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- Update v1.4.93 Changelog:
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- • Fixed occasional CTD when crossing SF line on the first lap out of the pits online
- • Fixed various Sound issues potentially causing CTDs and possibly server lag
- • Fixed AMS Config resetting audio configuration
- • Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
- • Fixed major lag & potential CTD when someone joins a server when there are AI present
- • Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
- • AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
- • Updated morning lighting values
- • Oulton: Fixed terrain hole inside pit lane exit
- • TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca
- Update v1.4.92:
- • Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
- • Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
- • Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
- • Revised AI fuel estimates for all cars to much more accurate values
- • HUD time should now show 00:00:00 after time expires on timed sessions
- • Fixed an issue where championship vehicle would not select until you clicked on the driver name
- • Forced load UI Fonts in 32 bit to stop image corruption
- • Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
- • Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
- • Updated User Guide with HUD manual
- • Updated light flares on safety cars
- • Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
- • Fixed a CTD when race finishes online and you are a spectator
- • Fixed a CTD going to garage menu online when you are a spectator
- • Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
- • Fixed turbo sound in replay bug
- • Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
- • Adjusted curb sounds of various vehicles
- • Interlagos: Fixed F-Extreme compound restrictions
- • Santa Cruz: Fixed FTruck CTD
- • Londrina: Fixed road white lines in kart layouts
- • F-Ultimate: Revised tire wear for all compounds
- • TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B • class not appearing
- • F-V12: Corrected missing VX ID in Magenta #12 car
- • F-Classic: Improved edges in analogue cockpit gauges
- • AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / • sound / cockpit settings in a couple of cars
- • Camaro SS: Added Stock car 2017 Safety Car as a driveable option
- • ARC Camaro: Fixed click interior idle sound
- Update v1.4.9 Changelog:
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- NEW CONTENT
- • Added Metalmoro AJR Prototype series
- GENERAL
- • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
- • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
- • Fixed a bug that would cause timing issues on first lap of rolling start
- • Added skip race button to championships events where a DLC track is not owned
- • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
- • Removed race percentage as a race length type option, added a Distance option
- • Added protection so that FFB isn´t run when in the options screen
- • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
- • Removed race percentage time scale option
- • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
- • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
- UI & HUD
- • Revamped native HUD & TV overlay system
- • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
- • DynHUD is now disabled by default (can be enabled back in AMS Config)
- • Replaced UI font
- • Fixed loading screen text sizing at different resolutions
- • Updated championship mode UI
- • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
- • Combined Online Chat & Timing Monitor screens
- • Fixed last car disappearing on timing screen when a player is removed before starting a race
- AUDIO
- • Added new interior and exterior curb samples (currently only in Formula V10)
- • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
- • Fixed external shift sound sometimes producing artifacts when vehicle is far away
- • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
- • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
- • Reverb level in surround mode can be adjusted per speaker from PLR file
- • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
- • Added new track announcer voice sound effects
- • Crowds now have two levels, excited and normal (more to come later)
- • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
- • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
- • Announcer and crowd sounds are not played in test day / time trial
- • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
- • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
- • Fixed bumpstop sound being triggered too often over curbs causing some clicks
- • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
- • Reverb is muted when switching cameras
- • Ambient sound volume/pan is randomized slightly when switching external cameras
- AI
- • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
- • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
- • Toned down AI "Sudden Move" scalar in all cars
- • Reduced AI aggression in all formula cars
- CONTENT FIXES & UPDATES
- • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
- • Added 2 new clear / slightly clouded sky sets
- • Minor LOD adjustments to F-Vintage, F-Vee
- • Increased P2P power in StockV8, Montana
- • Spielberg: Complete track revamp to 2017 version & updated graphics
- • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
- • Velopark: Fixed object popping in back straight
- • Adelaide: Fixed Supertruck Ramp Material sound
- • F-Vee: Updated external sounds
- • F-Dirt: Updated external sounds
- • SuperTruck: Reduced AI aggression
- • Ultima: Added LSD to road cars
- • Super V8: Adjusted AI fuel estimating
- • F-V12: minor tire adjustments
- • F-Classic: minor tire adjustments
- • F-Vintage: Minor AI tweak
- • F-Ultimate: Minor AI tweak
- • Mini: Fixed max number of opponents to 23
- • Metalmoro MR18: Adjusted fuel estimates
- • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
- • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
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