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Nov 26th, 2017
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  1. Update v1.4.93 Changelog:
  2. ___________________________________
  3.  
  4. • Fixed occasional CTD when crossing SF line on the first lap out of the pits online
  5. • Fixed various Sound issues potentially causing CTDs and possibly server lag
  6. • Fixed AMS Config resetting audio configuration
  7. • Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
  8. • Fixed major lag & potential CTD when someone joins a server when there are AI present
  9. • Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
  10. • AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
  11. • Updated morning lighting values
  12. • Oulton: Fixed terrain hole inside pit lane exit
  13. • TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca
  14.  
  15. Update v1.4.92:
  16. • Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
  17. • Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
  18. • Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
  19. • Revised AI fuel estimates for all cars to much more accurate values
  20. • HUD time should now show 00:00:00 after time expires on timed sessions
  21. • Fixed an issue where championship vehicle would not select until you clicked on the driver name
  22. • Forced load UI Fonts in 32 bit to stop image corruption
  23. • Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
  24. • Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
  25. • Updated User Guide with HUD manual
  26. • Updated light flares on safety cars
  27. • Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
  28. • Fixed a CTD when race finishes online and you are a spectator
  29. • Fixed a CTD going to garage menu online when you are a spectator
  30. • Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
  31. • Fixed turbo sound in replay bug
  32. • Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
  33. • Adjusted curb sounds of various vehicles
  34. • Interlagos: Fixed F-Extreme compound restrictions
  35. • Santa Cruz: Fixed FTruck CTD
  36. • Londrina: Fixed road white lines in kart layouts
  37. • F-Ultimate: Revised tire wear for all compounds
  38. • TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B • class not appearing
  39. • F-V12: Corrected missing VX ID in Magenta #12 car
  40. • F-Classic: Improved edges in analogue cockpit gauges
  41. • AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / • sound / cockpit settings in a couple of cars
  42. • Camaro SS: Added Stock car 2017 Safety Car as a driveable option
  43. • ARC Camaro: Fixed click interior idle sound
  44.  
  45.  
  46. Update v1.4.9 Changelog:
  47. ___________________________________
  48.  
  49. NEW CONTENT
  50. • Added Metalmoro AJR Prototype series
  51.  
  52. GENERAL
  53. • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
  54. • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
  55. • Fixed a bug that would cause timing issues on first lap of rolling start
  56. • Added skip race button to championships events where a DLC track is not owned
  57. • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
  58. • Removed race percentage as a race length type option, added a Distance option
  59. • Added protection so that FFB isn´t run when in the options screen
  60. • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
  61. • Removed race percentage time scale option
  62. • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
  63. • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
  64.  
  65. UI & HUD
  66. • Revamped native HUD & TV overlay system
  67. • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
  68. • DynHUD is now disabled by default (can be enabled back in AMS Config)
  69. • Replaced UI font
  70. • Fixed loading screen text sizing at different resolutions
  71. • Updated championship mode UI
  72. • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
  73. • Combined Online Chat & Timing Monitor screens
  74. • Fixed last car disappearing on timing screen when a player is removed before starting a race
  75.  
  76. AUDIO
  77. • Added new interior and exterior curb samples (currently only in Formula V10)
  78. • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
  79. • Fixed external shift sound sometimes producing artifacts when vehicle is far away
  80. • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
  81. • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
  82. • Reverb level in surround mode can be adjusted per speaker from PLR file
  83. • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
  84. • Added new track announcer voice sound effects
  85. • Crowds now have two levels, excited and normal (more to come later)
  86. • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
  87. • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
  88. • Announcer and crowd sounds are not played in test day / time trial
  89. • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
  90. • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
  91. • Fixed bumpstop sound being triggered too often over curbs causing some clicks
  92. • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
  93. • Reverb is muted when switching cameras
  94. • Ambient sound volume/pan is randomized slightly when switching external cameras
  95.  
  96. AI
  97. • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
  98. • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
  99. • Toned down AI "Sudden Move" scalar in all cars
  100. • Reduced AI aggression in all formula cars
  101.  
  102. CONTENT FIXES & UPDATES
  103. • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
  104. • Added 2 new clear / slightly clouded sky sets
  105. • Minor LOD adjustments to F-Vintage, F-Vee
  106. • Increased P2P power in StockV8, Montana
  107. • Spielberg: Complete track revamp to 2017 version & updated graphics
  108. • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
  109. • Velopark: Fixed object popping in back straight
  110. • Adelaide: Fixed Supertruck Ramp Material sound
  111. • F-Vee: Updated external sounds
  112. • F-Dirt: Updated external sounds
  113. • SuperTruck: Reduced AI aggression
  114. • Ultima: Added LSD to road cars
  115. • Super V8: Adjusted AI fuel estimating
  116. • F-V12: minor tire adjustments
  117. • F-Classic: minor tire adjustments
  118. • F-Vintage: Minor AI tweak
  119. • F-Ultimate: Minor AI tweak
  120. • Mini: Fixed max number of opponents to 23
  121. • Metalmoro MR18: Adjusted fuel estimates
  122. • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
  123. • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
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