obj"
- ".\debug\SFXBar.obj"
- ".\debug\FramesetDlg.obj"
- ".\debug\TextureDoc.obj"
- ".\debug\TextureFrame.obj"
- ".\debug\TextureView.obj"
- ".\debug\TextureBar.obj"
- ".\debug\AddTextureDlg.obj"
- ".\debug\ImageDoc.obj"
- ".\debug\ImageFrame.obj"
- ".\debug\ImageView.obj"
- ".\debug\ImageBar.obj"
- ".\debug\MediaDoc.obj"
- ".\debug\MediaFrame.obj"
- ".\debug\MediaView.obj"
- ".\debug\MediaBar.obj"
- ".\debug\AddMediaDlg.obj"
- ".\debug\MediaDlg.obj"
- ".\debug\AnimationDoc.obj"
- ".\debug\AnimationFrame.obj"
- ".\debug\AnimationView.obj"
- ".\debug\AnimationBar.obj"
- ".\debug\AddAnimationDlg.obj"
- ".\debug\TimeScaleDlg.obj"
- ".\debug\OBJTypeDoc.obj"
- ".\debug\OBJTypeFrame.obj"
- ".\debug\OBJTypeView.obj"
- ".\debug\ATTRPage.obj"
- ".\debug\OBJPage.obj"
- ".\debug\ItemBase.obj"
- ".\debug\Game Studio.obj"
- ".\debug\MainFrm.obj"
- ".\debug\Game StudioDoc.obj"
- ".\debug\Game StudioView.obj"
- ".\debug\EditFovDlg.obj"
- ".\debug\ItemFinder.obj"
- ".\debug\ItemScreenShot.obj"
- ".\debug\SelectFormatDlg.obj"
- ".\debug\SetBackIMGDlg.obj"
- ".\debug\SetIDSeedDlg.obj"
- ".\debug\UpdateDlg.obj"
- ".\debug\GridDoc.obj"
- ".\debug\GuideDoc.obj"
- ".\debug\TachyonDoc.obj"
- ".\debug\GridView.obj"
- ".\debug\GuideView.obj"
- ".\debug\GridFrame.obj"
- ".\debug\GuideFrame.obj"
- ".\debug\BarContent.obj"
- ".\debug\GSDialogBar.obj"
- ".\debug\CtrlDef.obj"
- ".\debug\EditListCtrl.obj"
- ".\debug\Gizimo.obj"
- ".\debug\Gizmo.obj"
- ".\debug\GSEditCtrl.obj"
- ".\debug\GSListCtrl.obj"
- ".\debug\GSToolTipWnd.obj"
- ".\debug\Picking.obj"
- ".\debug\PlayCtrl.obj"
- ".\debug\PlayCtrlBar.obj"
- ".\debug\PreviewDlg.obj"
- ".\debug\ProgressDlg.obj"
- ".\debug\TimeSettingDlg.obj"
- ".\debug\MiniDump.obj"
- ".\debug\stdafx.obj"
- ".\debug\ReplaceDetailTexDlg.obj"
- ".\Debug\Game Studio.exe.embed.manifest.res"
- ]
- Creating command line "link.exe @"c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004D89808512.rsp" /NOLOGO /ERRORREPORT:PROMPT"
- Output Window:
- 도움말 컴파일러에 대한 맵 파일을 생성하고 있습니다.
- Compiling...
- stdafx.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Compiling...
- FRAMEDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- FRAMEFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- FRAMEView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- FRAMEBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EditFontColorDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EditFontDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EditMenuDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- COMPDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- COMPFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- COMPView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- COMPBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\compbar.cpp(1145) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
- MAPDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MAPFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MAPView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BSPMAPDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BSPMAPFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BSPMAPView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BSPMAPBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EXTMAPDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EXTMAPFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling...
- EXTMAPView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EXTMAPBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\extmapbar.cpp(2425) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
- MAPLIGHTBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MAPOBJBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MAPSFXBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MAPSNDBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddBSPMapDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddHeightMapDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddMapDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AdjustOBJPosDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BuildEMDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BuildHeightDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BuildShadeDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BuildShadowDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- CleanUNITOBJ.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- DetailTextureDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\detailtexturedlg.cpp(556) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- EditEnableUNITDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\editenableunitdlg.cpp(180) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- EditFreezeMode.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(106) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(111) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(142) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(159) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(184) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(196) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(223) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- EditHideMode.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\edithidemode.cpp(96) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
- EditUNITDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling...
- LoadRegionDataTexDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ObjectExchangeDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- RebuildBSPDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SaveHeightDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SaveMinimapDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SelectObjByName.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\selectobjbyname.cpp(153) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
- SetImportOffsetDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MeshDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MeshFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MeshView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MeshBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddMeshDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\objbar.cpp(4839) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
- c:\github\4s\tclient\tengine\game studio\objbar.cpp(4853) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- c:\github\4s\tclient\tengine\game studio\objbar.cpp(5061) : warning C4244: 'initializing' : conversion from 'DWORD_PTR' to 'DWORD', possible loss of data
- c:\github\4s\tclient\tengine\game studio\objbar.cpp(5090) : warning C4244: 'initializing' : conversion from 'DWORD_PTR' to 'DWORD', possible loss of data
- EditObjectDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SFXDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SFXFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SFXView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling...
- ParticleBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SFXBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- FramesetDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TextureDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TextureFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TextureView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TextureBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddTextureDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ImageDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ImageFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ImageView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ImageBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MediaDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MediaFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MediaView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MediaBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddMediaDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MediaDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AnimationDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AnimationFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling...
- AnimationView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AnimationBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- AddAnimationDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TimeScaleDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJTypeDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJTypeFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJTypeView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ATTRPage.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- OBJPage.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ItemBase.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\itembase.cpp(2245) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- Game Studio.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MainFrm.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\mainfrm.cpp(4884) : warning C4996: 'mkdir': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _mkdir. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\direct.h(128) : see declaration of 'mkdir'
- Game StudioDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2408) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
- c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2504) : warning C4309: 'initializing' : truncation of constant value
- c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2505) : warning C4309: 'initializing' : truncation of constant value
- c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2506) : warning C4309: 'initializing' : truncation of constant value
- c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2507) : warning C4309: 'initializing' : truncation of constant value
- Game StudioView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EditFovDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ItemFinder.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ItemScreenShot.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SelectFormatDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- SetBackIMGDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- c:\github\4s\tclient\tengine\game studio\setbackimgdlg.cpp(264) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- c:\github\4s\tclient\tengine\game studio\setbackimgdlg.cpp(283) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
- c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
- SetIDSeedDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling...
- UpdateDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GridDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GuideDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TachyonDoc.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GridView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GuideView.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GridFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GuideFrame.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- BarContent.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GSDialogBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- CtrlDef.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- EditListCtrl.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Gizimo.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Gizmo.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GSEditCtrl.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GSListCtrl.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- GSToolTipWnd.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Picking.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- PlayCtrl.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- PlayCtrlBar.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling...
- PreviewDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ProgressDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- TimeSettingDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- MiniDump.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- ReplaceDetailTexDlg.cpp
- Automatically linking with WinMM library
- Automatically linking with TUI library
- Generating Code...
- Compiling resources...
- C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\include/afxres.h(28) : warning RC4005: 'IDR_MANIFEST' : redefinition
- Compiling manifest to resources...
- Linking...
- LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
- dxguid.lib(dxguid.obj) : fatal error LNK1103: debugging information corrupt; recompile module
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