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Apr 22nd, 2017
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  1. Command Lines:
  2. Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\BAT00004989808512.bat" with contents
  3. [
  4. @echo off
  5.  
  6. echo // 생성된 도움말 맵 파일입니다. 다음에서 사용: GameStudio.HHP. > "hlp\HTMLDefines.h"
  7.  
  8. echo. > "hlp\HTMLDefines.h"
  9.  
  10. echo // 명령 (ID_* 및 IDM_*) >> "hlp\HTMLDefines.h"
  11.  
  12. makehm /h ID_,HID_,0x10000 IDM_,HIDM_,0x10000 "resource.h" >> "hlp\HTMLDefines.h"
  13.  
  14. echo. >> "hlp\HTMLDefines.h"
  15.  
  16. echo // 프롬프트 (IDP_*) >> "hlp\HTMLDefines.h"
  17.  
  18. makehm /h IDP_,HIDP_,0x30000 "resource.h" >> "hlp\HTMLDefines.h"
  19.  
  20. echo. >> "hlp\HTMLDefines.h"
  21.  
  22. echo // 리소스 (IDR_*) >> "hlp\HTMLDefines.h"
  23.  
  24. makehm /h IDR_,HIDR_,0x20000 "resource.h" >> "hlp\HTMLDefines.h"
  25.  
  26. echo. >> "hlp\HTMLDefines.h"
  27.  
  28. echo // 대화 상자 (IDD_*) >> "hlp\HTMLDefines.h"
  29.  
  30. makehm /h IDD_,HIDD_,0x20000 "resource.h" >> "hlp\HTMLDefines.h"
  31.  
  32. echo. >> "hlp\HTMLDefines.h"
  33.  
  34. echo // 프레임 컨트롤 (IDW_*) >> "hlp\HTMLDefines.h"
  35.  
  36. makehm /h /a afxhh.h IDW_,HIDW_,0x50000 "resource.h" >> "hlp\HTMLDefines.h"
  37.  
  38.  
  39.  
  40. if errorlevel 1 goto VCReportError
  41.  
  42. goto VCEnd
  43.  
  44. :VCReportError
  45.  
  46. echo Project : error PRJ0019: A tool returned an error code from "도움말 컴파일러에 대한 맵 파일을 생성하고 있습니다."
  47.  
  48. exit 1
  49.  
  50. :VCEnd
  51. ]
  52. Creating command line """c:\github\4s\TClient\TEngine\Game Studio\Debug\BAT00004989808512.bat"""
  53. Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004A89808512.rsp" with contents
  54. [
  55. /Od /I "..\TachyonControl" /I "..\Engine Lib" /I "..\TComp" /I "..\TCML" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "_VC80_UPGRADE=0x0710" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\ReplaceDetailTexDlg.cpp"
  56.  
  57. ".\MiniDump.cpp"
  58.  
  59. ".\TimeSettingDlg.cpp"
  60.  
  61. ".\ProgressDlg.cpp"
  62.  
  63. ".\PreviewDlg.cpp"
  64.  
  65. ".\PlayCtrlBar.cpp"
  66.  
  67. ".\PlayCtrl.cpp"
  68.  
  69. ".\Picking.cpp"
  70.  
  71. ".\GSToolTipWnd.cpp"
  72.  
  73. ".\GSListCtrl.cpp"
  74.  
  75. ".\GSEditCtrl.cpp"
  76.  
  77. ".\Gizmo.cpp"
  78.  
  79. ".\Gizimo.cpp"
  80.  
  81. ".\EditListCtrl.cpp"
  82.  
  83. ".\CtrlDef.cpp"
  84.  
  85. ".\GSDialogBar.cpp"
  86.  
  87. ".\BarContent.cpp"
  88.  
  89. ".\GuideFrame.cpp"
  90.  
  91. ".\GridFrame.cpp"
  92.  
  93. ".\GuideView.cpp"
  94.  
  95. ".\GridView.cpp"
  96.  
  97. ".\TachyonDoc.cpp"
  98.  
  99. ".\GuideDoc.cpp"
  100.  
  101. ".\GridDoc.cpp"
  102.  
  103. ".\UpdateDlg.cpp"
  104.  
  105. ".\SetIDSeedDlg.cpp"
  106.  
  107. ".\SetBackIMGDlg.cpp"
  108.  
  109. ".\SelectFormatDlg.cpp"
  110.  
  111. ".\ItemScreenShot.cpp"
  112.  
  113. ".\ItemFinder.cpp"
  114.  
  115. ".\EditFovDlg.cpp"
  116.  
  117. ".\Game StudioView.cpp"
  118.  
  119. ".\Game StudioDoc.cpp"
  120.  
  121. ".\MainFrm.cpp"
  122.  
  123. ".\Game Studio.cpp"
  124.  
  125. ".\ItemBase.cpp"
  126.  
  127. ".\OBJPage.cpp"
  128.  
  129. ".\ATTRPage.cpp"
  130.  
  131. ".\OBJTypeView.cpp"
  132.  
  133. ".\OBJTypeFrame.cpp"
  134.  
  135. ".\OBJTypeDoc.cpp"
  136.  
  137. ".\TimeScaleDlg.cpp"
  138.  
  139. ".\AddAnimationDlg.cpp"
  140.  
  141. ".\AnimationBar.cpp"
  142.  
  143. ".\AnimationView.cpp"
  144.  
  145. ".\AnimationFrame.cpp"
  146.  
  147. ".\AnimationDoc.cpp"
  148.  
  149. ".\MediaDlg.cpp"
  150.  
  151. ".\AddMediaDlg.cpp"
  152.  
  153. ".\MediaBar.cpp"
  154.  
  155. ".\MediaView.cpp"
  156.  
  157. ".\MediaFrame.cpp"
  158.  
  159. ".\MediaDoc.cpp"
  160.  
  161. ".\ImageBar.cpp"
  162.  
  163. ".\ImageView.cpp"
  164.  
  165. ".\ImageFrame.cpp"
  166.  
  167. ".\ImageDoc.cpp"
  168.  
  169. ".\AddTextureDlg.cpp"
  170.  
  171. ".\TextureBar.cpp"
  172.  
  173. ".\TextureView.cpp"
  174.  
  175. ".\TextureFrame.cpp"
  176.  
  177. ".\TextureDoc.cpp"
  178.  
  179. ".\FramesetDlg.cpp"
  180.  
  181. ".\SFXBar.cpp"
  182.  
  183. ".\ParticleBar.cpp"
  184.  
  185. ".\SFXView.cpp"
  186.  
  187. ".\SFXFrame.cpp"
  188.  
  189. ".\SFXDoc.cpp"
  190.  
  191. ".\EditObjectDlg.cpp"
  192.  
  193. ".\OBJBar.cpp"
  194.  
  195. ".\OBJView.cpp"
  196.  
  197. ".\OBJFrame.cpp"
  198.  
  199. ".\OBJDoc.cpp"
  200.  
  201. ".\AddMeshDlg.cpp"
  202.  
  203. ".\MeshBar.cpp"
  204.  
  205. ".\MeshView.cpp"
  206.  
  207. ".\MeshFrame.cpp"
  208.  
  209. ".\MeshDoc.cpp"
  210.  
  211. ".\SetImportOffsetDlg.cpp"
  212.  
  213. ".\SelectObjByName.cpp"
  214.  
  215. ".\SaveMinimapDlg.cpp"
  216.  
  217. ".\SaveHeightDlg.cpp"
  218.  
  219. ".\RebuildBSPDlg.cpp"
  220.  
  221. ".\ObjectExchangeDlg.cpp"
  222.  
  223. ".\LoadRegionDataTexDlg.cpp"
  224.  
  225. ".\EditUNITDlg.cpp"
  226.  
  227. ".\EditHideMode.cpp"
  228.  
  229. ".\EditFreezeMode.cpp"
  230.  
  231. ".\EditEnableUNITDlg.cpp"
  232.  
  233. ".\DetailTextureDlg.cpp"
  234.  
  235. ".\CleanUNITOBJ.cpp"
  236.  
  237. ".\BuildShadowDlg.cpp"
  238.  
  239. ".\BuildShadeDlg.cpp"
  240.  
  241. ".\BuildHeightDlg.cpp"
  242.  
  243. ".\BuildEMDlg.cpp"
  244.  
  245. ".\AdjustOBJPosDlg.cpp"
  246.  
  247. ".\AddMapDlg.cpp"
  248.  
  249. ".\AddHeightMapDlg.cpp"
  250.  
  251. ".\AddBSPMapDlg.cpp"
  252.  
  253. ".\MAPSNDBar.cpp"
  254.  
  255. ".\MAPSFXBar.cpp"
  256.  
  257. ".\MAPOBJBar.cpp"
  258.  
  259. ".\MAPLIGHTBar.cpp"
  260.  
  261. ".\EXTMAPBar.cpp"
  262.  
  263. ".\EXTMAPView.cpp"
  264.  
  265. ".\EXTMAPFrame.cpp"
  266.  
  267. ".\EXTMAPDoc.cpp"
  268.  
  269. ".\BSPMAPBar.cpp"
  270.  
  271. ".\BSPMAPView.cpp"
  272.  
  273. ".\BSPMAPFrame.cpp"
  274.  
  275. ".\BSPMAPDoc.cpp"
  276.  
  277. ".\MAPView.cpp"
  278.  
  279. ".\MAPFrame.cpp"
  280.  
  281. ".\MAPDoc.cpp"
  282.  
  283. ".\COMPBar.cpp"
  284.  
  285. ".\COMPView.cpp"
  286.  
  287. ".\COMPFrame.cpp"
  288.  
  289. ".\COMPDoc.cpp"
  290.  
  291. ".\EditMenuDlg.cpp"
  292.  
  293. ".\EditFontDlg.cpp"
  294.  
  295. ".\EditFontColorDlg.cpp"
  296.  
  297. ".\FRAMEBar.cpp"
  298.  
  299. ".\FRAMEView.cpp"
  300.  
  301. ".\FRAMEFrame.cpp"
  302.  
  303. ".\FRAMEDoc.cpp"
  304. ]
  305. Creating command line "cl.exe @"c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004A89808512.rsp" /nologo /errorReport:prompt"
  306. Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004B89808512.rsp" with contents
  307. [
  308. /Od /I "..\TachyonControl" /I "..\Engine Lib" /I "..\TComp" /I "..\TCML" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "_VC80_UPGRADE=0x0710" /Gm /EHsc /RTC1 /MTd /Yc"stdafx.h" /Fp"Debug\Game Studio.pch" /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\stdafx.cpp"
  309. ]
  310. Creating command line "cl.exe @"c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004B89808512.rsp" /nologo /errorReport:prompt"
  311. Creating command line "rc.exe /d "_DEBUG" /d "_VC80_UPGRADE=0x0710" /l 0x409 /I "Debug" /fo"Debug/Game Studio.res" ".\Game Studio.rc""
  312. Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\TMP00004C89808512.tmp" with contents
  313. [
  314. 1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Game Studio.exe.embed.manifest"
  315. ]
  316. Creating command line "rc.exe /fo".\Debug\Game Studio.exe.embed.manifest.res" "c:\github\4s\TClient\TEngine\Game Studio\Debug\TMP00004C89808512.tmp""
  317. Creating temporary file "c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004D89808512.rsp" with contents
  318. [
  319. /OUT:"Debug\Game Studio.exe" /INCREMENTAL /LIBPATH:"..\Lib" /MANIFEST /MANIFESTFILE:"Debug\Game Studio.exe.intermediate.manifest" /NODEFAULTLIB:"libci" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"c:\github\4s\tclient\tengine\game studio\debug\Game Studio.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 D3d9.lib D3dx9.lib EngineLibd.lib winmm.lib Imm32.lib dsound.lib dxguid.lib strmiids.lib dbghelp.lib "..\lib\tcmld.lib" "..\lib\tuisd.lib" "..\lib\tcompd.lib" DelayImp.lib
  320.  
  321. ".\debug\Game Studio.res"
  322.  
  323. ".\debug\FRAMEDoc.obj"
  324.  
  325. ".\debug\FRAMEFrame.obj"
  326.  
  327. ".\debug\FRAMEView.obj"
  328.  
  329. ".\debug\FRAMEBar.obj"
  330.  
  331. ".\debug\EditFontColorDlg.obj"
  332.  
  333. ".\debug\EditFontDlg.obj"
  334.  
  335. ".\debug\EditMenuDlg.obj"
  336.  
  337. ".\debug\COMPDoc.obj"
  338.  
  339. ".\debug\COMPFrame.obj"
  340.  
  341. ".\debug\COMPView.obj"
  342.  
  343. ".\debug\COMPBar.obj"
  344.  
  345. ".\debug\MAPDoc.obj"
  346.  
  347. ".\debug\MAPFrame.obj"
  348.  
  349. ".\debug\MAPView.obj"
  350.  
  351. ".\debug\BSPMAPDoc.obj"
  352.  
  353. ".\debug\BSPMAPFrame.obj"
  354.  
  355. ".\debug\BSPMAPView.obj"
  356.  
  357. ".\debug\BSPMAPBar.obj"
  358.  
  359. ".\debug\EXTMAPDoc.obj"
  360.  
  361. ".\debug\EXTMAPFrame.obj"
  362.  
  363. ".\debug\EXTMAPView.obj"
  364.  
  365. ".\debug\EXTMAPBar.obj"
  366.  
  367. ".\debug\MAPLIGHTBar.obj"
  368.  
  369. ".\debug\MAPOBJBar.obj"
  370.  
  371. ".\debug\MAPSFXBar.obj"
  372.  
  373. ".\debug\MAPSNDBar.obj"
  374.  
  375. ".\debug\AddBSPMapDlg.obj"
  376.  
  377. ".\debug\AddHeightMapDlg.obj"
  378.  
  379. ".\debug\AddMapDlg.obj"
  380.  
  381. ".\debug\AdjustOBJPosDlg.obj"
  382.  
  383. ".\debug\BuildEMDlg.obj"
  384.  
  385. ".\debug\BuildHeightDlg.obj"
  386.  
  387. ".\debug\BuildShadeDlg.obj"
  388.  
  389. ".\debug\BuildShadowDlg.obj"
  390.  
  391. ".\debug\CleanUNITOBJ.obj"
  392.  
  393. ".\debug\DetailTextureDlg.obj"
  394.  
  395. ".\debug\EditEnableUNITDlg.obj"
  396.  
  397. ".\debug\EditFreezeMode.obj"
  398.  
  399. ".\debug\EditHideMode.obj"
  400.  
  401. ".\debug\EditUNITDlg.obj"
  402.  
  403. ".\debug\LoadRegionDataTexDlg.obj"
  404.  
  405. ".\debug\ObjectExchangeDlg.obj"
  406.  
  407. ".\debug\RebuildBSPDlg.obj"
  408.  
  409. ".\debug\SaveHeightDlg.obj"
  410.  
  411. ".\debug\SaveMinimapDlg.obj"
  412.  
  413. ".\debug\SelectObjByName.obj"
  414.  
  415. ".\debug\SetImportOffsetDlg.obj"
  416.  
  417. ".\debug\MeshDoc.obj"
  418.  
  419. ".\debug\MeshFrame.obj"
  420.  
  421. ".\debug\MeshView.obj"
  422.  
  423. ".\debug\MeshBar.obj"
  424.  
  425. ".\debug\AddMeshDlg.obj"
  426.  
  427. ".\debug\OBJDoc.obj"
  428.  
  429. ".\debug\OBJFrame.obj"
  430.  
  431. ".\debug\OBJView.obj"
  432.  
  433. ".\debug\OBJBar.obj"
  434.  
  435. ".\debug\EditObjectDlg.obj"
  436.  
  437. ".\debug\SFXDoc.obj"
  438.  
  439. ".\debug\SFXFrame.obj"
  440.  
  441. ".\debug\SFXView.obj"
  442.  
  443. ".\debug\ParticleBar.obj"
  444.  
  445. ".\debug\SFXBar.obj"
  446.  
  447. ".\debug\FramesetDlg.obj"
  448.  
  449. ".\debug\TextureDoc.obj"
  450.  
  451. ".\debug\TextureFrame.obj"
  452.  
  453. ".\debug\TextureView.obj"
  454.  
  455. ".\debug\TextureBar.obj"
  456.  
  457. ".\debug\AddTextureDlg.obj"
  458.  
  459. ".\debug\ImageDoc.obj"
  460.  
  461. ".\debug\ImageFrame.obj"
  462.  
  463. ".\debug\ImageView.obj"
  464.  
  465. ".\debug\ImageBar.obj"
  466.  
  467. ".\debug\MediaDoc.obj"
  468.  
  469. ".\debug\MediaFrame.obj"
  470.  
  471. ".\debug\MediaView.obj"
  472.  
  473. ".\debug\MediaBar.obj"
  474.  
  475. ".\debug\AddMediaDlg.obj"
  476.  
  477. ".\debug\MediaDlg.obj"
  478.  
  479. ".\debug\AnimationDoc.obj"
  480.  
  481. ".\debug\AnimationFrame.obj"
  482.  
  483. ".\debug\AnimationView.obj"
  484.  
  485. ".\debug\AnimationBar.obj"
  486.  
  487. ".\debug\AddAnimationDlg.obj"
  488.  
  489. ".\debug\TimeScaleDlg.obj"
  490.  
  491. ".\debug\OBJTypeDoc.obj"
  492.  
  493. ".\debug\OBJTypeFrame.obj"
  494.  
  495. ".\debug\OBJTypeView.obj"
  496.  
  497. ".\debug\ATTRPage.obj"
  498.  
  499. ".\debug\OBJPage.obj"
  500.  
  501. ".\debug\ItemBase.obj"
  502.  
  503. ".\debug\Game Studio.obj"
  504.  
  505. ".\debug\MainFrm.obj"
  506.  
  507. ".\debug\Game StudioDoc.obj"
  508.  
  509. ".\debug\Game StudioView.obj"
  510.  
  511. ".\debug\EditFovDlg.obj"
  512.  
  513. ".\debug\ItemFinder.obj"
  514.  
  515. ".\debug\ItemScreenShot.obj"
  516.  
  517. ".\debug\SelectFormatDlg.obj"
  518.  
  519. ".\debug\SetBackIMGDlg.obj"
  520.  
  521. ".\debug\SetIDSeedDlg.obj"
  522.  
  523. ".\debug\UpdateDlg.obj"
  524.  
  525. ".\debug\GridDoc.obj"
  526.  
  527. ".\debug\GuideDoc.obj"
  528.  
  529. ".\debug\TachyonDoc.obj"
  530.  
  531. ".\debug\GridView.obj"
  532.  
  533. ".\debug\GuideView.obj"
  534.  
  535. ".\debug\GridFrame.obj"
  536.  
  537. ".\debug\GuideFrame.obj"
  538.  
  539. ".\debug\BarContent.obj"
  540.  
  541. ".\debug\GSDialogBar.obj"
  542.  
  543. ".\debug\CtrlDef.obj"
  544.  
  545. ".\debug\EditListCtrl.obj"
  546.  
  547. ".\debug\Gizimo.obj"
  548.  
  549. ".\debug\Gizmo.obj"
  550.  
  551. ".\debug\GSEditCtrl.obj"
  552.  
  553. ".\debug\GSListCtrl.obj"
  554.  
  555. ".\debug\GSToolTipWnd.obj"
  556.  
  557. ".\debug\Picking.obj"
  558.  
  559. ".\debug\PlayCtrl.obj"
  560.  
  561. ".\debug\PlayCtrlBar.obj"
  562.  
  563. ".\debug\PreviewDlg.obj"
  564.  
  565. ".\debug\ProgressDlg.obj"
  566.  
  567. ".\debug\TimeSettingDlg.obj"
  568.  
  569. ".\debug\MiniDump.obj"
  570.  
  571. ".\debug\stdafx.obj"
  572.  
  573. ".\debug\ReplaceDetailTexDlg.obj"
  574.  
  575. ".\Debug\Game Studio.exe.embed.manifest.res"
  576. ]
  577. Creating command line "link.exe @"c:\github\4s\TClient\TEngine\Game Studio\Debug\RSP00004D89808512.rsp" /NOLOGO /ERRORREPORT:PROMPT"
  578.  
  579. Output Window:
  580.  
  581.  
  582. 도움말 컴파일러에 대한 맵 파일을 생성하고 있습니다.
  583. Compiling...
  584. stdafx.cpp
  585. Automatically linking with WinMM library
  586. Automatically linking with TUI library
  587. Compiling...
  588. FRAMEDoc.cpp
  589. Automatically linking with WinMM library
  590. Automatically linking with TUI library
  591. FRAMEFrame.cpp
  592. Automatically linking with WinMM library
  593. Automatically linking with TUI library
  594. FRAMEView.cpp
  595. Automatically linking with WinMM library
  596. Automatically linking with TUI library
  597. FRAMEBar.cpp
  598. Automatically linking with WinMM library
  599. Automatically linking with TUI library
  600. EditFontColorDlg.cpp
  601. Automatically linking with WinMM library
  602. Automatically linking with TUI library
  603. EditFontDlg.cpp
  604. Automatically linking with WinMM library
  605. Automatically linking with TUI library
  606. EditMenuDlg.cpp
  607. Automatically linking with WinMM library
  608. Automatically linking with TUI library
  609. COMPDoc.cpp
  610. Automatically linking with WinMM library
  611. Automatically linking with TUI library
  612. COMPFrame.cpp
  613. Automatically linking with WinMM library
  614. Automatically linking with TUI library
  615. COMPView.cpp
  616. Automatically linking with WinMM library
  617. Automatically linking with TUI library
  618. COMPBar.cpp
  619. Automatically linking with WinMM library
  620. Automatically linking with TUI library
  621. c:\github\4s\tclient\tengine\game studio\compbar.cpp(1145) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  622. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
  623. MAPDoc.cpp
  624. Automatically linking with WinMM library
  625. Automatically linking with TUI library
  626. MAPFrame.cpp
  627. Automatically linking with WinMM library
  628. Automatically linking with TUI library
  629. MAPView.cpp
  630. Automatically linking with WinMM library
  631. Automatically linking with TUI library
  632. BSPMAPDoc.cpp
  633. Automatically linking with WinMM library
  634. Automatically linking with TUI library
  635. BSPMAPFrame.cpp
  636. Automatically linking with WinMM library
  637. Automatically linking with TUI library
  638. BSPMAPView.cpp
  639. Automatically linking with WinMM library
  640. Automatically linking with TUI library
  641. BSPMAPBar.cpp
  642. Automatically linking with WinMM library
  643. Automatically linking with TUI library
  644. EXTMAPDoc.cpp
  645. Automatically linking with WinMM library
  646. Automatically linking with TUI library
  647. EXTMAPFrame.cpp
  648. Automatically linking with WinMM library
  649. Automatically linking with TUI library
  650. Generating Code...
  651. Compiling...
  652. EXTMAPView.cpp
  653. Automatically linking with WinMM library
  654. Automatically linking with TUI library
  655. EXTMAPBar.cpp
  656. Automatically linking with WinMM library
  657. Automatically linking with TUI library
  658. c:\github\4s\tclient\tengine\game studio\extmapbar.cpp(2425) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  659. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
  660. MAPLIGHTBar.cpp
  661. Automatically linking with WinMM library
  662. Automatically linking with TUI library
  663. MAPOBJBar.cpp
  664. Automatically linking with WinMM library
  665. Automatically linking with TUI library
  666. MAPSFXBar.cpp
  667. Automatically linking with WinMM library
  668. Automatically linking with TUI library
  669. MAPSNDBar.cpp
  670. Automatically linking with WinMM library
  671. Automatically linking with TUI library
  672. AddBSPMapDlg.cpp
  673. Automatically linking with WinMM library
  674. Automatically linking with TUI library
  675. AddHeightMapDlg.cpp
  676. Automatically linking with WinMM library
  677. Automatically linking with TUI library
  678. AddMapDlg.cpp
  679. Automatically linking with WinMM library
  680. Automatically linking with TUI library
  681. AdjustOBJPosDlg.cpp
  682. Automatically linking with WinMM library
  683. Automatically linking with TUI library
  684. BuildEMDlg.cpp
  685. Automatically linking with WinMM library
  686. Automatically linking with TUI library
  687. BuildHeightDlg.cpp
  688. Automatically linking with WinMM library
  689. Automatically linking with TUI library
  690. BuildShadeDlg.cpp
  691. Automatically linking with WinMM library
  692. Automatically linking with TUI library
  693. BuildShadowDlg.cpp
  694. Automatically linking with WinMM library
  695. Automatically linking with TUI library
  696. CleanUNITOBJ.cpp
  697. Automatically linking with WinMM library
  698. Automatically linking with TUI library
  699. DetailTextureDlg.cpp
  700. Automatically linking with WinMM library
  701. Automatically linking with TUI library
  702. c:\github\4s\tclient\tengine\game studio\detailtexturedlg.cpp(556) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  703. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  704. EditEnableUNITDlg.cpp
  705. Automatically linking with WinMM library
  706. Automatically linking with TUI library
  707. c:\github\4s\tclient\tengine\game studio\editenableunitdlg.cpp(180) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  708. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  709. EditFreezeMode.cpp
  710. Automatically linking with WinMM library
  711. Automatically linking with TUI library
  712. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(106) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  713. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
  714. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(111) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  715. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
  716. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(142) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  717. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  718. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(159) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  719. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  720. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(184) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  721. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  722. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(196) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  723. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  724. c:\github\4s\tclient\tengine\game studio\editfreezemode.cpp(223) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  725. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  726. EditHideMode.cpp
  727. Automatically linking with WinMM library
  728. Automatically linking with TUI library
  729. c:\github\4s\tclient\tengine\game studio\edithidemode.cpp(96) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  730. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
  731. EditUNITDlg.cpp
  732. Automatically linking with WinMM library
  733. Automatically linking with TUI library
  734. Generating Code...
  735. Compiling...
  736. LoadRegionDataTexDlg.cpp
  737. Automatically linking with WinMM library
  738. Automatically linking with TUI library
  739. ObjectExchangeDlg.cpp
  740. Automatically linking with WinMM library
  741. Automatically linking with TUI library
  742. RebuildBSPDlg.cpp
  743. Automatically linking with WinMM library
  744. Automatically linking with TUI library
  745. SaveHeightDlg.cpp
  746. Automatically linking with WinMM library
  747. Automatically linking with TUI library
  748. SaveMinimapDlg.cpp
  749. Automatically linking with WinMM library
  750. Automatically linking with TUI library
  751. SelectObjByName.cpp
  752. Automatically linking with WinMM library
  753. Automatically linking with TUI library
  754. c:\github\4s\tclient\tengine\game studio\selectobjbyname.cpp(153) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  755. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
  756. SetImportOffsetDlg.cpp
  757. Automatically linking with WinMM library
  758. Automatically linking with TUI library
  759. MeshDoc.cpp
  760. Automatically linking with WinMM library
  761. Automatically linking with TUI library
  762. MeshFrame.cpp
  763. Automatically linking with WinMM library
  764. Automatically linking with TUI library
  765. MeshView.cpp
  766. Automatically linking with WinMM library
  767. Automatically linking with TUI library
  768. MeshBar.cpp
  769. Automatically linking with WinMM library
  770. Automatically linking with TUI library
  771. AddMeshDlg.cpp
  772. Automatically linking with WinMM library
  773. Automatically linking with TUI library
  774. OBJDoc.cpp
  775. Automatically linking with WinMM library
  776. Automatically linking with TUI library
  777. OBJFrame.cpp
  778. Automatically linking with WinMM library
  779. Automatically linking with TUI library
  780. OBJView.cpp
  781. Automatically linking with WinMM library
  782. Automatically linking with TUI library
  783. OBJBar.cpp
  784. Automatically linking with WinMM library
  785. Automatically linking with TUI library
  786. c:\github\4s\tclient\tengine\game studio\objbar.cpp(4839) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  787. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
  788. c:\github\4s\tclient\tengine\game studio\objbar.cpp(4853) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  789. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  790. c:\github\4s\tclient\tengine\game studio\objbar.cpp(5061) : warning C4244: 'initializing' : conversion from 'DWORD_PTR' to 'DWORD', possible loss of data
  791. c:\github\4s\tclient\tengine\game studio\objbar.cpp(5090) : warning C4244: 'initializing' : conversion from 'DWORD_PTR' to 'DWORD', possible loss of data
  792. EditObjectDlg.cpp
  793. Automatically linking with WinMM library
  794. Automatically linking with TUI library
  795. SFXDoc.cpp
  796. Automatically linking with WinMM library
  797. Automatically linking with TUI library
  798. SFXFrame.cpp
  799. Automatically linking with WinMM library
  800. Automatically linking with TUI library
  801. SFXView.cpp
  802. Automatically linking with WinMM library
  803. Automatically linking with TUI library
  804. Generating Code...
  805. Compiling...
  806. ParticleBar.cpp
  807. Automatically linking with WinMM library
  808. Automatically linking with TUI library
  809. SFXBar.cpp
  810. Automatically linking with WinMM library
  811. Automatically linking with TUI library
  812. FramesetDlg.cpp
  813. Automatically linking with WinMM library
  814. Automatically linking with TUI library
  815. TextureDoc.cpp
  816. Automatically linking with WinMM library
  817. Automatically linking with TUI library
  818. TextureFrame.cpp
  819. Automatically linking with WinMM library
  820. Automatically linking with TUI library
  821. TextureView.cpp
  822. Automatically linking with WinMM library
  823. Automatically linking with TUI library
  824. TextureBar.cpp
  825. Automatically linking with WinMM library
  826. Automatically linking with TUI library
  827. AddTextureDlg.cpp
  828. Automatically linking with WinMM library
  829. Automatically linking with TUI library
  830. ImageDoc.cpp
  831. Automatically linking with WinMM library
  832. Automatically linking with TUI library
  833. ImageFrame.cpp
  834. Automatically linking with WinMM library
  835. Automatically linking with TUI library
  836. ImageView.cpp
  837. Automatically linking with WinMM library
  838. Automatically linking with TUI library
  839. ImageBar.cpp
  840. Automatically linking with WinMM library
  841. Automatically linking with TUI library
  842. MediaDoc.cpp
  843. Automatically linking with WinMM library
  844. Automatically linking with TUI library
  845. MediaFrame.cpp
  846. Automatically linking with WinMM library
  847. Automatically linking with TUI library
  848. MediaView.cpp
  849. Automatically linking with WinMM library
  850. Automatically linking with TUI library
  851. MediaBar.cpp
  852. Automatically linking with WinMM library
  853. Automatically linking with TUI library
  854. AddMediaDlg.cpp
  855. Automatically linking with WinMM library
  856. Automatically linking with TUI library
  857. MediaDlg.cpp
  858. Automatically linking with WinMM library
  859. Automatically linking with TUI library
  860. AnimationDoc.cpp
  861. Automatically linking with WinMM library
  862. Automatically linking with TUI library
  863. AnimationFrame.cpp
  864. Automatically linking with WinMM library
  865. Automatically linking with TUI library
  866. Generating Code...
  867. Compiling...
  868. AnimationView.cpp
  869. Automatically linking with WinMM library
  870. Automatically linking with TUI library
  871. AnimationBar.cpp
  872. Automatically linking with WinMM library
  873. Automatically linking with TUI library
  874. AddAnimationDlg.cpp
  875. Automatically linking with WinMM library
  876. Automatically linking with TUI library
  877. TimeScaleDlg.cpp
  878. Automatically linking with WinMM library
  879. Automatically linking with TUI library
  880. OBJTypeDoc.cpp
  881. Automatically linking with WinMM library
  882. Automatically linking with TUI library
  883. OBJTypeFrame.cpp
  884. Automatically linking with WinMM library
  885. Automatically linking with TUI library
  886. OBJTypeView.cpp
  887. Automatically linking with WinMM library
  888. Automatically linking with TUI library
  889. ATTRPage.cpp
  890. Automatically linking with WinMM library
  891. Automatically linking with TUI library
  892. OBJPage.cpp
  893. Automatically linking with WinMM library
  894. Automatically linking with TUI library
  895. ItemBase.cpp
  896. Automatically linking with WinMM library
  897. Automatically linking with TUI library
  898. c:\github\4s\tclient\tengine\game studio\itembase.cpp(2245) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  899. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  900. Game Studio.cpp
  901. Automatically linking with WinMM library
  902. Automatically linking with TUI library
  903. MainFrm.cpp
  904. Automatically linking with WinMM library
  905. Automatically linking with TUI library
  906. c:\github\4s\tclient\tengine\game studio\mainfrm.cpp(4884) : warning C4996: 'mkdir': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _mkdir. See online help for details.
  907. c:\program files (x86)\microsoft visual studio 8\vc\include\direct.h(128) : see declaration of 'mkdir'
  908. Game StudioDoc.cpp
  909. Automatically linking with WinMM library
  910. Automatically linking with TUI library
  911. c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2408) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  912. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
  913. c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2504) : warning C4309: 'initializing' : truncation of constant value
  914. c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2505) : warning C4309: 'initializing' : truncation of constant value
  915. c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2506) : warning C4309: 'initializing' : truncation of constant value
  916. c:\github\4s\tclient\tengine\game studio\game studiodoc.cpp(2507) : warning C4309: 'initializing' : truncation of constant value
  917. Game StudioView.cpp
  918. Automatically linking with WinMM library
  919. Automatically linking with TUI library
  920. EditFovDlg.cpp
  921. Automatically linking with WinMM library
  922. Automatically linking with TUI library
  923. ItemFinder.cpp
  924. Automatically linking with WinMM library
  925. Automatically linking with TUI library
  926. ItemScreenShot.cpp
  927. Automatically linking with WinMM library
  928. Automatically linking with TUI library
  929. SelectFormatDlg.cpp
  930. Automatically linking with WinMM library
  931. Automatically linking with TUI library
  932. SetBackIMGDlg.cpp
  933. Automatically linking with WinMM library
  934. Automatically linking with TUI library
  935. c:\github\4s\tclient\tengine\game studio\setbackimgdlg.cpp(264) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  936. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  937. c:\github\4s\tclient\tengine\game studio\setbackimgdlg.cpp(283) : warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  938. c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
  939. SetIDSeedDlg.cpp
  940. Automatically linking with WinMM library
  941. Automatically linking with TUI library
  942. Generating Code...
  943. Compiling...
  944. UpdateDlg.cpp
  945. Automatically linking with WinMM library
  946. Automatically linking with TUI library
  947. GridDoc.cpp
  948. Automatically linking with WinMM library
  949. Automatically linking with TUI library
  950. GuideDoc.cpp
  951. Automatically linking with WinMM library
  952. Automatically linking with TUI library
  953. TachyonDoc.cpp
  954. Automatically linking with WinMM library
  955. Automatically linking with TUI library
  956. GridView.cpp
  957. Automatically linking with WinMM library
  958. Automatically linking with TUI library
  959. GuideView.cpp
  960. Automatically linking with WinMM library
  961. Automatically linking with TUI library
  962. GridFrame.cpp
  963. Automatically linking with WinMM library
  964. Automatically linking with TUI library
  965. GuideFrame.cpp
  966. Automatically linking with WinMM library
  967. Automatically linking with TUI library
  968. BarContent.cpp
  969. Automatically linking with WinMM library
  970. Automatically linking with TUI library
  971. GSDialogBar.cpp
  972. Automatically linking with WinMM library
  973. Automatically linking with TUI library
  974. CtrlDef.cpp
  975. Automatically linking with WinMM library
  976. Automatically linking with TUI library
  977. EditListCtrl.cpp
  978. Automatically linking with WinMM library
  979. Automatically linking with TUI library
  980. Gizimo.cpp
  981. Automatically linking with WinMM library
  982. Automatically linking with TUI library
  983. Gizmo.cpp
  984. Automatically linking with WinMM library
  985. Automatically linking with TUI library
  986. GSEditCtrl.cpp
  987. Automatically linking with WinMM library
  988. Automatically linking with TUI library
  989. GSListCtrl.cpp
  990. Automatically linking with WinMM library
  991. Automatically linking with TUI library
  992. GSToolTipWnd.cpp
  993. Automatically linking with WinMM library
  994. Automatically linking with TUI library
  995. Picking.cpp
  996. Automatically linking with WinMM library
  997. Automatically linking with TUI library
  998. PlayCtrl.cpp
  999. Automatically linking with WinMM library
  1000. Automatically linking with TUI library
  1001. PlayCtrlBar.cpp
  1002. Automatically linking with WinMM library
  1003. Automatically linking with TUI library
  1004. Generating Code...
  1005. Compiling...
  1006. PreviewDlg.cpp
  1007. Automatically linking with WinMM library
  1008. Automatically linking with TUI library
  1009. ProgressDlg.cpp
  1010. Automatically linking with WinMM library
  1011. Automatically linking with TUI library
  1012. TimeSettingDlg.cpp
  1013. Automatically linking with WinMM library
  1014. Automatically linking with TUI library
  1015. MiniDump.cpp
  1016. Automatically linking with WinMM library
  1017. Automatically linking with TUI library
  1018. ReplaceDetailTexDlg.cpp
  1019. Automatically linking with WinMM library
  1020. Automatically linking with TUI library
  1021. Generating Code...
  1022. Compiling resources...
  1023. C:\Program Files (x86)\Microsoft Visual Studio 8\VC\atlmfc\include/afxres.h(28) : warning RC4005: 'IDR_MANIFEST' : redefinition
  1024. Compiling manifest to resources...
  1025. Linking...
  1026. LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
  1027. dxguid.lib(dxguid.obj) : fatal error LNK1103: debugging information corrupt; recompile module
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