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  1. April 4 YR6
  2.  
  3. * Game Lobby
  4. * WoL
  5. * Sit
  6.  
  7. alexice89Guide|Ranking|Rank Archive|Gift Credits|Preferences|!|0 credits|Forum|Report Bug|Log Out
  8.  
  9. * Throne
  10. * Kingdom
  11. * Prov News
  12. * Kd News
  13.  
  14. * Explore
  15. * Growth
  16. * Raze
  17. * Sciences
  18. * Military
  19. * Wizards
  20.  
  21. * Mystics
  22. * Sorcery
  23. * Thievery
  24. * War Room
  25. * Aid
  26.  
  27. * Inbox|Outbox
  28. * Compose
  29. * Forums
  30. * War Forums
  31. * History
  32. * Vote|War
  33. * Nap|Conflict
  34.  
  35. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  36. 23,033 2,126 13,552 3,221 141,859 789 179.796
  37. - - - - - - -
  38. 23,033 2,126 13,552 3,221 141,859 789 179.796
  39. 80% nw: 113,488 Clipboard 120% nw: 170,231
  40.  
  41. Thievery
  42.  
  43. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  44. Early indications show that our operation was a success.
  45. Our thieves listen in on a report from the Military Elders of Tom Cruise - maybe (3:31)...
  46. Military Affairs of Tom Cruise - maybe
  47.  
  48. The Wise Katie Holmes, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  49. Our Generals' current activities and our military strength is detailed below.
  50. Wage Rate
  51.  
  52. Our military effectiveness is determines the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  53.  
  54. At this time, approximately 82.4% of our maximum population is allocated to non-peasant roles. Our wage rate is 152.6% of normal levels, and our military is functioning at 102.8% efficiency.
  55. Military Strength
  56.  
  57. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  58. Offensive Military Effectiveness 123.9%
  59. Defensive Military Effectiveness 135.0%
  60. Net Offensive Points at Home 3,413
  61. Net Defensive Points at Home 9,892
  62. Army Availability
  63. Standing Army Army #1
  64. (0.62 days left) Army #2
  65. (-0.01 days left) Army #3
  66. (0.17 days left) Army #4
  67. (0.17 days left)
  68. Generals 1 1 1 1 1
  69. Soldiers 12 0 0 0 0
  70. Goblins 0 0 0 0 0
  71. Trolls 1,711 - - - -
  72. Ogres 372 578 6,127 461 429
  73. War Horses 0 2 0 0 0
  74. Captured Land - 124 123 20 18
  75. Military Training Estimates
  76.  
  77. The Wise Katie Holmes, the table below shows our training estimates for the next 24 days.
  78. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  79. Goblins
  80. Trolls 16 16 18 6
  81. Ogres 26 20 17 16 24 17 24
  82. Thieves 7
  83. Number of thieves 1,526 (1.934 per acre)
  84. Stealth 53%
  85. Current kingdom is WAR STFO (3:31)
  86. Kingdom: Island:
  87. Select province:
  88. Select operation: Infiltrate Thieves' GuildSnatch NewsSpy on MilitarySpy on SciencesSpy on ThroneSurveyArsonBribe GeneralsBribe ThievesFree PrisonersIncite RiotsKidnapRob the GranariesRob the TowersRob the VaultsSteal War HorsesNight StrikeSabotage Wizards
  89. Number of thieves to send:
  90.  
  91. Note the following:
  92.  
  93. * Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
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