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- Assertion failed: World->PersistentLevel [File:D:\Team6\UnrealEngine\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp] [Line: 391]
- Most likely caused by reference to world of unloaded level and GC setting reference to NULL while keeping world object
- KERNELBASE.dll
- UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\team6\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:102]
- UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\team6\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:154]
- UE4Editor-Core.dll!FDebug::AssertFailed() [d:\team6\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
- UE4Editor-Engine.dll!ULevelStreaming::RequestLevel() [d:\team6\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:391]
- UE4Editor-Engine.dll!UWorld::UpdateLevelStreamingInner() [d:\team6\unrealengine\engine\source\runtime\engine\private\world.cpp:2475]
- UE4Editor-Engine.dll!UWorld::UpdateLevelStreaming() [d:\team6\unrealengine\engine\source\runtime\engine\private\world.cpp:2549]
- UE4Editor-Engine.dll!UGameViewportClient::Draw() [d:\team6\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:1050]
- UE4Editor-Team6.dll!UT6GameViewportClient::Draw() [d:\team6\project\source\team6\instance\t6gameviewportclient.cpp:48]
- UE4Editor-Engine.dll!FViewport::Draw() [d:\team6\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1149]
- UE4Editor-Engine.dll!UGameEngine::RedrawViewports() [d:\team6\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:439]
- UE4Editor-Engine.dll!UGameEngine::Tick() [d:\team6\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1129]
- UE4Editor.exe!FEngineLoop::Tick() [d:\team6\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
- UE4Editor.exe!GuardedMain() [d:\team6\unrealengine\engine\source\runtime\launch\private\launch.cpp:148]
- UE4Editor.exe!GuardedMainWrapper() [d:\team6\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor.exe!WinMain() [d:\team6\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32.dll
- ntdll.dll
- ntdll.dll
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